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Beacon Academy / Re: A Morning on the Range [Closed]
« Last post by Moth on Today at 03:48:12 PM »
"Promise you're not, is perfectly fine right now..." Prism says, eyes blinking slightly before slumping more against Jocelyn. "N' won't complain if you keep going for now, won't hear a worried peep oughta me." She adds, trying to keep her eyes open. She's going to just fall asleep on Jocelyn if she keeps that up, it's really quiet relaxing - so to distract herself, Prism racks her mind for another question to ask her friend. " where'd your mom get Hyacinth from, by the way? Mentioned she attended Atlas, n' you inherited her rifle, so..." She gestures to Jocelyn loosely, waiting for her to continue.
Everywhere Else / Re: An Afternoon Downtown [Closed]
« Last post by NotSurprised on Today at 03:28:53 PM »
"Sounds great. Wait, what are you- Oh not this again." Sovereign lets himself smash into the ground after being brought to his knees, recognizing the ever familiar feeling that Airi brings around when using that semblance of hers. Fighting against it would not be beneficial, but at the same time letting hitting the ground face first was not fun. As the feeling eased up, Sovereign started to prop himself up, scanning his opponents for the most incapacitated, but also for those that still had a large threat potential. The grunts were still up and about, but they looked like they can be taken down with ease. As for the two bigger fish, they seem a tad bit stunned from the effect. Almost ready to lunge with a burst of speed, Sovereign stopped himself after hearing what Lyra asked of him. However, he didn't even need to think of a reply. In fact, with a huge smile on his face, the only reasonable response was:

”Trusting your senior? How adorable!"

Looking at the two experienced thugs (which he now donned as pipe boy and greatsword girl), Sovereign quickly swapped over to his ice dust reserves. Picking up the collapsing Airi and put her on his back comfortably, Sovereign created spikes of ice and sent them towards pipe boy. Pipe boy tried to dodge them, but only slightly succeeded as some of the spikes hit his left arm. In retaliation, pipe boy slammed the ball of ice with all his might, as if it was a baseball, towards Sovereign. In some measly attempt to dodge it and close the distance, Sovereign felt it hit his left shoulder hard. Normally, he’d start complaining about the pain, but with a cocky grin Sovereign couldn’t help but mouth off while divekicking the poor boy into the warehouse’s wall, ”This is Sov Airlines, housing one passenger known as Airi, please excuse the minor turbulence!” Taking the brief moment of rest to ready up, he can eye severely beaten pipe boy try to get up, as greatsword girl is starting to rally the rest of the grunts (which is not much at this point), ”Get your stupid asses off the ground and get ready to swarm the girl!”
Beacon Academy / Re: A Morning on the Range [Closed]
« Last post by MonsterManic on Today at 02:36:46 PM »
Listening to Prism’s explanation, Jocelyn resumed her “massage” with renewed strength, still making excruciating pains not to cause Prism any pain. “Please tell me if I’m hurting you—also just tell me when to stop.” Truth be told, it felt nice—just lying on the ground peacefully with Prism at her side, with little worry in the world.
Character Editing / Re: Juno Vert
« Last post by Dr. Gustave on Today at 02:17:18 PM »
Spoiler: pre-edit • show


Name: Juno Vert

Age: 19. Born: Machlud, 28, 60 AC

Species and Gender: Male Human

Symbol: A purple, highly angular capital "J"

Occupation: First Year student at Beacon

Appearance: Juno is a solidly built young man. He stands at 5'10” and weighs at 162 lbs, with quite a bit of muscle built from years of training to counter his lack of a semblance. He has a light tan as well as long, messy green hair that goes down to the small of his back. His eyes are a striking shade of purple. All along his chest, shoulders, and upper back are a thin network of circuitry scars, the result of an accident while testing the ANUBIS suit.

His casual clothing often consists of a purple t-shirt underneath a black and green hoodie bearing his insignia on his right shoulder and back in purple, as well as a pair of cargo pants with a similar color scheme to his hoodie. Despite this being his casual attire, he still often wears the soft layer of his suit. He is also known to wear the lower half of the suit along with a waist cape, and a sleeveless shirt on top. Combat attire consists of a black sleeveless top with purple linear highlights and his symbol in green on the back, a pair of black pants with noticeable gray padding, black and grey combat boots, a pair of black fingerless gloves that go up to his bicep, and a slitted waist cape bearing his symbol. In school, he wears the standard Beacon uniform.

Phi often projects herself as a small, cerulean girl with chin length hair, clad in her own version of the suit's soft layer.

History: Juno was the only child born to a middle class family in Atlas. From an early age, he had developed an interest in the exploits of Huntsmen and Huntresses, deciding that he wanted to become one himself. Unfortunately, there was one stumbling block that stopped him at every turn.
He had yet to discover his semblance.

This severe disadvantage caused him to struggle to keep up with other students, frustrating him to no end. No matter what he did, he couldn’t catch up. Desperate for a solution, Juno searched for other ways to enhance his combat prowess, starting with a longer ranged weapon. However, his family was faced with misfortune. Juno’s father was laid off, leaving his family hard pressed for money.

This, among other things, meant that he couldn’t get parts for a new weapon.

In the face of this misfortune Juno decided to check the junkyard. He was pretty good at tinkering. Maybe he could find a few damaged or discarded weapons and fix them, or use parts from them to make something new. The first day he looked, all he found (that was relatively intact) was a jammed Designated Marksman Rifle, which he took back home and repaired at his combat school. Unfortunately, adding the rifle to his arsenal was not enough, so he returned to the junkyard several days later… And found nothing. This rotten luck would continue for weeks.

Then, on one of his trips to the scrapyard, he got a call on his scroll, from an unrecognized number. At first, he had rejected the call. As well as the second time. And the third. After receiving a call from the same number for the fifth time, Juno finally decided to pick up the scroll and see what all the fuss was about. The girl's voice was faint, barely above a whisper, and her connection was spotty, but it was clear she was in pain and despair. It was clear she was pleading for help in escaping some form of captivity, begging for a huntsman to save her. Juno took a moment to consider what he should do. He was no huntsman, at least not yet. Whatever the girl was asking of him, it was definitely risky, and probably not something that a student should undertake. However, it was clear his shit luck with the scrapyards was likely to persist, so the boy threw caution and worries of lifelong imprisonment to the wind, and began his search.

Scouring the industrial district of Atlas eventually led him to a small, but substantially guarded facility. Electric fence, security drones, armed human guards… how was he going to get in? He was barely a huntsman in training, what could he do?

Apparently, breaking into a secure facility through the help of hard work, determination, tactical thinking, and a gun was a lot less impossible as it seemed.

However, there was no girl. The voice was coming from a chip with an integrated speaker. Seeing as how he had gone this far past the law to rescue… whatever this chip was, Juno stole it.

Her name was Phi. Supposedly, the chip contained a soul, though whether or not it was somehow simulated or ripped from a living being, Phi could not answer. Seeing as how that was a question that couldn't be answered at the present moment, he instead asked what her purpose was. The girl… AI… soul in a jar had been developed in a behind the black project that didn’t exist on record by the name of SET. Her directive was to monitor and operate a suit of powered armor with the ability to create weapons. This suit, named ANUBIS by the scientists behind the project, was guarded in a facility close to where Phi had been housed. After about a month together, the two eventually determined that taking the suit would be a benefit to the both of them. Phi saw her present confines to Juno's personal computer to be quite... lacking to say the least, and due to a distinct lack of hardlight emitters anywhere in his family household, she couldn't project a body with which to interact with the world. Juno, on the other hand, saw ANUBIS as a potentially beneficial asset toward his studies, and a means of finally progressing past the rut had found himself in in terms of combat.

The facility that ANUBIS was held in was more heavily guarded than the first, likely in response to losing Phi. However, Phi knew the facility, assisting Juno in getting to the suit with only a few hiccups regarding loose air vents and obstructive interns.

However, neither of them knew how to sneak the suit out of the facility. It was too heavy to bag, and there was no point in just leaving.

So he put it on.

Thanks to the suit, it was easier getting out than it was getting in. While Phi needed a few minutes to get everything properly running, the suit’s motion tracker proved invaluable to their escape. To say that Dr. Sarah Anki, developmental head of the SET program, was impressed, was an understatement. Not only had the boy managed to break into and steal from SET twice, but he had seemed to form a bond with the AI, Phi. Where many of her operatives saw a thief that deserved little more than a round to the forehead, she saw a potential asset. The order to disengage and cease pursuit came as a surprise to many, but was nonetheless followed.

However, not a week after the successful heist, Juno and Phi got a message from Anki herself.

To a Juno Osiris Vert and AI unit-00 Phi,

SET knows who you are, and we know what you did. I am not happy with what happened to our work. However, we will not pursue you for the crimes you have committed against us.

Phi, your distress signal hadn’t gone unnoticed. You are a valuable asset, one who we would not simply allow ourselves to lose. Take that as you will.

As for ANUBIS, consider it a gift. It is no longer worth my time.

You are free by my will and my will alone. Know that, and understand that further transgressions will be met with far less mercy.

We will meet at a later date.

Dr. Sarah Anki

They had gotten out with the skin still on their backs. Nevertheless, the fact that after everything, SET was just going to let them go troubled Juno. He had asked Phi several times, but each time, the question was deflected. Either she didn't know, or wouldn't... maybe couldn't say.

Unfortunately, Juno did not know how to use the suit when he finished fixing it, leading to several failed combat exercises, a painful overheating accident that left him scarred across his chest, back, and shoulders, and more frustration on Juno’s part. He continued to have difficulties in using the suit, eventually asking Phi for help. The AI agreed, offering to train Juno in utilizing the suit. Let it be said that Phi is not the best teacher. She often treated their training sessions like a game, as well as giving rather cryptic advice. However, after several months of practice, Juno eventually got the hang of using the suit, and was able to keep up with his fellow students, despite his lack of a semblance.

He eventually graduated from his combat school and applied to Beacon, where he was accepted and continued to pursue his goal of becoming a Huntsman. As for why he wishes to be a Huntsman? He wanted to prove that his lack of a semblance does not hinder him in the slightest, and that he can be as powerful and efficient as the next Huntsman or Huntress.

Since his acceptance into Beacon Academy, Juno had been issued a team and declared its leader, taking the role in stride. This team, VCVS, consisting of himself, Caja a Dintagel, Verdant Cowl, and Samuel Quartz, did not wind up assigned on many, if any full team missions, often winding up separated for individual assignments. Nevertheless, the team grew to enjoy each other's presence, with Juno becoming close friends with Samuel and Verdant, and eventually falling in love with Caja.

To say that Juno was surprised and honored that his team would be selected to participate in the Vytal Festeval tournament was an understatement, and he took the invitation with pride, gleefully signing up VCVS for all three branches of the tournament. While they took the full team bracket by storm, Juno experienced numerous periods of under performance in the 2v2s and 1v1s, leading him to begin doubting his own abilities. As the tournament progressed, however, Vale began to experience a notable increase of White Fang activity, alongside several terrorist attacks that nobody had yet claimed responsibility for, one of which was responsible for injuring his rival-turned-friend, Xanh Lo Kurstein. As a result of these attacks, more and more teams began to be deployed on missions prioritizing the safety of Valish civilians, as a preventative measure to deter these attacks. Among these missions was one to protect and escort a deserter from the fang, who had made herself a high priority target by offering information on the Fang's planning and involvement in these attacks.

Juno and Caja took this mission, expecting an easy success. However, numerous mistakes made by both Juno and Caja led to the destruction of the ANUBIS suit, an injury that ended Caja's career, and the death of their charge. While Juno was able to salvage the hardlight generator and power source of his suit, the crutch he had relied on for years was gone, and his girlfriend was now unfit for combat, forcing her to leave Beacon entirely.

Since then, Juno has jumped at the call for any mission against the Fang, leading him to a direct engagement with the Valish chapter's captain, Cornix. During the scuffle that eventually led to the White Fang Captain's retreat, Juno had unlocked his semblance in the battle, which he has worked heavily to understand and hopefully perfect. With the induction of Cerise Carnelian into VCVS, Juno has begun work on rebuilding himself and his team, hoping to prepare for whatever may come their way.

Personality: Juno is a determined individual, refusing failure unless pushed to his absolute limit. If there is a problem, he will think his way around it. If that doesn’t work, he will tear his way through it. And if he can't, he will regard himself as a failure until the next opportunity arises and he attempts redemption. However, such determination has and will give into obsession, which will in turn lead to him taking great risks in order to get that much closer to success. This mindset was born from an immense pool of self confidence, which he carried on and off the field for the longest time. However, said self confidence had begun to fall after his loss in the Festival 1v1 Semifinals, and his under performance in the 2v2s, with the loss of ANUBIS and the abrupt end of Caja's career enlightening him to how limited he is in his ability, as well as showing how his attitude and periods of recklessness have and will lead to disaster. As a result, he has become more conscious of his limitations, and strives to mitigate them, occasionally with little regard for rest or food. He believes firmly that a huntsman lives not for personal glory or strength, but to be strong enough to protect those who cannot protect themselves.

He is also very patient and caring, often treating those he is close with as he would a younger sibling, whether they appreciate it or not. This often results in him seeing a need to protect his allies, as well as expressing immense worry when they sustain injuries. During his time with VCVS, he and Caja a Dintagel had grown quite close, with their friendship becoming more intimate and loving as time went on. However, when Caja's career was unceremoniously ended, he became far more protective of his team and allies, knowing full well that complacency will only bring them harm, or worse. He now pushes his team and himself to better themselves, insisting that they improve, lest they suffer a worse fate than Caja.

He still takes time to be with Caja, despite difficulties in terms of travel, and absolutely despises the Fang for what they did to her.

Phi, on the other hand is childish, sassy, and blunt, often being innocently insensitive and saying what nobody wanted to hear, simply because she didn't know any better. She is not usually one for interaction with humans, but will speak up if she feels necessary.

Aura and Semblance: Full Stop: Juno takes no knockback from any strikes while active, with the upper limit of anything his aura can cover, while also moderately negating the pain of attacks that hit him. While this semblance requires one second of immobility to activate, he has full range of motion after that startup time. However, holding his semblance for more than five seconds at a time starts to cause him physical strain, and he needs at least five seconds of cooldown between uses, or he begins to suffer from mental fatigue. Also, despite being able to stop most hits that connect with him, he still takes damage and still feels quite a bit of pain, and the very act of using his semblance can tire him out if he attempts to wall out a large number of hits. It must be noted that if he attempts to take a hit that his aura cannot fully defend against, the semblance shatters along with his aura, and the blow connects as intended.

TL;DR: Any hits landed against him while active will stop on impact and somewhat hurt the attacker. Juno can move during Full Stop, still takes damage and feels some pain.

Being a soul in a jar, Phi also carries with herself an Aura, a crackling blue field that often comes with her avatar in times of stress.

Combat Behavior: Juno hits rather hard in hand-to-hand combat, a fact that is somewhat bolstered with the OSIRIS generator. He is moderately agile as well, and can play defense somewhat effectively. The OSIRIS generator's weapon constructs are a large advantage, though his lack of a semblance could be a significant hindrance.

When facing off against a single opponent, Juno starts off each fight testing the waters of his opponent and figuring them out. Once done with that, he moves into melee range to ruthlessly pick his opponent apart, utilizing his suit's constructs or his rifle to fit whatever situation he deems appropriate.

When faced with more than one opponent at a time, he forgoes testing the waters, and instead attempts to tear through his opposition as efficiently as he can, dashing in and out of combat with brutal combos, often switching through weapons on the fly. A pair of swords, a sword paired with a grappling dart for mobility, or a sword and shield will see the most use here.

Whilst with a team, he will attempt to orchestrate strikes and combinations, doing his best to cover up their weaknesses and playing to their strengths. Though he is capable of noting weaknesses in the opposition and coming up with tactics on the fly, his unwillingness to accept failure will result in less thought out strikes being orchestrated in desperation and frustration.

It should be noted that Juno does not specialize in any specific ability, instead opting for balance in combat and a variety of skills. However, his refusal to specialize leaves him outclassed by those who do. He can be outsped, outpowered, walled out, and so on.


Name: Mk-04 ANUBIS based Hardlight Generator, Desegnation: OSIRIS

Primary Form: A dust-based hardlight generator mounted on the small of Juno’s back. This generator is able to create weapon constructs from pre-fabricated templates. Due to the complexity of the process of template creation, as well as the immense amount of storage that each file takes up, Juno currently has five constructs he can use in combat. Said constructs are a 4-foot double edged broadsword, a razor sharp disk with a diameter of ten inches, a bubble shield capable of a 25 foot radius, a large projection of a fully articulate and armored hand, and a grappling dart and line. These constructs can only be created within the direct vicinity of the suit, but have a range of 150 feet before they cease to be maintained by the generator. Juno can utilize five constructs at a time, in any combination. Each construct can exist for thirty seconds at a time before they begin to deconstruct, and can be deconstructed at will. However, a ten second cool down between deconstruction of one construct and the construction of another is required for the system to refresh. These constructs are automatically destroyed when struck with electricity, forcing that particular slot to refresh as a means to protect the internals of the generator from electrical damage that may bypass Juno's aura.

Phi monitors the hardlight generator and constructs, allowing Juno to use them. She also runs checkups on the generator to ensure that it is working effectively, and assists in running a heads up display, found on a visor linked to OSIRIS that marks Juno's Aura, the Aura of those around him, and any problems that the system may be facing. The visor is of a light green color and is made of polycarbonate, adding a bit of protection of the face from small arms fire. OSIRIS will lock all weapon systems without Phi present, so if she were to ever be removed from the generator, the weapon would be rendered useless.

Known Constructs:
Double-edged Broadsword
Grappling Dart and Line
Razor Disk (maximum range of 70 feet, due to lack of physical connection to generator.)
Gauntlet ("Punchfist")
Bubble Shield (Requires 2 slots per use, regardless of size.)

Secondary Form: N/A

Tertiary Form: N/A

Dust Functions: The OSIRIS generator utilizes rechargeable electricity dust based power cells in order to function. These keep the generator running for up to six hours on a full charge. Juno carries six.

History: Juno stole the suit, as well as Phi, from the developers of SET. Due to the project technically not existing, they were not pursued after the heist, but the scientists behind the project try to keep a watchful eye. The suit has since been destroyed, with the Hardlight Generator being the only salvaged component.


Name: A-96 Dust-based Marksman Rifle. More often known as the DMR

Primary Form: An Atlesian military grade Energy Marksman Rifle built for mid to long range combat. Utilizing a rechargeable dust based power cell not unlike the ones Juno carries for the suit, this weapon fires a three shot burst of purple energy rounds and glows with a faint purple light.

Secondary Form: N/A

Tertiary Form: N/A

Dust Functions: The weapon is powered by dust, though the type of dust used does not influence performance.

History: Juno found this discarded weapon at the junkyard. He repaired it for use to help him during combat studies.


Vehicle: A Mistrali Motorworks Sprinter 12-C. A rear wheel drive mid engined sports car that Juno probably should not have convinced his parents to help him buy. He drives it to most places he needs to be in Vale and Vacuo, though he has gone out on joyrides before.

(Transfer of Juno Vert)
Plot Zone / Re: 41st Vytal Festival Tournament - Sign Ups end July 4th
« Last post by Walter on Today at 02:03:45 PM »
1st Year 1v1: Coconut Cream

2nd Year 1v1: Razzmatazz Gele

3rd Year 1v1: Rufus Chocla

Approved Characters / Re: Rufus Chocla
« Last post by Dr. Gustave on Today at 01:59:04 PM »
All good, moved back to approved.
Approved Characters / Re: Rufus Chocla
« Last post by Walter on Today at 01:40:29 PM »
Yeared up, gave him a scabbard, did very minor editing to combat behavior.
Approved Characters / Re: Rufus Chocla
« Last post by Dr. Gustave on Today at 01:31:50 PM »
Spoiler: Pre-edit • show


Name: Rufus Chocla

Theme: Chip Da Ripper - Freestyle

Age: 18

Species and Gender: Male Dog (Beagle) Faunus

Spoiler: show

Occupation: 2nd Year Student at Beacon, Freestyle Rapper

Appearance: Rufus is short, standing at just 150 cm and weighing 55kg. Rufus has well-toned muscles from rigorous training, both at Beacon and during free time. He has soft, rounded features, dark brown eyes and mahogany-colored skin.

Rufus' hair is dark and done in corn rows, and he has a pair of beagle ears drooping down on the sides of his head. He can most often be seen wearing dark brown military-style jackets, cargo pants and occasionally caps. His combat attire is much the same, with sneakers and studded gauntlets added to the mix.

Rufus has a somewhat deep voice, even surprisingly deep for his small stature. Despite the fact that he tends to communicate via well-practiced freestyle slam poetry, his actual pronunciation is flawless.

History: Rufus was born out of wedlock, to a faunus woman who worked as a factory worker. She raised him alone in the poor district in Vale. She rarely spoke of the boy's father, but when she did, she claimed him to be a hero who fought in the war, and is still off on some incredible mission.

Rufus quickly learned to fend for himself, having to deal with bullies and street urchins from an early age. He had formed a small circle around himself by the age of 14. Despite the rough and tough nature of the group, they were mostly non-violent, only sticking together for defense. They actually found common ground in more creative arts - music.

Spending almost all of his time with these kids, Rufus picked up a habit of rhyming and even singing out his words. The habit got more intense over the years, until he eventually just found himself almost ever speaking normally.

Rufus was 15 when he first met his father. To the boy's surprise, he wasn't a soldier in the Vale army. He wasn't a soldier at all - he was a mercenary from Mistral. And a fairly successful one at that. Shocked, the boy called him out, and at age 16 he had to fight his own father on the streets in front of his home. Needless to say, the boy lost. Still, his old man was impressed by the boy's ability to hold his own.

In the fight, Rufus was knocked out. When he woke up, he found out his father had left him a large sum of lien for equipment and a recommendation letter for Beacon. Despite his grudge with the man, Rufus was driven by the urge to one day face him again and win. As such, he started training as much as he could, and applied for the combat school after passing the tests, though he had his struggles with the academic section. His first year was rough, but he managed to get into the rut just fine, and still visits home somewhat regularly to meet his mother and his friends.

Personality: Rufus is feisty, to say the least. He won't back down from a challenge and won't give up unless forced, and even then it might be a struggle. He's quite stubborn in that sense.

Outside of combat, he's quite positive, but he's also a free thinker who will always speak his mind. During any sort of argument he's bound to give out insults even if he's just joshing around, as it's something he's gotten used to back home.

He's actually rather non-violent, preferring to solve his problems with words as opposed to fighting. Alas, he's still a better fighter than negotiator, and actually struggles academically due to lack of formal education.

Aura and Semblance: Rufus' aura is Rufous (#a81c07) and is of average strength.

Rufus' semblance allows him to exert force with his voice, similar in effect to gravity dust. If he activates his semblance, when his target is 'hit' by his voice, they will be forced back as if they were actually struck by an attack. This doesn't damage a person's aura directly, but may cause harm from knockdown.

The force exerted relies on how loud his voice is projected, the distance to his target and, strangely enough, rhythm, as there is a certain 'beat' to the semblance. The beat varies wildly each time the semblance is activated, yet Rufus has honed his ability during his years as a street rapper to the point where he can hit these beats near perfectly with his words. Each separate 'beat' acts as a wave of force. Rufus has little control over these beats, though his emotional state does appear to have some correlation to them.

Rufus can utilize various means of projecting his voice, such as microphones, megaphones and speakers, and his semblance will manifest itself through them as well. While this might make his voice louder, and technically more powerful, it also makes it harder to time correctly and increases the distance it has to travel. On top of that, such equipment must be tuned beforehand to function correctly, and will inevitably suffer damage if he utilizes his semblance too much.

Combat Behavior: Rufus is a front-lines melee combatant, focused on holding ground and dealing out powerful blows. He uses his short size to avoid attacks without having to actively dodge.

In combat, Rufus often goes between using his weapons and just his fists, as he mostly fought hand-to-hand before coming to Beacon. He's a proficient boxer, decent fighter, but lacks accuracy when it comes to any sort of ranged combat or precise strikes.

He rarely uses Encore's ranged form, and usually only brings it out if things are going South.


Name: Flow and Soul

Primary Form: Flow - A sturdy Iron spear with a small button located at the end of the shaft. The weapon is 110cm long in total, with a diameter of 4cm. Rufus carries the weapon on a strap on his back in this form.

Soul - A compact punch dagger with a rounded handle on a spinning axis. The entire thing, minus the blade, is made of an exceptionally light metal, though the weapon itself isn't too light as it appears to be 'filled' with something. Rufus carries the weapon in his jacket.

Secondary Form: Flow - Upon pressing the button, the tip of the spear splits into four pieces, which spread open to form the base of a stand. On the sides of the weapon appear small latches and the top of the stand opens up. This form serves no other function than to form Encore.

Soul - Upon twisting the handle, the side of the dagger cracks open and out pops a wire. The wire is well made and sturdy, and can act as a rope or lasso in a pinch.

Tertiary Form: Encore - Upon popping Soul in its secondary form into the top of Flow's secondary form, the wires connect to the latches and form a fully fledged mic stand. Upon being pressed into Flow, the part of Soul's blade which opened up forms into a speaker facing away from Rufus. Rufus can utilize this to amplify his voice slightly when using his semblance, though the thing only works for about a minute straight before having to be re-tuned, otherwise it's going to break.

Disassembling the weapon merely takes pressing the button on Flow again, at which point both weapons pop out and return to their primary form.

Dust Functions: When the weapon is in Encore form, Rufus can place a dust cartridge in a small opening at the top part of Flow. The cartridge can then be slid upwards until it clicks into place between the mic and the speaker. When Rufus uses his semblance and sings into the mic, various effects can be created.

Fire Dust: Lasts for roughly half a minute. The dust is spewed out and activated in the form similar to a rudimentary flamethrower. The fires are incredibly hot, and using this function will damage the speaker to the point where repair is needed.

Ice Dust: Lasts for about a minute, whether Rufus sings or not as the speaker winds up freezing over. Creates cold winds and snow in its path.

Gravity Dust: The effect builds up in the weapon for about ten seconds before activating. Combines the force from Rufus singing during this time with the force of the dust, sending whatever was in front of him, the boy himself and his weapon flying. Might result in much harm to him as it does good, essentially ruins the microphone and even damages the stand.

History: Rufus acquired the weapon along with all his other gear after his mother refused taking the money his father had left him. The weapon was designed with ideas given to him by all of his friends, and as such might seem a bit cramped.
Plot Zone / 41st Vytal Festival Tournament - Sign Ups end July 4th
« Last post by Dr. Gustave on Today at 01:24:53 PM »
Blip-bloop! "Welcome one and all once more to the Vytal Festival, this year located in chilly Atlas" The message on the scroll reads. "This is the forty-first biannual Vytal Festival and following of the success of last tournament's bracket changes, the councils have decided to make them permenant. For those who missed out last year, this means that instead of a single bracket included all years and all match-ups, we've spread out the action between a maximum of twelve brackets, though we suspect some may gain much more attention by the cameras than others. The brackets are as follows: One for each year in 4v4, one for each year in 2v2, and one for each year of 1v1. You may participate in all three of these bracket types, for example you and your team can participate in 4v4, you and your teammate can participate in 2v2 as well as the other members of your team, and you may participate in 1v1 as can the rest of your team. This means you have not one, not two, but three chances at championship if you participate in all of the bracket types. Along with the revamp of the rules, this year we are proud to announce the return of the new bracket type, 'The Huntsman's Bracket', exclusive to graduated hunters and huntresses that decide to stick around in the city long enough to participate in matches. We will also be increasing the amount of Field Effects that can be chosen at the start of matches, including new fields like mist, or fields rich in specific kinds of Dust.

We hope to see you all there this year and remember to keep your weapons cleaned, Dust stocked, and aura charged!
" Signing off...

Most important rule: You may have the same character in each of the bracket types but you cannot have more than one character in the same bracket and year. That is, I could not have two first years in the first year 1v1 but I could have a first year in the first year 1v1 and a third year in the third year 1v1.

4v4: Matches are estimated to have a very low turn out. Only OFFICIAL TEAMS may participate in this bracket type. This means the team you were assigned to by Atlas/Beacon/Haven/Shade and you MUST have all four members agree to participate in the round.

2v2: This is expected to have a low turn out. If you have two characters on a team they only one can be in this round.

1v1: This is going to be busy.

Hunter's Bracket: A 1v1 bracket for anyone with an official hunters license. Test you might against other fighters of the highest caliber.

Staff members will play the parts of referees in this tourney, but only in matches they are not in. We are there to both make sure matches run smoothly as well as to work as a check, if someone decides to challenge a post.

The matches themselves will run off a similar system to that of the past tourney, you both start off with 100% aura, attacks must be given a % damage value, it is up to the other person to decide whether or not they would hit and are responsible for taking the damage (unless an autohit penalty is required.). If you feel that your opponent has made an unfair attack value or dodged unfairly, you may contact a referee and we will determine whether or not it was unfair. If it was, the post must be edited to what we deem to be fair. That said, even if no one contacts us, we'll still be checking in on threads every now and again.

Semblances will work on a stamina system, the more you use them the more worn out you become. It is up to you to play this fairly, if you don't and referee sees you you'll get penalized. Don't fuck it up for everyone else.

In matches, it is required that you post within 3 days, if you don't and do not send a notice to BOTH a referee and your opponent beforehand, you will be given an autohit penalty. That is whatever attack was in someone's post before you didn't post will automatically hit. If there was no attack in the post, one may be edited in as long as a ref okays it. If you do not post in 4 days without notice following the auto hit, your character is disqualified. If you think tou won't be able to post for 7 days at any time during the tourney, do not sign up.

These rules count for everyone, normal members, minions, moderators, and admins. Do not be afraid to talk to one of the staff is anyone is breaking any rules.

There will be disciplinary action taken against a combatant if they: Continue fighting when either their opponent's or their own aura level drops below 15%, purposefully drop their own aura to gain an advantage over their opponent either by making them purposefully pull their punches or to cause them to be disqualified by inflicting actual damage on the combatant either intentionally or not, or cause damage to their opponent by inflicting them with enough damage to carry past an aura break.

The punishments for the first condition will be disqualification or a disciplinary action carried out by the combatants home academy. The second condition will be met with disqualification. The third condition will be met with disciplinary action carried out by the combatant's home academy.

Serious action will be taken against any who cause injury to their opponent with the possibility of disqualification on the table.

Below I will show the proper way to sign up characters per brackets.

Discuss/ask/suggest things here

You have 2 weeks to get characters or changes approved.


[Year] [Bracket Type]: Team/Character name(s) and link(s)

1st Year 4v4: Team RWBY Ruby Rose, Weiss Schnee, Blake Belladonna, Yang Xiao Long

1st Year 2v2: Weiss Schnee and Yang Xiao Long

1st Year 1v1:Yang Xiao Long

Huntsman's Bracket: Qrow Branwen

Code: [Select]
1st Year 4v4: Team RWBY [url=]Ruby Rose[/url], [url=]Weiss Schnee[/url], [url=]Blake Belladonna[/url], [url=]Yang Xiao Long[/url]

1st Year 2v2: [url=]Weiss Schnee[/url] and [url=]Yang Xiao Long[/url]

1st Year 1v1:[url=]Yang Xiao Long[/url]

Huntsman's Bracket: [url=]Qrow Branwen[/url]


Hunter Bracket: Malina Nahualli (I swear I'll finish her profile before it starts)

1st Year 1v1:Aca Nahualli-Roth IF there are an uneven number of entrees for 1st year 1v1
RPG Discussion / Re: 41st Vytal Tourney Q&A/Poll/Rules
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