CHARACTERName: Rye Oakborn
Age: 21
Species and Gender: Human Male
Symbol: Occupation: 3rd Year Beacon student
Appearance:"Like this dude but with plaid flannel!" *waves hands dramatically forcing you to think about this character in a plaid flannel overshirt.
Rye is well built lad standing about 5ft 8 weighting around 160 ibs. He has deep green eyes and medium length brown hair often kept in a pony tail. As a result of Rye's hard work on the farm and training he endured to get into beacon Rye is by no means considered scrawny or fat. His most notable feature is his wide shoulders and his odd love of flannel plaid and denim jeans. He dresses like a farmer turned often opting to keep his flannel open and thin kevlar like body armor as an undershirt along with a pair of old blue jeans. Rye equips shoulder pads, knee pads, and some leather bracers but prefers to stay agile and light.
History: Raised by a former huntress and a livestock farmer, Rye was raised to both love and care for life in all it's forms. As a child he would play with the sheep and explore the woods with his mother as they collected herbs for dinner to pass the time. As he grew older and stronger though more was expected of him. He then had chores to due, lessons to learn, and sheep to be corralled. Once he reached about 10 years old he started training with a blade and became quite handy with it. He further grew his skills under the tutelage of his mother who insisted that, "Anything they can teach you at Signal I can teach better." If that was actually true, Rye would never know. Though not a huntsman, his father taught Rye everything he knows about survival and how to be a good person. They would spend long nights herding the sheep, plowing crops, and enjoying life. That isn't to say that Rye did not enjoy his time with his mother though, they would train our practicing dueling techniques and tactics and Rye loved it. His mother his best friend next to the sheep and sheep dogs. Thankfully there were few grimm incidents, and as he grew older Rye began to help his mother and father should the flock or the homestead be in danger. Only one incident in Rye's lifetime was another team of huntsman and huntresses needed to defend the farm, and that attack is what pushed Rye to join Beacon. Rye tends to stay away from the topic due to the memories being rather gruesome and scary though the eyes of a 13 year old. On his 18th birthday Rye went off to be tested, and managed to pass. Now Rye is enjoying life at Beacon academy. Though friendly and seemingly likable, Rye hasn't made any concrete friendships, but hope's his teammates will be people he can trust and ultimately treat like family.
Personality: A southern gentlemen and an over protective big brother are often described as Rye's core traits. Rye may have been raised in a barn, OK a place with a barn, but he is by no means without manners or class. His momma raised him to be gentlemen as well as a huntsman. Rye is a kind soul always looking to keep his allies happy in any way possible and loves to bring a smile to peoples faces. He often be found at a pub enjoying a round of drinks with strangers, having a friendly duel with another student, or amazing children with his semblance. Though disciplined and hard working, Rye tends to fall into the middle of the pack regarding classwork due to his tendency to get distracted and his distaste of standing still. When insulted or hurt (outside of combat) Rye tends to just shrug it off and chuckle being raised to be the better man. That being said if it one of Rye's friends who are hurt or insulted, Rye will not hesitate to get into a fight. A warm heart tends to come with a hot head. Along with his charismatic attitude comes a tendency be get caught up in whatever he's doing and forget or forsake more important matters. A fairly simple problem with a fairly simple solution, simply call Rye's momma and she'll whip him back into shape.
Aura and Semblance: Rye's Aura is a
Deep green and is about average in power and durability. Due the fact that his semblence is one of the more essential parts of his fighting style, it has been trained to be a fairly large pool for him to draw on. Rye's semblence is telekinesis, anything within a 10ft radius of him can be moved as if he was holding it. However much Rye can lift physically (With his hands as if actually grabbing and picking up something), in this case about 250-300 ibs, is the wieght limit for his semblance. This weight can be distributed between multiple objects as long as it doesn't go over 300 Ibs. Simply using it causes little to no effort but mainly depends on how heavy the object is. EX: 3 ibs = 1% per minuet. Rye cannot move a living creature, but he carry a living being on a nonliving surface should the total weight not exceed 300 Ibs.
Combat Behavior:Defensive Countering. Rye will opt to stay in mid range using the 7 virtues to keep enemies either at bay or near him as he faces enemies one by one. Rye excels in one on one combat but can be easily swarmed if he's not paying attention. If an ally is in danger Rye will prioritize them over his current target. Though great at countering, Rye lacks a high enough constitution to survive many direct hits.
WEAPONSName:DisciplinePrimary Form: In it's primary form, Discipline, is a 40 inch Rapier. (That's the average size of a Rapier it seems) Best used for quick thrusts and countering. It is a more defensive weapon that relies on reacting and countering but lacks in offensive power.
Secondary Form: The length of the blades folds on itself multiple times to form a barrel, the grip bends and the cross guard has a trigger becoming a simple pistol with 12 rounds 9mm rounds.
Other WeaponsName: The 7 Virtues
Rye carries 7 10 ib sabers each about 3 feet tall that he controls with his semblance. When not in use the compress together and are stored in sheath on Morgans back.
Dust Functions: It in Rapier form dust augments it's counters sending back a blast of dust based energy as the result of blocking a attack (similar to Wiesse's Counter in the White Trailer). In pistol form the bullets are augmented depending on the element.
History: Woodworking and blacksmithing are two hobbies Rye actually took upon himself to learn during his schooling and while attempting to make Discipline, The Seven Virtues were created. Rather than throw them away, as Rye has never been one to waste, he improved them fashioning them into a valued weapon in Rye's arsenal. Discipline took quite a few tries to make due to the complexity required in it's transformation, but thanks to ingenuity of his dad, the weapon knowledge of his mother, and lot's of the Remnant equivalent of wood glue and duct ape, it was complete. Over the course of Rye's years at beacon he has found ways to strengthen discipline making it more sturdy and reliable and now is considered Rye's finest creations.