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Topics - Inexhaustive

Pages: [1]
1
The Vale Region / [Redacted]
« on: June 17, 2018, 07:24:33 PM »
[Redacted]

2
MiA Characters / Akane Tozawa
« on: June 17, 2018, 04:59:08 PM »
CHARACTER

Name: Akane Tozawa

Battle Theme: Excision & Space Laces - Rumble
Battle Mix: Excision - Lost Lands Mix 2017

Age: 23, born the 23rd of Machlud/September

Species and Gender: Human Female

Occupation: Self-Employed

Symbol:


Appearance: Akane is a Mistralian woman with fair skin, red hair tied to one side with a red ribbon, and blood red eyes. She usually wears a white button-up shirt with a black tie clipped to it and a casually worn rust-colored cotton blazer over. She also wears dark grey trousers, black converse sneakers, a red scarf, and an expensive watch.

Spoiler: Appearance • show

Spoiler: Watch • show


History: Akane was born in a small village north of Mistral to two humble, but highly skilled professionals. Her mother was a physician with an expertise in giving checkups to huntsmen and huntresses while her father was a masseuse and acupuncturist who used aura techniques passed down through his family for generations. While they were eager for their daughter to inherit their techniques, they didn’t rush to teach her when she was little, knowing that forcing her to do something this difficult will more than likely deter her from wanting to learn in the future.

As Akane’s early years passed, she would meet many people who came to her parents’ establishment, the huntsmen and huntresses especially catching her interest. It was after she was inspired by their tales of heroism, adventure, and especially their freedom to travel the world, that she finally asked her parents to not only unlock her aura, but also enroll her in Sanctum Academy the next year when she was old enough. Her parents agreed, on the condition that she would study and inherit their techniques which she was happy to agree on.

The year before she went to Sanctum was an important time for her, because not only did she develop a highly precise control over her aura before schooling even started, she also met Yabash Khan, a child who was abused by his parents and bullied by others for his mental handicap, unusually large size, and faunus traits. Finding him bruised up in an alleyway one day, Akane brought him to her home, where her parents treated his injuries and fed him. However, they couldn’t do much about Khan’s parents due to lack of solid proof. Unable to simply stand by and do nothing though, Akane activated his aura so he can cope with their beatings easier. From that day on, Akane would always be there for him, defending him and teaching him to be strong. She also started calling him Matir Khan, a name that denotes courage and bravery instead of Yabash Khan, a name denoting defeat.

When time came for Akane to go to Sanctum, her parents also pulled a few strings with some of the huntsmen that came around and got Matir Khan in under that name too. The two, being practically inseparable, had all their classes together due to her ability to supervise and understand Matir Khan. They developed excellent synergy and teamwork throughout the years at Sanctum, but both never discovered their semblances until they went to Haven. While Matir Khan discovered his while wrestling a Beringel during the initiation of team ETKN (Extinction), Akane randomly discovered hers two weeks later while meditating during a thunderstorm. True to their name, ETKN brought an apocalypse with them onto the battlefield, with all four members capable of dealing huge amounts of crowd damage perfectly timed with each other. They were a very diverse group, with their leader Eleanor loving everyone and everything, Akane always doing whatever she wants, Matir Khan being mentally handicapped, and Nazar being a high-functioning sociopath. Despite this, Eleanor was an phenomenal leader who constantly pushed them to develop yet was always able to keep them together and well.

Nazar was the first to go, having been invited into a special training program with the Kingdoms to combat rogue huntsmen/huntresses at the start of the year. Akane, on the other hand, was utterly bored with school, feeling that she was more than ready and didn’t want to go through another two whole years. This went on for another half year as she continued to tutor underclassmen when eventually one of them, an ex-member of the White Fang came to her for help. His sister was taken and held hostage by the group to get him to turn himself in. He had nobody to go to, so Akane left to go help him out, wanting some self-justification to leave school. Matir Khan followed without a second thought - where Akane went, he went too.

After helping him out, she didn’t want to go back to the academy because she enjoyed the complete freedom from traveling the world and doing whatever she wanted. Completing various jobs for people all over the world and earning a name for herself, Akane ended up in Vale as Amane Petrichor’s sensei, teaching the latter aura detection along with various other things like the mentality of a veteran, staying calm under pressure, shuriken throwing, and most of all, a mindset on how to practice, train, and learn effectively. This went on for two years until Amane graduated from Signal and began going on missions.

A while later, when the Shiru attacked Vacuo, another Grimm attack happened near Mistral where Akane was. As all the huntsman were focused on the Shiru, the kingdoms didn’t know what to do until her and Matir Khan stepped in. Amane also happened to be doing business with Akane’s mother and provides them with long-range support. Together, they went from village to village fending off the Grimm attacks and slaying the Frostbite, a unique boss Grimm in the form of a Tyrannosaurus Rex with a freezing breath that woke up from a deep slumber in Northern Mistral. This put Akane and Khan in good standing with the people and the kingdoms while Amane disappeared off, having finished with her business.

Currently, Akane still lives her life doing whatever she wants as a wandering swordsman not tied down by material possessions or ambitions except to eat a good meal everyday and to keep becoming stronger. She also occasionally gives Amane some advice and training whenever she's around.

Personality: Akane is very calm and collected yet at the same time, spunky, completely self-confident, and possesses a rebellious side. A free spirit, she does whatever she wants, goes wherever she wants to go, and isn’t afraid to break a few laws as long as it doesn’t do harm to others. Despite this, she abstains from sex and drugs except for caffeine and occasionally expensive alcohol.

She’s very well-versed in the subjects of advanced anatomy, kinesiology, and aura, having grown up inheriting all her family’s techniques and gives massages to people from time to time. Akane is also an excellent teacher, being able to spot the flaws in anyone’s fighting style and giving suggestions on how they can develop effective ways to rectify them. She has quite a few unorthodox yet highly effective teaching methods up her sleeve, being someone who doesn’t just teach people what to learn, but also how to learn and practice efficiently. While she provides excellent hospitality to her students, she never goes easy on them when training them.

Finally, Akane is someone who eats a ton of food, despite her small stature. Big, giant Matir Khan already eats a lot, so people get shocked when Akane somehow eats even more than him. She does care what she eats though, and holds meals to a high standard.

Aura and Semblance: Aura Color: Blood Red | Abilities: Strength, Shield, Blast, Detection
Semblance: Bloodstorm - Akane’s semblance allows her to shift into a particulate storm cloud made of blood that can freely zip around along any solid or liquid surface, even vertical and upside down surfaces. The cloud gathers and condenses moisture around her, using a process similar to aura healing to convert it to blood. If the moisture picked up is already blood, nothing is converted and cost is reduced.

In this form, Akane is still particulate and can be struck by attacks. She can also get knocked out of her semblance form in which the gathered blood will burst out around her. The longer she utilizes this ability, the more draining it gets, exhausting exponentially. Prolonged use also consumes nutrients from her body and will make her very hungry. As such, it is mostly used in short bursts. If she uses her semblance in midair, she will automatically gravitate towards the nearest travelable surface before being able to control where she goes.

While her semblance has a few arcs of red electricity surging through it, they don’t have any significant effect except for making hair stand up and smelling like ozone. However, Akane is able to enter supercell form, where she stays in one spot and rotates the cloud around her at high speeds until it generates powerful enough bolts of electricity. She is able to continuously spin up, collecting more blood and electricity and rotational speed before blasting it all outwards to knock back and electrocute enemies. However, due to the exponentially increasing cost of her semblance, it exhausts her quite a bit.

Dust can be used to lessen the cost or amplify various factors of Akane's semblance such as using lightning Dust to generate more lightning and electrocute enemies during travel, wind and kinetic Dust to increase speed, and water and earth Dust to increase the blood created or lessen the cost.

Spoiler: Appearance • show

Combat Behavior: In combat, while Akane is completely confident in herself and her abilities, she always respects her opponent and starts off fighting at full power. As someone who meditates frequently to develop a clear mind and higher level of control over their consciousness, she is able to focus on the task at hand extremely well and let go of any unnecessary thoughts.

As for physical abilities, Akane is someone who specializes greatly in movement speed and damage output but is a bit lightweight and under average in terms of durability. She utilizes instantaneous bursts of strength from her aura, perfectly perpendicular edge alignment, blindingly fast attack speeds, and a long nodachi blade to become a great destructive force on the battlefield. She is also able to integrate her concealed knives into her flowing movements with a high level of secrecy and sleight of hand, slipping them into unsuspecting enemies who are too focused on the big sword and reconcealing it without them knowing what they were stabbed by. Finally, Akane is highly skilled in Jiu Jitsu and Pankration.

Akane's fighting style is greatly integrated with Matir Khan's, both able to output a ton of crowd-control damage and compensating for each others' weaknesses. She uses Khan to output a ton of damage, disrupt enemy movements, or to act as a shield, while Khan relies on her to follow up on his attacks or to take out faster, smarter enemies that may be flanking him. Akane is also really good at knocking enemies into Khan’s eruptions and does so automatically. However, Akane is also semi-reliant on being able to use Khan to her advantage and most of her fighting is done with him so she doesn't fight at full potential while alone.

WEAPON

Primary Weapon: A nodachi made of highly durable materials. Cherry blossom designs run along the flat of its 140cm blade and its handle is 40cm long with a grey cross wrap. It is carried in a sheath diagonally across Akane back, which can automatically unfold most of the protective covering and allow for easier drawing of the blade.

Dust Functions: The cherry blossom designs going along the flat of the blade are Dust channels with an open port at the center of each flower. It contains a mixture of kinetic, lightning, and air Dust that allows her to send out large ranged energy slashes through the air. If cuts aren’t enough to slay a Grimm, Akane can also activate the Dust to create a energy extension on her blade that vacuums the insides out of anything she slices through.

Concealed Carry: Akane also carries various concealed knives on herself and can throw them as shurikens.

3
Everywhere Else / [Mistral] Summer Shopping (PM for invite)
« on: June 12, 2018, 08:17:40 PM »
The WeXpo is an underground event held annually at the residence of Sheikh Faheem al-Yousuf in the Kingdom of Mistral where a number of individual grey-market weapons manufacturers showed off their latest creations hoping to sell them to various clients ranging from White Fang insurgents and private militaries to trusted Huntsmen and collectors. As some of these factions were enemies to each other, there was a strict code to WeXpo in that all-out-war was not allowed. While some people did occasionally ‘demonstrate’ a seller’s wares on others (to the seller’s delight at drawing the attention of prospective buyers), organized attacks would be faced with the Sheikh’s own security measures.

Having been invited for being Iris’s agent last year in helping the Sheikh cure his son of a rare disease, Amane was currently attending the event. Having spent all day browsing through the smorgasbord of weaponry ranging from small-but-deadly laser pens to armored vehicles, Amane was currently at one of the booths in the garden area, sipping an earl grey vodka martini and inspecting a portable anti-material sniper turret while listening to the merchant going over the details.

“This auto-rotating base here can connect to your scroll, allowing for remote control of the turret. Included in the fire-control system is a laser range-finder here, infrared camera right here, and various wind-reading devices so that you simply need to designate the target and it’ll perform the proper calculations for you. It can also be set to automatically fire at targets that enter its three kilometer radius, with filters for either Grimm, personnel, or both.”

“That’s useful. And how does it fare against hacking?”

“Its security has been thoroughly tested by our experts with many added layers of protection.”

Amane gives an approving nod.

“Would you like to give it a go?” The seller asks, handing a scroll to Amane and gesturing with his hand at a few targets across a kilometer long field.

Taking it, Amane looks at the scroll and taps the Activate button. The turret emits a whirring sound and comes to life with a click as the large semi-automatic rifle raised its barrel towards the targets. Tapping on one, it locks on and fires a shot with a loud bang, putting a hole through the center. Amane gives another approving nod and highlights a group of targets as the turret locks on and takes out each one in quick succession. Handing the scroll back, she said, “I’ll take it. You prefer cash or crypto?”

“Whichever you prefer.”

“Alright, transferring now.” She pulls out her non-transparent scroll and taps a few things while looking at the price tag before putting it back in her pocket.

The merchant checks his scroll to verify and then says, “Thank you for your business ma’am.” He shakes hands with Amane and packs the weapon up.

4
AMA Section / Amane Petrichor AMA
« on: April 25, 2018, 11:48:07 PM »
This looks really fun, I want to do it too. You can ask my character Amane Petrichor anything.

5
WiP Characters / Matir Khan
« on: April 19, 2018, 03:55:26 AM »
CHARACTER

Name: Matir Khan

Age: 21, born the 20th of Klever/March

Species and Gender: Human and Male

Occupation: 4th Year Beacon Student

Appearance: Very big, very armor

Spoiler: Appearance • show


History:

Personality: Kind of dumb. Doesn’t really talk comprehensively.

Aura and Semblance: Aura Color: Flame Orange | Abilities: N/A
Semblance: Messenger of Eruptions - Channels geothermal energies through his palms into things, mostly the ground, gathering it to cause a violent eruption.

Combat Behavior: Really tanky, very strong, does a lot of damage. Not agile but can charge in one direction really fast.

WEAPON

Primary Form: Mace

6
WiP Characters / Akane Tozawa
« on: April 19, 2018, 03:30:31 AM »
CHARACTER

Name: Akane Tozawa

Battle Theme: Excision & Space Laces - Rumble
Battle Mix: Excision - Lost Lands Mix 2017

Age: 23, born the 23rd of Machlud/September

Species and Gender: Human Female

Occupation: Huntress

Symbol:


Appearance: Akane is a Mistralian woman with fair skin, loosely curled light red hair tied to one side with a red ribbon, and blood red eyes. She usually wears a white button-up shirt with a black tie clipped to it and a casually worn rust-colored cotton blazer over. She also wears dark grey trousers, black converse sneakers, a red scarf, and an expensive watch.

-Art in progress-
Spoiler: Watch • show


History: Akane was born in a small village north of Mistral to two humble, but highly skilled professionals. Her mother was a physician with an expertise in giving checkups to huntsmen and huntresses while her father was a masseuse and acupuncturist who used aura techniques passed down through his family for generations. While they were eager for their daughter to inherit their techniques, they didn’t rush to teach her when she was little, knowing that forcing her to do something this difficult will more than likely deter her from wanting to learn in the future.

As Akane’s early years passed, she would meet many people who came to her parents’ establishment, the huntsmen and huntresses especially catching her interest. It was after she was inspired by their tales of heroism, adventure, and especially their freedom to travel the world, that she finally asked her parents to not only unlock her aura, but also enroll her in Sanctum Academy the next year when she was old enough. Her parents agreed, on the condition that she would study and inherit their techniques which she was happy to agree on.

The year before she went to Sanctum was an important time for her, because not only did she learn a great variety of aura techniques from her parents before schooling even started, she also met Yabash Khan, a child who was abused by his parents and bullied by others for his mental handicap, unusually large size, and faunus traits. Finding him bruised up in an alleyway one day, Akane brought him to her home, where her parents treated his injuries and fed him. However, they couldn’t do much about Khan’s parents due to lack of solid proof. Unable to simply stand by and do nothing though, Akane activated his aura so he can cope with their beatings easier. From that day on, Akane would always be there for him, defending him and teaching him to be strong. She also started calling him Matir Khan, a name that denotes courage and bravery instead of Yabash Khan, a name denoting defeat.

When time came for Akane to go to Sanctum, her parents also pulled a few strings and got Matir Khan in under that name too. The two, being practically inseparable, had all their classes together due to her ability to supervise and understand Matir Khan. They developed excellent synergy and teamwork throughout the years at Sanctum, but both never discovered their semblances until they went to Haven. While Matir Khan discovered his while wrestling a Beringel during the initiation of team ETKN (Extinction), Akane randomly discovered hers two weeks later while meditating during a thunderstorm. True to their name, ETKN brought an apocalypse with them onto the battlefield, with all four members capable of dealing huge amounts of crowd damage perfectly timed with each other. They were a very diverse group, with their leader Eleanor loving everyone and everything, Akane always doing whatever she wants, Matir Khan being mentally handicapped, and Nazar being a high-functioning sociopath. Despite this, Eleanor was always able to keep them together and well up until third year.

Nazar was the first to go, having been invited into a special training program with the Kingdoms to combat rogue huntsmen/huntresses at the start of the year. Akane, on the other hand, was utterly bored with school, feeling that she was more than ready and didn’t want to go through another two whole years. This went on for another half year as she continued to tutor underclassmen when eventually one of them, an ex-member of the White Fang came to her for help. His sister was taken and held hostage by the group to get him to turn himself in. He had nobody to go to, so Akane left to go help him out, wanting some self-justification to leave school. Matir Khan followed without a second thought - where Akane went, he went too.

After helping him out, she didn’t want to go back to the academy because she enjoyed the complete freedom from traveling the world and doing whatever she wanted. Completing various jobs for people all over the world and earning a name for herself, Akane ended up in Vale as Amane Petrichor’s sensei, teaching the latter aura detection along with various other things like the mentality of a veteran, staying calm under pressure, shuriken throwing, and most of all, a mindset on how to practice, train, and learn effectively. This went on for two years until Amane graduated from Signal and began going on missions.

A while later, when the Shiru attacked Vacuo, another Grimm attack happened near Mistral where Akane was. As all the huntsman were focused on the Shiru, the kingdoms didn’t know what to do until her and Matir Khan stepped in. Amane also happened to be doing business with Akane’s mother and provides them with long-range support. Together, they went from village to village fending off the Grimm attacks and slaying the Frostbite, a unique boss Grimm in the form of a Tyrannosaurus Rex with a freezing breath that woke up from a deep slumber in Northern Mistral. Their accomplishments did not go unheard of with the kingdoms and both her and Matir Khan were given huntress status while Amane disappeared off, having finished with her business.

Now, Akane still lives her life doing whatever she wants without regard to her title as huntress, but still answers call-to-arms whenever the kingdoms need it. She also occasionally gives Amane some advice and training whenever she's around.

Personality: Akane is very calm and collected yet at the same time, spunky, completely self-confident, and possesses a rebellious side. A free spirit, she does whatever she wants, goes wherever she wants to go, and isn’t afraid to break a few laws as long as it doesn’t do harm to others. Despite this, she abstains from sex and drugs except for caffeine and occasionally expensive alcohol.

She’s very well-versed in the subjects of advanced anatomy, kinesiology, and aura, having grown up inheriting all her family’s techniques and gives massages to people from time to time. Akane is also an excellent teacher, being able to spot the flaws in anyone’s fighting style and giving suggestions on how they can develop effective ways to rectify them. She has quite a few unorthodox yet highly effective teaching methods up her sleeve, being someone who doesn’t just teach people what to learn, but also how to learn and practice efficiently. While she provides excellent hospitality to her students, she never goes easy on them when training them.

Finally, Akane is someone who eats a ton of food, despite her small stature. Big, giant Matir Khan already eats a lot, so people get shocked when Akane somehow eats even more than him. She does care what she eats though, and holds meals to a high standard.

Aura and Semblance: Aura Color: Blood Red | Abilities: Strength, Shield, Blast, Detection
Semblance: Bloodstorm - Akane’s semblance allows her to shift into a particulate storm cloud made of blood that can freely zip around along any solid or liquid surface, even vertical and upside down surfaces. The cloud gathers and condenses moisture around her, using a process similar to aura healing to convert it to blood. If the moisture picked up is already blood, nothing is converted and cost is reduced.

In this form, Akane is still particulate and can be struck by attacks. The longer she utilizes this ability, the more draining it gets, exhausting exponentially. Prolonged use also consumes nutrients from her body and will make her very hungry. As such, it is mostly used in short bursts. If she uses her semblance in midair, she will automatically gravitate towards the nearest travelable surface before being able to control where she goes.

While her semblance has a few arcs of red electricity surging through it, they don’t have any significant effect except for making hair stand up and smelling like ozone. However, Akane is able to enter supercell form, where she stays in one spot and rotates the cloud around her at high speeds until it generates powerful enough bolts of electricity. She is able to continuously spin up, collecting more blood and electricity and rotational speed before blasting it all outwards to knock back and electrocute enemies. However, due to the exponentially increasing cost of her semblance, it exhausts her quite a bit.
Spoiler: Appearance • show

Combat Behavior: In combat, while Akane is completely confident in herself and her abilities, she always respects her opponent and starts off fighting at full power. As someone who meditates frequently to develop a clear mind and higher level of control over their consciousness, she gives off an aura of tranquility, even in the midst of battle and can also perform autosuggestion, filter out unnecessary thoughts, and divert her entire conscious state into a task.

As for physical abilities, Akane is someone who specializes greatly in movement speed and damage output with above average durability from her aura training, but is a bit lighweight. She utilizes instantaneous bursts of strength from her aura, perfect 0-degree edge alignment, blindingly fast attack speeds, and a long nodachi blade to become a great destructive force on the battlefield. On top of this, being a natural expert in anatomy and kinesiology, her strikes are mostly targeted towards weak points when fighting stronger enemies. She is also able to integrate her concealed knives into her flowing movements with a high level of secrecy and sleight of hand, slipping them into unsuspecting enemies who are too focused on the big sword and reconcealing it without them knowing what they were stabbed by.

Akane's fighting style is greatly integrated with Matir Khan's, both able to output a ton of crowd-control damage and compensating for each others' weaknesses. She uses Khan to output a ton of damage, disrupt enemy movements, or to act as a shield, while Khan relies on her to follow up on his attacks or to take out faster, smarter enemies that may be flanking him. Akane is also really good at knocking enemies into Khan’s eruptions and does so automatically.

WEAPON

Primary Weapon: A nodachi made of highly durable materials. Cherry blossom designs run along the flat of its 140cm blade and its handle is 40cm long with a grey cross wrap. It is carried in a sheath diagonally across Akane back, which can automatically unfold most of the protective covering and allow for easier drawing of the blade.

Dust Functions: The cherry blossom designs going along the flat of the blade are Dust channels with an open port at the center of each flower. It contains a mixture of kinetic, lightning, and air Dust that allows her to send out large ranged energy slashes through the air. If cuts aren’t enough to slay a Grimm, Akane can also activate the Dust to create a energy extension on her blade that vacuums the insides out of anything she slices through.

Concealed Carry: Akane also carries various concealed knives on herself and can throw them as shurikens.

7
WiP Characters / [Redacted]
« on: April 13, 2018, 05:17:28 PM »
[Redacted]

8
WiP Characters / Iris Mathoera
« on: March 28, 2018, 04:54:38 PM »
(Still going to be a while before I actually put this character up)

CHARACTER

Name: Iris Mathoera

Age: 21

Species and Gender: Human and Female

Occupation: Biology Professor, Independent Marijuana Grower

Appearance:

Spoiler: Appearance • show


History:

Personality: A very social and outgoing person, Iris is kind and always tries to inspire those around her and bring them up. At work, she is highly professional but also has a party side to her when the situation is appropriate. Many who know her believe she has a tendency to buy very expensive things when drunk, but in reality, Iris gets drunk in order to make a hefty purchase. Iris's single greatest asset is her vast intelligence. As someone who has a great interest in pretty much everything, Iris is great at studying and researching the world. She's a natural at constantly experimenting and optimizing everything in her life, especially those she considers great investments like her learning habits.

Aura and Semblance: Aura Color: Black | Abilities: N/A
Semblance: Iris can summon black thorny rose vines that slowly leech the energy of everything they constrict and supplies it to her. When it leeches energy, red rose flowers will start forming on the vines. Iris is sort of capable with her semblance but her aura isn't super good.

Combat Behavior: Iris avoids combat as much as possible, and while she isn't anywhere near the same level of combat abilities of students at huntsman academies, she is competent at shooting her Walther PPK/S and can somewhat use her semblance well. She is also really good at golf, and if the situation ever came up, she could hit ranged targets with a golf ball.

Equipment

Self-Defense Weapon: Walther PPK/S

Residence:

9
Beacon Academy / ‘Independent’ Study (Open | Library)
« on: March 24, 2018, 02:05:32 PM »
On a semi-busy day at the Beacon Academy library, Amane is sitting at an empty table doing some self studying. A large Grimm Anatomy book is laying in front of her, open to the Beringel chapter, along with copies of a few Grimm diagrams from the book that Amane printed out to take notes on.

Briefly checking her watch which was at 1:30 PM, Amane calculated and marked the center of mass of the Beringel on the forward orthograph as an arc to account for its gait, along with its weak spots marked with X’s. She then started taking short but detailed notes on the side, such as how much recoil control she needed to bring her gun from an average sized specimen’s center of mass to its nearest weak point before her next bullet chambered, along with how to adapt the numbers to varying sizes and distances. Giving her work a once over to make sure she was satisfied with it, Amane took a drink from her water bottle before continuing working.

10
Approved Characters / Amane Petrichor
« on: March 15, 2018, 03:04:31 PM »
CHARACTER

Name: Amane Mathoera Petrichor

Age: 18, born the 20th of Arashi (April)

Species and Gender: Human Female

Occupation: First Year Student at Beacon, Explorer

Appearance: Amane is 164cm tall, weighs 45kg, and has light skin. She has shoulder length blonde hair and amber eyes.

While Amane mixes and matches her apparel, her clothing of choice in the field consists of a dark grey weather resistant peacoat over a black polo shirt, dark brown jeans, a black beanie on her head, black moto boots, a dark brown scarf, an expensive watch on her left wrist, a backpack with a white nose-and-mouth gas mask hanging from it, and a leather belt that's worn interchangeably. She does not make any modifications to her school uniform unless its for things like weather conditions.

Amane also has a collection of expensive men’s colognes, which she wears on occasion. She normally speaks with a British accent but can do a general American one well too.

Because of her semblance, her profile picture in the Beacon database is just a standard grey placeholder figure.

Spoiler: Appearance • show

Spoiler: Watch • show

Spoiler: Backpack • show

Spoiler: Gas Mask • show

History: Amane was born in Vale to not one, but two very successful scientists who were killed when she was little, assassinated in broad daylight on a highway as they were driving. The assassin, who was never caught, shot them both from opposing traffic with a silenced pistol while driving at high speeds. After ballistic experts confirmed that the level of sophistication and technique used was of huntsman level, an investigation was opened which led to the discovery that Amane's parents were involved in illegal activities and were assassinated when they wanted out to raise their child. Because of this, a large case involving a lot of lawyers ensued when it came time to decide what to do with the resources of the deceased and while it was eventually settled that money for damages would be seized and Amane would only inherit the remaining twenty percent of it, twenty percent of what the Petrichors had was still worth quite a lot.

As the cases were going on, Amane was taken in by the Mathoera family who were both also very successful scientists that respected her parents, even after they learned the results of the investigation. After quickly bonding with her new sister Iris, the two grew up together and as the years passed, Iris was invited to a school for highly gifted scientists. Seeing her sister and best friend moving up in the world, Amane resolved to do something that helped people too. She considered being a scientist but eventually decided it just wasn’t what she wanted to do. So, after her family told her they would support whatever she wanted to do, she decided to become a huntress and signed up for Signal Academy.

Even before discovering her semblance, Amane was really low-key and didn't like to attract attention, but was an excellent student who put in a lot of effort to train and study, even attending an extracurricular class to learn aura detection. However, she would slightly downplay her skills and never do anything flashy during demonstrations and duels, only getting passing scores so she doesn’t attract attention. After she discovered her semblance, she was even less there in the minds of others.

After graduating from Signal, Amane took an year off to work in the field, collecting lab samples for Iris, who graduated early and was immediately hired to work at a laboratory. This year for Amane consisted mostly of exploring ruins, but her searches have occasionally led her to exotic parts within the black market. Eventually though, Iris pushed her to go to Beacon so she can make friends other than Iris and finish her training to become a fully-fledged huntress.

Personality: Amane is a very grounded person who never panics or breaks composure, even in the midst of chaos. As somebody who is highly perceptive and excellent at collecting information, she is often well-prepared for any situation she's getting into and prefers to win her battles before they start with as little fighting as possible, whether it's in combat or in an argument. She is also willing to delve into morally grey areas, but advocates and has faith in government structure and 'the system' with the belief that a smoothly flowing civilization is what's best for mankind. Amane understands that this could be considered hypocritical, and while she believes it is important to establish a code to live by, she also understands that treating things as sacred will only put her at a disadvantage.

The true source of Amane's high-functioning mental capabilities is not a genius intellect, nor is it through excessive studying, but love. Underneath her rock-hard, calculating demeanor and questionable morality, is a person who truly loves all things in the world despite its harsh realities. Even if she may not like something/someone, or has negative feelings towards them as a person, Amane always appreciates the beauty and perfection of things simply for existing. This love makes her someone who not only learns, but forms a deep connection and understanding with everything around her.

Even though Amane is a quiet introvert, she is an empathetic people-person who relates to others and puts herself in their shoes to understand or read them. Seeing a life with stories and love in every single person, she never forgets somebody's name, and not just theirs, but the names of the important people in their lives too. Her mindset and decision-making is not restricted to just logic and her calculations, but also taking into account the feelings of those around her. She is extremely loyal, but not to a fault and will never give away every secret or contingency up her sleeve. She trusts those she considers friends and will put her faith in them, always looking out for them but making sure they don't do something they'll regret. She also never lies to people under the guise of protecting them, because she has faith that they can learn to handle the truth and carry on with living their lives.

Despite having the intuition of a woman and clearly defining herself as female, Amane tends to carry herself and perform her actions in a very manly way, from how she talks, or fights, or drives, all the way down to how she changes her clothes or how she sits. She enjoys putting herself out of her comfort zone, being someone who takes chances and has a mindset to win big instead of losing small. She also lives life to a high standard and enjoys playing video games in moderation, listening to house music, working on or riding her motorcycle, mixing cocktails to drink, and occasionally smoking weed. She dislikes greasy food, public restrooms, and disorganization in general. Finally, Amane does have a bit of a humorous side, occasionally cracking jokes and video game references while still maintaining her usual expressionless face.

Aura and Semblance: Aura Color: Invisible | Abilities: Detection
Semblance: People will forget what Amane looks like if they don’t see her for twelve hours. She also doesn’t appear on camera. While this ability is passive and cannot be controlled, those who knew her before her semblance was activated can remember what she looks like. One drawback of her semblance is that it slows down her aura regeneration by 50%.

Combat Behavior: Amane is someone who fights in a highly disciplined manner with pure precision and efficiency. Highly skilled at controlling her rifle and aiming in a short time frame, she can land two to the chest and one to the head within a single three round burst from thirty meters away. Her movements are devoid of anything extra as she moves around with agility, her reactions are impressive, and she’s great at strategy and decision-making in the spur of the moment. Her environmental sense is also a major asset, which she uses on top of her aura detection to predict enemies and hit various “oddshots”. With her throwing stars, Amane uses them very strategically and is able to throw them in curved trajectories.

However, Amane is very lightweight and not the strongest person out there so in a match of physical strength, many people can overtake her. She also lacks short term stamina and defensive aura capacity, which gives her trouble with drawn out short-distance battles and makes her a glass cannon. Finally, Amane doesn’t have much experience working in a team, but she understands this and is willing to cooperate with team members.
Spoiler: show
1.5x damage in tournament threads. Write damage values as normal, I'll do the calculations.


Spoiler: Techniques • show


Holding Angles - Amane likes to hold enemy bottlenecks from covered firing positions, attempting to angle herself and narrowing down the bottleneck to around 20-30cm wide. Because of the narrow gap to shoot through, Amane’s fast reactions come into play here in order to mow down any enemies passing through the bottleneck.
Spoiler: Example • show


One-Tap - AP rounds are expensive. Despite using an automatic rifle, Amane prefers to terminate enemies with one round to the head whenever the opportunity is presented.

Collateral Damage - Amane loves shooting targets that are lined up.

Prefiring - Amane is one who acts instead of reacts. Using the pings from her aura detection along with her environmental senses to deduce areas with a high chance of enemies, Amane keeps her gun pointed at where they are most likely to pop out, and can immediately fire at areas she knows where enemies are, even if she hasn’t seen them. Because of Amane’s trigger discipline however, there is usually a fifty millisecond delay for her to confirm that it is in fact an enemy.

Recoil Control - Amane not only has an excellent grip and stance to improve the grouping of her shots, she controls it with a fine level of precision, allowing the recoil deliver her line of fire to the next target. She mainly uses this for hitting a target’s head right after hitting its chest.

Spray Transfer - Amane is highly capable of changing targets without letting go of the trigger. Against two enemies placed about ten meters away and a maximum distance of three meters apart from each other, Amane is able to terminate the first one with her automatic rifle, then accurately turn to target the other within the .125 second interval of a next bullet being chambered.

Triple-Burst Failure to Stop - Amane’s signature technique, her version of failure to stop that is executed within a single three round burst from her automatic rifle. The first shot is either placed in the targets center of gravity near its navel, or on one side of its sternum. If placed in the center of gravity, she controls the recoil of her gun to let it instantly place the next shot to the target’s sternum. If the first shot is placed on one side of the sternum, she grounds the recoil to place the next shot in the other side of the target’s sternum. With the purpose of the first two shots being to stop the target in its tracks, Amane once against uses the recoil of her gun to place the third shot into the target’s “T-Zone” to turn off its lights. Amane is capable of doing this to enemies up to 30m away

Spoiler: Techniques (Not ready for field use yet!) • show

Cross Termination - "A group of enemies should not be seen as individuals, but a single group to be flowed through."
Somewhat a more advanced version of Spray Transfer, Cross Termination is a technique to use against tight groups of enemies where the user doesn’t let go of the trigger of an automatic weapon, but controls it, making every single bullet deliver a headshot to a different enemy. Amane needs to practice this technique a little more before it is ready to use in the field.

Crippling - “If you can’t find a weak point, make one.”
With Beacon Academy comes tougher, tankier enemies in the future. Amane developed this technique in preparation of that, which involves firing at certain kinematic weak points at the right times to cripple their movement, for example, the fulcrums of any strenuous actions the enemy might be performing, or even their center of gravity. Due to it being recently developed, Amane is not ready to use this in the field yet.


Equipment

Primary Weapon: A powerful, integrally suppressed automatic rifle with a holographic smart sight, foldable stock, and a strap for easy carry. It is capable of medium-range sniping and has a twenty-round magazine with three spares that Amane loads with armor-penetrating bullets (Each one costing the equivalent of 2$). However, the rifle requires a specially durable internal system in order to fire these bullets, and cannot be made to transform.
Spoiler: show

Weapon History: As someone with a preference for practicality, Amane started out with an ordinary rifle and slowly customized it to fit her use case the best. The armor-piercing bullets come from some of her and Iris's contacts in the weapons department of the company they work at. They are well tested but are still officially considered experimental.

Secondary Weapon: Mark XIX Desert Eagle .50AE with 7 round magazine capacity and 1 spare, holstered on her left leg.

Weapon History: "You should totally learn to shoot that thing."

Tertiary Weapon: Tactical Bowie Knife, sheath strapped around her right leg.

Concealed Carry Weapon: FN Five-seveN with a suppressor and spare magazine. Kept inside her coat.

Combat Utilities: 3x tactical high-explosive throwing stars, 1x smoke grenade, 1x flashbang, 1x incendiary grenade. Amane will also carry more powerful explosives such as breaching charges or remote mines if she's knowingly going into a situation that calls for it.

Backpack: Climbing gear, various equipment/supplies for collecting lab samples, flares, compact multi-tool (pliers, tweezers, awl, wire cutter, various shape screwdrivers, coarse and fine files, scissor, can opener, serrated blade, bottle opener), compass, flashlight, duct tape, steel wire, pens, notepad, lighter, water purification tablets, mirror, thermal blanket, lockpick set, compact parachute, first aid kit, bobby pins, two tourniquets, scroll and earbuds, and a water bottle.

The backpack has a white nose-and-mouth gas mask hanging off of it and a portable signal booster. There is also a device mounted on the shoulder strap that scans her surroundings and generates navigational data, which it can beam as a holographic minimap in front of her when a circular button is pressed.

Vehicles:
Amane usually gets around on her black Ducati Panigale 1199 S motorcycle with an installed Termignoni racing exhaust system.
Spoiler: show

Amane drives her black Equus 770 Bass when she doesn't feel like riding her motorcycle.
Spoiler: show

Occasionally, Amane will also borrow one of Iris's cars to drive around:

Aston Martin 2018 Vantage
Color: Silver
Description: Fast and great for travelling in style, Iris purchased this car with her family’s money.
Spoiler: show

Range Rover Velar
Color: White
Description: A great car for travelling with company and going on road trips, the Range Rover Velar is spacious, powerful, and great at off-roading. Iris bought this from money she earned as a professor.
Spoiler: show

Mercedes E63 AMG (Alpha7 Performance Kit)
Color: White
Description: A comfortable, durable car that doesn’t attract much attention. After Amane installed a BiTurbo performance package, it became a monster capable of going from zero to sixty mph in under three seconds without compromising comfort.
Spoiler: show

Locations:

Residence:
Amane bought a spacious high level suite in Vale with some of the money inherited from her parents, where she likes to get work done in or relax and spend time alone.
Spoiler: show

Office:
After seeing results, the company Amane works at also gave her a spare medium-sized private side office to use, though she doesn't go there often. It has a very contemporary design with polished wood walls, a desk and a computer, along with a meeting area with two black leather couches across from each other and a table between with a small potted rare cactus on it.

11
Introductions, birthdays, and departures. / Hi, I’m Inexhaustive
« on: March 15, 2018, 06:03:51 AM »
Hi! I’m Inexhaustive. I was led to this site by one of your members while looking for a roleplaying environment to test and flesh out some ports of characters from my own work. And since I’m already very interested (about to be invested since I’m here) in the world of RWBY, that’s perfect!

A little bit about myself, I am a 3D artist at Ufotable Animation Studio (How I got into RWBY in the first place) and in my free time, I like to drive, play the piano (Chopin is my idol and Winter Wind is kept in my pocket), bake french pastries (I pretty much love anything France), and work on my own game project. Languages I speak are Japanese (native), English (been learning since I was four), Chinese (three years), and I am still practicing my French (can’t get the accent right  ̄▽ ̄). I also have a mild obsession with organizing data (tables, graphics, JSON, you name it) and like to use parentheses a lot. Finally, I do not get offended easily and if you have any issues with me (I sincerely hope there won’t be), just feel free to let me know.

Anyways, thanks for having me and I can’t wait to start interacting with everyone’s characters in this intriguing setting!

12
WiP Characters / Amane Petrichor
« on: March 14, 2018, 04:29:35 PM »
CHARACTER

Name: Amane Mathoera Petrichor

Age: 18, born the 20th of Arashi (April)

Species and Gender: Human Female

Occupation: First Year Student at Beacon, Explorer

Appearance: Amane is 164cm tall, weighs 45kg, and has light skin. She has shoulder length blonde hair and amber eyes.

While Amane mixes and matches her apparel, her clothing of choice in the field consists of a dark grey weather resistant peacoat over a black polo shirt, dark brown jeans, a black beanie on her head, black moto boots, a dark brown scarf, an expensive watch on her left wrist, and a backpack with various supplies. She does not make any modifications to her school uniform unless its for things like weather conditions.

Amane also has a collection of expensive men’s colognes, which she wears interchangeably. She normally speaks with a British accent (RP) but can do a general American one well too.

Because of her semblance, her profile picture in the Beacon database is just a standard grey placeholder figure.

Spoiler: Appearance • show

Spoiler: Watch • show

History: Amane was born in Vale to not one, but two very successful scientists who were killed when she was little, assassinated in broad daylight on a highway as they were driving. The assassin, who was never caught, shot them both from opposing traffic with a silenced pistol while driving at high speeds. After ballistic experts confirmed that the level of sophistication and technique used was of huntsman level, an investigation was opened which led to the discovery that Amane's parents were involved in illegal activities and were assassinated when they wanted out to raise their child. Because of this, a large case involving a lot of lawyers ensued when it came time to decide what to do with the resources of the deceased and while it was eventually settled that money for damages would be seized and Amane would only inherit the remaining twenty percent of it, twenty percent of what the Petrichors had was still worth quite a lot.

As the cases were going on, Amane was taken in by the Mathoera family who were both also very successful scientists that respected her parents, even after they learned the results of the investigation. After quickly bonding with her new sister Iris, the two grew up together and as the years passed, Iris was invited to a school for highly gifted scientists. Seeing her sister and best friend moving up in the world, Amane resolved to do something that helped people too. She considered being a scientist but eventually decided it just wasn’t what she wanted to do. So, after her family told her they would support whatever she wanted to do, she decided to become a huntress and signed up for Signal Academy.

Even before discovering her semblance, Amane was really low-key and didn't like to attract attention, but was an excellent student who put in a lot of effort to train and study, even attending an extracurricular class to learn aura detection. However, she would slightly downplay her skills and never do anything flashy during demonstrations and duels, only getting passing scores so she doesn’t attract attention. After she discovered her semblance, she was even less there in the minds of others.

After graduating from Signal, Amane took an year off to work in the field, collecting lab samples for Iris, who graduated early and was immediately hired to work at a laboratory. This year for Amane consisted mostly of exploring ruins, but her searches have occasionally led her to exotic parts within the black market. Eventually though, Iris pushed her to go to Beacon so she can make friends other than Iris and finish her training to become a fully-fledged huntress.

Personality: Amane is a very grounded person who never panics and likes to thinks things through. She's also highly perceptive, good at collecting information, and willing to delve into morally grey areas. Despite her willingness to go around the law though, Amane advocates government infrastructure and “the system”, believing that a smoothly flowing civilization greatly increases humanity’s chances of survival. Amane understands that this could be considered hypocritical and while she believes it’s important to establish a code to live by, she’s too grounded to consider it (or anything else) sacred. Nothing is ever black or white and everything depends on the situation. Amane trusts only herself and no one else to make the right decisions and act in the best interests for the ‘good guys’.

Being an introvert, she doesn't talk a whole lot and tries to stay away from the center of attention, but can still make friendly conversation with others. While being somewhat withdrawn, she does have a slight humorous side and tends to make jokes occasionally.

Finally, Amane is also someone who lives life to a high standard while staying out of her comfort zone. She likes playing racing games, listening to house music, working on or riding her motorcycle, mixing cocktails to drink, and occasionally smoking weed. She dislikes greasy food, public restrooms, and disorganization in general.

Aura and Semblance: Aura Color: Invisible | Abilities: Detection
Semblance: People will forget what Amane looks like if they don’t see her for twelve hours. She also doesn’t appear on camera. While this ability is passive and cannot be controlled, those who knew her before her semblance was activated can remember what she looks like. One drawback of her semblance is that it slows down her aura regeneration by 50%.

Combat Behavior: Amane is someone who fights with pure precision and efficiency. Highly skilled at controlling her rifle and aiming in a short time frame, she can land two to the chest and one to the head within a single three round burst from thirty meters away. Her movements are devoid of anything extra as she moves around with agility, her reactions are impressive, and she’s great at strategy and decision-making in the spur of the moment. Her environmental sense is also a major asset, which she uses on top of her aura detection to predict enemies and hit various “oddshots”. With her throwing stars, Amane uses them very strategically and is able to throw them in curved trajectories.

However, Amane is very lightweight and not the strongest person out there so in a match of physical strength, many people can overtake her. She also lacks short term stamina and defensive aura capacity, which gives her trouble with drawn out short-distance battles and makes her a glass cannon. Finally, Amane doesn’t have much experience working in a team, but she understands this and is willing to cooperate with team members.

Spoiler: Techniques • show


Holding Angles - Amane likes to hold enemy bottlenecks from covered firing positions, attempting to angle herself and narrowing down the bottleneck to around 200-300cm wide. Because of the narrow gap to shoot through, Amane’s fast reactions come into play here in order to mow down any enemies passing through the bottleneck.
Spoiler: Example • show


One-Tap - AP rounds are expensive. Despite using an automatic rifle, Amane prefers to terminate enemies with one round to the head whenever the opportunity is presented.

Collateral Damage - Amane loves shooting targets that are lined up.

Prefiring - Amane is one who acts instead of reacts. Using the pings from her aura detection along with her environmental senses to deduce areas with a high chance of enemies, Amane keeps her gun pointed at where they are most likely to pop out, and can immediately fire at areas she knows where enemies are, even if she hasn’t seen them. Because of Amane’s trigger discipline however, there is usually a fifty millisecond delay for her to confirm that it is in fact an enemy.

Recoil Control - Amane not only has an excellent grip and stance to improve the grouping of her shots, she controls it with a fine level of precision, allowing the recoil deliver her line of fire to the next target. She mainly uses this for hitting a target’s head right after hitting its chest.

Spray Transfer - Amane is highly capable of changing targets without letting go of the trigger. Against two enemies placed about ten meters away and a maximum distance of three meters apart from each other, Amane is able to terminate the first one with her automatic rifle, then accurately turn to target the other within the .125 second interval of a next bullet being chambered.

Triple-Burst Failure to Stop - Amane’s signature technique, her version of failure to stop that is executed within a single three round burst from her automatic rifle. The first shot is either placed in the targets center of gravity near its navel, or on one side of its sternum. If placed in the center of gravity, she controls the recoil of her gun to let it instantly place the next shot to the target’s sternum. If the first shot is placed on one side of the sternum, she grounds the recoil to place the next shot in the other side of the target’s sternum. With the purpose of the first two shots being to stop the target in its tracks, Amane once against uses the recoil of her gun to place the third shot into the target’s “T-Zone” to turn off its lights. Amane is capable of doing this to enemies up to 30m away

Spoiler: Techniques (Not ready for field use yet!) • show

Cross Termination - "A group of enemies should not be seen as individuals, but a single group to be flowed through."
Somewhat a more advanced version of Spray Transfer, Cross Termination is a technique to use against tight groups of enemies where the user doesn’t let go of the trigger of an automatic weapon, but controls it, making every single bullet deliver a headshot to a different enemy. Amane needs to practice this technique a little more before it is ready to use in the field.

Crippling - “If you can’t find a weak point, make one.”
With Beacon Academy comes tougher, tankier enemies in the future. Amane developed this technique in preparation of that, which involves firing at certain kinematic weak points at the right times to cripple their movement, for example, the fulcrums of any strenuous actions the enemy might be performing, or even their center of gravity. Due to it being recently developed, Amane is not ready to use this in the field yet.


Equipment

Primary Weapon: A powerful automatic rifle with a silencer, holographic smart sight, foldable stock, and a strap for easy carry. It has a twenty-round magazine Amane loads with armor-penetrating bullets (Each one costing the equivalent of 2$), and she also carries three spares. The rifle is capable of medium-range sniping.
Spoiler: show

Weapon History: As someone with a preference for practicality, Amane started out with an ordinary rifle and slowly customized it to fit her use case the best. The armor-piercing bullets come from some of her and Iris's contacts in the weapons department of the company they work at. They are well tested but are still officially considered experimental.

Secondary Weapon: Desert Eagle Mark XIX

Weapon History: "You should totally learn to shoot that thing."

Tertiary Weapon: Tactical Bowie Knife

Concealed Carry Weapon: FN Five-seveN with a suppressor and spare magazine.

Combat Utilities: 3x tactical high-explosive throwing stars, 1x smoke grenade, 1x flashbang, 1x incendiary grenade. Amane will also carry more powerful explosives such as breaching charges or remote mines if she's knowingly going into a situation that calls for it.

Backpack: Climbing gear, various lab sample-collecting equipment/supplies, flares, compact multi-tool (pliers, tweezers, awl, wire cutter, various shape screwdrivers, coarse and fine files, scissor, can opener, serrated blade, bottle opener), compass, flashlight, duct tape, steel wire, pens, lighter, water purification tablets, mirror, thermal blanket, lockpick set, compact parachute, first aid kit, bobby pins, two tourniquets, scroll and earbuds, and a water bottle.

Vehicles:
Amane usually gets around on her black Ducati Panigale 1199 S motorcycle with an installed Termignoni racing exhaust system.
Spoiler: show

Amane drives her black Equus 770 Bass when she doesn't feel like riding her motorcycle.
Spoiler: show

Occasionally, Amane will also borrow one of Iris's cars to drive around:

Aston Martin 2018 Vantage
Color: Silver
Description: Fast and great for travelling in style, Iris purchased this car with her family’s money.
Spoiler: show

Range Rover Velar
Color: White
Description: A great car for travelling with company and going on road trips, the Range Rover Velar is spacious, powerful, and great at off-roading. Iris bought this from money she earned as a professor.
Spoiler: show

Mercedes E63 AMG (Alpha7 Performance Kit)
Color: White
Description: A comfortable, durable car that doesn’t attract much attention. After Amane installed a BiTurbo performance package, it became a monster capable of going from zero to sixty mph in under three seconds without compromising comfort.
Spoiler: show

Locations:

Residence:
Amane bought a spacious high level suite in Vale with some of the money inherited from her parents, where she likes to get work done in or relax and spend time alone.
Spoiler: show

Office:
After seeing results, the company Amane works at also gave her a spare medium-sized private side office to use, though she doesn't go there often. It has a very contemporary design with polished wood walls, a desk and a computer, along with a meeting area with two black leather couches across from each other and a table between with a small potted rare cactus on it.

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