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Messages - bc_jeegeul

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1
Teams / Looking for a Beacon First-Year Team [1/4]
« on: July 23, 2018, 06:05:34 PM »
I’ve no particular preferences for team members, nor do I mind about whether Sveo’s the leader or not. It’s up to you all. Just don’t take too long, please.

2
Editing MIA / Re: Sveo Zi-Eun
« on: February 11, 2018, 02:45:25 AM »
Edits:
Modified other name, aura & semblance, history and dust functions.
Detailed symbol, weapon, mouse ears and some combat points.

3
Hey guys, I’m back for a while, though I do want to say sorry. These apologies are for people who I said that I was going to do some certain stuffs, but ended up not doing those. What I said at the time was true, but I changed my mind on those ages ago, out of a lack of interest. Things change, I’m sorry if you guys were looking forward to it.

To those who aren’t involved, or not: Heyy! I’m back, you don’t need to worry about my apologies above if you’re not involved. I don’t know who’s serious about what I said, but I’ll see. Anyways, I’m back. I hope I can have a good time with you all. See you. :)

4
Editing MIA / Sveo Zi-Eun
« on: November 22, 2017, 04:07:24 AM »
CHARACTER

Name:Sveo Zi-Eun

Other Names:
Spoiler: ShowHide
 Real Name- Ginbao Maki



Age: 17, Born Zinnober 21

Species and Gender: Mouse Faunus

Symbol: Cartoonish mouse logo, but not Disney’s

Occupation:
First-Year Beacon Academy Student
Hunstman-in-training

Appearance:
Sveo Zi-Eun is short (4.3 ft) but he is heavier than his height suggests (67.4 kg). He has pale peach skin, medium-length, pale blonde hair, pale blonde mouse ears and eyes that are the shade of a VERY dark purple (it looks black when you see those from afar). His overall body is quite toned and muscular!  He has really slight bags under his eyes, seems relaxed, though he’s almost frowning. Sveo is always accompanied by slight cuts and bruises all over his body, even his cute face, but none usually cause lasting damage. He heals most of those injuries per day but, most times he gets new ones! His battle attire also has rips, and looks a bit damaged, but those are still wearable. His injuries are attained from battle, and/or training. Although he looks tattered overall, he’s pretty chill about it.

His battle attire consists of:
-a peach, mouse-eared hoodie lined in white
-light brown cargo shorts that cease below the knees.
-a brown stylized belt lined in black
-pale peach socks, lined in white
-pale peach and light brown stylized boots
-pale peach trunks lined in white
-black swimmer’s googles lined in pale peach (like a snorkeller’s but w/o the breathing tube)
 He wears his goggles all the time ‘cept when he sleeps. These googles are usually over his hair or around his neck.

This attire is a bit large for him, but he’ll grow into them eventually. He also a beacon uniform.



History:
Spoiler tagged because of length.: ShowHide

--Younger Years [0-8]--
Sveo Zi-Eun was raised in the slums of Mistral. His parents were civilians from Upper Mistral that did not make the best of choices, and ended up there. They worked on odd jobs at first, but eventually they became workers in a construction company. They wanted a kid, and wanted him/her to fulfill his/her own wishes, and so they did their best at their work, for a while, before bearing a kid. Though, the doc told them that his mother couldn’t bear a kid again due to her post-natal injuries. Shortly afterwards, their baby suffered a severe case otomycosis (a fungal ear infection) on both his “human” ears. It’s true that this disease is easy to cure, but unfortunately many ENT (ear, nose and throat doctors) were very busy at the time. These doctors have had to lives to save, and many arrangements that they must attend to in regards to this. They basically told them to wait their turn. All the while, they made sure to take care of their baby’s needs (his hygiene, clean his mouse ears, what he eats, etc.). After two days one of them finally called and came, performing the surgery. Should they’ve called a day later, the consequences would’ve been devastating.
It is relief that some of these doctors, didn’t mind to be paid a fraction weekly. His parents did not have the money to pay for it all. Their rich parents considered them a disgrace, and gave no support at all. While their neighbors provided little to no help, but were grateful to those that did. After they paid for the ear infection removal in full, they focusing on getting ENT surgery for their kid again, so that, in his future, he won’t have to worry about flesh flabs and/or holes where the functional “human” ears used to be.


Then, as soon as his mom and the baby could walk, they both left him at an orphanage, so they can focus on work, visiting almost every day to make sure he’s alright. He was around one-and-a-half years old when they’ve afforded an oralist. Mrs. Aevoni Radha taught his parents how to teach Sveo how to communicate with his voice and lip-read, and even teaching him herself. His parents did their best, and Sveo got most of the simple stuff right at two and three months. Mrs. Radha visited Sveo to check on his progress and/or test him. But also teaching him on a few occasions about what his parent’s couldn’t get right several times. There were fewer times when she brought one of her orator friends to be a visual aid. Her friend was there to demonstrate proper pronunciations, oral sentencing, etc. She taught Sveo in a more quiet and separate room in the slums. When he was four years, his parents could finally look after of him in their home. It was a slow process, and many days were spent not only teaching him the proper pronunciations, to so many words, but to also cooking, writing, hygiene, social skills, manners.. etc., when he can be taught which is which. They were patient with him. They must. There were a few times where someone, or all of the family became sick, but they were still standing after. Mrs. Radha visited Sveo’s family for about forty hours max (two hours per day), only for business. Their overall patience and effort turned Sveo into a well-spoken but poor kid. He finished the essentials course a few days before his eighth birthday.

--Building [8-13]—-
He already knew of Grimm, beasts who aim to destroy all of humanity. He lived in the slums at the edge of Mistral. Its protection lies within volunteer hunters and capable dwellers. He noticed that a few groups of Grimm were an everyday thing, but can be handled by the slum dwellers. However, without hunters, they stand little chance against Grimm breaches, an unfortunately uncommon occurrence. During these attacks, even when he was a few years old, He saw a few hunters, killed, as well as many innocents. He, and several others, watched behind windows from a protected shelter. He saw a lot of blood splatter, pieces of meat flayed about. He was sure that there was a lot of losses that he didn’t see. He assessed what the hunters and a few capable civilians were doing. Killing Grimm with weapons, guiding/carrying the helpless back to safety, helping each other out. He himself wanted to aid them, but, he knew he wasn’t ready for that. Not yet.

Sveo spent his childhood observing not only kids his age, but everyone. He was inwardly questioning why things were the way they are, though he was incapable of expressing that at the time. He also spent those years mimicking the way adults spoke and moved, and trying to learn the meaning behind those actions. He sometimes asked his parents stuff that he was confused about, and they enjoyed teaching him those. Some questions, he didn’t know how to make, but he saved those for another time. They also unlocked his aura a few months after his eighth b-day, and told him simple details about it. When he could look after himself, as well as their rundown house, they moved him there, and focused as much as they could through work. Whenever they had days off, they played games (for children) together! He was allowed to leave their house, telling him which folks to steer clear of, and he did as he was told.

He spent his outside sessions talking to people, mostly adults, sometimes kids. exchanging facts and other info, while only going in his house to have meals or to sleep. After a while, exchanging info became “do this and/or that, and I’ll tell you.” And so, he did those, some times asking for help if he was confused about something. He didn’t mind doing those tasks as long as he knew those weren’t bad. He told his parents about his doings outside, and they listened, and told him useful input when needed. Sometimes when things went bad financially, they worked their best, enough so that, at least, their kid can have meals everyday. Sometimes none of them had meals, but he didn’t mind, as long as they’re together. Eventually he told his parents that he didn’t want to play their games anymore, and they talked and came to an understanding. It isn’t as if the kid hates those, but he just thinks it’s not for him. After all, he enjoyed learning about facts, whether those would be from his parents, or others. They continued to support him financially, even when they were sick.

Soon the time they spent together as a family lessened quickly, reduced to simple conversations within meals, or whenever they could. They got the fact that their kid doesn’t need to spend that much time with them for him to love his family. He was always did, so he didn’t need reinforcement. Eventually he learned that he liked doing physical work, most of the folk already knew him so whenever they looked like they need help, he won’t mind, as long as they won’t. They started to pay him tips, and he was thankful, even if those seemed too small to care about. And then, a problem stopped him in the middle of his work.

Tomorrow, Sveo continued to do odd jobs for the slumsfolk for pay, or not, though money would be nice. He simply enjoyed doing the physical work, he found those as something to do, anyway. While working, he sometimes encountered and talked with some kids, showing how much they’ve progressed. He even saw some of them wielding common household objects as weapons. One of those days he smiled, and that was certainly something! Additionally, he even encountered his semblance to prevent the glass cups from falling (from one of his odd jobs).

He learnt about huntsmen and huntresses years ago, but didn’t really knew what they truly meant, Until he thought about them this day, as he contemplated about the facts that he has gathered. Though it was risks were present, they get the best pay! They’re heroes, and what they do is kill Grimm and defeat baddies! He told his parents this, and, they smiled sadly.

“Is this what you need?”
“Yes. I don’t like seeing you all working THAT hard for me-“
“But we’d loved to! We want to support you-“
“It’s so that you won’t need to work for me, but instead… you work for you.”
Seconds of silence, and then…
“Well, we’ll need to work as hard as we’re able, harder than we’ve done in our entire lives! Our hope is that your 4-year tuition will be fully paid when you’re 13.”
“Let’s get to it.”
“Let’s?”
“I’ll help too!”
“How?”
“You know I have money, right?”
“We thought you spent them on sweets! We know how much you love chocolate!”
“I do, but I didn’t spend any of my lien. I didn’t knew what to with the money at first, but, now I do!”
A few moments, then tears came to his parents’ eyes. His mother wiped hers away.
“Let’s!” They all said in unison.

Though it wasn’t much, he did get a lot from doing odd jobs. A several lien, and eventually he was given a wooden staff that’s sturdy enough to bash Grimm’s heads with! That was given to him but an old man in a wheelchair, that he did chores and other favors for in the past. Thanking him, he used the staff when he waiting for something to do as they were times that the slumsfolk didn’t need much help. He in occasion fought small Grimm in search for new strats other than “bash head ‘til it dies” technique. He found that “stab that so limbs can’t move” or “hit ‘til it can’t breathe” works. There were others strats, but eventually all of those were simplified to “hit vital spots.” Other than that, he always played it safe, fleeing, and calling for help when necessary, if faced with Grimm that he can’t handle alone. Although many can’t help due to their fatigue and hunger, some were willing to help. Undoubtedly there were many losses, and deaths, but eventually they killed the Grimm invasions.


--Combat School! [13-17]—
Near the time where combat schools start school year!:
“We’re sorry, our best wasn’t enough for your four-year tuition!”
“How about now?’ He showed them the small stack of lien that he’s collected over the years.
“My word. This is enough for the entire school, and, even the transport to there and back!” said Dad.

And so, they enrolled their only kid to a combat school in the Middle Mistral, he payed close attention to the basic combat practicals (particularly on combat anatomy), weapons building, aura and semblance training and immediate first-aid training, he barely paid attention to the other subjects, like history, however, and what he learned from those came and went, in summary. After he gave the teachers his blueprints, he, as well as the other students, went to work on their weapons. His combat focus was to develop his semblance, but his weapon got damaged because of his choices. He was taught how to maintain his weapon, and after a while got the hang of it! He did not need to ask the teachers, most of the time in the subjects he excelled at, and that went on for a while.

Sveo himself didn’t mind others personally, but some bigoted youths despised him because of his faunus heritage. Their loss, but he did try his best to work with them, but to no avail. He eventually asked his teachers for other partners, and they regrettably did so. People did try to bully him, but he basically talked them off for wasting his time, and their own. So they don’t bully him, though they did for others. He was so attentive in class that, even in breaks, he thought about what his teachers said. He may have been too focused on that since he usually doesn’t sit with others, nor has he noticed the bullying around him.

Using his semblance to enchant others yielded mixed results, some, who were particularly strong, he had much trouble to enchant, while others were easy, because they were weaker than him, in structure. In general, he is somewhat cooperative. His co-ops out of combat are above average, but when in combat, the results were mixed as far as his actual grades are concerned. And it’s usually him that’s trying! Apparently his silent focus was branded as poor co-op to some. While it’s true that he wasn’t the best at first, it soon became clear that in combat, he learns quickly, and his skills aren’t a joke despite his size and attire.

Whenever other hunters, or hunters-in-training visited the school, he wanted to learn from them right away. So he asked one of them if he could shadow him/her, or spar against him/her, to see the differences between his teachers’ advice/doings and theirs. He didn’t do anything on those missions aside from watching them. The missions they went on, though they’re easy for hunters, they’re quite difficult for academy students. They never really went on anything too dangerous. But these missions’ purpose is to simply demonstrate a hunter’s duties in regards to criminal/Grimm activity.  Additionally, whenever he had school-free days, he needed money to improve on his equipment and skill set, so What he did was, he worked on doing one job properly, and when he does so several times, he moves on to what he hasn’t tried before. If he couldn’t, because the employers are busy, or some other reasons, he simply helps out others, who need it, with the skills he’s properly learned. For pay, of course. He has established a few contacts, and they call him whenever they need something (that he can do) done. There are some unfortunate people that he would love to help out for free, but right now, improving on his equipment is important. Once he has enough money to take care of himself, he’ll come back to them.


During his studies, he wondered about which academy to go. The info that he got was: Mistral has the most fun stuff, but also the most bad guys. Atlas has the best stuff, but most of them are militarized. Vacuo’s peeps are strong, but work there is difficult due to the harsh deserts, and bad guys. And lastly… Vale? Other than its history, little is known about them. They have natural barriers, and their huntsmen and huntresses do hold up compared to the rest of the kingdoms. Vale seems to be the safest, so he decided to go to Beacon when he’s completed all the years of his combat school. He told this to his parents and they understood once he explained the whys.

In his not-school days, he wanted a job as a caregiver. Only caring for people who are at most a bit taller than him. It’s safe/r on his body. If his employer fired him or requests that they don’t need him for the moment, he did cleaning jobs. He had a few nice talks with his employer and fewer with his patients. The reason that he was fired was that his patient died of some of sort of disability, drug use, or some other reason. They had no complaints with him, since he was good at his job. When it comes to this job, he has to learn quickly. Due to his schooling, he was only a substitute. He’s learnt a lot from these experiences.



The rest of his school years, and jobs stayed consistent, just with different faces to defeat, and tasks to complete. In combat grades, he was above average overall, but for others, he barely passed in. He took their overall combat teachings to heart, but for the others’ teachings those topics came and went. Give it a few days, and he’ll eventually forget those. He reserved an airship to Vale, as well as a room to stay in, wayy in advance, with the help of his superiors. All of what’s reserved are pretty cheap, and could be better, but they do their job, so he didn’t complain. And now, he’s enrolled to Beacon. He actually got in due to his superiors’ recommendations and, barely passing his written entrance exams. He prepared himself for the combat initiation, as well as what’s to come.

--To Be Continued—



Tl;dr ver.
-Parents were poor, but saved up money, from work, in advance for their kid.
-His mother can’t bear anymore kids due to post-natal injuries, so he didn’t have other siblings.
-Sveo had an ear infection, and while taking care of him, his parents waited 2 days for a ENT doctor to cure him.
-Mrs. Aevoni Radha, an oralist, taught his parents how to teach his son how to speak and lip-read, and even teaching him herself. A few times. All the while his parents taught him the basics when he got to those words (cooking, cleaning, etc.) orally. He completed the essentials course a few weeks before his eighth birthday.
-In these particular slums. A few Grimm groups? Common but can be handled by the slum dwellers. The Grimm breaches? That requires groups of hunters if they’re able to survive. He watched those battles from a protected shelter with so many others.
-After his eighth birthday, he spent his years, observing everyone, basically asking himself “Why everything?” though he can’t express that at the time.
-When he could take care of himself, and their house, his parents moved him home.
-After that, he spent his time talking to his neighbors, exchanging facts, and helping them out if they need it. He has plenty of time outside since no one’s home most of the time.
-He did odd jobs as a kid, and liked doing physical work. He was only paid in either small amounts or none, but he didn’t mind either way as long as he knew he wasn’t doing anything bad, and that he’s doing phys. work.
-Going over the facts he’s learnt, he decided to want to become a Huntsman, told his parents, and talked those out.
-He still did odd jobs and saving each lien for his tuition. Encountered his semblance during one of the odd jobs.
-They ended up saving enough for his schooling after all, so they enrolled him to a combat school in Middle Mistral.
-Built his weapon, and improved upon his aura, and semblance. His combat focus is to improve his semblance.
-Still did jobs for people, but once he did one properly a few times, he moves on to other jobs that he hasn’t done.
-He’s had above average combat grades but barely passed in others. His knowledge of those simply came and went.
-Completed combat schooling at 17. Reserved a flight, and rented an apartment room. Both are cheap, but do their job.
-Enrolled at Beacon, barely passed the written exams. He now needs to do the initiation.



Personality:
Words to describe Sveo are: focused, observant and hardworking, in combat. He’s so focused in his work that he barely pays any attention to the rest of the world. He even forgot the names of the people he’s worked with, after a few days! He wants money so that he can better at his job and finally pay them back with the same support they did for him. In classes, he very attentive to subjects he excels, but he barely passes in others, sadly. If his teammates aren’t talking about combat, then he’s usually in his own thinking space, studying ,practicing or doing his jobs. Much of his life revolves around combat and jobs that it’d require effort to involve him with other activities. They’d need to convince him. It isn’t THAT hard to do so, but they’d have to wait since his current schedule is filled with combat work. He isn’t picky about food, but he really likes sweets, and that has a lot of sway over him, however! He understands good and bad quite well, and if they’d ask him to do something, he’d mull over it before making his decision. It’s true that he isn’t observant when out of combat, but he does have good people skills. He can explain his reasons and can express his thoughts quite well. He rarely smiles, though, and rarely expresses other emotions, except being relaxed. He tries to look as comfortable as faunusly possible, and that works most of the time. He does this to help his natural bod regen. He appreciates anything that isn’t evil. Lastly, though he doesn’t know what he sounds like, he usually speaks really quickly, and gently but is clear, and doesn’t like repeating himself, which, strangely enough, is his semblance.


Aura and Semblance:
Sveo’s skills with aura are above average overall but he doesn’t use aura much, save for fueling his semblance, so his strength and/or defense in that matter is below average. His aura’s strength is that he can fuel his semblance quite a few times before dissipating. But should he choose to defend with it, a few blocks or parries, in addition to 15 blasts, or 5 power-blasts and it will deactivate. But it will reactivate once he has recovered enough aura.

Repetitions’ Enchantment-
Sveo is able to form the repeats of what he’s enchanted, and recorded, usually himself, as long as he’s 20m near his records. This semblance is powered by aura. If he chooses not to dispel his records, and goes out of the 20m range for 5 seconds, the recordings’ stamina consumption will increase until he is within the recordings 20m range. His repeats have the exact physical image and weight of its recipients, and can only perform the action/s of what he’s recorded. They’re also static, and won’t move outside of the actions they’re performing, but they can physically be moved by Sveo (not using his semblance) or other beings. His success rate is a 100% if he’s repeating himself. His repeats will disappear in around a half second-7 seconds, dust and everything, though the damage and the impacts the reps caused will stay. They glow black, then a really dark shade of purple, as the repeats fade. He only able to perform 100 seconds worth of active repeats or 2 ranged repeats. His overall skills aren’t spoilers save for the important note, because almost everyone in his combat school, has some idea of his semblance, and he’s always using it openly.

Spoiler: ShowHide

Semblance Skills:
Enchant- Using this on himself takes around 2 seconds to achieve the full effect. Keeping this active drains stamina, but only a little. Allows him to record and repeat the full physical image and weight of what he’s enchanted (usu. himself, his clothes and his weapons). It takes around 4 seconds of focus to disenchant himself. His eyes will glow a dim purple first, then the glow would spread from there to the rest of his body, clothes and weaponry, then will fade once the enchantment is complete. If he’s not injured he’s able to recover a second of active repeats per three seconds. One for 6 if he’s lightly injured, or one per a lot of seconds depending on the injury/ies.

However, on other beings, he would need to integrate this enchantment with the aura of the recipient. That would be a long and grueling process to get right. He has to touch his target with both hands to fully concentrate on the enchantment, it’s not impossible with one hand, or other parts of his body, but both hands are what he’s used to. The dark purple glow with spread from his eyes, his arms, then to his hands (or what he’s touching the recipient with), then to where his hands are touching, and from there the glow spread throughout his/her body. The glow fades if the enchantment is complete. The recipient wouldn’t feel a thing if he/she’s relaxed but would feel only a slight discomfort in the not relaxed areas, if not. This can’t be used to kill.

This process takes about 3-6 minutes, if all goes well, but even then, fully enchanting someone else takes quite a bit out of him, the energy use for this takes about 5-10% stamina at first casting. That’s small and may not matter to some, but they do to him! Additionally, keeping two enchantments (himself and his recipient) will eat up his aura in seconds without him even moving! Keeping four enchants up is just insane! That isn’t impossible, but right now it’s extremely hard for him to do.

It is important to note that how much stamina this skill eats per second is dependent on how much the recipient/s are moving. Like, if he enchants an 8ft giant, it won’t take long for him to be gasping for air (around 40 secs). In order to recover his stamina, he needs 4 seconds of focus to dispel the enchantment on his recipient/s. If you’re within 20m of him, or closer, it won’t be THAT much of an issue as it’ll take him a few minutes to be out of breath. However, if what he’s enchanted go far away from him, the enchantment will stay, draining his stamina ‘til he dies. He doesn’t know this detail yet. Sveo’s semblance actually works too well that he himself, may not be able to keep up. But he’s always careful about who he’s enchanting and usually dispels the enchantment if he knows his recipients’ will go far to scout, or something.
He’s simply not used to enchanting others but himself, so doing this takes a lot out of him.


Record- Allows him to record the action/s of himself and/or others, usually himself, of what he’s enchanted. Recording himself and repeating his actions are easy, since he’s fully aware of his own weight, his clothes, and his weaponry. Recording himself takes almost no stamina out of him. Due to his intelligence in combat, he’s able to store up to 50 recordings per battle. He can overwrite or delete some of them, but he can’t do those repeatedly in seconds because he’s not used to that, and that’ll eat up his melee repeats. Note that he has to physically record, and do the actions (usu. staff strikes) himself, before forming repeats of it. 

The recordings will be deleted when he actively dispels them. He’s almost always wise with its uses. This skill’s length starts and stops in a few moments in addition to the length of what he’s recorded. He’s able to record in the middle of not-repeated combos, too. Recording will make his eyes glow a dark purple, and a glint of it indicates success, and a flash of purple light, failure. The recordings themselves remain barely tangible to him, as faded, dark purple shadows at the first frame of his recordings, and can’t be seen by anyone unless they have really really good aura senses. Recording others is a different matter, however.

Recording others has always been difficult for him, he has the patience for this, but others might not. He has to be able to at least survive the recipient’s physical weight, and movements (from Enchant) and if not, the repeat will simply have less power than the original, or in most cases, the recorded repeat can’t be activated at all. Additionally, in order to record whomever he’s enchanted, he must look at them. He knows that forming repeats of others’ actions is something to practice, but he also knows that he hasn’t done much exercise in regards to that, due to most losing patience with him. Theoretically he can repeat other’s semblances (only on his repeats), but not immaterial ones. This also requires practice to perfect. It could take days, weeks, months, even years, to get a satisfying result, or not at all. It varies.
 

Activate Repeat- Allows him to materialize a repeat that he’s recorded. The repeat/s, usually himself, will have the exact (in his case) or imagined (in others’ cases) physical weight, and strength and can only perform the action/s he’s recorded before fading (0.5-7 secs.). He’s able to form 5 repeats at time without much cost. Additionally, he’s able to activate what’s recorded in the middle without issues. For example, what’s happened in 3-4 seconds in a recording, or 2-5 seconds. As long its duration isn’t beyond 7 seconds. It doesn’t matter. Once he activates a repeat, there will be a brief glint of really dark purple in his eyes, which will indicate success, or a flash of purple light if that fails.

His melee repeats usually last around a half second-2 seconds depending on fast he recorded (he can go up to 7 without much trouble), while his ranged usually last for 7 seconds. He’s able to perform 1-3 melee actions or up to two ranged actions at a time, or some combo of both (but usu. only with one ranged, and 1-2 melees or vice versa), with ease. 

The repeats of others are dependent on who’s enchanted, and his overall knowledge of what he’s recorded. It takes a long while to get right, and most of the time those recordings won’t match up to the original.


Rewind Repeat- Allows him rewind, and replay an activated repeat. He can only rewind and replay his melee reps, though he tries, and fails (but he’s progressing!) at his ranged. Keep in mind that the repeats can only stay for about a half second-7 seconds before disappearing.

Repeat- Wind Burst: On one repeat, he opens his weapon to reveal the dust crystal, and Sveo blasts the repeat’s crystal from a distance. Damages foes 10m if 10 blast charges are present, 8m, if 8 charges, etc. Gives slight knockback to foes who are near the damage radius. Deals moderate damage to close foes. It’ll usually take five or more of these to break a first-year’s aura. This is useful for disorienting foes.



Techniques:

Repeat Combo: Standard Rep Combo, usu. a 5m-15m wide set of enchantments, consisting of 3-5 recordings of various staff strikes! Sveo’s has to be 20m within all the recordings for this to be efficient.

Repetitive Trap: Lays a trap with his semblance. What surrounds the trap is usu. 3-5 recordings of many staff strikes (aerial, middle, high, low, etc.) that aim for the weak spots! [He has to be around 10m near the overall trap for it to work, however.]
   Repetitive Aerial Trap: A version of repetitive trap that’s mid-air.

Repetitions’ Circle of Redirection: Requires set up, usu. takes around 1 and a half minutes in solitary fights in him vs. group scenarios. It’s usu. a 30m-40m set of enchantments, that consist of 5-10 recordings used to defend or redirect attacks. This skill requires Sveo to be at the centre of the “circle” for this skill to be as efficient as it could.

Dispel Recording: Dissipates a recording. Can dissipate up to 10 recordings without much trouble.
   Delayed Dispel Recording: Dissipates a recording after a delay of up to 5 seconds. Can also dissipate up to 10 recordings without much trouble.





Combat Behavior:

Length.: ShowHide


Even for First-Year Beacon Students, Sveo’s skills are above average overall. His focus, awareness, and techniques in combat, and out, have remained consistent in his combat classes, and are the main reasons for why he was allowed, to take part in Beacon’s initiation. He spent most of his days fighting Grimm, and other bad beings, to obtain and/or improve his skills, past and present). If he’s finished studying other subjects (that he barely paid attention to), he spent them practicing on enemies in missions. He is able to make quick decisions for himself. He’s tries not to waste a moment.

His combat focus is the development of his semblance. He chose this knowing full well the consequences of his choices. As a result, his overall survival is reliant on his physical strength, and his semblance. As his physical strength is distributed to every strats when needed, the damage he causes overall is low, but he always aims for his opponents’ weak spots, and even then, he knows that he can’t win every fight, and will retreat and/or use his aura skills if it’s necessary. He can fight ranged foes well up close (0-15m range) due to his combat studies, but beyond that, he'll die. He mainly evades foes and does his best to conserve energy. Simple step aways, obviously won’t cost much, but massive dashes, flips, jumps or roll aways, or even strengthened physical attacks are limited. Also, his aura defense is quite weak. Blocking or parrying a few strikes will break his aura.  Without his superiors’/allies’ assists he can’t fight ranged opposition from afar. He’s skilled enough to know how to get hit so that he doesn’t need to go to the infirmary   r i g h t   n o w   in mid-battles, thanks anatomy classes!

In co-ops, with his battle attire, and weapon, he won’t expect to defend his teammates from everything. So he’s mainly an evasion tank/support, who diverts the opponents’ attention so that his teammate’s attacks hit those foes full force, in addition to his own, if possible. His movements in combat are strong, and it looks very casual. He mainly evades, but attacks when there’s little to no risk in doing so. Unless instructed not to, he focuses on two threats, close-in on both and proceeds to neutralize them. While diverting his targets, he’ll keep himself distant from ‘em, while attacking or disorienting. He doesn’t know what all their tricks are, after all. However, he won’t be able to react to new threats, if he’s focused on those two. Also, it’s easy for those threats to lead him to an ambush if said tactic isn’t obvious. If his teammates don’t need his help, he’ll engage in solitary fights, but also watching his teammates and assisting occasionally when there’s little to no risk in doing so, unless, they asked not to be assisted, at their request. If they need saving, he’ll do that! If other non-combative people need help, he’ll guide them/carry them to safety. He’ll feel bad if there were opportunities for him to save others, but can’t for some reason and who he wants to save dies, and, if he knows he’s capable of saving them. Otherwise, he won’t feel as bad and understands about those situations that are way beyond his capabilities. He still feels bad, but he’ll still be functional.

When out of combat, he spends his time relaxing his muscles, or napping so that he can be ready fight another battle! If he hasn’t excercised himself in around 40 min. or so, he’ll jump, metaphorically, for an opportunity to do so, in class (to do the teacher’s instructions, doing physical work.), or practicing while waiting for transport. Otherwise, if he’s in an cramped vehicle, he does exercises that are ok to do in that space. He also know how to repair his weapons quickly if there are “forges” nearby. He has the tools, so the process is usually quick as long as he’s on some kind of forge because there’re a few tools there that he doesn’t have on hand. He can also repair his “armor” manually with his sewing tools, but only fixes it enough that he wear them without the clothes falling off or ripping apart. He can also repair his boots with tools too. His tools and materials won’t help much when it comes to others’ equipment, however.


Summary:

-His combat focus is the overall improvement of his semblance, and due to this, his aura DEF is low. A few blocks, parries, in addition to 15 blasts or power blasts and it’ll be over. And he can’t power his semblance.

-His physical stats are above-average overall, but his DMG contribution is low, and most of it’s melee, though he always aims for the weak spots!

-In combat he usually evades, then attacks whenever there’s little risk in doing so. He is conservative with his energy usage, if either of those can’t be done, he’ll blocks with his weapon or retreats.

-He excels at close quarters due to his physical stats and semblance, but is disadvantaged against distanced, ranged opponents.

-Can focus on two foes, but while in focus, he can’t react to new threats.

-His other physical senses are above-average to compensate for his mouse-hearing.

-His priorities are other people’s safety. He will actively support others in combat if it’s needed or necessary. He’ll try and save people if he can. He’ll feel bad about it if he can’t, but not when he’s way outmatched, or overpowered.

Spoiler: ShowHide

If he’s rendered unconscious and his recordings are active still, the active recordings will drain his stamina once he moves out of the 20m range. How much they drain will depend on the amount of recordings and the distance. The recordings will continue to drain his stamina until those recordings are destroyed (someone with really really really good aura senses can sense it) or he dies.




EQUIPMENT


Name: Wind Key
A weapon that can be a staff or a long mace with a blaster end! Or not, if Sveo chooses not to. The thin, but long and conical blaster end can be opened in various stages [(with a small, flat mouse-shaped lever(?) that indicates how opened the blaster end is (the closer this is from the blaster end, the more “closed” it is))] by a short, secure, rather thin sliding panel near the blaster end of the staff. Located at the left of the previous lever (I say lever but I’m talking about a switch, except it’s small flat mouse-shaped one that he can move with his thumb, and this lever only has three options), is the another lever that can modify how long the blasts will last. At opposite side of the blasters’ panel is the blasters’ trigger, which can be concealed, or not, with another slide-secure panel. Just below the staff’s middle, or near the not-blaster end of the long mace is a small button (which can be concealed with another same-sized panel) that can change the weapon’s two lengths, the long mace, or the staff, when pressed.

The stages could be referred to as blooms, although Sveo himself doesn’t use these terms. If it is in “full bloom” he can check or refill ammunition, placing those in the stylized container in the middle of the “bloom”. The ammo he fills that with is wind dust crystals. “Part=bloom” varies from showing 1 main blaster, to showing four miniature support blasters, alongside the larger former. “closed bloom” simply means the blaster end can’t be accessed. The trigger is built to shoot wind dust blasts from which blasters are opened, so if the four support blasters are closed off, the wind dust will only be fired from the main blaster.

The staff is a bit heavier than usual staves in order to compensate for Sveo’s defense in general. This key will only be dented significantly if he blocks 400mph (metre) bullets around the same spot five times. Parrying with sniper bullets will dent it or, rip the parts, depending on the depth of the sides hit. Blocking that will go through the weapon and him, if they’re aim’s good, so that strat is inadvisable. The dents caused by melee weapons vary depending on the strength of his foes. It will be dented or damaged if the weapons and wielders are stronger than him, or his staff. People with stronger semblances also lessen his chances of defense. He needs the weapon to be a bit stronger because his armor provides very little defense, if at all. So he needs this block and/or parry if he can’t evade.

The staff is nothing crazy but both of its ends have short stylized cartoonish mouse symbols. Overall it seems to be a weapon a kid would play around with, though it truly isn’t.


Primary Form:
5.5ft Staff with a modifiable blaster end.

Secondary Form:
2.75ft Long mace with a modifiable blaster end.


Dust Functions:
His ammunitions are wind dust crystals, he wants to get the REALLY compressed ones, so he doesn’t have to reload mid-battle. Due to his work he usually has 1 or 2 stacks (of crystals) for spares, and each regular stack can only fire 10 blasts each (with only the main blaster), or 3 power blasts (firing with all blasters open), with each stack. These blasts stop at 75 meters and whomever it hits will be struck with a damaging concussive blast enough to break the bones of average foes quite a bit and knock them back, if they’re close, and they’re not protected by aura (if they are protected though, it’ll usually just damage the aura and knock them back.). Getting hit with these blasts can be compared to getting hit with a fast, small steel ball that’s pushed. However, these blasts’ strength lessen the farther you are from him. Additionally each blast will provide recoil (if he’s using the main blaster), or recoil with knockback. (If he’s using all the blasters.) With this Key’s effectiveness, he’s only able to fire 15 blasts, or 5 power blasts due to the recoil DMG, and his aura's low defense. Any more may simply damage his bones a bit per blast. This weapon is simply incompatible with other dust types.


Name: Wind Boosters
These boots are a bit large for his feet, but he’ll get used to it. These boots are pale peach edged with white, with slight metal containers (colored dark brown) resembling holed armor plates that allow him to move 1-50 meters back, the same metres forward, or the same metres, again, upwards. He can modify the amount of distance he can travel based on how much aura he provides it. He can’t block much with these boots so these are one of the many things that he doesn’t want to get hit. These boots also look very cartoonish and has a mouse design.



History: These are the equipment he has made from his time in combat school. The boots didn’t really need much maintenance, but the weapon? Who knows? Probably a lot. He improved upon his weapon’s defense bit by bit whenever he got enough lien, but he’s trying to save up for some of the Atlas Equipment he’s aiming to get! He actually has forgotten why his weapons look cartoonish in the first place. These are because he thinks, they help inspire kids to be creative! Even though he doesn’t know what they think of it.


Others of Note
Spoiler: ShowHide


Kierow: Mistral Academy Huntsman-in-training. MIA. He sparred with him a few times, and had fun. Kierow said he had fun too, or something like that. His name reminds him that he should take his opportunities now rather than later.

Poulagh: Freelancer Huntress. In-contact. He, and a few others, shadowed her on collaborative missions with other hunters. He also shadowed her on individual missions too. He sparred against her a few times. Remembers her as “the cool lady with yo-yos.”

Ietim Dillman: Mistral Academy Huntsman-in-training. He was a classmate of his. One of his few successes with his semblance, in regards to repeating others. Has a darkness semblance.


Other details:
Hobbies: baking, sewing and combat
He knows how to: cook, clean, draw (just sketches), write (just writing, not writing stories), be a caregiver, do immediate, proper first-aid, and smithing.
He aims to be a medical professional after finishing Beason.


These may aid visualization.
Spoiler: ShowHide

Alignment: Neutral Good
Role (In my RWBY stuff): Supporting Character

MHA Chart (In comparison to Beacon Students):
Power: 2.5/5
Speed: 2.5/5
Intelligence: 4/5
Technique: 5/5
Cooperativeness: 3/5

He still needs to improve.
His parent’s names are Kiyuzue Maki and Tou-geoul Maki. Sveo Zi-Eun is a name that he came up with based on the sounds that he likes.



5
Approved Characters / Re: Graem Fontes
« on: December 21, 2016, 12:15:31 PM »
Edits are updated.
I still need to edit in/out some stuff, I'll let you know when I'm finished.

6
No response (from Jack, not sure about Frank). I was loud enough. Oh, well. Graem did not understand his (Jack's) pantomime, so she made no comment on it. A few steps approached her. She turned her head, and shoulders to the greetings. The sources of which were a carrot top, and a girl with blood-red hair, and green eyes. They seem rather, unprepared for a fight, but looks can be decieving. She allowed her [Honoria's] gesture, and waited until they stopped speaking. "Graem Fontes." said the young woman, she bowed slightly as she said this, and extended her hand in a flowing motion, to Victoria, expecting a handshake. It looks like she was inviting her to dance, though.

A few, but not all, renowned members of the Fontes Family.: ShowHide

I will edit these in, and more, in her CS, when it's available.
Graem has pale grey hair, bt dubs.

Galatea Fontes- The most youthful! The most elegant of the family! Adored for her superb performances and classy approach, little do they know, that she's famous for... other... things, eheheh... she a ho. Youngest of Egesa's progeny. [Height: 6.3ft - Build: Lithe, somewhat curvy. - Weight: Light - Has lengthy, curled white hair, white skin and pale blue eyes.]

Tristram Fontes- Eloquent. Emotional. Earnest! Yet, distant. Known for his hardwork, collaborative nature, and tearful performances. Has a fanbase, and offical harem, because of these facts. One of Graem's older siblings. [Height: 5.3ft - Build: Lithe - Weight: Light - Has long, white hair, white skin, and intense (in color) blue eyes. Looks young, for his age.]

Angevin Fontes- Wine Aficionado. She's not an alcoholic, though. Strongwoman. Bro. [Height: Around 7.3 ft - Build: Defined, yet acrobatic. - Weight: Heavy - Has short, black hair, white skin, and dark blue eyes.]

Kaleb Fontes- Brave. Somewhat popular. Strongman. White Lion Faunus. One of the masters of ceremonies. [Height: Around 7.7 ft - Build: Muscular - Weight: Heavy - Has white hair, white skin, and pale blue eyes.

Zael Fontes- The real reason people come to our shows. Equal parts boastful, and diligent. Acrobat. Strongman. Is attractive, doesn't have a harem, but does have a fanbase. [Height: 7.5 ft - Build: Muscular, yet limber. - Weight: Somewhat heavy. - Has white hair, white skin, and dark blue eyes. Middle-aged.]

Reinwald Fontes- Lawyer. One of the leading family guards. Spear-wielder. MANLY!! [Height: 7ft - Build: Somewhat muscular, yet lean. - Weight: Heavy - Has pale grey hair, white skin, and blue eyes.]

Also, a reminder that the Fontes' family is well-renowned, even in Vale's council, somewhat!
I'm not expecting everyone to know the Fonteses, though.

7
Teams / First Year Beacon Team- 1/4
« on: December 12, 2016, 01:59:53 PM »
Hello, beings of the internet!

I'd like Graem to join a team. It isn't really first come, first serve, but... here are my terms:

-You need to post in team threads within 4 days. If you don't message me within the time, explaining why you can't post, I'll PM you about it. And, we can talk, I guess? I know life gets in the way, at times, so no need to fret about it.

-(Not required) I may need your character's musical themes. I'm an amateur at music, and my equipment sucks (though it is functional), right now, but I can do it. Eventually. I can't promise you that. Anyways, if you do plan on doing this, all I need is the name, music genre/s, the mood you want to set, and any req. instrument/s.

Just an example-
Name: Tamsley McFarlane (Random Name)
Genres: Romantic Music, Serenades, Ambient Music
Mood Setting: Comforting, sweet, and/or emotional.
Req. Instruments: Spanish Guitar, Brush Drum Set, Strings.

Also, there doesn't have to be, like, one billion examples on each section. I only need a few things so I can get an idea for how your character's theme/s sound, and all that.

Anyways, that's it.


Team Name:
Members:
-Graem Fontes
-
-
-

8
Spoiler: ShowHide

Uncouth T-Rex gave me permission.
The post has some minor sexual references, bt dubs.


After rejecting the few advances of those... unwelcome, Graem arrived at Podium Park as Jack held Frank's (two-handed) sword. Though reckless, it is to be expected due to his [Jack's] current "attire", I suppose. She was wearing her summer wear, save for her black tights, stylized high heel boots, and her designer handbag carried on her right forearm. Her long hair was curled in a way that brought to mind a bouquet of small, grey roses at a bird eye's view, if looked at from the front. She sauntered down the stairs with effortless grace, watching them trading quips and blows, and her steps noticeable, due to her heels. She thought they were serious about their... sexual implications, though they were simply jests, in truth (she doesn't know that, though). Looking at their combat wear, she, in silence, pondered about their strengths, if you could call it that, among other things, as she walked past their spectators unobtrusively, an audible "Pardon the intrusion." in her indifferent courtesy.

Some of the bandits she observed had fought in rather suggestive armor, and, though she wasn't affected at all, some of her relatives, and guards were quite tempted, at times. Those choices often led them to their near-deaths, so she assumes those are some form of... advantage? Then again, those don't mean much, especially to Grimm, and to those who can hit vital spots. Back to reality, both fighters seem to be wearing casual clothes. Not much defense there, but they are sparring, so it is not a big deal. She can't judge them based on what they have available. They could excel in other things, as far as I'm concerned. They battled with some sense of savagery, all the while exchanging sentences that might spark some controversies. She has witnessed same-sex relationships at her family's dining table. She doesn't mind, since it doesn't harm others, but some of her relatives show... visible amounts of discomfort, while the scenes take place. She was often asked to tell them, politely, to basically... "tone down the gay" as it were.  After that tangent, she thought about the combatant's fighting styles. The algae-eyed sword-wielder appeared to be more capable, his build, and poise attesting to just that. The more... playful blonde is about equal to his height, and musculature. He seems to be reckless, but his displays of skill proved otherwise, somewhat. Who knows, perhaps he has a few surprises up his sleeve.

He's quick. (referring to Jack's rapid-fire spinning kicks) She then recalled her attempts on how she would combat these types foes. I could use their speed against them, then again, that might be difficult. She continued to formulate plans against foes mentioned, thinking about her experiences with such opponents. In regards to the fight, she did not draw any conclusions as to who might win, simply letting the scene take place. She sat on the bench nearest to the fight, with her hands on her lap, and crossed ankles, close to not any spectator in particular, as the sword-wielder summoned his lockers via scroll. After he finished speaking, she raised her voice enough for both combatants to hear. "Keep those in the bedroom, you two." This will likely come as an off-handed joke, though she thought that this needs to be said. Her expression remained indifferent and neutral, overall.

9
Approved Characters / Re: Graem Fontes
« on: December 09, 2016, 04:06:11 PM »
Thank you, jjb2158.
The edits are updated, again, by the way.

10
Approved Characters / Re: Graem Fontes
« on: December 04, 2016, 09:09:30 AM »
The edits are updated.
Thanks for taking a look!

11
Approved Characters / Re: Graem Fontes
« on: November 24, 2016, 12:57:29 PM »
*sigh* I'll nerf things when it's necessary.
Note that I did say I was working on this on Duncan's thread, so, yeah!

Edits:
I: Edited out a grammatical error.
II: Replaced several words. A few things were added, deleted, and/or clarified.
III: Added inventory section, changed chain length and lobster clasps' placement, fixed a few mistakes and errors.
IV: Nerfed her STR, and added armor details.
V: Rewritten half of her combat behavior. Added, changed and/or clarified several things, and weaknesses. Added semblance techniques.
VI: Removed aura strength, fixed a few grammatical errors. Decided to retain the aura/semblance costs. [Thanks for the offer, though, jjb2158.]
VII: Added in relatives, musicians, some stuff about her personality and combat behaviour, and the fact that she can throw things.

12
Approved Characters / Graem Fontes
« on: November 24, 2016, 12:47:29 PM »
CHARACTER

Name: Graem Fontes

Age: 17, first day of the seventh month.

Species and Gender: Female Human

Symbol:  The Fontes' family emblem: two simplified shadow hands [one is above, making the shape of a triangle roof, and the other a backwards L (the thumb is vertical, the other fingers are horizontal)] forming a house in the space between.

Themes: WiP [I'll make it eventually!]

Occupation:
Beacon First-Year Student
Novice Family Guard (when her family needs it)

Appearance:
Graem Fontes stands at about 6.8ft, and weighs 139kg. Her limber but strong physique, is what you get between a flexible ballet dancer, and a natural bodybuilder. Her muscles are quite defined due to her dedication to nutrition, and exercise. Her lower half is a bit longer, than her upper half.  She has pale skin, grey eyes, and long, grey, curly hair that falls on the middle of her back. Her gait is somewhat akin to a fashion model, or a business woman. This trait was gained from watching, and imitating the way her mother walked, and, other women of her family. She does note that other women in Vale, don't usually walk like this, but she doesn't mind. She almost always looks neutral, only showing emotion when she's exhibiting a concerning amount of effort. Graem looks a bit older than her age, and looks after herself. Well enough that she doesn't have any sort of skin, or health problems anyway. She's attractive enough to be mistaken for a model of some description. She usually wears one of five things, when appropriate:

Her battle attire,
Graem's battle attire consists of a stylized grey and black suit of cloth armor with metal plates [pauldrons, has platings on the side of her upper arm (that faces away from the body, but has none on the other side), elbow-length gauntlets, chestplate (no plating on her stomach, or lower back, though) cuisses and knee-length greaves (her symbol is located on her platings, just above her elbows, not the elbow pit)], boots, a helmet, and a grey shirt underneath (her hair is tucked under her armor, and above her shirt). There are slight patches of chain mail (on the plates) located on just above her elbow pits, and knees, just below the back of her hands, and on her dorsal feet (nearing the toes, but not the feet's upper joints). She uses these patches as places to hold her chains using the lobster clasps. The overall armor is light-weight, and though it can take a few blows, it is not as strong as regular armor. However, these platings are built so that the armor allows her free movement and full range of motion. The visor (armor) of her knight's helmet has small circular holes for her to see, and breathe with. The front of her leather boots, has a box, a feature from pointe shoes (which allows to do ballet in armor easier), but the soles underneath are built for running. Her hip pockets carry the two xiphos swords in their sheaths, and her chain is securely wrapped around one of her forearms (but not too tightly), similar to a bracer. In this, her softest steps can be quite obvious to attentive ears. The jingling of her chains and chain patches, as well as her somewhat hard shoes, do not help matters either. She does not mind it, though. She looks like a skirmishing knight with a huge chain bracer.

Casual Attire,
This consists of an overtly stylized grey and black frilly, lacy gown. [It has slight shoulder puffs, sleeves that droop like a wizard's robe (the ones on her forearms), small, blunt, triangular edges, a sophisticated lace pattern overall, and the skirt's length goes down to the middle of her shins.] Over this is a sleeveless, businesswoman's collared jacket and small, white cuffs above her forearms (with black buttons at the front, and her symbol at each cuffs' back), added on top a chequered, grey and black, beret cap (this is somewhat tight on her head to prevent it from blowing away in the wind, also the cap visor is black). Finishing off with black tights and wearing 5 inch black and grey high heel boots, and a designer handbag of a similar colour. With these, she might be mistaken for an old-fashioned aristocrat, or model. She can fight, or run in this attire, though the heels, if left on for too long, will damage her feet. She often wears this attire with her open toe sandals (these are inside shoes) instead, when she's inside her dorm and getting herself comfy.

Summer Wear,
A grey and black, short-sleeved, below knee-length dress, with open toe sandals (outside shoes) of similar colour. Graem's hair is on a ponytail tied by a black ribbon.

Sportswear,
A sleeveless grey, and black sports shirt, shorts, socks, and sneakers of similar color. Again, with a ponytail tied back with a black ribbon.

or, her Beacon Uniform.
She wears these as how as it should be worn. Clean, proper, and with a tie. There's not much else to note. She wears these when necessary. If there're days with which she's allowed to not wear her uniform, she wears with what she feels is appropriate.

History:
Spoiler: ShowHide

Eulalia Fontes, and Devlin Holte. The Head of the Fontes' family guards, and a huntsman, fell in love, and eventually made love, bringing GrimmGraem into the world. Her father settled on making money in his job, while her mother raised her until she has recovered enough to do her job again. Graem in her days as a baby watched her mother exercise, and, with nothing to do, tried to imitate her, succeeding, but mostly failing in various degrees. Leaving her to be taken care of by her older siblings, Eulalia left to do her duties as chief-of-staff and head of the family guards. Graem's parents spent time raising her when they were off-duty.

As soon as Graem can walk, she was trained, as it is tradition for the women (in her family), in ballet and gymnastics, under the tutelage of Margaret Fontes, her matron and grandmother, when she wasn't too busy teaching others, or performing. Interspersed between these times, are the ones were her parents taught her general life skills (cleaning, cooking, reading and writing etc.). When she wasn't traveling with the family, she spent her leisure exercising what she had learnt.

She became proficient at the basics (basically all that she has learnt) when she was 8. It was also at this point were they trained her to be a family guard, educating her about advanced gymnastics and ballet, and their applications for battle (Grandmother), general manners and courtesies (aunt), general combat tactics, using a standard first-aid kit, general laws, Grimm, aura and semblance (mother), hand-to-hand combat, how to swim, making, and maintaining armor, and the why they are doing these (from father) even hiring Aoteien-sensei (he was the best their money could afford) to teach her about weapons, and how to combat against them. At 10, she, with Aoteien-sensei's guidance, made her weapon Apathy, and he taught her how to use and maintain it. Though she has not mastered any fighting style, she performs all her skills properly to the point where it became ingrained to her. Remaining stoic, and apathetic throughout her ordeals, she has all of these down pat (though, she's certainly not as strong as the masters of the craft) by the time she was 15.

At 13, Graem was a novice family guard. In this job, she spent her time protecting her family, with other capable family guards, against bandits, Grimm, or other hostilities. She works alone, but she does know how to fight, or retreat whenever applicable. Some opponents were a bit more difficult than others, but she made it with or without her family's help (they allowed her to take on what she can handle, and protected her when she can't).

Graem has never questioned her duties (thanks to Devlin telling her about the whys), even striving to better herself each day. Due to her elegant tenacity, she is one of her family's pride and joys (the others are Grandmother, Aunt and a select few siblings, cousins and other relatives). She already knows that being a family guard is only a family job and that she needs to find a path of her own (courtesy of her parents). The family couldn't put their finger on it, but they think she's robotic, in terms of her actions. When she wasn't in guard-duty, or exercising, she spent time with her father, educating her on how to drive civilian vehicles (cars, motorcycles, even horse riding, among others), knowing all the basics, and getting her driving license by the time she was 16 and three quarters. After that, he, and mother showed her around the cities of Vale, informing her of the paths she could choose, and told her about Beacon, and why she can better herself there. After a few days of convincing, she decided to try Beacon out. Who knows? Perhaps it's worth her time.

Due to her family's, and Aoteien-sensei's guidance, her academic scores were above average. Her physical scores were a bit higher, but it's certainly not close to perfect. She plans to become a graduate of Beacon. After that, she'll likely go back to her job as a family guard, unless beings convince her otherwise (that'll usually take, like, a lot of convincing, though).

Also, she appears to be newly acquainted with a viverrid faunus of some sort. He often leaves with her two playful ravens (male and female), at odd times, while he's out doing missions. They're more companions than pets. Also, they've been around people long enough that they understand some words and gestures. They usually do their own thing in the background, but can be asked to detect carrion, or raven food. [Coming Soon]


TL;DR- Graem was born, and raised by her family of performers. She got taught stuff, and can basically show what she has learnt in proper form, whenever applicable. She's elegant when she's fighting, and not. She can drive coz dad.

Personality: As one of her family's pride and joys, Graem Fontes always carries herself with simple, if nonchalant, elegance. Aside from her family, and Aoteien-sensei, she has little to no experience with people, but this does not bother her. Her family, through collaborative efforts, taught her the basics, so she's confident with communication, and her studies. But, apart from her family (whom she's loyal to), her studies, meals (she eats a lot, often at restaurants, cafes, or outside, but not too much), general laws, schedules and her routine exercises (she trains, like, every muscle that she can), she cares about little else. Even malicious rumours about her, and her family do not phase her. Though, if you confront her about it, she will tell you the truth based on what she has seen. If they speak obscenities to her directly, well, her actions will depend on how they've spoken their words. She won't bother to change their views, though she'll remind them that those are rude in some nonchalant manner. Anyone can talk to her (she's quite casual, even on her doings), as long as they're not disrupting her physically. She's generally calm, frighteningly accepting, and even somewhat considerate throughout her life, even when in danger, or when the situations change. Also, she's blunt, mature and neutral towards everything. Though she is flexible with her time, she won't hesitate to ignore you entirely, or move you out of the way if you are disrupting her.

Graem is usually quite solitary, spending her not-in-class school times, or leisures at home, studying (about nutrition, diet, food and medicine, sometimes outside, whenever it is applicable, or if a change of pace is in order), doing schoolwork, or exercising. She has no friends (her part of the family, and Aoteien-sensei don't count). She does not know the conventions of such a relationship, in general (though she does respect others, and is generally unobtrusive). As such, if others want her as a friend, it would take them a considerable amount of effort, both in their parts, and Graem's. She does not like being indebted to someone, and will try to repay him/her/them one way or the other if this occurs. If one, or more, show concerning amounts of emotion, or, if a concerning amount of people are surrounding... something, she may want to know why, if her schedule allows it. She treats team mates as allies (not friends, but... they could be), and if she sees that her teammates efforts are unsatisfactory, she will talk with each of them to try, and work out the solution/s to these problem/s. If those don't work, she will talk to the academy staff. After that, she won't care about those problems anymore, and will continue her doings. Graem understands what allies are, however, and if she deems one useful, she'll go to that being and help him/her/it as best as she can, whenever it is necessary. However, she'll expect her allies to repay the favor, one way or another, or that they could help her family when they are in danger. To her, and perhaps many others, this is common courtesy.

Side Note: She's asexual, but she's currently on the lookout for a guy that fits (preferably ones that are as strong, if not stronger than her, because requirements and kids). You know what I'm saying?

Inventory [Listing not all of her items (doesn't mean I can pull bullshit items, though.)]
If allowed:
(usu. in an stylized, ultralight grey and black combat backpack)
-standard grey and black telescope
-stylized grey and black sleeping bag
-standard ultralight first-aid kit
-balanced packed meals of some description (the amount depends on how long the trek is)
-rain shelter (fit for one person)

Miscellaneous:
-standard scroll (with a stylized grey and black casing)
-stylized (appears to be lacy) black and grey wireless earphones (she often listens to songs/instrumentals of industrial music, while exercising)

Aura and Semblance:

-Graem's aura is grey in color. Her entirety glows grey when using either her aura, or her semblance.

-Aoteien-sensei (Eulalia, through her guidance and Graem's efforts) was responsible for the developments in her aura, and semblance.

-Her aura pool is above average. She usually spends her aura towards defense, her semblance or bolstering a few of her physical feats.

-Her sixth sense is unlocked, though aside from what this does, it's not that special. This is as functional as what they'd expect from an average first-year.

Graem's semblance allows her to make aura-based metal constructs. These are only limited to the structures she knows, which, for now, is only one thing. Chains. She's able to manifest an aura-based steel chain (see Primary Form), through a somewhat ornate glyph (that sounds like the clinking of chains), with little consequence, at a range (up to 1.5 meters), usually in an instant.

-She's able to summon up to five (20% per chain), though, usually not at the same time, or consecutively.

-She normally uses this chain to grab her own material weapon from afar, or as a temporary, yet functional weapon.

-Once manifested, she's unable to magically control them (like making them levitate).

-She's able to reabsorb them, through a similar glyph, however, it will only provide her up to half the aura that she used to make it, and will only remedy half of the physical energy expended.

-These aura chains take the qualities of steel. Thirty seconds, then, its strength will start to diminish, and will dissipate completely once another thirty seconds have passed.

-The chain does not depend on her aura once it is summoned, though that is required when she needs to repair it, and renew the timer.

chainspam: ShowHide


Casting two chains at the same time will cost her 55% of her aura.
-Both these chains have the same efficacies as previously stated. She can fight with them through adrenaline, but after that she'll likely faint, short after.
-Casting three at the same time will cost her all her aura, will pop a few blood vessels, and to become stunned for a few moments, with a few minutes of weariness, shortly after. All three chains are slightly weaker, and are barely functional as weapons. She can barely use them once they have manifested.

Forming another (after she's summoned one) will cost her 75% more aura (costs 35%), and will fatigue her quicker.

-There is a timer (225 seconds, or around 3m 45s) that diminishes the additional casting cost by 3% every 4 seconds (or .75% per second), though this only applies after she has summoned one chain.

-Another 75% will be added to the cost for every time she decides to conjure another chain during the timer/s. So, say she chooses to summon one, if there're two timers on, that'll cost her 50% (which is the other half of her aura), a few popped blood vessels, making her have slight bleeding under the skin, and she'll take slight, but recoverable damage to her aura pool, forming a slightly weaker chain. It is barely functional, and it's a bit weak, so it might be easy to break. Then if there are three timers, it would normally cost her 65%, but due to her stamina costs and having little to no aura (due to simple math), the resulting chain will be malformed and will fade in a few moments. That chain's summoning will cause permanent damage to her body, and aura pool.

[What I'm getting at is that she can't spam chains everywhere, since it'll cost her big time, and those summonings are normally unnecessary since she has her own weapon, and can normally defend herself without having to resort to her semblance too much.]


Spoiler: ShowHide

Technique/s
Chain Bindings
First Variant: She's able to bind a foe in two wraps of tight, steel chains within range (0-1.5 meters). This is an insta-cast once the prerequisites are met. So, before that:

-She's required to "power up" for 12 seconds. She is unable to perform complex acrobatics, or complicated thinking during this time (though she is able execute simpler movements).

-She's able to "hold" the power for about 15 seconds, before casting. Anymore will cost her her aura, and physical energy. In these 15 seconds, more or less, she can choose to cast it, or reabsorb the aura. After 15 seconds, it's likely that she might cast it accidentally, or through a harmful backlash, damages her aura pool temporarily.

-Once she has started to cast this technique, the costs paid are based on how much time she spent "powering up".

-Once she's "powering up" she'll glow grey, with many sparkles of grey "stars" (an aesthetic effect). Every sound her body makes during her charging, will sound slightly metallic. Once she casts the technique, a few loud, clinking glyphs will surround her target suddenly, and, a binded target is acquired.

-She normally uses this on a person, faunus, or some specimen that her 3m chains can wrap around, and bind. Though, beings that are wider than her chains cannot be bound.

-They can be broken. But she can choose to repair the chains by "holding" them with her semblance (if the target is within range (0-1.5m), though, it will require her aura, adrenaline, and physical, and mental focus in doing so. She is already a bit weary from casting the bindings. The maximum time she can "hold" it is ten seconds, more or less, depending on how much the chains are breaking. A stronger foe can break this in much less time, however.

-They could interrupt her "powering up" or either types of "holds" by disrupting her focus, through causing her significant physical injury. But she's not so foolish as to cast it on a mobile foe, or a generally weak opponent, much less stronger foes.

Costs: 60% of her aura, and she will be fatigued physically, and mentally for a few moments, but with focus, and adrenaline, she may be able to "hold" the wraps around her foe for a few seconds.



Second Variant:
-Binds her opponent tightly with a 3m long chain.
-The aforementioned rules apply, save for taking this 6 seconds cast, a timer at a minute and 53 secs. (approx.) and costing her 40% of her aura.



Chain Snatch/Reabsorb
A chain (summoned via hand glyph), with an incomplete chain link, at the end, its existence used to grab her chain from a range (up to 3 meters) by clasping the material chain with her now completed link, reabsorbing the aura chain, and regaining her weapon. Insta-cast, but the rules mentioned still apply, esp. the timer rule, though that varies depending on the length of the summoned chain.



Chain Links (Bracer Variant)
Since her aura is used to defend her chain bracers (and due her sense of touch, also), she's able to notice when her links are cut, or are too damaged. This is the most instinctive part of her semblance, as it allows her to reform/fill the links with her aura chains the instant her chains are damaged, though temporary. If the bracers are on her forearms, her glyphs are centered on her palms, if on lower legs, they're instead centered on her soles. The mentioned rules do, again, apply here, but what is of note is that the timers, and casting costs are based on the length of the chain link [Less chain length= shorter timer and aura costs]. These summons usually cost 1-10% per use.



Tight Chain Bracelet
Mentioned rules apply. Insta-cast. Self-explanatory. Used to temporarily defend or parry in cqc, when unarmored. Costs around 7% approximately. Timer is around 1m and 15s.


-The chains, or any metals she summons, for those matters, glow a sparkly grey, accompanied by small grey "stars" as an aesthetic effect.

-She could focus on creating other object/s. But she has to be familiar with said object/s structure, in order to form it properly. These processes might take quite a few weeks, months, years, or never depending on her aura pool, and said object/s' structure. A few others might be able to convince her to build other object/s, but that will take quite a bit of convincing, at the very least, because for now, she feels as if she's satisfied with the way it is. She isn't very imaginative, so it takes her quite a while to manifest other metal things without a guide.

-Her semblance can be augmented by using dust, though she does not know that yet.

Combat Behavior:
Spoiler: ShowHide

CQC Behavior
Evading/Parrying/Counterattacks- This is casual faire most of the time, since she always starts with the approach: Be ready for everything! She can evade and parry "soft" hits by using her ballet movements casually, and counterattacking (again, with ballet, but also some round kicks and/or spin kicks), in response. Heavy attacks will require her to evade/parry (through either spin dodging, or acrobatics such as flips, rolls, etc.), usually in a fast, complex manner, but, if possible, tries to be in a position where she can return the favor. She is able to perform several complex moves, but those can be interrupted if the opponent can outspeed her. Anyone with lighter armor, quicker reflexes, or a speed-boosting semblance, can do that, but ones with heavier armor, are a bit/a lot easier to counter (varies with her opponents' abilities, actions, limits and what not).

Her purpose in doing these, are basically her attempts to conserve energy, and observe her opponents' capabilities.



Strikes- Due to her conservative combat styles, she only truly engages in offense if she feels as if she's safe, in taking that risk.

Her "soft" ballet hits are good enough to equate as punches, kicks etc. but ultimately take too long if she decides to defeat them with this.

Her heavy strikes can be simple or complex, though with varying consequences. Simple, heavy (SH) strikes need quite a bit before she can give it an extra oomph, but, a sudden SH strike might cost her her aura to heal from the recoil damage (otherwise, the injury will develop into a detriment in further battle/s).

In theory, she can place all her efforts in a SH strike, but she'll only really be able to perform what's humanly possible with her aura, and strength (most of it is her human strength). She'll also be vulnerable for a few minutes, at least, if she ever does this.

Her complex, heavy (CH) strikes consists of devastating feats of acrobatics, ballet, or spin kicks. Thing is, if they're opponent is quick enough (or recover enough), they can dodge, block, or worse, interrupt these. Her CH strikes are powerful, but, she only risks doing these if she has placed her opponents' in a position where they can't defend themselves physically. (She'll stop attacking if she sees her opponents' aura blur out, or if they've fainted for some reason. She won't kill anyone.) She cannot abuse these since, these fatigue her rather quickly if she decides to do those too much, too fast! She knows she must take caution in doing so.



Defending- Her armor is not the best, but it is functional. Opponents, who are smart/who have learned enough, know that her armor has several weak points [the space between her greaves and cuisses, helmet and pauldrons, her stomach and lower back in general, etc., look at her battle attire for a more clear idea], this is part of the reason why she evades/parries so much.  Another reason is that her armor, and aura can't block too much, since her plates are light-weight, and, though it can save her for a few blows, it is simply not as strong as regular plates. Without her aura, her armor won't be able to defend her during long battles. That is why she often maintains her armor/weapons each day, if applicable, since they're a bit easier to break. She can fight in clothes other than her armor, though her chances of survival are noticeably slim without it, and aura.



Chainwielding/Xiphos Swordwielding/Chain Bracers
Though not a master, her skills in these prove to be functional due to Aoteien-sensei's teachings. It took her around 6 years (10 til 16) to fully learn these movesets.

Blows/Whips
"Soft" blows (from the blunted weight), and ("soft") whips are generally used to bait, and test her opponents' abilities. Though swift, it generally doesn't deal that much damage unless her opponent is, like, really weak (low HP and DEF) or something. To her, again, this is casual faire. It takes little effort to do this, and, she can recover quickly if her attacks are batted away, or interrupted.

Medium blows/whips from these are generally used to defend/parry against weapons against close quarters. Heavy blows/whips from these, are usually in tandem with her cqc skills for maximum effect! Again, complex* moves can be disrupted.



Ensnaring
If she decides to do this, she cannot be reckless! Due to her weapon's construction, she has to use her aura to prevent it from being cut, especially when attempting to snare her opponent's weapon. Snatching an average sword is a bit easier, but snaring a great sword, or sharper swords in general, is a bad idea. Because she has to prioritize her weapon to not be cut. In general, and/or in public places, she does not ensnare with her xiphoses attached.



with her two xiphos attached (to her chain)
During normal/class missions, or duels, she may choose to attach her xiphoses to her chain. "Soft" whip slashes are, again, generally used to bait, and/or test her opponent/s, with medium whip slashes used to defend/parry, and heavy for complex moves. If the edges hit her target, her foe might have to prioritize in defense, or healing, for obvious reasons. Usually, these short swords are used to whip slash her opponents, generally not using them for its (the swords')... intended purpose.



chain bracer/s
When wrapped on one, or both of her forearms, or lower legs (and clasping their respective chain patches), her chains, as an alternative, can generally be used as bracer/s to assist her defensively in close combat. Her arms feel a bit heavy, though. If she is not using her aura to fortify them, they may become cut, or battered by her opponents' cqc weaponry, forcing her to use her semblance in order to keep her chains together.



RQC (Ranged Quarters Combat) Behaviour
Aoteien-sensei trained her in this simply because long-ranged destructive projectile weapons are commonplace. This generally involves her using her cqc skills/chainwielding, while running to safety, if her chances of safety are low (which is most of the time).

Due to her training, surviving some projectile users is a bit easier if she is up close with its users (though her chances of getting shot is... pretty high, especially with miniguns, and the like), but, even with this, her chances of survival are still low. Inexperienced users, if they're close, may find themselves disarmed by her cqc skills/chainwielding, though users who are more proficient, up close will likely kill her in a few shots, if she chooses not to retreat. Experts are most certainly out of the question!

During long-ranged bouts, she can try and triangulate her foes' shots, and determine what type of projectile weapon they're using through sound (she can't tell the exact model, but she can say its basic types, like if it's an assault rifle, or a submachine gun, just to name a few). If her chances are high enough (exceedingly rare, if without allies), she could pursue a foe, but she usually retreats.



Alternatively, she can use her chain (attached to one of her leg's sets of chain patches), in tandem with her breakdancing (from capoeira), or her other, general cqc skills, if applicable.

Graem's complex moves are somewhat elegant, if a bit too flamboyant, and are strong, but they're also risky since disrupting her mid-move is a good way to cripple her temporarily, or permananently (if done right, of course).

She is able to throw things that are almost one-and-a-half her weight (209.5 kg), that she, or her chain, can hold onto.

If her foes' are smart enough (they've paid attention somewhat in their combat classes/training), or instinctive enough, they'll know that her type of chain weapon can be easily disrupted with average, simple precision, if they're focused enough. However, she does make efforts to hit stronger, and quicker, her weapon is usually hard to follow, after all.

Her cqc moveset is usually not easy to interrupt simply because most of the time, she'll be very cautious, and will only take significant risks if she thinks she's safe. If not, her damage is usually low, generally because she's evading/blocking/parrying whenever applicable.

Though her chain/xiphoses help, she isn't overly reliant on her weapon. If she happens to be disarmed, or unarmed, in general, she's able to use her cqc skills without fuss (though she does try to get her weapon, if possible).

Also, if she's using her armor, or heels, she generally fails at stealth, since they're loud, and sticks out like a sore thumb during battles.



By exercising, and eating healthy for most of her life, she is physically very capable. She exercises and strives to better herself each day. Her records are as follows (these can be achieved without aura use):
-she can jump up to 5.8ft, in armor (around, 1.75m)
-sprint for up to 15mph (around 6.7 meters per second) in her armor, for a short period of time
-capable of using her cqc, and weapon tactics, in armor, while running at 8mph (3 meters per second)
-can bench 196kgs, squat 220kg, and deadlift 209.5kg.

These are what Google told me:
-Becca Swanson, according to Wikipedia and other sources, is known by many as the world's strongest woman. Weighting 140 kgs, she is able to deadlift 310 pounds, squat 478 kgs, and bench 270 kgs. I know for a fact that these numbers are lower than what the strongest human male can accomplish. Graem is doing her best to reach world records in-universe.

-Humans can usually run at an average of around 8mph, when in a marathon. Faster people, in average, have about 15mph as their maximum speed, for a short period of time.

-Stefka Kostadinova is the current record holder for women's high jump (6.9 ft approx.)



Graem's fighting style consists of somewhat advanced ballet and gymnastics, some aspects of taekwondo and capoeira, somewhat proficient chainwielding, and is somewhat trained, in combat, against ranged oppositions. Usually, in a team situation, she is able to either provide support, in terms of close combat, or fight in solitude, either or. She doesn't mind working with others, nevertheless, she warns them beforehand in some polite variant of: "This. *points to armor* This is loud. You may stay behind me (for support), but for safety reasons, don't come near me, unless you can mind the chains, and not interrupt my movements, or when I'm clearly retreating." She fights in a manner that is fluid, overtly elegant, yet apathetic, and almost burlesque (but not quite). In close combat, she plans her moves ahead (even when enacting some of her plans) and will execute them in proper form when necessary. Her armor, and abilities disallow her to focus on just an action (such as only defending, for one), so she has to mix and match between her many options in order to outlast, outsmart, or at least, survive her combatant/s (or killers). She is not a master of any of her weapon's styles and martial arts, (or ballet, and gymnastics, for that matter), and the ones that specialize in those can outmatch, outmaneuver, and/or overpower her. Foes that specialize in smarts, evasion, defense or strength could outdo her, in those traits, as well. She is conservative of her strength, and exercises caution as best as she could with each thought, and movement. If her chances are high enough, she will take each and every opportunity to strike down a dangerous threat with careful precision. Due to these, she usually lasts long in many fight/s in close quarters.

Projectile users are different matters entirely, however. Graem is trained enough to defend, and/or evade against some of them at a distance, with varying degrees of success (from possibly easy low-ranged users, to unreasonably distanced snipers), though the fact remains that she is heavily disadvantaged against them. Again, if her chances are reasonably high, she could pursue and subdue a ranged foe, but chances like those are exceptionally rare. In most cases, if she has little to work with, she must retreat and defend as best as she can. Or else bad things happen, on Graem's end, at least. On a somewhat lighter note, her few siblings and many cousins asked her why she fights in the aforementioned manner, when it is much simpler performing shorter, more focused hits, or making a gun and shooting with it, either or. It is simply because those options are what her family has taught her (and Aoteien-sensei), and, due to their efforts she is somewhat thankful (to those that taught her), proud because she has lasted this long with what they have provided.



Graem's overall skills/reflexes are best described as average (enough that she doesn't hurt her herself while using her weapon, or cqc skills), yet enduring, but is not close to fully-mastered. During most of her cqc fights, she generally lots of options, but with average first-year strength. Her heavier hits, and quicker dodges may surprise her foes, though. If with chains, she generally fights cqc battles around a consistent 1.5-2 metres, along with her cqc skills to push her target/s back if they get too close. If without, her cqc is equal to an average first year, but she could surprise her foes, again, with her heavy hits, and quick reflexes. Any sort of particularly strong, quick and/or complex skills can't be used too much, too fast! Otherwise, she'll lose her stamina (which is normally above average). She is almost always conservative, observant, careful and methodical, so generally, she lasts long in most of her battles.


Unknown to most.: ShowHide

Zan'nin'na Mukanshin Style
Aoteien-sensei asked Graem if she wanted to learn how to fight murderers toe to toe, she casually agreed. She is only able to use this style against murderers. She pinky-promised to never use it on anyone other than them. If the culprits are misguided, she'll use her aforementioned cqc skills/chainwielding against them endeavouring to subdue her foes, however, if against those who chose to be murderers, she will retaliate in an attempt to return the favour. These foes can expect: xiphos strikes (to vital points in the body, usually in the upper arms, which hold her foes' weapon/s), chain/xiphos thrusts (same targets), ensnaring the neck, etc. basically anything that can make a referee call fowl, or just stop the match. She still retains her cautious, observant, and casual attitude in a fight, however. This style does not mean she can reckless, nor does this give her any boost of power. [One can notice that she'll still fight like she normally does, just with brutal attacks/counters.] This style does not guarantee her safety, nor the murderers', but this helps. He advised her to not use this, in general, unless her foes are genuine murderers. Telling her that those innocent/"normal" people shouldn't encounter one, if at all, possible. Lastly, if her foes aren't murderers, she will most likely not show others her dagger skills, save for her non-lethal whip slashes.


TL;DR
Factoids

In general, she has lots of options, in close quarters combat, though her armor's defense is below average. Due to her upbringing, her moves look quite elegant, if a bit too flamboyant, though she looks indifferent while doing so.

Average weapon/cqc proficiency.
-A few moves may be surprisingly strong, or fast, but her surprises can't be used too much, too quickly or she'll risk losing her stamina.

-Complex moves (such as a few spin dodges, kicks, somersaults etc.) can be disrupted quicker opponents, leaving her vulnerable to attacks, though she only uses these if she must. [Like, knocking out an opponent, or dodging life-threating attacks, etc.]

-Generally spends her time being cautious and observant and, also evading, blocking or parrying. She won't take significant risks, or truly engage in offense unless she's safe in doing so.

-Her combat proficiencies will likely be as strong as an average first-year, if she's not taking any risks.

-Usually a somewhat distant cqc fighter, with chains. If not, she's simply an average cqc combatant.

-Usually lasts long in most cqc fights due to her above average stamina.



Above average aura and semblance proficiency.
-Her aura and semblance can only grant her a few options in a battle, however. The "too much, too quick" rule applies here, even more so, than discussed previous, as what she's losing is both her aura and stamina.



In regards to projectile users:
-Her chances are a bit better when she's close (though the percentages of survival are still low), but those also risk her getting shot even more. Most inexperienced users will usually be disarmed, however. If she feels she's doing badly, or, if she feels too disadvantaged (in most cases), she will do her best to defend herself while retreating.

-She usually retreats when faced against unseen, distanced users, if without allies, or with insufficient backup, while using her cqc skills/chainwielding, doing her best to defend, evade, parry, etc. whenever applicable, or possible.

-Can differentiate most projectile weapons (her knowledge is simplified, though), by sound. She can only hear what's humanly possible.

-[Exceedingly rare, if without allies] She could pursue a ranged foe, by using common sense tracking skills.

Also, she uses no dust, and generally fails at stealth (if she's wearing her armor, or heels).

WEAPON

Name: Apathy

A 3m long, stylized grey and black chain, with a small, blunted, diamond-shaped weight on one end. This chain features four lobster clasps: one on one end (that's not the weight), one in .75 metres, and two in 1.5 metres). She may choose to attach her two xiphos swords in each end. Her weapon's type is generally used to fight one or two opponents, but with her cqc skills, she can hold her own against multiple opponents for a reasonable amount of time. Also, it's supposed to be a stealth weapon, but she doesn't use it as such. Foes that are smart, and/or instinctive enough can easily disrupt her chain skills. However, the chain/weight/s weapons are usually unpredictable, if it's user is proficient enough (though they normally have a four-year learning curve, when guided).

Primary Variant: Her chain, and weight (w/o xiphos swords). The 1m part (clasped into the chain patch above the elbow pit) is usually wrapped somewhat, or held. The other 2m is used for general chain skills.

Secondary Variant: Apathy is able to carry stylized black/grey xiphos swords at each end. Each of the xiphos have a lobster clasp at the bottom of the handle that can she attach to her chain. The two xiphos she has are normally carried in their respective sheaths, in her armor's hip pockets.

Tertiary Variants: Her chain wrapped around one of her forearms or lower legs, clasped into their respective chain patches. These function as a bracer.

Quarternary Variants: By the unclasping the middle lobster clasps, she has two 1.5 meter chains that she chooses too wrap around either each forearm or each lower leg. Again, these function as bracers.

Spoiler: ShowHide
Quinary Variant:
One 1.5 meter chain with her xiphos attached to one end, and the other, clasped into the chain patch at the back of one of her hands. She has two these. Both clasped into the back of each hand's chain patch. This variant is the one she is uses for the Zan'nin'na Mukanshin style.


Senary Variant:
One xiphos attached to the weighted end of the chain.

Septenary Variant: Her chain unattached to her chain patches.

Apathy does not possess any dust functions.

History: Graem's apathy manifested (with help from Aoteien-sensei). It took her quite a while to make it, but with his help, and schematics, she has done it! He taught her how to maintain her weapon, and she does do this when necessary.

Relatives and NPCs: ShowHide
 
RELATIVES AND NPCS

The Fontes' extended family is somewhat well-renowned in Vale. They are a wealthy traveling group of acrobats whose skills, are even discussed a few times in Vale's council. Though, all of them usually perform for the pay, they can perform for charity, if need be.

Margaux Fontes- Graem's Grandmother, Matron, wife to the head of the family, and one of the few to be bestowed the title of prima ballerina assoluta, only awarded to the most notable ballet dancers. Margaret is strict, and hardworking. She's also taller than Eulalia, so she's taaaaaaaalll! She's also a capable huntress, if need be. She was pretty cool back in the days of her prime.

Egesa Fontes- Her aunt. Well-mannered, vengeful and at times, terrifying. Heiress of the Fontes family, and prima ballerina.

Eulalia Fontes- Her mother. TALL WOMAN [She's taller than Graem!]. The Fontes families' Chief of Staff, and Head of the Fontes' family guards. Well-versed in aura, combat, and semblances. Motherly, but expects everyone to show the appropriate amount of respect towards one another.

Devlin Holte- Her father. Huntsman. That crazeh mofockin' freelancer from the Atlas Air Fleet. Vehicles Expert. Renowned practitioner of many martial arts. Uses them in tandem with small vehicles ranging from a skateboard, hoverboard, or motorcycle. He can pilot vehicles to fight (he's even able to use fighter jets), and is quite great at it. Devlin is optimistic, and likes to make others laugh from time to time. He's a cinnamon roll, but is well-versed (because wife), enthusiastic, yet reckless in fighting.

Aoteien-sensei: Weapons Instructor. Nearing old age, but is still cool. Serious and quite mysterious, he stations himself in Vale's more questionable districts, teaching others in an academy [like Signal, but that academy (the one he's teaching in) is as questionable as the districts, if not, less so)- Also, there's bound to be other academies in Vale (other than Signal, or Beacon)!] about weapons, and how to combat against them, but can teach privately if the pay's worth it. He hails from Mistral.



She has a few siblings, several unrelated (by bloodline) butlers and maids, many cousins, and other relatives from the Fontes' extended family, though, they have not affected her life much and thus they aren't that noteworthy to her.

Iyyar Fontes- Head of the Fontes' extended family. Protector. One of the head performers. Male. Quite old.

Galatea Fontes- The most youthful! The most elegant of the family! Adored for her superb performances and classy approach, little do they know, that she's famous for... other... things, eheheh... she a ho. [Height: 6.3ft - Build: Lithe - Weight: Light - Has lengthy, curled white hair, white skin and pale blue eyes.]

Tristram Fontes- Eloquent. Emotional. Earnest! Yet, distant. Known for his hardwork, collaborative nature, and tearful performances. Has a fanbase, and offical harem, because of these facts. One of Graem's older siblings. [Height: 5.3ft - Build: Lithe - Weight: Light - Has long, white hair, white skin, and intense (in color) blue eyes. Looks young, for his age.]

Angevin Fontes- Wine Aficionado. She's not an alcoholic, though. Strongwoman. Bro. [Height: Around 7.3 ft - Build: Defined, yet acrobatic. - Weight: Heavy - Has short, black hair, white skin, and dark blue eyes.]

Kaleb Fontes- Brave. Somewhat popular. Strongman. One of the masters of ceremonies. [Height: Around 7.7 ft - Build: Muscular - Weight: Heavy - Has white hair, white skin, and pale blue eyes.

Zael Fontes- The real reason people come to our shows. Equal parts boastful, and diligent. Acrobat. Strongman. Is attractive, doesn't have a harem, but does have a fan base. [Height: 7.5 ft - Build: Muscular, yet limber. - Weight: Somewhat Heavy. - Has white hair, white skin and dark blue eyes. Middle-aged.]

Reinwald Fontes- Lawyer. One of the leading family guards. MANLY!! [Height: 7ft - Build: Somewhat muscular, yet lean. - Weight: Heavy - Has pale grey hair, white skin, and blue eyes. Male.]

Craig Fontes- Graem's oldest (half-)sibling. Somewhat ugly, in looks. Family Guard. Dedicated to protecting the family. Has scars. Experienced. [Height: 8.7 ft - Build: Quite Defined - Weight: Really Heavy, Middle-aged. Male. Dark brown eyes, white skin and hair.]



Musicians:
Graem often browses music forums/sites. She prefers to listen to industrial metal songs, and/or instrumentals, that are slow, yet powerful, though she does appreciate fast tracks if she can follow their rhythm.

Vyacheslav- (That's his pen name.) An Atlesian musician who specializes in industrial metal. Talks about stuff that leaves most women, and, some men hot and bothered, though, he can talk about serious topics, too. Graem found his songs by browsing on little-known music forums. She listens to his instrumentals daily. He's also a huntsman.


VEHICLE

Description: Devlin made this for Graem. It's a stylized, gray and black family car, that can carry about 5 people. This is one of the newer, non-combative models.

13
Introductions, birthdays, and departures. / Re: An introduction.
« on: November 20, 2016, 01:29:40 PM »
That's alright, take your time. I'll wait.
Don't take forever though, ahaha.

14
Introductions, birthdays, and departures. / An introduction.
« on: November 15, 2016, 05:50:59 PM »
Salutations, beings of the internet! I'm Jeegeul Soheo (not my RL name, by the way).
Being a bit of a RWBY fan, I have stumbled into this site for quite a while now, and wanted to see if I can RP with you guys in my spare time.

Well, uh, I like anime, trap music and a bit of K-pop.
Anyways, that's it! I'll do the AMAs once my character has been approved.

We can, uh, chat here too, if you want.

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