Author Topic: Wisteria Lockheart  (Read 8536 times)

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Wisteria Lockheart
« on: September 28, 2016, 08:49:42 PM »
CHARACTER

Name:Wisteria Lockheart

Age:17, Machlud 9

Species and Gender: Human, Female.

Symbol:
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Occupation:Student at Beacon. First year.

Appearance:

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Wisteria has long purple hair reaching her waist with a lacy white ribbon right above her left ear and deep amethyst eyes. She is 160 cm (5' 3") tall and weighs 46 kg (101 lbs) sporting an athletic figure with both a modest bust and hips. Aside from the school uniform which she usually wears, Wisteria dons a battle outfit consisting of a battle dress and vest that ends just above the knees and a silk skirt that she ties around her waist. Her combat attire and generally sometimes normal attire also includes gloves with dust compartments in them for weaponless semblance casting as well as her leggings and oddly enough her white ribbon. She is also usually seen carrying a small fashionable white satchel that carries an array of dust canisters and vials.


History:

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Wisteria was born to a wealthy family consisting of herself, her mother and father and a half-brother who was 7 years older than her.  She lived a relatively peaceful life as the younger child but never fully got along with her brother who was being trained for the sole reason of taking over the family business therefore never having the time to play with her. While her brother was being trained in business and politics, Wisteria found interest in physical activities such as sports and combat, focusing more on playing around and roughhousing with her friends and maybe some other unfortunate neighborhood kids. Discovering her ability to manipulate the effects of dust using her semblance her parents hired a renowned aura specialist to help her control and train her ability at an early age but due to her tendency to be hot headed there were often times when her parents would come home to see a hole in the wall or a blackened portion of the training field forcing them to send her to an Academy specializing in combat to train under more proper conditions.

During her stay at the academy she was quite popular among both the students and the teachers due to her skill with ‘spell’ casting making her almost like a celebrity in terms of fame but more notably due to her hotheadedness. She would often be asked to join in various tournaments and events and often come out victorious thereby increasing her popularity throughout the area. After coming home for vacation a few months after she would proudly show off her medals and brag of her achievements but her older brother Arthur never gave a word of praise and would snob her off if she tried to talk to him about it. In a fit of anger she challenged Arthur to a duel knowing very well of his private combat lessons that came along side his education and felt confident that she would trump him in single combat due to her boosted pride. Just as she thought she was about to win she was defeated and laid flat on the ground with a sword to her neck, Arthur hovering above her looked at her with a sad look on his face before he finally left. A few days after the duel he left for a different kingdom to expand the family business leaving without even saying bye to his sister but left her a note that praised her for her efforts and also saying sorry for his coldness towards her. After a a few months she finally understood why he only sent the letter after he left. She found out that he wouldn't be coming back for a long time and perhaps wouldn't be able to see the family again until after a few years, therefore he acted cold towards Wisteria to prevent her feeling sad about his departure. Knowing that he'd probably be able to come back after relations and expansions steady out in the other country she vowed to be something he'd be proud of when he comes back, dedicating herself to becoming a huntress and also be able to bring honor to her family and more so, Arthur. After her stay at her academy she decided to take her training to the next level and go to Beacon to fulfill her dreams of becoming a huntress.



Personality:

Wisteria is not exactly the nicest character around, she's hot headed, impulsive, and extremely violent when someone pushes her buttons, usually resulting in flying reading materials such as: History books, Dictionaries, Encyclopedias, to name a few. Usually heavy stuff. Wisteria, despite being more of a magus type of fighter, is extremely athletic and loves sports as much as the next girl. She is kind most of the time and would often go out of her way to help her friends but is often aggressive towards boys. Wisteria is easily flustered and would often respond to such situations with a book or, if nothing heavy enough is available, a kick to the face.
      Despite often showing her tough side Wisteria is actually quite fragile and can easily be hurt by the actions or words of others and, more often than not, herself. When it comes to her friends she tends to be protective while also being somewhat of a teaser. Wisteria, oddly enough, is a great cook and often cooks lunch for herself and her friends when she feels like it. She likes cooking and small cute things that can be cuddled. She also has a pet baby boar
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that she carries around with her.


Aura and Semblance:

Wisteria uses her aura to augment and create 'spells' using dust as fuel and her dagger as a way to channel these spells with more accuracy and speed. She has three categories of spells mainly Offensive, Defensive, and Supportive but can improvise combinations if the need arises. Wisteria can only cast a maximum of 5 spells at any one time, this means if she has 2 defensive spells up she could only use three spells as long as the others are in effect. Wisteria’s spells don’t really have limitations other than aura and dust supply but she tends to have a few favorites or much more favored ones due to her constant practice with them but this does not limit her to these skills alone. If needed she may combine one or two spells for a different effect or make a completely different one but it usually takes her a while longer than her usual ones to manifest due to spontaneous creation rather than a much practiced favorite. Small spells generally have cast times ranging from instantaneous to 1-2 seconds depending on the complexity of the spells while larger more complex and dust exhausting spells consuming more aura and maybe take a bit more time to cast respectively. Very large area attacks may have much more taxing aura costs and dust usage whilst small spells may be repetitively used without worry of aura and dust supplies. Some spells may require constant attention while other could be left as is depending once again one the complexity and power of the spell.

Offensive spells:
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Fire Spells
Fire ball: A mage classic. Wisteria shoots a ball of fire (as large as a basketball) in front of her to burn her foes. The power of said fireball can be compared to a small explosion caused by incendiary grenades. Once casted the fireball travels in a straight line until it hits something and cannot be controlled once it is released. Can travel for up to 50m before dissipating.

Fire Pillar: Wisteria summons a pillar of fire (duh) in front of her. The Vertical pillar has a radius of 10 feet and can be controlled to move for about  20 seconds before dissipating. Moves at a rate of 3m/s when forced to move . Can also be casted in front of her horizontally in a straight line with an effective range of 30m. Radius is smaller in it's horizontal form, around 3feet (roughly 1m) in diameter.

Ice/Water Spells
Ice bolt: Wisteria summons a hail of icicles above an area, pelting it with large shards of ice for about 10 seconds or until she stops the spell herself. Radius of affected area ranges from 5m to 15m. Can be casted from a range of 50m max.

Frost Diver: Wisteria sends a line of frost towards an opponent attempting to freeze the first thing it comes in contact with  in place. If the bolt is a direct hit there is a chance that the ice would encompass most of the body, capable of freezing things as large as an ursa. Power of the freezing can be adjusted to control how much of the body is frozen. Frost diver has an effective range of 20m max and travels at a rate of 20m/s on the ground.

Hydro Pump: A large blast of water fires towards a target with enough force to launch them a few meters away. Can be used continuously as long as dust is available but Wisteria cannot move from her position nor can she cast any other spells while it’s active. Can be Cast directly from her person or from any point on the ground like a geyser.

Air Spells
Air Blast: Air is blasted in a concentrated blast in front of or around Wisteria to knock foes away or below her to blast her upwards.

Razor Wind: Wisteria uses this to attack with air as if it were a physical blade, making gestures with her arms or legs to indicate the direction the air follows to attack. Effective range is 5 meters and lasts 20 seconds.

Earth Spells
Earth Throw: Multiple rocks, a huge large rock, or a lot of sand is thrown towards an enemy from Wisteria’s position.. Up to 100kg of earth could be thrown depending on how much dust is used..

Earthshake(semi supportive): Wisteria channels power into the ground below her using dust and effectively causes tremors that can unbalance enemies or crack the earth below her. Energy dissipates drastically at 30 meters away and is usually ineffective at that range.

Lightning spells
Lightning bolt : Wisteria sends a bolt of lightning from above her target or from her hand. Effective range being 20m with a casting range of around 50m. Takes around 1.5 seconds to cast.

Thunderstorm: More powerful version of Lightning bolt. Electricity crackles around Wisteria and anything ranging from 5-20 m radius is hit with multiple lightning bolts. Takes 4 seconds to cast.

Kinetic Spells

Force Push: Wisteria uses the spell to knock enemies away from her immediate position, capable of pushing an ursa back around 10m. Casting range 1-2m.


Defensive Spells
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Fire
Napalm Field: Wisteria casts a ring of fire around her and her allies, preventing the advance of enemies.. She can choose where to cast it within an effective range of 30m. The field spans up to 15m in diameter. Can be casted in a straight line with a length of 20m max. Lasts 30 seconds max or until dispelled.

Ice/Water
Ice wall: A wall of ice is manifested in front of Wisteria with a thickness of 3 feet and a height of 10m. Length can range from 2m-10m. Can only be casted in her immediate position. Lasts 30 seconds max or until dispelled.

Thorns of Ice: Wisteria manifests multiple sharp and pointed icycles around her, protecting her from incoming melee fighters. Spikes have a length of 3m each and form a crown of thorns around her with a radius of 2m from her position.


Earth
Earth Wall: A wall of Stone is lifted in front or around of Wisteria with a thickness of 2 feet and a height of 4 meters. If cast around her it has a radius of 10 meters, also useful for keeping things in. Length can range from 2m-10m. Can only be casted in her immediate position. Lasts a minute or until dispelled which then it will crumble into smaller stones.

Electricity
Lightning dash: Wisteria channels electricity into her body to allow for a quick dash from her current position or a powerful leap up to 10m high to get away from a certain position.

Kinetic:
Force Field: Wisteria creates a force field spanning 2m from her body to protect her from attacks. The field can withstand normal melee attacks and gunfire but will dispel with a powerful attack such as small explosions or something of the same caliber.


Supportive Spells

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Elemental enchantment: Can enchant her own weapon or the weapons of her allies with elemental effects such as fire, dust, electricity or add supportive enhancements such as increased force by kinetic dust. Lasts 10 seconds. Can cast a maximum of 5 weapons at a time.

Tendrils of lightning: Wisteria casts 5 tendrils at an enemy. These do not harm the enemy or slow them down at all but once an attack lands on them one tendril would be dispelled and unleash a powerful surge of electricity.

Defensive coat: Wisteria casts a small aura field that encompasses ones body to lessen the damage taken from attacks to some degree. Lasts 5m.




Combat Behavior:.

Depending on the situation Wisteria can either go severe offensive or supportive using her arsenal of spells to both dominate a battlefield and protect her allies. Though not foreign to melee combat, she would prefer to stay at a distance rather than go hand to hand with enemies especially against large numbers. If her dust reserves and aura are low she would more often than not stick closer to an ally with proficiency in close quarters and take on a more supportive role rather than participate in direct combat, if alone she'd try fleeing or regrouping if the odds are against her.


WEAPON

Name: Azoth

Primary Form: An ornamental dagger with a slightly large hilt and blade. Has few engravings on the hilt and contains multiple compartments for sealing dust in for later release.

Secondary Form: Dagger unlatches half of it’s blade at the side, allowing it to extend further in the form of a thin cutlass. Due to her semblance and dust use, Wisteria is able to combine dust effects with her weapon.

Dust Functions:

Aside from dust release the blade can, combined with her semblance proficiency, be used in unison with her spells.

History:


A family heirloom as well as a sign of her status as a Lockheart. The dagger serves as both a sign of pride and wealth for their family.
Students
Wisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"
Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARS
Lavender du Lac - 1st Year Student at Haven -  "The harder I try the further things drift away."
Ayaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIA
Vermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"
Talen de L'eglantine - 3rd Year Student at Beacon
Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"
Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Professors
Professor William Nox - "To contain the world in a grain of dust

Xarias Fury

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Re: Wisteria Lockheart
« Reply #1 on: September 28, 2016, 08:50:22 PM »
Character transfer
Students
Wisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"
Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARS
Lavender du Lac - 1st Year Student at Haven -  "The harder I try the further things drift away."
Ayaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIA
Vermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"
Talen de L'eglantine - 3rd Year Student at Beacon
Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"
Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Professors
Professor William Nox - "To contain the world in a grain of dust

Kaliot

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Re: Wisteria Lockheart
« Reply #2 on: September 28, 2016, 11:26:47 PM »
Transfer approved.
Pyre Persephone Delanto

Formatting

Characters: ShowHide

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

Worldbuilding: ShowHide

Mahava Plains - The bastion of Eastern Sanus
Obsidian Rose - Valish Criminal Organization