Author Topic: Sherwood Cathasaigh  (Read 1007 times)

willow_lark

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Sherwood Cathasaigh
« on: September 19, 2016, 04:20:50 PM »
CHARACTER

Name: Sherwood Cathasaigh

Age: 17

Species and Gender: Human Male

Symbol: The second form of Tristram

Occupation: Beacon First Year Student

Appearance: Sherwood has blond red hair. Some would call it strawberry, but the red highlights are far too dark to be called strawberry. It's rather unkempt and full on top, and pulled into a small braid behind him. The braid barely falls past his shoulders. He has well defined facial features, hazel eyes and some stubble. He wears a black turtleneck, warm and breathing, a carry over from his hunting days. On his left arm sits a glove that goes over his wrist, this contains the magnets required to hold Tristram, his bow. His right arm is similarly equipped, with a gauntlet useful for deflecting weaker melee strikes. Over all of these he wears a red flannel shirt, buttons up to the second to highest. The top of his turtleneck is visible through it, and he likes it that way. He wears what amounts to jeans, made of a more flexible but just as durable material. He has hiking boots under the boot cut 'jeans'. His flannel, jeans, and shoes are stained and aged, they've been his outfit of choice so long they can't be fully cleaned anymore.

History: Sherwood used to live in a forest in western vale. It's a quiet, small town. Most of the trade and income comes from hunting and lumber. Sherwood's family, and quickly by extension himself, are hunters. Sherwood learned to bow hunt from a very young age, and proved to be quite handy with a bow. By 12, he rarely missed his game. He brought it enough for his family to survive peacefully, no more, no less. Respect for the forest is how the village has lasted all these years, and he takes that to heart.
One evening hunting shortly past his 14th birthday, a large storm rolls into the area. During the storm, Sherwood is knocked from a cliff side while trying to make his way home. He falls a fair distance, and is unable to move. This was most unfortunate, as he fell right into a nest of Grim. His story would have ended there, if not for an older huntsman passing through the same area. The white haired man seemed to have no business out in the woods, yet he drew an amazing looking bow and began firing at the grim. It felt like the longest stretch of time in Sherwood's life. The man grew tired, starting to take hits from the Grim. By the end of it, even the experienced huntsman was ready to fall. With his last arrow, he finished the grim and fell to his knees, barely conscious. When a final Grim rose, arrow slightly missing it's heart, it was Sherwood who mustered the strength to put an arrow in it's eye. The huntsman passed out after seeing just who shot the arrow.
Sherwood struggled for half a day, but he was able to bring the old man to his village safely. Days later, after both of them had some much needed recuperation time, Sherwood met the man again. The man told Sherwood that he would be retiring, and he'd like to do something for the boy. The huntsman presented his weapon to the bow, saying he was worthy enough of an archer to take on the weapon. The huntsman would give it to him, and train him in it's use until the boy was old enough to go to Beacon, if the boy swore to be a huntsman. At first Sherwood wasn't willing, he was just a 'humble hunter'. A few close people spoke to him, and the old man approached him again. After a long discussion, in which Sherwood found just what being a hunter of Grim meant, he accept the proposition. The boy trained under the retired huntsman and learned how to wield the powerful bow. He unlocked his aura, and discovered his semblance of Electricity. At 17, he was accepted to Beacon and left home for the first time. The last words from the old man were 'look forward to meeting your team. And don't lose them like I did.'

Personality: Sherwood is a contemplative, quiet sort. Not to say he doesn't speak, but he is comfortable in silence has no drive to end pauses in conversation. He often asks a question and only nods in response, thinking about how to use what he learned. He isn't a book learner, and suffers in classes without a practical bent. He also suffers in close combat, which is often the case in the Academy. He is incredibly patient, taking each loss with class. Some people think he's weak and/or dumb, but they would be wrong. He knows his strengths in combat and doesn't try to pretend he's good at close range. Nor will he ever bother to speak up on his own behalf. He's content to let people belief wrong information. This same situation occurs with his studies. He's loyal, sometimes to a fault. He would rather work than play most of the time, but goes along with 'play' to form bonds with his team and allies.

Aura and Semblance: Sherwood has a fair amount of skill with his aura. He only uses it for shielding and regeneration. The old man who gave him his bow never taught him about the strength increasing techniques he used to pull the bow they both wield. The old man wanted Sherwood to learn how to shoot with his muscles, not his aura.
Sherwood has a semblance for electricity. He hasn't used it extensively, and only really has one technique. He conducts electricity from his right hand into one of his iron arrows, creating a beam between him and where the arrow landed. He can then have that current bounce from arrow to arrow, if multiple lie around the battlefield. He can control the arc between himself and a point rather well, able to twist and turn it to attack.
As far as range, Sherwood can protect an arc to an arrow upwards of 100 yards away. Each arrow the arc of lightning hits increases that maximum some, but he'll eventually run out of arrows. He needs line of sight to an arrow, and if the arc is to travel to other arrows, the other arrow needs to be visible from the arrow he projected to. It costs him 2% or 3% of his aura to project electricity for a second, they aren't large beams rather they're lines of lightning.

Combat Behavior: Sherwood is a glass cannon. His bow is extremely powerful, but due to the time it takes to pull the bow and aim (it's beyond heavy to pull back) he can't use it's full strength while shooting quickly. When full pulled, the thing can launch arrows like they're tank shells. They'll hit with a shock wave, and blow a hole in most defenses. He prefers to separate from an opponent, 'hunt' them down and take one, powerful shot to eliminate them. When brought into close range, he uses his semblance and any arrows around the field to restrict his opponent's movement and give himself more time for shots, before turning to his bow's collapsed form and hand to hand.

WEAPON

Name: Tristram

Primary Form: (For those unfamiliar with a take down bow, the bow limbs snap into place inside the center piece. Then the bow is strung. The bow looks more like a flattened w unstrung, as the tension of the bow is what creates the stereotypical bow shape.) This bow, of the take down variety, has no string. Where the string attaches to the limbs, a small loop attached to a metal piece ends after only a few inches is attached. The metal piece is a powerful, tuned magnet. The two, when aligned on the proper side of the limb, pull towards each other and pull the bow limbs taught. The strength of these magnets is half of what makes the bow at full draw so powerful. More tension is equivalent to more power. A center piece is held by Sherwood, it's another metal string like piece that fits right into the field created by the two end magnets. The arrow is nocked against this piece, and once the piece is aligned in the field it will align perfectly at the center of the bow. This piece is what's pulled back by Sherwood to fire an arrow.
Unlike most archers, Sherwood's quiver is on the same side of his back as his bow hand. Because there is no (physical) string, he can nock an arrow from that location easier than if he were to do the standard. Also unusual, his arrows are all made of iron alloy. The alloy is conductive, and could easily have dust infused into it. They are specially made, and heavy. Only this bow can fire the arrows.
The limbs of the bow are nondescript, other than their excellent craftsmanship. The center piece, (riser) is similarly well crafted. It is magnetically attuned to the glove Sherwood wears on his bow hand, it keeps the bow in his hand. The blowback of the bow firing without this magnetic attraction would launch the bow a dozen yards from Sherwood each release. The magnet is incredibly powerful, yet at full draw the bow still hops out of his hand a bit before being pulled back.

Secondary Form: The limbs detach from the bow, and form a triangle shape with the center piece as the bottom line. While the previously internal to bow sides of the do not touch, the arrow shape they form is clear if you extend them slightly. The limbs are held in front of the bow in this arrow formation by (you guessed it) magnetism. The magnets that for the bow string ends rotate around in this form, and continue to point to each other. They are shifted up wards however, so that they point the intersection of the internal side of the limbs (where that would be, as they don't go butt up to each other). Sherwood can use the two end pieces as conductive arrows, creating a current between them of solid electricity. All this creates a rather large and unruly punching weapon. However, it's good at what it does, deflect weapon attacks once Sherwood's opponents get too close.

Dust Functions:  Sherwood knows he will eventually be able to use dust with his arrows. The old man told him of this. He has no knowledge on how to though.

History:  See character back story.
« Last Edit: September 20, 2016, 01:50:50 PM by willow_lark »
First year @ Beacon: Sherwood Cathasaigh - Leader of Team ASPN

First year @ Shade: Sona Aurelia - Member of Team VLPS

Head of Archaeology @ Shade Academy:  Dr. Richard Pelle - Graduate of Team RALE

FunkyMonkey

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Re: Sherwood Cathasaigh
« Reply #1 on: September 20, 2016, 12:41:45 AM »
+1

jjb2158

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Re: Sherwood Cathasaigh
« Reply #2 on: September 20, 2016, 10:26:33 AM »
Well written with a simple, straight-forward story. I found this enjoyable to read. I do have a couple questions in regards to his semblance:

1. What is the range for his semblance? In essence, how far apart could his arrows be and still arc the electricity between them?
2. I'd like to see either an aura cost for his semblance or an amount of times he can use it per day type of thing.

That's about it.
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper of Team CRSA (Crystal)

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder of Team PLSM (Plasma)

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon

willow_lark

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Re: Sherwood Cathasaigh
« Reply #3 on: September 20, 2016, 10:52:44 AM »
The range of his semblance is line of sight from a given point in the chain. He must be able to see the first arrow in the chain, and that arrow must be able to 'see' the next one. Sherwood also has to be aware of where his arrows are, but as he recovers them (iron arrows don't break), he's had a lot of practice and generally has a good idea of where they land. As far as max range, he can definitely launch an arrow farther. (Granted, the bow is absurdly powerful at full draw, that's an excessive distance.) I'd say he can probably, on a single arc, go about 100 yards, a football field's length, assuming the line of sight above is satisfied. Each point the electricity hits helps the signal along, giving it a little bit more distance, but he only has so many arrows.

The chain lightning isn't much juice, I'd imagine. I've seen nothing on the character page for aura cost guidelines, but out of 100% aura it's probably a 2 or 3 percent drop, per second of output. It's not a large beam, it's as thin as actual lightning. directing it is simply giving it a nudge towards one conductive surface vs another.
First year @ Beacon: Sherwood Cathasaigh - Leader of Team ASPN

First year @ Shade: Sona Aurelia - Member of Team VLPS

Head of Archaeology @ Shade Academy:  Dr. Richard Pelle - Graduate of Team RALE

jjb2158

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Re: Sherwood Cathasaigh
« Reply #4 on: September 20, 2016, 11:20:08 AM »
What you've listed below works for me. As you've stated, aura cost guidelines are not in the character page due to the diversity of semblances and it'll be too difficult to really list the different types. This is based solely on the writer and mod's discretion. For active semblances (such as yours) we like to include an aura cost so that people do not abuse their semblances. Think of it as a way to even the playing field for everyone.

Overall, everything you've listed below works for me. Once you've added it into your character sheet, I will approve this. Just let me know when you do.
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper of Team CRSA (Crystal)

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder of Team PLSM (Plasma)

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon

willow_lark

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Re: Sherwood Cathasaigh
« Reply #5 on: September 20, 2016, 11:29:33 AM »
Ready and willing to, but I'm not quite sure where that is.
« Last Edit: September 20, 2016, 03:43:54 PM by willow_lark »
First year @ Beacon: Sherwood Cathasaigh - Leader of Team ASPN

First year @ Shade: Sona Aurelia - Member of Team VLPS

Head of Archaeology @ Shade Academy:  Dr. Richard Pelle - Graduate of Team RALE

willow_lark

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Re: Sherwood Cathasaigh
« Reply #6 on: September 20, 2016, 03:44:39 PM »
Nevermind, I'm an idiot. You meant this character sheet. It's done.

Apologizes for double posting, doing so for attention.
First year @ Beacon: Sherwood Cathasaigh - Leader of Team ASPN

First year @ Shade: Sona Aurelia - Member of Team VLPS

Head of Archaeology @ Shade Academy:  Dr. Richard Pelle - Graduate of Team RALE

jjb2158

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Re: Sherwood Cathasaigh
« Reply #7 on: September 20, 2016, 04:16:56 PM »
Lol no worries. Everything is good so....

approved 2 of 2.
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper of Team CRSA (Crystal)

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder of Team PLSM (Plasma)

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon