CHARACTERName: Helena Chlophyll
Age: 17, born 21st of Amare 63 AC
Species and Gender: Female human
Symbol: A bright, shining Sun the same colour as her Aura.
Occupation: Beacon Academy student, first year
Appearance: At 1.75 metres/5'9" and 63 kilograms/140 lbs, Helena has defined muscles. Her shoulders are slightly wider than average and her chest, while nothing to write home about, isn't too shabby either at a C cup. Her features tend to be on the soft side. She has a warm, smooth voice that could easily lull you to sleep. Her most defined muscles are her shoulder and upper back ones, mostly due to using Artemis. She has fair skin and straight, light blond hair that goes down to her shoulderbones as well as very pale blue-grey eyes. She is right-handed.
Helena's 'casual' attire consists of a black, fitted dress shirt with slightly golden buttons paired with a navy, tea-length circle skirt and golden heels. When the weather is too frigid or rainy, she'll also wear a burgundy princess coat with white buttons and a hidden hood. She wears her school uniform as prim and proper as possible. Her formal attire consists of a white, knee-length dress and white heels. The skirt is made of a twenty or so thin, light swaths of textile, seemingly sown onto a common base. The skirt also has a slight colour gradient: it starts white at the top and becomes a very pale lilac at the bottom. Her pajama consists of a maroon-coloured silk nightgown. She can sometimes be seen with a small, brown leather sash slung around herself, which is where she likes to keep her pet garden snake when on the move in a safe environment.
History: Helena was born in Vale to two equally Vallite parents. She grew up in one of the poorer parts of the city. But even then, her parents were something special: they helped out everyone they could with all the time they could spare, even if they worked most of the day to make ends meet. They tried to communicate this love of people to their daughter, and boy did they ever succeed. Even at the ripe age of 4, Helena would go to others and speak to them in a friendly manners, even those that could be regarded as bullies - which rarely remained that way. If she saw another child - or even adult - cry, she was pretty much guaranteed to be found hugging them within 10 seconds, asking what's wrong and doing her best to help. She got it bad, sometimes, when someone went aggressive, but even then, she refused to stop helping.
When she was 8, however, something changed - drastically. As improbable as it may seem, her parents won the lotto. Thankfully for pretty much everyone involved, it didn't change them or go to their heads: they dressed a bit fancier, but still very simply and, above all, kept on helping others, spending even more time on that as they had stopped working. Now, they distributed food and clothing to the homeless, provided shelters, helped families in need, arranged for doctors to consult those who couldn't afford it. When she wasn't at school, they brought their child along, watching her bloom into a ball of sunshine with seemingly infinite stocks of love for all.
When she was 11, Helena was seriously wondering what she would do later in life. Would she be a doctor? A humanitarian worker? A police officer? There were so many options that were good ways of helping people! After giving it a lot of thought and asking her parents, their friends and her own friends for advice, she settled on becoming a Huntress. Not everything about the job was chasing monsters, but also helping those who were too far away from the main settlements for the usual help to be of any use. This made her take up archery as a pastime and, furthermore, as practice for her future job. When the time came, she therefore enrolled in Signal.
Mere days after arriving at Signal, during the first live exercise she took part in, one of her fellow students injured themselves rather severely, blood escaping the wound at a dangerous rate. Doing, as usual, all she could to help, Helena ran to the boy and pressed both hands on the gash, wishing for the bleeding to stop. Which it did. About thirty seconds later, when the nurses arrived on the scene and asked that she remove her hands so that they could evaluate the damage, the bleeding had completely stopped. Helena had just used her semblance for the first time. Realizing this, she began to consume as much information as possible about biology and anatomy. Therefore, most of her time at Signal was spent on using her semblance by swinging by the hospital every day. She got into Beacon with average scores all over the board, ecstatic at the idea of being one step closer to becoming a healer Huntress.
Personality: Helena is just about as bright as the Sun can be, bordering on the excessive. Relentlessly joyful and happy, she refuses to see people as only evil, claiming that there is no such thing as pure evil: there's always a reason behind it, one that she seldom understands. As such, even though the White Fang's recent activities are... of a rather questionable nature, she is entirely convinced that they believe they are doing this for the greater good. Her willingness to help with almost anything anyone can ask, as well as try to help those who seem to need it, can lend her to be marginally - okay, not so marginally - naive and prone to fall into traps. She usually prefers to hang around outside, amidst large amounts of greenery which may or may not have been grown via her semblance, either just enjoying the sights or reading a book under the shadow of a tree, and is quite happy if anyone decides to join her.
Aura and Semblance: Helena's Aura is a bright, warm solar yellow (
#FFFFE5).
Her semblance is, in one word, Life. It allows her to use her Aura to heal animals and people. Healing done with her semblance will leave no scar tissue behind. She is only capable of healing relatively recent injuries and, to a much lesser extent, sickness. The amount of Aura needed depends on the size, nature and complexity of the injury. For sickness, it basically gives the immune system a boost.
She can fully mend a large, broken bone (femur, etc.) for 80%. Hemorrhages, due to the rather localized nature of blood vessels, can be healed quite easily - 10% in extreme cases. Muscle tears are rather exhausting, a large muscle group necessitating about 40%. Nerves, due to their very local nature, can be healed for less than 15%, in most cases. The most extreme thing she can pull off, however, is that if someone's had a limb sliced clean off, she can reattach it over the course of 3 days, starting with barely reattaching the bone along with repairing nerves and blood vessels and sealing the skin.
Note: Aura can be exchanged for stamina, where 0% stamina = fainting from exhaustion.
Combat Behavior: Helena considers herself as more of a support than anything else, usually preferring to stand far behind her allies and snipe with Artemis. However, should the terrain or situation prove to be unsuitable to such an arrangement, she will dual wield her knives and rapidly flit about her foes, stabbing and slicing with strangely graceful, rapid and fluid movements, but is still far from impressive and struggles to inflict damage, being somewhat unused to close quarters.
WEAPONSName: Artemis
Primary Form: Artemis takes the form of a large, reflex flatbow and its 24 accompanying arrows, along with a quiver. A large strip of light, silvery, unpolished metal spans its entire length and thickness and the rest of the flatbow itself is completed by carbon fibre. The draw string is a thick nanotube wire. The entire thing was treated to be fireproof since, y'know, carbon burns. The arrows - most of them - have a shaft made of carbon nanotube reinforced polymer, black polymer fletching and have tungsten carbide heads which are the nightmarish child of bodkin points and broadheads. The broadhead part is situated just below the bodkin point, within the shaft, and deploys on impact - optimally,
after it penetrates the target. The arrows are also treated to be fire resistant. The bow is capable of shooting its ammo at just over 150 m/s when fully drawn. Its maximum range is what you'd expect for such a bow - about 400 m. This is a far cry from the effective range, though, which is about 80 meters.
Dust Functions: Small Dust containers can be clamped onto the shaft, right after the bodkin point. These containers are stored in pockets on the quiver. Helena likes to have two of each on hand at all times. The effects have an 0.6 metre radius unless specified otherwise.
- Fire: Creates an explosion.
- Ice: Freezes stuff or creates ice around stuff.
- Lightning: Zaps things.
- Kinetic: Drives the arrow forward with immense force (basically quadruples the arrow's ordinary momentum).
History: Helena had Artemis custom-made for her while she was at Signal. She named it Artemis because of, well, Artemis.
Name: Seikatsu & Shi
Primary Form: Seikatsu and Shi are two daggers/knives which are only special in their looks. Seikatsu is of a vivid green with yellow reflections, while Shi is black with red reflections. Seikatsu's sheath is attached on the left side of her belt while Shi's is symmetrically placed.
Seikatsu colours: #14A900 & #D9DC00
Shi: Black is black, red is #C20000
History: Helena made these weapons herself while attending Signal as a close-range solution.
For Silence - Paul Hartnoll