CHARACTERName: Lunae "Luna" Terenas
Age: 18
Species and Gender: Female Human
Symbol: Three used cartridges falling to the floor, outlined by an orange explosion
Occupation: Second Year Beacon Academy student
Appearance: A 5'4, energetic and happy-go-lucky girl, Lunae has brown, almost blonde hair accented with gold which is kept in a ponytail, light blue eyes with flecks of grey, a friendly face and a wide smile. She wears a yellow crescent moon earring on her left ear, and has a pin shaped like a bullet which she uses to hold up her ponytail. She normally goes pretty hard on the makeup, altering her look but not enough to make her seem strange, sticking to the basics like eye shadower and powder.
Lunae shuns the school uniform for a more revealing orange corset under a brown and white tank top, usually covered by a leather jacket with shortened sleeves and trimmed waistline. She also wears a grey combat skirt, complete with brown combat boots. These boots have spikes that extend and retract at the press of a inner button, anchoring Lunae to the ground and reducing recoil from her weapon. An alternate outfit has her wearing a bright orange and black hoodie, resembling multiple nuclear explosions, and biker trousers(despite her not owning a motorbike) for more casual occasions. She normally grabs whatever footwear is close at hand, no matter if it goes well with the clothes she is wearing or not.
History: Lunae has had as peaceful a life as any could have wished for, living in a gun shop located in Vale, owned by her father and uncle. The shop had many customers, and thus Lunae was blessed with a well-off family and income. Her uncle also ran a small smuggling business that specialised in Atlas tech, and resold the stolen goods in their store. But, of course, she didn't know about that. The secondary business, while fairly well hidden, was not incredibly consistent, and normally only resulted in outdated models being obtained. Still, the software within sold well to rival companies who wanted to outclass the models produced by the Atlesian Military.
When she was young, she was immersed in stories of being a Hunter, thanks to a slow but stream of Hunters purchasing from their fairly reliable store and taking time to intrigue Lunae with tales of Grimm being slain by them, several of which may or may not have been over-exaggerated. This naturally piqued Lunae's childish interest, and she asked her father to bring her to see Hunters in action. Her father refused for the reason that it was too dangerous for a young girl, but promised that he would make it up for her. True to his word, her father got tickets to a fireworks show along the coast of a nearby village. The fireworks show was small, but to the childish eyes of Lunae, it was one of the most beautiful things in existence, especially with Remnant's shattered moon in the background. While other kids her age covered their ears and hid behind their parent's legs as normal kids do, Lunae basked in both the light from the fireworks and the explosive crackles and pops. She was later brought to the firework cannon and it was like she found a long-lost treasure, such was her excitement at seeing the thing that created such fun for her. The staff had to drag her away from the machine before she started climbing all over the cannon and pushing every button.
The next day, her father walked into the store to see Lunae struggling to lift a stock bazooka and about to pull the trigger, aimed right at the house next door. He dashed over to lift her away from the weapon of destruction, before looking up to see Lunae's uncle doubled over with laughter at the shock on her father's face. He'd set it up all along with a blank charge, just for a laugh, it turned out. Looking back at his excited daughter in his arms, her face filled with wonder, he felt obliged to take the rocket launcher out for a demonstration. She delighted in both the noise and the explosion that the rocket made. The neighbours were decisively less amused at being given a rude wake-up call. This only solidified Lunae's love for explosive weapons, much to her parents's astonishment. However, they still had control over her life, and demanded that if she was to use such weapons, she had to learn every dang safety rule to using such dangerous equipment. She instantly and happily agreed, if only to be able to wield such tools of pure awesomeness.
Her father agreed to start teaching Lunae the proper way to use explosives when she was at the right age, as well as the basics of being a Huntress, seeing as she was learning to use weapons. She had already been attending school, so academics wasn't much of a problem. The more obvious topic was the way she was going to use her chosen weapon, as she couldn't start unloading rockets wherever she liked. Besides, those rockets were
expensive. The cost problem was solved in a unexpected way when Lunae was out practicing proper procedure with a stock RPG. Without realising, she had stopped reloading and was just unleashing rocket after rocket, before suddenly feeling faint and blacking out. When she awoke, she was in her bed, with her parents hovering protectively over her. They explained that she may have unlocked her semblance, as the rockets she was firing were glowing a bright orange. That, and the hardly recognisable remains of the training range.
With her Semblance unlocked, her parents were a bit more confident in Lunae's capabilities to handle herself well enough to leave her alone. On her 18th birthday, Lunae was gifted with a brand-new, custom RPG designed and built by her father, signifying their acceptance for her to join Beacon via the entrance exam, which she passed with moderate results in all departments.
Being a Beacon student definitely did not disappoint. For one, the benefits were impressive; a large, top-notch workshop easily surpassing her family shop’s small one allowing her to experiment with her weapons in ways that were not possible before, plenty of aspiring Hunters-in-training with the widest variety of weapons that no weapon store could match (including plenty that made sufficient noise to placate even Lunae) and both a indoor and outdoor shooting range for all her exploding needs. She made plenty of use of all the facilities, instantly getting stuck into her training (studies less so) and making new acquaintances as she went.
As a Beacon student it was commonplace to be assigned a team, and she was no different. Joining a newly founded team by the name of GALY (Galaxy) she quickly realised that being in a team wasn’t exactly as she had expected; she’d assumed that they would quickly and easily get along considering they’d be together for about 4 years. Instead, the team splintered within weeks, courtesy of a Faunus and an Atlesian exchange student. Most nights ended in arguments and people storming out of the dorm, and soon enough her Faunus teammate left the school for fairly obvious reasons. Even with new teammates the team never lasted, and it broke up before her first year concluded. Lunae spent the rest of her first year taking on solo missions to earn credit to make up for the lack of a team, opting to remain on her own instead of risking another break-up. She now enters her second year optimistic that her second attempt at finding a team will be more successful than her last.
Personality: Loud, confident, self-sure are some of the most common words used to describe Lunae. Those traits allow her to easily engage in conversation, even with strangers. However, this does not mean she befriends every person she meets; rather, she finds it hard to actually make proper friends at times. Her confidence is the main reason why she jumps headlong into most things, trusting her instincts and her weaponry to bail her out if something goes awry (which it does sometimes). This does put her in trouble when fighting Grimm, as her overconfidence puts her in tough spots at times. Her loud voice is another defining feature, and as she likes to say:
"Being able to be heard anywhere at anytime is a essential thing." Energetic in most situations (apart from school), Lunae is athletic for her age, but at the same time, she isn't incredible at school subjects in general. She is not afraid to pull some...mature stops to get what she wants from others sometimes, but not for the fun of it - it is still quite embarrassing.
When people ask her "Why did you want to become a Huntress?", they are mostly confused by her answer of
"Because I can see the pretty explosions!" She loves loud noises, and especially adores firework shows, being the source of her enjoyment. She has an obsession of sorts toward any weapon that makes a big bang or noise, and will go as far as to stare straight at a flash-bang with sunglasses on. This has come at a cost to her health, however - Lunae’s right ear has become hard of hearing from countless times firing her RPG.
Aura: Aura Color:
OrangeAs loud as Lunae’s personality and the roar of her RPG, Lunae’s Aura takes form in a brilliant glow around her body, shining strong in the darkest of nights. Her Aura pool is plentiful, but Lunae lacks the proper Aura training that allows Hunters to call upon other benefits provided by their Auras. However, she has the Aura shielding and regeneration down to a T.
Semblance: Salvo Core - Allows Lunae to manifest her aura as any form of projectile, compatible with any weapon, custom or otherwise, so long as Lunae has physical contact with either the weapon or its user. Any ammunition created via this method will be a perfect copy of the last round fired by the original gun, excluding any Dust the projectile may have been infused with. This includes the caliber, range, damage the round would have done, and also includes any Dust built into the bullet, but not imbued via any Foci or other Semblance effect. Any projectile created will look like a translucent orange variant of the original, clearly defining the difference between the original and the construct.
Ammunition that is created is automatically loaded into the weapon, removing any need to reload. This allows for a rapid discharge of any weapon, but the accuracy is still limited by the recoil produced. Notably, rapid firing of a weapon could cause it to overheat wherein normally it wouldn’t. Any ammunition created by Lunae’s Semblance will remain indefinitely while Lunae still has contact with the weapon/user, but unless fired, the ammunition will dissipate if contact is broken.
However, using her Semblance comes at a figurative price. Each bullet/grenade/rocket made takes a toll on her ‘stamina’, depending on how large the construct is. If her stamina ever hits 0, Lunae must wait 24 hours before her stamina will begin recharging again.
Lunae's Semblance can be further upgraded/improved via a one-use Foci, infused with powdered Ice Dust. This said Foci is the aforementioned "cartridge" pin that holds up her ponytail. When used, she loosens the pin, letting down her hair and gaining a more wild, unkempt appearance. Her Aura gains a slight light-blue tinge, and all ammo created gains a freezing effect, like being imbued with Ice Dust. This has no impact on the recoil. In her RPG's case, any rockets created/fired create ice shards that scatter on contact, like a frag grenade. The Foci's effects last around half a minute, regardless on the number of constructs created.
Combat Behavior: A modified RPG and a assault rifle with a grenade launcher attachment means that whatever Lunae chooses to do, it'll be very, very loud, and very, very powerful. Using the destructive firepower of her weapon, she can provide cover fire and shell out positions, forcing her enemies out into the open, where she can shoot them with her assault rifle. She is by all means the heavy artillery of the team, most effective at medium-to-long range.
Most things on the battlefield can be solved with a few well-aimed rockets and a lot of explosions, but when the enemy is either too agile for Lunae to nail or simply strong enough to shrug off the hit, there’s generally not much she can do, apart from look to whoever she’s allied with. If no one’s around, she’ll choose either to run for it or pull her combat knife as a rudimentary countermeasure, depending on how strong or weak the enemy is. One interesting point is that Lunae is much more deadly when she has the height advantage - hence she tends to search for a vantage point before engaging.
Simply put, Lunae counts on the sheer power of her weapons to repel or fight off enemies, while simultaneously either keeping enemies in one spot via cover fire, or driving enemies out of hiding locations via RPG bombardment.
WEAPONSName: Barbatos
Primary Form: A customised, built-from-scratch RPG made specifically for Lunae’s use; the specifications are adjusted to her preferences, including the recoil of each rocket and the grip of the trigger handle. When not in direct usage but in combat, the RPG is slung behind Lunae's right shoulder, and when needed, unfolds over her shoulder, exposing the zoom-in sight which moves in front of Lunae's right eye. A handle and tripod grip unfolds from the base of the firing mechanism in this mode.
Secondary Form: The grip and trigger disconnect from the whole launch tube, thus rendering the RPG unusable. Doing so reveals a modified pistol that fires standard pistol bullets. Holds up to 10 rounds per magazine. Cannot be fired while attached to the launcher, lest she risk shooting her own rockets.
Storage Form: The launcher disconnects from the firing mechanism and trigger. The tube is then stored horizontally across the back of Lunae's waist, while the pistol is holstered at Lunae's right hip.
History: Designed and built from scratch by her father, this RPG was Lunae's birthday gift and her most treasured "boom boom" weapon. A far cry from the weapons on offer in the store, this one was a step above the quality offered owing to the craftsmanship of Lunae’s father.
Name: Flauros
Primary Fire: An assault rifle with a obligatory, removable grenade launcher attachment under the rifle's barrel for extra explosions. Has a iron sight on the top rail, replaceable with most standard scopes or red-dot sights on rails. Holds 30 assault rifle rounds in a single mag with 2 firing modes: 3-round burst or semi-auto.
Secondary Fire: A single-shot grenade launcher attachment, its primary purpose being to engage enemies that cannot be reached by direct fire. Fires separately from the main gun, and can be loaded with either a timed grenade or one that explodes on impact.
History: A basic, easy-to-use weapon taken from the family gun store, Lunae chose this for both it's versatility and the grenade attachment, designed for use in medium range.
Name: Gusion
Primary Form: A simple, 6-inch combat knife, black with a white edge. Sheathed at Lunae's waist in a nondescript, leather knife sheath.
History: A temporary melee weapon for when Lunae is desperate, this knife was picked by Lunae just to defend herself. She was hesitant to carry anything that didn't even make a sound, but a practice round with a sparring instructor changed her mind after she got steamrolled at close range.