CHARACTERName: Shiroe PendragonAge: 17, Niege 2
Gender and Species: Male Human
Symbol: Sword RuneOccupation: 1st year Student at Beacon
Appearance:Shiroe has white hair that reaches just a bit past the ears, somewhat messy at the front and with a small bun at the back. His eyes have a sharp turquoise tint to them and arc in an almost feminine fashion with his eyelashes deceivingly so as well. Standing at a height of 5'9 Shiroe wears a dark blue vest over a white, long-sleeved polo and fashions a black bow tie. For his lower body he wears black slacks and rather formal looking boots made for both image and utility. On Shiroe’s waist his scabbard rests neatly to the left while a line of pocket compartments on his belt hold other items such as small dust canisters and his scroll. Shiroe’s symbol is tattooed on the back of his right hand usually covered with a black leather glove though it starts to glow through it if he activates his semblance. Underneath his shirt he has a long scar that reaches from the area where his heart is, streaking down to his lower right waist. In battle he wears a light chest plate, bracers, shin guards and boots engraved with runes bleached to a silverish white.
History:Shiroe comes from a rather aristocratic family who had ties to many major companies that deal with businesses ranging from land development to huntsmen organizations in Atlas. The Pendragons were not always a business oriented family and played a major part in their region during the Great War, many of their family members serving high ranking positions in both military and economic standings.
Despite being from a more than well off family he grew up without much parental care and usually just had his butler as well as servants attending to his needs. Shiroe was taught to fight at a young age by many tutors in many fields but only Dunham managed to be able to cope with him for battle training, being a former huntsman who owed life to his family. Being raised primarily by his butler instead of his parents Shiroe grew up somewhat unused to social interactions save for business mannered conversations or formal ones leading to rather awkward interactions during his schooling in Atlas.
In an advanced session of his training Shiroe had to fight multiple atlesian robots without using his semblance despite his reliance on it but got a serious injury which left a scar running down from the left side of his chest down to his right waist from the blade that struck him down when his aura was depleted. Even with his busy tutelage schedule Shiroe had excellent grades but not that many friends, he was often shunned by people due to his standing in society and the influence of his family in the region. Shiroe learned to be quite independent but still a bit untrusting of the people around him. Being an excellent fighter and student, he managed to get accepted into Atlas academy but a sudden business venture in Vale prompted his family to move their base of operations there and send their son to Beacon academy instead.
Personality:Kind and polite, Shiroe was taught to be a gentleman in every aspect, especially to women. Although he can get along quite easily with people he lacks trust in strangers because he's always been left out as a child and is never sure how they really feel. Shiroe can be quite serious at times especially in battle but he'll often doubt his abilities as a teammate and would find himself committing vital mistakes. He can be also be quiet at times, but his knowledgeable about current events and happenings making him capable of holding conversations with most people but his upbringing may lead others to believe that he lacks proper casual conversational skills.
Aura and Semblance:Rune CasterShiroe can cast runes by having contact with any object he touches. He can do so by touching the object and channeling his aura to the spot of interest. Shiroe can also place runes and activate them at a later time even at a distance, this includes placing runes on simple objects such as rocks and throwing them as if improvised grenades. He has several different types of runes, the runes can be used to enhance the effects of normal attacks and also dust powered abilities. He can only cast up to 15 runes max at any point in time due to his current condition so he can't have infinite runes at the ready to trap an enemy. Attacking a rune can cause it to activate prematurely and waste any dust that was used in it as well. Shiroe usually releases dust on an object and places a rune to use the dusts properties and magnify them, he can do this with his Sabre or even by throwing dust on it himself or through the dust in his gloves. He can deactivate a rune to make a new one in its place but has to change the dust used if the new property doesn’t coincide with the previous type. Mixing dust types also has varying effects.
Rune abilities:
AOE effects have a max radius around 10 feet
Rune of fire: By placing a rune on an object with dust he can make inferno's and explosions when he activates it. Max area is around a 10 foot radius. They can be placed side by side to increase the blast radius. Can also be used to set objects on fire such as his sword or a small area.
Rune of ice: Uses "ice" dust to freeze an area, attacks with ice related attacks or give elemental abilities to objects such as his weapon.
Rune of Lightning: Uses "electrical" dust to cast electrical attacks or enhance his weapon or any object. Objects can not be guaranteed to not harm the user if held.
Rune of Earth: Uses "Earth" dust to cast ground, dirt, or rock based attacks or enhance his weapon or any object with it.
Rune of binding: Rune that binds an enemy and renders them immobile. Lasts for about 15 seconds or if the target is strong enough to break free. Binds are strong as tightly woven rope and can be cut just the same.
Gravity Rune: Increases the gravitation pull in a small area making it possible to stick onto walls or hold something in place.
Rune of Force: Rune that can increase the strength or speed of an attack or even movement such as a jump or dash. Power of speed can be used as one super quick burst, exhausting the rune instantly or slightly sped up running for a few seconds. Attacks can be enhanced significantly in one strong attack or spread out for numerous slightly harder strikes.
Rune of Light: Rune that emits a bright light, can be placed on objects.
Rune of Protection: Rune that gives a temporary shield on the object or area it's placed on. Reduces force of impact from strikes but not so much for elemental attacks.
Combat Behavior:Being a lightly armored Sabre wielder, Shiroe would attack with quick, calculated movements, often preferring to launch multiple light attacks instead of one heavy attack if he can. Shiroe has good reflexes and outstanding reaction time during battle and can use runes to strengthen his attacks both physically and ‘elementally.’ Shiroe is a smart fighter and wouldn’t recklessly fight if there are better options available and would constantly learn from his mistakes, changing tactics in the heat of battle if possible.
Another set of tactics Shiroe uses involves setting pre-set runes on surfaces before battle, allowing him a sort of tactical advantage with ready made traps and supportive vestments. If needed, Shiroe would often prepare runes on dust vials themselves making quick casting possible while expanding his repertoire of attacks and skills.
One downside to Shiroe’s fighting style is his lack of trust in comrades so he’ll never be one to suggest tactics or lead a team properly. The lack of armor and his build considered, Shiroe cannot take a strong blow without flinching of buckling and relies heavily on supportive runes to hold his ground. Ranged fire over a constant barrage also poses a problem for him if he has no runes prepared to defend against them. With regards to rune usage, Shiroe cannot cast them instantly and infinitely at any one time and must prepare them accordingly.
WEAPONName: RyujiinPrimary Form:An 88 centimeter long silverish-white Sabre. The blade has multiple Runes engraved on it to allow quick casting for Shiroe, allowing his semblance to quickly take form and activate at a moment’s notice. Around the length of the blade are multiple dust release holes along with several dust compartments in the handle which can be quickly released and accessed with two triggers on the handle, one for changing compartments another for releasing dust.
History: The sword is a memento and relic passed down generation to generation from before even the great war. Several adaptations were added with the increase of technology but it keeps it's simple design and the runes engraved on it by its former wielders as both aesthetics and semblance adaption for those in the family with similar abilities.