When going into combat, she wears (on top of whatever she has) a sleeveless, articulated armor chestpiece made up of dozens of pieces of an incredibly resilient and durable class of alloy composed of varying amounts of chromium, tungsten/wolfram, osmium and carbon (henceforth referred to as Chrolfsmon alloys, the names of the components smushed together for brevity's sake, like with Nichrome).
Her semblance is gravity: that is, she is capable of manipulating the local gravity. She can do this in short, intense bursts or less intense, long duration goes. The maximum volume that can be affected at once is roughly that of a 6-meter wide cube (in other terms, 6^3 cubic meters), whilst the largest gravity she can induce is 20 g for a burst (lasts about half a second) and 3 g fot the more prolonged version. Each burst costs up to 5% Aura and each second of the lengthier method, up to 0.5% Aura; however, if she is affecting a volume of less than 1 liter, the cost goes down to 0.1%. She needs 2 seconds to charge a burst at maximum power. She cannot produce these farther than 30 meters away from herself. She can also produce a spherically symmetrical well which draws about everything that's not solidly tied down towards it from about 10 meters away. If something gets within 10 centimetres of the center of the well, it surely gets either torn apart or bent (depending on the material), unless it's a person, in which case it'll do Aura damage. Creating this well costs 30% Aura. Unless it is shot forward (about 100 m/s, uses an additional 5% Aura, travels a maximum distance of 100 meters before dissipating, 200 if charged an additional second), maintaining the well requires 1% Aura per second.
Name: OrionTertiary Form: The plates slide over and around each other, forming a long, hollow tube (parallel to the forearm wearing it). Some of the plates form rudimentary iron sights. The transformation can be as quick as three seconds long.Dust Functions: The underside of Orion is home to several spaces for flat Dust containers, 5 in total. They are partially housed within the shield itself, providing protection.Second form: This form is for using Dust in tighter quarters. It unleashes blast waves in a 90 degree arc towards where it is facing, reaching as far as six metres away. Each type of blast can be used 12 times before the appropriate container is empty (uses in the third form count).- Fire: A wave of fiery heat (over 900 degrees Celsius), capable of making dry wood burn in a very sudden an ferocious fashion.- Lightning: An electrostatic discharge which scrambles nerves and circuits alike, bar Faraday cages getting in the way.- Kinetic: A "slow"-moving blast of air with enough pressure to seem like a wall. Blows things away with force.- Ice: A wave of extreme cold. Will easily freeze water and encase solid things in ice (the exposed portions, anyway).- Fire/Kinetic mix: A violent, directional explosion, akin to a blast of TNT.
Third form: This form is for using Dust at long range. Most Dust mixes will produce an extremely speedy projectile which will explode on impact (unless specified otherwise). The resulting blast has a 3 meter diameter. Each type of Dust can be used up to 12 times (uses in the second form count).- Fire: On impact, unleashes a hellish (over 900 degrees Celsius) blast wave.- Lightning: 2 modes. Regular: unleashes an electrostatic discharge on impact. Precision: No projectile is produced, a small lightning bolt (as opposed to natural ones) firing from the barrel instead (with about 1/10th of the power of a normal, natural one). Maximum effective range of 50 meters: isn't guaranteed to hit what you aimed for beyond that (would deviate from a straight path onto nearby objects, for instance).- Kinetic: Produces a powerful shockwave that blasts things away on impact.- Ice: Freezes everything in the zone of effect on impact (or covers them in a thick layer of ice).- Fire/Kinetic mix: Creates a detonation on impact (again, TNT-like).