Author Topic: Azrail Duivel Kind  (Read 1074 times)

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Azrail Duivel Kind
« on: September 11, 2016, 04:14:38 PM »
CHARACTER

Name: name unknown Aliases: Azrail, Duivel Kind, y tywyllwch distaw, viikatemies, messorem

Age: 20

Species and Gender: Human Male

Symbol: N/A

Occupation: 3nd year student at Beacon

Theme: Control

Appearance: Azrail is 5í11Ē, 120lbs, very pale-skinned, and quite slim. Clothing-wise, Azrail wears a long, black, hooded cloak which often casts a shadow over his face and his hair is chalk white. His eyes are blood red and often have a vacant look, but one can see an abundance of wisdom behind them when he is interested enough in what is happening around him. Under the cloak is a pair of black pants, a long-sleeved black shirt, a set of carbon fiber armor (greaves gauntlets and vest, all dyed black), and a pair of black boots. Azrail has few if any exceptions to this clothing style.

History: Azrail was on the road to destruction from the day he was born. His parents were petty dust thieves and after a few months they decided they couldn't afford to care for a baby. Azrail was homeless and abandoned at 8 months old. Azrail was found and taken in by an orphanage after a day of crawling around in an alley, but his growth was problematic. Azrail grew in the orphanage in Atlas and it was soon discovered that he did not socialize with the other children and they rarely tried to socialize with him. He would always wear black and that combined with his perpetual silence earned him the nickname Grim and a reputation for being unapproachable. As he grew, he talked less and less and drifted further and further from society. The children had all given up trying to hold a conversation with him and so he was shunned.
Azrail was admitted to school and passed with exceptional grades, marred only by the absence of friends or social interactions. Early into his time at the school, he was bullied by a group of kids who thought of him as easy prey. After a week of "incidents", Azrail snapped for the first, and so far, last time. The school found the bullies cowering in a corner and Azrail's semblance unlocked. The semblance saved him from the bullies, but also distanced him further from his classmates. People saw what he had done to the bullies and started shunning him even more out of fear. His problem speaking with people and generally being around them got worse and he turned to martial arts and semblance training to fill the time which most would use for socializing. Despite the avoidance problem increasing in severity, Azrail continued through school unhindered. Here he developed his clothing style and built his weapon, ironically, to fit the nicknames he received from the people who shunned him. About halfway through his primary schooling, Azrail was close to making a friend, but that person abandoned him after a few unsuccessful tries at getting him to become friends with more people, which further contributed to Azrail's reclusive nature. Despite being on the verge of graduating, during the last semester of his last year of school, he left with no clear reason. No note, no paperwork, no parents. He walked away and into the world he had decided to explore.
Azrail had a knack for learning through observation, and it served him well as he rarely participated in anything. He roamed from town to town, never staying in one place for more than a day. He moved quickly, traversing most of the known settled areas of the world in 13 months. On his travels he accumulated many different names in many different languages. During this experience he cast aside the name given to him by the orphanage and chose his favorites out of the names he had received during his travels, naming himself Azrail Duivel Kind. Days after arriving in Vale, Azrail applied to Beacon, passing the entrance exam without trouble.
During Azrailís 1st year at beacon, he made a few friends and opened up a bit more to social interaction. He continued training his martial arts, weapon skills, and semblance usage during his time off, but less than previous years due to the presence of said friends. Azrail continued to do well in class, and finished the 1st year successfully. Azrail spent the summer revisiting some of the settlements around Vale he had passed though while travelling and he returned to beacon ready to continue his education and training for his 2nd year. During this year, Azrail gained the 6th sense function to his aura and learned a new technique with his semblance while also replacing his old leather armor for lighter and stronger carbon fiber versions. Near the end of his 2nd year, though, Azrail set out on a search for an elusive entity he was unable to identify or track down. He has since encountered the entity, a creature called t17, and the thing put him in the hospital with a series of lacerations and two snapped Achilles tendons. He tried his best to hold back his murderous tendencies while relegated to a hospital bed, but two weeks proved too much. In a last-ditch attempt to protect those around him from himself, Azrail committed suicide in his hospital room. (details here)

Personality: Azrail is, most of the time, a social shadow. He draws as little attention as possible while observing and learning from the things around him. He does not speak very much and when he does it is either cryptic and very brief or well-articulated and of longer length. He has developed a lot of wisdom from seeing so much, but few people notice it due to his reclusiveness. Azrail is very introverted, to the point at which, sometimes, he seems to reside more in his own head than the real world. His motivations and goals are an enigma, and over the years he has inadvertently learned to read people based on body language and facial expression (he's good at telling when someone is lying or is trying to hide nervousness etc.). Azrail despises arrogance and has trouble dealing with people who are lacking in the wisdom department, but he will try to be at least on a neutral social standing with people since he dislikes having enemies. When Azrail gets irritated or angry, black lightning starts running up and down his body with a high concentration on his forearms.
Azrail is intimidating, both in and out of combat, which can work to his advantage sometimes, but mostly just keeps people from approaching him. It is also nearly impossible to startle, scare, or faze Azrail at all. Azrail is extremely difficult to socialize with which causes him to have few friends if any, and he has a tendency to avoid seeking out help (if he has a debilitating injury or he can't figure out a work problem for school he will be extremely reluctant to seek out treatment or assistance respectively), even if he really needs it.
Warning, do not read the spoiler unless you are a mod or good at not metagaming because chances are none of your characters know of this.
Spoiler: ShowHide

Azrail has had brushes with insanity and has an unhealthy compulsion to kill that would allow him to be legally a psychopath. At the same time he is aware of his mental condition and doesn't want to hurt the people around him. He can only hold back his compulsion for a week at most before he loses control and murders the nearest living thing. He chose to be a huntsman because it allows him to appease his murderous tendencies by killing grimm and keeps him from being thrown in a rubber room in a straitjacket. He is so good at hiding this through his avoidance of social interaction that he has kept it hidden from everyone (with the exception of the few to whom he might reveal it on this forum).


Aura and Semblance: Due to Azrail's almost constant introspective nature, he has become very in tune with his own aura and has gained the 6th sense function to his aura after adding meditation to his training regimen. Azrailís aura color is black and his semblance is called Reaper's Spear. It allows Azrail to create and manipulate a bolt of black lightning. The uses of this bolt range considerably, but it always costs 5% aura to create a bolt. The bolt can then be used in a few ways. If Azrail charges the bolt in one of his arms for a moment, he can fire the bolt like a traditional lightning bolt. Alternatively, he can move the bolt around within 6 feet of himself at a decent speed until it discharges into something, or he can channel it through his weapon in either form to hit enemies in a different manner. Azrail can also call down a lightning bolt from above the opponent for a different angle of attack permitted there is enough space above the target and the target is within 50 feet. Azrail has learned to keep a bolt in a loop so that it stays arcing through his weapon and discharges as soon as it hits the intended target. The bolts discharge with a flow of 0.01 amps, which is enough to cause intense pain and muscle spasms. Sometimes, when Azrail is irritated or angry, small bolts of the black lightning start running up and down his body with the highest concentration of them on his forearms. This doesn't cost him anything because the bolts are absorbed back into his aura once they disappear. The bolts of black lightning do not act like regular lightning in that while they can move through conductive materials, the bolts do not seek a way to diffuse into the ground and only move to Azrail's whims. Also, being a lighting created through aura, its maximum speed is around that of a sniper bullet, both when fired and when moved through conductive materials.

Combat Behavior: Azrailís combat style can only be described as cool, collected, smooth, and practiced as he moves across the battlefield. He is ruthless, unfeeling, and efficient during battle which makes for a very intimidating opponent. In addition to this, Azrail will use his semblance to injure opponents in a way that most don't protect against. Azrail sometimes sports an eerie grin while fighting and seems almost happy in an unsettling way, but this state is rare with no clear determining factor for when the shift occurs.
Azrail is very dexterous and light which, along with the secondary form of his weapon, allows him to maneuver around a battlefield very quickly and scale almost anything. Azrail is also an especially skilled martial artist to complement the secondary form of his weapon. Azrail has only average muscle mass and cannot usually overpower stronger opponents. Also, due to his reluctance to communicate and his reduced respect for regulation and plans, Azrail does not work well with others on the battlefield.

WEAPON

Name: Silence's Edge

Primary Form: The primary form of Silenceís Edge is a scythe wrapped in chains and forged out of black steel. It appears to have a human skull and spine grafted into the handle opposite the blade, but this is just an aesthetic made from clever metalworking that was added to further reference Azrail's former nickname. The scythe is designed to be smaller (relative to Ruby's scythe, it still has good reach) so it can be wielded with two hands or one and it is very light and easy to swing around.

Secondary Form: The secondary form of Silenceís Edge has the scythe blade fold into the handle and the handle fold in half so that the item fits on Azrailís back. During the transformation, the chains unwrap themselves from the scythe along with two serrated spearheads (one on each chain end with the chains still looping through the scythe) and the chains fit through a guiding track on the underside of the leather gauntlets with the spearheads on the underside of his wrists. The chains can be shot out and retracted at will with the folded scythe acting as a reel and Azrail can pull in the serrations to detach the spearheads early or from unintended targets. The spearheads can dig into surfaces or people to bring Azrail to he/she/it or to bring he/she/it to Azrail. This form doubles as a storage form when the chains are fully retracted.

Tertiary Form: N/A

Dust Functions: N/A

History: This weapon was built by Azrail during his pre-Beacon schooling to go along with his nickname and has been his weapon for much of his life.
« Last Edit: December 24, 2016, 05:50:48 PM by Viventium Umbra »
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
[/spoiler]

AMCA (ask my characters anything)

AMA (ask me anything)

My Weird Pseudo-Plot

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Viventium Umbra

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Re: Azrail Duivel Kind
« Reply #1 on: September 11, 2016, 04:18:44 PM »
My Characters: ShowHide

Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
[/spoiler]

AMCA (ask my characters anything)

AMA (ask me anything)

My Weird Pseudo-Plot

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Kaliot

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Re: Azrail Duivel Kind
« Reply #2 on: October 26, 2016, 11:01:37 AM »
Editing: ShowHide

CHARACTER

Name: name unknown Aliases: Azrail, Duivel Kind, y tywyllwch distaw, viikatemies, messorem

Age: 20

Species and Gender: Human Male

Symbol: N/A

Occupation: 3nd year student at Beacon

Appearance: Azrail is 5í11Ē, 120lbs, very pale-skinned, and unnaturally thin. Clothing-wise, Azrail wears a long, black, hooded cloak which often casts a shadow over his face and his hair is chalk white. His eyes are blood red and often have a vacant look, but have a sort of wisdom behind them when he is interested enough in what is happening around him. Under the cloak is a pair of black pants, a long-sleeved black shirt, a set of carbon fiber armor (greaves gauntlets and vest, all dyed black), and a pair of black boots. Azrail has few if any exceptions to this clothing style.

History: Azrail was on the road to destruction from the day he was born. His parents were petty dust thieves and after a few months they decided they couldn't afford to care for a baby. Azrail was homeless and abandoned at 8 months old. Azrail was found and taken in by an orphanage after a day of crawling around in an alley, but his growth was problematic. Azrail grew in the orphanage in Atlas and it was soon discovered that he did not socialize with the other children and they rarely tried to socialize with him. He would always wear black and that combined with his perpetual silence earned him the nickname Grim and a reputation for being unapproachable. As he grew, he talked less and less and drifted further and further from society. The children had all given up trying to hold a conversation with him and so he was shunned.
Azrail was admitted to school and passed with exceptional grades, marred only by the absence of friends or social interactions. Early into his time at the school, he was bullied by a group of kids who thought of him as easy prey. After a week of "incidents", Azrail snapped for the first, and so far, last time. The school found the bullies cowering in a corner and Azrail's semblance unlocked. The semblance saved him from the bullies, but also distanced him further from his classmates. People saw what he had done to the bullies and started shunning him even more out of fear. His problem speaking with people and generally being around them got worse and he turned to martial arts and semblance training to fill the time which most would use for socializing. Despite the avoidance problem increasing in severity, Azrail continued through school unhindered. Here he developed his clothing style and built his weapon, ironically, to fit the nicknames he received from the people who shunned him. About halfway through his primary schooling, Azrail was close to making a friend, but that person abandoned him after a few unsuccessful tries at getting him to become friends with more people, which further contributed to Azrail's reclusive nature. Despite being on the verge of graduating, during the last semester of his last year of school, he left with no clear reason. No note, no paperwork, no parents. He walked away and into the world he had decided to explore.
Azrail had a knack for learning through observation, and it served him well as he rarely participated in anything. He roamed from town to town, never staying in one place for more than a day. He moved quickly, traversing most of the known settled areas of the world in 13 months. On his travels he accumulated many different names in many different languages. During this experience he cast aside the name given to him by the orphanage and chose his favorites out of the names he had received during his travels, naming himself Azrail Duivel Kind. Days after arriving in Vale, Azrail applied to Beacon, passing the entrance exam without trouble.
During Azrailís 1st year at beacon, he made a few friends and opened up a bit more to social interaction. He continued training his martial arts, weapon skills, and semblance usage during his time off, but less than previous years due to the presence of said friends. Azrail continued to do well in class, and finished the 1st year successfully. Azrail spent the summer revisiting some of the settlements around Vale he had passed though while travelling and he returned to beacon ready to continue his education and training for his 2nd year. During this year, Azrail gained the 6th sense function to his aura and learned a new technique with his semblance while also replacing his old leather armor for lighter and stronger carbon fiber versions. Near the end of his 2nd year, though, Azrail set out on a search for an elusive entity he was unable to identify or track down. He has since returned to Beacon, but still makes regular trips into Vale looking for clues.

Personality: Azrail is, most of the time, a social shadow. He draws as little attention as possible while observing and learning from the things around him. He does not speak very much and when he does it is either cryptic and very brief or well-articulated and of longer length. He has developed a lot of wisdom from seeing so much, but few people notice it due to his reclusiveness. Azrail is very introverted, to the point at which, sometimes, he seems to reside more in his own head than the real world. His motivations and goals are an enigma, and over the years he has inadvertently learned to read people based on body language and facial expression (he's good at telling when someone is lying or is trying to hide nervousness etc.). Azrail despises arrogance and has trouble dealing with people who are lacking in the wisdom department, but he will try to be at least on a neutral social standing with people since he dislikes having enemies. When Azrail gets irritated or angry, black lightning starts running up and down his body with a high concentration on his forearms.
Azrail is intimidating, both in and out of combat, which can work to his advantage sometimes, but mostly just keeps people from approaching him. It is also nearly impossible to startle, scare, or faze Azrail at all. Azrail is extremely difficult to socialize with which causes him to have few friends if any, and he has a tendency to avoid seeking out help (if he has a debilitating injury or he can't figure out a work problem for school he will be extremely reluctant to seek out treatment or assistance respectively), even if he really needs it.
Warning, do not read the spoiler unless you are a mod or good at not metagaming because chances are none of your characters know of this.
[Spoiler]
Azrail has had brushes with insanity and enjoys killing in a way that would allow him to be legally a psychopath. At the same time he is aware of his mental condition and doesn't want to hurt the people around him. He chose to be a huntsman because it allows him to appease his murderous tendencies by killing grimm and keeps him from being thrown in a rubber room in a straitjacket. He is so good at hiding this through his avoidance of social interaction that he has kept it hidden from everyone (with the exception of the few to whom he might reveal it on this forum).


Aura and Semblance: Due to Azrail's almost constant introspective nature, he has become very in tune with his own aura and has gained the 6th sense function to his aura after adding meditation to his training regimen. Azrailís aura color is black and his semblance is called Reaper's Spear. It allows Azrail to create and manipulate a bolt of black lightning. The uses of this bolt range considerably, but it always costs 5% aura to create a bolt. The bolt can then be used in a few ways. If Azrail charges the bolt in one of his arms for a moment, he can fire the bolt like a traditional lightning bolt. Alternatively, he can move the bolt around within 6 feet of himself at a decent speed until it discharges into something, or he can channel it through his weapon in either form to hit enemies in a different manner. Azrail can also call down a lightning bolt from above the opponent for a different angle of attack permitted there is enough space above the target and the target is within 50 feet. Azrail has learned to keep a bolt in a loop so that it stays arcing through his weapon and discharges as soon as it hits the intended target. The bolts discharge with a flow of 0.01 amps, which is enough to cause intense pain and muscle spasms. Sometimes, when Azrail is irritated or angry, small bolts of the black lightning start running up and down his body with the highest concentration of them on his forearms. This doesn't cost him anything because the bolts are absorbed back into his aura once they disappear. The bolts of black lightning do not act like regular lightning in that while they can move through conductive materials, the bolts do not seek a way to diffuse into the ground and only move to Azrail's whims. Also, being a lighting created through aura, its maximum speed is around that of a sniper bullet, both when fired and when moved through conductive materials.

Combat Behavior: Azrailís combat style can only be described as cool, collected, smooth, and practiced as he moves across the battlefield. He is ruthless, unfeeling, and efficient during battle which makes for a very intimidating opponent. In addition to this, Azrail will use his semblance to injure opponents in a way that most don't protect against. Azrail sometimes sports an eerie grin while fighting and seems almost happy in an unsettling way, but this state is rare with no clear determining factor for when the shift occurs.
Azrail is very dexterous and light which, along with the secondary form of his weapon, allows him to maneuver around a battlefield very quickly and scale almost anything. Azrail is also an especially skilled martial artist to complement the secondary form of his weapon. Azrail has only average muscle mass and cannot usually overpower stronger opponents. Also, due to his reluctance to communicate and his reduced respect for regulation and plans, Azrail does not work well with others on the battlefield.

WEAPON

Name: Silence's Edge

Primary Form: The primary form of Silenceís Edge is a scythe wrapped in chains and forged out of black steel. It appears to have a human skull and spine grafted into the handle opposite the blade, but this is just an aesthetic made from clever metalworking that was added to further reference Azrail's former nickname. The scythe is designed to be smaller (relative to Ruby's scythe, it still has good reach) so it can be wielded with two hands or one and it is very light and easy to swing around.

Secondary Form: The secondary form of Silenceís Edge has the scythe blade fold into the handle and the handle fold in half so that the item fits on Azrailís back. During the transformation, the chains unwrap themselves from the scythe along with two serrated spearheads (one on each chain end with the chains still looping through the scythe) and the chains fit through a guiding track on the underside of the leather gauntlets with the spearheads on the underside of his wrists. The chains can be shot out and retracted at will with the folded scythe acting as a reel and Azrail can pull in the serrations to detach the spearheads early or from unintended targets. The spearheads can dig into surfaces or people to bring Azrail to he/she/it or to bring he/she/it to Azrail. This form doubles as a storage form when the chains are fully retracted.

Tertiary Form: N/A

Dust Functions: N/A

History: This weapon was built by Azrail during his pre-Beacon schooling to go along with his nickname and has been his weapon for much of his life.
[/spoiler]
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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

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Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization

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Re: Azrail Duivel Kind
« Reply #3 on: November 03, 2016, 07:42:53 PM »
Hey fucker, remember to post when you edit.
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White Fang Captain: Cornix ~ Survivor of Mistral and Captain in Vale
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Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
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Re: Azrail Duivel Kind
« Reply #4 on: December 18, 2016, 03:36:26 PM »
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CHARACTER

Name: name unknown Aliases: Azrail, Duivel Kind, y tywyllwch distaw, viikatemies, messorem

Age: 20

Species and Gender: Human Male

Symbol: N/A

Occupation: 3nd year student at Beacon

Theme: Control

Appearance: Azrail is 5í11Ē, 120lbs, very pale-skinned, and quite slim. Clothing-wise, Azrail wears a long, black, hooded cloak which often casts a shadow over his face and his hair is chalk white. His eyes are blood red and often have a vacant look, but one can see an abundance of wisdom behind them when he is interested enough in what is happening around him. Under the cloak is a pair of black pants, a long-sleeved black shirt, a set of carbon fiber armor (greaves gauntlets and vest, all dyed black), and a pair of black boots. Azrail has few if any exceptions to this clothing style.

History: Azrail was on the road to destruction from the day he was born. His parents were petty dust thieves and after a few months they decided they couldn't afford to care for a baby. Azrail was homeless and abandoned at 8 months old. Azrail was found and taken in by an orphanage after a day of crawling around in an alley, but his growth was problematic. Azrail grew in the orphanage in Atlas and it was soon discovered that he did not socialize with the other children and they rarely tried to socialize with him. He would always wear black and that combined with his perpetual silence earned him the nickname Grim and a reputation for being unapproachable. As he grew, he talked less and less and drifted further and further from society. The children had all given up trying to hold a conversation with him and so he was shunned.
Azrail was admitted to school and passed with exceptional grades, marred only by the absence of friends or social interactions. Early into his time at the school, he was bullied by a group of kids who thought of him as easy prey. After a week of "incidents", Azrail snapped for the first, and so far, last time. The school found the bullies cowering in a corner and Azrail's semblance unlocked. The semblance saved him from the bullies, but also distanced him further from his classmates. People saw what he had done to the bullies and started shunning him even more out of fear. His problem speaking with people and generally being around them got worse and he turned to martial arts and semblance training to fill the time which most would use for socializing. Despite the avoidance problem increasing in severity, Azrail continued through school unhindered. Here he developed his clothing style and built his weapon, ironically, to fit the nicknames he received from the people who shunned him. About halfway through his primary schooling, Azrail was close to making a friend, but that person abandoned him after a few unsuccessful tries at getting him to become friends with more people, which further contributed to Azrail's reclusive nature. Despite being on the verge of graduating, during the last semester of his last year of school, he left with no clear reason. No note, no paperwork, no parents. He walked away and into the world he had decided to explore.
Azrail had a knack for learning through observation, and it served him well as he rarely participated in anything. He roamed from town to town, never staying in one place for more than a day. He moved quickly, traversing most of the known settled areas of the world in 13 months. On his travels he accumulated many different names in many different languages. During this experience he cast aside the name given to him by the orphanage and chose his favorites out of the names he had received during his travels, naming himself Azrail Duivel Kind. Days after arriving in Vale, Azrail applied to Beacon, passing the entrance exam without trouble.
During Azrailís 1st year at beacon, he made a few friends and opened up a bit more to social interaction. He continued training his martial arts, weapon skills, and semblance usage during his time off, but less than previous years due to the presence of said friends. Azrail continued to do well in class, and finished the 1st year successfully. Azrail spent the summer revisiting some of the settlements around Vale he had passed though while travelling and he returned to beacon ready to continue his education and training for his 2nd year. During this year, Azrail gained the 6th sense function to his aura and learned a new technique with his semblance while also replacing his old leather armor for lighter and stronger carbon fiber versions. Near the end of his 2nd year, though, Azrail set out on a search for an elusive entity he was unable to identify or track down. He has since encountered the entity, a creature called t17, and the thing put him in the hospital with a series of lacerations and two snapped Achilles tendons. He is currently relegated to a hospital bed and once he is released from the hospital, he will be stuck in a wheelchair for about 5 months.

Personality: Azrail is, most of the time, a social shadow. He draws as little attention as possible while observing and learning from the things around him. He does not speak very much and when he does it is either cryptic and very brief or well-articulated and of longer length. He has developed a lot of wisdom from seeing so much, but few people notice it due to his reclusiveness. Azrail is very introverted, to the point at which, sometimes, he seems to reside more in his own head than the real world. His motivations and goals are an enigma, and over the years he has inadvertently learned to read people based on body language and facial expression (he's good at telling when someone is lying or is trying to hide nervousness etc.). Azrail despises arrogance and has trouble dealing with people who are lacking in the wisdom department, but he will try to be at least on a neutral social standing with people since he dislikes having enemies. When Azrail gets irritated or angry, black lightning starts running up and down his body with a high concentration on his forearms.
Azrail is intimidating, both in and out of combat, which can work to his advantage sometimes, but mostly just keeps people from approaching him. It is also nearly impossible to startle, scare, or faze Azrail at all. Azrail is extremely difficult to socialize with which causes him to have few friends if any, and he has a tendency to avoid seeking out help (if he has a debilitating injury or he can't figure out a work problem for school he will be extremely reluctant to seek out treatment or assistance respectively), even if he really needs it.
Warning, do not read the spoiler unless you are a mod or good at not metagaming because chances are none of your characters know of this.
[Spoiler]
Azrail has had brushes with insanity and has an unhealthy compulsion to kill that would allow him to be legally a psychopath. At the same time he is aware of his mental condition and doesn't want to hurt the people around him. He can only hold back his compulsion for a week at most before he loses control and murders the nearest living thing. He chose to be a huntsman because it allows him to appease his murderous tendencies by killing grimm and keeps him from being thrown in a rubber room in a straitjacket. He is so good at hiding this through his avoidance of social interaction that he has kept it hidden from everyone (with the exception of the few to whom he might reveal it on this forum).


Aura and Semblance: Due to Azrail's almost constant introspective nature, he has become very in tune with his own aura and has gained the 6th sense function to his aura after adding meditation to his training regimen. Azrailís aura color is black and his semblance is called Reaper's Spear. It allows Azrail to create and manipulate a bolt of black lightning. The uses of this bolt range considerably, but it always costs 5% aura to create a bolt. The bolt can then be used in a few ways. If Azrail charges the bolt in one of his arms for a moment, he can fire the bolt like a traditional lightning bolt. Alternatively, he can move the bolt around within 6 feet of himself at a decent speed until it discharges into something, or he can channel it through his weapon in either form to hit enemies in a different manner. Azrail can also call down a lightning bolt from above the opponent for a different angle of attack permitted there is enough space above the target and the target is within 50 feet. Azrail has learned to keep a bolt in a loop so that it stays arcing through his weapon and discharges as soon as it hits the intended target. The bolts discharge with a flow of 0.01 amps, which is enough to cause intense pain and muscle spasms. Sometimes, when Azrail is irritated or angry, small bolts of the black lightning start running up and down his body with the highest concentration of them on his forearms. This doesn't cost him anything because the bolts are absorbed back into his aura once they disappear. The bolts of black lightning do not act like regular lightning in that while they can move through conductive materials, the bolts do not seek a way to diffuse into the ground and only move to Azrail's whims. Also, being a lighting created through aura, its maximum speed is around that of a sniper bullet, both when fired and when moved through conductive materials.

Combat Behavior: Azrailís combat style can only be described as cool, collected, smooth, and practiced as he moves across the battlefield. He is ruthless, unfeeling, and efficient during battle which makes for a very intimidating opponent. In addition to this, Azrail will use his semblance to injure opponents in a way that most don't protect against. Azrail sometimes sports an eerie grin while fighting and seems almost happy in an unsettling way, but this state is rare with no clear determining factor for when the shift occurs.
Azrail is very dexterous and light which, along with the secondary form of his weapon, allows him to maneuver around a battlefield very quickly and scale almost anything. Azrail is also an especially skilled martial artist to complement the secondary form of his weapon. Azrail has only average muscle mass and cannot usually overpower stronger opponents. Also, due to his reluctance to communicate and his reduced respect for regulation and plans, Azrail does not work well with others on the battlefield.

WEAPON

Name: Silence's Edge

Primary Form: The primary form of Silenceís Edge is a scythe wrapped in chains and forged out of black steel. It appears to have a human skull and spine grafted into the handle opposite the blade, but this is just an aesthetic made from clever metalworking that was added to further reference Azrail's former nickname. The scythe is designed to be smaller (relative to Ruby's scythe, it still has good reach) so it can be wielded with two hands or one and it is very light and easy to swing around.

Secondary Form: The secondary form of Silenceís Edge has the scythe blade fold into the handle and the handle fold in half so that the item fits on Azrailís back. During the transformation, the chains unwrap themselves from the scythe along with two serrated spearheads (one on each chain end with the chains still looping through the scythe) and the chains fit through a guiding track on the underside of the leather gauntlets with the spearheads on the underside of his wrists. The chains can be shot out and retracted at will with the folded scythe acting as a reel and Azrail can pull in the serrations to detach the spearheads early or from unintended targets. The spearheads can dig into surfaces or people to bring Azrail to he/she/it or to bring he/she/it to Azrail. This form doubles as a storage form when the chains are fully retracted.

Tertiary Form: N/A

Dust Functions: N/A

History: This weapon was built by Azrail during his pre-Beacon schooling to go along with his nickname and has been his weapon for much of his life.
[/spoiler]
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Re: Azrail Duivel Kind
« Reply #5 on: December 24, 2016, 05:51:36 PM »
Added onto the history a bit, but I don't know what to do with the profile now.
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
[/spoiler]

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Re: Azrail Duivel Kind
« Reply #6 on: December 25, 2016, 10:10:47 PM »
I'll just move it to approved.
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Speaking: #4863A0 Thinking: #98AFC7
White Fang Captain: Cornix ~ Survivor of Mistral and Captain in Vale
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Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
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