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Smokey barely listened to the announcement before the match, only slightly raising an eyebrow at his "only shtick" being "boring."  He's far more concerned with the matter at hand, namely his opponent.  Prism is a sniper, which in and of itself isn't so bad.  He can run down snipers.  The problem was that she could fly.  Meaning she could just permanently dance just out of Smokey's range, which would turn him into little more than a sitting duck throwing a temper tantrum.  He's really hoping the terrain selector cuts him a little slack to work with.

And boy does he see some slack when the gate finally opens.  As he steps out, the first thing Smokey sees is the market place, filled to the brim with cover and places to hide, as well as strings running across the top which would limit flying. He'd be able to setup ambushes, dash in and out of alleyways and basically never give Prism a chance to respond.  It was literally paradise for Smokey.

So the fact it was on Prism's side of the arena made it all the more infuriating.  So what did Smokey get?  An open fucking courtyard.  An open courtyard with fucking crossbows pointed, not at the other side where they would be useful, but towards each other, where they would be literally only useful against him.  No prize for guessing what the big red button in the middle does.   

So, yeah, the deck's stacked against him, and Smokey's left wanting to burn his hand.  Or burn something.  Burning the other side of the arena would be nice, it'd at least even the odds a bit.  But he seriously doubts Prism would just let Smokey walk in to her turf without serious resistance, let alone give him time to start a fire.  Even if she did, her semblance could probably put it out before it got big enough to cause any real problems.  So, unless Smokey can find a way to start a fire from range fast enough where Prism couldn't just snuff it out, he's SOL.




An ominous sound echoes on his side of the arena, which is quickly followed by the soft whirs and clicks of machinery.  Smokey, in the mean time, places a fire dust cartridge in Matchstick, but then flips the safety and holsters his revolver.  He'll need that gun soon enough, but it's high time a different gun made it's debut. 

*chk, chk, whirrrrr*, *hrunk!*

Smokey reached behind and pulled the boxy contraption out from behind him, which was already starting to reveal its true form.

*thu-thunk!* *tik-tik* *cli-cli-cli-cli-cli-cli-click-click-click-click- click - click

The contraption gets bigger, and bigger, and bigger, growing to almost cartoonish proportions.  In the meantime, Smokey doesn't advance.  He actually stays next to the entrance of the arena, right out in the open.  Almost as if he's *daring* Prism to fire at him and reveal her position. 

As the machine finishes its transformation, the result might appear almost comical.  Smokey may be short, but he's not that small.  But the gun in his hands makes him look like a child, as it easily dwarfs him in size by at least over a foot, if not a foot and a half.  It's a wonder how he's even carrying it, let alone how he plans to fire it. 

Smile, Prism!  You just might be in the first edition of the Good News!

Aura: 100%
Semblance:  Inactive
Matchstick: 7/7 ~Fire Dust Loaded Holstered, on standby
Dust: 14/14 Ice, 14/14 Fire

The Good News:  ACTIVE!
Articles:  8/8

Action:  Warming up the presses.

Spoiler: show
Slight retcon of The Good News's length, if it matters I can edit it.

1v1 Matches / Re: First Year 1v1 bracket- Round 2: Prism Skylark vs. Smokey Emberstone
« Last post by Moth on August 21, 2018, 10:05:44 PM »
Coconut Cream would be able to feel the hot glare of his team's leader from the announcer's booth. There was a hot flush to the hummingbird faunus' cheeks as she emerged from the gate, pulling Hawk's Eye from her waist as, quietly contemplating the best way to get back at her teammate. She could always force him to run laps until he passed out or sit on his back while he did pushups, one of the few benefits from being Casanova's leader - but he'd probably enjoy both of those, so it really wouldn't be hard to make a good chunk of his collection of illicit material go missing. And get scattered throughout the school for everyone else to see, setting him up for the world's most embarrassing scavenger hunt. Yeah, that's not too bad of an idea.

Prism shakes her head then, focusing back on the task at hand. Hiding her teammate's porn collection could wait until later - she needed to win her match against Smokey. Thankfully, the round's environments were tilted heavily in her favor - Smokey's stuck smackdab in the middle of a gigantic field of lighting dust crystals, while the urban environment before her was perfect for someone small and agile to hide in.

Prism presses a fresh clip into the butt of her rifle, slinging it over her shoulder. Instead of taking up and off like she normally did, the faunus quickly moved to the nearest food stand. It's not hard to hope up onto the edge of the low counter, before leaping for the edge of the roof - with a beat of her wings, she manages to nab onto it, pulling herself up flat to lie on the slopped roof. Shimmying her way across the rooftop and moving carefully to avoid being seen from the ground on the other side, Prism scooted her way to the high end of the roof that faced the other side of the arena, before pulling Hawk's Eye off her shoulder and setting it up on it's bipod to scope out the other half of the arena. From her position, she'd nearly be invisible - all except a hint of the scope of her barrel would be visible, and even then it'd be difficult to spot amongst the rooftops - if Smokey could even do that, from his position on the ground.

Now all she had to was wait for her opportunity to strike.

Prism's Combat Stats:
Aura: 100%
Hawk's Eye: 5/5
Action: Scoping out Smokey's half of the arena.
Approved Characters / Re: Lucina Archaletta
« Last post by Skylia on August 21, 2018, 01:55:57 PM »
  • Updated Symbol
  • Corrected past grammatical errors
  • Fixed reference images and added chibi
  • Rebalanced semblance with added defensive application + more drawbacks to compensate
  • Modified dust list for weapon (Removed propulsion and repulsion to change for kinetic + simple reorganization)
  • Added text color to headings
Approved Characters / Re: Lucina Archaletta
« Last post by Vox Machinae on August 21, 2018, 12:10:08 PM »
Spoiler: Old Version • show


Name: Lucina Archaletta

Age: 17; born Niege 26, 63 AC (Note: We're in 80 AC now, so I changed to an appropriate birth year for a first year student).

Species and Gender: Human Female

Spoiler: show

Occupation: First-year Student attending Beacon Academy

Appearance: Lucina, having the appearance of a pretty edgy teenager, stands at 5’5 feet tall; weighing in at an estimated 130lbs. Her complexion is rather pale despite being a Huntress in training. Says a lot about what she does in her spare time. Moving on to her eye color, she doesn't have anything noteworthy such as heterochromatic eyes, but she simply has brown eyes. Lucina most commonly has curly, shoulder-length hair, parting it to the left in the front, as to provide maximal style with a beanie. Naturally, she has platinum blonde hair, although she has copper highlights mostly around the roots, but some still extend to the end of the shaft. Lucina has the facial shape of a heart/inverted triangle; a rather common facial structure. As for tattoos, Lucina has a plethora scattered all over her body including: A full left-sleeve, left hand (continuation of the left sleeve), half right-sleeve, ankle, and a large spine/back tat (Reference images provided at the end of the section, due to me not wanting to break up the physical appearance paragraph with so many spoiler tags). Moving on to her figure and bust, Lucina has an average hourglass build, with her shoulders and pelvis being approximately the same size, both leading to her exceptionally thin waist. Regarding the breast department, Lucina is extremely lacking, having a cup size of 32a. Really, she could just not wear a bra and not have to deal with the annoyances that larger breasts impose, but it’s a fashion statement! Last, yet certainly not least, is the buttocks. It's not particularly special, nor is it particularly bad. It's rather petite, while still having some shape.

Moving on to Lucina’s casual attire, she tends to wear a mix of style between punk and hipster. Starting from the top and moving down, Lucina wears a classic black beanie, sporting no particular design or pattern; generic hipster, I know. As for “eye candy”, Lucina also has glasses for a practical purpose (not very hipster of her, I know). The glasses sport a matte black finish, with various golden colored adornments on the end pieces near the hinges. As for the lenses, they’re simply progressive lenses designed for reading, as opposed to distance. Moving farther down, Lucina typically wears a black tank top/spaghetti strap depending on the day. Some have various designs, some don’t. Again, it depends on the day. Over this, she tends to sport a checkered red/black flannel with the sleeves rolled up to about elbows length. Moving on to pants, Lucina wears black skinny jeans with various rips and tears for extra “flair”. As far as shoes go, Lucina just wears the same pair of “stylish” and “practical” boots for any outfit. Finally, moving on to accessories, the fun part! It may seem relatively tomboyish, but Lucina always carries a lanyard in her pocket with her dorm key, among other key charms. She also wears a necklace resembling a rather elaborate key, stating that she would eventually give it to the love of her life, if she ever liked anyone in that way.

Lucina’s combat attire is almost exactly identical to her casual attire, with the exception of a relatively small tactical pouch holding various dusts (mostly consisting of varying dust types in powdered form, protected in slim steel vials). As a final note, Lucina surprisingly adheres to the Beacon Academy dress code relatively well, despite her rebellious and edgy teen nature. Sometimes she may roll up her sleeves exposing a tattoo sleeve, but that’s as far as she’d go.

History: Lucina Archaletta, a girl of very humble beginnings was born in the Kingdom of Vale, more specifically in the City of Vale, never really venturing anywhere beyond the tremendous walls of the city in her childhood. She was born into what was considered a pretty picturesque family, having a mother (Claudine) and father (Columba); with her being an only child. Despite her aspirations to become a huntress in the future, neither of her parents took up work as a Huntsman/Huntress, with her parents being a lead accountant for an international Atlesian firm, and a smaller-scale artisan, respectively. As a young city-girl, Lucina’s early childhood going through elementary and middle school can be seen as rather generic and boring, albeit safe. Here, in her middle school “career” is where Lucina’s life would change for the better or for the worst, dependent on your philosophy. Here is where Lucina would meet her eventual best friend, whom would encourage her career as a Huntress for a pretty childish reason. Her best friend, Charlotte, had parents who were both self-employed as a Huntsman and Huntress. Hearing her often over-exaggerated, yet exhilarating tales about their travels and adventures caused her to muse about what she wished to do with the life she had ahead of her. Would she choose the “comfortable” business life that her parents shared, or would she choose the dangerous and exhilarating life of a Huntress. Obviously, she chose the latter.

Eventually convincing Charlotte, both graduated from generic middle-school, only to move on to a school at the same level, although it was significantly different. This “academy” she and her BFF began to attend was known as Signal Academy, acting as a gesture of righteousness in this world filled with evils. Filled with a fresh sense of determination the “couple” became enthralled in the exhilarating world of a Huntress-in-training, engaging in subjects such as weapon crafting, Grimm theory, and etc. After 3 whole years of exciting classes, among other things, Lucina encountered a rather serious problem which came in the form of a disease regarding Charlotte. Her best friend, and potential partner for life had “suddenly” become very weak and frail due to muscular dystrophy, only being about 14 years of age. Due to this complication, she eventually elected to remove herself from the academy, leaving Lucina with a major moral dilemma. Would she return to a relatively boring life? Or would she continue down the path of a Huntress despite “losing” the person who encouraged her the most. Obviously, she chose the latter. Despite her shitty condition, Charlotte would still continue to encourage and guide her through the rest of her Signal Academy career, constantly keeping in contact through video calls and text messaging. After graduating from Signal Academy, Lucina had but one thing in mind. That one thing was to “CONQUER” the prestigious Beacon Academy. But first, she would have to gain entrance. Apparently, potential was found within her, and she was eventually accepted after taking the required exams (barely passing each), starting her higher-tier Huntress training!

Personality: Lucina acts as your average rebellious teenager. She usually acts like she knows about anything and everything, even though she’s usually completely ignorant on the subject. If she’s ever asked to do anything not benefitting her, she’ll usually delegate someone else to perform the task. Whenever she’s verbally attacked, she’ll usually retort with some stupid slang, or curse word. All classic teenager stuff (At least to me this stuff is). Moving on to her more enjoyable traits, Lucina is a major nerd, loving both video and tabletop games. She also has an odd obsession with Valish cartoons, finding their Slice of Life nature very interesting and dramatic. Around her friends, of which she has few, Lucina will tend to “nerd out” since most share her love of games and cartoons. Lucina has no childhood trauma, or really any traumatic experiences at all, making her a really easygoing person. She’ll often dismiss things others would become emotional towards, such as the death of a dog. She really has the personality of a civilian, or bystander. Somebody who has never really experienced a lot of combat, due to her childhood before Signal. As such, her attitude in a combat situation is more serious than someone who has experienced a large amount of combat before. She views herself as being a weaker and less qualified Huntress in training, and often belittles herself.

Aura and Semblance: Aural Bottlenecking- Lucina’s semblance effectively allows her to utilize her aura in an offensive or defensive manner; although she cannot employ the use of both. When Lucina uses her aura defensively, all aura is channeled into her body like normal. There’s really nothing special or unique about the defensive use of her aura, and really just employs the basic protective nature of aura. It protects her from slashes, punctures, heavy impact, etc. Her aura drains at a rate dependant on the caliber of the attack, not at a fixed rate. Although the defensive use for her aura may be generic, the offensive use is rather different. Using her weapon as a catalyst, Lucina is able to transfer all of her aural supply from her body into her weapon (approximately taking about a second or two to avoid very specific numbers). This allows her ONE seemingly regular strike that pierces an opponent’s aura, able to seriously maim or damage them. Clearly, this offensive usage is limited to use on human or Faunus opponents, while eliminating Grimm due to their innate nature of being without an aura. Another hefty restriction placed on this offensive ability is the fact that it can ONLY be employed while Lucina is at 100% aural capacity, meaning that she cannot be hit beforehand. Lucina’s usage of this ability is very sparse, and she will only employ it when in an extremely dire situation, most likely a “life-or-death” one. She won’t use it during a simply sparring match for a dumb reason such as, “LOL I’M SO POWERFUL EVERYONE LOOK AT ME, I CAN INSTA-WIN”; it’s just not in her more introverted personality type.

Combat Behavior: Lucina’s fighting style is actually rather versatile regarding her offense, yet has little to offer in regards to defense. In her weapon’s primary form, Lucina uses short, rapid, swinging motions. She may also throw a punching motion to catch her target off guard (More so humans than Grimm), possibly knocking the wind out of them, or sending them flying backwards. Upon “transforming” her weapon, Lucina tends to use wider arching attacks, causing them to be slower. She also won’t shy away from using heavy overhead attacks, crushing her enemy, while puncturing them depending on their aural levels (Also, obviously, applicable to Grimm).


Name: Kase II

Primary Form: Kase II’s primary form is that of a short-range saw. In its first form, the saw has a rather short length of approximately 22”, making it a prime choice for CQC situations. The blade is composed of inconel, being resistant to both oxidation and corrosion. Inconel’s properties also make Kase II Suitable for use in extreme environments (assuming Lucina is ever required to go to such a place). Kase II’s blade is arched outwards, having a lightly serrated edge so the applied pressure at each point of contact is greater, and the points of contact are at a sharper angle to the material/target being pierced. At the end of the blade is a hinge, which connects the blade to the 25” handle. This handle is curved to appear as a more stretched out “S”, allowing for an easy grip on the weapon. A trigger-locking mechanism is also located at this area for use with the weapons transformation. Both the blade and the handle also feature a small slot for powdered dust.

Secondary Form: Kase II’s secondary form is activated by pulling the trigger located near the hinge (the handle is then locked in place afterwards due to the trigger-locking mechanism). This causes the handle to swing in the opposite direction of the blade, extending the weapon to its full length of about 47”. This effectively makes the weapon a longer range cleaver, allowing Lucina to hit targets farther away (although not by a noticeably large margin).

Dust Functions: Note: Lucina primarily uses powdered dust, although she holds no bias against crystallic dust.

Electric (Lightning) Dust imbues the blade of Kase II with electric energy, causing its next strike to release the energy into the target, like a strike of lightning. With this dust type, blue sparks emanate from the blade.
Fire (Burn) Dust almost instantly ignites the blade of Kase II, causing the blade’s strikes to ignite the target, obviously being more effective against cloth, as opposed to metallic armor.
Ice (Freeze) Dust will cause the blade of Kase II to glow a bright blue color, causing it to freeze the target it comes into contact with.
Propulsion (SPD) Dust is used on the “handle” of Kase II ,as opposed to the blade. This increases the weapon’s swing speed, among other actions, almost tenfold. A rather noticeable trail of white energy follows each blade strike.
Repulsion (DEF) Dust effectively allows Kase II to act as a shield in lieu of an actual one. It “repulses” anything that clashes against it, and causes the blade to glow a snowy white color.
Air (Wind) Dust creates a current of wind around the blade of Kase II, causing its strikes to send a ranged “wind slash” roughly the size of the blade at the target. These “ranged slashes” impact with the same force that Kase II normally would, but simply have the ranged utility.

History: As a prospective Beacon student ,having little lien in her pocket, Lucina decided to create a more cost-effective, if not archaic, weapon. As a first year student, she figured it would be fine, although she would eventually be able to build it up along with the rest of her arsenal, also including her semblance. As a dumb and ignorant teenager, Lucina named the weapon after a previous experiment regarding her love life. She refuses to change the name for no  apparent reason, despite how much she hates it. To this very day, nobody will know why she's such a dork in regards to her weapon’s name.
Beacon Academy / Re: Stargazing [Open]
« Last post by Kingnoname1 on August 21, 2018, 10:38:42 AM »
'But are they innocent? If you hide someone's crime are you at least not in some part guilty? When the police do their sham of an investigation and they don't come forward isn't that an admission of guilt? Keep in mind you are expecting the same state that allows storekeepers to bar Faunus from entering to be the sole arbiter of justice. And if you can't expect justice from the state, from Mistral, should you really be that surprised people take it upon themselves to do what won't be done for them.' Calen responded by choosing his words carefully. It was clear he had aroused everyone else's suspicions and although to a degree that was the point to this degree was unexpected.

'We just finished up our last show so there won't be another for a while but sure, I'll let you know when we next perform.' Calen continued, always eager to have a large audience. Stepping up to take the next shot Calen had recovered slightly and had the advantage of expecting a question on this topic. 'Little town in Amina, we called it Reflection.' Calen answered using a nickname only the locals would immediately recognise before sending another dagger straight into the target. 'There where these trees around the town and in the winter they held to frost which bathed the city in strange reflected light.' Calen explained but also further confusing the matter, although these trees were present around Nevah there were several places in Amina with a far higher concentration of the trees.

'Considering this seems to be getting slightly controversial how about, what is the opinion you've disagreed with the most people about.' Calen asked now remaining standing, as long as he didn't have to use his semblance for a while he should be OK, if not... well the shooting range isn't that bad a place to sleep, is it?
Justice managed to shift his weight enough to barely dodge the first two strikes by retreating backwards. He would have managed the third if that damn boomerang did not manage to hit him square in the back, which sent him straight into a strike to the midsection. Reeling back, Justice gained some distance and dropped to a knee. "Fine, we shall do this your way, then." he said, pushing a few buttons on his Razor to make the blade begin to rapidly spin.

With the boring mode on his weapon active, he ran forward and unleashed a set of rapid thrusts targeting various parts of the body. He aimed for the right shoulder first, followed by the appendix, the left ventricle of the heart, the groin, and the jugular artery in that particular order. While this was a risky move, as it left him focused on one target, the amount he had been paying attention to her fighting style lead him to think she had no more hatchets in play at the current moment.

Spoiler: show
Aura: 70%
Drill attacks: 4%, 5%, 5%, 7%, 8%
The Vale Region / Re: Through rivalry and friendship... and a bunch of Grimm [closed]
« Last post by Siuwa on August 21, 2018, 05:52:05 AM »
Mikado did give a straight answer to the question, is annoyed, and every information checks out. That's completely expected so Siu simply goes on with what she wanted to say.
"I am Siu Ceong indeed. Call me Siu." Siu shakes Mikado hand gratefully as she returns the stand. Having been introduced Siu continued explaining."Now, I know that question was stupid, but it doesn't hurt to be more descriptive. Specifically, the way we stop Grimm from killing people. We are instructed to buy time for the villagers as the primary objective, and eliminate the horde only if doable. While given the threat reports of the horde versus the team sent it might very well be doable, the prioritization would be useful to keep in mind should any complexities arise." Now that explanation could be seen as showing off depending on the person as they may or may not have considered that already, but you can't control what others think so no harm done in Siu's books.

It is about time for takeoff, so Siu signaled the pilot of their readiness. Acting according to the difficulty of the mission Siu decided she should sit back and observe the activity of the two on the flight to Monaha. She wasn't told to but do so but she would try to evaluate them and if the observations are interesting she might file it to the staff.
Akel heard the sound of the reel activating, the spin was obvious and she could understand what Ayaka was trying to do. Akel didn't want to have a repeat of getting stuck between some wires. So Akel jumped forward, above the wires as she sent three more bullets towards her opponent.

As Akel landed she used her acquried momentum for a strong downward strike. Although this was nothing more then a feint with minimal strength behind the attack and mostly used momentum to strike. It looked serious enough to draw Ayaka's blade upwards. Akel's real aim was to land and go into a forward roll to get into Ayaka's perdonal space and deliver a upward strike to Ayaka's stomach and putting her blade slightly into the ground to keep it standing up and following through with another strike aimed st the same area.

[Aura 53%]

[Bullets 3 x 6%] not likely to hit
[Downward strike 4%]
[Fist strikes 6%] + knockback
Introductions, birthdays, and departures. / Re: Happy Birthday Monster!
« Last post by MonsterManic on August 21, 2018, 03:45:18 AM »
Thanks guys! Not really sure how to respond to this, uhh...

definitely not because i always spend my bdays alone

Kinda weird how it's been more than a year now and somehow I've still retained interest in the site. Glad I did cuz' it meant meeting y'all!
Having been hit by that gun before Calen was quick to try to dash out of the way. Quick but not quick enough as he was caught just on the edge of the edge of the spray, dealing just enough to knock him below the 15% tournament limit. Luckily for Calen and Setsuna however, it seemed Smokey's final attack finished both himself off and Billy, leaving Setsuna the last one standing. As the cheering started it took all that Calen had left to stand tall and not collapse down into the ground. Planting his glaive beside him Calen gave a deep sweeping bow to the audience as everyone else limped off. As much as he wanted to join them Calen simply couldn't, those long seconds in the icy water combined with two ice dust attacks had left the already gaunt boy figuratively frozen. Unable to leave the arena and unwilling to ask for help Calen simply sat down, meditating on the fight previous and committing it to his impressive memory. A rather strange action and immediately unnerved some of the crowd Calen was thankful when the lights were turned off and he was left to slowly regain his strength in darkness.

Aura: 14%(-1% clipped by Smokey's final shot+2% from Ice leached strength)
Semblance: 30%(One use to try to get out of Smokey's final show.)
Status: Ice leached strength: Really cold and really sad :(
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