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Messages - NotSurprised

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Everywhere Else / Re: Beach time, murder time...Wait, what? (CLOSED)
« on: June 14, 2017, 05:09:21 PM »
Noir was just sitting down at the edge of the water. He's not sure why he's at the beach considering he's blind and it could very quickly go wrong, but it was nice to have the water touch his feet every now and then. He could do without the sweater, but his wardrobe didn't contain much variety there. At least his trench coat isn't on him right now, or he'd be sweating up a storm.

He may think that he's an approachable fourth year student, but someone just sitting at the edge of the water and staring off the distance may or may not put off some people.

Approved Characters / Re: Catalina Glenn
« on: June 13, 2017, 12:55:31 AM »
Spoiler: Editing • show

Name: Catalina Glenn

Age: 18, Born 62 AC Klever 14th

Species and Gender: Human male

Symbol: A piece of dust crystal formed by merging the four basic elements of dust and a white spot in the center. The main color for the symbol is Catalina blue.

Occupation: Beacon Academy first year student

Appearance: He is 183 cm tall and weighs 55 kg. He has long hands, and a face with rather yellowish skin. He usually sports short pants and blue T-shirts.

History: The family of his lived for generations in the Mountain Glenn.
Sometime in days of Vale, the there are people disliked to live by some unnamed law and decided to move out altogether. They traveled to immediately southeast of the kingdom, and they found mountains full of grimms and caverns, but otherwise perfectly habitable. They decided they're strong enough to clear the grimm and make it into a settlement. They aggressively fought, gaining grounds and losing very few men, but wide out in the open the Nevermores and the Griffons soon became a significant threat. Before any major casualties formed, they wisely retreated into the tunnels. Using dust deposit lying around, the quickly scouted and gained knowledge of the region and the settled into the safe state when Catalina was born. Over time, they merge into a big family group(despite the bloodlines still distinct enough to avoid inbreeding) and the name Glenn formed as the mountain name and their family name.
Living so close to Vale, they kept regular contact with them and have a friendly relationship with them. When Vale decided to expand into there,  they were appointed as head advisors naturally. With prominent knowledge, family battle skills leading into success and exclusive rights to developing the cities they quickly rised to the tops of Vale society. Catalina's childhood was comprised mainly of running wild in the mountains, devising routes to avoid or trapping grimm, and observing natural phenomenon and combine them with knowledge gained when he occasionally go to school. Despite the danger always presenting itself, by knowing all the hiding spots, improvising the environment and strength in the numbers, the children are well exposed to the wildlife and Grimm, while safety is assured. Hiding and observing Grimm developed his thinking ability and tactical skills as well as scientific mind. But when they rose to the high classes, he had to join the balls, the dinners and stuff. And the notorious wager duels. As a result, he was obliged to practice melee combat and devise ways to improve current materials to create new types of dust.

Until the grimm outbreak came. He rallied the local hunters, fought bravely and sniped the grimms threatening civilians. It earned him the urban legend of 'grimm sharpshooter'.
Despite the the wealth stored not being depleted by investing all their business into mountain Glenn, their family legacy may be losing to time... So he enrolled into Beacon Academy to become a scientist and a huntsman while hoping to repopulate Mountain Glenn and extend the legacy into the history. On the entrance exam, the academic test and live combat were passed with flying colors but the sparring with the current students was a big struggle.

Personality: From the days of observing wildlife, he concluded that no particular person is right or wrong and so is a particular morality. He didn't hold a grudge to almost anything, not even the creatures of grimm(readily destroying them if needed nonetheless), but if anyone tries to assert his own value into someone else then his Berserk button is hit. Hard. Especially Faunus-Human discrimination in both ways.
He also dislikes social etiquette and manner but usually exercise self restraintants when in representing the family. He also follow through all the procedures and sportsmanship when in combat. He likes arts like performing arts, music and mathematics. Catalina's observation also gives him the idea of how terrible it is to end one's life and will take measure not to cause it.
Finally, he prefers being alone but if there are companions that can be with him, he will treat them with utmost devotion.

Aura and Semblance: His aura is weakened by the lack of faith or even a strong value, but being to manifestation of one's own soul, thinking about metaphysics, philosophy and chemistry and such actually more than makes up of it. Catalina Glenn's Aura colour is, of course, Catalina Blue.
He didn't actually name his Semblance, but people around gave it the nickname 'aurashift' and he picked it up. The semblance control how the field of aura is projected around his body in what shape. He can trap his target in it, use it like a long lance to stop charging enemies, or shape it like Zerohanded weapons. He can also infuse the aura with dust to amplify the maximum surface area without making him instantly collapsing of fatigue and giving him that dust property, electrifying the aura, camouflage or create gas bubbles safe for breathing. However if too much dust are present in the aura field than it might explode spectacularly upon impact usually knocking him out or worse.

The strength of the aura surface won't be changed either unless amplified by a high concentration of dust(but he does remember the risk of getting blown up).

The taxation on his mind from complex shape shiftings is no small business either. The best analogy is as he puts it, 'Controlling like 10 limbs when your mind is suited to use 4'. He may have to remain still for this purpose, and usually utilizing it in melee fight for more the a single encounter, while giving him a great edge, can either hinder his prowess for the rest of the fight, leaving him defenseless for anywhere from a few seconds to half a minute, or straight up passing out from the strain. He is actively searching for courses to remedy and to recover faster.

If his emotions is to ever get too unstable, his aura will also get unstable shapeshiftings, which could endanger himself and his surroundings.

Combat Behavior: Despite processing tactical skills, he also likes to do the work himself, partly due to difficulty to describe plans as good as in his mind. But he will remain calm the whole way, or just hiding and picking people off. And thus when he's in melee, he will hit hard and hit fast, hoping he can finish the fight before getting hiy too much, placing all of the aura in in strength and agility. He doesn't like to teamwork very much either.


Name: The primary form is named Got' eem and the secondary Take that!.

Primary Form: A sniper rifle, with long(and sharp in the end as bayonet) silenced barrel and a large chunk of recoil absorber to allow automatic fire. The cartridge can store 20 or less shots before having to reload. It also have a sight with adjustable magnifing and rangefinding capabilities.

Secondary Form: The cartridge and the sight moves into the recoil absorber which has the barrel sticking through to from an eye of a sledgehammer. It has exhausts on all directions and the original bullet barrel to either use as a blowtorch, propel swings, or light the whole thing up in general for looks and imitation.

Dust Functions: Dust are used as ammunition serving various purpose, including high impact/explosive rounds for breaking aura, customized stimpack shots for healing, shocking dust rounds to stun, freezing and heating rounds and such. Powdered dust are used for weapon camouflaging and the exhausting to flamethrow.

Unless otherwise specified in the very first post possible, he carries the following amount of dust:
Spoiler: show

  • 2 cartridges of explosive dust rounds that damages 2% of an average aura over 2 meters radius
  • 1 cartridge of piercing rounds that damages decrease by 0.3% per centimeter of coverage and does 3% aura damage at most.
  • 5 rounds of shock rounds that hit for 1% aura and shock the target for 15 seconds.
  • 5 rounds of stimpack shots that remedies pain, small injuries(anything that doesn't leave a scar) and other abnormal status, and help regenerate aura at 1% per second for 5 seconds.
  • 5 rounds each of heating and freezing rounds that burns or freezes anything flammable/freezeble in a 1 meter radius. Neither burning nor freezing will damage any aura.
  • A single repulsion crystal that is strong enough to knock Ursai around.
    It can be used to propel a shot and hit twice as hard, shot to knock things around harming 5% aura and some fall damage, or make a hammer swing 1.5 times faster.
  • Four small boxes each containing powdered forms of a basic dust type. They can be infused into his aura, but anything above 75% of a box in total is an explosion waiting to happen. The other use is to be poured into the head and then fired. They have a 10 meter radius.
    Fire and air dust can also propel swings by a factor of
    [1+(air=0.4, fire=0.6)(amount of dust relative to a single box)]

Anymore items brought would proportionally hinder his movement. And all of this is stored in his toolbox weared on his back so if you're able to rupture that enough... It would go as well for him as an flamethrower operator with the same treatment.

History:It's a combination of the best form Mountain Glenn's, including the weapon's cast, the optical sight, the design and the forging are all from and in Mountain Glenn. It was thought up before the grey war ended, researched through the Faunus civil rights war came into fruition on our generation thanks to efforts throughout the house. Catalina inherited it because he's the only one into combat.

Upkeep:This is the most limiting part of the weapon. To repair, the components must be freshly created and replaced in the peculiar environment only provided in the caves of Mountain Glenn. The dust can be wholebought, though refining still takes a lot of time to finish the rounds for use. Especially with the fall of cities there, obtaining them become more and more dangerous and time consuming.

Name: (none)

Form:A toolbox that contains a pickaxe, a shovel and ab axe. Their handles are all half a meter long, about as long as from his elbow to his wrist. It is also used for storing ammo and other dust.

History: Catalina brings them along in his days in the mountains, usually to improvise traps for grimms, help mining dust and such. In days where he lives in a city and when not combating grimm, he leaves the tools behind as they severely restrict his mobility.

Plot Zone / Re: Beach time murder time! Wait, what?
« on: June 10, 2017, 09:43:34 PM »
I am here for the meme. You can have Noir or Iron. Preferably Iron.

Approved Characters / Re: Acero Walker
« on: June 03, 2017, 12:46:50 AM »

Approved Characters / Re: Martin Roja
« on: June 02, 2017, 12:23:04 AM »
Character open for Editing:

Spoiler: Pre Edit • show

Name: Martin Roja (Martin from Mars, the Roman god of war as well as the Red Planet; Roja from the Spanish word for red)

Age: 18, born 3 Klever, 62 AC

Species and Gender: Human, Male

Symbol: Crossed swords with a circular shape behind, a scar carved into the lower left quarter of the circle

Occupation: First-year student at Shade Academy

Appearance: Martin is 5'7" tall, and weighs 145lbs. His hair is blood red, spiked sharply on top and in front, and tied back in a ponytail that hangs to midway between his shoulder blades. His skin is deeply tanned, almost bronze, and his eyes are steel gray (darker than silver, he's not one of those). Sometimes, when his temper flares, you can almost see flecks of red-orange in them. He has a narrow angular face, with a thin nose, and a mouth that's almost always turned up in a confident smirk. He wears a red sleeveless shirt with intricate designs in blue and gold that lead the eye, some woven with ice Dust to keep cool in his desert home, others simple thread stitching; as well as white pants that flare out at the knee and are tied at the ankle, and a black sash tied around his waist. His feet alternate between bare and shod in simple sandals. Sometimes he wears a red cloth tied across his forehead, other times around his neck, the latter being most common in Vacuo because he can pull it up over his face in the event of a sandstorm, while the two are equally common when in other kingdoms or at the Amity Colosseum during the Vytal Festival/Tournament.

History: Martin was born and raised in the kingdom of Vacuo, where he learned at a young age to fend for himself because his father was taken from him in a random Grimm attack. From the moment he was old enough to fight, Martin begged his mother to let him enroll in Oasis Academy; finally she relented and allowed him to join. In Oasis, he showed promise, potential, but for the first two years, very little aptitude. That all changed, however, when a second Grimm attack stole his little sister from him. After that, he redoubled his efforts, applied himself even more, and began to show drastic improvement. By the end of his third year, he was displaying aptitude and talent beyond much of his class. There were still several who were better than him, though only one really bothered him: Venus Citrine. This was for two reasons - first, every time she would outpace him in a combat exercise, she would taunt him, talk like he was at the bottom of the class despite him being in the top 35%. Second, and hardest for him to admit, was because he had a crush on her.

Eventually, Martin, Venus, and most of their classmates graduated from Oasis, and the top several students were to be given an immediate recommendation at Shade. Knowing that Venus was going to be selected, as she was among the top of their class, Martin, extending a metaphorical olive branch, approached her to congratulate her. She surprised him by being the first to speak. She apologized for the way she treated him, and kissed his cheek. It was only when his friends started pushing him that he realized, stunned by Venus' reaction as he was, that his name had been called. He had been chosen for a recommendation - he may have been on the bottom of that list, but he was still on the list! He would be attending Shade Academy!

Personality: Martin puts forward a confident front, and some of it is real, especially given his history at Oasis, but for the most part, on the inside, he's still that scared little boy who begged his mother to send him to Oasis to learn to fight. He still often second-guesses himself at inopportune moments, and isn't completely sure he has what it takes to cut it at Shade. The friends he left behind haunt his thoughts, but the ones that came with him and the ones he makes as he goes through his life at Shade will strengthen him. His typical non-combat stance/posture tends to be ultra-casual, slouched posture, when not moving and there's a wall nearby he's apt to lean against it, or sit on it if it's a shorter wall.

Aura and Semblance: Martin has moderately strong Aura, to put it in easily-understandable terms it's akin to the HP of a mid-level all-rounder or a low-level tank character in an RPG. His Semblance is Illusion - He is capable of projecting illusory images with some level of tangibility, with differing properties based on Semblance Catalyst Focus use. The more illusions he projects, the weaker and less detailed/realistic they are. Producing a 1 m3 detailed/realistic illusory area (whether it's a full 1 m3 area or just an equivalent amount of illusory 'mass' in any sort of configuration) expends 3% of his Aura, and requires a slow trickle of Aura as well as moderate concentration to maintain. An equivalent 'mass'/size of less-detailed (monochrome, or more cartoonish in palette, or less 'there') costs an almost insignificant amount (around 1% or less) of Aura to cast and minimal concentration to maintain, but is far less convincing, and even less solid than the fully-detailed constructs. These illusions are visible to anyone within a radius of about a dozen meters or so (potentially further with greater focus and Aura expenditure), but the further from the epicenter (whether that's Martin himself or a specific target), the less convincing the illusion is. For example, in close combat, an illusion could mean the difference between life and death, but at a range, it's a distraction at best.

Semblance Catalyst Focus: Martin wears a chain around his neck, with five bits hanging from it in various shapes. Each of these is infused with Dust in different elements - Fire, Ice, Lightning, Water, and Gravity.

Combat Behavior: Martin tends to alternate between reckless and overly-cautious in battle, depending on who's watching and how the rest of his day has gone. If, for example, his childhood crush happens to be nearby, he'll be more likely to try to impress her, rush off into an uneven fight, and either come back an unlikely victor or in traction. If he's had a bad day (called out in class, rejected by a girl, friends bailed on a hang-out session, etc), his low self-confidence will take over and he'll be more methodical, cautious, and plan things out to the best of his ability.


Name: Gradus Bellum (March of War)

Primary Form: Broadsword, with exposed gears at the point where the blade meets the guard. The blade is stained red, and the guard and hilt are black with red accents.

Secondary Form: Polearm. The guard collapses in, the hilt extends, and the blade cracks and gently curves backward.

Tertiary Form: Battle rifle. The handle collapses slightly, the guard sheathes the blade, the blade bends forward into a stock, and a grip, trigger, and foregrip emerge from the handle.

Dust Functions: In rifle mode, Gradus Bellum is capable of firing Dust cartridges to varying effect. In sword form, inserting a fire Dust cartridge causes the sword to glow red and leave a trail of heated air and fire behind it when swung. If it makes contact while this effect is active, and the target is an animal or Grimm or their Aura is depleted, it ignites the point of impact, if it breaks skin on a human, Faunus, or animal it cauterizes the wound to a degree.

History: The base form and polearm transformation was an heirloom belonging to Martin's grandfather, Martius Roja. Martin modified it himself to add the ranged capabilities and Dust interaction, shortly after entering Oasis, because he felt a need to keep up with everyone else whose weapons were also guns, aside from the ones whose base forms were guns to begin with.

General Discussion / Re: RWBYFanon's 3rd Gladiatorial Games!
« on: May 05, 2017, 02:36:24 AM »
I have briefly returned for this, and this reason only.

Name: Shieldbro 2.0

Race and Gender: Human, identifies as a Shieldbro


Bronze Bucklers (x2) - 75
Leather Armor - 12
Leather Leggings - 7
Leather Low Boots - 4
Leather Cap - 5
Leather Gloves - 4

Skilled Shield User - 40
Skilled Msc. Object User - 30

Points remaining: 33

Backstory: Just wants to be a wall. That's all.

MiA Characters / Re: Andrew Maxwell
« on: January 10, 2017, 01:56:01 PM »
That's fine. I'll just recommend it now and you can organize it later.


MiA Characters / Re: Venus/Demi Eurydice
« on: January 10, 2017, 01:48:01 PM »
Alright, let's begin shall we?

History: There are a few issues that I see here. One, you mentioned them living in the forest, with your character living there until their teenage years. I'm assuming that it implies that she would be living in Grimm territory, which makes it hard for me to believe that she survived that long with no combat experience whatsoever, especially in what is presumably Atlas territory. Second, I'm pretty sure that it's not possibly to have someone transfer their aura to a plant (which in itself already has aura) to the point where it can move and latch onto someone, unless it's a semblance strictly based around transferring aura (which might not even be possible in the first place). Even then, the aura transfer would soon wear off since, y'know, they're dead.

“For the years I’ve stayed her I feel like everywhere I went I was hunted. Always being watched and observed. Ordered what to do like a slave. Now you will know what it is like to be PREY!!!” These were the last word before all hell broke loose.

I'm assuming that this was said out loud, which would lead to my next point. I'd find it hard for a military recruiter, desperate or no, to allow someone that showed the smallest sign of emotional instability into their academy.

Aura and Semblance: I'd suggest toning the range down to between 120-130 meters. Second, the absorption of vitality and nutrients contradicts with the fatigue system in place for semblances. It would make it harder to recover from exhaustion since using your semblance would make you exhausted in the first place.

Overall, the character seems good enough for me, and the only main issues was history and semblance.

MiA Characters / Re: Andrew Maxwell
« on: January 10, 2017, 01:08:09 PM »
So, I was just about to give you shit for not doing what I told you to do, which was add weaknesses. However, you'd lumped it into the weakness section (which you don't really need). Combat Behavior is basically the "Strength and Weaknesses section", so you really don't need to add a section of your own. I'd suggest you move semblance related details in the weakness section to aura and semblance, while combat related weaknesses would be moved to combat behavior. It makes it easier to read for anyone that needs to see the profile. Otherwise, it's basically ready for recommendation.

The Vale Region / Tea Time Shenanigans [Limit 2/4]
« on: January 06, 2017, 12:40:34 AM »
Arian, for some unknown reason, was still in Vale. His team had already returned to Mistral, and he should've as well. Taking a sip of tea, he realized that Valian tea was what Arian stayed in Vale for. He'd probably return to Mistral the next day, but in the mean time, Arian is going to abuse the time he has to enjoy Vale's oddities.

The shop (he had forgotten it's name) he was in wasn't busy to be exact, but it wasn't empty either. His table was a four seater, and Arian took up one of the seats. It wasn't too reputable as far as he remembered, but Arian thinks the tea is interesting. He should get coffee next time. Musing in his thoughts, Arian took another sip of tea as he waits the day to pass and return home...

The Vale Region / Under the Table Internships [CLOSED/INVITE]
« on: January 06, 2017, 12:13:39 AM »
Continued from:,3293.0.html

Whistling a little tune as made his way to his desk, Eklipsei reminisced about the good old days. In fact, he was pretty sure this was one of those old White Fang bases he had liberated. It was tedious, but Eklipsei remembered the experiences of his journey. Thrown through windows, shot multiple times, even took a grenade to the face at one point. This allowed to ignore their thoughts with an excuse.

Swiping everything off the desk, it was nice and pristine until Eklipsei dropped the boxes onto it. Quickly organizing it so that he can quickly brief the three, Eklipsei makes hand motions to have the three come closer and listen to what he is to say. Digging deep into the box, he began his explanation.

"What you interns are going to do is catch a criminal!" With a frown, he digs deeper into the box, "You'll be provided information to begin your own investigation on the criminal, while I will gather more information for your usage."

Eklipsei found what he was looking for, and pulled it out of the box. It was a folder, and drops it onto the desk in view of the three interns. Opened up reveals an image of Beacon Student Fenix Cerulean! Elaborating as to why he has said image, "Fenix is one of my contacts persay, and you can gather more information from him." With a shrug, "I currently have no idea where he might be right now, but I'm definitely sure he's at a bar of some sort to gather more information. He'd probably be at The Clam."

Dropping into a chair behind the desk then leaning back in a relaxed stance, Eklipsei hopefully asks what would be his last line, "Any questions?"

MiA Characters / Re: Andrew Maxwell
« on: January 05, 2017, 11:22:45 PM »
Welcome! One thing I want to get out of the way is that you probably shouldn't bump the profile until it's been at most a week. We can't get on all profiles lightning quick. Otherwise, I'll get to the actual review.

Appearance: You can combine the combat and in public subsections with appearance, since it's not really needed. What type of armor is the material? Skin color? Scars? Eye color? These are little nitpicks, but it does help with building an image for the character.

History: Preeeeetty edgy. There are only two obvious issues I can see. One, is that hunting outside the Atlas would be particularly safe because of Grimm. Second, Headmaster Alban would PROBABLY know about Maxwell's fake transcripts. If you want that, I'm okay with it. Also, you might want to explain how killing became second nature to your character because hunting animals and fighting off grimm is MUCH more different than killing a human being.

Personality: Expand more on it! How intelligent is he? What ideals does he hold? How does he deal with stress?Is he mentally strong?

Aura and Semblance: Combine the weakness section with this. Second, keep in mind the fatigue system put into place for semblances would probably affect how effective the semblance is. I'm not sure about the drawbacks making the semblance balanced, since there are chances where Maxwell can succeed in getting an autohit (which we don't want). I'd probably suggest adding one weakness that would not allow autohits.

Combat Behavior: Like before, combine the weakness section with this. Also, expand more. What other strengths and weaknesses could he have? I can't provide any examples as of now, but at least try for 5 of each.

Weapon: It should be fine, but I'd suggest splitting it into two weapon since complex is not always better. Weight would definitely be an issue, possible malfunctions is an issue that can occur. Size might be another issue to hold all these mechanisms for it to mechashift.

Approved Characters / Re: Talen De L'Eglantine
« on: January 05, 2017, 10:44:57 PM »
You expected me to move the profile, but it was I, a recommendation!

Shitty JoJokes aside, +1.

Approved Characters / Re: Talen De L'Eglantine
« on: January 05, 2017, 06:46:50 PM »
Xar, is this full transfer or is there some changes.

Make a list if there are changes, otherwise I'll will move the profile.

MiA Characters / Re: Greyson Yin
« on: January 05, 2017, 06:40:15 PM »
Just to inform you so you know in the future, whenever you made changes to the profile according to the reviewer, drop a post to let the reviewer know that changes had been made.

As to waste less time, I'll inform the reviewer now so that the reviewing process can move by faster.

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