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Messages - Kingnoname1

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721
WiP Characters / Re: Shamus Rechin
« on: August 24, 2017, 11:22:15 PM »
put it in the occupation, he is a first year beacon student

722
WiP Characters / Re: Atlas Headmaster, Amarant Lovis. (Warning Long)
« on: August 24, 2017, 09:06:34 PM »
Ugh this is why I normally describe the symbol. I'm terrible with BBcode.

723
WiP Characters / Re: Momo Matsumoto
« on: August 24, 2017, 08:59:36 PM »
The only thing I can see which needs to be done is the formatting which vision mentioned above, bolding and underlining sections headings. Other than that this is much better than what you started with, well done.

724
WiP Characters / Re: Shamus Rechin
« on: August 24, 2017, 08:32:35 PM »
So I'm just going to repeat the things that you clearly missed in my last post.
  • What Year is he in?
  • Why is he good at strategy and not learning things?
  • In combat behaviour talk about how he deals with certain types of fighters. He has no range options so how does he deal with being kited, stuff like that.
I do like the new semblance more but I am curious to why you don't seem to want to add detail.

725
WiP Characters / Atlas Headmaster, Amarant Lovis. (Warning Long)
« on: August 24, 2017, 01:54:12 AM »
So I got permission to build the Atlas Headmaster. Because this is going to be a NPC used by other people or at least in other peoples treads I would really like other people’s opinions on what they think the character should be or different possible ways of getting the same character traits across.

Also given current political strife in America some of the history might seem a bit insensitive. Just as a reminder nothing is set in stone.

CHARACTER

Name: Amarant Lovis

Age: 70, Born 29th of Amare

Species and Gender: Human Male

Symbol:
Spoiler: ShowHide


Occupation: Atlas Headmaster

Appearance: 6’4 tall and, with the exceptions of salt-and-pepper hair and a few wrinkles, Amarant shows little signs of age. His mind and body are kept in perfect shape and the students of Atlas often see their headmaster training with even full-fledged hunters struggling to keep up. Cold blue eyes usually covered by polarised sunglasses, an unflinching stare and a commanding voice adds legions to Amarant’s natural intimidating aura making him an imposing force even without his combat expertise. Skin free of tattoos or scars, one could be forgiven for thinking Amarant was a retired bodybuilder if they didn’t know him but he simply is, or was, that good.

Rarely seen out of his dress uniform, except when exercising, Amarant regulates his multiple medals to storage and instead only displays his rank and Atlas Insignia. In the rare case he is out of that uniform, his clothing is always formal, even his exercise uniform is high tech and professional. The armour he used to wear in combat appears to be standard Atlas light armour with a whole host of modifications. In his combat armour what stands out most is the trio of wings sprouting from his back, designed with heroic leadership in mind the emotional impact of being charged by Amarant has broken as many lines as his physical impact.

History: Amarant Lovis has a long, hard but mostly successful life so far in service of the Atlesian Kingdom. Born ten years after the then-Mantelen and Mistrali defeat Amarant was born into a Kingdom on the edge of ruin. Being on the losing side of the war had bankrupted their economy and the hate and fear of returning soldiers was only attracting more Grimm. The Academies had been established yes but it was going to take time for their graduates to be able to fully protect Solitas’ harsh tundra. Still the cold breeds proud people and they persisted. Lead at the time by Alexandria Sokolov, a veteran of the Greyed War, who lead a rebirth of then-Mantle through revolutionising the countries industry, government and most importantly military. Bringing their military might back to pre-Greyed War strength in a matter of decades. This was the atmosphere where Amarant was raised, a devout servant to a kingdom which valued strength, ingenuity and endurance in equal measure.

As a huntsman-in-training Amarant had already made a name for himself as an expert warrior even bring down a rogue Atlas huntsman, with the aid of his team, while still a student. More impressively he did it without drawing attention from the international community who were growing very suspicious of then-Mantle’s militarisation. His team ACCE run rampant through the Vytal festival through all four years of their time at the academy and in an unprecedented achievement took out the singles, doubles and team brackets. Amarant formed a tight bond with his teammates which has lasted even to this day with every member a part of the Academies staff in one way or another. It was also at the academy where Amarant started to learn under Alexandria herself who had taken up the position of headmistress after the kingdom had settled down. She had an enormous influence on Amarant, she took him under her wing and soon her highly disciplined and organised command style started to be heavily influence his own.

The only blotch on his record is the Faunus Revolution. With several of their factories attacked many in Atlas saw this ‘so-called-revolution’ as an attack against them by militants or worse foreign powers. As such many from Atlas joined to volunteer armies resisting the revolution lead by the ageing Alexandria Sokolov, Amarant and his team followed. In the beginning, there was little animosity against their Faunus opponents but as the war dragged on and thousands died that civility evaporated. Amarant however started to more and more respect his foe. Lacking in the technological superiority of the volunteer Altesian armies they made do with evasive tactics, never attacking full on unless a unit’s supplies had been cut and their leader taken out. Alexandra may have written the book on Atlas military strategy and turned them into the apex fighting force on Remnant but only when all the gears were working in unison. As such things went from bad to worse for Amarant and his allies and despite scoring several minor victories the volunteer forces were defeated at Fort Castle. Alexandra herself was killed in the fighting and without her leadership the army quickly vanished and the revolution was declared a success.

When his team and many Atlas forces were lost in the aftermath of the revolution it was Amarant who gathered them and put them to use. The hatred and despair were channelled into productive measures targeting Grimm nests or bandit tribes to ensure Atlas would never be weak like it was after the Greyed War. Putting aside the loss of his mentor and many friends was difficult and caused a lot of people to question the value Amarant placed in them. And in a way, they were right to. Amarant may have fought in the trenches alongside them but to him, even his team, where weapons made to be used. This did not make him wastefully however and over time Amarant managed to convince many to see things his way although he still has fierce arguments with his team mates to this day.

Regardless of how much good this roving band doing it was not a sustainable operation. Atlas had proven twice now that their military could not be trusted and as such sanctions where put in place limiting it’s numbers. It was here that Amarant floated the idea of the Atlas Specialists. The line infantry could be retrained but fighters with hunter-level skill needed a support network and meaning in their lives. The specialist program could provide them that and more importantly for the board of generals it allowed Atlas to keep it’s most powerful fighters and could even start expanding when automated droids started to become more common while still abiding by the international regulations. For Amarant however, it wasn’t about the prestige of the Atlas military it was about providing support for his allies as well as filling the gap in Alexandria’s strategies. The value of individual, highly trained operatives working in conjunction with the entire might of the Atlesian military could not be overestimated and under Amarant’s guidance it’s deployment became an art form.

Amarant then served two decades in the newly formed Atlas Specialists, eventually taking command of the unit and quickly became the public face for this new initiative. The other Kingdoms clearly saw what Atlas was trying to do, getting around their sanctions, but there wasn’t enough political will to force anything with Mistral dragging it’s heels. With this semi-acceptance the Atlas Specialists forged themselves a reputation to match those of hunters, at least in their home land. Even Faunus started to want to join the organisation. Originally Amarant was sceptical; it was one thing to respect these people as fighters, it’s another completely to call them brother and sister. The White Fang was also on the rise and radical elements were already attacking Atlas facilities, which the Specialists were proving themselves capable at defeating, but also using the facilities like Atlas academy itself to train their operatives. Still Amarant decided to admit a single Faunus, more as a political move to show how far the Atlas military had come.

Initially only allowed on the most simply missions the Faunus proved himself over and over again to the point even veterans of the revolutionary war begrudgingly started to accept him. It was here, late in life, where Amarant discovered his true great passion in teaching others. Amarant took the Faunus under his wing just as Alexandria took him all those years ago and moulded him into one of the finest weapons in his arsenal. Blessed with a worthy successor Amarant started to think about the next stage of his life, he was getting old, ‘old, slow and dumb’ he would joke and the extended run of peace seemed to suggest he would better serve as in a support role. As such he decided to resign from his position as commander of the Specialists, instating his protegee before so, then walked into the academy and applied for a job. The teachers at Atlas Academy where surprised to say the least by Amarant quickly proved himself as capable off the battlefield as he was on in.

It became apparent that although Amarant was capable of bring out the best of individuals under his direct tutelage he struggled with larger classes. His focus on perfection lead him to often pace his lessons around the brightest in the class rather than the average creating some extremely capably hunters, or more likely Specialists, but also pushed many out of the academy as they simply fell behind. Amarant’s colleagues brought this up to him but try as he might he simply couldn’t evolve his teaching technique. As such he was moved to a more specialist role, providing final stage training to those who had already proven themselves. Amarant developed this program into an official system by the time the Atlas headmaster stepped down and as such Amarant was considered the likely replacement. This was due more to his international presence and fame rather than teaching experience but he still had the full support of the teaching staff.

Amarant has only served as headmaster for four years during which he has institutionalised his specialist training regime and ramped up the militarisation of it’s general training. Large focus is put in maintaining teams after graduation even if they don’t go into the Specialists with military protocol drilled in as soon as students enter the gate. Amarant is aware how this looks to the outside world and his argument that it generates superior fighters would be ignored even though it’s his genuine belief. As such Amarant has spent a lot of time on the international stage trying to convince the world of his way of doing things. He has even made trips to Menagerie, a field day for the press, but it was only the start of increased direct investment by Atlas into the Faunus state in a perhaps overly optimistic attempt to unite the two peoples. Even if the diplomatic angle fails these ventures are still profitable for Atlas businesses and allows them to get their claws into Menageries developing economy.
 
Personality: A calm and collected individual Amarant approaches everything in life like a campaign and he is the general. Polite and respectful even towards his enemies Amarant sees everyone in Atlas, himself included, as a weapon to be used against the Kingdom’s enemies, this can make him seem manipulative and technically he is but everything he does is in service to his people. Never one to act rashly Amarant often held back his assaults until he had as much information as possible and could devastate his opposition in a single blow. Again, life has immense value to him but that value is calculable and although Amarant often took the field himself he also knew when to cut his losses. Possessing a dry wit Amarant jokes surprisingly often but due to his intimidating presence and professional demeanour they are often missed.

Art and language are Amarant’s personal past times. He speaks over a dozen languages, some which are only spoken by a handful of academics in today’s mostly mono-language society. A meaningless skill mostly it still speaks to Amarant desire to understand the world he inhabits and how to most exploit it for the benefit of Atlas. Because of his semblance Amarant gets a lot out of art, knowing why the artist makes every brush stroke adds a huge amount of meaning to even the most simplistic artwork. There is also a practical function, artists are products of their times and culture with even the most divergent a product of their homeland. As such Amarant maintains a steadily expanding collection pieces from across the globe, each giving him an insight into their home unique to them.

Amarant has had a long and bloody history with Faunus, earlier in his life with the revolution and more recently with the terrorist White Fang. Despite all this Amarant has never been able to hate them, even when his team mates fell into that trap, as when confronted by the most horrific acts Amarant’s semblance showed him why and what drove people to commit such crimes. That doesn’t mean he has a loving relationship with remnant's second species, never being able to properly mourn the death of his mentor has left psychological scars which will probably never heal. This combined with rising tension with the White Fang has left Amarant is highly sceptical of most Faunus until they earn his trust, a difficult feat in itself, after which they are rewarded with being another, slightly political, weapon in his arsenal.

As for personal relationships Amarant tries as hard as he can to keep it separate from his professional life, a habit he picked up while fighting White Fang insurgents. He is still a target but has a lot more security for both himself and his loved ones. All the members of ACCE are still alive and fulfil various roles at Atlas Academy in their own right, it would be impractical and pointless to hide that they are still on friendly terms despite want maybe said when they drink. As for love, rumours abound about hidden meet ups on battlefields or other romanticised rubbish but the truth is Amarant has been married to the job since before the revolution and it’s demands have only grown since. Other than that Amarant keeps on friendly terms with many of his Specialists as well as a few international figures. There is no doubt that he is a controversial figure but his calm and apparently open demeanour make him difficult to hate if you have regular interactions with the man.

A journalist once called him a Machiavellian Centaur and although Amarant laughed the comment off it does have some merit. Although he is no longer officially a member of the military, he does retain his rank as a symbolic gesture, even his most calm requests possibly carry serious threats of force behind them. Mastering the fusion between being loved and feared just as the centaur fused man and animal has always been a reality of Amarant’s command style. But in the end this is just another avenue of attack and Amarant combines fear, love and rational pleas just has he combines the three arms of the military to achieve his aims.

Aura and Semblance: As one would expect from a veteran warrior of the highest calibre Amarant has an enormous pool of aura reserves to draw on. Preferring, like in all things, to use his resources offensively and as such is more skilled at augmenting his attacks or created shock waves than defending or healing himself. It’s colour is Navy Blue but that colour leaches out of it the more Amarant uses his abilities leaving it a just before it bursts. harsh white.

As for his semblance, epitomising his analytical nature, Amarant is capable of understand why a choice is made with a glance. This include non-living things like artwork or plant growth as well as unnatural things like Grimm or robotics. He only understands why the studied action takes place not every minor activity the individual is undergoing, such would result in an information overload. Nor can he study more than one action at a time. Still this enormously powerful predictive tool makes Amarant almost unbeatable in one on one combat if he can match his opponents raw physical abilities. Strategist’s Eye as he calls it takes very little of Amarant’s reserves to deploy but Amarant considers it invasive to others privacy to keep it constantly active. Still Amarant does hesitate to use it when he is confronted with something unusual or unexplained, privacy comes secondary to safety in his mind. When in use his eyes slightly glow the same colour as his aura but it’s faint and hard to see unless you know what to look for. As for people who know exactly what his semblance is Amarant has been quite lucky and managed to keep the exact specifics limited exclusive to his team. The general idea, being some sort of enhanced analysis based semblance, is an open secret in the Atlas military.

Combat Behaviour: In his youth Amarant was one of the greatest warriors Atlas had to offer. Specialised in rabid strikes and vicious counterattacks Amarant made his fame in using his enemies strengthens against them. As he has gotten older his speed has faded somewhat, particularly the speed of his sword, but luckily his wings are as fast as ever. Linked as part of his armour these bladed wings are linked to Amarant’s nervous system through experimental surgery and as such hasn’t slowed down as he aged. These four blades can set up a furious pace of blows, three of which are mechanically augmented. This combined with Amarant’s predictive abilities makes this assault extremely difficult to resist. Even without his semblance having four angles of assault plus the dust vents in his armour allow him to deal with hoards effectively.

There is a risk using his wings as offensive weapons however, the damage of even one can greatly reduce his mobility. Mobility adds a large amount of adaptability to Amarant’s style and this hasn’t changed as he aged. Lacking some of the overwhelming strength of other hunters Amarant needs that mobility to get through defences to bring his razor edges to bare. The three wings also give him a seemingly erratic flight pattern which makes him hard to hit at range. An advantageous ability given his limited range options and habit of making a target out of himself. The most effective way to bring Amarant down would be surprise, he can fly with his own wings so overwhelming physical assault or explosives would be the best bet. Mental trickery would also be effective but due to his analytical prowess even without his semblance Amarant his capable of seeing through most illusions. Amarant does also carry a large amount of dust on his person and although his armour has precautions against it exploding they aren’t fail-safe.

Although not specifically part of his combat behaviour it is worth noting that Amarant makes a large effort to gather as much information on anyone who could be a threat. This includes his own Atlas students as well as notable hunters-in-training across the globe. Amarant’s uncanny perceptive abilities have created a rumour that Atlas Academy or at least the students are under constant surveillance, again this is mostly true although Amarant does try to ensure at least some privacy to his students. This concept of knowledge is power has caused Amarant to deploy these surveillance devices almost everywhere he goes. This has left all academies and several foreign military bases bugged and feeding Intel to Atlas.

WEAPONS

Weapon 1

Name: First day of Winter

Primary Form: A standard Zweihander, 6’(1.8m) and 9.5lbs(4kg), complete with parrying hooks and a wide curved upwards cross guard depicting two mechanical arms. The metal is well-wrought and several names are carved along the blade of the weapon. The blade also possessing a tiny computer system only having the capacity to adjust the cross guard to grab weapons being parried and record Amarant’s fights with a 360 degree camera so he can learn from them later.

Secondary Form: The First day of Winter collapses into a forth of it’s size and the cross guards fold in. The makes the weapon far more easy to transport over long distances or while flying.

Dust Functions: The sword has it’s reservoir of dust but can connect to Amarant’s armour to either use the armour’s reservoir or add to it. The First day of Winter has a small reserve, enough for three uses, of all major forms of dust. Most of these manifest like fire, ice or electric as blasts from the tip while others like gravity dust can repulse or attract objects to the weapon.

History: Original Alexandria Sokolov’s weapon and Amarant took it after leading a counter attack to reclaim her body after their defeat at Fort Castle. The weapon has remained mostly the same since it was wielded by his mentor except for two major aspects. For one the names of friends how have fallen in battle are carved into the blade. An emotional weak point for Amarant the weapon is one of the few things that can consistently force illogical actions. The second major change is a small computer system was added to the weapon.

Weapon 2

Name: The Wings of the Mountain

Primary Form: A set of three wings which sprout from a large cylinder on his back. The cylinder fits snug into his armour plates and starts at the back of his neck and goes ¾ down his back. At the base of Amarant’s neck is the opening to his spinal socket and as such surrounded by thick armour plates. The wings themselves are around 1.5m, 5’, from tip to bend or around 5m fully extended. The whole set up weighs around 20kg, 44lbs, which is a lot for an old man to carry. Luckily while attached to him, and particularly in the air, it feels a lot lighter but it isn’t something that Amarant is going to bring out unless he knows there is going to be a fight. With a max speed well below supersonic and only with a couple hours of flight time The Wings of the Mountain are not a transporting device and instead epitomise Amarant’s reliance on technology, preference for fast paced combat and heroic leadership.

Dust Functions: The Wings of the Mountain has the same dust functions as The First Day of Winter, the sword, except it has a much larger supply of dust contained in its cylinder. The dust is emitted from the back of the wing and Amarant can send dust from only to one wing if he desires. Most of this is a combination of gravity and wind dust which allows for Amarant’s flight but it contains enough of the other major dust types for 10 uses itself or add 20 uses to either the sword or armour. Amarant is reluctant to draw on the dust The Wings of the Mountain uses for fuel for offence and would rather right without dust than reduce his mobility. 10 uses equals around 30 minutes of flight in normal conditions.

History: Created for Amarant personally when he created the Atlas Specialists and ensured he would reduce the impact of inter-kingdom regulation has on the weapon manufacturing businesses in Atlas. Taking advantage of experimental nerve grafting technology the Wings of the Mountain are a marvel of technology and even to this day is matched only by the gear other Atlas Specialists are using. Despite the possibility for an upgrade Amarant has grown accustomed to this Mark of the technology and since departing military life has seen little need to remain ahead of the curve technologically.

Weapon 3

Name: The Tundric Guard

Primary Form: Highly modified Altesian light armour the Tundric Guard is as much another weapon as it is Amarant’s last line of defence. The already light armour plates have been made hollow and filled with entwining funnels of foam and dust. Golden trim and the Atlas insignia emblazoned on his chest and shoulders mark Amarant clearly even if the wings didn’t already do that. The armour plates interlock providing maximum protection while not infringing on mobility. It’s better than bare skin but the Tundric Guard will not hold up to sustained punishment from even medium sized Grimm let alone major threats.

Dust Functions: Like the First day of Winter and the Wings of the Mountain the Tundric Guard contains it’s own reservoir of dust but it also contains a large amount of foam in case of armour breaches. This foam fulfils the double purpose of preventing dust igniting if a dust funnel is breached when the armour is as well as providing a redundant last line of defence. This foam, and the dust, can be emitted through various vents all along the armour. Most plates have at least three vents but hands, forearms and lower legs have the most.

History: The Tundric Guard has been with Amarant since he was a huntsman-in-training in one way or another. Undergoing multiple and frequent upgrades or remodelling when deployed in different environments. Not concerned with the Theseus's ship implications with his armour Amarant finds himself the least passionate about this addition to his arsenal. He still keeps it cleaned and ready go despite his advanced age like any good Altesian. Perhaps it’s because he has never had to rely on its plates or simply being resources spent of defence still annoys Amarant the Tundric Guard remains a valuable addition to his armoury.

726
Plot Zone / Re: Malina's Magnificent Mission! [Open]
« on: August 23, 2017, 07:34:54 PM »
If it's a bit after the switcheroo I'll put Calen in but it kinda makes sense if Malina doesn't really want him.

727
With another shriek Anna's daggers hit home the Death Stalker backed off slightly, kicking Setsuna as it pulled back. Twisting and writhing as the daggers detonated and jets of black ichor flew from the wound. The creature then charged straight back into the fight clawing at both remaining students. The Grimm's movements seemed slower than before but it's tail was back into it's defensive position over the still leaking wound. Realising the hunters-in-training were targeting the weak points in it's chitin the Death Stalker started thrashing around once it got back into combat. Although slower it still moved with impressive speed for it's size and it let loose a volley of light stomps and claws.

Calen was no where to be seen.

Grimm's Battle Data
Kicking at Setsuna 3%
Thrash around 5% at Anna and Setsuna

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Seeing the other hunters-in-training which tormented it before gather together the Death Stalker roared again spitting it's acidic black ichor at the collected students. As the attacks of Anna and Setsuna glanced harmlessly off it's armour the Grimm crushed it's claws down on the grouped students for an earth shattering smash which sent shock waves out. The creature then reached out and grabbed the hopefully stunned forms of Anna and Calen. For now the Death Stalker kept it's tail covering the gap in it's chitin, using it as a last line of defence.

Calen was barely back on his feat by the time the acid rained down open him, Gritting his teeth as he was immersed in a burning sensation but it wasn't enough to break his concentration. Dancing forward under the creatures crushing smash Calen manged to both slip under it's guard and get too close to be grabbed. Plunging his sword straight into the creatures primary left eye scoring a serious wound and earning another piercing shriek. Just as Calen withdrew his blade for a second strike he was knocked away by another strike of the Grimm's tail. Although Calen did disappear out of sight behind the forest it did open up the Death Stalker for a counter attack for at least a moment.

The research team seemed safe. They looked like they had decided to stay where they were. A few of them had started to fix the damage the Grimm had done to the hut in case the creature turned back to finish them. That seemed unlikely for now as the Death Stalker seemed determined to down ASTC or tear down to entire forest trying.

Grimm's Battle Data
Acid Spit 4% to all
Claw Smash 6% to all
Grab at Anna and Calen 2%+being grabbed
Tail smash 8%+2% at Calen

Calen's Battle Data
Fatigue: 10%
Aura: 26%

729
Amity Colosseum / Re: Switcheroo: Gray/Calen
« on: August 22, 2017, 05:05:29 PM »
'With...all...due....respect...miss...I'd....rather....stand.' Calen muttered still hurling up blood. Calen swayed back and forth once or twice crashing one final time into the ground unconscious.   

730
Amity Colosseum / Re: Switcheroo: Gray/Calen
« on: August 22, 2017, 05:57:31 AM »
Thud thud thud, every one of Gray's heavy foot falls toward him widened Calen's smile. Oh he knew his was going to hurt. Hell this was probably going to put him out of missions for weeks if not months. Still Calen was grinning like a mad man, which by many definitions he was, by the time Gray actually got to him. Too prideful to let the attack hit his face, no matter how much short term satisfaction Calen would gleam watching Gray squirm under disciplinary action would not be worth possible long term consequences, Calen pivoted on one leg and ducked under the swing causing Gray to run straight into him.

Slamming into his right side Calen's ribs immediately gave way, folding inwards they punctured his right lung and the shock waves left hairline fractures along the entire ribcage all before he slammed back first into the ground. The pain might of externally wiped the smile off Calen's face but internally he was still grinning that mad smile. Quickly coughing up blood Calen rolled over on to his stomach and started retching the stuff out. Apparently being in pain in another part of your body does make you forget about the old injuries and when Calen tried to stand he tried to put pressure on his bad leg, forgetting did nothing to solve the whole broken knee issue however and sent Calen once again face first into the ground.

Still the boy rose managing even to get his weight entirely on his good leg and remain balanced despite still hurling up blood. Turning to look at his opponent Calen muttered. 'That.....all....you...got....you...little...bitch.' It was hard to tell with all the blood covering his face but Calen was smiling. In his way he had won.




Good fight.

731
The Vale Region / Re: Songs of Peril [Closed]
« on: August 22, 2017, 02:45:53 AM »
Graciously accepting the pastry Calen took it wrapped in a bit of cloth a placed it carefully in his pack. 'For later.' Calen explained smiling although this time the expression never touched his eyes as his mind was spinning in ways to dump the pastry. Probably dump it off went we get it to town. Calen thought to himself as he took his seat and listened halfheartedly to Cami's explanation. Warring villages was not an uncommon in Remnant but it could complicate the mission if these Vonaians don't want her to go or if Navo/Anov see her as serving Vona. Fighting people wasn't exactly something there was a lack of at Beacon, particularly with Calen's habit of pissing people off, but it wasn't something he was looking forward to with people he didn't know how far they would go. Still by the sounds any trouble would be after the first show, unless they got swatted out the sky. Grimacing and rubbing his neck at the memory of being swatted out of the sky himself it wasn't an experience he was in a hurry to repeat.

Nodding when Cami stopped talking Calen let the conversation lull for a bit in case anyone had any questions before asking a few questions of Rory. 'So what do you put in your 'Juniper Branches,' other than the juniper berries I suppose but is there anything added to the batter?'

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Calen laughed, glad that Setsuna was firing back.'Really Master Setsuna? I didn't think you would care aesthetics given...you know...this' Calen remarked gesturing at his leader before striding confidently from cover, throwing the satchel in his pack and drawing three knives. Shouting loudly to get the creatures attention as well as throwing the trio of blades for good measure. An accurate throw and the Death Stalker was stationary but still only the blade which hit the weak point on top of it's head stuck with the others bouncing off it's armoured chittin. Roaring more in surprise than pain the creature turned to face Calen and it's cry only got harsher as recognition gleamed in it's insectoid eyes. Charging forward the Grimm was on Calen within seconds and Calen stood firm, using himself as bait until the last moment. Launching himself upwards with some of his last reserves to evade the charge, lure the creature into the forest as well as delivering counter attack of his own. Two of these succeed, extending his sword into glaive form scored a directed hit into the mouth of the creature and the Death Stalker careened straight into the dense forest however in the air Calen was an easy target for the Grimm's tail and even with it's stinger hanging limply still smashed Calen into the ground.

Because of it's immense size, weight and strength the Death Stalker wasn't slowed down as it crashed through the tree line sending many plants flying as it chased after Calen. Rearing up on it's four hind legs the creature prepared to crash down it's claws on the slowly rising student. Black ichor had started to leak out of the Grimm's mouth as it closed in hungerly, pooling just before Calen bubbling evilly. The research team looked out curiously from their shelter unsure if it would be safer to run where they might run into more Grimm or stay where there new protectors are but also the giant Grimm.

Grimm Battle Data

4% from flying debris to Setsuna and Anna.
8%+2% Tail slam+Acidic black ichor to Calen

Calen's Battle Data
Fatigue: 10%
Aura: 36%

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Taking Taro to the locker Calen quasi-gently shoved him inside, closed the door and then started to carve into the metal with his knives. Send assistance to Coordinants ASF890, lots of love Calen. Turning back to his team mates Calen remarked laughing. 'Then we should get going now, it would be an anti-climatic if we got there just as they all died.' Gesturing at Setsuna to send the locker back to the school Calen picked up the satchel of dust and set a fast pace running towards the coordinates. The forest is empty of wildlife or sounds of any kind but after a few minutes the sounds of fighting could be heard. In a small clearing team ASTC caught sight of the Grimm attacking the research team, and it's familiar. The giant Death stalker from before still with an armoured plate missing from it's head and black ichor trailing from it's tail.

The clearing has a small hut where the research team was taking shelter while the giant Death Stalker was covering the door and striking in a seemingly random pattern through the roof. Each strike crushed through the ceiling, clearly demonstrating that it had the strength to destroy the structure but is playing with it's prey instead. Stopping just before the treeline ends Calen positioned himself behind a tree and turned back to his teammates waiting for a plan to move forward. Neither Grimm nor research team had noticed the hunters-in-training so initiative was theirs.

'Fighting this thing in the open didn't end too well last time. Maybe we should try to draw it away into the forest, use the trees for cover and keep it away from the others.' Calen offered breathing heavily, the medicene from before help but it could only do so much. Drawing his weapon in sword form and the satchel of dust Calen continued. 'If it goes off it'll definitely get it's attention or we might want to keep it as an ace in the hole so to speak. 

734
WiP Characters / Re: Shamus Rechin
« on: August 20, 2017, 04:08:15 PM »
You still need a more details. What was his early childhood like? What did affect did his early childhood have on him? What year is he in at Beacon? What is his relationship to his surviving family members? Why is be bad at team work? Why is he bad at 'learning things?' Why is he good a strategy and not learning things?

It's better to have too much than too little so I'd spend a little time brainstorming all the different facets of the character, how he developed them? And how they affect his day to day life.

Water manipulation of water inside someone isn't going to be allowed, it's an auto hitting ability that's really strong. Correction it might be allowed if there are heavy restrictions liking needing an open wound or something. Correction mark II, No water manipulation of people it's a too powerful an ability for your first character. The duration is also pretty long, fights usually only last 5-10 minutes and if you can keep it up throughout the entire fight there is no point in having a duration. Maybe having a cool-down timer might be a good compromise, has to be off for X amount of time after being used for Y.

You seem to have made a bit of a contradiction with character traits. You say that he is really wise and can form the perfect strategy on the fly but his main weakness is he doesn't think things through.

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WiP Characters / Re: Kol Augur
« on: August 20, 2017, 03:05:28 AM »
I really like the remote firing of his sniper rifle and the only thing I can think of is adding a bit on how skilled a shot he is.

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