Author Topic: Azre and Erza Sundown  (Read 126 times)

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Azre and Erza Sundown
« on: April 04, 2018, 08:54:41 PM »
CHARACTER

Name: Azre and Erza Sundown

Age: 18, Born Zinnober 31st

Species and Gender: Female Human (Erza), Male Human (Azre)

Symbol:  Sample Text

Occupation: 1st Year Shade Students, former models, part time musician (Azre)

Appearance: Erza and Azre are both 5’8”, though Erza is 130lbs while Azre is 140lb due to an increase in muscle mass and weight. Erza’s hair is a bright strawberry blonde tied back in a tight bun, complimented by blue eyes with olive skin and a C-cup. Often considered classically beautiful, the huntress-in-training wears a combat skirt in the form of an orange mini dress with a combat skirt, complemented with fishnet stockings and a pair of spike heels - something she fights remarkably well with, in an outfit that Azre finds complimentary to his own. If it were up to her, she’d likely dress in boots and tight clothing with more armor, but allows Azre to determine her dress to keep up their appearance.

Azre is more broad-shouldered than his twin sister with a considerably greater amount of visible muscle mass, but possess the same slim waist and toned figure. He has  bright red and usually styles his facial hair into a classical handlebar mustache, resulting in a somewhat outdated but handsome appearance, complimented by warm brown eyes and a pair of gold-rimmed spectacles. He wears a red vest over a white overshirt that’s been rolled up to his sleeves, dress pants, and leather loafers, opting towards expensive and fancy clothing. When viewed shirtless, Azre has two noticeable scars along the underside of his pecs, as he’s still recovering from a mastectomy at age 16.

History: The Sundown twins were born as Erza Marie Sundown and Anna Grace Sundown on Zinnober 31st. The daughters of an exceedingly wealthy family with an entrepreneur father and the mother that died in childbirth, their father was out on business trips nearly all the time and didn’t have time for twin daughters - despite them being the last remnants of his wife. Subsequently, the two children were raised side-by-side and treated as nearly a single individual throughout their entire childhoods by nurses, nannies, and private tutors, never afforded the chance to socialize with the outside world. Both girls spent the majority of their times immersed in every study possible, alongside a strict physical fitness regime to ensure they both stayed in shape - it was Anna who naturally gravitated towards music however, and Erza towards writing. The tutors were more than happy to indulge the girl’s interests under command of their absent father, and both girls were soon quickly well-versed in subjects of their choice. They were furthermore afforded extreme amounts of freedom of expression as kids, with Anna choosing to run around in boy’s clothing all the time alongside her sister in frilly dresses. With a lack of other children their age, Anna and Erza were incredibly close, as close as two sisters can be. The only times they socialized outside each other and the staff was whenever it was necessary for them to join their father on business trips and at dinners - in which case, they were dressed up in their very best and expected to entertain curious adults for hours on end. Despite some rough beginnings, both girls valued the time as it was amongst the most they got to see their father - and both became quickly adept at playing linguistic gymnastics to become the perfect little angels for every one of their father’s “friends.”

Zanzabar Sundown didn’t pay much attention to his daughters, and it wasn’t until his fellow businessmen began to remark about how “pretty” and “gorgeous” and “soft” his daughters were he began to realize the women they were blossoming into. Heart-shaped faces, long hair, growing bodies - it was obvious they were both blossoming into beautiful young women. It was the first time Zanzabar recognized his daughters as something other than assets to be taken care of, they were more importantly a source of potential profit. On the eve of their 11th birthday, he offered the girls the opportunity of a lifetime: join him and act as the models for the Sundown Company’s new line of perfume and jewelry. It only took a glance between Anna and Erza to confirm they’d accept the opportunity, as it would afford them what they’d always wanted: time with their father.

Unfortunately, the modeling gig didn’t work out as the twins anticipated. It was rush from photoshoot to photoshoot, constantly forced into uncomfortable and feminine clothing; makeup this and hairdo that. Their father was rarely present, and instead they were afforded a hurried schedule that contrasted harshly with their previous leisurely lifestyle. But both twins, masters of social conduct, sucked it up and let it drag on in the hopes of getting close to their father. This pattern lasted for four years until the twins were 15, in which the marketing ads with the “Sundown Sisters” became an almost instantaneous success. Magazine ads, commercials, even billboards - the Sundown Twins were launched into stardom faster than they could understand what was happening. They were a worldwide name, the teens every preteen would kill to become - and could, with just a few purchases of extremely expensive perfume from their parent’s credit cards! The Sundown name become the brand associated with both luxury and youth, fun and maturity - a thin line that the girls managed to balance with strict regimes throughout their early teens. This was furthermore bolstered by the twin’s talents for music: Anna’s precolection for nearly all musical interest that she’s studied through her entire life, alongside Erza’s pleasant singing voice, made them the perfect deal to put out occasional music videos for the Sundown Company.

Until Anna one day cut off all her hair.

Forced into feminine clothing on a daily basis, sexualized from a young age -  all this awakened something in Anna. She’d always hated girl’s clothing as a child, and the help were perfectly happy to let her run around in boy’s clothing as long as she was happy and healthy. She’d opted into charming jacket-and-skirt combinations instead of dresses whenever a fancy dinner with her father’s business associates was deemed necessary. Puberty had been a hard time for her, as her body developed in unfamiliar ways she disliked - it wasn’t her body, anymore. Seeing her body sexualized on a day-to-day basis by men years older than her only made her more disconcerted.

She’d turned to the internet, as any confused teen would do. Googling “disliking my body”, “out-of-place in own body”, “can i make my breasts go away” - she’d stumbled on the term when reading in secret, the only one she’d ever kept from her twin sister. “Gender Dysphoria - the condition of feeling one’s emotional and psychological identity as female or male to be opposite to one’s biological sex.” It had clicked in an instant - they were male. They’d stepped into the bathroom on-location one day, picked up the automated razor on side bathroom, and shaved off all her hair in one foul swoop.

He’d never felt more free than that moment.

He stepped outside the horrified gasps and stares of the entire crew. An entire career swept down the drain, just thanks to a teenager shaving their head - their father was beyond furious, sitting down the twins for what Azre recounts as the worst moment of his life. He received an earth-shattering lecture on what he’d done, an entire branch of the company thrown down the drain - threatening to take away every one of Anna’s privileges to the outside world, to banish her back to Mistral permanently, while Erza spent the entire time in the corner tapping intently on her scroll. Anna was alone with their father’s wrath for the first time ever, and had never felt more abandoned - but just when Zanzabar was threatening to seperate the twins, Erza stepped in.

“Hey, what’s like, your name and pronouns and stuff now?”

The question was enough to shock Azre out of crying and their father into silence.

“Um… he-him, and… call me Azre.”

Erza had nodded in determination, pressed a button on her phone, and sent a note to every newspaper and celebrity gossip outlet she could reach that her sister was now her brother, they had a new name, and more importantly a new label - the “Sundown Twins.” The news was out, the new label was announced by Erza herself, and Zanzabar couldn’t risk contradicting his daughters without ruining his public reputation. The immediate launch of his new identity was more than Azre anticipated, but he took it in stride as he realized this was his bid to freedom - to become who he wanted.

Azre’s transition to regularly identifying as male was painfully public, but Azre embraced it like a warm hug. He was set to become a transgender model for every kid across Remnant, and therefore regularly updated his adoring fan base with every update possible - from his start of HRT, to the vasectomy he got when he was 16, to his first growths of facial hair. Azre thrived in this new environment, chasing the high of fame by being who he wanted to be more than ever - and before soon was incorporating his passions into his products, taking his lifelong passion of music and soon putting out occasional singles, and album in the works. Erza was overshadowed in her brother’s rapid rise to greater fame than either of them had ever seen, but was with him every step of the way - taking the same chances to start to explore their passions as well - starting to take her writing more seriously, and leaning towards texts of an academic quality. It was Azre’s decision to enroll in a combat school to become a hunter, as who is more popular and revered in all of Remnant than the hunters and huntresses of legend - and like she always had, Erza followed him. It was a joint decision to further free themselves from their father’s rule, and of all places decided  to enroll in the Shade school of combat all the way of Vacuo -  as far from their father as humanly possible.

Personality: Azre Sundown is an extroverted, charismatic, and incredibly vain man. After time attracting attention and fame for who he really was, Azre has become addicted to the spotlight, willing to do nearly everything to assure his reputation as a celebrity stays up alongside keeping himself entertained. He’s a natural charmer as he appeals to people’s best interests, a witty sense of humor wonderfully accompanying good looks, alongside a tendency to be endlessly entertaining, always some story to tell. Despite his vanity and desire to stay in the spotlight, Azre really is a good person, aware of his position as a positive role model for kids all across Remnant. As a result, he’s always striving to be positive and upbeat and really be the role model the media perceives him as. This manifests most commonly in Azre’s greatest passion outside himself - music, being proficient in multiple instruments including guitar, piano, and the trumpet. His instrument of choice however is the saxophone, the classy brassy jazz instrument drawing him in with its associated history of suave entertainers. Overall, it isn’t inaccurate to call Azre the dominant twin.

Azre isn’t without his flaws as any person is - celebrities are always human. If a person doesn’t show an immediate liking of Azre, he’ll do their best to win over them to the point of annoying persistence - unable to fathom the idea some people may dislike him. This can escalate to incredible levels of desperation until he’s stressed himself out about one little thing, and it consumes him to the point he can’t think of anything else - he often puts too much stock in other people’s thoughts. This all-consuming desperation furthermore extends to his looks, unable to function unless his outfit, hair, and accessories are all perfect, alongside his sister’s - appearance is one of the most important things to him after all, and they’re a unit. Azre takes a lot to get angry after dealing with paparazzi his entire life, and an angry Azre is usually able to quickly calm down - but he’s hotheaded and confrontational when he reaches the point of anger, refusing to back down to anybody except Erza. There’s only a few things that are guaranteed to make him snap right away: his deadname, which he refuses to tolerate, or anybody hurting his sister in any way.

Erza’s always been the quieter twin, despite initially being the more popular one before her brother’s transition. Her good looks contrasted with the quiet, observational girl with a sharp mind -  you wouldn’t anticipate someone like her to have a dry sense of humor and an introverted approach to life. She prefers to support her brother from the shadows while slowly developing her own talents in journalism and critical writing, learning about the world around her that she was so protected from as a child. Despite her investment in the academics, she is troubled in math however. She’s fascinated by language and culture, and it isn’t uncommon to find her buried in a book - at least, if you know her in real life. She’s furthermore one of the warmest, most supportive people you could encounter - her support was what gave Azre the courage to publicly transition before he started to gain confidence, and the quick wit and situational awareness she possess makes her good at both cheering up a person and helping them find rational solutions to their problems.

Erza still has her problems, regardless of how together she seems to be. Supporting her brother her entire life and socializing entirely with him, alongside a lack of apparent real social skills herself, has left her incredibly inept at making friends her own age. Beyond the appearance she puts on to appease adults and other professionals, she’s beyond awkward, often not knowing what to talk about or more importantly how to - leaving her shy and letting her brother do the talking. She’s prone to depression and anxiety due to her lonely nature and her brother slowly gaining independence, feeling left behind despite everything. When mad, unlike getting hot-headed like her twin, she has a colder anger - a million-yard stare that could pierce steel, and that quick, dry wit finding the best way to tear a person apart piece by piece, or ruin their life. Erza doesn’t take prisoners.

The twin’s relationship has directly affected either of their personalities drastically. While incredibly close as children and only growing closer through their modeling career, Azre’s transition and subsequent personality change as he grew in popularity left Erza reeling. He was the first to break from their obviously codependent relationship while still retaining a degree of obsessive control over their relationship - using Erza emotional labor when needed and nitpicking about appearance, both physically and emotionally. Erza’s been left confused as what to do as a result - her brother is obviously taking her for granted, but he still needs her, so it’s not like she can just cast him aside. They’ve been through too much together anyways, and despite everything they’re still a unit - even if there’s Azre and Erza, and Azre Sundown himself, but no Erza Sundown. Erza has yet to discover herself without defining herself by her twin brother.

Aura and Semblance: Azre has a slightly smaller aura than normal, leaving him with slightly poor defense in a bright blood orange. Erza’s aura is slightly stronger than her brother, colored gold. In a rare case of hereditary semblances affecting both twins at once, both Erza and Azre have the same one: Appearance Manipulation. Both can willingly change how they appear to other people on an individual basis, with one important distinction: Azre’s semblance makes him more appealing, while Erza’s terrifies.

Azre’s semblance allows him to cater to what people find most attractive. His voice becomes more enchanting and captivating, his hair might lengthen, and or he’ll grow taller - whatever the person’s type is, the more one-on-one time he spends with them, the more he’ll slowly morph to become that. This change is an illusion, only he and the person he chooses can see, and while milder features such as a captivating voice and constantly-perfect hair can be used in groups of people, the ability to morph into what a person finds most attractive can only happen in one-on-one semblances. Azre’s unable to control the features he picks up in this form (at least yet) though he is aware of what he changes to look like, only able to control the intensity of his “charm”. When all his attention is poured into talking to a single person and he’s using the majority of his aura to maintain the allusion, the person he’s talking to becomes highly suggestable to the point they may behave outside the rational for Azre’s requests - but if either of the participant’s concentration on the other is broken, the allusion will shatter and Azre will return to his much-less dazzling self.

Erza’s semblance manifests in changing her appearance to appeal to a person’s greatest fears. Best used in combat, she’ll appear larger, stronger, and more terrifying than she really is - taking on animalistic traits such as sharpened claws, fangs, glowing eyes, and a wild mane of hair. When she’s focusing intensely on intimidating a single person, she’ll slowly start to take on aspects of their greatest phobias - such as if a person is afraid of spiders, she’ll suddenly have up to 8 eyes, mandibles, etc. Like her brother’s, this personal terrifying illusion can be shattered if either of the parties are distracted, and she’ll return to her normal intimidating appearance.

The supposed physical changes for either twin are only illusionary, and they actually don’t get any of the traits they take on. This can hypothetically be done if either Azre or Erza pour their entire aura into maintaining the illusion. This is less useful for Azre, as his appearance will simply change temporarily, but has a much greater physical application Erza, as she’ll temporarily gain the height, strength, and wild attributes of her more intimidating persona. However, doing this is currently beyond either twin’s skill level, and the one time it did ever activate for either, Erza could only hold her new appearance for 10 seconds before her aura was completely depleted. Furthermore, either twin can hypothetically access the other twin’s form of appearance manipulation, but are yet to learn how to do so.

Combat Behavior: As anticipated, Erza and Azre fight when working together or with a team. Their lifetime together has made them masters of body language, often creating strategic plans with just a few gestures that would be invisible to anybody else - allowing for unanticipated and sudden attacks by both twins. Azre acts mostly as a brawler and partial skirmisher, wielding his axe with hard and sudden strikes that will often leave an opponent staggering, working best within close range. Erza usually lets her twin do the majority of the fighting, as she prefers to keep her distance from her opponents thanks to the mid-range afforded to her by her chakrams and shield, but can function in close-combat to a lesser degree either dual-wielding them, or using them in their secondary form. Azre’s speciality regarding their semblance is practically useless on the battlefield unless he’s attempting to calm an opponent in a fight that doesn’t need to happen, while it isn’t uncommon for Erza to make good use of her semblance when in one-on-one fights where her speciality lacks to give her the upper hand on her opponents.

Both twins struggle when in one-on-one combat, as they’re used to fighting and training as a pair. Without the other, they often feel disconcerted on the battlefield - it’s like losing a limb, as they’re used to covering each other’s weaknesses. Azre’s absolutely useless at long-range due to the melee-based features of his weapon, and is incredibly vulnerable to snipers or frankly anybody with a rifle. Erza’s more covered since the nature of her weapon affords her both close combat and mid-range capabilities, but she holds the same weakness as her brother does to long range weaponry when her shield becomes unavailable.

WEAPON

Name: Saxobeat

Primary Form: Saxobeat is a solid-body guitar with a black neck and head with red highlights in the form of flames. The head of the guitar is an axe and the neck is reinforced, allowing for Azre to use it as a blunt-force weapon By pulling a trigger at the junction of the base of the neck and the head of the guitar, Azre is able to activate the dust-based flamethrower built into the neck of the guitar - sending out up to 30-ft bursts of flames. The flamethrower can only be activated up to 10 times in succession before a reload is necessary.

Secondary Form: By plugging Saxobeat into a round tube-shaped speaker he carries at his hip, Azre is able to rapidly amp up Saxobeat’s sound to an incredibly painful deterrent tone that’s effective up to 200 meters - temporarily paralyzing opponents in pain. To avoid being affected by Saxobeat’s sound himself, Azre (and anybody else in the immediate vicinity) must use sound-canceling earbuds.

Tertiary Form: Saxobeat can be worn like a regular guitar over Azre’s shoulder, held in place by a leather strap.

Dust Functions: Saxobeat’s “flamethrower” functions by loading pure powdered dust into a cartridge in the back of the guitar. The flamethrower can hold a sustained blast for up to 30 seconds as long as the cartridge is full, the effects of the blast depending on the type of dust loaded:

Fire: creates a 10 meter blast of flames, burning on contact.
Ice: creates a 10 meter cone of ice dust, freezing surfaces on contact and causing frostbite.
Electric: Creates a bolt of lighting, consuming the entire cartridge at once; discharging up to 100 meters.

History: Saxobeat was commissioned by a professional weaponsmith by Azre once he decided to enroll in combat school, with the strict instructions of “...looking as badass as possible.”

WEAPON

Name: Artemis and Apollo

Primary Form: Artemis and Apollo are twin chakrams that Erza wears connected to armored gauntlets that extend from fingertip to forearm. Both chakrams are 8 inches in diameter, and can be removed to from their grooves on the gauntlets to be thrown. They then can be retracted automatically, thanks to a magnetic suspension system that Erza can activate from within the gauntlet at any time, causing them to fly back - this furthermore gives Erza a greater degree of control with both chakrams, as she’s capable of multiple rapid strikes with both. Erza prefers to keep at least one chakram embedded in the arm of either gauntlet however, as that allows her to activate the gauntlet’s shield - a rounded shield formed interlocking titanium that folds outwards from the chakram’s grooves in the gauntlet with a diameter of 36 inches. This shield has sharpened edges and can be used as a blunt instrument, but is unable to be removed from the gauntlets.

Secondary Form: Artemis and Apollo's secondary form is what Erza’s affectionately nicknamed the “World’s Deadliest Yoyo”. Both chakrams are disconnected from the gauntlets, and are connected to a third device Erza carries into combat that essentially resembles a spool of wire with the same grooves that the gauntlets have. The chakrams can then be connected to to the edges of this device, which functions as a large and super-sharp yoyo to be thrown and retracted. The chakrams can become serrated in this form, and this is usually used by Erza when close-combat is necessary.

Tertiary Form: When not in combat, the chakrams can be locked into the gauntlets and worn about to transport.

Dust Functions: In chakram form, the surface of either chakram can be covered by various forms of dust to give them the anticipated effect:

Ice: Freezes chakrams, which causes whatever the struck target to be covered in ice.
Fire: Lights chakrams aflame, causes burns when coming in contact with target
Kinetic: Increases throwing strength of chakrams, causes them to hit harder
Wind: Increases range of chakrams

History: Apollo and Artemis were commissioned by Erza early on alongside Azre’s weapon when he chose to go to Shade, trying to create weapons that compensated for her brother’s weaknesses in combat.
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