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RPG Discussion / Is Ice Dust OP?
« Last post by ReaperJoe on Today at 03:00:13 AM »
So, this is another post where I rant about something that’s probably fine but has potential abuse cases that can be cleared up by mod rulings.  This time it’s about ice dust and how, in my opinion, it’s the single best type of dust to use in pretty much every circumstance in any given fight.  Now, before I continue, this is going to primarily concern pvp bouts, not threads run by a thread mod who throws swarms of Grimm or a giant boss monster at a team of characters.

Now, ice dust is generally used for one thing: it freezes things.  In combat, most of the time it’s used to freeze an opponent in place.  I’m going to refer to being frozen in place in this manner as “snared”.  When someone is “snared”, they can’t move, but are most likely still capable of reacting and fighting. 

But how would a character escape from this “snare”?  Well, they would have to break or melt the ice, it’s pretty much the only way.  Otherwise, the character is just stuck, at least until the ice melts on its own, I guess.  Now, let’s compare that to the commonly listed effects of other types of dust.  Fire generally just increases the damage of an attack.  Sometimes it’s used to ignite flammable objects, but most of the time the effect is an instantaneous blast.  Wind dust is most often used to create a knockback effect, increase the speed of a shot, or just a flat increase in damage.  Pretty much any effect created with this dust is instantaneous unless the character spends a continuous amount of dust to create a continuous wind effect.  Kinetic dust (possibly also known as repulsion dust) is similar in this regard, as is gravity dust.  The effect is either a push or a pull that lasts for a brief moment, and doesn’t create a long-lasting effect except in rare circumstances.

The only types of dust that consistently generate longer-lasting effects like ice dust are lightning and earth dust.  Earth dust generally creates, well, earth.  Depending on how it’s used it can harden an attack to make it hit harder or be used to create a defensive barrier which can last however long it needs to in some circumstances.  Lightning dust, on the other hand, seems to generate a variety of effects, depending on what’s convenient to the user.  In some cases, lightning causes a hampering slow, in other cases, it causes the jitters.  In my character Lucas’s case, it causes characters to potentially drop whatever they’re holding.  And while those effects can lead to heavy advantages in the right scenarios, none of those seem to be as blatantly strong as a straight-up snare.

The ice snare is the only case where the affected individual has to pay attention to the cause.  Even in the case of lightning dust, there’s nothing the character can do about it once they’ve been struck, so they can just carry on fighting with the knowledge that the “debuff” put on them is temporary.  However, if a character doesn’t have a way to deal with ice, they’re just stuck until the ice-user arbitrarily decides they can go free.  And that’s why I say ice dust crowds out every other dust option on the market, at least at the moment.

Now, I’m not calling for a nerf or any kind of balance change, I just wanted to bring up a talking point.  Due to the nature of the site and the variety of characters that can be created, any kind of blanket restriction would have to come with an asterisk.  With that said, though, does anyone else feel this way?
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Beacon Academy / Re: [Open] Breakfast At Bacon
« Last post by TheKaru on February 22, 2019, 06:11:43 PM »
Seemingly out of nowhere came a young man with messy hot pink hair under a gray beanie while otherwise dressed completely in the usual attire of a Beacon student, though his collar wasn't buttoned up all the way to the top and his belt was hanging sideways off his hip. With a wide grin, he appears between the cat faunus and the red panda faunus, scratching the right side of his stubbly chin.
"I can smell Bacon. Like... Aoife, you reek of it. So either you hugged a pig with your semblance on OR I want some too!", he quickly declared immediately, shooting a smug grin at his female teammate before offering Ayburn a much more sincere and warm smile.
He had gotten up somewhat late this day and had a call with his father earlier, resulting in him having had to spend the time until now without his teammates. All the happier he was now to be able to pester them though.
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Approved Characters / Re: Gram MacConkey
« Last post by Kingnoname1 on February 22, 2019, 05:09:45 PM »
No, I just wanted to make sure it actually meant something.

Second approval and good job.
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Approved Characters / Re: Gram MacConkey
« Last post by TheKaru on February 22, 2019, 02:49:36 AM »
You need some strength to put behind your shield to properly block a hit rather than being flung around like a wet noodle is essentially what I mean. Gram lacks that strength to properly back up his shield, meaning he can block light hits but struggles against heavy impacts.
Do you want me to elaborate on that in ghe character sheet or will this suffice? ^^
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Approved Characters / Re: Gram MacConkey
« Last post by Kingnoname1 on February 22, 2019, 02:15:48 AM »
I'll go next I guess. It's well put together although I'm curious what exactly you mean here.
Quote
He tries to make up for this with his shield but struggles with heavy hits, leaving him to still be a rather fragile fighter.

But yea everything else looks fine.
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The Vale Region / Re: Big Guns and Bigger Booms [CLOSED]
« Last post by ReaperJoe on February 22, 2019, 01:33:09 AM »
As the Bullhead drew closer, Smokey couldn’t help but raise an eyebrow at the unique equipment it sported.  He arranged this on “quick notice”?  ”Fucking hell, Beacon,” he muttered under his breath as the transport landed, putting all of its impressive weaponry on display.  If it wasn’t clear before, it was more than obvious that the group was heading to a warzone.  However, the way this thing was equipped did raise one concern with the gunslinger.

”Uh, professor, probably a dumb question, but are we planning on fighting while we’re en route?” he asks, “‘Cause, uh, if so, I won’t be doing too much if we’re still in the bird.”  He pauses for a moment, before realizing he’d probably have to explain and continues, ”See, uh, my semblance makes it really hard for anything to move me, and I do mean anything.  So, uh, if I use my semblance on a moving vehicle—well, I didn’t do too hot in physics, so I don’t really know how it to explain it well, but basically I’m not gonna have a good time.”  He scratches his head as he boards the transport, hoping the professor can fill in the blanks left by his vague explanation.
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Teams / Looking 4th year Haven team
« Last post by ReaperJoe on February 21, 2019, 05:22:43 PM »
So, this is probably going to sit here a while, but I figured I'd post something anyways.

Lucas got approved, and he'll probably need a team.  His semblance is a lantern that creates AoE "debuffs" (i.e. fire damage increased in the area, knockback increased, creating fog clouds that obscure vision, etc.) that changes depending on what type of dust is used.  He tends to work best as a scout, using his slippery nature and misleading abilities to confuse enemies and keep out of harm's reach, though his teamfight presence is arguably just as impactful.

Personality-wise, he's the lawful good, bookish, stoic type that tends to keep to himself.  He tends to put his team and the lives of others ahead of the mission at hand.

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Approved Characters / Re: Gram MacConkey
« Last post by Moth on February 21, 2019, 04:20:47 PM »
He's looking fine in my unprofessional opinion!

 +1
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Approved Characters / Re: Lucas Meridiem
« Last post by Moth on February 21, 2019, 04:19:46 PM »
+1! I look forwards to seeing Lucas in action :D

(Could another staff member mind moving Lucas please?)
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Approved Characters / Re: Gram MacConkey
« Last post by TheKaru on February 21, 2019, 04:05:08 PM »
Edited as discussed on Discord.

- edited consequences for getting into contact with the aura gas while aura is active.
- added weaknesses (low defensive capabilities, highly situational use of Semblance)
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