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Messages - Siuwa

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1
Not having time to rub her sore leg after that launch Infrared got to her feet and started ascending the mountain, jumping up the mountain pillar by pillar and climbing the altitude meter by meter. Looking back he could see him catching up and fast, but she expects still to be able to reach the summit or at least finds footing to unwind a bit before reengaging.

Battle data:
Aura: 87%
Reaction: 1/2 Shots/16 stored

Attacks:
None

2
RPG Discussion / Re: Meaningful Strengths: "I Can" vs "You Can't"
« on: August 17, 2018, 11:12:16 AM »
Now, to some of you, this may seem obvious, especially when given in a context like this.  But if you take a look through my characters' profiles, I'm pretty certain you'll see at least one "You can't" ability.  And if you look through the Vytal Festival fights, I'm sure you can find one fight where said ability made the fight uninteresting, if not two.  And the reason those fights are uninteresting is because that ability robbed the opponent of potential options.  Because said options were denied, they were put at a tremendous disadvantage. All because I pushed a button that did a certain thing.

If you count outside of just the tourney then it would be... still two actually. The best part about the "You Can't" kind of abilities is how one side tries to force the other into a position where the only options are countered by the "You Can't" while the other finds ways to sidestep it partially or entirely and exploit the implied "Can" of the "Can't". Kind of like offensive versus defensive play, pushing the target to make a mistake as opposed to waiting for one. Example being Cat vs Smokey,

Smokey: Blocks off displacement and avoids knockback, grabs stuff and such.
Catalina: Uses the anti-displacement as a leverage anchor to move away and attack from a distance.

Although that is really specific I think "You Can't" of as a puzzle to be solved with the tools at my disposal, so it's not uninteresting at all.

3
Everywhere Else / Re: Hunt for the Howling Storm {CLOSED}
« on: August 13, 2018, 11:41:56 AM »
In response to Cordell's cheering Infrared joked,"One of us is already famous before and the other three of us still won't be famous afterwards because.we would rather keep our wealth secret."
On the other hand, Rust's threat does not intimidate her. "One, I won't know where you are like right after we depart. Ding! Two, I did not see how the Fang died so that's not a effective threat. Ding! Three, you just assumed I know who you are. For the record, I do, but you did not know that. Ding! Sin tally: 3. Sentence: trying to tell that to the face of my handler." Confident she just roasted Rust she took a long sip from the offered rum. If not for him though, Infrared can totally ensure her intoxication.

4
Oh, he's right behind me and trying to make a pass by. Remember how that rocket was dodged entirely? Now it's her turn.

Infrared shot to the air with another leap from the column of rock to make the viable window of his thrust disappear entirely. Leveraging the movement of the jump plus extending her hand to the fullest she can attempt a slam-slash aimed at Kei's forehead and if that didn't work, the real kicker comes in literally, when Infrared touches the ground she applies the semblance at herself and converting most of the fall into horizontal velocity that enables her to deliever her boot to Kei. A fall from that height isn't really damaging to Infrared, but a flying kick certainly is. And if it missed that's ok too, now she must be a fair distance from him which allow her to start making her way up the mountain.

Battle data:
Aura: 87%(-3% from semblance use)
Reaction: 1/2 Shots/16 stored

Attacks:
Slash: 8%
Knee: 12%

5
Plot Zone / Re: Big Game Hunting [Tentative Signups]
« on: August 09, 2018, 07:34:04 AM »
I'm put Siu in if/when her semblance issue get fixed. I want to debut the Dragon so if you can?

6
Character Editing / Re: Siu Ceong
« on: August 07, 2018, 03:21:14 AM »
"They are about the 10 centimeters tall and when they fly they make noises like a toy helicopter of a similar size. Their maximum range is 500 meters from Siu and she can have up to 10 cranes summoned at once."

Done, done and done.

Also the I have changed the speed. "Their cruising speed is about as fast as Siu herself without carrying anything".

7
Hah, that worked. But then Kei stepped back and Infrared did not push closer in time so she just mirrored the backward step to gain a bit more distance than is ideal to the lance.

Barely out of each others' direct reach she finds another approach in her peripheral vision, one that uses her semblance more liberally. That also means a lot more pain accompanies, but luckily things that doesn't hurt normally doesn't hurt with her semblance either. Just try to not give away the semblance entirely, because there's one thing Infrared really wanted to do with the terrain here.

As soon as Kei even looked like he's moving Infrared breaks off to her right and again jumped onto another column of rock 3 meters or so tall, looking down as she prepares for any chance of applying her semblance.

Battle data:
Aura: 90%
Reaction: 1/2 Shots/16 stored

Attacks:
None

8
Catalina sat in the match and carefully observed his potential future opponents. Thinking of ways he can counter their moves and now the wires. The easiest way to know some is by watching others go at it and so he did.

9
Character Editing / Re: Siu Ceong
« on: August 02, 2018, 11:35:27 AM »
1). Yes. Edited in.
2). "Their guns are about the same as the ones mounted on warplanes but proportionately weaker the missiles are similar to a grenade in power." Edited in.
3). "They are about the size of a pack of 250ml drink." Edited in.
4). "Siu can summon as many of them as her Aura can afford." Do I have to have a limit?
5). "They do not have a defined range but if their time runs out while in the air then they simply fizzle out and their invested Aura is lost." Again do I need to have one?
6). Yes. Edited in.
Balance: Done as told.

10
Infrared turned and pushed at the same time Kei did, letting the side of the lance hit her as close as possible so as to minimize its damage. The further inside Kei she can get the less damage she will receive. With that she stepped closer and threw more slashes at him, at his shoulder against the direction he is turning. Since she have a headstart she can just win if she keeps the damage output at a parity she can just cruise to her victory, but if it proves too difficult she might need to change her approach a bit, but she doesn't have time to consider that for now.

Battle data:
Aura: 90%(Damage slightly decreased by closing)
Reaction: 1/2 Shots/16 stored

Attacks:
Slashes: 6%

11
(OOC: GG Mike. Sorry to have to put you through this. Btw, you do not receive injuries before your Aura break.)

Did I just got overtaken by tedium of all things to spew that out? Come on Catalina you're better than that. Cat regretted to have even thought that thought, that's just mean. And- hit. Looking through the scope to pick a spot to land shots at again Catalina aimed while watch carefully.

And he was horrified at Michael just falling over. Immediately putting away his rifle after viewing the scoreboard he dived down with a semblance made parachute and rushed to his fallen adversaries' side to check on him. The fact that he managed to win without taking a hit did not bring him joy, not yet, the safety of his fellow participant is more important now. For goodness' sake I hope he did have a semblance like mine...

12
Welcome back! I'm so happy to see you again.
It-it's not like I was waiting eagerly for y-you or anything...

13
Maybe Infrared should have reloaded Reaction after all, that would give her quite an advantage now that she's stuck in mostly close combat. This is pretty risky

Against the fleché Infrared had no intention of backing down and all the intention of pushing forward, since staying at a distance while being outreached is a terrible idea anyway. Infrared parried the attack to the left but when that wasn't enough to remove the blade she moved herself to the right, trying to shift inside Kei's guard. If she does manage to do that, she would pull her sword from parrying and do a couple slashes with less fear of retaliation.

Battle data:
Aura: 94%
Reaction: 1/2 Shots/16 stored

Attacks:
Slashes: 6%x2

14
What's that? A grenade launcher? Shucks, now Catalina can't get free hits in anymore, and Cat does not have enough freezing round to do that all over again. At least he did damage to himself.

Not to waste any openings Catalina quickly pointed to where he projects Michael lands and fired two rounds. Then he had to switch rounds again as if he's in some FPS. For that I'm booming you into a ragdoll. From now on he needs to be paying very close attention to anything Michael can throw at him at any time, and if he wanted to be amongst the celebrated few who managed to win a Vytal Tournament match without taking a hit he needs to shoot down anything he can come up with as soon as they were raised, figuratively and literally.

Battle data:
Aura: 100%
Take That!: 20/20 Explosive rounds
Ammo: 1 magazine of piercing rounds/18/20 shots of piercing rounds/5 shocking rounds/5 heating rounds/1 freezing round
Dust: 100% Fire/100% Earth/100% Lightning/100% Ice

Attacks:
Piercing round: 15%x2

15
There he is. Infrared did not reload Reaction after that shot because she didn't have time and she's right, if she had been reloading when Kei blew the pillar from under her she would have been in trouble. But as she is right now she is prepared and so it only took her a split second to regain balance when she fell to the ground.

Recognizing an opportunity Infrared pulled back her right leg as she fall with the rocks. When she was about to make contact with the ground she kicked hard at the largest piece of shattered rock already resting at the ground, applying her semblance on it and send it flying at Kei while disguising it as an Aura enhanced kick. Between the fall and the force of the kick itself the move took a bit out of her Aura and the semblance made it like she stubbed her toe, but the power of the rock paids out. After the kick Infrared moved off the pile of rocks and onto solid ground, preparing for a good old-fashioned swordfight with her opponent.

Battle data:
Aura: 94% (-6% from semblance)
Reaction: 1/2 Shots/16 stored

Attacks:
Rock kick: 8%

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