Author Topic: Juno Vert  (Read 14976 times)

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Juno Vert
« on: September 13, 2016, 11:18:48 AM »
CHARACTER

Name: Juno Vert

Age: 19. Born: Machlud, 28, 60 AC

Species and Gender: Male Human

Symbol: A purple, highly angular capital "J"

Occupation: First Year student at Beacon

Appearance: Juno is a solidly built young man. He stands at 5'10” and weighs at 162 lbs, with quite a bit of muscle built from years of training to counter his lack of a semblance. He has a light tan as well as long, messy black hair that goes down to the small of his back, with a single lock of hair that remains dyed green despite all attempts to wash it out. His eyes are a striking shade of purple. All along his chest, shoulders, and upper back are a thin network of circuitry scars, the result of an accident while testing the ANUBIS suit.

His casual clothing often consists of a purple t-shirt underneath a black and green hoodie bearing his insignia on his right shoulder and back in purple, as well as a pair of cargo pants with a similar color scheme to his hoodie. Despite this being his casual attire, he still often wears the soft layer of his suit. He is also known to wear the lower half of the suit along with a waist cape, and a sleeveless shirt on top. Combat attire consists of a black sleeveless top with purple linear highlights and his symbol in violet on the back, a pair of black pants with noticeable violet padding, black and grey combat boots, a pair of black fingerless gloves that go up to his bicep, and a slitted waist cape bearing his symbol, with a purple jacket bearing his insignia up top. In school, he wears the standard Beacon uniform.

Phi often projects herself as a small, cerulean girl with chin length hair, clad in her own version of the suit's soft layer.

Juno: ShowHide








History: Juno was the only child born to a middle class family in Atlas. From an early age, he had developed an interest in the exploits of Huntsmen and Huntresses, deciding that he wanted to become one himself. Unfortunately, there was one stumbling block that stopped him at every turn.
He had yet to discover his semblance.

This severe disadvantage caused him to struggle to keep up with other students, frustrating him to no end. No matter what he did, he couldn’t catch up. Desperate for a solution, Juno searched for other ways to enhance his combat prowess, starting with a longer ranged weapon. However, his family was faced with misfortune. Juno’s father was laid off, leaving his family hard pressed for money.

This, among other things, meant that he couldn’t get parts for a new weapon.

In the face of this misfortune Juno decided to check the junkyard. He was pretty good at tinkering. Maybe he could find a few damaged or discarded weapons and fix them, or use parts from them to make something new. The first day he looked, all he found (that was relatively intact) was a jammed Designated Marksman Rifle, which he took back home and repaired at his combat school. Unfortunately, adding the rifle to his arsenal was not enough, so he returned to the junkyard several days later… And found nothing. This rotten luck would continue for weeks.

Then, on one of his trips to the scrapyard, he got a call on his scroll, from an unrecognized number. At first, he had rejected the call. As well as the second time. And the third. After receiving a call from the same number for the fifth time, Juno finally decided to pick up the scroll and see what all the fuss was about. The girl's voice was faint, barely above a whisper, and her connection was spotty, but it was clear she was in pain and despair. It was clear she was pleading for help in escaping some form of captivity, begging for a huntsman to save her. Juno took a moment to consider what he should do. He was no huntsman, at least not yet. Whatever the girl was asking of him, it was definitely risky, and probably not something that a student should undertake. However, it was clear his shit luck with the scrapyards was likely to persist, so the boy threw caution and worries of lifelong imprisonment to the wind, and began his search.

Scouring the industrial district of Atlas eventually led him to a small, but substantially guarded facility. Electric fence, security drones, armed human guards… how was he going to get in? He was barely a huntsman in training, what could he do?

Apparently, breaking into a secure facility through the help of hard work, determination, tactical thinking, and a gun was a lot less impossible as it seemed.

However, there was no girl. The voice was coming from a chip with an integrated speaker. Seeing as how he had gone this far past the law to rescue… whatever this chip was, Juno stole it.

Her name was Phi. Supposedly, the chip contained a soul, though whether or not it was somehow simulated or ripped from a living being, Phi could not answer. Seeing as how that was a question that couldn't be answered at the present moment, he instead asked what her purpose was. The girl… AI… soul in a jar had been developed in a behind the black project that didn’t exist on record by the name of SET. Her directive was to monitor and operate a suit of powered armor with the ability to create weapons. This suit, named ANUBIS by the scientists behind the project, was guarded in a facility close to where Phi had been housed. After about a month together, the two eventually determined that taking the suit would be a benefit to the both of them. Phi saw her present confines to Juno's personal computer to be quite... lacking to say the least, and due to a distinct lack of hardlight emitters anywhere in his family household, she couldn't project a body with which to interact with the world. Juno, on the other hand, saw ANUBIS as a potentially beneficial asset toward his studies, and a means of finally progressing past the rut had found himself in in terms of combat.

The facility that ANUBIS was held in was more heavily guarded than the first, likely in response to losing Phi. However, Phi knew the facility, assisting Juno in getting to the suit with only a few hiccups regarding loose air vents and obstructive interns.

However, neither of them knew how to sneak the suit out of the facility. It was too heavy to bag, and there was no point in just leaving.

So he put it on.

Thanks to the suit, it was easier getting out than it was getting in. While Phi needed a few minutes to get everything properly running, the suit’s motion tracker proved invaluable to their escape. To say that Dr. Sarah Anki, developmental head of the SET program, was impressed, was an understatement. Not only had the boy managed to break into and steal from SET twice, but he had seemed to form a bond with the AI, Phi. Where many of her operatives saw a thief that deserved little more than a round to the forehead, she saw a potential asset. The order to disengage and cease pursuit came as a surprise to many, but was nonetheless followed.

However, not a week after the successful heist, Juno and Phi got a message from Anki herself.

To a Juno Osiris Vert and AI unit-00 Phi,

SET knows who you are, and we know what you did. I am not happy with what happened to our work. However, we will not pursue you for the crimes you have committed against us.

Phi, your distress signal hadn’t gone unnoticed. You are a valuable asset, one who we would not simply allow ourselves to lose. Take that as you will.

As for ANUBIS, consider it a gift. It is no longer worth my time.

You are free by my will and my will alone. Know that, and understand that further transgressions will be met with far less mercy.

We will meet at a later date.

Dr. Sarah Anki


They had gotten out with the skin still on their backs. Nevertheless, the fact that after everything, SET was just going to let them go troubled Juno. He had asked Phi several times, but each time, the question was deflected. Either she didn't know, or wouldn't... maybe couldn't say.

Unfortunately, Juno did not know how to use the suit when he finished fixing it, leading to several failed combat exercises, a painful overheating accident that left him scarred across his chest, back, and shoulders, and more frustration on Juno’s part. He continued to have difficulties in using the suit, eventually asking Phi for help. The AI agreed, offering to train Juno in utilizing the suit. Let it be said that Phi is not the best teacher. She often treated their training sessions like a game, as well as giving rather cryptic advice. However, after several months of practice, Juno eventually got the hang of using the suit, and was able to keep up with his fellow students, despite his lack of a semblance.

He eventually graduated from his combat school and applied to Beacon, where he was accepted and continued to pursue his goal of becoming a Huntsman. As for why he wishes to be a Huntsman? He wanted to prove that his lack of a semblance does not hinder him in the slightest, and that he can be as powerful and efficient as the next Huntsman or Huntress.

Since his acceptance into Beacon Academy, Juno had been issued a team and declared its leader, taking the role in stride. This team, VCVS, consisting of himself, Caja a Dintagel, Verdant Cowl, and Samuel Quartz, did not wind up assigned on many, if any full team missions, often winding up separated for individual assignments. Nevertheless, the team grew to enjoy each other's presence, with Juno becoming close friends with Samuel and Verdant, and eventually falling in love with Caja.

To say that Juno was surprised and honored that his team would be selected to participate in the Vytal Festeval tournament was an understatement, and he took the invitation with pride, gleefully signing up VCVS for all three branches of the tournament. While they took the full team bracket by storm, Juno experienced numerous periods of under performance in the 2v2s and 1v1s, leading him to begin doubting his own abilities. As the tournament progressed, however, Vale began to experience a notable increase of White Fang activity, alongside several terrorist attacks that nobody had yet claimed responsibility for, one of which was responsible for injuring his rival-turned-friend, Xanh Lo Kurstein. As a result of these attacks, more and more teams began to be deployed on missions prioritizing the safety of Valish civilians, as a preventative measure to deter these attacks. Among these missions was one to protect and escort a deserter from the fang, who had made herself a high priority target by offering information on the Fang's planning and involvement in these attacks.

Juno and Caja took this mission, expecting an easy success. However, numerous mistakes made by both Juno and Caja led to the destruction of the ANUBIS suit, an injury that ended Caja's career, and the death of their charge. While Juno was able to salvage the hardlight generator and power source of his suit, the crutch he had relied on for years was gone, and his girlfriend was now unfit for combat, forcing her to leave Beacon entirely.

Since then, Juno has jumped at the call for any mission against the Fang, leading him to a direct engagement with the Valish chapter's captain, Cornix. During the scuffle that eventually led to the White Fang Captain's retreat, Juno had unlocked his semblance in the battle, which he has worked heavily to understand and hopefully perfect. With the induction of Rory Vogel into VCVS, as well as the creation of the Type J sword, Juno has begun work on rebuilding himself and his team, hoping to prepare for whatever may come their way.

Personality: Juno is a determined individual, refusing failure unless pushed to his absolute limit. If there is a problem, he will think his way around it. If that doesn’t work, he will tear his way through it. And if he can't, he will regard himself as a failure until the next opportunity arises and he attempts redemption. However, such determination has and will give into obsession, which will in turn lead to him taking great risks in order to get that much closer to success. This mindset was born from an immense pool of self confidence, which he carried on and off the field for the longest time. However, said self confidence had begun to fall after his loss in the Festival 1v1 Semifinals, and his under performance in the 2v2s, with the loss of ANUBIS and the abrupt end of Caja's career enlightening him to how limited he is in his ability, as well as showing how his attitude and periods of recklessness have and will lead to disaster. As a result, he has become more conscious of his limitations, and strives to mitigate them, occasionally with little regard for rest or food. He believes firmly that a huntsman lives not for personal glory or strength, but to be strong enough to protect those who cannot protect themselves.

He is also very patient and caring, often treating those he is close with as he would a younger sibling, whether they appreciate it or not. This often results in him seeing a need to protect his allies, as well as expressing immense worry when they sustain injuries. During his time with VCVS, he and Caja a Dintagel had grown quite close, with their friendship becoming more intimate and loving as time went on. However, when Caja's career was unceremoniously ended, he became far more protective of his team and allies, knowing full well that complacency will only bring them harm, or worse. He now pushes his team and himself to better themselves, insisting that they improve, lest they suffer a worse fate than Caja. He still takes time to be with Caja, despite difficulties in terms of travel, and absolutely despises the Fang for what they did to her.

After the incident that left Acero Walker further crippled, he has shown to have a significant aversion to using guns, a product of not trusting his aim with the weapons.

Phi, on the other hand is childish, sassy, and blunt, often being innocently insensitive and saying what nobody wanted to hear, simply because she didn't know any better. She is not usually one for interaction with humans, but will speak up if she feels necessary.

Aura and Semblance: Full Stop: Juno takes no knockback from any strikes while active, with the upper limit of anything his aura can cover, while also moderately negating the pain of attacks that hit him. While this semblance requires one second of immobility to activate, he has full range of motion after that startup time. However, holding his semblance for more than five seconds at a time starts to cause him physical strain, and he needs at least five seconds of cooldown between uses, or he begins to suffer from mental fatigue. Also, despite being able to stop most hits that connect with him, he still takes damage and still feels quite a bit of pain, and the very act of using his semblance can tire him out if he attempts to wall out a large number of hits. It must be noted that if he attempts to take a hit that his aura cannot fully defend against, the semblance shatters along with his aura, and the blow connects as intended.

TL;DR: Any hits landed against him while active will stop on impact and somewhat hurt the attacker. Juno can move during Full Stop, still takes damage and feels some pain.

Being a soul in a jar, Phi also carries with herself an Aura, a crackling blue field that often comes with her avatar in times of stress.

Combat Behavior: Juno hits rather hard in melee combat, a fact that is somewhat bolstered with the OSIRIS generator and Type J. He is able to close gaps quickly via rapid, albiet linear movement, and his ability to pressure his opponents within close range is phenomenal. However, as a result of switching from a near weightless blade to one made of actual metal, Juno is less than experienced with the weight of his weapon, resulting in gaps between his heavier strikes and large, punishable openings when a move misses. His emphasis on pure offensive pressure and mid to close range combat has also left his defensive options limited. His shield construct requires several slots to be used if it is going to be effective, and his other option, Full Stop, causes serious physical and mental fatigue when used repeatedly.

While he is somewhat proficient in seeking out openings and formulating strategies, he is also of the stubborn sort, and will try to see a plan through to the end in spite of how well or poorly it performs, leaving adaptation and improvisation to the most dire situations.

PRIMARY WEAPON

Name: Mk-04 ANUBIS based Hardlight Generator, Desegnation: OSIRIS

Primary Form: A dust-based hardlight generator mounted on the small of Juno’s back. This generator is able to create weapon constructs from pre-fabricated templates. Due to the complexity of the process of template creation, as well as the immense amount of storage that each file takes up, Juno currently has five constructs he can use in combat. Said constructs are a razor sharp disk with a diameter of ten inches, a tower shield with durability that scales depending on how many slots are used to create it, and a grappling dart and line. These constructs can only be created within the direct vicinity of the suit, but have a range of 75 feet before they cease to be maintained by the generator. Juno can utilize five constructs at a time, in any combination. Each construct can exist for thirty seconds at a time before they begin to deconstruct, and can be deconstructed at will. However, a ten second cool down between deconstruction of one construct and the construction of another is required for the system to refresh. These constructs are automatically destroyed when struck with electricity, forcing that particular slot to refresh as a means to protect the internals of the generator from electrical damage that may bypass Juno's aura.

Phi monitors the hardlight generator and constructs, allowing Juno to use them. She also runs checkups on the generator to ensure that it is working effectively, and assists in running a heads up display, found on a visor linked to OSIRIS that marks Juno's Aura, the Aura of those around him, and any problems that the system may be facing. The visor is of a light green color and is made of polycarbonate, adding a bit of protection of the face from small arms fire. OSIRIS will lock all weapon systems without Phi present, so if she were to ever be removed from the generator, the weapon would be rendered useless.

Known Constructs:
Razor Disk (max range of 70 feet due to lack of physical connection to HGEN)
Grappling Dart and Line (max range of 75 feet. Does not retract)
Tower Shield (scales in durability dependent on number of slots used. Starts at 8% for one slot, add another 8% for each slot used.)

Secondary Form: N/A

Tertiary Form: N/A


Dust Functions: The OSIRIS generator utilizes rechargeable electricity dust based power cells in order to function. These keep the generator running for up to six hours on a full charge. Juno carries six.

History: Juno stole the suit, as well as Phi, from the developers of SET. Due to the project technically not existing, they were not pursued after the heist, but the scientists behind the project try to keep a watchful eye. The suit has since been destroyed, with the Hardlight Generator being the only salvaged component.

SECONDARY WEAPON

Name: Type J

Primary Form: A four foot long and roughly one foot wide hand and a half sword, the Type J really resembles something more akin to a large, double edged, angry cleaver than anything else. The blade itself is a deep navy blue, and is carried in a sheath he keeps on the small of his back. There are two triggers near what most would consider to be the bottom of the sword's grip, one red, and one black, and due to the sword's capabilities, the grip has been protected with significant heat shielding and insulation.

Secondary Form: Type J: Ignition. Utilizing flame dust cartridges loaded just above the sword's grip, the edge all but glows white with the heat the sword emanates when depressing the red trigger, allowing the blade to burn hot enough to cauterize most, if not all wounds it inflicts. The black trigger is locked when the weapon takes this form.

Tertiary Form: Type J: Eruption. The blade of the Type J splits open, revealing a slab of metal that acts as a conduit for the two types of dust he utilizes, and locking the two triggers together so that they operate in unison. Upon depressing both triggers in this form, said conduit becomes charged with both fire and kinetic dust until the triggers are either released or until the cartridges run out of dust to disperse. Once the blade is charged, any forceful contact with the blade will trigger an explosion, the size of which is dependent on how much dust has been charged into the blade, with a maximum AOE ten foot diameter, and a maximum yield of Fuck You.

Dust Functions: The weapon utilizes Flame and Kinetic dust in both of its forms, to either heat up the blade itself, or, through a mixture of the two types of dust, generate explosions.

Type J: Eruption does deplete enough kinetic dust to require reloading, depending on the charge held. When blade is charging, it gains one level for each post the charge is held, limited by the amount of dust available in the blade.

No Charge: uses 10%, adds 5% damage to any sword strike
Charge 1: uses 20%, adds 10% damage to any sword strike
Charge 2: uses 40%, adds 20% damage to any sword strike
Charge 3: uses 60%, adds 30% damage to any sword strike, does 5% damage to self
Charge 4: uses 80%, adds 40% damage to any sword strike, does 10% damage to self
Charge 5: uses full canister, adds 50% damage to any sword strike, does 20% damage to self

History: As Juno continued to go through his studies, he realized that while Hardlight in combat was useful, it wasn't all that effective in assisting in his particular fighting style. As such, with the help of Mira Ragvos, the Type J was created as an attempt to mitigate that. He is still training with the blade, as a weighted sword, while not unfamiliar, is still not something he is used to, let alone one that makes explosions happen.

OTHER


Vehicle: A Mistrali Motorworks Sprinter 12-C. A rear wheel drive mid engined sports car that Juno probably should not have convinced his parents to help him buy. He drives it to most places he needs to be in Vale and Vacuo, though he has gone out on joyrides before.

(Transfer of Juno Vert)
« Last Edit: August 30, 2018, 03:02:52 AM by Rush »
Juno Varia: The Street Punk

Juno Vert: 1st year student of Beacon, Armored leader of Team VCVS

Phi: #007ba7

Nebu Nekhbet: DUAT unit 01: Desegnation RA

Nebu/Rho: #FFD700

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Re: Juno Vert
« Reply #1 on: September 13, 2016, 02:47:57 PM »
All good.
Atlas: ShowHide
Mercenary: Kol Augur ~ The Judicator of Atlas
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Huntress-in-Training: Aca Roth ~ Member of Team RWND
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Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
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40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
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Vale: ShowHide
Huntress: Malina Nahualli-Roth ~ Leader of Team MCCA
Speaking: #993A64 Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C
Drop-out: Durian Ghede ~ Former leader of team DFDL
Speaking: #E1BD27 Thinking: #AF8B00

Zwei Not

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Re: Juno Vert
« Reply #2 on: September 15, 2016, 12:44:51 AM »
Altered the ANUBIS suit to utilize hardlight constructs as opposed to hidden weapons because I was given permission to do so by a Gus.
Juno Varia: The Street Punk

Juno Vert: 1st year student of Beacon, Armored leader of Team VCVS

Phi: #007ba7

Nebu Nekhbet: DUAT unit 01: Desegnation RA

Nebu/Rho: #FFD700

Austin Vartra: TBA

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Re: Juno Vert
« Reply #3 on: October 12, 2016, 01:05:18 AM »
After the staff came to the conclusion of "WAIT, FUCK AI!" we're removing from approval. Remove the AI or properly explain WHY we should let you keep it. This falls under the umbrella of super tech and far exceeds what we've seen in terms of AI in the show. Penny does not count as she was one of a kind and does not exist in our universe. If you need more explained, ask.

You may keep using this character until the process finishes up but we WILL expect a response soon.
Atlas: ShowHide
Mercenary: Kol Augur ~ The Judicator of Atlas
Speaking: #5C5054 Thinking: #EAC117

Mistral: ShowHide
Huntress-in-Training: Aca Roth ~ Member of Team RWND
Speaking: #E05260 Thinking: #EA857F
Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
Speaking: #4863A0 Thinking: #98AFC7
Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
Speaking: #667C26 Thinking: #B6CC76

Vacuo: ShowHide
40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
Speaking: #CD7F32 Thinking: #EE9A4D

Vale: ShowHide
Huntress: Malina Nahualli-Roth ~ Leader of Team MCCA
Speaking: #993A64 Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C
Drop-out: Durian Ghede ~ Former leader of team DFDL
Speaking: #E1BD27 Thinking: #AF8B00

Zwei Not

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Re: Juno Vert
« Reply #4 on: October 12, 2016, 12:09:57 PM »
Attempted to abide by negotiated solutions regarding Phi being obtained from [ITEM DELETED BY VOX]

Oh. Phi is the new Omicron.

And Juno is a thief
« Last Edit: October 12, 2016, 12:54:26 PM by Vox Machinae »
Juno Varia: The Street Punk

Juno Vert: 1st year student of Beacon, Armored leader of Team VCVS

Phi: #007ba7

Nebu Nekhbet: DUAT unit 01: Desegnation RA

Nebu/Rho: #FFD700

Austin Vartra: TBA

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Re: Juno Vert
« Reply #5 on: October 12, 2016, 12:55:53 PM »
Due to some behind the scenes work with me, Phi (Replacement Omicron) is no longer an "AI"

This has been worked out with both Gus and I. (Gus, less so.)

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Re: Juno Vert
« Reply #6 on: October 12, 2016, 05:42:14 PM »
Confirmed. All good. Putting back where it should be.
Atlas: ShowHide
Mercenary: Kol Augur ~ The Judicator of Atlas
Speaking: #5C5054 Thinking: #EAC117

Mistral: ShowHide
Huntress-in-Training: Aca Roth ~ Member of Team RWND
Speaking: #E05260 Thinking: #EA857F
Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
Speaking: #4863A0 Thinking: #98AFC7
Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
Speaking: #667C26 Thinking: #B6CC76

Vacuo: ShowHide
40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
Speaking: #CD7F32 Thinking: #EE9A4D

Vale: ShowHide
Huntress: Malina Nahualli-Roth ~ Leader of Team MCCA
Speaking: #993A64 Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C
Drop-out: Durian Ghede ~ Former leader of team DFDL
Speaking: #E1BD27 Thinking: #AF8B00

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Re: Juno Vert
« Reply #7 on: February 22, 2017, 12:03:53 PM »
Spoiler: ShowHide
CHARACTER

Name: Juno Vert

Age: 19. Born: Machlud, 28, 60 AC

Species and Gender:Male Human

Symbol: A purple, highly angular capital "J"

Occupation: First Year student at Beacon

Appearance: Juno is a solidly built young man. He stands at 5'10” and weighs at 162 lbs, with quite a bit of muscle built from years of training to counter his lack of a semblance. He has a light tan as well as long, messy green hair that goes down to the small of his back. His eyes are a striking shade of purple. All along his chest, shoulders, and upper back are a thin network of circuitry scars, the result of an accident while testing the ANUBIS suit.

His casual clothing often consists of a purple t-shirt underneath a black and green hoodie bearing his insignia on his right shoulder and back in purple, as well as a pair of cargo pants with a similar color scheme to his hoodie. Despite this being his casual attire, he still often wears the soft layer of his suit. He is also known to wear the lower half of the suit along with a waist cape, and a sleeveless shirt on top. Combat attire consists solely of the ANUBIS suit, as well as a slitted waist cape bearing his symbol. In school, he wears the standard Beacon uniform.

Phi often projects herself as a small, cerulean girl with chin length hair, clad in her own version of the suit's soft layer.

SPOILER: JUNO • SHOW


SPOILER: PHI • SHOW


History: Juno was the only child born to a middle class family in Atlas. From an early age, he had developed an interest in the exploits of Huntsmen and Huntresses, deciding that he wanted to become one himself. Unfortunately, there was one stumbling block that stopped him at every turn.

He had yet to discover his semblance.

This severe disadvantage caused him to struggle to keep up with other students, frustrating him to no end. No matter what he did, he couldn’t catch up. Desperate for a solution, Juno searched for other ways to enhance his combat prowess, starting with a longer ranged weapon. However, his family was faced with misfortune. Juno’s father was laid off, leaving his family hard pressed for money. This, among other things, meant that he couldn’t get parts for a new weapon.

In the face of this misfortune Juno decided to check the junkyard. He was pretty good at tinkering. Maybe he could find a few damaged or discarded weapons and fix them, or use parts from them to make something new. The first day he looked, all he found (that was relatively intact) was a jammed Designated Marksman Rifle, which he took back home and repaired at his combat school. Unfortunately, adding the rifle to his arsenal was not enough, so he returned to the junkyard several days later… And found nothing. This rotten luck would continue for weeks.

Then, on one of his trips to the scrapyard, he heard a voice. She was faint, barely above a whisper, but it was clear she was in pain and despair. Juno took a moment to consider what he should do. It was clear his shit luck was likely to persist, so the boy threw caution and worries of lifelong imprisonment to the wind, and began his search.

Scouring the industrial district of Atlas eventually led him to a small, but substantially guarded facility. Electric fence, security drones, armed human guards... how was he going to get in? He was barely a huntsman in training, what could he do?

Apparently, breaking into a secure facility through the help of hard work, determination, tactical thinking, and a gun was a lot less impossible as it seemed.

However, there was no girl. The voice was coming from a chip with an integrated speaker. Seeing as how he had gone this far past the law to rescue... whatever this chip was, Juno stole it.

Her name was Phi. Supposedly, the chip contained her soul, taken by a shard of a weapon from an alternate timeline. Most of this went over Juno's head, as alternate realities and timelines were but theories. So he stopped her, and asked what her purpose was. The girl... AI... soul in a jar had been developed in a behind the black project that didn't exist on record by the name of SET. Her directive was to monitor and operate a suit of powered armor with the ability to create weapons. This suit, named ANUBIS by the scientists behind the project, was guarded in a facility close to where Phi had been housed. If Juno were to progress in his studies, the suit would definitely provide a helpful edge.

The facility that ANUBIS was held in was more heavily guarded than the first, likely in response to losing Phi. However, Phi knew the facility, assisting Juno in getting to the suit with only a few hiccups regarding loose air vents and obstructive interns. However, neither of them knew how to sneak the suit out of the facility. It was too heavy to bag, and there was no point in just leaving.

So he put it on.

Thanks to the suit, it was easer getting out than it was getting in. While Phi needed a few minutes to get everything properly running, the suit's motion tracker proved invaluable to their escape. However, not a week after the successful heist, Juno and Phi got a message from the team behind SET.

To a Juno Osiris Vert and Aphelion,

We know who you are, and we know what you did. We are not happy with what happened to our work. However, we cannot bring you in, as that will raise questions about Aphelion that the Atlesian government is not ready to answer. We will not pursue you for the crimes you have committed against us. But take heed: do anything like this again, and we will not hesitate to have you imprisoned for life, no matter the cost to ourselves.

They were in the clear. Mostly.

Unfortunately, Juno did not know how to use the suit when he finished fixing it, leading to several failed combat exercises, a painful overheating accident that left him scarred across his chest, back, and shoulders, and more frustration on Juno’s part. He continued to have difficulties in using the suit, eventually asking Phi for help. The AI agreed, offering to train Juno in utilizing the suit. Let it be said that Phi is not the best teacher. She often treated their training sessions like a game, as well as giving rather cryptic advice. However, after several months of practice, Juno eventually got the hang of using the suit, and was able to keep up with his fellow students, despite his lack of a semblance.

He eventually graduated from his combat school and applied to Beacon, where he was accepted and continued to pursue his goal of becoming a Huntsman. As for why he wishes to be a Huntsman? He wants to prove that his lack of a semblance does not hinder him in the slightest, and that he can be as powerful and efficient as the next Huntsman or Huntress.

Personality: Juno is a determined individual, refusing failure unless pushed to his absolute limit. If there is a problem, he will think his way around it. If that doesn’t work, he will tear his way through it. And if he can't, he will regard himself as a failure until the next opportunity arises and he attempts redemption. However, such determination has and will give into obsession, which will in turn lead to him taking great risks in order to get that much closer to success. He does not take failure well.

He is also very patient and caring, often treating those he is close with as he would a younger sibling, whether they appreciate it or not. This often results in him seeing a need to protect his allies, as well as expressing immense worry when they sustain injuries.

Phi, on the other hand is childish, sassy, and blunt, often being innocently insensitive and saying what nobody wanted to hear, simply because she didn't know any better. She is not usually one for interaction with humans, but will speak up if she feels necessary.

Aura and Semblance: Since Juno lacks a Semblance, he had initially focused less on Aura training than other fields of combat. However, since enrolling in Beacon, he has learned to better control his Aura management and use, allowing him to capitalize on his defensive capabilities and take a considerable amount of damage before his aura fell into the red. Said Aura manifests itself as a crackling purple field around him.

Being a soul in a jar, Phi also carries with herself an Aura, a crackling blue field that often comes with her avatar in times of stress.

Combat Behavior: Juno hits rather hard in hand-to-hand combat, a fact that is somewhat bolstered with the ANUBIS suit. He is moderately agile as well, and can play defense somewhat effectively. The ANUBIS suit’s weapon constructs are a large advantage, though his lack of a semblance could be a significant hinderance.

When facing off against a single opponent, Juno starts off each fight testing the waters of his opponent and figuring them out. Once done with that, he moves into melee range to ruthlessly pick his opponent apart, utilizing his suit's constructs or his rifle to fit whatever situation he deems appropriate.

When faced with more than one opponent at a time, he forgoes testing the waters, and instead attempts to tear through his opposition as efficiently as he can, dashing in and out of combat with brutal combos, often switching through weapons on the fly. A pair of swords, a sword paired with a grappling dart for mobility, or a sword and shield will see the most use here.

Whilst with a team, he will attempt to orchestrate strikes and combinations, doing his best to cover up their weaknesses and playing to their strengths. Though he is capable of noting weaknesses in the opposition and coming up with tactics on the fly, his unwillingness to accept failure will result in less thought out strikes being orchestrated in desperation and frustration.

It should be noted that Juno does not specialize in any specific ability, instead opting for balance in combat and a variety of skills. However, his refusal to specialize leaves him outclassed by those who do. He can be outsped, outpowered, walled out, and so on.

PRIMARY WEAPON

Name: Mk-04 ANUBIS class powered armor


Primary Form: A suit of powered armor, built by SET: Special Enhancement Technologies, a subset of Atlesian R&D. The actual suit itself consists of two layers. The first layer, also known as the “soft layer”, is predominantly kevlar and circuitry. The second layer, or hard layer, is made mostly of titanium. The hard layer does not cover most of his midsection, and he does not wear a helmet. However, the suit weighs roughly 120 lbs. To compensate for this, the suit utilizes a hydraulic dampening system to lessen the pressure and weight put on his body, allowing him to move comfortably on the battlefield. However, the suit does not enhance his movement speed or strength in any way. The ANUBIS suit is powered by a rechargeable dust-based power cell, which is capable of keep the suit running for up to six hours straight on a full charge. The power cell is placed on an armored case on his right leg, and he can carry up to six of them at one time.

This suit carries a collapseable tower shield, which is constructed of lightweight, yet highly durable materials and acts as a shoulder plate when not in use. However, the suit's main draw is the dust-based hardlight generator mounted on the small of his back. This generator is able to create weapon constructs from pre-fabricated templates. Due to the complexity of the process of template creation, as well as the immense amount of storage that each file takes up, Juno currently has three constructs he can use in combat. Said constructs are a 4-foot double edged broadsword, a razor sharp disk with a diameter of ten inches, and a grappling dart and line. These constructs can only be created within the direct vicinity of the suit, but have a range of 150 feet before they cease to be maintained by the generator. Juno can utilize five constructs at a time, in any combination. Each construct can exist for five minutes at a time before they begin to deconstruct, and can be deconstructed at will. However, a ten second cool down between deconstruction of one construct and the construction of another is required for the system to refresh.

Phi monitors the suit's hardlight generator and constructs, allowing Juno to use them. She also runs checkups on the suit to ensure that it is working effectively, and assists in running the suit's heads up display, found on a visor linked to the suit that marks Juno's Aura, the Aura of those around him, and any problems that the suit may be facing. The visor is of a light green color and is made of polycarbonate, adding a bit of protection of the face from small arms fire. The Suit will lock all weapon systems without Phi present, so if she were to ever be removed from the suit, the major draw of the armor would be gone.

Known Constructs:
Double-edged Broadsword
Grappling Dart and Line
Razor Disk

Secondary Form: N/A

Tertiary Form: N/A


Dust Functions: The ANUBIS suit utilizes rechargeable electricity dust based power cells for suit functions and the hardlight generator. These keep the suit and generator running for up to six hours on a full charge. Juno carries six.

History: Juno stole the suit, as well as Phi, from the developers of SET. Due to the project technically not existing, they were not pursued after the heist, but the scientists behind the project try to keep a watchful eye.

SECONDARY WEAPON

Name: A-96 Dust-based Marksman Rifle. More often known as the DMR

Primary Form: An Atlesian military grade Energy Marksman Rifle built for mid to long range combat. Utilizing a rechargeable dust based power cell not unlike the ones Juno carries for the suit, this weapon fires a three shot burst of purple energy rounds and glows with a faint purple light.

Secondary Form: N/A

Tertiary Form: N/A

Dust Functions: The weapon is powered by dust, though the type of dust used does not influence performance.

History: Juno found this discarded weapon at the junkyard. He repaired it for use to help him during combat studies.

OTHER


Vehicle: A Mistrali Motorworks Sprinter 12-C. A rear wheel drive mid engined sports car that Juno probably should not have convinced his parents to help him buy. He drives it to most places he needs to be in Vale and Vacuo, though he has gone out on joyrides before.

(Transfer of Juno Vert)
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Re: Juno Vert
« Reply #8 on: February 22, 2017, 12:09:13 PM »
Alright. Made some edits to Juno's history, updated his abilities, and granted him a semblance that had been cleared by the likes of Gus and Seig beforehand.
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Re: Juno Vert
« Reply #9 on: February 23, 2017, 12:38:43 PM »
Re-approved.
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Re: Juno Vert
« Reply #10 on: May 27, 2017, 09:01:20 PM »
Character Unlocked for

Editing: ShowHide
CHARACTER

Name: Juno Vert

Age: 19. Born: Machlud, 28, 60 AC

Species and Gender: Male Human

Symbol: A purple, highly angular capital "J"

Occupation: First Year student at Beacon

Appearance: Juno is a solidly built young man. He stands at 5'10” and weighs at 162 lbs, with quite a bit of muscle built from years of training to counter his lack of a semblance. He has a light tan as well as long, messy green hair that goes down to the small of his back. His eyes are a striking shade of purple. All along his chest, shoulders, and upper back are a thin network of circuitry scars, the result of an accident while testing the ANUBIS suit.

His casual clothing often consists of a purple t-shirt underneath a black and green hoodie bearing his insignia on his right shoulder and back in purple, as well as a pair of cargo pants with a similar color scheme to his hoodie. Despite this being his casual attire, he still often wears the soft layer of his suit. He is also known to wear the lower half of the suit along with a waist cape, and a sleeveless shirt on top. Combat attire consists of a black sleeveless top with purple linear highlights and his symbol in green on the back, a pair of black pants with noticeable gray padding, black and grey combat boots, a pair of black fingerless gloves that go up to his bicep, and a slitted waist cape bearing his symbol. In school, he wears the standard Beacon uniform.

Phi often projects herself as a small, cerulean girl with chin length hair, clad in her own version of the suit's soft layer.

[spoiler=Juno]
http://sta.sh/0avi5tseowa

http://sta.sh/0296eiclnf4a

http://sta.sh/01ze3tgrsecc




History: Juno was the only child born to a middle class family in Atlas. From an early age, he had developed an interest in the exploits of Huntsmen and Huntresses, deciding that he wanted to become one himself. Unfortunately, there was one stumbling block that stopped him at every turn.
He had yet to discover his semblance.

This severe disadvantage caused him to struggle to keep up with other students, frustrating him to no end. No matter what he did, he couldn’t catch up. Desperate for a solution, Juno searched for other ways to enhance his combat prowess, starting with a longer ranged weapon. However, his family was faced with misfortune. Juno’s father was laid off, leaving his family hard pressed for money.

This, among other things, meant that he couldn’t get parts for a new weapon.

In the face of this misfortune Juno decided to check the junkyard. He was pretty good at tinkering. Maybe he could find a few damaged or discarded weapons and fix them, or use parts from them to make something new. The first day he looked, all he found (that was relatively intact) was a jammed Designated Marksman Rifle, which he took back home and repaired at his combat school. Unfortunately, adding the rifle to his arsenal was not enough, so he returned to the junkyard several days later… And found nothing. This rotten luck would continue for weeks.

Then, on one of his trips to the scrapyard, he heard a voice. She was faint, barely above a whisper, but it was clear she was in pain and despair. Juno took a moment to consider what he should do. It was clear his shit luck was likely to persist, so the boy threw caution and worries of lifelong imprisonment to the wind, and began his search.

Scouring the industrial district of Atlas eventually led him to a small, but substantially guarded facility. Electric fence, security drones, armed human guards… how was he going to get in? He was barely a huntsman in training, what could he do?

Apparently, breaking into a secure facility through the help of hard work, determination, tactical thinking, and a gun was a lot less impossible as it seemed.

However, there was no girl. The voice was coming from a chip with an integrated speaker. Seeing as how he had gone this far past the law to rescue… whatever this chip was, Juno stole it.

Her name was Phi. Supposedly, the chip contained her soul, taken by a shard of a weapon from an alternate timeline. Most of this went over Juno’s head, as alternate realities and timelines were but theories. So he stopped her, and asked what her purpose was. The girl… AI… soul in a jar had been developed in a behind the black project that didn’t exist on record by the name of SET. Her directive was to monitor and operate a suit of powered armor with the ability to create weapons. This suit, named ANUBIS by the scientists behind the project, was guarded in a facility close to where Phi had been housed. If Juno were to progress in his studies, the suit would definitely provide a helpful edge.

The facility that ANUBIS was held in was more heavily guarded than the first, likely in response to losing Phi. However, Phi knew the facility, assisting Juno in getting to the suit with only a few hiccups regarding loose air vents and obstructive interns.

However, neither of them knew how to sneak the suit out of the facility. It was too heavy to bag, and there was no point in just leaving.

So he put it on.

Thanks to the suit, it was easier getting out than it was getting in. While Phi needed a few minutes to get everything properly running, the suit’s motion tracker proved invaluable to their escape. To say that Dr. Sarah Anki, developmental head of the SET program, was impressed, was an understatement. Not only had the boy managed to break into and steal from SET twice, but he had seemed to form a bond with the AI, Phi. Where many of her operatives saw a thief that deserved little more than a round to the forehead, she saw a potential asset. The order to disengage and cease pursuit came as a surprise to many, but was nonetheless followed.
However, not a week after the successful heist, Juno and Phi got a message from Anki herself.

To a Juno Osiris Vert and AI unit-00 Phi,

SET knows who you are, and we know what you did. I am not happy with what happened to our work. However, we will not pursue you for the crimes you have committed against us.

Phi, your distress signal hadn’t gone unnoticed. You are a valuable asset, one who we would not simply allow ourselves to lose. Take that as you will.

As for ANUBIS, consider it a gift. It is no longer worth my time.

You are free by my will and my will alone. Know that, and understand that further transgressions will be met with far less mercy.

We will meet at a later date.

Dr. Sarah Anki


They had gotten out with the skin still on their backs.

Unfortunately, Juno did not know how to use the suit when he finished fixing it, leading to several failed combat exercises, a painful overheating accident that left him scarred across his chest, back, and shoulders, and more frustration on Juno’s part. He continued to have difficulties in using the suit, eventually asking Phi for help. The AI agreed, offering to train Juno in utilizing the suit. Let it be said that Phi is not the best teacher. She often treated their training sessions like a game, as well as giving rather cryptic advice. However, after several months of practice, Juno eventually got the hang of using the suit, and was able to keep up with his fellow students, despite his lack of a semblance.

He eventually graduated from his combat school and applied to Beacon, where he was accepted and continued to pursue his goal of becoming a Huntsman. As for why he wishes to be a Huntsman? He wanted to prove that his lack of a semblance does not hinder him in the slightest, and that he can be as powerful and efficient as the next Huntsman or Huntress.

Of course, the discovery of his own semblance, as well as the destruction of the ANUBIS suit threw several wrenches into those plans. Nevertheless, Juno is not one to leave a task unfinished, and continues his studies as a huntsman

Personality: Juno is a determined individual, refusing failure unless pushed to his absolute limit. If there is a problem, he will think his way around it. If that doesn’t work, he will tear his way through it. And if he can't, he will regard himself as a failure until the next opportunity arises and he attempts redemption. However, such determination has and will give into obsession, which will in turn lead to him taking great risks in order to get that much closer to success. He does not take failure well.

He is also very patient and caring, often treating those he is close with as he would a younger sibling, whether they appreciate it or not. This often results in him seeing a need to protect his allies, as well as expressing immense worry when they sustain injuries.

Phi, on the other hand is childish, sassy, and blunt, often being innocently insensitive and saying what nobody wanted to hear, simply because she didn't know any better. She is not usually one for interaction with humans, but will speak up if she feels necessary.

Aura and Semblance: Full Stop: Juno takes no knockback from any strikes while active, with the upper limit of anything his aura can cover, while also moderately negating the pain of attacks that hit him. While this semblance requires one second of immobility to activate, he has full range of motion after that startup time. However, holding his semblance for more than five seconds at a time starts to cause him physical strain, and he needs at least five seconds of cooldown between uses, or he begins to suffer from mental fatigue. Also, despite being able to stop most hits that connect with him, he still takes damage and still feels quite a bit of pain, and the very act of using his semblance can tire him out if he attempts to wall out a large number of hits. It must be noted that if he attempts to take a hit that his aura cannot fully defend against, the semblance shatters along with his aura, and the blow connects as intended.

TL;DR: Any hits landed against him while active will stop on impact and somewhat hurt the attacker. Juno can move during Full Stop, still takes damage and feels some pain.

Being a soul in a jar, Phi also carries with herself an Aura, a crackling blue field that often comes with her avatar in times of stress.

Combat Behavior: Juno hits rather hard in hand-to-hand combat, a fact that is somewhat bolstered with the ANUBIS suit. He is moderately agile as well, and can play defense somewhat effectively. The ANUBIS suit’s weapon constructs are a large advantage, though his lack of a semblance could be a significant hindrance.

When facing off against a single opponent, Juno starts off each fight testing the waters of his opponent and figuring them out. Once done with that, he moves into melee range to ruthlessly pick his opponent apart, utilizing his suit's constructs or his rifle to fit whatever situation he deems appropriate.

When faced with more than one opponent at a time, he forgoes testing the waters, and instead attempts to tear through his opposition as efficiently as he can, dashing in and out of combat with brutal combos, often switching through weapons on the fly. A pair of swords, a sword paired with a grappling dart for mobility, or a sword and shield will see the most use here.

Whilst with a team, he will attempt to orchestrate strikes and combinations, doing his best to cover up their weaknesses and playing to their strengths. Though he is capable of noting weaknesses in the opposition and coming up with tactics on the fly, his unwillingness to accept failure will result in less thought out strikes being orchestrated in desperation and frustration.

It should be noted that Juno does not specialize in any specific ability, instead opting for balance in combat and a variety of skills. However, his refusal to specialize leaves him outclassed by those who do. He can be outsped, outpowered, walled out, and so on.

PRIMARY WEAPON

Name: Mk-04 ANUBIS based Hardlight Generator, Desegnation: OSIRIS

Primary Form: A dust-based hardlight generator mounted on the small of Juno’s back. This generator is able to create weapon constructs from pre-fabricated templates. Due to the complexity of the process of template creation, as well as the immense amount of storage that each file takes up, Juno currently has five constructs he can use in combat. Said constructs are a 4-foot double edged broadsword, a razor sharp disk with a diameter of ten inches, a bubble shield capable of a 25 foot radius, a large projection of a fully articulate and armored hand, and a grappling dart and line. These constructs can only be created within the direct vicinity of the suit, but have a range of 150 feet before they cease to be maintained by the generator. Juno can utilize five constructs at a time, in any combination. Each construct can exist for five minutes at a time before they begin to deconstruct, and can be deconstructed at will. However, a ten second cool down between deconstruction of one construct and the construction of another is required for the system to refresh.

Phi monitors the hardlight generator and constructs, allowing Juno to use them. She also runs checkups on the generator to ensure that it is working effectively, and assists in running a heads up display, found on a visor linked to OSIRIS that marks Juno's Aura, the Aura of those around him, and any problems that the system may be facing. The visor is of a light green color and is made of polycarbonate, adding a bit of protection of the face from small arms fire. OSIRIS will lock all weapon systems without Phi present, so if she were to ever be removed from the generator, the weapon would be rendered useless

Known Constructs:
Double-edged Broadsword
Grappling Dart and Line
Razor Disk
Gauntlet ("Punchfist")
Bubble Shield (Requires 2 slots per use, regardless of size. Can only be held for a minute, maximum.)

Secondary Form: N/A

Tertiary Form: N/A


Dust Functions: The OSIRIS generator utilizes rechargeable electricity dust based power cells in order to function. These keep the generator running for up to six hours on a full charge. Juno carries six.

History: Juno stole the suit, as well as Phi, from the developers of SET. Due to the project technically not existing, they were not pursued after the heist, but the scientists behind the project try to keep a watchful eye. The suit has since been destroyed, with the Hardlight Generator being the only salvaged component.

SECONDARY WEAPON

Name: A-96 Dust-based Marksman Rifle. More often known as the DMR

Primary Form: An Atlesian military grade Energy Marksman Rifle built for mid to long range combat. Utilizing a rechargeable dust based power cell not unlike the ones Juno carries for the suit, this weapon fires a three shot burst of purple energy rounds and glows with a faint purple light.

Secondary Form: N/A

Tertiary Form: N/A

Dust Functions: The weapon is powered by dust, though the type of dust used does not influence performance.

History: Juno found this discarded weapon at the junkyard. He repaired it for use to help him during combat studies.

OTHER


Vehicle: A Mistrali Motorworks Sprinter 12-C. A rear wheel drive mid engined sports car that Juno probably should not have convinced his parents to help him buy. He drives it to most places he needs to be in Vale and Vacuo, though he has gone out on joyrides before.

(Transfer of Juno Vert)[/spoiler]
Kirkka Scarlet - Beacon Academy Groundskeeper - Dust and SCF Expert - SCF Tuner
Alban Inverno - Headmaster of Beacon Academy
Kaali Charen - First Year at Beacon Academy
Mia Brightspear & Waffle - Beacon Dust Shop Owner, Huntress, Bear Owner, Dust Expert. Also Waffle is a bear.
#d70040 #104e8b #00FF96 #337AB7 #FFD700
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Re: Juno Vert
« Reply #11 on: May 27, 2017, 09:09:35 PM »
Updated images

Made some edits to history

Active time for all constructs has been dropped from 5 minutes to 30 seconds, range of disks have been dropped from 150 feet to 70 feet due to a lack of physical connection or proximity to either the hardlight generator or the emitter, and the generator has been updated to destroy all constructs struck with electricity and force their slots into cooldown as a means of protecting the internals further, despite already being protected by Juno's aura.
« Last Edit: May 28, 2017, 12:13:33 PM by Rush »
Juno Varia: The Street Punk

Juno Vert: 1st year student of Beacon, Armored leader of Team VCVS

Phi: #007ba7

Nebu Nekhbet: DUAT unit 01: Desegnation RA

Nebu/Rho: #FFD700

Austin Vartra: TBA

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Re: Juno Vert
« Reply #12 on: June 02, 2017, 02:01:23 PM »
Reapproved.
Kirkka Scarlet - Beacon Academy Groundskeeper - Dust and SCF Expert - SCF Tuner
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Kaali Charen - First Year at Beacon Academy
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Re: Juno Vert
« Reply #13 on: June 28, 2017, 11:23:04 AM »
Pre-Edit: ShowHide
CHARACTER

Name: Juno Vert

Age: 19. Born: Machlud, 28, 60 AC

Species and Gender: Male Human

Symbol: A purple, highly angular capital "J"

Occupation: First Year student at Beacon

Appearance: Juno is a solidly built young man. He stands at 5'10” and weighs at 162 lbs, with quite a bit of muscle built from years of training to counter his lack of a semblance. He has a light tan as well as long, messy green hair that goes down to the small of his back. His eyes are a striking shade of purple. All along his chest, shoulders, and upper back are a thin network of circuitry scars, the result of an accident while testing the ANUBIS suit.

His casual clothing often consists of a purple t-shirt underneath a black and green hoodie bearing his insignia on his right shoulder and back in purple, as well as a pair of cargo pants with a similar color scheme to his hoodie. Despite this being his casual attire, he still often wears the soft layer of his suit. He is also known to wear the lower half of the suit along with a waist cape, and a sleeveless shirt on top. Combat attire consists of a black sleeveless top with purple linear highlights and his symbol in green on the back, a pair of black pants with noticeable gray padding, black and grey combat boots, a pair of black fingerless gloves that go up to his bicep, and a slitted waist cape bearing his symbol. In school, he wears the standard Beacon uniform.

Phi often projects herself as a small, cerulean girl with chin length hair, clad in her own version of the suit's soft layer.

[spoiler=Juno]
http://sta.sh/08ls6mktavl

http://sta.sh/01r4hyfb15s2

http://sta.sh/01ze3tgrsecc




History: Juno was the only child born to a middle class family in Atlas. From an early age, he had developed an interest in the exploits of Huntsmen and Huntresses, deciding that he wanted to become one himself. Unfortunately, there was one stumbling block that stopped him at every turn.
He had yet to discover his semblance.

This severe disadvantage caused him to struggle to keep up with other students, frustrating him to no end. No matter what he did, he couldn’t catch up. Desperate for a solution, Juno searched for other ways to enhance his combat prowess, starting with a longer ranged weapon. However, his family was faced with misfortune. Juno’s father was laid off, leaving his family hard pressed for money.

This, among other things, meant that he couldn’t get parts for a new weapon.

In the face of this misfortune Juno decided to check the junkyard. He was pretty good at tinkering. Maybe he could find a few damaged or discarded weapons and fix them, or use parts from them to make something new. The first day he looked, all he found (that was relatively intact) was a jammed Designated Marksman Rifle, which he took back home and repaired at his combat school. Unfortunately, adding the rifle to his arsenal was not enough, so he returned to the junkyard several days later… And found nothing. This rotten luck would continue for weeks.

Then, on one of his trips to the scrapyard, he got a call on his scroll, from an unrecognized number. At first, he had rejected the call. As well as the second time. And the third. After receiving a call from the same number for the fifth time, Juno finally decided to pick up the scroll and see what all the fuss was about. The girl's voice was faint, barely above a whisper, and her connection was spotty, but it was clear she was in pain and despair. It was clear she was pleading for help in escaping some form of captivity, begging for a huntsman to save her. Juno took a moment to consider what he should do. He was no huntsman, at least not yet. Whatever the girl was asking of him, it was definitely risky, and probably not something that a student should undertake. However, it was clear his shit luck with the scrapyards was likely to persist, so the boy threw caution and worries of lifelong imprisonment to the wind, and began his search.

Scouring the industrial district of Atlas eventually led him to a small, but substantially guarded facility. Electric fence, security drones, armed human guards… how was he going to get in? He was barely a huntsman in training, what could he do?

Apparently, breaking into a secure facility through the help of hard work, determination, tactical thinking, and a gun was a lot less impossible as it seemed.

However, there was no girl. The voice was coming from a chip with an integrated speaker. Seeing as how he had gone this far past the law to rescue… whatever this chip was, Juno stole it.

Her name was Phi. Supposedly, the chip contained a soul, though whether or not it was somehow simulated or ripped from a living being, Phi could not answer. Seeing as how that was a question that couldn't be answered at the present moment, he instead asked what her purpose was. The girl… AI… soul in a jar had been developed in a behind the black project that didn’t exist on record by the name of SET. Her directive was to monitor and operate a suit of powered armor with the ability to create weapons. This suit, named ANUBIS by the scientists behind the project, was guarded in a facility close to where Phi had been housed. After about a month together, the two eventually determined that taking the suit would be a benefit to the both of them. Phi saw her present confines to Juno's personal computer to be quite... lacking to say the least, and due to a distinct lack of hardlight emitters anywhere in his family household, she couldn't project a body with which to interact with the world. Juno, on the other hand, saw ANUBIS as a potentially beneficial asset toward his studies, and a means of finally progressing past the rut had found himself in in terms of combat.

The facility that ANUBIS was held in was more heavily guarded than the first, likely in response to losing Phi. However, Phi knew the facility, assisting Juno in getting to the suit with only a few hiccups regarding loose air vents and obstructive interns.

However, neither of them knew how to sneak the suit out of the facility. It was too heavy to bag, and there was no point in just leaving.

So he put it on.

Thanks to the suit, it was easier getting out than it was getting in. While Phi needed a few minutes to get everything properly running, the suit’s motion tracker proved invaluable to their escape. To say that Dr. Sarah Anki, developmental head of the SET program, was impressed, was an understatement. Not only had the boy managed to break into and steal from SET twice, but he had seemed to form a bond with the AI, Phi. Where many of her operatives saw a thief that deserved little more than a round to the forehead, she saw a potential asset. The order to disengage and cease pursuit came as a surprise to many, but was nonetheless followed.

However, not a week after the successful heist, Juno and Phi got a message from Anki herself.

To a Juno Osiris Vert and AI unit-00 Phi,

SET knows who you are, and we know what you did. I am not happy with what happened to our work. However, we will not pursue you for the crimes you have committed against us.

Phi, your distress signal hadn’t gone unnoticed. You are a valuable asset, one who we would not simply allow ourselves to lose. Take that as you will.

As for ANUBIS, consider it a gift. It is no longer worth my time.

You are free by my will and my will alone. Know that, and understand that further transgressions will be met with far less mercy.

We will meet at a later date.

Dr. Sarah Anki


They had gotten out with the skin still on their backs. Nevertheless, the fact that after everything, SET was just going to let them go troubled Juno. He had asked Phi several times, but each time, the question was deflected. Either she didn't know, or wouldn't... maybe couldn't say.

Unfortunately, Juno did not know how to use the suit when he finished fixing it, leading to several failed combat exercises, a painful overheating accident that left him scarred across his chest, back, and shoulders, and more frustration on Juno’s part. He continued to have difficulties in using the suit, eventually asking Phi for help. The AI agreed, offering to train Juno in utilizing the suit. Let it be said that Phi is not the best teacher. She often treated their training sessions like a game, as well as giving rather cryptic advice. However, after several months of practice, Juno eventually got the hang of using the suit, and was able to keep up with his fellow students, despite his lack of a semblance.

He eventually graduated from his combat school and applied to Beacon, where he was accepted and continued to pursue his goal of becoming a Huntsman. As for why he wishes to be a Huntsman? He wanted to prove that his lack of a semblance does not hinder him in the slightest, and that he can be as powerful and efficient as the next Huntsman or Huntress.

Of course, the discovery of his own semblance, as well as the destruction of the ANUBIS suit threw several wrenches into those plans. Nevertheless, Juno is not one to leave a task unfinished, and continues his studies as a huntsman

Personality: Juno is a determined individual, refusing failure unless pushed to his absolute limit. If there is a problem, he will think his way around it. If that doesn’t work, he will tear his way through it. And if he can't, he will regard himself as a failure until the next opportunity arises and he attempts redemption. However, such determination has and will give into obsession, which will in turn lead to him taking great risks in order to get that much closer to success. He does not take failure well.

He is also very patient and caring, often treating those he is close with as he would a younger sibling, whether they appreciate it or not. This often results in him seeing a need to protect his allies, as well as expressing immense worry when they sustain injuries.

Phi, on the other hand is childish, sassy, and blunt, often being innocently insensitive and saying what nobody wanted to hear, simply because she didn't know any better. She is not usually one for interaction with humans, but will speak up if she feels necessary.

Aura and Semblance: Full Stop: Juno takes no knockback from any strikes while active, with the upper limit of anything his aura can cover, while also moderately negating the pain of attacks that hit him. While this semblance requires one second of immobility to activate, he has full range of motion after that startup time. However, holding his semblance for more than five seconds at a time starts to cause him physical strain, and he needs at least five seconds of cooldown between uses, or he begins to suffer from mental fatigue. Also, despite being able to stop most hits that connect with him, he still takes damage and still feels quite a bit of pain, and the very act of using his semblance can tire him out if he attempts to wall out a large number of hits. It must be noted that if he attempts to take a hit that his aura cannot fully defend against, the semblance shatters along with his aura, and the blow connects as intended.

TL;DR: Any hits landed against him while active will stop on impact and somewhat hurt the attacker. Juno can move during Full Stop, still takes damage and feels some pain.

Being a soul in a jar, Phi also carries with herself an Aura, a crackling blue field that often comes with her avatar in times of stress.

Combat Behavior: Juno hits rather hard in hand-to-hand combat, a fact that is somewhat bolstered with the OSIRIS generator. He is moderately agile as well, and can play defense somewhat effectively. The OSIRIS generator's weapon constructs are a large advantage, though his lack of a semblance could be a significant hindrance.

When facing off against a single opponent, Juno starts off each fight testing the waters of his opponent and figuring them out. Once done with that, he moves into melee range to ruthlessly pick his opponent apart, utilizing his suit's constructs or his rifle to fit whatever situation he deems appropriate.

When faced with more than one opponent at a time, he forgoes testing the waters, and instead attempts to tear through his opposition as efficiently as he can, dashing in and out of combat with brutal combos, often switching through weapons on the fly. A pair of swords, a sword paired with a grappling dart for mobility, or a sword and shield will see the most use here.

Whilst with a team, he will attempt to orchestrate strikes and combinations, doing his best to cover up their weaknesses and playing to their strengths. Though he is capable of noting weaknesses in the opposition and coming up with tactics on the fly, his unwillingness to accept failure will result in less thought out strikes being orchestrated in desperation and frustration.

It should be noted that Juno does not specialize in any specific ability, instead opting for balance in combat and a variety of skills. However, his refusal to specialize leaves him outclassed by those who do. He can be outsped, outpowered, walled out, and so on.

PRIMARY WEAPON

Name: Mk-04 ANUBIS based Hardlight Generator, Desegnation: OSIRIS

Primary Form: A dust-based hardlight generator mounted on the small of Juno’s back. This generator is able to create weapon constructs from pre-fabricated templates. Due to the complexity of the process of template creation, as well as the immense amount of storage that each file takes up, Juno currently has five constructs he can use in combat. Said constructs are a 4-foot double edged broadsword, a razor sharp disk with a diameter of ten inches, a bubble shield capable of a 25 foot radius, a large projection of a fully articulate and armored hand, and a grappling dart and line. These constructs can only be created within the direct vicinity of the suit, but have a range of 150 feet before they cease to be maintained by the generator. Juno can utilize five constructs at a time, in any combination. Each construct can exist for thirty seconds at a time before they begin to deconstruct, and can be deconstructed at will. However, a ten second cool down between deconstruction of one construct and the construction of another is required for the system to refresh. These constructs are automatically destroyed when struck with electricity, forcing that particular slot to refresh as a means to protect the internals of the generator from electrical damage that may bypass Juno's aura.

Phi monitors the hardlight generator and constructs, allowing Juno to use them. She also runs checkups on the generator to ensure that it is working effectively, and assists in running a heads up display, found on a visor linked to OSIRIS that marks Juno's Aura, the Aura of those around him, and any problems that the system may be facing. The visor is of a light green color and is made of polycarbonate, adding a bit of protection of the face from small arms fire. OSIRIS will lock all weapon systems without Phi present, so if she were to ever be removed from the generator, the weapon would be rendered useless.

Known Constructs:
Double-edged Broadsword
Grappling Dart and Line
Razor Disk (maximum range of 70 feet, due to lack of physical connection to generator.)
Gauntlet ("Punchfist")
Bubble Shield (Requires 2 slots per use, regardless of size.)

Secondary Form: N/A

Tertiary Form: N/A


Dust Functions: The OSIRIS generator utilizes rechargeable electricity dust based power cells in order to function. These keep the generator running for up to six hours on a full charge. Juno carries six.

History: Juno stole the suit, as well as Phi, from the developers of SET. Due to the project technically not existing, they were not pursued after the heist, but the scientists behind the project try to keep a watchful eye. The suit has since been destroyed, with the Hardlight Generator being the only salvaged component.

SECONDARY WEAPON

Name: A-96 Dust-based Marksman Rifle. More often known as the DMR

Primary Form: An Atlesian military grade Energy Marksman Rifle built for mid to long range combat. Utilizing a rechargeable dust based power cell not unlike the ones Juno carries for the suit, this weapon fires a three shot burst of purple energy rounds and glows with a faint purple light.

Secondary Form: N/A

Tertiary Form: N/A

Dust Functions: The weapon is powered by dust, though the type of dust used does not influence performance.

History: Juno found this discarded weapon at the junkyard. He repaired it for use to help him during combat studies.

OTHER


Vehicle: A Mistrali Motorworks Sprinter 12-C. A rear wheel drive mid engined sports car that Juno probably should not have convinced his parents to help him buy. He drives it to most places he needs to be in Vale and Vacuo, though he has gone out on joyrides before.

(Transfer of Juno Vert[/ur][/spoiler]
Atlas: ShowHide
Mercenary: Kol Augur ~ The Judicator of Atlas
Speaking: #5C5054 Thinking: #EAC117

Mistral: ShowHide
Huntress-in-Training: Aca Roth ~ Member of Team RWND
Speaking: #E05260 Thinking: #EA857F
Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
Speaking: #4863A0 Thinking: #98AFC7
Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
Speaking: #667C26 Thinking: #B6CC76

Vacuo: ShowHide
40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
Speaking: #CD7F32 Thinking: #EE9A4D

Vale: ShowHide
Huntress: Malina Nahualli-Roth ~ Leader of Team MCCA
Speaking: #993A64 Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C
Drop-out: Durian Ghede ~ Former leader of team DFDL
Speaking: #E1BD27 Thinking: #AF8B00

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Re: Juno Vert
« Reply #14 on: June 28, 2017, 12:25:38 PM »
updated personality and history to reflect the important events that have transpired since he was accepted into Beacon
Juno Varia: The Street Punk

Juno Vert: 1st year student of Beacon, Armored leader of Team VCVS

Phi: #007ba7

Nebu Nekhbet: DUAT unit 01: Desegnation RA

Nebu/Rho: #FFD700

Austin Vartra: TBA