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91
Setsuna loved getting a face full of air bubbles from Calen's hasty ascent. At least he felt his sword swing connect, though the weight paired with the water removed more than half the force he put into the attack. Following Calen's path upward albeit at slower speeds he first thrust his sword out of the water then clambered onto the ice himself, instantly shivering as his wet body felt the air of the arena.

Getting adjusted to fighting on land again he looked over to see Calen's face about to be smashed in, so picking up his sword he charged straight at Smokey from the side with no intention of concealing his attack at all. One blink at the screen depicting their aura gauges and Setsuna knew that he could sneeze on Smokey and he'd be out. Holding his sword behind him with both hands the knight executed a diagonal upward slash as soon as he was in range to do so.

Combat Log:
  ● 2-handed swing w/ Buster Sword [11%]

Setsuna's Stats:
  ● Aura: [██████████] 100%
  ● Weapons in hand: Discord [Buster Sword]
  ● Semblance: ACTIVATED - 20 SECOND DURATION REMAINING
92
Character Creation / Cole Ashton
« Last post by Krazeek on August 10, 2018, 08:17:25 PM »
CHARACTER

Name: Cole Ashton

Age: 18

Species and Gender: Human Male

Symbol:  A light-gray compass rose with the needle facing West.

Occupation: Sophomore exchange student in Beacon Academy.

Appearance:
Cole Ashton is a teenager raised from humble beginnings on the streets. He has a lithe and athletic physique, standing 5’11” while weighing in at only 134 lbs. His tanned skin and brown eyes give him a very woodsy appearance, while his close-cropped gray hair is both practical and functional.

Many aspects of Cole’s outfit reflect his frugal nature. He always wears gray denim jeans that are fraying at the edges and a plain white t-shirt, completed with a black belt. His tonfa named Silver Screen are always held by a clip on the back of his belt, always in easy access. He also wears a gray bandanna tied around his right wrist, a gift from his mother to always remind him to do what’s right.

Cole’s demeanor reflects his life on the streets. Although he’d love to remove it to become more empathetic, he shows a scar down his left cheek from a knife attack he got as a kid. His low-pitch voice and forward walk display his determination. While he smiles and jokes when relaxed, his face shows his dedication in combat, and his catch phrase is: ‘I didn’t fight to make it this far to be taken out by a punk like you.’

History:
Cole was born 18 years ago on the rough streets of Mantle in Atlas. A child of the slums, he was raised solely by his mother, who tried to teach him respect and dignity. His mother never told him about his father, a soldier of the Atlas army who raped her during one of his drunken shore leaves. Also, he had a younger sister who died in childbirth, but haunts his sleep occasionally and he claims she talks to him.

Life was hard for Cole and his mother living in a small shack in the Skids section of Mantle. He never had much of anything to go on, and would sometimes be forced to steal food to survive. However, he never stole more than he needed, and would always remember his debts for potential future compensation.

Cole had to form a gang with some of the other boys who lived in the area, and formed two good friends in the group. Forrest was an older boy who had gone to school for a short time before his father lost his job and they had to move to the slums. Scarlet was a girl who he adopted as protector to her.

When Cole was walking through the shopping district of Mantle, he saw a report on the TVs of a group of Huntsmen and Huntresses who fended off a Grimm incursion into Mantle, and immediately knew he wanted to become a Huntsman just like them. He told his friends about it, and they thought it would be fun to form a group to train themselves.

Cole found two small lengths of pipe, with T-intersections, and made a rudimentary pair of tonfa from them. Forrest found a plank of wood and rubbed it against the bricks until he whittled it down into a crude sword. Scarlet found a wooden dowel and used it as a quarterstaff. The group would train constantly with these weapons, and they each got quite proficient in using them.

When a gang from a different part of the slums attacked them, they managed to fend them off quite well, but their fake weaponry proved no match for the knives of the other gangers. To make sure he would never forget that fact, the other gang held Cole down while the leader cut a deep slash in his cheek.

As Cole laid on the street in immense pain, his focus awakened his aura, and his wound closed up. While the scar is still there, his friends were amazed at how quickly he had recovered. Forrest helped him as time went by in teaching all he had been taught.

When they got old enough, they took a trip to Atlas Academy’s Mantle satellite campus to try out for the academy. During his dreams, he saw his sister again, and she told him that he was to be the hero of the Skids, to bring the people out of poverty and in to the working world. Upon awakening, he saw this as a premonition, and dedicated himself to the task at hand.

Cole and his friends all made it into the academy thanks to their vigilant practice as well as Forrest’s teachings. However, their class schedules were different, and they found themselves distanced in this unknown area.

Cole maintains contact with his mother by writing her from school, and occasionally passes by his friends on campus and in the dorms where they live. His weaponry teacher, Professor Rosado, took pity on him and helped him build his trademark weapons, the Silver Screen.

Professor Rosado also helped him with his studies, since Cole had no formal education. Through sheer determination and focus, Cole was able to graduate the year by acing many of his tests.

During the second year, Cole was invited to exchange places with a student in Vale. He was initially excited about this opportunity to see the other areas of the world, but the people in Vale seem to hold a distrust of the citizens of Atlas, mostly due to the economic and political climate.

However, Cole proved his effectiveness when he fended off one of the Faunus in Vale from a group of bullies. He has no negative feelings about the Faunus race, as he grew up in similar conditions. Now in his second year, he is focused on becoming a Huntsman and the hero of his home town.

Personality:
Cole Ashton is a kid living in a dichotomy of status and mentality. He truly believes that he is destined for greatness, and has forgone any other impulse or belief in pursuit of this belief. He is quick in wit and in speed, tempered with an analytical

In terms of status, he was born in the Skids section of Mantle city in Atlas, but seeks to become the savior of the Skids and raise everyone from poverty. He tries to leave his past behind him now that he’s somewhat comfortable living in the dorms, but secretly fears returning to poverty.

In mentality, he focuses on studies and scholastic pursuits, but also believes he can talk to his sister who died in childbirth. He relaxes in the stories and history of both Atlas and the whole of Remnant, as well as in practicing the katas for his tonfa.

In the quest to become the hero of his home town, Cole is not afraid of getting into combat and showing himself as a hero. In fact, he relishes being up close in combat and defending the innocent and his teammates. His moral compass shows through in his willingness to be merciful to enemies that deserve mercy and to protect those who cannot protect themselves.

Aura and Semblance: Cole’s aura is a shadowy-gray color, which sometimes hides him in the darkness.

Resonance - Cole's voice is naturally resonant and carries well through the area without being loud. However, he can raise his voice to the level of a sonic attack. This attack is useful in the fact that it is only slightly weakened by the aura of others due to the vibrations.

As it’s based on his voice, it has limited range and power. It more delivers a weak area attack than a focused single-target attack. It hits all the targets in a ten yard, 180 degree area, causing minor damage and deafness to the targets.

Limitations: Because of the projection, he has to be in front of his team to use it without affecting them that much, as he can't focus it yet. Also, using it more than four times in a day gives him a sore throat, and trying times means he could go hoarse by using it too much.

Combat Behavior:
Cole uses his tonfa to parry attacks very rapidly. Due to this and the short range of his semblance and weapon attacks, he's usually up close and personal defending his friends.

In terms of style, Cole usually uses more of an Aikido style, focusing on defense and redirecting the opponent’s attacks. A small amount of Jiu-Jitsu is also evident in the throws and trips.

Cole’s tonfa only uses small-caliber rounds in his tonfa due to the space required, and so doesn’t put out a lot of damage. Despite this, his defensive skills give him the advantage when teamed with a high damage partner.

  • Limited range on all attacks.
  • Semblance and special dust ability can only be used a few times.
  • Very low damage output.

WEAPON

Name: Silver Screen

Form: Tonfa (reference Ellie's weapon from the anime 'Rave Master' for visuals). The rods are about 18 inches long, and the grips look similar to a cross between a hilt and a pistol grip.

The full length of the rod forms the barrel of the guns, and the grips hold a clip in them that can be used for normal rounds. They also hold a smaller compartment for dust when the shield is needed. This dust can be reloaded, but it takes time to do so, and is not as quick as most other combatants.

Dust Functions: The tonfa can form a web of dust between the two that allow them to shield the user. This shield only exists for five seconds, but enough time to block a few attacks. The material of the dust is reflected in the shield (so a fire shield would burn skin, lightning would shock people holding metallic objects, kinetic repulses the attacks blocked by the shield, etc). The Tonfa holds enough dust for 6 activations of the shield function.

History: Silver Screen was built by Cole during his freshman year at Atlas.
93
Watching Sandy finally utilise his advantage of the vertical mobility his grappling hooks provided him Setsuna could only wonder why he didn't use that earlier. Either way he currently couldn't reach Sandy bar climbing and doing so would expose him to a bombardment of - well - bombs. Nor did he want to use his semblance this early into the match. In the end he settled for picking up Discord and firing the occasional shot over Sandy's head to prevent his opponent from getting too comfortable up on his lofty perch and recombining Equilibrium.

Combat Log:
  ● 4 shots [2% x 4][Spaced apart]

Setsuna's Stats:
  ● Aura: [█████████-] 96%
  ● Weapons in hand: Equilibrium, Discord [Rifle Mode][2/10 rounds]
94
WiP Characters / Re: Cole Ashton
« Last post by Krazeek on August 10, 2018, 08:07:34 PM »
Sheet is updated. I've expanded the history and appearance sections greatly, and added the weaknesses for his character. If everything looks good, I think I'm ready for approval, but I'd like the community's input first.
95
Beacon Academy / Re: Birds of a Feather [CLOSED]
« Last post by Oneroi_Builder on August 10, 2018, 07:51:18 PM »
For a split second, her weapon was moving fast, and Rook thought his plan might have succeeded. Unfortunately, the feeling dissipated as quickly as it had appeared, and he saw her grip tight on the shaft, her knuckles turning white and her jaw set. She was definitely determined, he had to give her that. He jolted the blade to the side, keeping it in his grip as she pushed it forward, but causing it to harmlessly pass close by his torso.

Still, not all was lost. Even with her hands still on the glaive, Rook had a lot of influence on how she could use it, and she was still at close quarters. However, Rook's thoughts were interrupted by the feeling of a cool breeze against his face, rapidly followed by a howling wind that he could feel moving his entire body. 'I figured out that her semblance had something to do with wind, but this? This is-' He thought before interrupting himself. He didn't have time for tangents.

He stood firm against the wind for a moment, his eyes squeezed shut, but couldn't keep it up for very long, especially with one of his feet trying to pin down her body. Rook fell to the ground, entirely focused on keeping her weapon in his grasp. His back hit the ground with a dull thud, knocking the wind out of him, but he held his grip nonetheless. Suddenly, his eyes shot open, glancing at his opponent, now standing over him. Rook moved as quickly as he could, letting go of the glaive with one had and using it to touch the ground, causing his aura to once again solidify around him, locking him into place.

Hopefully, what she didn't know would end up hurting her. She knew he couldn't be moved while his semblance was active, and so there was no chance of wrestling her weapon from his hand, still tightly closed around the shaft. What she didn't know was that he could only keep himself locked for a fairly limited amount of time. Rook just had to hope that he could hold it long enough to accomplish what he was trying to do.

Rook's Combat Stats:
Aura: 40%
96
1v1 Matches / Re: Huntsman 1v1 bracket- Round 1: Janus Rogo vs. Budonoki Sophos
« Last post by Janus Rogo on August 10, 2018, 06:47:32 PM »
The noodly bastard stole my idea. Janus thought to himself. He'd tracked his movements across the arena, floating across the ground, ensuring Budonoki stayed opposite the lava from him. Seeing the man scamper up and crack the side of the Volcano was irritating, to say nothing else. He'd planned to crack it open, in a pinch, but Budo had beaten him to the punch, so to speak.

Then he decided to continue making the same mistake. Hey, if they're gonna give you the chance....

Janus planted his feet. He saw the staff coming. He took his front hand off the rifle, stepped sideways, focused, and with the free hand, he directed an intensely powerful jet of air into the pit of lava before him. There was enough force to peel the first few feet up and spray it across the arena. Right at Budo. If they're not gonna fall into your trap, bring the trap to them.

Action Tracker:
▫ [ACTION: Vectored Thrust.]
  ▫[DAMAGE: 2% per round. 5 rounds total. 10% possible, 4% likely.
  ▫[DAMAGE: 20% Lava Spray
▫ [PASSIVE EFFECT: None
▫ [Ammo Status: ▇▇▇▇▇▇▇▇▇▇(80%)
▫ [The Tyrant is in it's primary, Battle Rifle form.
▫ [Aura Status: ▇▇▇▇▇▇▇▇▇▇(100%)]
97
Teams / Re: Looking for a beacon 1st year replacement
« Last post by Golden Koi on August 10, 2018, 06:39:57 PM »
Before that, though, how does Kin fit in the name? Are we keeping it Team BSEK, with Kin being the replacement member, or are we changing it around?
98
Character Editing / Re: Kirkka Scarlet
« Last post by Koop on August 10, 2018, 06:16:21 PM »
Patch Notes:

  • Recent History revised to detail how Kirkka came to work at Beacon Academy, and details her position there.
  • Combat Behavior modified to reflect changes to weaponry.
    • Removed buff/enhancement functionality.
    • Detailed how Kirkka fights in close combat and when alone.
    • Added limited dust supply as a weakness.
  • Changes to Weaponry
    • Added Utility Form section, detailing how her staff is also gardening implements, a chainsaw, and an umbrella.
    • Dust Functions section rewritten.
      • Now explains dust capacities and spare ammunition.
      • Now lists all thirty-six spells Kirkka can cast with her staff.
    • Expanded Weapon History section to include more, but minor details.
  • Minor grammatical changes throughout document.
99
As Topaz began her charge Vermillion threw down his spears onto her resulting with three of them hitting her, the attack did force her to abort her initial attack focusing instead now on not taking more damage and finding a better way to get up to him. The arrogant seeming boy took some time to monologue briefly giving Topaz enough time get a new plan of attack ready.

"Hey now, I still got some tricks up my sleeves." Topaz said as she jumped up a while thrusting one end of Lithium into the wind crystal behind/under her, causing a large blast of wind to send her flying towards Vermillion on his floating spear platform. Once in the air she changed the positioning of Lithium into a more attack ready perpendicular to her in order to maximize the area she could hit. If she managed to hit him the extra omph the kinetic dust gave the attack on top of the momentum from the crystal and her hitting him should ideally slam him into the ground as well giving her a much better area to fight him on.

Attack Log

-1 Flying attack at Vermillion[17%]
- Using dust crystal to fly[-5% self]
--
Aura: 80%
Semblance 100%
Arrows: 14/15
Crystals: 3/3
Fire Dust Vials: 100%
Ice Dust Vials: 100%
Electric Dust Vials: 100%
Kinetic Dust Vials: 90%(loaded)
100
Character Editing / Re: Kirkka Scarlet
« Last post by Koop on August 10, 2018, 04:36:02 PM »
Spoiler: Editing • show
CHARACTER


Name: Kirkka Scarlet

Age: 37. Born Niege 6th, 42 AC

Gender and Species: Female Human

Symbol: Flameward. Her symbol was designed and named based on her favoritism toward fire in her early days of combat school.

Occupation: Groundskeeper at Beacon Academy.

Appearance: Kirkka stands at an even six feet(183 cm) and weighs in around 161(73kgs)pounds. She looks like she keeps herself fit, but is hardly a bodybuilder. A very faint tan is sometimes present on her face and arms due to being outside often for her job, but otherwise, there are no visible markings on her. She has well-kempt auburn and black streaked hair, nearly always tied into a ponytail that reaches just past her shoulder blades. Her oval shaped face sports grey eyes sitting above her average sized nose, glancing about as she observes her surroundings closely but discretely with an innocent smile. She looks to be about her age, perhaps a few years older.

A cloth piece is wrapped around her chest to allow maximum flexibility while also supporting her. Its edges have small lacy flair. Over that, dual layer shoulder pads attached to a hood cover her shoulders, extending beyond them just slightly. She often keeps the hood down, especially when not on missions. Unless it’s raining.

Fingerless gloves extend all the way up her arms, reaching her biceps before ending with more decorative flair. Wind-like metalwork covers the back of her hand and her forearms. She can sometimes be seen wearing small caps on her fingers, similar to thimbles. These protect fingers from dust-related accidents while working with it.

Her lower half is covered by a mid-thigh length skirt, and over that, a waist cape that reaches just to her ankles. The cape is made of cloth, but layers of a leather cover the two sides. The uncovered backside is decorated with a few straps and buckles, but they seem to be decorative only. On the sides of the skirt where it meets with the cape, six large square rivets hold the two pieces together as one. Sturdy boots are covered by cloth leggings that end just before the skirt starts. The entire outfit is primarily dark red with a light matte grey. Album.

Kirkka’s primary weapon, Ira, rests securely strapped horizontally to her lower back in its three segments. The power of MAGNETS allows her to draw them individually or at once. Each segment connects to the next as they are drawn. Just below this holster, attached to her belt, is a small series of pouches, which contain extra Dust canisters for her weapon, and other minor trinkets. Her symbol is seen on a pouch on her left side. Everything about her attire is designed with mobility in mind, and Kirkka is able to move very freely.


History: Kirkka Scarlet is the daughter of Claire and Reginald Scarlet, born on the 6th of Niege, 42 AC. The family lived in a small village on the outskirts of the Kingdom of Vale, but that only lasted until Kirkka was two, when they were forced to evacuate due to repeated Grimm attacks. The village suffered heavy casualties in an attack only a day before when a passing Huntsmen warned the village of another impending attack that was even larger than the last. The village evacuated together and managed to return to Vale, suffering only minor casualties on the trip back. Kirkka’s family all made it back to Vale where they moved in with Claire’s friends until they could get their own home.

Kirkka’s father was a huntsman who retired once she was born. As such, Kirkka had plenty of time to learn about his world and became very interested in Dust specifically. She spent much of her time learning all she could about the material and followed in her father’s footsteps by enrolling at Signal Academy when the time came.

While her time at Signal was spent learning both general knowledge, and how to fight, her time at home was spent further studying Dust, and its uses throughout the world. Ira, her staff, has been with her since she built the first iteration of it at Signal. As expected by everyone, it was designed in order to maximize the use and utility of Dust. Her abilities and focus led to her often playing a support role in battles, using Dust to enhance her allies, debilitate her enemies and control the battlefield. In her final year at Signal, her parents got divorced. Her father moved away when he learned of Claire’s affair with a neighbor of theirs. Kirkka did not speak with her mother for a long time after hearing the news.

Upon graduating from Signal, Kirkka made plans to study Dust at a specialized school. Her father, who was living in Atlas at the time, convinced her to attend Beacon instead, citing that she can learn so much more there. She agreed and was later accepted to the prestigious Academy.

It wasn’t until Kirkka’s third year at Beacon that her mother had married another man. She learned this man was their neighbor for years, and they had been having an affair. This only drove Kirkka and her mother further apart. A few short months later, Kirkka's mother Claire gave birth to Kaali Charen, Kirkka’s half-sister. Unfortunately, there were complications during birth, and Claire did not survive the ordeal. Kirkka despised herself for not reconciling with her mother.

Graduating top of her class in Dust mechanics and in the top five for Aura mechanics, Kirkka parted with her team and went on to a trade school specializing in Dust, Dust based weaponry and tools, such as Semblance Catalysts. She spent a few terms there before taking an internship and eventually a job at a facility that researches the creation and evolution of Dust based weaponry.

At the age of 24, Kirkka became the legal guardian of her half-sister Kaali Charen. Kaali was four years old by now, and Kirkka struggled to raise her despite her aversion to children.

One year afterward, Kirkka met an unusual person. She called herself Rose, and she claimed to be from the future. Kirkka’s unique semblance granted her the ability to have proof of that, but even then she remained skeptical. When they went together to meet with the Headmaster of Beacon, he was much more quickly convinced of the fact. The Headmaster insisted that Kirkka accepts a job at Beacon Academy based on this recent revelation, and explained that her abilities, especially her semblance, will be extremely useful in the coming years. She agreed, and it has been twelve years since then. Kirkka assists with running a small shop that sells specialized Dust and Semblance Catalyst Foci to students, but her actual position is Groundskeeper of the Academy.


Personality: As someone who interacts with others often, Kirkka is typically quite friendly when approached, but she rarely starts conversations with others, preferring to remain with her own thoughts. When engaged, she prefers to discuss her hobbies or expertise: Dust, weapons, Aura and semblances.

Kirkka has had quite some time to get over it, but she still recalls the pain of her mother's death. They were on very bad terms when it happened, and Kirkka struggles to forgive herself for allowing the situation to evolve into what it was. She becomes awkwardly quiet when the topic of family comes into the conversation, with the exception of discussing her half-sister, Kaali.

At Beacon, she mostly stays out of people’s way unless it’s to complain about their reckless disregard for the school grounds. She also has an irrational hatred of those who damage benches. Some say it's because of a past relationship she had with a mysterious person named Bench. She denies everything about it.


Aura and Semblance: Kirkka is a master in the use of both Aura and Dust. Manipulating her own power comes second nature to her, and as such she is able to perform a wide variety of functions, from detecting nearby Aura sources or approaching Grimm, strengthening her melee strikes, and sending out short range blasts of pure force, capable to knocking back and damaging targets.

Kirkka’s semblance is Psychometry, which allows her to read the history of any non-living object she is touching. Typically, she concentrates when she does this, allowing her to quickly read a great deal of the object’s history over a short period. However, if she knows the time and date a specific memory happened, a graze of her hand is all that’s needed to extract that particular memory.

Kirkka has received very advanced training in the use and mechanics of Dust. She is an expert at manipulating dust to create desired effects. She is also skilled both at mixing and creating various types of dust, along with constructing Semblance Catalyst Foci.

In addition to the Dust she carries, Kirkka usually carries supplies with her to produce a limited amount of Semblance Catalysts and can recharge other’s Foci in the field.


Combat Behavior: Kirkka has two distinct styles of combat. One focuses on combat with allies, which she prefers. When allies are present, she maintains a support position with line of sight to the battlefield. Focusing on battlefield control, her allies are given temporary enhancements through the use of Dust, such as speed or strength boosts. As for direct control, walls of ice or flame, firestorms, lightning storms, and the like are just a few examples of what she is capable of. Such attacks can be a double-edged sword, however. While she can control the amount of dust that is released when she unleashes and attack, she cannot always control who is going to be caught in the area of effect. As such, combat in a limited space, like indoors, makes it difficult to assist allies or hinder foes.

If directly engaged, Kirkka will focus on distancing herself from her assailant and deflecting attacks until she can retreat to her allies’ side. If she is alone, she chains wide area attacks to attempt to suppress her foes or kill them outright. Fighting her in small areas, or getting into her face and staying there is the best way to deal with her incredibly powerful spellcasting. Though, her staff is not to be ignored. When forced into a situation like this, she tends to focus heavily on trip attacks or other distractions in order to distance herself. If she cannot gain that precious distance, she will likely lose a fight. She is quite resourceful, though, so keeping her within reach of a claw or blade may prove difficult.



WEAPON

Name: Ira

Primary Form: Ira is a six foot long staff made up of three equal length segments. The end of each section is enlarged, using a magnetic locking system to keep the segments together easily. Around these systems is a complicated storage system, capable of storing six different cartridges of Dust on each end of the staff, totaling 36. When the segments are joined together, the ports to release Dust are blocked. As such, only the two ends of her staff can be fired at once, but due to the design of the weapon combined with Kirkka’s practice and use of Aura, the order of the segments can be very rapidly changed. Kirkka has been known to use the segments separately as well, one in each hand.


Storage Form: Kirkka wears a holster most of the time that straps securely to her back. Each segment compresses by half a foot when being stored at an angle in the holster. When drawing the weapon, pulling on a segment from the left will pull only one segment, but when removing them from the right they will chain together and form the whole staff, fully extending to max length at the same time. This allows her to draw one long staff or two short staves as the situation requires.


Dust Functions: Ira has many, many functions, and Kirkka is capable of changing out which Dusts she places within the staff, along with being able to mix her other types of Dust. This gives her an extremely wide range of functions. Some, but not all possibilities are listed below.

[list][li]Energy Missiles: Kirkka employs these often. They tend to fly in a straight line toward their target, and can take various forms, such as fireballs, ice shards, energy blasts, explosive blasts. They have long range and vary in speed, but are generally fast.[/li]
[li]Energy Cones: A stream of energy erupts from one end of Ira, causing high damage in a wide area and at close range. Difficult to use when fighting alongside others due to the wide area of effect. [/li]
[li]Energy Walls: Creation of a wall of energy. Firewalls and Ice walls are the most common, these barriers allow powerful control of a battlefield. Walls and barriers vary in length and height, are their size directly affects their strength. Massive ice walls will be thin compared to very small ice walls. A huge fire wall might have dispersed flames and be less damaging to anyone passing through.[/li]
[li]Storms: This is Kirkka’s offensive specialty. Raining down fire, or ice shards upon a massive area, or creating a freezing windstorm or even a sandstorm are only some of the things she can do. These are devastatingly powerful attacks, but incredibly dangerous if allies or Kirkka herself is caught within. The storms consume a localized area, but can easier cover all enemies in a small skirmish.[/li]
[li]Enhancements: Dust can be manipulated to interact with another’s Aura, granting powerful but short duration enhancements such as increased speed, strength, agility, and/or durability.
[list][li]Kirkka can also grant elemental barriers to others. These barriers are highly effective but dangerous when the target doesn’t know how to control it. A fire barrier would ‘ignite’ the Aura surrounding a target, causing them to burn nearby targets while themselves being protected from fire attacks. If the wearer of the barrier doesn’t have very good control of their aura, this technique can go out of control, or even harm the person. In the right hands, this effect is devastatingly powerful, but very dangerous to inexperienced people. As such, Kirkka only rarely uses on others, typically only if she knows they can handle it.[/li][/list][/li]
[li]"Healing": Kirkka is skilled at controlled use of Dust, and can cauterize wounds with fire. Not the best healing ever, but excellent in emergencies.[/li][/list]


History: Ira was constructed by Kirkka at Signal Academy. Originally it could only contain and use 12 types of Dust, but it has been since upgraded to the current amount of up to 36 types.

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