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Approved Characters / Re: Anza Burgundy
« on: December 09, 2017, 10:37:52 AM »

Approved Characters / Re: Anza Burgundy
« on: December 09, 2017, 10:17:42 AM »
Spoiler: Pre-edit • show
[quote author=Walter link=topic=659.msg7342#msg7342 date=1479327413]

Name: Anza Burgundy

Age: 17

Species and Gender: Female Human

Symbol:  A hollow, dark red circle.

Theme: S3RL - R4V3 B0Y

Occupation: 1st Year Student at Beacon

Appearance: Anza's features are not unpleasant to look at, and she would generally be described as 'pretty'. Her skin is caramel, and she has a lean build. She stands at 168 cm and weighs
59 kg.

Anza's hair is vivid burgundy, and flows freely down to the small of her back. She spends quite a bit of time each morning trying to keep it in order, but several stray locks still pop out here and there.

She has a somewhat soft complexion, chartreuse color eyes and she rarely wears makeup. The most she can usually be seen wearing is simple burgundy lipstick and burgundy eyeliner.

She usually wears a simple nyanza-colored button-up blouse, which she keeps tucked into a somewhat simple, red skirt reaching down to just above her knees. On her feet she most often wears a pair of knee-high socks, also nyanza, and on her hands she has burgundy-colored, silk elbow gloves. Her shoes vary from boots to high heels, depending on the situation.

She wears the same for combat attire, though she adds some protection to it. Most of her armor is on her left arm, with a leather vambrace, elbow and shoulder pad.  For combat she almost always wears a pair of dark red combat boots, and on her back she keeps a quiver full of arrows. Said quiver bears the image of her symbol.

History: Anza was born to a respected family living on the edge of Vale, and wound up being raised in two drastically different manners at the same time. Her father was a hunter - not the grimm kind - and would often take his daughter along on hunting trips, to his wife's discontent. He taught the girl to use a bow when she was very little, and practiced together with her regularly.

Meanwhile her mother, a prominent young fashion designer and well-versed in high society, tried to raise her daughter to be a classy woman. She would take her to balls, try and set her up with young, high-class gentlemen (Which, in this case, would often be about 7) and overall do all she could to try and secure her a future free of worry.

Anza herself, however, felt like both of her parents were great and both did cool things, so she stuck through it all. Still, she was always a bit more on the wild side, and found the 'fine young gentlemen' to be way too dull. She would oftentimes sneak out during the night and even go as far as to leave the city, wandering the wilds for short whiles. She had even had to escape a grimm once or twice.

Expert with a bow, quick on her feet and gifted with a good set of wits, she had little trouble getting into Beacon - to the joy of her father and to the disdain of her mother. She joined because she sought adventure, but remains uncertain of what her future holds for her.

Personality: Anza is a mixed bag. While certainly a bit more on the wild side, preferring action and adventure over all else and always seeking excitement, she can also compel herself to act with a certain amount of elegance and grace.

Those meeting her for the first time would see a different side of her depending on the situation: In combat, they'd see an excited young girl trying to show off her skill by attempting trickier shots and racking up as many kills as she could; among friends, they'd see her as the person that's familiar with everyone and will never miss the chance to jokingly mock someone; in a formal event, they'd see a slightly plain, polite girl with whom one can hold a nice conversation about the local weather. And in all three cases, they'd be seeing her act how she naturally would.

Aura and Semblance: Anza's aura is burgundy (#900020) and is of average strength. Her eyes can occasionally be seen flickering in this color, though this is mostly her using her semblance almost without herself realizing it.

Her semblance is vision enhancement, and she most often uses it for spotting and using her bow. Her eyes light up in the color of her aura, and she is momentarily able to see the things around her in great detail.

When using her semblance, her eyesight jumps up to roughly 20/2. This allows her to do much more accurate shots with her bow, and spotting enemies in the distance. She can actively keep her semblance enabled for roughly three minutes, though she often goes between using it and resting between each separate shot. Doing this, she can keep using it for about five minutes.

If she uses it to or near her limits, she'll experience fatigue and slight eye pain, so she tends to limit herself before she gets to that point. Her semblance tends to be back up to full strength after six hours of rest after being depleted.

Combat Behavior:  Anza is almost purely a ranged fighter, and she sticks to exactly that. She uses her agility and practice with traversing terrain to keep her distance and take vantage points on the field. Her fighting style consists of a rapid stream of arrows heading her opponents' way, and otherwise serving as a distraction, as her ammunition is somewhat limited compared to most firearms.

She fights well in a team, and can serve both as support and a damage dealer, though she can get greedy when it comes to taking kills. She does better against a single opponent, since she can concentrate more fire on them.


Name: War Eagle

Primary Form: A somewhat simplistic shortbow, which Anza usually carries swung over her shoulder. The weapon has two small latches on the grip.

The weapon has more mobility than its other forms, but suffers from a lack of power and range.

Secondary Form: Upon pressing on the latches, the weapon extends and instead forms a longbow. To return to the previous form, one simply presses the latches once again.

Dust Functions: The arrows Anza uses are occasionally infused with dust. The following infusions exist:

Normal Arrow: A regular steel-tipped arrow. Anza carries 30 of these in her quiver.

Fire dust: The arrow has been made to explode upon impact, and is held inside the quiver with special care in a different compartment. The explosion is enough to knock a Beowolf back and down to the ground. Anza has room to store two of these arrows.

Ice dust: The arrow is coated in ice dust, and, upon impact, will freeze an opponent's limb. Anna stores three of these in her quiver.

Lightning dust: The arrow sends electricity through the target's body, enough to hold a person in place for a couple of seconds. Anza carries three in her quiver.

History: War Eagle was one of the weapons used by Anza's father, and the one he trained her to use. When she applied for beacon, her father gifted it to her so that she may continue using it as a huntress.

WiP Characters / Re: Mogan Treehouse
« on: December 07, 2017, 10:23:31 PM »
Yeah. I don't have the spreadsheet on hand but I'd say over 90% are there.
If you want the full breakdown the spreadsheet is in my signature. However as a quick overview of 3rd years, there are 22 at Beacon, 5 at Atlas, 1 at Shade and 0 at Haven.

Since it's your first character I would recommend Beacon as you'll have an easier time finding people to make threads with, however as King said you can check the interest of others over in the Discord. Several of the teams for other schools were made like that.

Also welcome to the site ^^

Character Editing / Re: Acero Walker
« on: December 07, 2017, 09:53:41 AM »
Spoiler: Pre-edit • show
[quote author=Capta1n_Henry link=topic=763.msg8407#msg8407 date=1482275525]
Name: Acero Walker

Age: 21

Gender: Male

Species: Human

Symbol: A human skull with a metal jaw and a robotic eye.

Occupation: 4th year student from Beacon Academy. Used to attend Atlas Academy

Appearance: (This is gonna be kind of bare-bones) Stands at about 5'9", weighs 175 lbs. (mostly in muscle), and has an toned, muscular build. Has a cybernetic left eye and arm due to the actual ones being damaged beyond repair in a futile fight against a horde of Grimm during his 3rd year. He also has a cybernetic lower jaw (similar to Raiden from MGSRR). The prosthetics are only about 1.2x stronger than his original parts, and his left eye can see stuff a lot better than his right one. He has multiple scars, including a Zuko like burn mark on the left side of his face. His hair is black and short. His eyes are red, and smaller than average and his eyebrows are solid, but separate at the ends farthest from the middle. When not in uniform, he wears a red T-Shirt that has a giant peace sign on the front, somewhat baggy black and white sweatpants, and red and grey shoes. When being deployed on a mission, he puts white and gold plating over his casual clothes (original I know). Due to a recent accident that occurred during a training session between students, Acero's body has suffered some disfigurements. He now has severe burn scars all over his body, along with a prosthetic left arm, left leg, left hip, left eye, and jaw. His casual apparel now consists of a
white long sleeve shirt with a hood, a black snap-back hat, black baggy sweatpants, and red/black tennis shoes. His combat uniform consists of a black, lightweight, full body combat suit. This suit is sparsely covered in carbon fiber plates at the forearms, pecs, upper back, lower legs, and middle thigh. These plates are colored silver, with gold outlines on the edges. He wears a dark grey belt that holds the batteries for his wrist laser. Acero also wears a somewhat bulky helmet that provides good protection from bullets, but at the cost of a camera only view from inside the helmet, meaning if the camera on the helmet is damaged, he will be forced to take the bullet proof slab off, revealing a visor. This helmet provides Acero with a H.U.D. that integrates with his arm cannon, showing him how many shots he has left.

Ref. Images (I don't own these)

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History: This is gonna suck and I'm sorry

Spoiler: show
Acero was born and raised in the kingdom of Atlas. For most of his life, he lived a quiet, albeit dull life. Ever since he was young, he would go to school, train, go home, rest, and repeat. His parents werenít home very much due to them being on various archaeological trips, so the only people he could talk to were his older, very talkative sister, Talim, and their Faunus babysitter, Juno. Juno was a retired huntress that had come to know the Walkers by escorting them through various Grimm infested areas and ruins. She was a wolf Faunus that cared deeply for Faunus rights and was even a White Fang member when it first formed--she left when it started getting violent. Talim--who was 2 years older than Acero--talked about any topic she could think of whenever she could find an opportunity to, and Juno and Acero listened intently, but didnít talk unless Talim stopped to catch her breath. Acero and Talim treated Juno with great respect and grew up with hatred for those who take advantage of Faunus, even starting fights because of it. This behavior carried on until they got severely punished by their parents and teachers. Acero had never done anything notable in his life--except beating up Faunus haters--until he got to Atlas Academy. He spent three years there, being trained and taught by both his professors and Juno. Acero found his weapon, Solar Centurion, his second year and started to unlock his semblance at the same time. Acero worked for a postal service when he wasnít in school and started to save up money when he could, as he wanted to move to Beacon to avoid going into the military. Talim didnít like his decision, but respected it, as she knew that the military wasnít for everyone.

One day during his third year, Aceroís parents never came home weeks after their supposed arrival date. They were later found buried in the snow, 10 miles away from their dig site, along with the hunter that was protecting them. Their bodies had been torn apart by the Grimm, with the only discernible features being their clothing and their faces.  Acero and Talim mourned the deaths of their parents. Juno also mourned their deaths, and helped the two siblings bury their parents. The three found the dead coupleís will and inheritance letter hidden in the house. The letter stated that Acero and Talim would split their fortune, and Juno would keep their house and its belongings, along with any artifacts that the Walkers found and kept on their journies. These included various weapons, armors, and valuable trinkets. Juno sold most of it to a museum, which allowed her to live the rest of her life in peace. Talim took two unique talwar swords with her as she left for the military. Acero went back to school pretty depressed, and anything his former team did to cheer him up failed.

Before he left for Vale, Acero asked his team if they could hunt the Grimm that killed his parents. They agreed and made a 2 day journey to the dig site. The Grimm ended up overwhelming the 3rd years and they were all badly injured, Acero being in the worst condition due to fending off a horde of Grimm to save his friends. Acero woke up a week later and was in a hospital. He couldnít feel his left arm or see out of his left eye, but there was a feeling of cold metal touching his neck and upper jaw. His lower jaw, left eye and arm couldn't have been saved and were amputated as a result. Talim and Juno were crying as he looked at his new appearance, but Acero said nothing and looked at his remaining arm with a sense of determination. He looked at his caretakers and yelled at them to shut up and stop crying. This made the crying worse and he sighed deeply. The doctor came in and asked Acero if he would interested in prosthetic replacement parts. Acero nodded and signed off on the paperwork. Juno would would pay for these new limbs and the surgery about a month later. After about 2 weeks of recovery, Acero came back and finished his third year at Atlas. A week after school ended, Acero said goodbye to his friends and family as he left for Beacon Academy.

Recently, Acero was almost killed during a sparring match, due to a stray bullet hitting a bag of explosives that he was holding. He was rushed to the hospital and stabilized, staying unconscious for a few days as they treated the burn marks. When he awoke, Acero found himself in a similar, yet worse situation than before, parts of himself missing, scars all over his body. His sister and godmother came to visit him at Beacon hospital for a few days, crying over his newly disfigured state. After they left, Acero was visited by an official from Atlas. The official offered Acero new limbs and equipment, with a few strings attached of course. An easy option that the official gave was to sell out the schools plans for the Vytal Festival. The harder option was to do some paid, unaffiliated work for Atlas when he graduated, at least until the prosthetic's and new gear were paid off. Not wanting to sell out his new school and friends, Acero decided to take the harder option, and come work for Atlas when he graduated.

Personality: Despite the hardships he experienced, Acero is a very laid-back--albeit lazy--and caring person. He's not really one for school (he never tries hard in any of his classes, he just learns what he can and sticks with it, although he does study when he needs to pass a class) or conversation, but when he's with his team, he opens up and gives orders freely and confidently, something his team appreciates, but also gets fed up with from time to time. Ever since sparring accident, Acero has been proactive in studying for his classes and training for combat, knowing that he'd need to smarten and train up to repay his debt to Atlas. He does tend to keep silent, unless spoken to, but even then he keeps his sentences relatively short, unless the answer is complex. His hobbies include playing video games, listening to music, photography, boxing, and weightlifting.

Semblance: Flowmotion -- Acero can fluidly move around on both land and air. This allows him to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using his environment to his advantage. Acero doesnít move super fast, but he can keep up with speedier opponents (not Tyrian or Qrow kind of speed mind you) and outspeed and outmaneuver slower opponents. Acero can only air dash/wall jump a total of 8 times before needing to rest a bit.


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Acero can only use his semblance when the terrain calls for it, meaning if heís in an open field or desert, he loses a little maneuverability due to the loss of wall running/jumping, and can get overpowered by fast opponents due to his semblance excelling in tight places. It also takes a lot of accuracy and energy to pull off very complex maneuvers in a battle, which means if he messes up just a little, it could cost him. Due to having years of practice, he doesnít have to worry about his accuracy or energy too much, but the threat of messing up or running out of steam is still constant while he fights. If Acero goes 100%, he can fight for about 6 minutes. If he goes 75%, he can fight for about 8 minutes and so on.

(Taken from the Power Listing Wiki:

Combat Behavior: Due to the nature of his semblance and his lack of a ranged weapon, Acero favors a hit and run fighting style, using the environment and his to outmaneuver his foes. He mixes all of his weapon transformation into his fighting style, blocking all kinds of attacks and getting in some of his own. This makes him a formidable foe to both groups and individuals, as it is hard to predict what form he'll use if you fight him for the first time. Acero also fights with a sense of chivalry and honor--asking for his foe's name, and even bowing to them in respect.

Acero is always cautious when fighting an enemy, in fear that he might be ambushed. This causes him to only give 75% of his max power when fighting, as he is afraid that someone else might appear. If this does happen, Acero will either retreat to a place where he can fight better, or he will go all out in an attempt to defeat his previous foe so that he can focus on the new one.

Due to his melee only fighting style, Acero can be kited very easily by swift ranged opponents, especially in an open environment like a desert or field. When this happens, Acero will play it safe and will either wait for his team to finish off their opponents, or he will simply use his weapons tertiary form to deflect the bullets and wait for the shooter to run out of ammo.


Solar Centurion - A transformable sword that lacks any ranged component

Primary Form: Greatsword Form - The basic form of the weapon, there are two holes in the sword near the top and bottom. There's a button on the hilt that allows it to split in half into its quicker form. The sword is orange and red.

Secondary Form: Dual Swords Form - After pressing the button on the hilt, the sword can be split in half. This form doesn't hit as hard as the greatsword, but they quicken the users attacks, allowing him to keep up with fast foes. There is a mechanism on the bottom of each swords hilt that lets them link up to each other to form a Polearm.

Tertiary Form: Polearm Form - This form allows the user to clear waves of weak enemies and can also be used to deflect bullets and other projectiles of reasonable size i.e. arrows, small to medium sized rocks, etc.

Ref. Pic:

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History: Before, Acero only had a basic sword and shield when he attended Atlas Academy. Aceroís parents refused to pay outrageous prices for Atlas sanctioned weaponry, so they gave Acero his great grandfather's sword and shield and promised him that they would get him better equipment, but never did. While on a class field trip to some grimm infested ruins in the snowy Solitas mountains, Acero found the weapon that would later be named Solar Centurion in an old, yet untouched tomb. The tomb was guarded by several Ursasí and Geists--who possessed suits of armor to attack. Acero managed to overpower them with his semblance--which at this time hadnít fully developed yet because it was his 2nd year. With all of the enemies defeated, Acero picked up the weapon and felt an unfamiliar, yet kind warmth fill him, as if the weapon was congratulating him on his victory. Acero gave his handme downs back to his parents and kept his new partner close to him at all times. He named it Solar Centurion the day after he got back from the field trip and has proudly wielded it since then.

Name: Vortech Blaster - A small, semi-automatic, silver, black, and red laser pistol built into Acero's prosthetic left arm.

Primary Form: The primary firing mode of the weapon is accessed when Acero bends his wrist down towards the ground, causing the panel covering the laser to flip up towards him, revealing the laser. The weapon is connected to Acero's brain like the arm is. He just needs to think about shooting something and it will happen.The laser relies on special batteries that are pretty expensive and non-rechargeable, meaning Acero can only carry about 2-3 batteries on a mission as he is afraid of losing them. The batteries are too large to be kept inside of Acero's arm, so whenever he wants to shoot something, he needs to put in a battery to power the weapon. Each battery is good for 20 shots. The laser is as strong as a desert eagle, but without the recoil. Instead, Acero has to worry about overheating the gun by firing it too much.

Tertiary Form: When the laser is not in use, it is stowed in a retractable panel on Acero's left arm.

Ref. Images (I don't own these)

How the laser is activated
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History: Acero built this weapon in the Beacon workshop to help him combat enemies that were always out of his sword's reach.

Approved Characters / Re: Ragnor Ursa Kael Tanek Sayda The Second
« on: December 05, 2017, 08:34:59 PM »

Approved Characters / Re: Lilla Bleidd
« on: December 05, 2017, 08:05:26 PM »
My comments were pretty much covered in WiP, and with some minor clarifications covered over discord, Approved.

Beacon Academy / Re: Physician, Teach Thyself (OPEN to FIRST YEARS)
« on: December 04, 2017, 05:55:08 PM »
Initially a bit surprised to be answering as a duo, Diana gave a glance towards Helena who seemed to signal that Diana should go first. Briefly wondering how to answer fairly she figured that she could cover the analysis, whilst Helena could cover treatment. Hoping that was fair she spoke up.

"Well to answer the main point of your question, you leave the crossbow bolt in the wound. Pulling it out will do more harm than good." She paused for a second unsure if that was all he wanted, however wanting to make a good first impression she pushed onward "We don't have a lot of information but it is enough to speculate a bit on. The blood in the image has dried and there seems to be little bleeding from the wound, this tells us that the fight probably lasted a while and that they may have recovered enough aura to start closing his wound. As such his general condition, his consciousness, breathing, heart rate, are the priority. I would also check the pulse distal to the wound. If the bolt is stuck in the bone it could be sturdy enough to not bleed but still cut off blood supply, if so the puls past the wound would be weak." Her last suggestion was admittedly a bit out there but it did at least demonstrate some knowledge of anatomy.

"Um, Helena do you want to cover treatment?" There was a bit of worry in her voice, as she was unsure if she had talked too much, or if Helena was better at diagnosing than treatment.

WiP Characters / Re: Lilla Bleidd
« on: December 03, 2017, 10:27:00 PM »
Do want to make it really clear that these are minor suggestions, your character is already in a great spot and you're entirely free to disagree on any point. It is your character after all. ^^

Appearance: Great just two nitpicks.
1. A pale complexion is typically linked to Atlas rather than Vale, you're completely free to still have her be like that mind you but maybe rephrase the Vale part.
2. You describe her in regards to uniform as well as casual clothes, but nothing about a combat attire? (or is it similar to the show that casual clothes is also the combat attire?) 

History: A nice compelling backstory that also gets bonus points for not going all edge lord (we get that a lot). The only complaint is that it could be a bit longer (doesn't have to be much more). Maybe expand a bit at the about her family at the start? All her extended family is in Mistral so why are they in vale? Could be as easy as her mother / father met their partner in Vale and decided to settle down there (Again this isn't meant to be much but at the moment her family is a confusing to me at least)
Edit: Actually you updated that and its fine now (Regardless of whether you want to put it in the profile or not have a think about how her parents met. Mistral is very Asian inspired yet she seems Valish, so was one of her parents from Vale, or maybe part of family etc.etc.)

Would like to see something about how she does academically, you mentioned a bit of it in the history but good to add something here. Again doesn't have to be specific but enough that we can get a feel for the character.

Combat Behavior:
Nice balance of strengths and weaknesses.

As others have touched on the semblance and to a lesser extent the weapon Ill not go into that for now, key point profile looking great.

Beacon Academy / Re: Physician, Teach Thyself (OPEN to FIRST YEARS)
« on: November 30, 2017, 02:14:14 AM »
Hearing a familiar voice Diana spun around to look up the stands, they had only met briefly before but the fact that Sophea was here filled her with excitement. She had long wanted to get a familiar with the medical staff of Beacon, and here were the two major players. Snapping back to reality she scribbled "LifeWeave" as something to look into. Although typically one to remain quiet in most classes she desperately wanted to seem knowledgeable to both Sophea and Budonoki, so when the picture came up she raised her hand whilst scribbling some notes to organize her thoughts.
  • Fight time: Patient probably went without treatment for a fair amount of time, quick inspection of respiration and circulation are more important than the bolt (distal pulse!).
  • Dried blood: Patient was either lucky or has regained enough aura to prevent severe blood loss, any blood loss would be manageable while immobilising the impalement
  • Immobilise: Immobilise the impalement, using a donut (folded triang) / two unrolled bandages and wrap, avoid pressure on bolt (never remove it)

Beacon Academy / Re: The Newbie Strategos [Closed]
« on: November 28, 2017, 12:55:42 AM »
Glad to see Janna take charge, Dianna was perfectly happy to go along "I'm not really sure what we should work on, but maybe that'll come to us once the blood is flowing." She placed her satchel against the wall, gave Janna a warm smile and then started to jog, quickly looking behind to see if the others were joining in.

Everywhere Else / Re: A Voyage Home (Closed)
« on: November 28, 2017, 12:24:03 AM »
Diana's mood had lifted greatly from being back in the Atlas climate, from being home, it was also the first thing to distract her from her internal beratement. Like the others she had dressed on the airship, however her clothes seemed to be a bit bulkier than most of the others. Not unwieldy, just not as elegant in its design, certainly nothing compared to Saffron's Sari. The fact of the matter was that the Farrans simply couldn't afford dust heated clothing, with one exception. As Diana stepped outside she took out a single red crystal that she attached to her choker, it wasn't much, but it meant that it wouldn't feel like her lungs were freezing.

Although she wasnt particularly pleased to ride to Felwinter she had at least ridden once before, it wasn't enough that she felt confident, but she wanted to stay in the background and as such said nothing. Going over to the smallest of the remaining horses she slowly approached it and carefully pet it. After a short while she stopped petting it and planted her hand on the animal, she closed her eyes and stood entirely still for a good ten seconds. Anyone paying attention to her would notice her aura fade in and out as she stood there. 

Beacon Academy / Re: Physician, Teach Thyself (OPEN to FIRST YEARS)
« on: November 26, 2017, 10:44:12 PM »
Diana had arrived early for the class and had taken a seat that was in the front row but to the side so that she was still out of the way. She had placed a stack of three notebooks on the desk, one of which she was skimming through now, containing her own notes from the semester she trained to be a paramedic. Although she wasn't expecting to have any new material covered she was incredibly excited to have a class that was about helping others without, a class that wouldn't just end up being about fighting.

As Doctor Sophos entered the room, Diana put down the notebook she had been reading and opened one of the others. She found an empty page and titled it Doctor Sophos before starting a quick sketch of the professor. His closing statement to Helena about how treating injuries could save lives by preventing more Grimm attacks struck a cord with Diana, she quickly opened the final notebook which was entirely empty and wrote down the quote.

She raised a slightly meek hand, waiting for a response from the professor before speaking "Excuse me doctor Sophos. You said you had been a student here, but you're also a doctor? I was just wondering how that came about?"

AMA Section / Re: Climate question.
« on: November 26, 2017, 09:19:28 PM »
Diana moved from Atlas to Vale so she is thoroughly trained with the cold and lives her every day in a warm climate now. As to how it affected her she usually wears less or more loose-fitting clothing, in particular skirts which were hopeless to wear in Mantle.

Bastet on the other hand is pretty resilient to temperature changes that occur in Mistral and Vacuo and tends to stick with her usual tank top and cropped jacket, whenever not in her uniform. She would not fare well in Atlas however.

Everywhere Else / Re: Aca's Amazing Adventure! [Closed - RWND]
« on: November 26, 2017, 09:12:25 PM »
Bas spent most of the flight gazing through a window at the landscape that was speeding by. She had always loved flying. Not for the technology or the necessarily the destination, she just adored getting a birdseye perspective, however the overcast weather did kinda spoil it. Despite the clouds, it was still a warm enough day that as soon as Bas was off the flight she took her jacket off and tied it around her waist. Finding Grimm in an abandoned place like this would hardly be surprising, so wasn't a bad idea to be ready for a fight.

She was mid-stretch as Aca remarked how easy everything had been so far, Bas gave her leader a shocked look and told her off with the most sincere incredulity. "Well now you've jinxed us!" she tried her best to keep a straight face but really couldn't pull it off.

Looking at their surroundings she was quite pleased with how the aircraft looked, parked in the clearing of the trees, and decided to take a picture with her scroll. Turning back to the group she asked "What does a lead scavenger even do?" Faced with the Aca's grin she could hardly say no and responding with a smirk "I mean I'll bite." Not wanting to leave the others out she quickly added "I'm also perfectly happy with either of you two doing, well, whatever she has planned."

Approved Characters / Re: Akeldama Blood-Heart
« on: November 25, 2017, 07:37:11 PM »
All good.

Approved by JJB and Vision.

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