Author Topic: Zitham Degas  (Read 2761 times)

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Zitham Degas
« on: October 24, 2016, 10:32:04 PM »
CHARACTER

Name: Originally Damian Alarum, Currently Zitham Degas
Aliases: the soulless marauder, hunter of the hunters 

Age: 32, born Tulikuuma 23, 48 AC

Species and Gender: Male Komodo Dragon Faunus

Symbol:
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Occupation: Professional Bounty Hunter/Huntsman and Huntress Slayer

Appearance:
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Zitham, standing at 6í1Ē and weighing 175 pounds, is a walking mass of scar tissue. There isnít a single part of his skin that escaped the grease fire of his childhood, and he often displays this openly. His signature style of clothing is wrapping his hands and groin area with bandages while also wearing a destroyed black cloak and a grinning white and orange mask on his shoulders/head and face respectively. Underneath the mask, Zitham's face is clean-shaven and he is bald. Zithamís complexion varies from almost black to gray to brown, depending on the patch of skin to which one is referring. Zithamís faunus traits show through in the claws adorning his fingers and dull yellow vertical slit eyes. His faunus heritage also grants him an incredible sense of smell beyond most other faunusí (as opposed to the multiple sense enhancements some other faunus possess). Behind the mask, Zithamís face is the same scarred mess as the rest of his body, and he rarely removes the mask, not because heís ashamed, but because the mask is simply more intimidating. Zitham rarely goes out in public during the day, but when he does, he hides under a large and heavy second cloak that conceals his identity quite well.

History: Damian Alarum was born to a family of quite unsuccessful cooks in Mistral. After the faunus civil war, they had settled in Mistral in hopes of starting a business, but discrimination prevented their business from thriving. From a very young age Damian was taught to cook and brought into the family business, a relatively small restaurant in the main city of Mistral, and they hoped that he would grow into a world where faunus were treated as equals. Their family was happy and their lives quite uneventful for many years, and until he was ten, Damian had no concept of the great evils in the world. There was, however, one problem Damian could not see: his parents were members of an underground crime ring (not unlike the White Fang further down the road, but sneakier and much, much smaller), and their business was used to benefit the group through food and monetary donations. One fateful day in the cold winter of 58 AC, a pair of hunters raided the restaurant in an attempt to bring Mr. and Ms. Alarum in for their participation in the aforementioned crime ring. Damian, however, did not know that his parents were on the wrong side of the law. He saw the huntsmen enter, he saw them threaten his parents, he saw his parents try to fight back, and then he saw a pan of flaming grease topple over onto the floor from the stove. Something in the chaos had tipped it over, and the resulting grease fire covered every inch of Damianís skin as it consumed the restaurant. He dove through the back door and into the snow to save himself, but his parents werenít as lucky, and Damian watched, immobilized by pain, as they burned alive. The hunters escaped with their lives, but not before Damian got a good look at their faces. That image burned into his memory like a molten brand that never faded. It wasnít long before someone saw Damian and called an ambulance, but his parents were gone and damage had already been done.

Damian woke up in a hospital bed and found a stranger in a trench coat sitting in a chair across from him. This stranger was an old friend of Damianís parents and a member of the crime ring, and he offered to care for Damian until he could care for himself. The boy, having nowhere to go, agreed to the arrangement, though he first requested a set of clothing that would cover every inch of his newly mutilated visage. This clothing style of heavy covering of his entire body and face stuck with Damian for the next 12 years of his life. The adoption was hardly standard, however, as a group of criminals removed the boy from the hospital as if it were a prison break and delivered him into the hands of his surrogate father. Damian never managed to connect with his father all that well, but he was, in a way, collectively adopted by the crime ring his parents had been a part of. He learned from every member about different criminal activities from illegally printing money to picking locks, and he absorbed the information like a sponge. There was a certain vengeful fervor with which the young boy learned, and as soon as the option was available, he forged entry documents to Sanctum with help from some of the members of the crime ring.

Damianís eight years at the combat schools Sanctum and Haven were quite tumultuous, and he barely made it through the schooling without being thrown out. He consistently scored badly on any academic subjects he took, but the arena was a completely different story. He was the dream student of any sparring instructor that taught him, and he was always the top of his class in combat ability. The nature of his weapon and semblance, along with his ferocious fighting style, however, made Damian an opponent that few even wanted to fight. Often he would go out searching for strong grimm since his own classmates feared him too much to face him in combat. It was in these years that Damian not only became an exceptionally competent fighter, but it was also a period of mental degradation as he let old grudges fester and grow. Damian held the hunters responsible for the deaths of his parents, and he still remembered their faces. He imagined every enemy was a hunter, and he knew that every student at his school was trying to become one. It was all he could do to keep from killing them outright in the sparring matches. Damianís own convictions were that hunters were not the guardians of peace, but violent oppressors, and the time he spent listening to stories in the underground didnít help.

After finally completing his training at Haven, at the age of 21 in 69 AC, Damian made a triumphant return to the underground, but once again tragedy had struck. This time, he found that the crime ring had been broken when two of the key members were taken into custody and a third died resisting arrest. Once again the hunters had taken away those close to Damian, but this time he was prepared to repay them. He summoned the images of the hunters from 11 years before and began his search with them. First stalking mission boards and then tracking down records of graduates from Haven, it took him an entire year. Damian found the two hunters at their residence: a small cottage nestled in the shadow of a nearby mountain on the outskirts of Mistral. The team that had killed Damianís parents, it seemed, were husband and wife. This only fueled his anger more, and he set out immediately for their location.

Damian, 22 years old, 70 AC, late Hitahita, arrived at the cottage with burning vengeance in his eyes and smashed his way into what could only be an infantís room. There were the two monsters that had taken everything from him, bending over a crib but looking at him with such shock and terror that he felt a surge of giddy elation. The huntsman quickly stepped in front of his wife, and Damian responded by slashing at his chest. The huntsman blocked the attack with his aura, and the huntress grabbed their baby from the crib. He asked them many questions as he continued his assault: Did they remember what they had done? Did they remember him? Did they know what burning to death felt like? They only pleaded for their lives, claiming that it was all an incredibly unfortunate accident. Damian didnít care, he knew they were liars. The huntsman whispered something and the huntress fled the cottage, grabbing her weapon on the way out. Damian then dueled with the huntsman in a destructive battle throughout and around the cottage, but in the face of a constant onslaught, he was unable to even locate his weapon, much less get to it. The fight ended with the huntsman bent over a stump used for wood chopping, his aura broken. Damian yanked the manís head back and raised his free hand, covered in red, glowing death. He brought the hand down and slammed an effective mask of burning substance on the manís face. The huntsman thrashed around and clawing at his face until the substance entered his mouth and exploded on contact with his saliva, splattering the stump red as Damian watched on with hatred. Damianís next target had fled to the mountain nearby, and so up he went, trailing Greek Fire the whole way.

Damian cornered the huntress on a ledge about 2/3 of the way up the mountain. She fought hard, but in vain. She had to cradle her baby in one arm, and could only use her weapon, a huge and unwieldy greataxe, in one hand. The ledge was small, and Damian pushed her to the edge before she began pleading again. He almost listened. Almost. Then he sent her tumbling over the edge of the cliff to her death with the child in tow. Damian then looked down on all he had done: the broken woman at the bottom of the cliff clinging to her child even in death, the burning mountainside, the destroyed cottage and the barely visible stain of red on the stump outside of it. Then he looked further, all the way to Mistral, and saw grimm. Grimm everywhere. The creatures were pouring through a breach in the walls. Damian saw all this, and he choked out a sickly cackle.

Revenge proved as unsatisfying as it could possibly have been, and there was a distinct void in Damian that he couldnít find anything to fill. That was when he remembered the thrill of excitement and the rush of energy when they looked at him with fear. This, and the thrill of the hunt, was what Damian clung to in order to fill the void left in his soul, and in doing so, he stopped being Damian. He tore off his heavy clothing as the laughing stopped sounding sickly and took on a robust, gleeful tone. Zitham looked once more upon what he had accomplished and embraced it all. He then descended from the ledge, hiding nothing either physically or emotionally. On the way down, he stopped at the corpse of the huntress. He cut off her head and carried it back with him to the ruins of the cottage, where he carefully removed the flesh and carved out his own mask from the bone. Raiding some broken supply drawers, Zitham found bandages which he wrapped around his crotch and wrists. Zitham was about to leave when he saw a partially burned black cloak laying on the ground next to a broken coat rack, and he decided to take a second trophy to celebrate his new self. And so this new horror, Zitham Degas, returned to the main city of Mistral in place of Damian. His first two hunter kills, a mask from the woman, and a cloak from the man, proved to be the only kills Zitham took trophies from.

Zithamís murder of the huntsman, huntress, and their child was never found out. By the time Mistral had stabilized and the grimm had been driven off, the same creatures had managed to erase the bodies and cottage. They were assumed to have died in the ďLongest WinterĒ, as it was being called, and life went on. Zitham was able to get by during the slow recovery through thievery and dealings in the black market. He didnít rest though, because he wasnít quite finished with revenge. He had blended back into the underground and started his own business as a bounty hunter with no moral code whatsoever, but in his time off, he searched for the identities of the hunters that had destroyed his adopted family. This proved substantially harder, but Zithamís business paid well and he had patience. As Zitham grew stronger and more experienced, the hunters that had destroyed his childhood only got older and weaker and more relaxed. During this time, Zitham also grew to admire the new, more violent White Fang, and worked for them on a few occasions. After five years of searching, he finally found a lead and tracked down the exact three hunters who had broken up the crime circle.

He killed them one by one in relatively quick succession, catching them off-guard in their residences or on missions when they would be the most vulnerable. But this didnít go unnoticed like the previous slaughter, and there were many groups of hunters and police trying to find the identity of the killer within a week. The problem with tracking Zitham down, was that there was no evidence left behind to study. He would torch everything once he was done, most often with molotov cocktails and fire dust. Anything that could have fingerprints was torched, and the only remains of the hunters left behind were charred skeletons. One of the less honorable black market dealers tipped off a hunter of Zithamís whereabouts, and a team of three of them attempted to attack him at what would have been a meeting with a client. The deal had actually fell through, so Zitham unintentionally dodged a bullet, but he did catch word of what had happened. He tracked down the snitch and a few days later his skin was up for sale on the black market. From then on, no one who knew about Zitham had the courage to try and turn him in. By making himself a more frightening option than the law enforcement, he created a social shield for himself that dissuaded any would-be snitches from sharing his information. Thanks to his poorly documented past and two name switches to date, Mistral has been unable to track down Zitham. While both the White Fang within the walls and the Grimm without pose greater threats to public safety than a single exceptionally skilled bounty hunter, Zitham's actions have shoved his reputation into common knowledge and he must wear heavy clothing to cover his visage whenever he is out in public places, much to his own displeasure (though he's usually safe to dress how he wants in the company of other criminals). Many newcomers to the underground, understandably, donít believe that an individual such as Zitham exists. In this way, he has become somewhat of a legend among the members of criminal networks in Mistral, and while some revere him, most simply fear that the stories are true.

In the time since that slaughter, Zitham has only taken a few requests to kill hunters (only one of whom he faced in a fair fight), and all of them have come from mob bosses in the underground, who are the few who are both rich enough to pay for such a service and are willing to pay for such a service. In fact, Zitham can charge huge amounts for murdering hunters because he's one of only a few people of his own skill level in his line of work. Otherwise, Zitham's more run-of-the-mill jobs include working for the White Fang, but vary based on whoever's paying.

Personality: Zitham is a violent individual, to say the least. His entire lifestyle revolves around killing other people, and he revels in this. Heís quite the sadistic individual and enjoys hunting down and killing targets; for him, the moneyís just a bonus. Zitham is completely unashamed when it comes to his burns and he displays them openly. His very presence is incredibly volatile, and when he enters a space filled with those who know about him, the atmosphere changes to one of collective fear. He relishes this power of fear that he holds over others, and will do whatever he can to intensify it. Zitham has street smarts to rival the oldest criminals in the business, and he knows the entire underground of Mistral inside and out. That said, he lacks the foresight to plan long-term. Heís also very bad at intellectual things such as math, history, and science. Zitham, despite abandoning revenge as his sole purpose in life, has retained an extreme propensity to hold grudges. Thus, as a general rule of thumb, anyone who crosses Zitham will invariably become one of his targets at some point or another. On a relatively humorous note, Zitham actually has an irrational fear of kitchens and will not enter one if his life depended on it.

ďAt the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead.Ē
-Zitham Degasí unofficial business slogan.

Aura and Semblance: Zithamís aura is a light crimson, and quite beefy thanks to thousands of combat encounters. His semblance is one of the most grotesque forms of an-eye-for-an-eye philosophy, and its name is Greek Fire. It allows him to create a crimson energy that has properties of both a viscous liquid and fire which doesn't stick to Zitham and which he is very resistant to. That said, he still must get the substance off of him soon after it is created, or risk injury at the hands of his own semblance. This energy can be thrown or otherwise controlled in any way Zitham chooses, so long as it remains in contact with his skin or extremely near it (like within his aura shield). It can also be blasted outwards at foes with a maximum range of 100 feet. Though Zitham most often uses his hands for creation of the Greek Fire, he can actually produce it from any skin or aura-covered area on his body. Upon contact, the energy sticks to almost any surface and burns as if it were fire at 1,500 degrees Fahrenheit, though the substance itself will only last for about a minute. This substance cannot be put out with water or other conventional extinguishing methods, and it actually reacts quite violently on contact with water (in much the same way sodium metal reacts with water), but ice dust can flash-freeze the substance into an inert state that doesn't burn. It can also be contained by removing the clothing it was attached to and isolating that to inflammable surfaces until the substance disappears, or smothering it with nonflammable objects. The energy does not spread like fire, but it can make flammable materials combust into traditional fire on contact. Using a handfulís worth as a standard, one handful causes Zitham very little strain, but amounts exceeding his own volume (about 300 handfuls) are nearly impossible for Zitham to produce without rest. He doesn't really begin to feel tired during its use until he reaches about 150 handfuls, at which point the strain is very noticeable, and from then on it continually increases until the 300 handful mark when he usually blacks out.

Combat Behavior: Zithamís fighting style is incredibly fast, violent, and relentless. He is always trying to find openings in combat to strike at his opponentís weakest moments, and he has considerable strength to make these strikes devastating. Zitham doesnít care in the slightest about fairness, and he will use any dirty tactic available to him. His semblance also makes combat with him incredibly dangerous because Zitham can spread the Greek Fire everywhere and turn a normal field of combat into a giant hazard for the enemy. Zithamís combat almost exclusively focuses on breaking aura shields, so heís extremely good at killing people, but far less effective against grimm and other things without auras. Zitham is incredibly fit (he has to be in order to continue his work) and as such possesses extreme strength and agility, though his flat-out run speed is nothing impressive. He works best against individuals, but he has enough experience to hold his own against multiple opponents, and he has the endurance to last through long periods of combat. Zithamís biggest weaknesses would be his lack of substantial range and an inability to work with other people. He also lacks the ability to plan in any intricate way, and has a tendency of getting caught up in the emotion of a situation, clouding his judgement and making him reckless.

WEAPON

Name: none

Primary Form: Zithamís weapon is a pair of armored power gauntlets extending all the way up the forearms. The gauntlets move with Zithamís hand and wrist movements, adding lots of grip strength in the hands (Enough to bend small amounts of metal or create a vice-like grip on limbs and other appendages.), but more importantly they allow the secondary form to function without breaking Zithamís fingers. These gauntlets are each equipped with a set of five curved blades that fit into slots on the forearm section. Each blade is 1 foot long and extremely sharp. They look something like claws in that they are curved and double-edged.

Secondary Form: The same blades shift forwards on the gauntlets and lock into place on the second to last digit on each finger. Of course, each blade can be shifted to and from its storage state individually for convenienceís sake. These blades act like extreme extensions to Zithamís natural claws, and with the help of the power gauntlets can be wielded with a good amount of precision.

Tertiary Form: In either primary or secondary form, two submachine gun mechanisms can fold out from the gauntlet and lock into place on either side of the blade storage in the forearm section. They look somewhat like these. These submachine guns fire incredibly fast with a rpm of 600, but the clip size of only 60 means that each gun must be reloaded often. Reloading is done by placing clips (with varying degrees of intensity depending on the urgency) horizontally within a rectangular slot in the side of the gun. Whenever a clip runs out of ammo, it is ejected from the weapon automatically to streamline reloading. The maximum effective range of these guns is 75 m.

Dust Functions: Zitham often carries clips fire dust bullets to add a little more punch to his bullets when such a thing is needed. These dust rounds create small, fiery explosions on impact and, thanks to the high fire rate of the submachine guns, serve not only to damage, but to disorient and confuse.

History: Before Damian was a student at Sanctum, he was learning to fight with his natural claws so that he could hold his own in a fight, and when it came time to make his weapon, Damian decided to improve upon what he already knew. The power gauntlets were necessary to make the claw blades work, and the submachine guns were added further down the road when Zitham realized that he needed some form of range aside from his semblance.
« Last Edit: January 05, 2017, 09:49:12 AM by Viventium Umbra »
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
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Re: Zitham Degas
« Reply #1 on: October 30, 2016, 08:43:15 PM »
Bumperino
My Characters: ShowHide

Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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Re: Zitham Degas
« Reply #2 on: November 03, 2016, 06:21:14 PM »
Alllllllllllllllllright, to start off I'm going to state the obvious. This is super edgy. That said, we can't deny things unless they are EXTREMELY edgy, so...

For appearance, 2 faunus features is fine, despite the show saying faunus only have a single trait, but 3 is too much. Anyone with more than 2 must be a special case, get rid of the forked tongue.

History is... fine. Personality is fine.

Semblance, we need more detail on the cost of USING it. In addition, We think it would be best for him to lose the ability to manipulate the substance once it's left his contact as well as lose his immunity once it's left it's contact. These two factors just make it too OP as is.

For the weapon, 1.5 feet for blades that are attached to your hand is a loooooooot. Shorten them.

For the gun part, we talked about it and with that RPM and that short of a barrel, there's no way he could hit shit at 200 m. We'll allow 75 meters because it's RWBY, but that's still being generous.



Courtesy of Timeworker...

History:

This was a joy to read over all and was an adventure through and through. However there are some concerns I have with it meshing with the rules that we know.
Concern #1 and probably the biggest concern
Quote
He summoned the images of the hunters from 11 years before and began his search with them. First stalking mission boards and then tracking down records of graduates from Haven, it took him an entire year.
So what you're telling me is that a Hunter fresh from the academy with no missions to his name was able to take down hunters that are 11 years his senior? Excuse me if I find that quite impossible. It would be the same as if someone fresh out of Beacon right now was to kill your character (as he is a little bit below 11 years from graduation age) even with preparation time wouldn't you find it a bit odd? We can already gain from the show that actually being a hunter is a lot harder than just learning from the text books (thanks qrow) so the fact that they have 11 years of being hunters/huntresses means a lot when determining their power level. At the time that they were murdered they were around 32 and for Damian to fight and kill the father still in his prime and then go on to murder the mother who was still at full strength is very unlikely.

Second concern
Quote
started his own business as a bounty hunter and assassin
Ok I doubt the entire network of hunters would not be able to find out about the assassin part. Sure it is probably frowned upon to be a bounty hunter but not technically illegal but being an assassin is 100% illegal territory. This is before he has any defence against people selling him out so it is quite likely that Heaven would've found out about it. Also where did he get the training to become an assassin? Very different skill set needed than one a hunter has.

Last concern (for now)
So you say that while he was off at Beacon, some hunters demolished the crime ring. Therefor they have to be at least in the range of 21-25 age range. By the time Damian graduates they will be between 25-29 atleast then he waits another 5 years after killing the family (1 year) which puts them at around 31-35 which is again at their prime. Not only did he kill them though. He did so without leaving significant evidence to convict him even though he literally has a semblance that explodes and set things aflame. Whats to stop them from going through the crime scene looking at the damage and searching for weapons/semblances that have the same effect and finding him. The possibility that he killed them quickly without problem is nullified with the fact that aura exist and the possibility of each of them being isolated enough that a battle between hunters goes unnoticed is unlikely.

In summary: I have no problem with you making a hunter killing bad-ass but he is becoming way too strong too fast. Killing people way outside his pay-grade fresh from the school.

Semblance
Overall too powerful needs some adjustments but does fit him perfectly.

-Don't make him completely immune, heavily resistant sure but what's to stop him from covering himself in fire with no repercussions.
Quote
This substance cannot be put out with water or other conventional extinguishing methods, and exposure to these chemicals actually causes the energy to explode and splatter
What about ice dust? Fire still needs heat to work, can it be put out with ice dust? Ok so when it comes in contact with something it sticks but it also explodes? I don't really get how a liquid can explode and splatter everywhere when it touches something but I do understand the sticking part. Please explain how it does this.
From what I understand it sounds like napalm but please clarify.




A possibly way to defeat TWO full fledged hunters 11 years your senior is to fuck them up while they're out on a mission fighting Grimm, but that's all I can think of.
« Last Edit: November 03, 2016, 08:03:20 PM by Dr. Gustave »
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Re: Zitham Degas
« Reply #3 on: November 06, 2016, 01:40:44 AM »
Yep, edgy AF. But I'm of the belief that edgy isn't a bad thing if it's done well, and that's what I'm tying to pull off here... Still not sure if it worked.

-removed forked tongue
-Changed it so that the first 5 hunter kills (6 if you include the baby) were never fought on equal terms.
-removed assassin thing in history, it was a misnomer (Unless, of course, killing people for money at all lies in the realm of assassin. I just thought that bounty hunter works better since Zitham's not particularly sneaky. Let me know if it's still a problem).
-I tried to nerf the semblance and explain it better, but as with the history, I'm not entirely sure that it cuts it. To answer you timeworker, it only explodes on contact with liquid chemicals typically used to extinguish fire (like water of fire extinguisher foam), and not solids.
-made the blades 1ft instead of 1.5 because I got a ruler out
-reduced range on submachine guns to 75m, but the original numbers came from uzi specs fyi
« Last Edit: November 08, 2016, 09:18:06 PM by Viventium Umbra »
My Characters: ShowHide

Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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Re: Zitham Degas
« Reply #4 on: November 14, 2016, 08:47:04 PM »
History
Ok, could you quote the exact changes you made in the history cause I am having a bit of trouble finding them.
I may or may not be blind. You also use the words "unique burn patterns of his semblance" ok now you're ASKING for him to be caught. The fact the you've told us that his semblance has unique burn patterns pretty much cements the theory that the government would easily run a comparison between his records and the murders and find him.

Semblance
How much water does it take to cause the explosion? It would suck to throw a handful and have it explode prematurely on some mist or condensed water vapor in the air. Also what does this man do on rainy days? His semblance would literally blow up in his face if he used it while it was blizzarding or raining outside from what I see here. Just making sure that is what you're going for.
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Re: Zitham Degas
« Reply #5 on: November 14, 2016, 10:59:11 PM »
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Damian then dueled with the huntsman in a destructive battle throughout and around the cottage, but in the face of a constant onslaught, he was unable to even locate his weapon, much less get to it.
Quote
She fought hard, but in vain. She had to cradle her baby in one arm, and could only use her weapon, a huge and unwieldy greataxe, in one hand.
Quote
The problem with tracking Zitham down, was that there was no evidence left behind to study. He would torch everything once he was done, most often with molotov cocktails and fire dust. Anything that could have fingerprints was torched, and the only remains of the hunters left behind were charred skeletons.
Quote
In the time since that slaughter, Zitham has only taken a few requests to kill hunters (only one of whom he faced in a fair fight), and all of them have come from mob bosses in the underground, who are the few who are both rich enough to pay for such a service and are willing to pay for such a service. In fact, Zitham can charge huge amounts for murdering hunters because he's one of only a few people of his own skill level in his line of work. Otherwise, Zitham's more run-of-the-mill jobs include working for the White Fang, but vary based on whoever's paying.

Anything underlined is new, I think I got all the changes.

Removed the bit about unique burn patterns. Not sure why I put that in there, considering that anything flammable would just light on fire and the whole thing would burn, and it would just look like a standard scorch mark on anything inflammable. The use of molotovs and fire dust outside of combat for burning crime scenes still makes sense because conservation of stamina.

Added this bit in the semblance:
Quote
The explosions are entirely dependent on the amount of extinguishing agent touching the substance. Rain, for example, would only make the substance crackle with lots of minuscule explosions, but dousing a handful of the stuff with extinguishing agent will create an explosion like a grenade, and the water droplets in fog or mist are normally far too small to react in any noticeable way. It is also of note that it does not react to water unless the water is in the liquid phase.
Hope that answers your question.
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
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Re: Zitham Degas
« Reply #6 on: November 21, 2016, 07:36:42 PM »
History
Ok after mulling this over I've come to this conclusion,
We can mull over and write/re-write until we grow old and tired.
No matter how he does it or under what circumstances he did it, Damian killed 2 hunters in their own home and 5 others on a killing spree.
They were weakened and at a severe disadvantage but they are still dead.
This history still seems a bit hmmmmmmmmmmmmmmm.............. >.> to me but I literally could argue all say about "why would any respectable huntsman not know where his weapon was or get to it knowing how fast hunters move?" or "Damian would literally have been too exhausted to kill the woman or catch up to her"
As long as you don't use his history to excuse any overpowered or gary-sue tendencies he'll show in threads it'll probably be cool.
However there is something that you cannot simply "write out" There is absolutely no way that the world government isn't hot on his tail.
He killed 7 hunters, people who are hired to keep cities safe. Their public image is DETRIMENTAL to the country, they inspire and keep the illusion of safety in the world. When 7 of them get murdered then the government gets antsy. There are many people much more experienced and powerful in the government and detective agencies and I do not doubt that there would be nothing reserved when public heros die.
TLDR: He is not going to get off scot-free for killing hunters. Quite the opposite, he's in hot water my dude.

As long as you are very careful as to how he acts (no mary-sue killings) and overly cavalier attitude (Acting like he's not constantly being haunted by the government.) then you'll be ok.

I have complete faith in you that you'll play him respectfully and properly but I had to say this. Of course this is only if Gus agrees with me.

Semblance
Just some technicalities
How hot is this fire?
Ok but like in a rain storm where there are sheets of rain coming down could he still use his semblance? The amount of water that is falling in this situation is so much more then what is held in ice (which you said would make it explode).
Speaking of exploding ice, you said it would melt the ice which would cause it to explode. But isn't the melting of ice very gradual? So wouldn't it start out as a small crackle (as the ice starts to "sweat") and slowly grow louder until enough ice has melted until enough water has melted to create an explosion?

Weapon
Hey I know he can create his semblance out of any part of his skin but don't his gauntlet's cover up most of his hands. Or are there like holes/places on the gauntlets that show bare skin so he can create the hot hot fire?
« Last Edit: November 21, 2016, 07:53:58 PM by Timeworker »
Griz Blancard 1st Year Student at Beacon"I need a nap"
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Re: Zitham Degas
« Reply #7 on: November 22, 2016, 12:59:16 AM »
Made this change:
Quote
While both the White Fang within the walls and the Grimm without pose greater threats to public safety than a single exceptionally skilled bounty hunter, Zitham's actions have shoved his reputation into common knowledge and he must wear heavy clothing to cover his visage whenever he is out in public places, much to his own displeasure (though he's usually safe to dress how he wants in the company of other criminals).

1500 degrees Fahrenheit, but I was using actual Napalm stats, it might be too powerful.

Added:
Quote
Heavy rainstorms are difficult for Zitham to work in because the substance is violently reacting as soon as it's created and must be thrown very quickly, and it usually explodes after only 40 feet of travel through the air under these conditions.
Quote
or encasing it in ice dust. The last option, however, is quite dangerous because the substance will burn through the ice relatively quickly (helped along by the fact that melted water creates small explosions) and eventually be reacting with enough water to explode.
Quote
This energy can be thrown or otherwise controlled in any way Zitham chooses, so long as it remains in contact with his skin or extremely near it (like within his aura shield).
Quote
Though Zitham most often uses his hands for creation of the Greek Fire, he can actually produce it from any skin or aura-covered area on his body.

I think That fixes everything you've asked for. I can assure you that I had no intention of parading Zitham around in public with his full murder-gear on. He'd get arrested within a week or less. Also, I'm quite aware that lots of people from governments to private hunter groups abhor Zitham and want him dead. I actually wanted to play into that with some conflict between him and other criminal organizations (such as the Obsidian Rose) or having to constantly deal with the prying eyes of the government. I won't go Gary Stu with the character, don't worry. Just because he's killed hunters in his history doesn't make that kind of thing any easier once he's on the real forum, and while he is quite skilled, there are plenty of people who would outclass him. Hell, I think Enz might be able to do it with the right combat strategy (not that that's saying much considering Enz is my character, but you get what I mean).
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
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Lightning's wrath in darkness grasped
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Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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Re: Zitham Degas
« Reply #8 on: November 24, 2016, 04:36:36 PM »
As I put this for further review just letting you know that his semblance won't stick to aura

Nvm I made two mistakes in the line of thinking where I was going. was thinking of aura as a energy around a person that could act as a physical barrier between a character and an attack. Since the barrier was made of pure energy I didn't see how a substance would be able to stick to it without any matter to stick too.
However this is all negated by the fact that the substance is made by aura and would stick to aura regardless of technicalities.
In that case I won't in force it (+1 still stays) but I do reccomend you need the heat of the semblance down a smidge and change it to include Celsius please (come mon man like the whole world uses it.)
+1
« Last Edit: November 25, 2016, 06:38:33 AM by Timeworker »
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Re: Zitham Degas
« Reply #9 on: November 25, 2016, 03:19:16 AM »
I don't think aura works like that. I mean, it doesn't stop things from touching people, it just reduces/negates the damage from said contact significantly. Likewise, it would still allow contact (and thus sticking) but would negate the actual damage and just damage the aura. That's my understanding of it, anyway. I'm not gonna budge on this point, otherwise the whole thing of it being sticky is completely useless in most scenarios. I'll reduce the heat or change the way it explodes, but not the sticky; that's an integral part of the semblance.
« Last Edit: November 25, 2016, 03:25:38 AM by Viventium Umbra »
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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Re: Zitham Degas
« Reply #10 on: December 07, 2016, 03:19:01 PM »
Ok upon request of the creator I will take a more indepth look at the semblance to see if we can get some ideas to stick

So from what I gather the two most important factors that this semblance has is that it is much like napalm. It can stick to things and burn them, including other people's aura. If this is the case then you'll need to dial down the heat a substantial amount. I am aware that you are using exact specifications of napalm but it is a little bit op in the sense that it is burning at around 815 degrees celsius. In perspective, lava burns anywhere between 700-1200. You can see how this can be a problem.

The stickiness of the substance isn't really the problem the problem seems to be no counter play. Once you have it on you is there anyway to get it off? Perhaps a pulse of aura that would fling it in every direction? We can't have a substance that is as hot as lava that cannot be removed from people's skin. Also due to it being in such close contact with a person's aura, assumingly afflicting damage for every moment it is burning on it, this is another reason to tone down the heat substantially.

Finally there is the explosion
The biggest problem I have with this is that it can cause a grenade like explosive with a very little amount of water. A handful shouldn't be enough to obliterate someone's entire head.
Also when it explodes I am assuming it blows itself up in all directions randomly into smaller pieces.
If that is the case wouldn't submerging it in copious amounts of water make it keep reacting and exploding until it was so small that it eventually became embers?

I find that the explosion part of the semblance is a little bit too much extra to an already very powerful semblance

EDIT: In addition if you made it so that people had to pulse their aura to get it off you would be able to create the "explosion" effect with the splatter while also adding counterplay.
 
« Last Edit: December 07, 2016, 03:21:04 PM by Timeworker »
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Dorothy Burgundy 3rd Year Shade, Elite Scavenger "Treasure is everywhere, you just need to know where to look!"
Xavier Cendres2nd year Beacon "Everything can be solved with a wrench, screwdriver, and a whole lot of time"

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Re: Zitham Degas
« Reply #11 on: December 21, 2016, 01:06:20 AM »
So. As this has been passed onto me, I am going to go over a few points.

First off. I think you took the edge a bit too far. I am all for dark characters and this seems mostly well written. But the stuff about slicing a baby apart is honestly a bit unnecessary. It pushes the character too far into the evil and makes him seem more of a caricature than an actual person. While it isn't a dealbreaker it hurts the character in my eyes.

The part that is a Dealbreaker is the semblance. I have no problem with the core of it. It is interesting and matches the character well. However as it is currently proposed the only counter is don't get hit. Now I am actually fine with you keeping it as water will cause it to react violently. However other sources such as Ice Dust or suffocating it should be able to put it out. Also the reaction will have to be smaller. Having a massive secondary explosion is too much to add to this already powerful semblance. Change this and I will give it my seal of approval.



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Re: Zitham Degas
« Reply #12 on: December 24, 2016, 06:55:22 PM »
Thanks for the feedback, I've changed the wording on the section with the child, and I think it's better now. As for the semblance, I reduced the explosion to an exothermic reaction that acts in much the same way as sodium metal reacting with water. Also, ice dust now works as an effective counter play to the semblance.
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Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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Re: Zitham Degas
« Reply #13 on: January 04, 2017, 08:45:15 PM »
 Damian then looked down on all he had done: the butchered infant at his feet,"

Missed this line in your edits. ALso smothering it should be an effective option for putting out teh semblance.
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Re: Zitham Degas
« Reply #14 on: January 05, 2017, 09:50:42 AM »
Thanks for pointing that out, I've fixed it, I think.

As for the semblance, I think you're looking for this:
Quote
It can also be contained by removing the clothing it was attached to and isolating that to inflammable surfaces until the substance disappears, or smothering it with nonflammable objects.
My Characters: ShowHide

Azrail Duivel Kind (Deceased) 3rd year lightning reaper -  teamless [spoiler]Reaper's Spear I summon thee
To smite my foes and enemies.
Lightning's wrath in darkness grasped
Delivers swift eternity.

-Azrail Duivel Kind

Drevin Srebra 1st year speed demon - #347C2C - teamless

Brond Osilgrin - #B22222 - fully fledged hunter/walking bonfire

Rix "Deadshot" Maradis (currently unapproved) 1st year coder/sniper - #157DEC & Tess #79BAEC - teamless

Project t17: restrained - glow #D41A1F color #121212 - the chupacabra of Vale

Zitham Degas - #E31230 - "At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead."
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