Author Topic: Sveo Zi-Eun  (Read 641 times)

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Sveo Zi-Eun
« on: November 22, 2017, 04:07:24 AM »
CHARACTER

Name:Sveo Zi-Eun

Other Names:
Spoiler: show
 Real Name- Ginbao Maki



Age: 17, Born Zinnober 21

Species and Gender: Mouse Faunus

Symbol: Cartoonish mouse logo, but not Disney’s

Occupation:
First-Year Beacon Academy Student
Hunstman-in-training

Appearance:
Sveo Zi-Eun is short (4.3 ft) but he is heavier than his height suggests (67.4 kg). He has pale peach skin, medium-length, pale blonde hair, pale blonde mouse ears and eyes that are the shade of a VERY dark purple (it looks black when you see those from afar). His overall body is quite toned and muscular!  He has really slight bags under his eyes, seems relaxed, though he’s almost frowning. Sveo is always accompanied by slight cuts and bruises all over his body, even his cute face, but none usually cause lasting damage. He heals most of those injuries per day but, most times he gets new ones! His battle attire also has rips, and looks a bit damaged, but those are still wearable. His injuries are attained from battle, and/or training. Although he looks tattered overall, he’s pretty chill about it.

His battle attire consists of:
-a peach, mouse-eared hoodie lined in white
-light brown cargo shorts that cease below the knees.
-a brown stylized belt lined in black
-pale peach socks, lined in white
-pale peach and light brown stylized boots
-pale peach trunks lined in white
-black swimmer’s googles lined in pale peach (like a snorkeller’s but w/o the breathing tube)
 He wears his goggles all the time ‘cept when he sleeps. These googles are usually over his hair or around his neck.

This attire is a bit large for him, but he’ll grow into them eventually. He also a beacon uniform.



History:
Spoiler: Spoiler tagged because of length. • show

--Younger Years [0-8]--
Sveo Zi-Eun was raised in the slums of Mistral. His parents were civilians from Upper Mistral that did not make the best of choices, and ended up there. They worked on odd jobs at first, but eventually they became workers in a construction company. They wanted a kid, and wanted him/her to fulfill his/her own wishes, and so they did their best at their work, for a while, before bearing a kid. Though, the doc told them that his mother couldn’t bear a kid again due to her post-natal injuries. Shortly afterwards, their baby suffered a severe case otomycosis (a fungal ear infection) on both his “human” ears. It’s true that this disease is easy to cure, but unfortunately many ENT (ear, nose and throat doctors) were very busy at the time. These doctors have had to lives to save, and many arrangements that they must attend to in regards to this. They basically told them to wait their turn. All the while, they made sure to take care of their baby’s needs (his hygiene, clean his mouse ears, what he eats, etc.). After two days one of them finally called and came, performing the surgery. Should they’ve called a day later, the consequences would’ve been devastating.
It is relief that some of these doctors, didn’t mind to be paid a fraction weekly. His parents did not have the money to pay for it all. Their rich parents considered them a disgrace, and gave no support at all. While their neighbors provided little to no help, but were grateful to those that did. After they paid for the ear infection removal in full, they focusing on getting ENT surgery for their kid again, so that, in his future, he won’t have to worry about flesh flabs and/or holes where the functional “human” ears used to be.


Then, as soon as his mom and the baby could walk, they both left him at an orphanage, so they can focus on work, visiting almost every day to make sure he’s alright. He was around one-and-a-half years old when they’ve afforded an oralist. Mrs. Aevoni Radha taught his parents how to teach Sveo how to communicate with his voice and lip-read, and even teaching him herself. His parents did their best, and Sveo got most of the simple stuff right at two and three months. Mrs. Radha visited Sveo to check on his progress and/or test him. But also teaching him on a few occasions about what his parent’s couldn’t get right several times. There were fewer times when she brought one of her orator friends to be a visual aid. Her friend was there to demonstrate proper pronunciations, oral sentencing, etc. She taught Sveo in a more quiet and separate room in the slums. When he was four years, his parents could finally look after of him in their home. It was a slow process, and many days were spent not only teaching him the proper pronunciations, to so many words, but to also cooking, writing, hygiene, social skills, manners.. etc., when he can be taught which is which. They were patient with him. They must. There were a few times where someone, or all of the family became sick, but they were still standing after. Mrs. Radha visited Sveo’s family for about forty hours max (two hours per day), only for business. Their overall patience and effort turned Sveo into a well-spoken but poor kid. He finished the essentials course a few days before his eighth birthday.

--Building [8-13]—-
He already knew of Grimm, beasts who aim to destroy all of humanity. He lived in the slums at the edge of Mistral. Its protection lies within volunteer hunters and capable dwellers. He noticed that a few groups of Grimm were an everyday thing, but can be handled by the slum dwellers. However, without hunters, they stand little chance against Grimm breaches, an unfortunately uncommon occurrence. During these attacks, even when he was a few years old, He saw a few hunters, killed, as well as many innocents. He, and several others, watched behind windows from a protected shelter. He saw a lot of blood splatter, pieces of meat flayed about. He was sure that there was a lot of losses that he didn’t see. He assessed what the hunters and a few capable civilians were doing. Killing Grimm with weapons, guiding/carrying the helpless back to safety, helping each other out. He himself wanted to aid them, but, he knew he wasn’t ready for that. Not yet.

Sveo spent his childhood observing not only kids his age, but everyone. He was inwardly questioning why things were the way they are, though he was incapable of expressing that at the time. He also spent those years mimicking the way adults spoke and moved, and trying to learn the meaning behind those actions. He sometimes asked his parents stuff that he was confused about, and they enjoyed teaching him those. Some questions, he didn’t know how to make, but he saved those for another time. They also unlocked his aura a few months after his eighth b-day, and told him simple details about it. When he could look after himself, as well as their rundown house, they moved him there, and focused as much as they could through work. Whenever they had days off, they played games (for children) together! He was allowed to leave their house, telling him which folks to steer clear of, and he did as he was told.

He spent his outside sessions talking to people, mostly adults, sometimes kids. exchanging facts and other info, while only going in his house to have meals or to sleep. After a while, exchanging info became “do this and/or that, and I’ll tell you.” And so, he did those, some times asking for help if he was confused about something. He didn’t mind doing those tasks as long as he knew those weren’t bad. He told his parents about his doings outside, and they listened, and told him useful input when needed. Sometimes when things went bad financially, they worked their best, enough so that, at least, their kid can have meals everyday. Sometimes none of them had meals, but he didn’t mind, as long as they’re together. Eventually he told his parents that he didn’t want to play their games anymore, and they talked and came to an understanding. It isn’t as if the kid hates those, but he just thinks it’s not for him. After all, he enjoyed learning about facts, whether those would be from his parents, or others. They continued to support him financially, even when they were sick.

Soon the time they spent together as a family lessened quickly, reduced to simple conversations within meals, or whenever they could. They got the fact that their kid doesn’t need to spend that much time with them for him to love his family. He was always did, so he didn’t need reinforcement. Eventually he learned that he liked doing physical work, most of the folk already knew him so whenever they looked like they need help, he won’t mind, as long as they won’t. They started to pay him tips, and he was thankful, even if those seemed too small to care about. And then, a problem stopped him in the middle of his work.

Tomorrow, Sveo continued to do odd jobs for the slumsfolk for pay, or not, though money would be nice. He simply enjoyed doing the physical work, he found those as something to do, anyway. While working, he sometimes encountered and talked with some kids, showing how much they’ve progressed. He even saw some of them wielding common household objects as weapons. One of those days he smiled, and that was certainly something! Additionally, he even encountered his semblance to prevent the glass cups from falling (from one of his odd jobs).

He learnt about huntsmen and huntresses years ago, but didn’t really knew what they truly meant, Until he thought about them this day, as he contemplated about the facts that he has gathered. Though it was risks were present, they get the best pay! They’re heroes, and what they do is kill Grimm and defeat baddies! He told his parents this, and, they smiled sadly.

“Is this what you need?”
“Yes. I don’t like seeing you all working THAT hard for me-“
“But we’d loved to! We want to support you-“
“It’s so that you won’t need to work for me, but instead… you work for you.”
Seconds of silence, and then…
“Well, we’ll need to work as hard as we’re able, harder than we’ve done in our entire lives! Our hope is that your 4-year tuition will be fully paid when you’re 13.”
“Let’s get to it.”
“Let’s?”
“I’ll help too!”
“How?”
“You know I have money, right?”
“We thought you spent them on sweets! We know how much you love chocolate!”
“I do, but I didn’t spend any of my lien. I didn’t knew what to with the money at first, but, now I do!”
A few moments, then tears came to his parents’ eyes. His mother wiped hers away.
“Let’s!” They all said in unison.

Though it wasn’t much, he did get a lot from doing odd jobs. A several lien, and eventually he was given a wooden staff that’s sturdy enough to bash Grimm’s heads with! That was given to him but an old man in a wheelchair, that he did chores and other favors for in the past. Thanking him, he used the staff when he waiting for something to do as they were times that the slumsfolk didn’t need much help. He in occasion fought small Grimm in search for new strats other than “bash head ‘til it dies” technique. He found that “stab that so limbs can’t move” or “hit ‘til it can’t breathe” works. There were others strats, but eventually all of those were simplified to “hit vital spots.” Other than that, he always played it safe, fleeing, and calling for help when necessary, if faced with Grimm that he can’t handle alone. Although many can’t help due to their fatigue and hunger, some were willing to help. Undoubtedly there were many losses, and deaths, but eventually they killed the Grimm invasions.


--Combat School! [13-17]—
Near the time where combat schools start school year!:
“We’re sorry, our best wasn’t enough for your four-year tuition!”
“How about now?’ He showed them the small stack of lien that he’s collected over the years.
“My word. This is enough for the entire school, and, even the transport to there and back!” said Dad.

And so, they enrolled their only kid to a combat school in the Middle Mistral, he payed close attention to the basic combat practicals (particularly on combat anatomy), weapons building, aura and semblance training and immediate first-aid training, he barely paid attention to the other subjects, like history, however, and what he learned from those came and went, in summary. After he gave the teachers his blueprints, he, as well as the other students, went to work on their weapons. His combat focus was to develop his semblance, but his weapon got damaged because of his choices. He was taught how to maintain his weapon, and after a while got the hang of it! He did not need to ask the teachers, most of the time in the subjects he excelled at, and that went on for a while.

Sveo himself didn’t mind others personally, but some bigoted youths despised him because of his faunus heritage. Their loss, but he did try his best to work with them, but to no avail. He eventually asked his teachers for other partners, and they regrettably did so. People did try to bully him, but he basically talked them off for wasting his time, and their own. So they don’t bully him, though they did for others. He was so attentive in class that, even in breaks, he thought about what his teachers said. He may have been too focused on that since he usually doesn’t sit with others, nor has he noticed the bullying around him.

Using his semblance to enchant others yielded mixed results, some, who were particularly strong, he had much trouble to enchant, while others were easy, because they were weaker than him, in structure. In general, he is somewhat cooperative. His co-ops out of combat are above average, but when in combat, the results were mixed as far as his actual grades are concerned. And it’s usually him that’s trying! Apparently his silent focus was branded as poor co-op to some. While it’s true that he wasn’t the best at first, it soon became clear that in combat, he learns quickly, and his skills aren’t a joke despite his size and attire.

Whenever other hunters, or hunters-in-training visited the school, he wanted to learn from them right away. So he asked one of them if he could shadow him/her, or spar against him/her, to see the differences between his teachers’ advice/doings and theirs. He didn’t do anything on those missions aside from watching them. The missions they went on, though they’re easy for hunters, they’re quite difficult for academy students. They never really went on anything too dangerous. But these missions’ purpose is to simply demonstrate a hunter’s duties in regards to criminal/Grimm activity.  Additionally, whenever he had school-free days, he needed money to improve on his equipment and skill set, so What he did was, he worked on doing one job properly, and when he does so several times, he moves on to what he hasn’t tried before. If he couldn’t, because the employers are busy, or some other reasons, he simply helps out others, who need it, with the skills he’s properly learned. For pay, of course. He has established a few contacts, and they call him whenever they need something (that he can do) done. There are some unfortunate people that he would love to help out for free, but right now, improving on his equipment is important. Once he has enough money to take care of himself, he’ll come back to them.


During his studies, he wondered about which academy to go. The info that he got was: Mistral has the most fun stuff, but also the most bad guys. Atlas has the best stuff, but most of them are militarized. Vacuo’s peeps are strong, but work there is difficult due to the harsh deserts, and bad guys. And lastly… Vale? Other than its history, little is known about them. They have natural barriers, and their huntsmen and huntresses do hold up compared to the rest of the kingdoms. Vale seems to be the safest, so he decided to go to Beacon when he’s completed all the years of his combat school. He told this to his parents and they understood once he explained the whys.

In his not-school days, he wanted a job as a caregiver. Only caring for people who are at most a bit taller than him. It’s safe/r on his body. If his employer fired him or requests that they don’t need him for the moment, he did cleaning jobs. He had a few nice talks with his employer and fewer with his patients. The reason that he was fired was that his patient died of some of sort of disability, drug use, or some other reason. They had no complaints with him, since he was good at his job. When it comes to this job, he has to learn quickly. Due to his schooling, he was only a substitute. He’s learnt a lot from these experiences.



The rest of his school years, and jobs stayed consistent, just with different faces to defeat, and tasks to complete. In combat grades, he was above average overall, but for others, he barely passed in. He took their overall combat teachings to heart, but for the others’ teachings those topics came and went. Give it a few days, and he’ll eventually forget those. He reserved an airship to Vale, as well as a room to stay in, wayy in advance, with the help of his superiors. All of what’s reserved are pretty cheap, and could be better, but they do their job, so he didn’t complain. And now, he’s enrolled to Beacon. He actually got in due to his superiors’ recommendations and, barely passing his written entrance exams. He prepared himself for the combat initiation, as well as what’s to come.

--To Be Continued—



Tl;dr ver.
-Parents were poor, but saved up money, from work, in advance for their kid.
-His mother can’t bear anymore kids due to post-natal injuries, so he didn’t have other siblings.
-Sveo had an ear infection, and while taking care of him, his parents waited 2 days for a ENT doctor to cure him.
-Mrs. Aevoni Radha, an oralist, taught his parents how to teach his son how to speak and lip-read, and even teaching him herself. A few times. All the while his parents taught him the basics when he got to those words (cooking, cleaning, etc.) orally. He completed the essentials course a few weeks before his eighth birthday.
-In these particular slums. A few Grimm groups? Common but can be handled by the slum dwellers. The Grimm breaches? That requires groups of hunters if they’re able to survive. He watched those battles from a protected shelter with so many others.
-After his eighth birthday, he spent his years, observing everyone, basically asking himself “Why everything?” though he can’t express that at the time.
-When he could take care of himself, and their house, his parents moved him home.
-After that, he spent his time talking to his neighbors, exchanging facts, and helping them out if they need it. He has plenty of time outside since no one’s home most of the time.
-He did odd jobs as a kid, and liked doing physical work. He was only paid in either small amounts or none, but he didn’t mind either way as long as he knew he wasn’t doing anything bad, and that he’s doing phys. work.
-Going over the facts he’s learnt, he decided to want to become a Huntsman, told his parents, and talked those out.
-He still did odd jobs and saving each lien for his tuition. Encountered his semblance during one of the odd jobs.
-They ended up saving enough for his schooling after all, so they enrolled him to a combat school in Middle Mistral.
-Built his weapon, and improved upon his aura, and semblance. His combat focus is to improve his semblance.
-Still did jobs for people, but once he did one properly a few times, he moves on to other jobs that he hasn’t done.
-He’s had above average combat grades but barely passed in others. His knowledge of those simply came and went.
-Completed combat schooling at 17. Reserved a flight, and rented an apartment room. Both are cheap, but do their job.
-Enrolled at Beacon, barely passed the written exams. He now needs to do the initiation.



Personality:
Words to describe Sveo are: focused, observant and hardworking, in combat. He’s so focused in his work that he barely pays any attention to the rest of the world. He even forgot the names of the people he’s worked with, after a few days! He wants money so that he can better at his job and finally pay them back with the same support they did for him. In classes, he very attentive to subjects he excels, but he barely passes in others, sadly. If his teammates aren’t talking about combat, then he’s usually in his own thinking space, studying ,practicing or doing his jobs. Much of his life revolves around combat and jobs that it’d require effort to involve him with other activities. They’d need to convince him. It isn’t THAT hard to do so, but they’d have to wait since his current schedule is filled with combat work. He isn’t picky about food, but he really likes sweets, and that has a lot of sway over him, however! He understands good and bad quite well, and if they’d ask him to do something, he’d mull over it before making his decision. It’s true that he isn’t observant when out of combat, but he does have good people skills. He can explain his reasons and can express his thoughts quite well. He rarely smiles, though, and rarely expresses other emotions, except being relaxed. He tries to look as comfortable as faunusly possible, and that works most of the time. He does this to help his natural bod regen. He appreciates anything that isn’t evil. Lastly, though he doesn’t know what he sounds like, he usually speaks really quickly, and gently but is clear, and doesn’t like repeating himself, which, strangely enough, is his semblance.


Aura and Semblance:
Sveo’s skills with aura are above average overall but he doesn’t use aura much, save for fueling his semblance, so his strength and/or defense in that matter is below average. His aura’s strength is that he can fuel his semblance quite a few times before dissipating. But should he choose to defend with it, a few blocks or parries, in addition to 15 blasts, or 5 power-blasts and it will deactivate. But it will reactivate once he has recovered enough aura.

Repetitions’ Enchantment-
Sveo is able to form the repeats of what he’s enchanted, and recorded, usually himself, as long as he’s 20m near his records. This semblance is powered by aura. If he chooses not to dispel his records, and goes out of the 20m range for 5 seconds, the recordings’ stamina consumption will increase until he is within the recordings 20m range. His repeats have the exact physical image and weight of its recipients, and can only perform the action/s of what he’s recorded. They’re also static, and won’t move outside of the actions they’re performing, but they can physically be moved by Sveo (not using his semblance) or other beings. His success rate is a 100% if he’s repeating himself. His repeats will disappear in around a half second-7 seconds, dust and everything, though the damage and the impacts the reps caused will stay. They glow black, then a really dark shade of purple, as the repeats fade. He only able to perform 100 seconds worth of active repeats or 2 ranged repeats. His overall skills aren’t spoilers save for the important note, because almost everyone in his combat school, has some idea of his semblance, and he’s always using it openly.

Spoiler: show

Semblance Skills:
Enchant- Using this on himself takes around 2 seconds to achieve the full effect. Keeping this active drains stamina, but only a little. Allows him to record and repeat the full physical image and weight of what he’s enchanted (usu. himself, his clothes and his weapons). It takes around 4 seconds of focus to disenchant himself. His eyes will glow a dim purple first, then the glow would spread from there to the rest of his body, clothes and weaponry, then will fade once the enchantment is complete. If he’s not injured he’s able to recover a second of active repeats per three seconds. One for 6 if he’s lightly injured, or one per a lot of seconds depending on the injury/ies.

However, on other beings, he would need to integrate this enchantment with the aura of the recipient. That would be a long and grueling process to get right. He has to touch his target with both hands to fully concentrate on the enchantment, it’s not impossible with one hand, or other parts of his body, but both hands are what he’s used to. The dark purple glow with spread from his eyes, his arms, then to his hands (or what he’s touching the recipient with), then to where his hands are touching, and from there the glow spread throughout his/her body. The glow fades if the enchantment is complete. The recipient wouldn’t feel a thing if he/she’s relaxed but would feel only a slight discomfort in the not relaxed areas, if not. This can’t be used to kill.

This process takes about 3-6 minutes, if all goes well, but even then, fully enchanting someone else takes quite a bit out of him, the energy use for this takes about 5-10% stamina at first casting. That’s small and may not matter to some, but they do to him! Additionally, keeping two enchantments (himself and his recipient) will eat up his aura in seconds without him even moving! Keeping four enchants up is just insane! That isn’t impossible, but right now it’s extremely hard for him to do.

It is important to note that how much stamina this skill eats per second is dependent on how much the recipient/s are moving. Like, if he enchants an 8ft giant, it won’t take long for him to be gasping for air (around 40 secs). In order to recover his stamina, he needs 4 seconds of focus to dispel the enchantment on his recipient/s. If you’re within 20m of him, or closer, it won’t be THAT much of an issue as it’ll take him a few minutes to be out of breath. However, if what he’s enchanted go far away from him, the enchantment will stay, draining his stamina ‘til he dies. He doesn’t know this detail yet. Sveo’s semblance actually works too well that he himself, may not be able to keep up. But he’s always careful about who he’s enchanting and usually dispels the enchantment if he knows his recipients’ will go far to scout, or something.
He’s simply not used to enchanting others but himself, so doing this takes a lot out of him.


Record- Allows him to record the action/s of himself and/or others, usually himself, of what he’s enchanted. Recording himself and repeating his actions are easy, since he’s fully aware of his own weight, his clothes, and his weaponry. Recording himself takes almost no stamina out of him. Due to his intelligence in combat, he’s able to store up to 50 recordings per battle. He can overwrite or delete some of them, but he can’t do those repeatedly in seconds because he’s not used to that, and that’ll eat up his melee repeats. Note that he has to physically record, and do the actions (usu. staff strikes) himself, before forming repeats of it. 

The recordings will be deleted when he actively dispels them. He’s almost always wise with its uses. This skill’s length starts and stops in a few moments in addition to the length of what he’s recorded. He’s able to record in the middle of not-repeated combos, too. Recording will make his eyes glow a dark purple, and a glint of it indicates success, and a flash of purple light, failure. The recordings themselves remain barely tangible to him, as faded, dark purple shadows at the first frame of his recordings, and can’t be seen by anyone unless they have really really good aura senses. Recording others is a different matter, however.

Recording others has always been difficult for him, he has the patience for this, but others might not. He has to be able to at least survive the recipient’s physical weight, and movements (from Enchant) and if not, the repeat will simply have less power than the original, or in most cases, the recorded repeat can’t be activated at all. Additionally, in order to record whomever he’s enchanted, he must look at them. He knows that forming repeats of others’ actions is something to practice, but he also knows that he hasn’t done much exercise in regards to that, due to most losing patience with him. Theoretically he can repeat other’s semblances (only on his repeats), but not immaterial ones. This also requires practice to perfect. It could take days, weeks, months, even years, to get a satisfying result, or not at all. It varies.
 

Activate Repeat- Allows him to materialize a repeat that he’s recorded. The repeat/s, usually himself, will have the exact (in his case) or imagined (in others’ cases) physical weight, and strength and can only perform the action/s he’s recorded before fading (0.5-7 secs.). He’s able to form 5 repeats at time without much cost. Additionally, he’s able to activate what’s recorded in the middle without issues. For example, what’s happened in 3-4 seconds in a recording, or 2-5 seconds. As long its duration isn’t beyond 7 seconds. It doesn’t matter. Once he activates a repeat, there will be a brief glint of really dark purple in his eyes, which will indicate success, or a flash of purple light if that fails.

His melee repeats usually last around a half second-2 seconds depending on fast he recorded (he can go up to 7 without much trouble), while his ranged usually last for 7 seconds. He’s able to perform 1-3 melee actions or up to two ranged actions at a time, or some combo of both (but usu. only with one ranged, and 1-2 melees or vice versa), with ease. 

The repeats of others are dependent on who’s enchanted, and his overall knowledge of what he’s recorded. It takes a long while to get right, and most of the time those recordings won’t match up to the original.


Rewind Repeat- Allows him rewind, and replay an activated repeat. He can only rewind and replay his melee reps, though he tries, and fails (but he’s progressing!) at his ranged. Keep in mind that the repeats can only stay for about a half second-7 seconds before disappearing.

Repeat- Wind Burst: On one repeat, he opens his weapon to reveal the dust crystal, and Sveo blasts the repeat’s crystal from a distance. Damages foes 10m if 10 blast charges are present, 8m, if 8 charges, etc. Gives slight knockback to foes who are near the damage radius. Deals moderate damage to close foes. It’ll usually take five or more of these to break a first-year’s aura. This is useful for disorienting foes.



Techniques:

Repeat Combo: Standard Rep Combo, usu. a 5m-15m wide set of enchantments, consisting of 3-5 recordings of various staff strikes! Sveo’s has to be 20m within all the recordings for this to be efficient.

Repetitive Trap: Lays a trap with his semblance. What surrounds the trap is usu. 3-5 recordings of many staff strikes (aerial, middle, high, low, etc.) that aim for the weak spots! [He has to be around 10m near the overall trap for it to work, however.]
   Repetitive Aerial Trap: A version of repetitive trap that’s mid-air.

Repetitions’ Circle of Redirection: Requires set up, usu. takes around 1 and a half minutes in solitary fights in him vs. group scenarios. It’s usu. a 30m-40m set of enchantments, that consist of 5-10 recordings used to defend or redirect attacks. This skill requires Sveo to be at the centre of the “circle” for this skill to be as efficient as it could.

Dispel Recording: Dissipates a recording. Can dissipate up to 10 recordings without much trouble.
   Delayed Dispel Recording: Dissipates a recording after a delay of up to 5 seconds. Can also dissipate up to 10 recordings without much trouble.





Combat Behavior:

Spoiler: Length. • show


Even for First-Year Beacon Students, Sveo’s skills are above average overall. His focus, awareness, and techniques in combat, and out, have remained consistent in his combat classes, and are the main reasons for why he was allowed, to take part in Beacon’s initiation. He spent most of his days fighting Grimm, and other bad beings, to obtain and/or improve his skills, past and present). If he’s finished studying other subjects (that he barely paid attention to), he spent them practicing on enemies in missions. He is able to make quick decisions for himself. He’s tries not to waste a moment.

His combat focus is the development of his semblance. He chose this knowing full well the consequences of his choices. As a result, his overall survival is reliant on his physical strength, and his semblance. As his physical strength is distributed to every strats when needed, the damage he causes overall is low, but he always aims for his opponents’ weak spots, and even then, he knows that he can’t win every fight, and will retreat and/or use his aura skills if it’s necessary. He can fight ranged foes well up close (0-15m range) due to his combat studies, but beyond that, he'll die. He mainly evades foes and does his best to conserve energy. Simple step aways, obviously won’t cost much, but massive dashes, flips, jumps or roll aways, or even strengthened physical attacks are limited. Also, his aura defense is quite weak. Blocking or parrying a few strikes will break his aura.  Without his superiors’/allies’ assists he can’t fight ranged opposition from afar. He’s skilled enough to know how to get hit so that he doesn’t need to go to the infirmary   r i g h t   n o w   in mid-battles, thanks anatomy classes!

In co-ops, with his battle attire, and weapon, he won’t expect to defend his teammates from everything. So he’s mainly an evasion tank/support, who diverts the opponents’ attention so that his teammate’s attacks hit those foes full force, in addition to his own, if possible. His movements in combat are strong, and it looks very casual. He mainly evades, but attacks when there’s little to no risk in doing so. Unless instructed not to, he focuses on two threats, close-in on both and proceeds to neutralize them. While diverting his targets, he’ll keep himself distant from ‘em, while attacking or disorienting. He doesn’t know what all their tricks are, after all. However, he won’t be able to react to new threats, if he’s focused on those two. Also, it’s easy for those threats to lead him to an ambush if said tactic isn’t obvious. If his teammates don’t need his help, he’ll engage in solitary fights, but also watching his teammates and assisting occasionally when there’s little to no risk in doing so, unless, they asked not to be assisted, at their request. If they need saving, he’ll do that! If other non-combative people need help, he’ll guide them/carry them to safety. He’ll feel bad if there were opportunities for him to save others, but can’t for some reason and who he wants to save dies, and, if he knows he’s capable of saving them. Otherwise, he won’t feel as bad and understands about those situations that are way beyond his capabilities. He still feels bad, but he’ll still be functional.

When out of combat, he spends his time relaxing his muscles, or napping so that he can be ready fight another battle! If he hasn’t excercised himself in around 40 min. or so, he’ll jump, metaphorically, for an opportunity to do so, in class (to do the teacher’s instructions, doing physical work.), or practicing while waiting for transport. Otherwise, if he’s in an cramped vehicle, he does exercises that are ok to do in that space. He also know how to repair his weapons quickly if there are “forges” nearby. He has the tools, so the process is usually quick as long as he’s on some kind of forge because there’re a few tools there that he doesn’t have on hand. He can also repair his “armor” manually with his sewing tools, but only fixes it enough that he wear them without the clothes falling off or ripping apart. He can also repair his boots with tools too. His tools and materials won’t help much when it comes to others’ equipment, however.


Summary:

-His combat focus is the overall improvement of his semblance, and due to this, his aura DEF is low. A few blocks, parries, in addition to 15 blasts or power blasts and it’ll be over. And he can’t power his semblance.

-His physical stats are above-average overall, but his DMG contribution is low, and most of it’s melee, though he always aims for the weak spots!

-In combat he usually evades, then attacks whenever there’s little risk in doing so. He is conservative with his energy usage, if either of those can’t be done, he’ll blocks with his weapon or retreats.

-He excels at close quarters due to his physical stats and semblance, but is disadvantaged against distanced, ranged opponents.

-Can focus on two foes, but while in focus, he can’t react to new threats.

-His other physical senses are above-average to compensate for his mouse-hearing.

-His priorities are other people’s safety. He will actively support others in combat if it’s needed or necessary. He’ll try and save people if he can. He’ll feel bad about it if he can’t, but not when he’s way outmatched, or overpowered.

Spoiler: show

If he’s rendered unconscious and his recordings are active still, the active recordings will drain his stamina once he moves out of the 20m range. How much they drain will depend on the amount of recordings and the distance. The recordings will continue to drain his stamina until those recordings are destroyed (someone with really really really good aura senses can sense it) or he dies.




EQUIPMENT


Name: Wind Key
A weapon that can be a staff or a long mace with a blaster end! Or not, if Sveo chooses not to. The thin, but long and conical blaster end can be opened in various stages [(with a small, flat mouse-shaped lever(?) that indicates how opened the blaster end is (the closer this is from the blaster end, the more “closed” it is))] by a short, secure, rather thin sliding panel near the blaster end of the staff. Located at the left of the previous lever (I say lever but I’m talking about a switch, except it’s small flat mouse-shaped one that he can move with his thumb, and this lever only has three options), is the another lever that can modify how long the blasts will last. At opposite side of the blasters’ panel is the blasters’ trigger, which can be concealed, or not, with another slide-secure panel. Just below the staff’s middle, or near the not-blaster end of the long mace is a small button (which can be concealed with another same-sized panel) that can change the weapon’s two lengths, the long mace, or the staff, when pressed.

The stages could be referred to as blooms, although Sveo himself doesn’t use these terms. If it is in “full bloom” he can check or refill ammunition, placing those in the stylized container in the middle of the “bloom”. The ammo he fills that with is wind dust crystals. “Part=bloom” varies from showing 1 main blaster, to showing four miniature support blasters, alongside the larger former. “closed bloom” simply means the blaster end can’t be accessed. The trigger is built to shoot wind dust blasts from which blasters are opened, so if the four support blasters are closed off, the wind dust will only be fired from the main blaster.

The staff is a bit heavier than usual staves in order to compensate for Sveo’s defense in general. This key will only be dented significantly if he blocks 400mph (metre) bullets around the same spot five times. Parrying with sniper bullets will dent it or, rip the parts, depending on the depth of the sides hit. Blocking that will go through the weapon and him, if they’re aim’s good, so that strat is inadvisable. The dents caused by melee weapons vary depending on the strength of his foes. It will be dented or damaged if the weapons and wielders are stronger than him, or his staff. People with stronger semblances also lessen his chances of defense. He needs the weapon to be a bit stronger because his armor provides very little defense, if at all. So he needs this block and/or parry if he can’t evade.

The staff is nothing crazy but both of its ends have short stylized cartoonish mouse symbols. Overall it seems to be a weapon a kid would play around with, though it truly isn’t.


Primary Form:
5.5ft Staff with a modifiable blaster end.

Secondary Form:
2.75ft Long mace with a modifiable blaster end.


Dust Functions:
His ammunitions are wind dust crystals, he wants to get the REALLY compressed ones, so he doesn’t have to reload mid-battle. Due to his work he usually has 1 or 2 stacks (of crystals) for spares, and each regular stack can only fire 10 blasts each (with only the main blaster), or 3 power blasts (firing with all blasters open), with each stack. These blasts stop at 75 meters and whomever it hits will be struck with a damaging concussive blast enough to break the bones of average foes quite a bit and knock them back, if they’re close, and they’re not protected by aura (if they are protected though, it’ll usually just damage the aura and knock them back.). Getting hit with these blasts can be compared to getting hit with a fast, small steel ball that’s pushed. However, these blasts’ strength lessen the farther you are from him. Additionally each blast will provide recoil (if he’s using the main blaster), or recoil with knockback. (If he’s using all the blasters.) With this Key’s effectiveness, he’s only able to fire 15 blasts, or 5 power blasts due to the recoil DMG, and his aura's low defense. Any more may simply damage his bones a bit per blast. This weapon is simply incompatible with other dust types.


Name: Wind Boosters
These boots are a bit large for his feet, but he’ll get used to it. These boots are pale peach edged with white, with slight metal containers (colored dark brown) resembling holed armor plates that allow him to move 1-50 meters back, the same metres forward, or the same metres, again, upwards. He can modify the amount of distance he can travel based on how much aura he provides it. He can’t block much with these boots so these are one of the many things that he doesn’t want to get hit. These boots also look very cartoonish and has a mouse design.



History: These are the equipment he has made from his time in combat school. The boots didn’t really need much maintenance, but the weapon? Who knows? Probably a lot. He improved upon his weapon’s defense bit by bit whenever he got enough lien, but he’s trying to save up for some of the Atlas Equipment he’s aiming to get! He actually has forgotten why his weapons look cartoonish in the first place. These are because he thinks, they help inspire kids to be creative! Even though he doesn’t know what they think of it.


Others of Note
Spoiler: show


Kierow: Mistral Academy Huntsman-in-training. MIA. He sparred with him a few times, and had fun. Kierow said he had fun too, or something like that. His name reminds him that he should take his opportunities now rather than later.

Poulagh: Freelancer Huntress. In-contact. He, and a few others, shadowed her on collaborative missions with other hunters. He also shadowed her on individual missions too. He sparred against her a few times. Remembers her as “the cool lady with yo-yos.”

Ietim Dillman: Mistral Academy Huntsman-in-training. He was a classmate of his. One of his few successes with his semblance, in regards to repeating others. Has a darkness semblance.


Other details:
Hobbies: baking, sewing and combat
He knows how to: cook, clean, draw (just sketches), write (just writing, not writing stories), be a caregiver, do immediate, proper first-aid, and smithing.
He aims to be a medical professional after finishing Beason.


These may aid visualization.
Spoiler: show

Alignment: Neutral Good
Role (In my RWBY stuff): Supporting Character

MHA Chart (In comparison to Beacon Students):
Power: 2.5/5
Speed: 2.5/5
Intelligence: 4/5
Technique: 5/5
Cooperativeness: 3/5

He still needs to improve.
His parent’s names are Kiyuzue Maki and Tou-geoul Maki. Sveo Zi-Eun is a name that he came up with based on the sounds that he likes.


« Last Edit: February 13, 2018, 03:56:23 PM by bc_jeegeul »
Spoiler:  Supporting Cast • show


Sveo Zi-Eun : Beacon First-Year


Feel free to PM me, if you want my characters to be involved in your plots, or mine.
Currently writing many works-in-progress, among other things.

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Re: Sveo Zi-Eun
« Reply #1 on: November 25, 2017, 12:40:48 AM »
Get a symbol or atleast describe it

Killing a solo Grimm at 8 is a bit too much, maybe make a big deal about how wounded the creature is. Also the responses of the adults are ridiculous, sure Grimm are common but people aren’t just going to stand around and watch them kill children.

You make a point about him barely paying attention to certain subjects but then also say ‘so attentive’ explain why or cut out the contradiction.

We have nothing hinting that the show allows for combat school aged children to go on full fledged missions. If they aren’t serious then why do they need a hunter who is busy teaching to do them? If he isn’t contributing significantly why is he getting paids. Solo missions are obviously out. And how is he getting these missions in the first place? There is a license system and the higher academies vouch for their students to go on missions.

Cut out the aura skills, most of these are something that aura already does and the rest of it is unfounded by canon.

Massive cut down the numbers around your semblance. Take Sun Wukong as an example, he can only use is semblance a couple of times before he basically collapses. I imagine a 2-3 dozen would be fair and have range duplicates cost 2.

How does mouse ears help his evasion? Speedsters being faster than him isn’t a weakness so I would like another more in depth weakness. Lack of range capability is fine but explain why his power is lacking when his physical capabilities are supposed to be above average.

Your aura coats your weapons so you don’t need to mention how tough weapons are. Although I'm curious how being heavier boosts his defence, that would make it harder to move to block while add additional force behind his blows.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

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Re: Sveo Zi-Eun
« Reply #2 on: December 10, 2017, 02:29:09 AM »
Moving to MIA.
Spoiler: Atlas • show
Mercenary: Kol Augur ~ The Judicator of Atlas
Speaking: #5C5054 Thinking: #EAC117
Spoiler: Mistral • show
Huntress-in-Training: Aca Roth ~ Member of Team RWND
Speaking: #E05260 Thinking: #EA857F
Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
Speaking: #4863A0 Thinking: #98AFC7
White Fang Captain: Cornix ~ Survivor of Mistral and Captain in Vale
Speaking: #D0DAE0 Thinking: #BCC6CC
Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
Speaking: #667C26 Thinking: #B6CC76
Spoiler: Vacuo • show
40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
Speaking: #CD7F32 Thinking: #EE9A4D
Spoiler: Vale • show
Huntress: Malina Nahualli ~ Leader of Team MCCA
Speaking: #B3346C Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C

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Re: Sveo Zi-Eun
« Reply #3 on: February 11, 2018, 02:45:25 AM »
Edits:
Modified other name, aura & semblance, history and dust functions.
Detailed symbol, weapon, mouse ears and some combat points.
Spoiler:  Supporting Cast • show


Sveo Zi-Eun : Beacon First-Year


Feel free to PM me, if you want my characters to be involved in your plots, or mine.
Currently writing many works-in-progress, among other things.

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Re: Sveo Zi-Eun
« Reply #4 on: February 13, 2018, 05:39:18 AM »
We are currently chatting in DMs about this guy but if anyone has anything they would like to add feel free.

Take two at this.
« Last Edit: February 13, 2018, 03:50:10 PM by Kingnoname1 »
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

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Re: Sveo Zi-Eun
« Reply #5 on: February 20, 2018, 07:43:38 AM »
Yea nothing that stops me from giving it +1
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

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Re: Sveo Zi-Eun
« Reply #6 on: March 16, 2018, 06:20:54 AM »
Approved
Students
Wisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"
Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARS
Lavender du Lac - 1st Year Student at Haven -  "The harder I try the further things drift away." Team RWND
Ayaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIA
Vermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"
Talen de L'eglantine - 3rd Year Student at Beacon
Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"
Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Professors
Professor William Nox - "To contain the world in a grain of dust *EXPOROSION*

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Re: Sveo Zi-Eun
« Reply #7 on: July 25, 2018, 07:37:58 PM »
Spoiler: pre edits • show
CHARACTER

Name:Sveo Zi-Eun

Other Names:
Spoiler: show
 Real Name- Ginbao Maki



Age: 17, Born Zinnober 21

Species and Gender: Mouse Faunus

Symbol: Cartoonish mouse logo, but not Disney’s

Occupation:
First-Year Beacon Academy Student
Hunstman-in-training

Appearance:
Sveo Zi-Eun is short (4.3 ft) but he is heavier than his height suggests (67.4 kg). He has pale peach skin, medium-length, pale blonde hair, pale blonde mouse ears and eyes that are the shade of a VERY dark purple (it looks black when you see those from afar). His overall body is quite toned and muscular!  He has really slight bags under his eyes, seems relaxed, though he’s almost frowning. Sveo is always accompanied by slight cuts and bruises all over his body, even his cute face, but none usually cause lasting damage. He heals most of those injuries per day but, most times he gets new ones! His battle attire also has rips, and looks a bit damaged, but those are still wearable. His injuries are attained from battle, and/or training. Although he looks tattered overall, he’s pretty chill about it.

His battle attire consists of:
-a peach, mouse-eared hoodie lined in white
-light brown cargo shorts that cease below the knees.
-a brown stylized belt lined in black
-pale peach socks, lined in white
-pale peach and light brown stylized boots
-pale peach trunks lined in white
-black swimmer’s googles lined in pale peach (like a snorkeller’s but w/o the breathing tube)
 He wears his goggles all the time ‘cept when he sleeps. These googles are usually over his hair or around his neck.

This attire is a bit large for him, but he’ll grow into them eventually. He also a beacon uniform.



History:
Spoiler: Spoiler tagged because of length. • show

--Younger Years [0-8]--
Sveo Zi-Eun was raised in the slums of Mistral. His parents were civilians from Upper Mistral that did not make the best of choices, and ended up there. They worked on odd jobs at first, but eventually they became workers in a construction company. They wanted a kid, and wanted him/her to fulfill his/her own wishes, and so they did their best at their work, for a while, before bearing a kid. Though, the doc told them that his mother couldn’t bear a kid again due to her post-natal injuries. Shortly afterwards, their baby suffered a severe case otomycosis (a fungal ear infection) on both his “human” ears. It’s true that this disease is easy to cure, but unfortunately many ENT (ear, nose and throat doctors) were very busy at the time. These doctors have had to lives to save, and many arrangements that they must attend to in regards to this. They basically told them to wait their turn. All the while, they made sure to take care of their baby’s needs (his hygiene, clean his mouse ears, what he eats, etc.). After two days one of them finally called and came, performing the surgery. Should they’ve called a day later, the consequences would’ve been devastating.
It is relief that some of these doctors, didn’t mind to be paid a fraction weekly. His parents did not have the money to pay for it all. Their rich parents considered them a disgrace, and gave no support at all. While their neighbors provided little to no help, but were grateful to those that did. After they paid for the ear infection removal in full, they focusing on getting ENT surgery for their kid again, so that, in his future, he won’t have to worry about flesh flabs and/or holes where the functional “human” ears used to be.


Then, as soon as his mom and the baby could walk, they both left him at an orphanage, so they can focus on work, visiting almost every day to make sure he’s alright. He was around one-and-a-half years old when they’ve afforded an oralist. Mrs. Aevoni Radha taught his parents how to teach Sveo how to communicate with his voice and lip-read, and even teaching him herself. His parents did their best, and Sveo got most of the simple stuff right at two and three months. Mrs. Radha visited Sveo to check on his progress and/or test him. But also teaching him on a few occasions about what his parent’s couldn’t get right several times. There were fewer times when she brought one of her orator friends to be a visual aid. Her friend was there to demonstrate proper pronunciations, oral sentencing, etc. She taught Sveo in a more quiet and separate room in the slums. When he was four years, his parents could finally look after of him in their home. It was a slow process, and many days were spent not only teaching him the proper pronunciations, to so many words, but to also cooking, writing, hygiene, social skills, manners.. etc., when he can be taught which is which. They were patient with him. They must. There were a few times where someone, or all of the family became sick, but they were still standing after. Mrs. Radha visited Sveo’s family for about forty hours max (two hours per day), only for business. Their overall patience and effort turned Sveo into a well-spoken but poor kid. He finished the essentials course a few days before his eighth birthday.

--Building [8-13]—-
He already knew of Grimm, beasts who aim to destroy all of humanity. He lived in the slums at the edge of Mistral. Its protection lies within volunteer hunters and capable dwellers. He noticed that a few groups of Grimm were an everyday thing, but can be handled by the slum dwellers. However, without hunters, they stand little chance against Grimm breaches, an unfortunately uncommon occurrence. During these attacks, even when he was a few years old, He saw a few hunters, killed, as well as many innocents. He, and several others, watched behind windows from a protected shelter. He saw a lot of blood splatter, pieces of meat flayed about. He was sure that there was a lot of losses that he didn’t see. He assessed what the hunters and a few capable civilians were doing. Killing Grimm with weapons, guiding/carrying the helpless back to safety, helping each other out. He himself wanted to aid them, but, he knew he wasn’t ready for that. Not yet.

Sveo spent his childhood observing not only kids his age, but everyone. He was inwardly questioning why things were the way they are, though he was incapable of expressing that at the time. He also spent those years mimicking the way adults spoke and moved, and trying to learn the meaning behind those actions. He sometimes asked his parents stuff that he was confused about, and they enjoyed teaching him those. Some questions, he didn’t know how to make, but he saved those for another time. They also unlocked his aura a few months after his eighth b-day, and told him simple details about it. When he could look after himself, as well as their rundown house, they moved him there, and focused as much as they could through work. Whenever they had days off, they played games (for children) together! He was allowed to leave their house, telling him which folks to steer clear of, and he did as he was told.

He spent his outside sessions talking to people, mostly adults, sometimes kids. exchanging facts and other info, while only going in his house to have meals or to sleep. After a while, exchanging info became “do this and/or that, and I’ll tell you.” And so, he did those, some times asking for help if he was confused about something. He didn’t mind doing those tasks as long as he knew those weren’t bad. He told his parents about his doings outside, and they listened, and told him useful input when needed. Sometimes when things went bad financially, they worked their best, enough so that, at least, their kid can have meals everyday. Sometimes none of them had meals, but he didn’t mind, as long as they’re together. Eventually he told his parents that he didn’t want to play their games anymore, and they talked and came to an understanding. It isn’t as if the kid hates those, but he just thinks it’s not for him. After all, he enjoyed learning about facts, whether those would be from his parents, or others. They continued to support him financially, even when they were sick.

Soon the time they spent together as a family lessened quickly, reduced to simple conversations within meals, or whenever they could. They got the fact that their kid doesn’t need to spend that much time with them for him to love his family. He was always did, so he didn’t need reinforcement. Eventually he learned that he liked doing physical work, most of the folk already knew him so whenever they looked like they need help, he won’t mind, as long as they won’t. They started to pay him tips, and he was thankful, even if those seemed too small to care about. And then, a problem stopped him in the middle of his work.

Tomorrow, Sveo continued to do odd jobs for the slumsfolk for pay, or not, though money would be nice. He simply enjoyed doing the physical work, he found those as something to do, anyway. While working, he sometimes encountered and talked with some kids, showing how much they’ve progressed. He even saw some of them wielding common household objects as weapons. One of those days he smiled, and that was certainly something! Additionally, he even encountered his semblance to prevent the glass cups from falling (from one of his odd jobs).

He learnt about huntsmen and huntresses years ago, but didn’t really knew what they truly meant, Until he thought about them this day, as he contemplated about the facts that he has gathered. Though it was risks were present, they get the best pay! They’re heroes, and what they do is kill Grimm and defeat baddies! He told his parents this, and, they smiled sadly.

“Is this what you need?”
“Yes. I don’t like seeing you all working THAT hard for me-“
“But we’d loved to! We want to support you-“
“It’s so that you won’t need to work for me, but instead… you work for you.”
Seconds of silence, and then…
“Well, we’ll need to work as hard as we’re able, harder than we’ve done in our entire lives! Our hope is that your 4-year tuition will be fully paid when you’re 13.”
“Let’s get to it.”
“Let’s?”
“I’ll help too!”
“How?”
“You know I have money, right?”
“We thought you spent them on sweets! We know how much you love chocolate!”
“I do, but I didn’t spend any of my lien. I didn’t knew what to with the money at first, but, now I do!”
A few moments, then tears came to his parents’ eyes. His mother wiped hers away.
“Let’s!” They all said in unison.

Though it wasn’t much, he did get a lot from doing odd jobs. A several lien, and eventually he was given a wooden staff that’s sturdy enough to bash Grimm’s heads with! That was given to him but an old man in a wheelchair, that he did chores and other favors for in the past. Thanking him, he used the staff when he waiting for something to do as they were times that the slumsfolk didn’t need much help. He in occasion fought small Grimm in search for new strats other than “bash head ‘til it dies” technique. He found that “stab that so limbs can’t move” or “hit ‘til it can’t breathe” works. There were others strats, but eventually all of those were simplified to “hit vital spots.” Other than that, he always played it safe, fleeing, and calling for help when necessary, if faced with Grimm that he can’t handle alone. Although many can’t help due to their fatigue and hunger, some were willing to help. Undoubtedly there were many losses, and deaths, but eventually they killed the Grimm invasions.


--Combat School! [13-17]—
Near the time where combat schools start school year!:
“We’re sorry, our best wasn’t enough for your four-year tuition!”
“How about now?’ He showed them the small stack of lien that he’s collected over the years.
“My word. This is enough for the entire school, and, even the transport to there and back!” said Dad.

And so, they enrolled their only kid to a combat school in the Middle Mistral, he payed close attention to the basic combat practicals (particularly on combat anatomy), weapons building, aura and semblance training and immediate first-aid training, he barely paid attention to the other subjects, like history, however, and what he learned from those came and went, in summary. After he gave the teachers his blueprints, he, as well as the other students, went to work on their weapons. His combat focus was to develop his semblance, but his weapon got damaged because of his choices. He was taught how to maintain his weapon, and after a while got the hang of it! He did not need to ask the teachers, most of the time in the subjects he excelled at, and that went on for a while.

Sveo himself didn’t mind others personally, but some bigoted youths despised him because of his faunus heritage. Their loss, but he did try his best to work with them, but to no avail. He eventually asked his teachers for other partners, and they regrettably did so. People did try to bully him, but he basically talked them off for wasting his time, and their own. So they don’t bully him, though they did for others. He was so attentive in class that, even in breaks, he thought about what his teachers said. He may have been too focused on that since he usually doesn’t sit with others, nor has he noticed the bullying around him.

Using his semblance to enchant others yielded mixed results, some, who were particularly strong, he had much trouble to enchant, while others were easy, because they were weaker than him, in structure. In general, he is somewhat cooperative. His co-ops out of combat are above average, but when in combat, the results were mixed as far as his actual grades are concerned. And it’s usually him that’s trying! Apparently his silent focus was branded as poor co-op to some. While it’s true that he wasn’t the best at first, it soon became clear that in combat, he learns quickly, and his skills aren’t a joke despite his size and attire.

Whenever other hunters, or hunters-in-training visited the school, he wanted to learn from them right away. So he asked one of them if he could shadow him/her, or spar against him/her, to see the differences between his teachers’ advice/doings and theirs. He didn’t do anything on those missions aside from watching them. The missions they went on, though they’re easy for hunters, they’re quite difficult for academy students. They never really went on anything too dangerous. But these missions’ purpose is to simply demonstrate a hunter’s duties in regards to criminal/Grimm activity.  Additionally, whenever he had school-free days, he needed money to improve on his equipment and skill set, so What he did was, he worked on doing one job properly, and when he does so several times, he moves on to what he hasn’t tried before. If he couldn’t, because the employers are busy, or some other reasons, he simply helps out others, who need it, with the skills he’s properly learned. For pay, of course. He has established a few contacts, and they call him whenever they need something (that he can do) done. There are some unfortunate people that he would love to help out for free, but right now, improving on his equipment is important. Once he has enough money to take care of himself, he’ll come back to them.


During his studies, he wondered about which academy to go. The info that he got was: Mistral has the most fun stuff, but also the most bad guys. Atlas has the best stuff, but most of them are militarized. Vacuo’s peeps are strong, but work there is difficult due to the harsh deserts, and bad guys. And lastly… Vale? Other than its history, little is known about them. They have natural barriers, and their huntsmen and huntresses do hold up compared to the rest of the kingdoms. Vale seems to be the safest, so he decided to go to Beacon when he’s completed all the years of his combat school. He told this to his parents and they understood once he explained the whys.

In his not-school days, he wanted a job as a caregiver. Only caring for people who are at most a bit taller than him. It’s safe/r on his body. If his employer fired him or requests that they don’t need him for the moment, he did cleaning jobs. He had a few nice talks with his employer and fewer with his patients. The reason that he was fired was that his patient died of some of sort of disability, drug use, or some other reason. They had no complaints with him, since he was good at his job. When it comes to this job, he has to learn quickly. Due to his schooling, he was only a substitute. He’s learnt a lot from these experiences.



The rest of his school years, and jobs stayed consistent, just with different faces to defeat, and tasks to complete. In combat grades, he was above average overall, but for others, he barely passed in. He took their overall combat teachings to heart, but for the others’ teachings those topics came and went. Give it a few days, and he’ll eventually forget those. He reserved an airship to Vale, as well as a room to stay in, wayy in advance, with the help of his superiors. All of what’s reserved are pretty cheap, and could be better, but they do their job, so he didn’t complain. And now, he’s enrolled to Beacon. He actually got in due to his superiors’ recommendations and, barely passing his written entrance exams. He prepared himself for the combat initiation, as well as what’s to come.

--To Be Continued—



Tl;dr ver.
-Parents were poor, but saved up money, from work, in advance for their kid.
-His mother can’t bear anymore kids due to post-natal injuries, so he didn’t have other siblings.
-Sveo had an ear infection, and while taking care of him, his parents waited 2 days for a ENT doctor to cure him.
-Mrs. Aevoni Radha, an oralist, taught his parents how to teach his son how to speak and lip-read, and even teaching him herself. A few times. All the while his parents taught him the basics when he got to those words (cooking, cleaning, etc.) orally. He completed the essentials course a few weeks before his eighth birthday.
-In these particular slums. A few Grimm groups? Common but can be handled by the slum dwellers. The Grimm breaches? That requires groups of hunters if they’re able to survive. He watched those battles from a protected shelter with so many others.
-After his eighth birthday, he spent his years, observing everyone, basically asking himself “Why everything?” though he can’t express that at the time.
-When he could take care of himself, and their house, his parents moved him home.
-After that, he spent his time talking to his neighbors, exchanging facts, and helping them out if they need it. He has plenty of time outside since no one’s home most of the time.
-He did odd jobs as a kid, and liked doing physical work. He was only paid in either small amounts or none, but he didn’t mind either way as long as he knew he wasn’t doing anything bad, and that he’s doing phys. work.
-Going over the facts he’s learnt, he decided to want to become a Huntsman, told his parents, and talked those out.
-He still did odd jobs and saving each lien for his tuition. Encountered his semblance during one of the odd jobs.
-They ended up saving enough for his schooling after all, so they enrolled him to a combat school in Middle Mistral.
-Built his weapon, and improved upon his aura, and semblance. His combat focus is to improve his semblance.
-Still did jobs for people, but once he did one properly a few times, he moves on to other jobs that he hasn’t done.
-He’s had above average combat grades but barely passed in others. His knowledge of those simply came and went.
-Completed combat schooling at 17. Reserved a flight, and rented an apartment room. Both are cheap, but do their job.
-Enrolled at Beacon, barely passed the written exams. He now needs to do the initiation.



Personality:
Words to describe Sveo are: focused, observant and hardworking, in combat. He’s so focused in his work that he barely pays any attention to the rest of the world. He even forgot the names of the people he’s worked with, after a few days! He wants money so that he can better at his job and finally pay them back with the same support they did for him. In classes, he very attentive to subjects he excels, but he barely passes in others, sadly. If his teammates aren’t talking about combat, then he’s usually in his own thinking space, studying ,practicing or doing his jobs. Much of his life revolves around combat and jobs that it’d require effort to involve him with other activities. They’d need to convince him. It isn’t THAT hard to do so, but they’d have to wait since his current schedule is filled with combat work. He isn’t picky about food, but he really likes sweets, and that has a lot of sway over him, however! He understands good and bad quite well, and if they’d ask him to do something, he’d mull over it before making his decision. It’s true that he isn’t observant when out of combat, but he does have good people skills. He can explain his reasons and can express his thoughts quite well. He rarely smiles, though, and rarely expresses other emotions, except being relaxed. He tries to look as comfortable as faunusly possible, and that works most of the time. He does this to help his natural bod regen. He appreciates anything that isn’t evil. Lastly, though he doesn’t know what he sounds like, he usually speaks really quickly, and gently but is clear, and doesn’t like repeating himself, which, strangely enough, is his semblance.


Aura and Semblance:
Sveo’s skills with aura are above average overall but he doesn’t use aura much, save for fueling his semblance, so his strength and/or defense in that matter is below average. His aura’s strength is that he can fuel his semblance quite a few times before dissipating. But should he choose to defend with it, a few blocks or parries, in addition to 15 blasts, or 5 power-blasts and it will deactivate. But it will reactivate once he has recovered enough aura.

Repetitions’ Enchantment-
Sveo is able to form the repeats of what he’s enchanted, and recorded, usually himself, as long as he’s 20m near his records. This semblance is powered by aura. If he chooses not to dispel his records, and goes out of the 20m range for 5 seconds, the recordings’ stamina consumption will increase until he is within the recordings 20m range. His repeats have the exact physical image and weight of its recipients, and can only perform the action/s of what he’s recorded. They’re also static, and won’t move outside of the actions they’re performing, but they can physically be moved by Sveo (not using his semblance) or other beings. His success rate is a 100% if he’s repeating himself. His repeats will disappear in around a half second-7 seconds, dust and everything, though the damage and the impacts the reps caused will stay. They glow black, then a really dark shade of purple, as the repeats fade. He only able to perform 100 seconds worth of active repeats or 2 ranged repeats. His overall skills aren’t spoilers save for the important note, because almost everyone in his combat school, has some idea of his semblance, and he’s always using it openly.

Spoiler: show

Semblance Skills:
Enchant- Using this on himself takes around 2 seconds to achieve the full effect. Keeping this active drains stamina, but only a little. Allows him to record and repeat the full physical image and weight of what he’s enchanted (usu. himself, his clothes and his weapons). It takes around 4 seconds of focus to disenchant himself. His eyes will glow a dim purple first, then the glow would spread from there to the rest of his body, clothes and weaponry, then will fade once the enchantment is complete. If he’s not injured he’s able to recover a second of active repeats per three seconds. One for 6 if he’s lightly injured, or one per a lot of seconds depending on the injury/ies.

However, on other beings, he would need to integrate this enchantment with the aura of the recipient. That would be a long and grueling process to get right. He has to touch his target with both hands to fully concentrate on the enchantment, it’s not impossible with one hand, or other parts of his body, but both hands are what he’s used to. The dark purple glow with spread from his eyes, his arms, then to his hands (or what he’s touching the recipient with), then to where his hands are touching, and from there the glow spread throughout his/her body. The glow fades if the enchantment is complete. The recipient wouldn’t feel a thing if he/she’s relaxed but would feel only a slight discomfort in the not relaxed areas, if not. This can’t be used to kill.

This process takes about 3-6 minutes, if all goes well, but even then, fully enchanting someone else takes quite a bit out of him, the energy use for this takes about 5-10% stamina at first casting. That’s small and may not matter to some, but they do to him! Additionally, keeping two enchantments (himself and his recipient) will eat up his aura in seconds without him even moving! Keeping four enchants up is just insane! That isn’t impossible, but right now it’s extremely hard for him to do.

It is important to note that how much stamina this skill eats per second is dependent on how much the recipient/s are moving. Like, if he enchants an 8ft giant, it won’t take long for him to be gasping for air (around 40 secs). In order to recover his stamina, he needs 4 seconds of focus to dispel the enchantment on his recipient/s. If you’re within 20m of him, or closer, it won’t be THAT much of an issue as it’ll take him a few minutes to be out of breath. However, if what he’s enchanted go far away from him, the enchantment will stay, draining his stamina ‘til he dies. He doesn’t know this detail yet. Sveo’s semblance actually works too well that he himself, may not be able to keep up. But he’s always careful about who he’s enchanting and usually dispels the enchantment if he knows his recipients’ will go far to scout, or something.
He’s simply not used to enchanting others but himself, so doing this takes a lot out of him.


Record- Allows him to record the action/s of himself and/or others, usually himself, of what he’s enchanted. Recording himself and repeating his actions are easy, since he’s fully aware of his own weight, his clothes, and his weaponry. Recording himself takes almost no stamina out of him. Due to his intelligence in combat, he’s able to store up to 50 recordings per battle. He can overwrite or delete some of them, but he can’t do those repeatedly in seconds because he’s not used to that, and that’ll eat up his melee repeats. Note that he has to physically record, and do the actions (usu. staff strikes) himself, before forming repeats of it. 

The recordings will be deleted when he actively dispels them. He’s almost always wise with its uses. This skill’s length starts and stops in a few moments in addition to the length of what he’s recorded. He’s able to record in the middle of not-repeated combos, too. Recording will make his eyes glow a dark purple, and a glint of it indicates success, and a flash of purple light, failure. The recordings themselves remain barely tangible to him, as faded, dark purple shadows at the first frame of his recordings, and can’t be seen by anyone unless they have really really good aura senses. Recording others is a different matter, however.

Recording others has always been difficult for him, he has the patience for this, but others might not. He has to be able to at least survive the recipient’s physical weight, and movements (from Enchant) and if not, the repeat will simply have less power than the original, or in most cases, the recorded repeat can’t be activated at all. Additionally, in order to record whomever he’s enchanted, he must look at them. He knows that forming repeats of others’ actions is something to practice, but he also knows that he hasn’t done much exercise in regards to that, due to most losing patience with him. Theoretically he can repeat other’s semblances (only on his repeats), but not immaterial ones. This also requires practice to perfect. It could take days, weeks, months, even years, to get a satisfying result, or not at all. It varies.
 

Activate Repeat- Allows him to materialize a repeat that he’s recorded. The repeat/s, usually himself, will have the exact (in his case) or imagined (in others’ cases) physical weight, and strength and can only perform the action/s he’s recorded before fading (0.5-7 secs.). He’s able to form 5 repeats at time without much cost. Additionally, he’s able to activate what’s recorded in the middle without issues. For example, what’s happened in 3-4 seconds in a recording, or 2-5 seconds. As long its duration isn’t beyond 7 seconds. It doesn’t matter. Once he activates a repeat, there will be a brief glint of really dark purple in his eyes, which will indicate success, or a flash of purple light if that fails.

His melee repeats usually last around a half second-2 seconds depending on fast he recorded (he can go up to 7 without much trouble), while his ranged usually last for 7 seconds. He’s able to perform 1-3 melee actions or up to two ranged actions at a time, or some combo of both (but usu. only with one ranged, and 1-2 melees or vice versa), with ease. 

The repeats of others are dependent on who’s enchanted, and his overall knowledge of what he’s recorded. It takes a long while to get right, and most of the time those recordings won’t match up to the original.


Rewind Repeat- Allows him rewind, and replay an activated repeat. He can only rewind and replay his melee reps, though he tries, and fails (but he’s progressing!) at his ranged. Keep in mind that the repeats can only stay for about a half second-7 seconds before disappearing.

Repeat- Wind Burst: On one repeat, he opens his weapon to reveal the dust crystal, and Sveo blasts the repeat’s crystal from a distance. Damages foes 10m if 10 blast charges are present, 8m, if 8 charges, etc. Gives slight knockback to foes who are near the damage radius. Deals moderate damage to close foes. It’ll usually take five or more of these to break a first-year’s aura. This is useful for disorienting foes.



Techniques:

Repeat Combo: Standard Rep Combo, usu. a 5m-15m wide set of enchantments, consisting of 3-5 recordings of various staff strikes! Sveo’s has to be 20m within all the recordings for this to be efficient.

Repetitive Trap: Lays a trap with his semblance. What surrounds the trap is usu. 3-5 recordings of many staff strikes (aerial, middle, high, low, etc.) that aim for the weak spots! [He has to be around 10m near the overall trap for it to work, however.]
   Repetitive Aerial Trap: A version of repetitive trap that’s mid-air.

Repetitions’ Circle of Redirection: Requires set up, usu. takes around 1 and a half minutes in solitary fights in him vs. group scenarios. It’s usu. a 30m-40m set of enchantments, that consist of 5-10 recordings used to defend or redirect attacks. This skill requires Sveo to be at the centre of the “circle” for this skill to be as efficient as it could.

Dispel Recording: Dissipates a recording. Can dissipate up to 10 recordings without much trouble.
   Delayed Dispel Recording: Dissipates a recording after a delay of up to 5 seconds. Can also dissipate up to 10 recordings without much trouble.





Combat Behavior:

Spoiler: Length. • show


Even for First-Year Beacon Students, Sveo’s skills are above average overall. His focus, awareness, and techniques in combat, and out, have remained consistent in his combat classes, and are the main reasons for why he was allowed, to take part in Beacon’s initiation. He spent most of his days fighting Grimm, and other bad beings, to obtain and/or improve his skills, past and present). If he’s finished studying other subjects (that he barely paid attention to), he spent them practicing on enemies in missions. He is able to make quick decisions for himself. He’s tries not to waste a moment.

His combat focus is the development of his semblance. He chose this knowing full well the consequences of his choices. As a result, his overall survival is reliant on his physical strength, and his semblance. As his physical strength is distributed to every strats when needed, the damage he causes overall is low, but he always aims for his opponents’ weak spots, and even then, he knows that he can’t win every fight, and will retreat and/or use his aura skills if it’s necessary. He can fight ranged foes well up close (0-15m range) due to his combat studies, but beyond that, he'll die. He mainly evades foes and does his best to conserve energy. Simple step aways, obviously won’t cost much, but massive dashes, flips, jumps or roll aways, or even strengthened physical attacks are limited. Also, his aura defense is quite weak. Blocking or parrying a few strikes will break his aura.  Without his superiors’/allies’ assists he can’t fight ranged opposition from afar. He’s skilled enough to know how to get hit so that he doesn’t need to go to the infirmary   r i g h t   n o w   in mid-battles, thanks anatomy classes!

In co-ops, with his battle attire, and weapon, he won’t expect to defend his teammates from everything. So he’s mainly an evasion tank/support, who diverts the opponents’ attention so that his teammate’s attacks hit those foes full force, in addition to his own, if possible. His movements in combat are strong, and it looks very casual. He mainly evades, but attacks when there’s little to no risk in doing so. Unless instructed not to, he focuses on two threats, close-in on both and proceeds to neutralize them. While diverting his targets, he’ll keep himself distant from ‘em, while attacking or disorienting. He doesn’t know what all their tricks are, after all. However, he won’t be able to react to new threats, if he’s focused on those two. Also, it’s easy for those threats to lead him to an ambush if said tactic isn’t obvious. If his teammates don’t need his help, he’ll engage in solitary fights, but also watching his teammates and assisting occasionally when there’s little to no risk in doing so, unless, they asked not to be assisted, at their request. If they need saving, he’ll do that! If other non-combative people need help, he’ll guide them/carry them to safety. He’ll feel bad if there were opportunities for him to save others, but can’t for some reason and who he wants to save dies, and, if he knows he’s capable of saving them. Otherwise, he won’t feel as bad and understands about those situations that are way beyond his capabilities. He still feels bad, but he’ll still be functional.

When out of combat, he spends his time relaxing his muscles, or napping so that he can be ready fight another battle! If he hasn’t excercised himself in around 40 min. or so, he’ll jump, metaphorically, for an opportunity to do so, in class (to do the teacher’s instructions, doing physical work.), or practicing while waiting for transport. Otherwise, if he’s in an cramped vehicle, he does exercises that are ok to do in that space. He also know how to repair his weapons quickly if there are “forges” nearby. He has the tools, so the process is usually quick as long as he’s on some kind of forge because there’re a few tools there that he doesn’t have on hand. He can also repair his “armor” manually with his sewing tools, but only fixes it enough that he wear them without the clothes falling off or ripping apart. He can also repair his boots with tools too. His tools and materials won’t help much when it comes to others’ equipment, however.


Summary:

-His combat focus is the overall improvement of his semblance, and due to this, his aura DEF is low. A few blocks, parries, in addition to 15 blasts or power blasts and it’ll be over. And he can’t power his semblance.

-His physical stats are above-average overall, but his DMG contribution is low, and most of it’s melee, though he always aims for the weak spots!

-In combat he usually evades, then attacks whenever there’s little risk in doing so. He is conservative with his energy usage, if either of those can’t be done, he’ll blocks with his weapon or retreats.

-He excels at close quarters due to his physical stats and semblance, but is disadvantaged against distanced, ranged opponents.

-Can focus on two foes, but while in focus, he can’t react to new threats.

-His other physical senses are above-average to compensate for his mouse-hearing.

-His priorities are other people’s safety. He will actively support others in combat if it’s needed or necessary. He’ll try and save people if he can. He’ll feel bad about it if he can’t, but not when he’s way outmatched, or overpowered.

Spoiler: show

If he’s rendered unconscious and his recordings are active still, the active recordings will drain his stamina once he moves out of the 20m range. How much they drain will depend on the amount of recordings and the distance. The recordings will continue to drain his stamina until those recordings are destroyed (someone with really really really good aura senses can sense it) or he dies.




EQUIPMENT


Name: Wind Key
A weapon that can be a staff or a long mace with a blaster end! Or not, if Sveo chooses not to. The thin, but long and conical blaster end can be opened in various stages [(with a small, flat mouse-shaped lever(?) that indicates how opened the blaster end is (the closer this is from the blaster end, the more “closed” it is))] by a short, secure, rather thin sliding panel near the blaster end of the staff. Located at the left of the previous lever (I say lever but I’m talking about a switch, except it’s small flat mouse-shaped one that he can move with his thumb, and this lever only has three options), is the another lever that can modify how long the blasts will last. At opposite side of the blasters’ panel is the blasters’ trigger, which can be concealed, or not, with another slide-secure panel. Just below the staff’s middle, or near the not-blaster end of the long mace is a small button (which can be concealed with another same-sized panel) that can change the weapon’s two lengths, the long mace, or the staff, when pressed.

The stages could be referred to as blooms, although Sveo himself doesn’t use these terms. If it is in “full bloom” he can check or refill ammunition, placing those in the stylized container in the middle of the “bloom”. The ammo he fills that with is wind dust crystals. “Part=bloom” varies from showing 1 main blaster, to showing four miniature support blasters, alongside the larger former. “closed bloom” simply means the blaster end can’t be accessed. The trigger is built to shoot wind dust blasts from which blasters are opened, so if the four support blasters are closed off, the wind dust will only be fired from the main blaster.

The staff is a bit heavier than usual staves in order to compensate for Sveo’s defense in general. This key will only be dented significantly if he blocks 400mph (metre) bullets around the same spot five times. Parrying with sniper bullets will dent it or, rip the parts, depending on the depth of the sides hit. Blocking that will go through the weapon and him, if they’re aim’s good, so that strat is inadvisable. The dents caused by melee weapons vary depending on the strength of his foes. It will be dented or damaged if the weapons and wielders are stronger than him, or his staff. People with stronger semblances also lessen his chances of defense. He needs the weapon to be a bit stronger because his armor provides very little defense, if at all. So he needs this block and/or parry if he can’t evade.

The staff is nothing crazy but both of its ends have short stylized cartoonish mouse symbols. Overall it seems to be a weapon a kid would play around with, though it truly isn’t.


Primary Form:
5.5ft Staff with a modifiable blaster end.

Secondary Form:
2.75ft Long mace with a modifiable blaster end.


Dust Functions:
His ammunitions are wind dust crystals, he wants to get the REALLY compressed ones, so he doesn’t have to reload mid-battle. Due to his work he usually has 1 or 2 stacks (of crystals) for spares, and each regular stack can only fire 10 blasts each (with only the main blaster), or 3 power blasts (firing with all blasters open), with each stack. These blasts stop at 75 meters and whomever it hits will be struck with a damaging concussive blast enough to break the bones of average foes quite a bit and knock them back, if they’re close, and they’re not protected by aura (if they are protected though, it’ll usually just damage the aura and knock them back.). Getting hit with these blasts can be compared to getting hit with a fast, small steel ball that’s pushed. However, these blasts’ strength lessen the farther you are from him. Additionally each blast will provide recoil (if he’s using the main blaster), or recoil with knockback. (If he’s using all the blasters.) With this Key’s effectiveness, he’s only able to fire 15 blasts, or 5 power blasts due to the recoil DMG, and his aura's low defense. Any more may simply damage his bones a bit per blast. This weapon is simply incompatible with other dust types.


Name: Wind Boosters
These boots are a bit large for his feet, but he’ll get used to it. These boots are pale peach edged with white, with slight metal containers (colored dark brown) resembling holed armor plates that allow him to move 1-50 meters back, the same metres forward, or the same metres, again, upwards. He can modify the amount of distance he can travel based on how much aura he provides it. He can’t block much with these boots so these are one of the many things that he doesn’t want to get hit. These boots also look very cartoonish and has a mouse design.



History: These are the equipment he has made from his time in combat school. The boots didn’t really need much maintenance, but the weapon? Who knows? Probably a lot. He improved upon his weapon’s defense bit by bit whenever he got enough lien, but he’s trying to save up for some of the Atlas Equipment he’s aiming to get! He actually has forgotten why his weapons look cartoonish in the first place. These are because he thinks, they help inspire kids to be creative! Even though he doesn’t know what they think of it.


Others of Note
Spoiler: show


Kierow: Mistral Academy Huntsman-in-training. MIA. He sparred with him a few times, and had fun. Kierow said he had fun too, or something like that. His name reminds him that he should take his opportunities now rather than later.

Poulagh: Freelancer Huntress. In-contact. He, and a few others, shadowed her on collaborative missions with other hunters. He also shadowed her on individual missions too. He sparred against her a few times. Remembers her as “the cool lady with yo-yos.”

Ietim Dillman: Mistral Academy Huntsman-in-training. He was a classmate of his. One of his few successes with his semblance, in regards to repeating others. Has a darkness semblance.


Other details:
Hobbies: baking, sewing and combat
He knows how to: cook, clean, draw (just sketches), write (just writing, not writing stories), be a caregiver, do immediate, proper first-aid, and smithing.
He aims to be a medical professional after finishing Beason.


These may aid visualization.
Spoiler: show

Alignment: Neutral Good
Role (In my RWBY stuff): Supporting Character

MHA Chart (In comparison to Beacon Students):
Power: 2.5/5
Speed: 2.5/5
Intelligence: 4/5
Technique: 5/5
Cooperativeness: 3/5

He still needs to improve.
His parent’s names are Kiyuzue Maki and Tou-geoul Maki. Sveo Zi-Eun is a name that he came up with based on the sounds that he likes.


No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

 

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