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Everywhere Else / Re: Foreign Delicacies [Closed]
« Last post by Moth on October 14, 2018, 02:27:25 AM »
Chantou stares on ahead as Diana and Yu make polite yet awkward smalltalk, feigning disinterest at their conversation. It was honestly kind of amusing, watching the poor girl attempt to navigate chatting politely with two strangers, while Yu dealt with outright social awkwardness. Guess this is what happens when you stick a bunch of strangers together at a dinner table. Her mask of solemnity stays perfect until Diana begins to talk about her past in Atlas, with her confession about the inherent nature of Atlas’ treatment of faunus. It’s enough to make the mantis faunus raise an entire eyebrow, turning her head to stare down Diana from behind her sunglasses with a slight tilt to her head, a curious expression on her face - and the corner of her mouth quirks up as the human awkwardly finishes, before the slight smirk vanishes as soon as it appears.

Sometimes you can find decent people in even the harshest environments.

With a bit more ease to her slouch in the chair, Chantou raises one hand and barks out a couple words in a harsh Mistralian language to signal the waiter Diana tried to previously flag - making the young man start and walk over to the table. Chantou points to something on the menu and exchanges a couple more sentences with the waiter in a foreign language, before setter her menu down on the table - apparently already completing her order. Time to get something to eat, and hopefully rescue Yu for a bit before Diana accidentally pressures him into taking his mask off. “Sweet of ya’ to offer Diana, but I’ll pass. You two go ahead n’ order anythin ya’ want, within reason of course - it’s on me, spirit of the Vytal Festival n’ all.”
WiP Characters / Zaffre Latya
« Last post by smashingBrawler on October 13, 2018, 04:03:32 PM »

Name: Zaffre Latya

Age: 17, born the 25th of Saraal

Species and Gender: Human Female

Symbol: A circle with four curving lines coming from the top of it, each of them ending in a smaller circle.

Occupation: 1st Year Beacon Student

Appearance: Zaffre is a young woman of above average height at 5’8”. She weighs roughly 155lbs, has a moderately curvaceous figure, and a decently toned physique. She usually keeps her blonde hair in a bob, which frames her slightly up-turned nose, small mouth, and deep blue eyes.

Zaffre is a firm believer in combat skirts – but also in being warm in the winter. She normally wears a light blue and silver sleeveless top with a combat skirt in the summer months alongside light similarly colored boots. In the colder months, she opts for a more robust outfit including a heavy dark blue coat, heavy tan pants, dark boots, and a golden yellow undershirt.
In both seasons, Zaffre will usually keep simple stud earrings in, and minimal if any makeup when expecting combat.  When Zaffre is in down time, however, she loves bright sundresses, simple heels, and accessories of all sorts – but this is relegated to the rare occasions where she gives herself a break.

There is one constant in all her outfits, however – she always wears a necklace that was given to her by her father as a reminder of why she trains as hard as she does.

History: Zaffre grew up in Vale city, provided for in large part by her father, a huntsman – although the small shop her mother ran provided a more consistent and stable income for the household. Zaffre’s father instilled in her a strong sense of duty – he was adamant that it was the responsibility of anyone who could fight to protect people. He was the reason she enrolled at Signal – the reason she wanted to be a huntress. He was her world.

In the middle of Zaffre’s second year at Signal, however, her father left the city for the last time. One month later he returned – but he’d lost both his legs and half his team to the Grimm. Zaffre was devastated when she found out – she’d always viewed her father and his team as near-invincible heroes. Her world was broken, and nothing made sense.

She barely managed to stay afloat in her studies that year – she managed to scrape by, but barely. Summer came, and she finally went home. Her father greeted her in a wheelchair but made no mention of his injuries – he refused to let her redirect the conversation to them either. He scolded her about her grades, reminded her of the responsibilities of a huntress. He showed her a necklace during the conversation – it had been given to her by one of the people he’d saved in the fight where he got injured. He made it clear exactly why people like him – and like Zaffre – had to fight. Because while he lost part of his team and part of his body, they’d still succeeded on their mission, they’d saved people. He made that Zaffre understood the risks of being a huntress, but more importantly he reminded her of why what he did – what she would do – were so important. Zaffre’s world was burned to the ground, but a new, more serious and focused world was growing back in its place.

 She had a lot of catching up to do with how much she’d fallen behind during her crisis, so during the summer she re-studied all the material from her second year. Her father guided her where he could, taught her everything he could to give her an edge moving forward. It worked. In her third year at Signal, she excelled like she never had before. She had a clear, reachable goal now – and a strong understanding of what she felt to be her obligation to the people. Se finally properly understood that lives were at stake – and not only her life, but the lives of any who she would protect. She pulled herself up from the bottom of her class to reach close to the top. Hard work, determination, and drive had been enough to let her excel at the academic side of things, scoring high on many tests and exams, enough to put her second year completely behind her. Her semblance didn’t do her any favours in the combat department unless she was working with others, and her heavy and slow to reload weapon, Dux Vindex, didn’t do her any favours in the combat department. Still, her skills were increasing faster than they ever had before.

She went home for the summer and had planned to start creating a new weapon to mitigate her issues, but her father was one step ahead of her. He’d not been idle while she was away and had made her a new weapon – Legacy’s Embrace. This new weapon was made from the shattered remains of his old weapon. He’d planned to give that weapon to her one day, passing it on – but clearly circumstances had changed. Zaffre fell in love with the new weapon and spent the summer training to get used to it. Her fourth year came, and finally she was able to bring up her combat scores to match her new standard. When the year was up, she new she finally had the scores she needed. She applied to Beacon – and she got in.

Personality: Zaffre is driven by her sense of responsibility – when she’s at school or in the field, she gets serious and focused. While part of this may be due to her needing steady focus when people are using her mind as a communication platform, another part is that strong sense of duty instilled in her by her father. Despite what some might expect from somebody with her semblance, Zaffre doesn’t consider herself the best communicator – preferring instead to listen. At the same time, her ability to keep a calm head among arguments and chaos that aren’t happening inside her head, making her an excellent mediator.

In the rare periods of downtime where she can get away with it, Zaffre becomes a lot more relaxed – she’ll trade her combat gear for light, fun outfits and her serious attitude will melt into a warm and friendly one. She keeps up her focused disposition normally because she feels she does a disservice to those she intends to protect – because she’s learned from her father the degree to which lives are at stake. That focus on the importance of her studies and her work makes her a magnet for stress, and while those warm and friendly moments where she doesn’t feel like there’s something better she could be doing with her time handle stress a bit, it’s not enough. As such, she is prone to crash every so often, getting more aggressive or moody until either she or someone else forces her to take some time for herself.

Ultimately, Zaffre is a sweet and kind girl whose sense of responsibility rules her outlook and attitude, to both beneficial and seriously detrimental effect.

Aura and Semblance: Zaffre has a solid aura which manifests in a deep blue. Her aura is of average strength, which doesn’t help her too much in most fights, especially when combined with her highly support-oriented semblance.

Somewhere in her time at Signal Academy Zaffre’s semblance gained the name “Telepathic Relay”. When active, Zaffre acts as a relay for the thoughts of others. She can only relay thoughts that others wish to have relayed, and those in the relay must willingly allow thoughts to be broadcast to them. Someone in a relay can also disconnect from the relay at will. Zaffre can stably maintain a connection with one other person and connecting to more than one person will take exponentially more energy. The relay has a maximum range of 100ft if Zaffre is only connected to one person, but the range is cut by half for every additional person to a minimum range of 25ft. Zaffre must have line of sight to somebody to start a relay with them. If Zaffre gets overwhelmed either by actions happening around her or by too many people trying to talk through the relay at once, the relay will shut down.

Zaffre’s semblance is only useful in groups, which relegates her to a more coordination or support-oriented role.

Combat Behavior: Zaffre is a methodical and focused fighter – she prefers to take her time, and while she prefers to stay back in combat with a group, her semblance usually requires she take a more central position. Her mixed-range weaponry allows her to handle some more range-focused opponents in melee, or to keep her distance from slower foes.

Some of her biggest issues arise when melee-focused opponents get close: she can easily be overwhelmed by anybody who can get close due to a lack of defense and relatively slow-moving weaponry. Assassins, skirmishers, and brawlers all tend to have very clear advantages against Zaffre thanks to their abilities to close distances and dish out serious damage. She also stands very little chance against a sniper who has a range advantage on her, as she has few ways to bridge gaps without substantial cover. Simply put, her biggest weaknesses are her low defense and inability to handle opponents who get in close – this is primarily due to her choice of weapons – while Dux Vindex may hit hard, it has serious recovery time in both its forms, and Legacy’s Embrace becomes useless if an opponent gets close enough.

In group combat, Zaffre focuses on a more supportive and strategic role. Her semblance makes her an excellent support for secret strategizing or keeping track of teammates on stealth missions. She also has a decent mind for strategy, and while she usually keeps quiet, she won’t hesitate to suggest an idea if she thinks it’ll work.


Name: Dux Vindex

Primary Form: Dux Vindex’s primary form is that of a bulky sledgehammer that is about 3ft long, with a silvery metal head and a deep blue metal handle.

Secondary Form: Dux Vindex can fold and extend into the shape of a deep blue single-barrelled shotgun with a large metallic barrel, capable of firing large slugs. In this form, it must be manually reloaded with new slugs – although it can enter its primary form with a slug loaded.

Dust Functions: Dux Vindex requires repulsion or fire based dust cartridges to fire slugs in its secondary form. It can also use these types of dust to increase its knockback force or to burn foes when in its sledgehammer form.

History: Dux Vindex was the weapon that Zaffre made during her time at Signal. During that time, it went through many alterations and revisions – especially during her third and fourth years. In her fourth year, she focused on making it capable of dealing with well-armored foes as the weapon given to her by her father didn’t have a good way of hurting bulkier grimm.

Name: Legacy’s Embrace

Primary Form: Legacy’s Embrace’s primary form is that of a black double-barreled rifle with silver accents and a silver stock. It can fire two shots before needing its barrels cleared.

Secondary Form: When adjusted and fully extended, Legacy’s Embrace’s secondary form is that of a 6ft long halberd with a silvery metal head and a black pole. The curved axe section is about 1ft long along its edge. It still has a slot for cartridges and a trigger in this form, as shots can still be fired from the bottom of the pole.

Dust Functions: Legacy is designed to make use of some types of dust cartridges for its ammunition, and was originally designed for use of lightning, ice, repulsion, and propulsion effects. When used with repulsion-cartridges, its shots have increased impact, knocking opponents back further. Its ice shots create chunks of ice on impact around whatever they hit, potentially slowing or disrupting a foe. Its lightning shots will electrocute targets and may damage some electronics. Finally, when making use of propulsion dust it will propel the wielder in the opposite direction of their target – this effect can be used to increase thrusting force when it is in it’s Halberd form as well.

History: Legacy’s Embrace was not originally Zaffre’s weapon, but her father’s. He passed it on to her after her third year at Signal, and she spent a lot of her fourth year learning to use it. Unlike Dux Vindex, Zaffre has been hesitant to make modifications outside of repairs, doubtful of her ability to improve upon her father’s design.
General Discussion / Re: Just a test post.
« Last post by Vox Machinae on October 13, 2018, 05:04:14 AM »
I still need to fix this fucking text box, don't I?
General Discussion / Just a test post.
« Last post by Vox Machinae on October 13, 2018, 05:03:37 AM »
There was some shit that was broken.

Seeing just how the duct tape is holding.
Everywhere Else / Re: Foreign Delicacies [Closed]
« Last post by Vision on October 12, 2018, 07:35:42 PM »
As everyone seemed ready to order Diana started to look towards the waiters, hoping to catch their eye to make it clear that they wanted to put in their orders. Unfortunately, a slight glance or a meekly raised hand wasn't going to attract much attention. Trying to play it off as though she hadn't tried to call a waiter she stretched her slightly raised hand and looked around the table for anything to comment on, her eyes resting on Yu's surgical mask. "I don't mean to invade your privacy, but I have some basic medic training and as such have a fairly extensive first aid kit with me. So if you'd like some painkillers, anti-histamines, cold medicine or whatever just let me know." In an effort to make it clear that she was trying to help she pulled a bottle of rubbing alcohol for the pouch on her belt, applied some to one hand and offered the bottle to the other two. She shot a sideways glance towards a waiter walking past, but figured the others would take care of it.
Beacon Academy / Re: ABoat time [Open]
« Last post by DEXES on October 12, 2018, 02:19:38 PM »
"Nahh, keep it. I'm not really hungry right now" She replied. It wasn’t as if she was not hungry, but after a full day of standing and spending her time in the academy's kitchen, just to finish the three-story tall cake, including garnishing it with all the trimmings, she could no longer see any food. Whether pastry or not. On the other hand, during the baking, she has eaten roughly half of the ingredients, a bad habit that she regrets every day anew, especially when it comes to raw dough. Maybe it would be a good idea to avoid the kitchen from time to time, after all, she stood there almost every day and made all kinds of god-like pastry.

Kisha paused for a moment as she repeated the word in her thoughts, "Say," she started out of the blue and moved a bit closer to Calen, "Can it be that you are often in the kitchen?"

She didn’t really wait for an answer and instead started answering his last question, "Oh, school here school there. Just pay attention in class and look at your notes in the last hour before the exam. That at least works for me." She said with a grin. "You remember the important things naturally and you probably won’t need the rest of the stuff ever again."

After Kisha finished, she first looked at the rod and bait, then at Calem, then at the water, befor starring back at Calem again.

"OHMYGAWD!" Kisha said loudly and jumped up "I have an idea!" She walkes to the beginning of the jetty, where a few small, wooden boats were docked. All alone. Nobody used them. Nobody needed them. Until now.

She quickly started to loose the rope that was tied to one of the post so that the boats wouldn’t swim away, and then looked
back at Calem. "What are you waiting for, you never catch something bis like this, let's expand our reach! Come on, or would you like me to call you Mood Killer from now on? Come on now!" she called to him as she jumped excitedly from side to side, still with the rope in her hands.
Beacon Academy / Re: The INKKredible room fiesta [INKK]
« Last post by Th3King0fChaos on October 12, 2018, 11:29:06 AM »
Ismael tilted his head to the left as he said, "I don't really have a favorite food, or animal. However if you do want to know something about me, I'mma part time black smith, and every weapon I have, except for the gun, I have either helped make or made myself". He says this as his eyes begin to inspect Kin from head to toe as he tries to understand what exactly is Kins life. Muscles and the body can potray someones life more than people can let on, and with Kins clothing, it is easy to see muscles were not needed, more likely than not Kin could have been raised by fashion moguls, and became a model for them at a young age. It would make sense for the over all feminine look, but still, why would Kin want to be a hunter, he had a good life, did he drop it in inspiration to protect people, did he do it as a stunt to try and get his parents,if they are fashion moguls, more advertisment, or was it because he wanted to see how it was like.

'All questions have an answer in the end it seems', a strange yet familiar voice chirps in Ismael's head.
'Hu, is it that time already?' Responded Ismael in his head as he expecred loss of control, yet it was different this time, he realized he was speaking...with himself?
'Not today you need to focus, and also, get more cheese, I like cheese' the voice said as it trails off.

Ismael just rolls his shoulders as he lays back down.
Beacon Academy / Re: Company and Combat [Closed - Azure Blair]
« Last post by Siuwa on October 12, 2018, 09:16:42 AM »
Alright, here's a good full hit. While waiting for Azure to get back to the fighting Cat loaded some of his fire dust into his hammer. It could be easily seen from even as far as she is, so it could be fairly obvious what Cat will do next.
When Azure started charging, Cat prepares himself as Azure charges and when she got just out of melee range, Catalina pulls the trigger with a click. After that comes a vroom.
A blazing heat bursts forth from Catalina's hammer, the Dust-powered fire covering a meter or two in front of him with a fairly large spread. Flamethrower in the face, works every time, except that one time. Let's see what she pulls in response to his counter-AoE.

Combat stats:
Aura: 81%(attacks interrupted)
Ammo for Take That!: 17/20 shots of piercing rounds loaded/1 magazine of piercing rounds/1 magazine of explosive rounds/5 shocking rounds/5 heating rounds/5 freezing round
Dust: 85% Fire/100% Earth/100% Lightning/100% Ice
Semblance: 100%

Flames: 5% per second for 3 seconds
’Says the person using a rifle.’ Calen responded. Calen was a little annoyed at Reginald’s taunts even though they where perfectly accurate, Calen was going to be hardly a honourable opponent. More shots wisped through the fog and although Calen was careful to move the moment he made noise Reginald still managed to clip him twice. Grimacing at the pain and the cold Calen had to keep moving to keep some semblance of warmth as well as for protection. Reginald was rather obvious but there was still another combatant who hadn’t revealed themselves, Shiroe, the only unknown in this entire fight, and that did unnerve Calen significantly. Not immediately rushing to the aid of their partner showed a larger degree of forward thinking than Calen was looking forward to dealing with.

For the millionth time, Calen thanked his incredible balance, skating around ice was difficult but not impossible with his years of dancing and momentum based semblance gave him a huge advantage in that environment. But that advantage would mean nothing if Calen was forced to remain on the defensive and as such, he needed to continue attacking even if that would leave him exposed. Rushing in again at Reginald with his semblance Calen feinted low before flipping up for a heavy overhead attack aimed square at his opponent’s head. Losing his forward momentum allowed Calen to put a lot more powerful strike but it leaves him more exposed for a counter attack. ’But if you want me closer, all you had to do was ask.’ Calen taunted as he sent forth the bone-crushing blow.

Combat Data

Aura: 80%(2xHalf hits from Reginald’s shots)
Semblance 90%(One use)
Status: Sick, -1% to damage

Attacks: 14% Heavy blow.
1v1 Matches / Re: First Year 1v1 bracket- Round 1: Samantha Quartz vs. Camelia Sol
« Last post by Glow on October 11, 2018, 06:01:53 PM »
See, the whole issue with the fight so far was that it was fairly conservative. Samantha was many things - fairly lazy, for one. She preferred getting things done quickly if at all possible and go back to kind of dawdling about in a somewhat awkward fashion. So, in this case, a long and drawn out battle was beginning to work against her - she'd gotten in some pokes at the start, and now she was being weighed down quite literally by Camelia's semblance. So, she made a decision.

She had a fair amount of aura, and a helluva lot of built up charge. It would hurt like bugger, but...

Instead of making any major movement to get away or counter the attack, Samantha pulled herself forward towards her opponent with the chains, charging what she could into the sword to prepare for the next step. This lead to her hitting the floor in a fairly haphazard position as she placed her sword above her, Unity getting a fairly solid hit in on her as she let out a gasp from the hit to her side. Prismatic Performance blocked what Samantha could of the attack, but it was still a powerful gravity-enhanced blow. However, this also left the hilt of the weapon touching against her opponent directly. Focusing herself despite the pain at her side, she released the entirety of the built up sound into one singular point, creating a sudden loud booming noise and causing a powerful wave of force to blast outwards, aiming to send it directly into her opponent - she'd taken the hit to get into point-blank range for this, after all.

(Combined damage from Unity and fall: -25% aura (10% fall, 15% blocked hit), Semblance charge into Prismatic Performance: -9% stamina, Sound Cannon: -34% held charge, -40% aura, possible disorientation/damage on landing, large knockback)

[AURA: 52%]
[STAMINA: 33%]
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