Author Topic: Mikafar Lupine  (Read 2252 times)

MonsterManic

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Mikafar Lupine
« on: May 09, 2017, 05:23:31 AM »
CHARACTER

Name: Mikafar "Mika" Lupine

Age: 17

Species and Gender: Male Wolf Faunus

Symbol: A white bishop on a red field

Occupation: 1st Year Beacon Student, formerly Atlas

Appearance: A 5'5 wolf faunus, Mika has short, slicked-back grey, thin hair with small, exposed yellow wolf ears poking out of his hair, the same size as Blake's cat ears, in addition to his pre-existing ears, and he makes no effort to hide them. His other faunus trait are his claws, which are an extension of his fingernails. Small, light green eyes, a little yet sharp nose, and flat mouth round off his face, which is angular and pale. He also has a red scarf around his neck, somewhat ragged and torn, a gift from his parents.

Mika wears white leather gloves with a grey palm, a white and blue tracksuit top and matching ragged cargo pants, with streaks of yellow on the chest, shoulder, front and sides of the trousers, and grey, flexible fabric at the elbows, knees, hips, shoulders and any connecting joints. Finishing his attire are white combat boots with red soles and two metal yellow "claws" extending out the front for both purchase and intimidation. They can be used to inflict some mediocre damage on an enemy. Another set of clothing he wears for colder climates include a thick, dark green trench coat and brown army trousers.

History: Mikafar Lupine was born into a family of 5, him being the oldest out of his two siblings. His father and mother, both being faunus, had a history of being heavily discriminated against and had jobs working in a dangerous mine that produced both Dust and metal. At a young age, Mika had experienced the suffering that was attributed to being a Faunus living in Atlas, occasionally getting ganged up and beaten for protecting his younger siblings. As a result, thanks to his wolf claws, which weren't fully grown, he managed to scratch one of his attackers during one of their bullying sessions, drawing blood. Mika returned home limping and stumbling two hours later, with bruises, gashes, cuts and scrapes all over his body, as well as having his wolf ears cut and bleeding, with tufts of his hair pulled out. (Mika didn't have his aura unlocked yet, he was about 6). Even after seeing this, his father could do nothing.

By pure luck, Mika had wandered past a lone traveller on his way back, who had followed him home and extended a helping hand to Mika. Though not a fighter himself, the traveller knew a trainer, also living in Atlas, who was indebted to the same traveller. He offered to coach Mika on the rudiments of basic combat, in order for him to exact revenge. Mika was hesitant at first, for even after that beating, he knew that if word got out, he would be in serious trouble. However, the sad expressions on his younger brother and sister's face turned his view around, and he accepted the offer. From there on, they entered the companionship of master and student, with Mika learning swordplay from the very basics upward. He showed decent aptitude with a sword, but his "master" noticed that he was using the sword to batter, not slice. Taking note of this intriguing fact, he then replaced Mika's practice sword with a heavier, blunt version. Mika took to it like a fish to water, smacking training dummies instead of slicing and dicing. From then on, his "master" helped Mika develop his own fighting style, consisting of using the sword like a club with a much longer reach.

In the end, Mika had gone off the path of a proper swordsman, fighting with the combined style of both a swordsman and a mace-user, using his mace like a sword, but with more power than accuracy. Seeing this, his "master" knew there wasn't much more he could teach Mika, since it was his own fighting style now. However, one day, the traveller passed by where they were training to drop off something he ordered for Mika personally. It was a pair of gloves, holding metallic nail guards for Mika's wolf claws, which by this time had fully grown out, as did his ears. With it came enough money for Mika to leave Atlas and join whichever academy he wished. Moved to tears by such generosity, Mika asked the traveller why he did so much for a person he'd never met before. To this day, he still remembers the words spoken: "Who knows? Might be, I was like you once. Now go, boy. Reach the place where you belong."

Heeding the traveller's advice, Mika took the money he needed to reach Beacon Academy, leaving the rest for his family, after getting consent from them. Reaching his destination, he took the Enrolment exam, intriguing the teachers with his unique fighting style, but being laughed at for his academics. Nevertheless, he passed though, and is now ready to do whatever it takes to reach the place where he belongs.

Personality: Mika is a quiet and calm person, with a easy personality toward fellow Faunus. However, he appears blunt and emotionless toward most humans, and the aforementioned personalty is replaced by a cold, harsh mood that lasts until he is left alone, preferably with other Faunus. When being taunted by people, he either simply walks away, or if further provoked, attempt to duel it out. Mika is extremely focused when he wants to achieve something. Because of personal experience, Mika will actively defend other faunus being discriminated, with violence if necessary.

Because of his difficult childhood and the way he was brought up, Mika has trouble interacting with most humans, and will go out of his way to avoid them, exceptions including when they come up and help him with something he is struggling with. He also favours violence as a way to solve problems, instead of talking it through. He is currently working to be more open with his emotions with the help of a psychologist. Outside of his emotions and personality, the one time he is at ease is when he is talking to his family, or to his "master", who he remains in contact with.

Aura and Semblance: Mika's nickel grey aura, when visible, gives off the impression of shrouding him in semi-opaque mist, or clouds, though this is purely a side-effect, no smoke effects or the like. As of yet, his aura has not developed any additional skills.

Mika's Semblance is Secondary Strike: when activated, Mika's aura starts trailing behind him when he moves. If Mika misses a strike on an opponent, the trailing aura will condense in that spot to make a "shadow image" of Mika, in the exact same location and pose at the start of the attack, even if he was in mid-air. These shadow images have no actual mass and anyone can pass through them. Mika can then order the shadow image, at any distance, to carry out the same attack, with the same speed and trajectory of the original attack, but only 25% of the original force. The image, after attacking, will then dissipate. If the strike is blocked, the clone will vanish instantly without having completing the action.

Mika can toggle this Semblance: he can choose if he wants to clone the missed strike, which takes 5% of his stamina. However, only two shadow images can be active at a time, and there is a 5-second timer between creating each image. These images are visible to anyone, and can be attacked. If hit by anything, even a rock, they dissipate, and Mika will have to go through the timer before he can create another.

Combat Behavior: Mika's battle style is unique among Huntsmen. He is arguably the only person who slashes his opponents with a mace instead of smashing, using his mace's sharp edges and long reach to cut his opponents like a sword and force them to constantly reposition due to the knockback the mace deals. Due to the mace's design, Mika is not as agile as a normal swordsman can be, but he retains all the skills of normal swordplay, like parrying, thrusting and the like. The long reach combined with the blunt force that unexpectedly comes with the mace often catches others off guard.

If not using his sword, Mika goes in even closer, covering the distance with his metal claws, which he uses to slash and claw at his enemies. This makes him a in-your-face fighter, capable of raining a flurry of attacks upon his foe at speed, but also leaves him wide open to attacks. Normally, Mika does not incorporate his sword into his claw-fighting style, preferring either one or the other at any time.

Mika mixes his semblance into his combat strategy when facing agile, swift opponents, which are prone to dodging his attacks, since he uses such an unwieldy weapon, and his secondary option is even worse. Mika likes to set up his shadow clones in positions where he can get off at least one strike, while his opponent is distracted with the shadow clone. Otherwise, he either lures or forces his opponent toward the clone's position, allowing him tactical control over the battlefield.

With every close-quarters fighter comes the same weaknesses: ranged fighters dominate over Mika, able to shut his shadow clones down easily, while keeping him suppressed. Mika has no options to quickly close distances with a ranged fighter, and often his only option is to duck for cover, or purposely miss a strike and create a clone as distraction.

WEAPONS

Name: Incarnation

Primary Form: A mace shaped like a longsword. The thickness of the mace is around 3 cm so it cannot truly cut, but hits with more force instead. Think of being hit by a sword, but instead of being slashed, you get bashed instead. However, it can still lacerate foes with the edge. It takes the shape of a elongated, heavily stretched hexagon, attached to a T-shaped hilt and handle. The handle is telescopic, and retracts completely when not in use, kept on Mika's back. The whole weapon is painted grey with noticeable scratches over the surface.


History: A altered, longer version of the training sword Mika used during his training. Forged with most of the original sword's steel.

Name: None given

Primary Form: Mika's leather gloves house a hidden mechanism. When he wears the gloves, he can insert his claws into the metallic claw attachments stored within, and when needed, withdraw his claws from the gloves, revealing the metal claws on each finger. These yellow metal claws cover two-thirds of his fingers, like a metal shell, and extend around 5-7 cm out, allowing for a viable melee option but still able to grip things properly. The same process is repeated when he wants to remove the claws.

History: Custom-designed for Mika specifically, this was part of the traveller's gift to Mika.
« Last Edit: June 16, 2017, 05:11:47 PM by MonsterManic »
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Re: Mikafar Lupine
« Reply #1 on: May 11, 2017, 10:34:05 PM »
Denied.
As a person who has made 5 different characters it is expected of you to know the rules.

I'm moving this to WIP and giving you a little bit of time to fix it up.
You can pm me to ask specifics but before you do I want you to think really REALLY hard about why you think this character was denied.

You have enough experience now that we shouldn't have to hold your hand.
« Last Edit: May 12, 2017, 04:22:09 AM by Dr. Gustave »
Griz Blancard 1st Year Student at Beacon"I need a nap"
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Xarias Fury

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Re: Mikafar Lupine
« Reply #2 on: May 14, 2017, 03:47:40 AM »
A 'hammer hit' with the blunt of your sword is nothing more than a slap. If you wanna use real hammer techniques you smash with the hilt or pommel. Unless of course you wanna slap your way to victory
,ottoman style. Also if you're gonna just club things with the damned blade then use a stupid friggin club for pete's sake, smacking with the blunt of a sword is ridiculous. Batons, staves, maces, tonfas, hammers all of which would suit jim way better. You'd think he'd rather pick up a real weapon and not waste the craftsmanship to use a weapon incorrectly no matter how specially made it is.
« Last Edit: May 14, 2017, 03:51:18 AM by Xarias Fury »
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Kingnoname1

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Re: Mikafar Lupine
« Reply #3 on: May 14, 2017, 05:07:28 AM »
There are ways to have a fighting style similar in form to what you describe but not in action imo. Striking with the flat of the blade is not only inefficient as Xar said but it is also quite damaging for the weapon. However a technique you might want to look at is 'Half-swording,' or simply holding the centre of a sword with an armed gauntlet allowing for more powerful and accurate thrusts. These thrusts can be with the point or the pommel or even the cross guards providing the savage and unpredictable style I think you are going for. You could even add the Zewihandler's parrying hooks for another avenue of attack, I don't know of any historical evidence of them being used this way but it isn't any less unrealistic than scythe girls.

The picture you provide is also basically a club which is a fine weapon but isn't a sword.
No criticism is too harsh so hit me with your best shot.

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