Author Topic: Got almost everything minus a name and sembalence.  (Read 1091 times)

Kingnoname1

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Got almost everything minus a name and sembalence.
« on: April 18, 2017, 08:35:29 AM »
CHARACTER

Name: [name]

Age: 20

Species and Gender: Female Echidna Faunus

Symbol: A yellow Ichthys(Christian fish symbol) diagonally placed with the head facing the top right crossed by a white halberd, again diagonally placed, with it’s head in the top left corner on a black background.

Occupation: 3rd year Atlas academy student

Appearance: Standing just under 1.8m/6’ [name] is a tall, well-built young woman weighing 75kg/165lb. Possessing a tanned skin from years under the hot desert sun of Menagerie and Vacuo [name] likes to flaunt her muscular form in casual life with colourful saris or kimonos. They are modified with fire dust acrylics to protect against Atlas’s artic climate. Her school uniform remains unmodified however as [name] doesn’t to ruin it’s militaristic precision. Her combat outfit is a fusion of these two mentalities of beauty and practicality with an imposing set of full plate armour, well made with detailed filigree and a tabard portraying the various myths of Remnant.

[name] has a soft and expressive face with deep blue almost violet eyes framed by a thick red mane of hair reaching half way down her back. Outside school her hair is normally worn down but otherwise [name] folds it up into a tight bun. Spines lie camouflaged within [name]’s hair, unperturbed they look like strange yellow streaks. When she becomes agitated they extend forming an almost avian crest, meaning she can’t wear her hair up in combat. [name] also wears a fair amount of makeup, red lipstick, mascara and a little blush, often touching it up out of habit during quite moments or to give herself time to think.

[name]’s second Faunus trait is a small amount of electrosensors within her nose. Even if she did live underwater these would provide little advantage due to her few receptors but still [name] can notice small changes in density if she is familiar with the object. [name] holds herself in standard military flat back posture even in casual settings and speaks in a soft but clear tone with mishmash of pronunciations accenting different words from where she learnt them in her travels.

History: [name] was born from a star crossed love story between a Menagerie explorer and an Atlas Specialist serving as the protective detail for the Atlesian consulate in Menagerie. The relationship didn’t even last long enough for [name] to be born as both realised they couldn’t change the other. This lead to a wild but happy childhood with [name] bouncing between her father, Vasco da Cortes, and his endless exploration of Remnant and her mother’s, Elizabeth Artemyeva, home of Atlas as Elizabeth herself was often on missions. Both parents remarried but [name] was never made to feel unwanted even though she put considerable strain on both her parent’s professions.

Her father was a hands-on teacher, travelling around world quizzing his only child on geography and history in the locations it happened before moving on to Grimm studies, fighting and politics. Vasco, like many Faunus, was proud of his heritage and [name] inherited that pride after travelling to several hidden Faunus villages scattered about Remnant as well as learning about their victories in the Faunus revolution.

Her time with her mother was much more text book revolving around classes in early learning centres and school. [name] liked the freedom her father provided but there was something in the military precision of Atlas which quickly enchanted her. That isn’t to say Atlas was equally enchanted with her and [name] quickly learnt how much anti-Fanus resentment still existed. Although not as quickly as her one-time bullies found out that behind the quite voice was a swift right hook and a strong jaw. These altercations weren’t enough to darken her outlook but it did keep her idealism in check.

As [name] grew older her father started taking her on more dangerous expeditions and her mother was bring in Atlas instructors who owed her favours and both where talking about her future. Atlas’s lower level combat academy was accepting students and although [name] wasn’t a genius she was determined and had learnt under some of the best teachers her parents could find so they were confident she could get in. But it wasn’t to be, [name]’s father had infected her with wanderlust and there was always something new to explore.

Over the four years [name] had marked change in perspective from the constant grimm fights and now battles with bandits or the White Fang quickly made her realise how much there was still wrong with the world. Her father and his loose band of merry men were doing more than most but even they were barely holding villages let alone expanding into the wilderness. Only Kingdoms where doing that and none had done so more successfully than Atlas. The militaristic characteristics which [name] had picked up from her other home had resulted in a more than a few teasing remarks from her [name]’s father and his more freeform friends but they understood her reasoning and sent her back with their blessings.

Now old enough to join Atlas academy proper [name] charged forward getting in because of her high scores and a recommendation from an Atlas Specialist, her mother, and settled in. Enjoying the military culture as much as she thought she would [name] quickly overcame her initial fears and has only blossomed.

Personality: [name] dreams of being the perfect soldier but she isn’t there yet. Permanently good humoured she works well in a team but remains serious enough to subconsciously follow military courtesy and has the confidence to act on her instincts even as the dust starts flying. This confidence does overwhelm [name] at times particularly when her team mates are in trouble or people manage to get through her substantially think skin. [name] wouldn’t call this arrogance instead saying she simply has a clearly defined sense of right and wrong.
 
A passionate love for music colours most of her free time. [name] learnt the guitar from her father and the piano from her mother and quickly developed an impressive talent for both instruments. Her wall at Atlas is covered in different instruments which she has picked up in her travels which she can all play to varying degrees and still receives more from her parents and friends as gifts. She cares them all greatly but freely parts with them if others show interest. The only exception is an old twelve string guitar, a relic from long ago before the Faunus won their freedom given to [name] by her father. Any other spare time [name] has outside of school is dedicated to dedicated to advanced courses where she is learning to be a pilot.

Not particularly smart [name] has a very strict study ethic which allows her to keep up with her studies even if it takes longer than most students. Reasonably adaptive [name] has a lot of experience being in odd situations and is capable of rapidly cycling through logic tools to choose the best option to solve the current problem. Other than that [name] is an open book, enjoying talking about her past and learning about other peoples.

Aura and Semblance: [name]’s aura is a soft brown is highly refined, particularly her danger sense which combining with her Faunus senses stretches far futher than most. Other than that [name]’s aura is quite average, her precision only just making up for her relatively small aura pool.

Combat Behaviour: Surprisingly fast with her hands considering her armour [name] can lay down a flurry of vicious hatchet strikes in a blink of an eye driving back even the most foolhardy attacker. She isn’t so fast on her feat however and therefore often needs help actually getting to grips with her enemy. Taking moves from all over Remnant [name]'s style fits into a dozen different schools and none of them which makes her an unpredictable and adaptable foe but she lacks the expertise others have when they have dedicated themselves to one style. This means that unless she finds a way to take advantage of said adaptability [name] will often lose out in a straight up brawl.

[name]’s quad barrelled shotguns provide her range accompaniment and are capable of unleashing a steady stream of fire or a spectacular barrage if fired all at once. They are still fairly short ranged weapons as such [name] will often use one or two rounds as a speed boost to get herself into position before bring the hurt with her axes. If she is unable to close the gap [name] has one last trick to distract her enemy long enough to advance up the field. Her shotguns are still active when her hatchets are in their boomerang form allowing for an unpredictable, if hard to aim, volley. This is controlled by a console carried on [name]’s left wrist which also contains a communication device and basic survival equipment.

The area effect of her shotguns and speed of her hatchets makes [name] well suited for hoard combat as she is quickly able to move on from foe to foe like an unstoppable force of nature. She struggles more with 1v1 fights as with enough care much of the danger [name] poses can be disarmed by keeping distance and keeping an eye on her weapons. In a team, however is where [name] really shines acting as a strong, hard to shift anchor while the rest of the team who can actually move takes advantage of the flanks or simply corrals them into the meat grinder.

WEAPON

Name: Black Blizzard

Primary Form: Set of four hatchets with about 30cm/1’ long handle and four shotgun barrels embedded in the top of each weapon. The trigger is just above the handle covered by a guard. The shotgun is reloaded similarly to a double barrel shotgun but instead the handle breaks off revealing the loading port.

Secondary Form: The axe head retracts and the haft bends turning the weapon into a boomerang. The shotguns are still achive but can only be fired remotely with the use of radio waves from [name]’s console on her left wrist.

Dust Functions: Black Blizzard can utilise any type of dust rounds but [name] prefers air or ice dust because they boost her own mobility and reduce her enemies.

History: A month long conversation with her parents resulted in the detailed plans which would become Black Blizzard. Very dissimilar from both parents weapons it represented one of the first major expressions of true independence [name] showed and they couldn’t be happier.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade