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Topics - Metroidhunter

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1
The Vale Region / "Pretend You Like Me." [Closed]
« on: August 31, 2017, 10:34:45 PM »
'Twelve now.'

Lyssa pulled the sleeve of her jacket back up, covering the black watch on her wrist once again. Twelve minutes had passed since Mira's predicted time of arrival, and she was nowhere to be found. While the idea seemed laughable at first, she couldn't help but wonder if this so called "meetup" was some sort of scheme to make her look like an idiot. Surely, the leader of her team wouldn't be that petty, right? She couldn't recall any sort of shitty things that she herself had recently done to warrant such a thing, but... it didn't seem entirely out of the question.

With a sigh, the woman attempted to readjust her position in the cramped booth that she sat in. After failing to make herself any more comfortable, she went ahead and kicked the pole that supported the table in front of her, accomplishing nothing in the process. She couldn't even figure out why she was annoyed that Mira wasn't here, as her presence tended to be much, much more irritating. Maybe it had to do with the fact that Mira was also supposed to be the one paying for the food, and she was already very hungry. Yeah, that seemed about right when she pondered it some more. The perpetual scent of burgers that filled the air only made things worse.

"Gotta stop listening to her..." Lyssa muttered to herself, reflecting on the conversation that had convinced her to even agree to this stupid get-together. Of course, Isabelle had talked her into it after she had brought it up. Really, taking advice for making friends from that girl was a dumb idea to begin with. If the idea of missing out on a free burger didn't bother her so much, she probably would have already left.

2
The Vale Region / First Impressions [Closed]
« on: March 07, 2017, 06:00:21 PM »
Vivian braced her arms above her to block the staff that had been swung down towards her head. Her aura was low, but her opponent's was lower. Not wanting to let her sparring partner get away with the attack, she grabbed the weapon in one hand, holding it tightly in her iron grip before yanking to pull the other woman towards her. At the same time, she swung her fist towards her torso, successfully disarming her once the hit connected. In the brief moment that her opponent was stunned, she dropped the staff and pulled back her right fist again, sending a hard punch straight into the stomach of the other faunus. It was enough to knock her off her feet and onto the ground, where she tumbled for a moment before eventually coming to a stop.

"I win, again," Vivian said cheerfully, placing her hands on her hips and grinning widely. In response, the woman that she had been dueling simply frowned, shaking her head. Picking her staff up, she used it to help herself stand back up before brushing some dirt off of her white dress.

"This time, yes. If you get too cocky, I'll eventually catch you off guard, you know." At this, Vivian just shrugged, making the fox faunus frown even more. "Anyway... Doing anything interesting after this?"

Vivian nodded as she walked over to her jacket, continuing to speak as she put it on. "Mhm. Headed to the city in a bit. Going to meet up with someone. How 'bout you?"

"I'll be going there myself. Perhaps we'll run into each other again today." With that, the white-haired woman began to walk away, giving a short wave in Vivian's direction. "Be seeing you."

"Seeya." Soon enough, she was alone. Taking a glance around the arena, she made sure that nobody would be listening in before she reached into her pocket and pulled out her scroll. Her and Michael had briefly discussed hanging out that day, though seeing as they didn't have a solid plan yet, she figured it'd be a smart idea to give him a call and change that. And so, she did exactly that, going through her contacts until she finally spotted his name. With a tap, it started the call to his number, Vivian holding the device to her ear and humming as she waited for an answer.

3
The Vale Region / Good Liquor, Bad Ideas [Closed]
« on: February 06, 2017, 10:48:37 PM »
In a shocking turn of events, the room that Vivian resided in was nearly silent. The only noises that could be heard were the occasional whirs of motors as the rabbit girl poked at the opened up interior of the shiny, metallic arm that lay on her desk with a screwdriver. Each time she poked it, the hand gripped slightly, proving to her that the prior issue had been resolved. While doing this, she sat in a wooden chair with another pulled up a few feet in front of her to rest her crossed legs on. As for her upper limbs, only her left arm was present, the right being the aforementioned prosthetic that lay on the table. The sleeveless tank top she wore exposed the empty socket connected to her shoulder where her arm would usually be attached, but seeing as nobody was around at the time, she didn't exactly care to cover it up.

The powerful metal arm had taken many beatings just fine in the past, seeing as it was designed for combat and heavy lifting. Oddly, and seemingly for no particular reason at the time, it started malfunctioning earlier that day, costing her the spar that she had been in the middle of. After getting on and off of the phone with her father a few times while messing with it, they had finally found the source of the problem, managing to get it resolved rather quickly afterwards. Now, she was simply testing it to make sure that it wouldn't let her down again anytime soon. Satisfied with her results, she set the tool down and shut the panel on the prosthetic before lifting it up with her free hand. She brought it to her other side and pushed it into place, holding it for a brief moment to make sure it was connected properly before letting go. With a light hum, it came to life, raising and turning as she closed and opened her hand a few times. "Perfect!" she said to herself ecstatically, grinning all the while.

Now that that was finally over, she let both of her arms hang free, leaning her head back in the chair. One, two, ten seconds passed. After less than a minute, it occurred to her that she had another serious issue... Extreme boredom had already set in. With a groan, she climbed out of the chair and hopped onto her bed, grabbing her scroll. Maybe if she were lucky, she could find someone to hang with that she wouldn't have to wait hours to meet up with. The first that came to mind was her freakishly tall friend, Michael. They had met less than a couple of months ago, but had really only gotten a few occasions to spend time together. Part of her was eager to at least see him again. He probably had better things to do, she assumed, but there was always a chance. Opening up her messages, she sent a few short ones his way within a few seconds of each other.

'yo mike'
'we should chill, im fuckin bored'
'you down?'


Once they were delivered, she tossed the device about a foot to the side, deciding to lay face down until he either responded, or she passed out. Not like she had anything better to do in the meantime, anyway.

4
The Vale Region / Not So Lucky After All [Closed]
« on: December 17, 2016, 08:09:14 PM »
On a not so busy street in Vale, Vivian walked down the sidewalk, humming to herself as she went along. It was a nice day out, and she had absolutely nothing better to do, so simply going out for a stroll was a better plan than none. She also didn't exactly have a destination, and had somehow gotten herself into a part of city that seemed, well, poorer than most. It looked like the kind of place that you'd get mugged for just walking through, but she wasn't too worried about the possibility. The gun in her holster, while covered mostly by her bright red jacket, would provide more than enough safety. Of course, she wouldn't need that, even if someone did attack her. Her metal prosthetics were designed for combat, after all, and would easily be able to beat anyone to a pulp if they tried to pull some shit on her. Really, she didn't think that something like that was going to happen, but the idea was entertaining. With how things had been going so far, she felt that luck was most definitely on her side.

5
The Vale Region / The Legendary Alliance [ALIA] [Closed]
« on: November 10, 2016, 10:33:05 PM »

To: Isabelle Aozora, Lucina Archaletta, Iron Silvarious, Ayaka Miyamoto

Your team is to accompany Professor Nox on a trip to Aubindon, a small settlement located in northern Vale. The citizens in this village have made us aware of rising threats in the area surrounding the village. Recently, they have spotted a number of scouts in the area, ones that they believe are members of a small bandit group that have attacked the village on a previous occasion. While those there that could fight managed to fend them off the first time, quite some time has passed since. No fully trained Huntsmen currently reside there, only self-trained fighters with access to basic weaponry. With scouts constantly spying on the village from a distance, they fear the possibility of an impending raid with larger numbers than the last. Such an event would be devastating to the village, and with the weather growing cold once again, their chances of survival afterwards would be slim.

In order to avoid detection by the bandits as best as possible, the airship will be dropping your team off a few miles away from Aubindon. If you are discovered, they will most likely postpone their attack until a later date. After landing, the rest of the distance will be travelled on foot. Encountering Grimm is a possibility, and the weather will be cold, so make sure to pack accordingly. Once there, you are to hand out supplies to the people of the village. You will then camp there overnight, as they are expecting the raid to occur when most of the citizens are sleeping. If the attack does happen, your team and Professor Nox will defend the village. Reinforcements will arrive sometime afterwards to take in the defeated bandits and to bring you back to the Academy. If the attack does not occur during the first night, you are to stay there for one more day before returning to Beacon.

Attached to this message is a map of the village and the surrounding areas, as well as the time and location of your departure.



As she read over the message displayed on her scrollís screen, Isabelle was sure of one thing. This was by far the greatest mission that had ever been assigned to their team. As first years, they didnít get a whole lot of eventful missions, making it harder for them to work on things like team combat skills. Not only was this a perfect learning opportunity, but it actually sounded like it could be a decent amount of fun. They were going to have a professor with them, a fully trained Huntsman, so they would most definitely succeed. Of course, she didnít exactly want the village to get attackedÖ But, there was potential for some sort of fight, which was good enough for her to be interested.

Isabelle, who was standing outside of the airship that they would be leaving in, soon put the scroll back in her bag. She had made sure to pack a decent amount of supplies, such as food and dust for her weapon. Her quiver only carried fifteen arrows, so they were going to have to be used sparingly. Really, her sword and semblance would do just fine against most of the opponents that they would probably encounter. Not only that, but they were travelling as a team, so they wouldnít need to pack a whole lot of extra firepower.

For now, all she could do was to stand there and wait. It was almost noon, the time that they were supposed to meet there at the docks. Apparently, she had arrived a little early, as even the teacher had not shown up yet. íHopefully they actually checked their messages...í

6
Approved Characters / Cassidy Uaine
« on: October 24, 2016, 07:15:04 PM »
CHARACTER

Name: Cassidy Uaine

Age: 17, born on the 28th of Machlud

Species and Gender: Male Spider Monkey Faunus

Symbol:
Spoiler: show


Occupation: First year student at Beacon Academy

Appearance: Cassidy is 5'9, weighing 156 pounds. Both of his eyes are a maroon color. His dark brown hair is wavy and of medium-length, just barely reaching above his shoulders. His skin is a few shades darker than the average citizen of Vale, a trait from his mother. He also takes very good care of his body, being almost entirely devoid of blemishes or scratches (with the latter being sometimes unavoidable). Seeing as he is extremely physically active like most students at Beacon tend to be, he has a very fit body, though his muscles donít appear to be much larger than average. As a faunus, he has one major animalistic feature, that being the tail that extends out from his backside. This extra appendage is covered in fur that is the same color of his hair, and also happens to be prehensile due to him being part spider-monkey. With it, he can pick up light objects as well as hang from things such as tree branches for a short amount of time.

In combat, Cassidy wears a set of light armor (picture) consisting mostly of leather, metal and thick green cloth. More often than not, he leaves the hood down, only putting it on if he needs to hide his face for some reason. The cape can be removed as well if it is being worn in situations that require a lot more movement. This set of armor isnít great for stopping large blades or bullets, but the lack of protection gives it more mobility than something like a set of heavy metal armor. In addition, he carries with him a medium-sized metal shield on his back, though it is painted in a way to make it look like a wooden material. In more casual situations, Cassidy prefers to wear light t-shirts with cargo shorts or jeans, as well as switching his boots out with black running shoes. His staff can almost always be found slung over his shoulder, resting on his back. Even outside of battle, he tends to carry it just to be safe, as it isnít a huge hassle to have on his person anyway. As for his blade, he doesnít carry it around as much, usually only bringing it if he knows he will be in a fight.

History: Compared to many other students at Beacon, Cassidyís life had always been a somewhat relaxed one. While he was born in Vale, his mother had previously lived in Vacuo, while his father descended from Atlas. Together, the two of them were a rather wealthy couple, so he spent a lot of his childhood getting spoiled by them. Despite this, they still taught him proper manners and ethics, learning from a young age that he should treat everyone equally, regardless of whether they were human, faunus, rich or poor.

The first major event in his life occurred when he was only at the age of seven. His mother had grown sick, the disease unfortunately being a terminal illness. Naturally, when she passed, he was extremely upset, as was his father. While Cassidy was able to slowly work his way out of the sadness that he felt over time, it did not go away as quickly for his father. His mother had always been the more compassionate parent, and when she was gone, this became painfully obvious. Unable to properly deal with the loss of his wife, his father spent all of his time focusing on his business, trying to make himself forget his sorrows by constantly working. It was during this time that Cassidy started to become a lot more independent, as his dad was always busy with something.

Without many friends in his life, he turned to books to preoccupy himself a lot of the time. He read many fantasy books, though eventually he started being drawn more towards nonfiction as he grew older. Around the age of ten was when he first started to become interested in the life of a huntsman, something that he had read about on many different occasions. He cared a lot about other individuals, even more so than himself at times, so it made sense that he would be interested in a career that revolved solely around helping other people. After informing his father about the goal that he had made for his future, his dad supported his decision and put an overly large sum of money into an account for Cassidy so that he would be able to get whatever he needed. Using some of it, he would create his first staff. It was a somewhat primitive weapon, though he practiced plenty with it to make sure that he would be able to get proper training in the future.

A few years later, Cassidy enlisted in his first combat school, the place where he would spend the next four years of his life. It was also where he discovered his semblance, soon after deciding on a weapon upgrade to properly suit his abilities. After finishing his brand new staff, he went on to make another weapon, though this was a much more basic blade. Of course, there were times in this school where he received plenty of racist remarks about him being a spider monkey faunus that just happened to climb things all the time, though he didnít let it phase him too much. He spent much more time training and teach himself than he did socializing with others, which eventually proved to contribute to his rather quiet nature. Soon enough, the large amount of effort that he had put in paid off, as he graduated from the school with decently high scores across the board.

While he had used some of the large amount of money given to him by his father to create himself weapons and armor, it occurred to him that he wasnít going to need most of it, as he would be living at whatever combat school he chose to go to for quite some time. This was when he gave most of the money away to various different charities, deciding that there were other people that needed it much more than him. Of course, this angered his father once he found out about it, as he would have preferred it if he had simply returned it to him, though Cassidy knew that his dad had more than enough money to live comfortably and thus had no regrets. He was soon accepted into Beacon Academy, where he is currently starting his first year as a student there.

Personality: Cassidy is a somewhat reserved individual, often keeping to himself unless someone approaches him first or if he finds a person rather interesting. Some may assume that he is socially awkward because of this, but this is the opposite of the truth. He is good at communication when he chooses to do it, and is very good at reading peopleís emotions based on their actions. Being a highly empathetic person, he enjoys helping other people with their problems, and is rarely rude or disrespectful towards anyone unless they act the same way. He has a generally positive outlook on life, always trying his hardest to see the good side of all situations. Despite this, if people around him are sad or suffering, these emotions will often spread to him, making it hard for him to be around people who are depressed or in pain if there isnít much he can do to stop it. Cassidy is also decently intelligent, spending a large amount of his free time researching things or doing schoolwork. However, he tries his best to be humble about this, so he doesnít just go around spouting random things he knows to people. While he was wealthy at one point, he doesnít see much value in most material possessions, so he doesnít own many different things besides his clothing and weapons. Having experienced some prejudice for being a faunus in his past, he tries his hardest to treat everyone equally, even those who act racist. He believes that there is some amount good in everyone, however minuscule it may be.

Aura and Semblance: When activated, Cassidyís semblance forms as a small field that surrounds his body. While it is on, he is less affected by gravity, weighing a fraction of his total weight during this time. This gives him a brief period of increased mobility. If he were to use it continuously, it can only be enabled for about seven seconds, and it takes another ten for the ability to recharge fully. He can use his weapon as a grappling hook with this skill, making himself lighter with his semblance before retracting the wire to propel himself through the air. Not only that, but he can jump quite a bit higher than usual, as well as climb tall objects with ease. While his strength remains at the same level, he can also be knocked back much further by his opponents, doing a lot more damage to him. He also falls slower through the air, making him an easier target to hit. It is often risky for him to use, but if done at the right opportunities, it can be very useful.

Combat Behavior: During a fight, Cassidy has a variety of different tactics that he will use. Up close, he will use his staff most of the time, though he has experience with hand-to-hand combat as well if necessary. If he needs to go on the defensive, he will pull his staff into two, using the longer half and his shield together. He can attach the smaller half to his belt if not using it during this time. When retreat is necessary, or if he needs to change his strategy, he can use his hookshot in combination with his semblance to escape. This function of his staff can also be used as a weapon itself. He often uses it against Grimm, as a head shot with it is almost always lethal. Not only that, but he can pull injured Grimm towards himself with it so that he can finish them off. This is less useful against other human fighters if they see it coming, though he can sometimes wrap the wire around unsuspecting victims to trip them. One thing that he has trouble against are heavier fighters that can take a lot of hits. He has a hard time knocking opponents like this down, making his attacks easily punishable if he isnít careful.

Sometimes, when his staff doesnít work against specific opponents, Cassidy will switch to using his sword and shield instead. While like this, he will attempt to block most attacks and punish accordingly if possible. While his staff lets him keep a little more distance, he has to get very up close with his sword, sometimes even bashing his opponents with his shield if the opportunity is there. This becomes a problem if heís fighting someone that relies mostly on projectile moves, as he probably wonít be able to hit them with his staff or his sword if they stay out of range. His own dust shots can help with this issue, though reloading the staff takes longer than it would for someone with a gun to do the same.

WEAPON 1

Name: Cypress

Primary Form: Cassidyís main weapon functions as a staff in its first form, with a few extra features built in. The handle in the middle is colored light-green, while the rest of the staff is a much darker brown. It is typically not lethal in this form, but it can still easily knock another person to the ground if they underestimate his skill with it. On the bottom end of the staff, there is a small barrel that can fire out high-powered rounds infused with dust if a certain button is pressed. It can only hold about five at once before it has to be reloaded, however.

Secondary Form: At the top of the staff lies another opening. Out of this end, an extremely sharp spear-like point can be fired out, the projectile functioning similarly to a harpoon. It is connected to the inner mechanisms of the staff by a thin but very durable wire. Launched by a small amount of propulsion dust, it can penetrate many different objects, ranging from things like thick wood to the skin of a big Grimm. There are three small buttons on the staff that control this function. The first fires the line, the second locks it at the current length, and the third reels it back in. When used in conjunction with his semblance, Cassidy can use it as a grappling hook of sorts, typically by shooting it into a wall or tree before activating the mechanism to reel the wire back in. The dust used to launch it has to be reloaded after heavy usage, though usually it can last at least until the end of a battle.

Tertiary Form: To separate the functions of the weapon, Cassidy can pull the staff apart into two. The bottom half, the part that lets him fire out dust rounds, is a bit shorter than the top. This way, Cassidy can use the grappling hook function of his staff while firing shots at the same time. He can also still use the top half as a melee weapon, though the bottom is too short for it to be effective.

Dust Functions: While the staff has a slot for the propulsion dust that is used to launch both the shots and spear, it also has another opening where dust can be loaded in that charges the spear itself. For example, if Cassidy were to load it with ice dust, the spear would freeze the area around it on contact with something, useful for holding it in place or freezing Grimm. Another option would be electric dust, maybe for electrocuting opponents or zapping bodies of water from a distance.

History: After discovering his semblance, Cassidy aimed to create a weapon that would work well with the rather strange ability, as it didnít do much for him on his own. Wanting something that would help him take advantage of his increased mobility, he eventually decided on making the staff and its extra functions. He built it in his first combat school, replacing his first regular staff with the upgraded one afterwards.

WEAPON 2

Name: Orna

Primary Form: Cassidyís secondary weapon is a short-sword with a mahogany colored handle. If his staff is ineffective against an opponent, he will likely switch to this weapon and use it in combination with his shield.

Dust Functions: A panel on the side of the handle can be opened up where one can insert a small vial of dust. Doing this charges the blade which can have a variety of different effects, all depending on what type of dust he decides to use.

History: Cassidy made this sword at the same time as his shield. Knowing that a staff wouldnít always be totally lethal, he made this both to help kill Grimm and to compliment the new shield.

SHIELD

Name: Dubhan

Primary Form: The last thing that Cassidy carries with him into battle is his shield. The front is painted a very dark brown color. It has a circular shape to it but is a bit on the small side, as he has to keep his ability to stay mobile while carrying it.

History: After creating his new staff while in his first combat school, Cassidy realized that he was lacking majorly in defense. It was at this point that he created his shield, giving him the ability to switch to a more defensive mode at any time.


7
Beacon Academy / Blinding Rage [Closed]
« on: October 04, 2016, 10:19:39 PM »
"... You know, being this angry all the time probably isn't too good for your health."

Unlike Isabelle, who was seated calmly on a nearby bed, Lyssa was pissed. While the tall woman had been pacing around the dorm, the remark from Belle caused made her stop in place. Turning her gaze to the catgirl, her expression changed from one of anger to a more dumbfounded look. "Oh, and your habits are much healthier? I'll stop getting mad and just get absolutely wasted every night instead." While it seemed on the outside that she had completely dismissed the advice at first, she soon took a seat on the bed next to the other girl. Pacing would only make her more annoyed at the rather unfortunate situation.

Being at a loss for words after that low blow, Isabelle shook her head and sighed, wondering why she was putting up with this. After a few moments, she continued, albeit reluctantly. "That's... a bit of an exaggeration, Lyssa. And you're acting like this is the end of the world. You are simply getting transferred to a new team. That's all."

"You don't get it. The team I was on before was actually good." Lyssa looked down at her scroll again. Noir. Mira. It blew her mind that someone in Beacon administration thought that this change would be a good idea. "Now I'm stuck with a fuckin' blind dude and some feline that has apparently been kicked out of multiple teams already." A few moments later, she turned her head slightly in Isabelle's direction, her anger actually subsiding temporarily. "... Sorry."

Looking unamused by the faunus-related comment, Isabelle let out another long sigh, deciding to let it go. "Yeah, sure." Standing up, she began heading for the door, stopping when she reached it so that she could look back at Lyssa. "I'm going to get going before they show up. I'd rather avoid that shitshow. Good luck." With a wave, Belle left the room, though she did poke her head back in the doorway to say one last thing. "And seriously... chill the hell out." With that, she was gone.

Lyssa couldn't help but chuckle a little at the last part. Her sister was one of the few faunus that she didn't mind being around. Sure, she could be annoying at times, but the same could really be said about everyone else at the Academy. Plus, Belle didn't obnoxiously act like her animal counterpart, at least judging by what she had seen so far in the short amount of time that they knew each other.

Falling backwards onto her bed, she dropped the scroll at her side, her eyes locked onto the door. At this point, all Lyssa had to do was wait and hope for the best. And hey, maybe Isabelle would be right. Perhaps her new partner would be tolerable, and the team would actually work well. If only she knew.

8
Approved Characters / Lyssa Andromiko
« on: October 02, 2016, 10:36:00 AM »
CHARACTER

Name: Lyssa Andromiko

Age: 21, born on the 16th of Machlud

Species and Gender: Human Female

Symbol:
Spoiler:  • show


Occupation: Fourth year student at Beacon

Appearance: Lyssa stands at 6'4, weighing about 211 pounds. Both of her eyes are bright blue. While her hair is naturally black, she typically has it dyed a dark auburn color. Untied, her it reaches down to the middle of her back, though she usually keeps it tied in a bun/ponytail during combat. When in any casual situation, her hair is a bit shaggy and unkempt, though she will make it look neater if going to a formal event or something similar. She has an extremely athletic figure, still with a fair amount of curviness to her frame. Her strength is well above average because of her training, able to lift heavier objects with ease. While she was originally not always fond of being forced to train, she now greatly enjoys her physical form, spending a lot of her free time working out to keep in shape. Her body has a surprising amount of scars on it as well, mostly due to the fact that she often tries to fight beyond her limits. Most of them are small and hidden by her clothing, but there may be a few visible on her arms and legs depending on what she wears. She doesnít really try to hide them, as she believes that they actually make her seem a little more intimidating. The most notable scar that she has resembles a claw mark, stretching downwards from her left shoulder and over her breast, stopping right above her stomach.

As for clothing, Lyssa's casual attire tends to be a mixture of t-shirts, pants or shorts with combat boots, and occasionally thigh-high leggings. Unsurprisingly, her favorite color is red, so a lot of her wardrobe consists of plenty of it. In combat, she wears a black bulletproof vest that helps protect her body, which has multiple pockets that carry different kinds of ammo as well as a spare knife in case of emergencies. She also has a belt that holds two revolvers, one on each side of her waist. Her main weapon usually can be found on her back, unless she chooses not to bring it to make movement easier.

History: Lyssa was born as the daughter of Kyo Aozora and Nyx Andromiko. The two of them were in a relationship but had not been married, nor were they planning to be. Lyssaís mother, a huntress, was somewhat surprised when she discovered that she had gotten pregnant. Still, she promised to put her work aside to take care of Lyssa. Kyoís reaction was much more extreme; instead of staying around to help her with the child, he decided that he wanted no part in it whatsoever. He had been planning to leave her soon anyway, as he had slowly come to realize that the two of them were not compatible whatsoever. Not wanting to spend the rest of his life trapped with Nyx, he left her with only a brief note, apologizing for his departure and claiming that he would start sending her money someday to make sure that their child would at least live a decent life.

Unsurprisingly, she grew somewhat bitter as a result of this. Once Lyssa was born, her mother stopped going on missions as a huntress, focusing all of her time on ensuring that her daughter would be successful. She picked up a much less dangerous but low-paying job, using what little money she had to help Lyssa get through her childhood. As Kyo had promised before, he eventually started sending money to them years later, though the amount was not substantial enough to make much of a difference. He had already gone on to start a family with a woman that he truly loved, so most of the money he made was secretly divided between them and Lyssa's mother.

During her childhood, Lyssa had picked up many aspects of her motherís negative outlook on the world. The woman had a distrust for many types of faunus, something that had grown in her as a result of Kyoís abandonment. Of course, she did not tell her daughter that her father was a faunus, as she didnít want the girl to know that she was technically a half-blood of sorts. Still, her subtle racism rubbed off on Lyssa, making the girl into a hypocrite even if she wasnít aware of it.

Lyssaís mother became aware of the many things that had in common with her daughter as time went on. Before she would even be able to decide what she wanted to do with her life, her path had already been chosen by her mother. The girl was to become a huntress like she had. However, Lyssa's mother wanted her daughter to be much stronger than herself, both for Lyssaís own good and to prove to the girlís father that the two of them were much better off without him. She began training at a very young age, all while being told by her mother that she would continue to live a life of poverty unless she followed this path. Eager to be strong and intimidating like Nyx once was, she tried her very hardest, soon enlisting in a combat school to unlock her truest potential.

Further motivation grew in Lyssa at the age of thirteen when she got into her first real fight. While living in the poorer parts of the city, she met a group of punk kids that tried to mug her, though it wasnít too hard for her to fend them off. As a result of this, she became somewhat cocky, proud of her ability to take down those that she wanted to. The second time she ran into them, however, she wasnít as lucky. They had brought a certain metal-armed rabbit faunus with them this time, who was easily able to beat Lyssa down with the help of the others. This proved to her that her training wasnít as effective as she had originally thought. Wanting to avoid the same type of situation happening in the future, she began to take her training much more seriously.

Lyssaís time in her first combat school went very smoothly, thanks to the time beforehand that she had spent training. Besides the pressure from her mother, she now had her own motivations to become the best fighter that she could to help both herself and those that could not help themselves. Her years of hard work paid off, as she soon had created her own weapon and eventually graduated from the school. Unsurprisingly, she was soon accepted to Beacon Academy, where she would spend the next few years of her life. During this time, Lyssa worked to track down the father that had left her so long ago. She was shocked at two things that she learned after finding him. The first major surprise was that, much to her dismay, he was a faunus. The second was that he had gone and had another daughter with someone other than Lyssaís mother. Apparently, she had a half-sister named Isabelle. Not only that, but this girl also attended Beacon, a first year even. Despite her dislike for her father, Lyssa was immediately made curious as to what this second daughter of his is was like. At first, Isabelle and her did not get along very well after they first met, but since then they have gotten over their differences for the most part and still talk every now and then.

Personality: Oneís first impression of Lyssa would likely be that she is both very rude and condescending. She believes that many people simply donít deserve kindness, and until she knows that someone isnít stupid, she wonít give them much respect. She uses sarcasm a lot and doesn't really worry about the issues that other people have if she thinks they can handle it on their own. Her temper is pretty bad as well, it doesnít take much to get on her nerves. If she gets to know someone well enough, she can become a lot nicer and more easy going around them, but it doesnít happen too often due to the fact that she is kind of a dick for no good reason. She has made some effort recently to stop acting like a total bitch, and has made a little bit of progress. Still, she will more often than not be less than pleasant to be around.

Of course, most of the time Lyssa is only doing these things to seem tough to people that she meets. For most of her life, she has strived to be better than everyone else, and as such, she often tries to make people think that she is better than them by acting as tough as she can. She has kept this mindset for so long that, at this point, she truly believes that she is better than most students at Beacon. Her moments of realization usually come when someone manages to beat her badly in a fight. If this happens, she tends to be actually upset with herself for a while, often resulting in her putting more and more time into her training until she feels that she has improved.

As a result of the way she was raised, Lyssa is somewhat less trusting of faunus. If one tries to talk to her, she'll act a little less interested than usual, even sometimes letting out comments that are less than appropriate. If she were to have one as a teammate, she wouldn't work too well with them. It is possible for her to make acquaintances that are faunus, but becoming very good friends with one is a lot less likely. In recent years, she has tried to let this prejudice go so that she can at least try to get along with faunus as best as possible, but being so used to it she often doesnít even realize that she is being offensive.

Aura and Semblance: Lyssa's semblance allows her to create a small, stationary wall of energy that can block most objects from passing through. The shield is somewhat taller and wider than the average human being. While it canít be moved, it is good for creating temporary cover. When first formed, the shield is white and opaque, but as it takes damage, it slowly turns red and more translucent before eventually shattering. It is extremely effective against ranged opponents easily deflecting the majority of projectiles, or at least stopping them from reaching her. However, a strong melee strike or two will easily break it, giving close-ranged fighters a good advantage against her. Lyssa can create these shields almost instantly at first, but there is a cooldown after it is used. In a battle, she can typically create three shields before having to wait ten seconds after the last was formed before making any more. While this is great for stopping projectiles, someone that fights up close would easily be able to get around the barriers. This can also be used to stop her teammates from getting hit by unexpected attacks, as long as she sees it coming first. Without getting hit, these barriers would last for about a minute before dissipating.

Combat Behavior: One of Lyssa's best attributes is her physical strength. She excels at fighting slower enemies, often using her shotgun if they're not moving too much in order to do the most damage possible. She has a fairly strong aura, which makes up for her lack of defense somewhat. Not only that, but she can tolerate pain extremely well, making it hard to knock her out of a fight. If the enemy is further away, she'll switch to one of her more accurate guns and use her semblance to draw them in close. She doesn't fear much, something that allows her to take bigger risks in combat. If she is determined enough to win a fight, she will refuse to give up until she is either forcibly pulled away from her opponent, or simply beaten to the ground.

Unfortunately for her, Lyssa uses more brawn than brains when in a fight. While she isnít stupid, she doesn't do much extensive planning, relying more on taking her opponents down as quickly as possible with strong hits. Losing her cool in battle happens frequently. She has nothing to block melee attacks with except her weapons and semblance, so very fast fighters that can get past those defenses are one of her bigger weaknesses. Her anger management issues and rudeness sometimes keep her from working well with a team, so it isnít uncommon for her to ignore directions if she disagrees with them. If she manages to work with someone that can strategize well without annoying her, she can be much more effective in combat.

WEAPON 1

Name: Desire

Primary Form: In its normal state, Lyssa's first weapon of choice is a pump-action shotgun, most of it being black with the exception of the stock and fore-end, both of which are painted red. She carries ammunition for the gun in the pockets on her vest.

Secondary Form: With the press of a button, the stock of the weapon folds down and a short blade is uncovered on the butt, closely resembling a fire axe when the transformation is complete. The safety is typically turned on while the weapon is in this form, to ensure that Lyssa doesnít accidentally shoot herself in the foot while using it. She uses this form a lot for breaking or destroying things that need to be broken, but it can also be used as a melee weapon if necessary. It is not as long as her other weapon, so it is not preferred, though she will occasionally use both at once.

Dust Functions: The weapon does not have any built-in dust functions, but it can be loaded with dust-infused rounds, which she does frequently.

History: Lyssa created the weapon when she was in her first combat school before coming to Beacon. Originally, the secondary form was not built into it, but she added it after a few years to improve her melee skills. This was long before she made her second weapon, which would prove to be somewhat more effective in terms of close-combat abilities.

WEAPON 2

Name: Carnelian

Primary Form: This weaponís first form is a black and red hunting rifle. A scope can be attached to the top, but if Lyssa knows that she will be fighting mostly at close-range, she will choose not to add this part on.

Secondary Form: When the second form of this weapon is activated, the butt of the weapon opens up and a long, sharp blade extends out of it. When in this state, the weapon functions similarly to a glaive, giving Lyssa a lot more melee range than her axe. If necessary, she can throw it in this form like a spear as well, even sometimes using the recoil of the gun for extra power.

Dust Functions: When powered with dust, the blade can have different effects, such as freezing or igniting what it comes in contact with depending on the type of dust. The rifle can also be loaded with dust infused rounds, much like her shotgun can.

History: Lyssa created this weapon during her first year at Beacon. Before having this, long-range fighters were something that she struggled with somewhat. In order to fix this problem, she decided to give herself something with plenty of range itself. Not only was the rifle effective at countering fighters that kept their distance, but the added glaive functionality improved her up-close fighting skill as well.

WEAPON 3

Name: N/A

Primary Form: Lyssaís backup is a pair of somewhat normal looking revolvers. These usually rest in their holsters, one located on each side of her belt. Despite their small size and less-than-impressive accuracy, they are very powerful up close. Each carries a total of six bullets in it, though they are usually not reloaded in the middle of combat, giving her a maximum of twelve shots.

Dust Functions: Much like her other weapons, these can be loaded with dust-infused rounds if she so chooses to, but have no other built-in functions besides that.

History: One thing that Lyssa loves to tell people is that you can never have too many guns. She is quite obviously a firm believer of this statement, as she felt that having two guns was simply not enough. After creating her second weapon, she went out and bought two revolvers to have just incase she needed them. While they have certainly come in handy on many occasions, she does not care for them nearly as much as her other weapons, so she chose not to name them.

Spoiler: CHANGES • show
Changed some minor details in Appearance and Personality. Added some recent events to the end of her History that are relevant.

Her semblance has been buffed from being able to form one shield every ten seconds. She can now make up to three every ten seconds. This is to better reflect the expected power level of a fourth year student at Beacon.
11/12/16 - Name change

9
Teams / Looking for some Third Year students for a team. (4/4)
« on: October 02, 2016, 07:57:56 AM »
Our third year team currently consists of Vivian Xanthia and Vermilion Desdemona (current leader). After the site move, we are in need of two additional members.

Join us, for we have bunnies.

10
AMA Section / AMA: Met's Characters
« on: September 30, 2016, 08:02:23 AM »
Ask me anything about any of my currently existing characters. Isabelle, leader of the super awesome team ALIA (the only team from the First Initiation that is still around), or Vivian, the bunny girl with cyborg arms. I'll answer most questions out-of-character, but if you'd like an in-character response, feel free to ask for it.

Edit: Lyssa and Cassidy also exist now, so I'll take questions about them as well.

11
Approved Characters / Vivian Xanthia
« on: September 30, 2016, 07:32:44 AM »
CHARACTER

Name: Vivian Xanthia

Age: 20

Species and Gender: Female Rabbit Faunus

Symbol:
Spoiler: show


Occupation: Third year student at Beacon

Appearance: Standing at 5'2, Vivian is a bit short, minus the rabbit ears that stand on the top of her head. The fur on said ears is dark blonde, matching the color of her hair, which is typically tied in a ponytail. The ears themselves are almost a foot in length, making her much taller if one were to add them as part of her total height. She has a curvy build, with her bust being a slightly above average size. Because of the extra weight of her prosthetic arms, she has to stay decently fit as well, especially when it comes to her legs. Her skin is fairly tan compared to most of the lighter skinned citizens of Vale, while her eyes are a bright and vivid green. One of Vivian's other features that makes her stand out is her lack of natural arms. Rather, they have been replaced with a pair of robotic prosthetics. The points where they are connected are attached to her shoulders, where the start of someone's arm would usually be. The mechanical arms can be attached and detached from these points at will, though it typically requires the assistance of another person to put them back on.

As for their appearance, they are surprisingly human-like in shape, but are painted a metallic gray color. She can move her hands and fingers as quickly as any person with real arms could, but she often still seems clumsy with them due to the fact that they have no sensation of touch. They allow her to lift heavier objects as well, but only if her body is also able to support them. Despite the fact that her arms don't look extremely fashionable, Vivian makes no attempt to hide them. On an average day, she would most likely be seen wearing a light t-shirt (sometimes with a jacket), while her lower half would either be shorts or a skirt. She very much enjoys wearing neon colored shirts, skirts and sneakers, mainly because she thinks itís cool to stand out like that.

History: At the start of her life, Vivian was an orphan. Her biological father had passed away months before she was born, and her mother did not survive childbirth. Her situation was further complicated by the fact that she had a major birth defect. Namely, a complete lack of arms. Without any close family willing to take her in, she was put up for adoption. The man that eventually adopted her was born with a similar condition. He only had one real arm, but was able to get himself a fully functional metal replacement for his missing limb. He saw this as an opportunity to do the same for Vivian, hoping to give her a somewhat normal life instead of having her being held back by her disability forever.

Up until she was six years old, Vivian lived without her arms, doing most ordinary tasks with her feet or mouth. Once her father decided that she was old enough, he began to work on a lightweight prototype arm that would allow her to do simple things like picking up and moving small objects. Once it was finished, it took a long time for her to adapt to actually using it effectively, but within a year she had gotten the hang of it. At the age of eight, Vivian was given a set of drastically improved versions of the last one. These prototypes were quicker, more precise and allowed her to lift heavier objects, but still not perfect. She was able to adapt to these quicker. By the time she was eleven, her upgraded prosthetics were nearly as good as actual arms, with the exception of their physical appearance, which was still a little ugly.

Outside of her life at home, Vivian was getting into a bit of trouble. Her group of friends at the time consisted of a bunch of delinquents, all a few years older than her. They figured that with her metal arms, she could be pretty useful if trained to fight. She started learning basic boxing techniques, which she used to help them beat up people that they didnít like. It wasnít something that she always enjoyed doing, but it made her ďfriendsĒ like having her around more, instead of looking at her like some kind of armless weirdo. Being young and naive, she felt the need to be accepted by someone, so it continued. Over the course of a few months, the crimes that they committed escalated. Breaking into empty homes and mugging people were some of the most common. She didnít realize exactly how bad they had gotten until the day that she heard bad news. Half of her group had been arrested after beating someone into a coma. Luckily, she wasnít involved, but she feared that someone would tell the police otherwise. It was at that time that she decided to cut off contact with all of them.

Vivianís life returned to normal, for the most part. She had decided that the best way to make up for hurting others, in her mind at least, was to turn herself around and start helping others instead. The best way to go about this, of course, was to become a huntress. Her father had already used a large amount of his savings to help give her the prosthetics, but when she discussed her goals with him for the future, he decided to help her as much as he could manage. It took time, but once the necessary upgrades to her limbs were completed, she joined her first combat school, even though she was almost a year late in terms of age. Knowing that her arms and semblance alone wouldnít be enough to get into a real academy, she got a pistol as a sidearm, figuring that it could help her handle ranged targets. While most of her time studying was spent on ways to improve her boxing skills, she also researched prosthetic limbs on the side, making occasional upgrades to her limbs to make up for her growing body. By the time she graduated, Vivian was a skilled fighter and a great shot, but she still felt that she could use a little more. Her next addition to her arsenal would be an automatic weapon, something that she believed would do a good job of killing monsters. Soon after, Vivian passed her entry exam and was accepted into Beacon academy, where she is currently on her third year.

Personality: Vivian is a cheerful person, almost always in a great mood. It doesn't take much at all to make her happy, and it would be hard to actually upset her. More often than not, she has a smile on her face, and tries her best to make everyone around her have one too. Unsurprisingly, a lot of people find her annoying, something that she tends to ignore. She is also willing to become friends with almost anybody, regardless of how stupid they may be. While she was previously very self-conscious about not having real arms, she has learned to embrace it. She views it as an advantage in some aspects, considering that her replacements are stronger and can't feel pain unlike real arms. They are also fun for her to play with; she really enjoys using one arm to hold the other for extended reach, or making them fall off at random times to scare people. Occasionally, she wonders what it would be like to have the ability to feel with her hands like everyone else, but she tries not to let it bother her. Despite her positive attitude, Vivian isnít always a completely moral person. While she no longer tries to hurt anyone unless she believes they deserve it (sparring matches donít count), she isnít afraid to steal, lie, or threaten someone if she feels the need to. Her manners are not the best either, and she often ends up accidentally being rude without even realizing it.

Aura and Semblance: Vivian's semblance allows her to form bubbles of aura that can bounce back attacks. They can be created in the air, where they are anchored in place, or be formed at the ends of her hands which lets her move them around. These makeshift cushions are soft but extremely durable, able to absorb large impacts while having little effect on Vivian herself. She often uses them to deflect sword strikes, bounce bullets away, and occasionally hitting them against opponents to push them away. However, there is a limit to the amount of power they can take. If she were to form one at the end of her arm and use it to block numerous attacks, like a series of hard hits from a large weapon, the bubbles would burst and the absorbed energy would knock Vivian back with a large amount of force. She can create four at once, and each is about two feet in diameter. Vivian cannot create them beyond ten feet past herself. As for what they look like, the shape resembles a bright yellow sphere, being somewhat translucent with a light glow to them. She can only force them to dissipate five seconds after they are created, meaning that if she is forced to block consecutive, powerful strikes before they disappear, it will most likely explode in her face. If they donít get damaged by any attacks, they can stay around for a long while. Vivian abuses this by using them as pillows or miniature trampolines to jump on for fun (which sometimes can make them explode beneath her, but she does it anyway).

Combat Behavior: At the beginning of a fight, if given enough range, Vivian will typically use her automatic weapon first to try and do as much damage as possible right at the start. With this gun, she tends to spray instead of actually aiming, though the high rate of fire almost guarantees that some of her shots will connect. If forced to fight up close, she will mostly use her fists, relying heavily on her defensive capabilities. She can block an opponentís attacks well with her semblance, easily able to deflect something like a metal blade. Typically, she will block and dodge until she is able to spot an opening for a strong punch to take her enemyís guard down, followed by a quick series of punches and kicks if she can manage. If her opponent flees or tries to stay out of her range, she will use her pistol, which is much easier to aim with than her other gun.

One of the ways Vivian tends to lose a match is by using up everything she has without actually managing to defeat her opponent. She doesnít carry a ton of ammo, so if she runs out, she has to rely solely on physical attacks. If she abuses her semblance and becomes too tired to use it anymore, she is left with only her basic aura for safety, which will not do a very good job of protecting her from gunfire or attacks from multiple directions. Both of these weaknesses together will leave her extremely vulnerable, which would likely be followed by a quick loss if she is alone. Even with two guns, a good ranged fighter can beat her easily, as long as they are able to stay in until she runs out of ammo.

WEAPON

Name: ďMy armsĒ

Primary Form: The main things that Vivian uses for fighting. No, they donít actually have a title, theyíre just her arms. Despite the lack of creativity in the name department, these shiny prosthetic limbs have been designed to be very effective in close quarters combat. Being made of a similar material to that used in most weapons, her fists hit very hard, often knocking over opponents of average size if she is able to land a direct hit. They are capable of lifting tremendous amounts of weight, though Vivianís ability to carry heavy things also depends on the strength of the rest of her body as well. They have a number of other small features, such as being able to continuously repeat a specific movement exactly as it had been done the first time, letting her easily reproduce a good throw or a punch.

Dust Functions: When a small vial of dust is inserted into a compartment on each of the arms, her punches receive effects based on the type used. If she were to use ice, she could freeze something when hitting it, making it easier for her to shatter certain objects (trees, Grimm, etc). The rest are pretty self-explanatory; fire would give her flaming fists, electric would zap her opponents when punched, kinetic would increase the knockback, and so on. When one of these effects is activated, small lines on the arms glow a color respective to the type of dust, almost looking like artificial veins.

WEAPON 2

Name: Decadence

Primary Form: Vivianís favorite weapon besides her fists is a submachine gun. With it, she carries three thirty-round magazines, attached to her belt next to the gunís holster. It may sound like plenty of shots, but the gun can fire around a thousand and one hundred rounds per minute, so it is depleted quickly. She is a fan of the gun because it works great for crowd control, and it usually manages to scare the crap out of someone if she is aiming it at them up close. She also feels pretty cool while holding it, which is a nice bonus.

Dust Functions: More often than not, the magazines she carries have dust-infused rounds in them. Being someone that forgets things a lot, she usually writes on the side of them with marker to remind her which one carries which. For maximum destruction, she will use exploding rounds on full auto, which could easily destroy a few trees if aimed well. Ice is another one of her favorites, as the high rate of fire allows for her to create large amounts of ice in a very short period of time.

History: Vivian bought this weapon before she got into Beacon, deciding that it would do a good job of helping her pass the required combat test. Surely enough, it worked well, and she has kept it with her since. Even outside of combat, she has often carried it with her to make herself feel badass.

WEAPON 3

Name: Black Dog

Primary Form: This weapon is an ordinary looking pistol, without any transformation capabilities whatsoever. Attached on the right side is a small laser sight, used to assist her accuracy when she has to fire without much time to aim. Unlike her other gun, Vivian will carry two fifteen-round magazines at once, one in the gun and one one in a small pouch attached to the holster. The effective firing range is somewhere around sixty meters, but unless she has time to stand still and aim, it is unlikely for her to actually hit a target that far away.

Dust Functions: The pistol doesnít have any built in dust mechanisms, but it can use dust-infused rounds if she chooses to use them. She prefers to use freezing or electric rounds when possible, as they help to slow down her target to make them open for more attacks.

History: Given to Vivian by her father. While he was never much of a fighter, he kept a few weapons for self defense, so he allowed Vivian to take one of his. Of course, she customized it a little, but for the most part it is an ordinary pistol.

Spoiler: Changes • show
Transfer profile. Minor text changes to a few sections. The only real change is that her prosthetic arms are now listed under her weapons as dust functions have been added.

12
Approved Characters / Isabelle Aozora
« on: September 22, 2016, 10:51:59 AM »
CHARACTER

Name: Isabelle Aozora

Age: 18, born on the 5th of Niege

Species and Gender: Female Cat Faunus

Symbol: Will add eventually

Occupation: First year student at Beacon

Appearance: Isabelle stands at 5'4 and weighs 121 pounds, with a somewhat thin build, though not entirely lacking muscle. Her skin is pale and her eyes are light blue, while her hair is long and dark black. When untied, it reaches past her shoulders, stopping about a quarter of the way down her back. On top of her head, she has two small cat ears, matching the color of her hair, as well as a tail on her backside that she usually keeps tucked away. As for clothing, Isabelle's outfits tend to vary. She can most often be seen wearing a dark colored hoodie with jean shorts along with sneakers or boots, depending on the weather. If it happens to be hot outside, she may prefer a t-shirt, but avoids it whenever possible, as she tends to use thicker clothing to hide her flatness.

Her outfit for combat is less mundane, though is still designed to not make her stand out too much. She typically wears a black, hooded and sleeveless tunic that ends right above her knees. Whether or not the hood is up depends on the mission, though more often than not it is down. Along with that, she has a sky blue long-sleeved shirt beneath it, the only visible parts being on her upper arms and through the small opening on the tunic right below her neck. Each of her forearms are covered by leather bracers, while her hands are exposed to ensure that she can use her bow properly. The bracers have intricate designs along them, though these can only be seen when rather close up. On her bottom half, she wears dark brown pants with a matching pair of boots. She has a belt of the same color on over the tunic at her waist, with a pouch attached to the right side. Her bow and quiver are placed on her back, while her sword is sheathed on the left side of her belt. The outfit is definitely lacking a bit when it comes to defensive capabilities, though this is mostly due to the fact that her fighting style requires as much mobility as possible.

Spoiler: show
Isabelle, drawn by Rush.

Old render by Vox.


History: Isabelleís birth was, for the most part, an accident. Her father, Kyo, and her mother, Adreanna, were still fairly young when they had her. Not having much money to begin with, they lived in a tiny home in a small, insignificant village. After a few months, Kyo had managed to get himself a decent paying job working at a factory, and Adreanna spent most of her time at home taking care of Isabelle.

The family did well for the first few years, but things began to change as Isabelle grew older. Her father still worked in the city, bringing whatever food and clothing he could. As time went on, he started coming home later and later, sometimes not at all. He would even disappear for days on a few occasions, all while claiming that he worked overtime to get more money to help them out. Despite this, they were obviously growing poorer, though he continued to deny it completely. Isabelle's mother began to blame most of their problems on her daughter, even claiming that they wouldn't be in such a disastrous situation if the girl had never been born. This verbal abuse slowly grew into physical abuse, quickly causing her to grow a hatred for her parents.

However, there was one person in her life that she didnít completely resent. Kyoís sister had visited them every now and then, and while she had noticed that they werenít in great living conditions, Isabelleís father always assured her that he was working on making things better for them. As the woman was a Huntress, Isabelle looked up to her, admiring the fact that someone would risk their life on a daily basis just to help others that couldn't help themselves. She had even asked Isabelle if she would like to visit her home for a few days, and of course, she accepted. It was then that her aunt began to ask Isabelle questions, like if she enjoyed living at home or if she was eating enough. It didnít take very long for her to decide that the girl needed to be raised better. It took a long time for her to convince Isabelleís father to let her stay there, but he eventually gave in, finally realizing that they were going nowhere fast.

Isabelle spent the rest of her childhood with her aunt. At the age of twelve, she convinced her aunt to start teaching her sword fighting and archery, deciding that she wanted to follow in her footsteps and help people. Some time later, she applied to her first combat school and was accepted. Unfortunately for her, she didn't fit in very well with the students there, as she hadnít interacted with others her age for her entire life. She was often picked on and bullied for being an outcast, the fact that she was a faunus only making things worse. Over time, she began training not just to be able to help others, but to make herself stronger. Tired of being considered by many to be weak and pathetic, she pushed away any others that began to grow close to her, forcing herself to focus only on getting better.

At the age of seventeen, after graduating from her basic combat school, Isabelle received her invitation to Beacon Academy. Saying goodbye to her aunt was difficult, as she had been more of a mother to her than her actual mom. After thanking her for everything she had done and promising to visit as often as she could, she headed off to the academy, redesigning her weapons to resemble that of her mentorís.

Personality: While Isabelle is a little on the timid side, she is kind to others and tries her best to mind her manners. She does a good job of staying calm and collected when on the battlefield, but the same can not be said for any socializing that she does. For a decent portion of her childhood, she didnít have any friends or really anyone to talk to. Even after she began her training at her first combat school, she mostly kept to herself out of fear of what people might think of her. Because of this, her social skills are not the greatest. A lot of times when talking, sheíll say things that are irrelevant to a conversation, or details that one should probably keep to themselves. Despite her mild awkwardness, she has a constant desire to make new friends, something that she hopes will help her develop confidence. The wonders of friendship are new to her, and sometimes she enjoys it a little too much. Becoming overly attached to some of her closer friends is bound to happen, even to the point where sheíll actually be a little sad when not around them.

Unfortunately, her stress is not only limited to socializing. She is constantly over-thinking and regretting choices that she makes, regardless of how simple they may be. There are times where she feels stressed out for pretty much no reason other than being herself. Isabelleís main method of coping with this constant anxiety is by drinking. Whether or not it is effective is certainly questionable, but she very much enjoys being in a state-of-mind where she doesnít feel the need to worry about anything. She becomes a little happier and more outgoing when under the influence, so itís no surprise that she has grown a bit of a dependency on it, even to the point where sheíll sometimes carry a small flask with around with her when going places outside of school. She hasnít reached a level where one could label her as an alcoholic, but she probably does it more than a person should.

One aspect of herself that she will entirely deny is her temper. Isabelle doesnít have reason to lose her cool often, but when it does happen, she becomes terribly bitter and hateful towards whoever has set her off. This is usually followed by her yelling profanity and personal insults. On rare occasions, she may even go as far as attacking them. This trait stems mostly from her abusive mother, the only person in the world that she whole-heartedly despises. Deep down, she knows this is the case, but is constantly in denial about being similar to her mom in any way. Part of the reason that she even decided to become a huntress was so that she could be certain when telling herself that she is not a bad person. Few have ever seen this side of her, and she tries to keep it that way, as it scares her more than it would anyone else.

Aura and Semblance: Isabelleís semblance allows her to charge up a powerful jump. It only builds up when she is moving, so it canít be charged while she is standing still and shooting her bow. If she were to run for about five seconds straight, it would be ready to use. The move can be charged by ways other than running as long as she is in motion, such as fighting someone up-close with her sword, though this would take longer to build it up. There is also a cooldown of five seconds after using it before it can begin to charge again.

When the ability is used, she will be propelled at very high speed in whatever direction she chooses, whether it be straight up, forwards, sideways, etc. If jumping upwards, she can usually get about 20 feet off the ground before starting to fall back down. This gives her a small window of time to fire her bow at any opponents below. If she were to use it to propel herself forwards instead, she would only get maybe three-fourths of the distance, but can use it to greatly increase the power of a sword strike if lunging at an enemy. Even if not using her sword, it would do a decent amount of damage if she were to simply collide with something, though that would hurt her as well. It can be activated in mid-air, but if she were to hit the ground while at those high speeds, she would lose a decent amount of aura. When in use, Isabelle will glow a light blue color until the jump is over.

Like any semblance, it has itís downsides. If someone could manage to hit her during the jump, while unlikely, it would hurt her quite a bit and reduce her aura a lot more than any normal attack would. As mentioned before, it can only be charged when she is moving, so if she is in an environment where running isnít an option, it is rather ineffective. While jumping up gives her an easy shot below with her arrows, it also leaves her quite vulnerable to getting shot out of the sky as she canít do much to block or dodge while falling.

Thanks to the fact that her older sister is a fourth year, Isabelle has had the opportunity to learn how to use dust in combination with her semblance. It isn't something that she uses too often, as she will often need Lyssa's help to get access to more of the specialized dust, but it is extremely useful when she deems it necessary.

When using Ice dust, her jump will leave a trail of ice behind her if she is close enough to the ground, partially freezing things that she passes. If she collides with something, it will form a large chunk of ice over whatever that may be. Electric dust creates a small blast of discharged electricity at the start of the jump, as well as doing the same when she hits something. Repulsion increases the knockback caused when she hits something, while Propulsion gives the jump extra length. The one she uses the least would be Fire due to the risk. When using the jump, she is surrounded by flames, making her do extra damage and likely burning whatever she comes in contact with. However, this also has a negative effect on her, as the fire burning around her reduces her aura throughout the jump.

Combat Behavior: Most of her fighting revolves around either staying far away and shooting, or hitting and running. When fighting alongside her team, she tends to support them from a distance more often than not, picking off individual enemies with her arrows. Once she either runs out or is too close to shoot at them, she will switch to her sword, using her agility to her advantage. While up close, she can fight well if it is a one-on-one situation, but if surrounded by multiple enemies, she will begin to struggle. Not wearing any armor allows for her to move quickly, but of course, she can only take so many hits with her aura before she is entirely exposed to attacks. She is able to block smaller attacks with her sword though, so if her opponent doesnít hit very hard, she can stay up close for a longer period of time. Her semblance allows her to quickly exit close-combat situations if she were to jump backwards, making it easy for her to retreat and let some arrows loose if her sword is ineffective.

WEAPON

Name: Amarc

Primary Form: Isabelleís main weapon is a compound bow. The body of the bow is mostly colored blue, while the grip, wheel and string are all black. Along with it, she carries a quiver of arrows on her back, usually holding ten to fifteen arrows at one time.

Dust Functions: All of the weaponís abilities with dust lie in the arrowheads that Isabelle uses. She doesnít use special arrows as much as regular ones, as they arenít always reusable. Instead, they are saved for special situations. Their purposes depend on the type of dust-infused arrowheads that she uses, all of which are activated on impact. She tends to use them if she needs to set something on fire, freeze a target from a distance, electrify something, etc. These also come in handy during fights against opponents that normal arrows donít do well against, such as an armored target.

History: Isabelle originally purchased the weapon, originally hoping to just use it while she was being trained for combat. However, she grew fond of the bow, deciding to keep it and customize it instead of replacing it with a handmade one. She has continued to use it since, making changes here and there to try and perfect it over time.


WEAPON

Name: Cascade

Primary Form: Cascade is a somewhat ordinary looking sword, the blade being about two and a half feet long, while the handle is slightly less than a third of the bladeís length. The handle is black with small blue patterns on it, and the blade itself is white.

Dust Functions: There is a small hole on the bottom of the handle where a vial of dust can be inserted, charging the blade with effects depending on the type inserted. The effect only lasts for about thirty seconds, and the vials themselves are not reusable, so Isabelle uses them sparingly (much like her special arrows).

History: Up until she left for Beacon, Isabelle used a plain sword as her secondary weapon, which was a bit shorter and lacked any dust abilities. Once she was accepted into the academy, her aunt crafted this weapon and gave it to her as a gift, hoping that it would help her become a better fighter.

Spoiler: Changes • show

Most of the sections have minor changes, mostly just a couple words changed or moved. Age changed from 18 to 17. Semblance has been completely redone, and with it some changes to Combat Behavior. History has no changes.

8/7/16 - Added details to semblance
8/9/16 - Updated appearance with new combat outfit
8/26/16 - Updated personality

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