Author Topic: Sona Aurelia  (Read 773 times)

willow_lark

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Sona Aurelia
« on: November 29, 2016, 01:20:01 PM »
CHARACTER

Name: Sona Aurelia

Age: 17 - Huā 4

Species and Gender: Cat Faunus Female

Symbol:  A ring slicing through another, the latter which is shattered

Occupation: 1st Year - Shade Student

Appearance: Sona is of an average female height for her age. She has long, straight dirty blonde hair which she insists on leaving down. She has brown-tan fur on her faunus feature, her cat ears, like a tabby cat. She has hazel eyes and very soft features. Her face is feminine and serene, and quite beautiful. Her body is much the same, serene and beautiful. She has an average bust and build, and a perfect 'hour glass figure'. While humble in measurements, her symmetry, poise, and proportions make her undeniably a beautiful girl. Her movements are feminine as well, and she is all around as attractive as they come.
Most of her attractiveness is from natural things, others are things she was forced to learn in her childhood experiences. Because of the latter, she knows just how much males and even other women care about an attractive body. Despite the negative experiences, she doesn’t forget this and continues to act as she was required to at times, as being beautiful and attractive opens many doors.
This impacts her choice of clothing as well. On a mission,  Sona wears a black tank top, which is form fitting and tight. If weather demands it, she wears a brown military jacket that only goes down to just below her bust. It is loose enough in the shoulders to not restrict her, and the sleeves only go about three fourths of the way down her arms. If she isn't wearing the jacket, she ties it around her waist out of combat. She wears a too short for practicality sandy brown skirt, with bicycle shorts underneath them. Given her dancing fighting style, a skirt fluttering around attracts enemy attention and she enjoys punishing a lecherous gaze in combat. She wears stylish ankle high boots, with flat heels. Her black socks come up to her knees. Similar to the skirt, she knows the socks distract people in combat and makes use of her looks. She has gloves on her hands when using her weapons, which have some armoring to protect her. She wears stud earrings, and has fairly large belt around her waist with a hip pouch or two. Her chakram have a holster on the back of the belt, two sit slightly to the left and the others are slightly to the right. She wears a choker collar, cheap and flimsy plastic like, around her neck.
In combat situations where she doesn't try to use her looks as a weapon, or in casual wear, she often replaces the skirt with proper jeans, the tank top with a similarly tight fitting black tee, and the short boots with knee high books. Even casually, she doesn't put her hair up.

History: Sona was born and raised in a small desert village, out of the way of any major city in Vacuo. She was an only child and always strong willed. She'd never take no for an answer, and always worked to get her way. She was spunky with a capital S. Sona was a good kid and well regarded, often helping around town by doing the things a spunky tomboy could do.
Sona's life was perfectly normal until age 10, when Vacuo bandits attacked and raided the town. The place was razed, and Sona lost her parents. They were killed in front of her and the rest of the town children. The banditry kidnapped the town children and brought them to their tribe, to be used for labor, amusement, torture, the works. Many break, and become indoctrinated in the tribe, forgetting about their life before. This is why the tribe does this, it pads the tribe numbers and the slaves can be used as cannon fodder in combat when they become old enough to last more than a second against an opponent.
Despite the pain laid on Sona, she however, did not break. Her childish spunk and strong willed personality helped her persevere in the face of pain, misery, and abuse. Unfortunately, that strength only attracted more and more trouble to the poor girl. The odds against her were severe, but despite tears, screams, and pain she always turned around with a glare at her captor. The older she got, the worse things got. By 15, she was more abused than used for labor or other roles in the tribe, being treated much like a wild stallion in need of being broken.
Sona's aura, had been forcible activated shortly after arriving under the control of the banditry. While that's not good for children, it certainly helped keep her alive. As aura is strength of the soul and her soul and willpower is strong enough last against many years of torment, she has a large amount as well. However, the longer it took for her aura to break, the angrier those abusing her got and the worse the damage would be after it did. Over time, she psychologically suppresses her aura, only letting a fraction of act as her shield before it shatters. (Technically, she subconsciously shuts down her aura.) Her strange aura evolves into her semblance when it reveals itself.
At 15 years and 4 months, Sona was beaten harder than ever before. Her aura broke quickly and the physical damage added up. Blood flowed down her arm, and she was quiet bruised. Even with all her will, it was all she could do to keep glaring and not fall apart. The next blow goes to her head, but before it can land a golden surge explodes from her person. The chieftain who had been attacking her was launched across the room, from the shockwave. Her aura had returned, in some capacity. While strange, her injuries were still quite heavy and she couldn't move away as the chieftain returned for a new round. Her aura is broken again, and after more physical damage, the same thing occurs again. The cycle continues, the chieftain bringing more pain to her and her aura coming back with less and less energy. By the 8th resurgence, the chieftain was more than a bit confused and she knew something had changed. She knew she had to take the initiative, while the Chieftain was disorientated. She slowly rose to her feet, despite heavy injury, and reached for the Chakram sitting on the table in the room. The chief was stunned, and the chain that collared her to the center pole of the tent was cut at the base. In a surreal moment, the bloodied girl was able to walk up to the chieftain and swing the weapon at him, and she kept at it. Eventually he fell unconscious, too shocked to mount a resistance. The battered girl slumped to the ground, knowing she'd be in for it when someone found them. She knew she had to try and escape now, and with the 4 Chakrams in the room as her only weapons, she left.
The coincidences piled up, like karma owed to her, and she was able to leave the compound. Terribly injured, and her partial aura not healing her like a normal aura should, she eventually collapsed in the desert, expecting to be found long before her aura could rouse her. Further karma, however, kept her unfound. She was able to resume travelling, the lesser injuries healed by her aura, and eventually made it to the city. Afraid to travel the wastes less she run across the bandits again, she lived as an urchin in the city for a year and a half. She made some friends with kind people who helped a poor girl out, made enemies with people who clashed with her, and regained her strength and familiarity with the regular world. She put the skills she was forced to learn in her time with the banditry to use, dancing, fighting, cleaning, anything to earn a lien. Over time, she's able to readjust to a slightly normal life.
However, that isn't what she desires. Her spunkiness as a girl, her perseverance as a slave, and her gutso as a free girl all come together. She knows she wants to kill people like those her murdered her family and thousands more, tortured children and even herself. While not a specific revenge, it is a powerful, justice style revenge that drives her. Using her new connections in the city, she starts to look into ways to use her strength to defeat these people. Police work has too much red tape for her style forever, and that is what draws her to becoming a Huntress. Huntresses can act freely, take missions they see fit, and are mostly independent of organizational structure. She gathers her own possessions, things she was finally able to say she owns, and heads out of the city. She is no longer afraid of the bandits that caused her so much pain and tears. Now, she is ready to get the training she needs to get her revenge on them. To snuff them out for the crimes they've committed, and to prevent others like them from ever getting to harm an innocent.
To do this, she gathers letters of recommendation from a retired Shade professor, a police detective, a public defender and many other people whose lives she's touched and vice versa in her time in the city. As a certifiable Jill of all Trades, she had preformed dozens of jobs around the city and with each place she said goodbye to in the city, she brought with her something more to show just who she is to Shade Academy. With combat skills based of the perverse dancing she had to do in captivity, refined as she protected herself and her freedom, and finally truly harnessed with time, she knew she could pass the physical part. While she didn't have the money for the academy, the words written by the people she met and the evidence of her work alone was enough to earn her a merit scholarship, at least for the first year. Not that she was worried. She knew they'd love her once they saw her drive. That drive has taken her this far and she has nowhere else to go but up. 

Personality: Sona is strong willed to the nines. She is confident, but not stubborn. She will not back down on something she believes in, though she is willing to admit being wrong if the facts say otherwise. She is not prideful, though she is also not humble. She prescribes to the world in a black and white morality style. Anyone who does an action that she associates with the black side of the scale is immediately an enemy and a target. She does not forgive when people cross the line. She is no pacifist and has no qualms with injuring a perceived enemy.
Due to her past, Sona is always tense. She tries not to come off cross to strangers because of it, but it isn't something she can consciously shake. Let alone her muscles, always poised for trouble, she is very distrusting. She doesn't fear betrayal, she assumes all people can and will be out to get her. While she knows this isn't true, she cannot shake the subconscious fear. She despises that she can't shake that fear, as well as her aversion to men. While she is mentally unafraid of men, her body reacts to one being close to her and acts out her subconscious fear. As a girl who prides herself on strength of will, her subconscious betraying her is a shame mark for her. She hates showing fear or weakness and will take large steps to prevent it. (This applies to weaknesses of person, not combat.) Sona is at odds with herself, her powerful will and force of personality allow her to mentally avoid the repercussions of the abuses she has suffered, but her subconscious cannot help but show the signs and consequences of the same. She is not too prideful to admit she has large demons, but she refuses to 'lose' to them. To her accepting that she can't continue forward, continue fighting the effects is synonymous with losing all those years ago.
On a day to day basis, besides her twitchiness and subconscious fears, she lives surprisingly normally. Her relaxed is still quite tense, but she fights to not be controlled by those subconscious feelings. She is personable once she knows who you are and what your intentions are. She occasionally shows a thousand yard stare though, often in the middle of a pleasant moment, a reflection of her experiences.

Aura and Semblance: Sona has a large amount of aura, which is golden in color. However, due to her experiences, she subconsciously represses her total aura. Her aura only can take at best a dozen or so good hits before failing, a proportionately low amount. While she still has aura remaining at this point, she subconsciously disables her aura. She has next to no control of her aura and cannot reactivate it herself. To her benefit, when she takes enough damage her body kicks on her aura again, at about 25% the strength it had been before. When this happens, she can take another 3 hits before it once again drops. This continues to occur until her total aura is depleted, which allows the aura to resurge 9 times. This effect is controlled by physical damage, she needs to lose a certain amount of 'HP' before her 'shield' comes back up. She calls the ability Nine Lives, after her faunus.
In summary:
Her total aura, in terms of hits, is 12 + 3*9= 39.
Her aura going into a fight, the initial aura, is a rating of 12.
After each resurgence of her aura from Nine Lives, which happens up to 9 times, the aura returns at a rating of 3.
Sona's semblance is force projection. It isn't elementally aligned by nature, and she has no control over her semblance the same way she cannot consciously control her Aura. The only manifestation of her semblance is she does is a blast of golden light that knocks back those around her when her Aura resurges from the Nine Lives effect. This is lightly damaging at best, and mostly useful to give her space. The knock back is a good 15 feet. She could theoretically learn to control her semblance, at which point it would allow for concentrated blasts for more knock back or damage. However the psychological trauma from her childhood is not easily kicked, and she does not have the attitude to do it.

Combat Behavior:  Due to her personality, Sona fights a bit like a berserker. She is immediately aggressive and has no qualms attacking those she deems morally black. She is very lithe and agile, and uses that when in an opponent's face. She basically dances (that's where her Chakram skills originated, when she was forced to be a dancer in the past) around the foe slicing at them. She dodges fairly well, but is too comfortable getting close, and gets hit more than she needs to. Her aggressive style is counter intuitive to her agility, she would be better suited as striker role. Good luck telling her that. Dust rounds cannot be triggered while fighting with the chakram in hand.
At mid range, she can throw her chakrams in two ways, one which is less powerful but returns the chakram to her ala a boomerang, and another which does not return to her but spins faster and causes deeper wounds. She can also trigger dust rounds when throwing the Chakrams as well, to give her elemental effects.

WEAPON

Name: Chakrams

Primary Form: Sona's weapons are a set of Chakrams. They are specially designed, though not by her. She stole them from the bandits who stole them originally when she escaped captivity and has never given them up. They are bladed all the way around the ring, and Sona has practiced extensively to not cut herself. On her combat gloves, she has steel on the knuckles to the first joint of her fingers, which allows for her to not be cut by anything she 'hooks' inside of the ring. They are well designed, and will always return when thrown from the hand. They act like boomerangs in that case, and may not cut as deep as when thrown from the finger. A chakram can be twirled on a finger and released, and when this is done they are more powerful. (In reality, a chakram thrown this way can cut throw most of a man's leg.) The Chakram will not return to her though when thrown this way, but the damage is significantly better as there is deeper penetration by the spinning disk.
The rings have a six dust round chambers on them. When a ring is thrown with a round in the chamber, the round is activated by the spinning and an appropriate dust effect envelopes the ring. Due to the rings aerodynamics, there is no way for a round to be ejected mid throw, and must be emptied upon return by Sona.

Dust Functions: Sona uses the following form of dust rounds:
Fire - Causes the ring to burst into flames and becomes superheated for a moment. A gash made by this effect will be cauterized.
Electric - The ring crackles with electricity. Doesn't increase damage output, but does tend to act like a taser on the body part the ring slices, causing numbness and mild paralysis for a few moments.
Wind & Gravity - A mix she made herself, the Wind dust increases the spinning speed of the ring while the gravity dust reduces friction and gravity's pull. This makes the ring spin dangerously fast, making gashes from the blades twice as deep. It doesn't help penetrate aura any better however
« Last Edit: November 30, 2016, 02:59:01 PM by willow_lark »
First year @ Beacon: Sherwood Cathasaigh - Leader of Team ASPN

First year @ Shade: Sona Aurelia - Member of Team VLPS

Head of Archaeology @ Shade Academy:  Dr. Richard Pelle - Graduate of Team RALE

jjb2158

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Re: Sona Aurelia
« Reply #1 on: November 30, 2016, 02:23:52 PM »
Overall, this is a well-written character. The semblance was a little bit confusing at first, but I get what you're trying to say so nothing needs to be done about it. The only thing I don't see is that there's nowhere in her history explaining how she was able to get the finances to attend Shade as well as nowhere explaining how she got into the Academy with no combat schooling or general schooling for the matter. If you can address that issue, then I have no problem giving my approval and passing this on.
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper of Team CRSA (Crystal)

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder of Team PLSM (Plasma)

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon

willow_lark

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Re: Sona Aurelia
« Reply #2 on: November 30, 2016, 03:01:55 PM »
Added to the history to answer that question. =)
First year @ Beacon: Sherwood Cathasaigh - Leader of Team ASPN

First year @ Shade: Sona Aurelia - Member of Team VLPS

Head of Archaeology @ Shade Academy:  Dr. Richard Pelle - Graduate of Team RALE

jjb2158

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Re: Sona Aurelia
« Reply #3 on: December 01, 2016, 11:32:20 AM »
Works for me. Approved 1 of 2.
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper of Team CRSA (Crystal)

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder of Team PLSM (Plasma)

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon

FunkyMonkey

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Re: Sona Aurelia
« Reply #4 on: December 04, 2016, 03:06:06 AM »
Approved