Author Topic: Kozmo Royale  (Read 1512 times)

Trick_Star

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Kozmo Royale
« on: January 15, 2018, 03:32:19 AM »
CHARACTER

Name: Kozmo Royale

Age: 18 born 12 Machlud

Species and Gender: Human Male

Symbol:  A tribal style preying owl with stars in its eyes

Occupation: Hunter in training, Beacon Year 1

Appearance: Kozmo stands at 6'2" with a large, imposing frame of mostly muscle. His long, kinky hair is worn tied back most of the time. His eyes are a dark violet and they always look a bit tired from lack of sleep. He has dark brown skin. His normal clothes consist of a skintight, padded, black bodysuit worn under a thick, olive-green military style jacket with his symbol on the back and dark beige cargo pants with black steel toed boots.

History: Kozmo was born in Atlas where he had a sheltered childhood with his mother until the age of 11, when his father saw fit to expand his horizons by taking him onto his freighter for the Schnee Dust Company. Though initially reluctant, it is through his experiences on the ship that he learned the importance of hard work as well as how to fend for himself through training from his father, watching hired hunters, and through occasional pirate attacks. He also learned skills like cooking, navigation by stars, and how to smuggle effectively.

By the time he was 14, Kozmo had developed a love for travel and adventure, even sneaking away from his mother for days at a time to explore. Seeing that nothing could stop him from chasing adventure, his parents decided to send him to Signal, where he could learn to defend himself against Grimm, but more importantly to make some friends his own age. He took well to combat training, having a naturally high tolerance for pain, although his slower speed and large size held him back quite a bit before unlocking his semblance. Though Signal taught him combat and survival skills, socially, Kozmo found it difficult to relate to most students.

Having finished combat school and forging his weapon, Sailing no More, He entered Beacon Academy ready for the next adventure.

 
Personality: Kozmo, though he may initially come off quite rough and introverted , he is a very friendly and caring person once engaged socially. He has a desperate need to be active constantly, be it combat or conversation or else he starts to get into his own head and falls into a minor depression. For Kozmo, combat is fun because he loves the thrill and because it gives him an outlet for his nervous energy. He has something of a low self-esteem, often expressed through his humor, but gets very defensive of those that he is close with. Kozmo takes pleasure in spending time with his friends, cooking, and training, but his favorite activity is quiet stargazing, alone with his thoughts.


Aura and Semblance: Kozmo's aura appears as a violet glow and his semblance involves stealing kinetic energy from his surroundings and then transferring a large fraction of that energy to other things. In order to activate his semblance, he has to have eye contact with his target and his semblance must cover the area that he is targeting. The time it takes for it to engulf an area is relative to his distance from it and how big it is, meaning that the smaller and closer something is, the easier and quicker it will be affected. If he breaks eye contact with his target, the effect is ended. In combat this semblance is used to slow down faster enemies and bullets drastically as well as speed himself, his weapons, or his allies up. This semblance is more useful the faster the target being stolen from is, and the speed buff on its own will never make something faster than what was being stolen from. Living things under the effects of his semblance experience slowed perception of time as well.

Combat Behavior:  Kozmo excels in one on one combat. Without his semblance, his movements are slower, but they pack a punch, so he'll often bait opponents into rushing him, then blitz them with their own speed while they are off guard. His weapons are suited to close to mid range combat, though when transformed, offers him some limited long range offense. Because his semblance requires that his focus be on a singular target, he has to rely on his team to cover his back more and more as the number of opponents increases.

WEAPON

Name: Sailing no More

Primary Form: Black tonfa with violet trimming. The handles twist and slide across each tonfa for added maneuverability and to allow them to be held like pistols for firing bullets. Each tonfa has a slot for dust.

Secondary Form: Connecting the tonfa together by the ends converts them into a sniper rifle with two dust slots.

Dust Functions: In tonfa mode, dust can be applied to each tonfa to add elemental damage to bullets and the tonfa themselves. In rifle mode, bullets can combine the effects of two types of dust.

History: Sailing no More was forged at Signal. It was made primarily to be able to block attacks easily. It's name references what Kozmo believes to be the best time of his life.

Kingnoname1

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Re: Kozmo Royale
« Reply #1 on: January 16, 2018, 10:55:39 PM »
Well welcome to the site, it's a very good first attempt and probably wont have much trouble getting through the approval process. I do have a few issues with the semblance, although it does all tie into general theme but it still seems like too much for a first year. At this stage I would recommend cutting the augmenting allies thing as well as making leaching from people with auras much less efficient than unprotected people.

But yea other than that you've done very well. Good job.


No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

Trick_Star

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Re: Kozmo Royale
« Reply #2 on: January 17, 2018, 08:29:49 AM »
Thanks for the reply. I'll workshop it and submit to CC.