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Character Creation / Larimar Chalice
« Last post by Blissey on Today at 01:42:00 PM »
CHARACTER

Name: Larimar Chalice

Age: 17, born in the month of Frost, 63 AC

Species and Gender: Human woman

Symbol:  A crumbling gem of ambiguous design with a hand outstretched above it. The symbol is a silky turquoise color.

Occupation: Combat Student at Beacon Academy - First Year

Appearance: The most striking feature that Larimar Chalice boasts is her turquoise hair bound in two twin tails, easily reaching several inches past her lower-back. With the rest of her hair being slicked back, the top seems only slightly unkempt as if to add to her overall charm. Her ovoid face reveals a warm complexion, and boring hues of brown complemented by dark-framed glasses. Somewhat full lips rest beneath her thin nose, completing the first impressions most would have when setting their attention on her.

Larimar’s body can be defined as typical for a girl her age – apple shaped, athletically toned as all hunstmen and huntresses typically are, and strongly framed. Her height is a respectable five foot and six inches, and she seems to carry herself with a disposition that says “I’m trying my best to seem like I know what I’m doing, but I’m probably going to end up not doing it properly in the end.” Her gait and stature don’t necessarily lack confidence, but she is without a doubt as insecure someone her age would be if they were to risk their lives day-to-day.

In contrast to her bright locks, her clothes are incredibly studious and practical in nature. A long-sleeved dress shirt, white in color, with her sleeves rolled up so that the cuffs are turned covers her torso. Along with this, a dark blue vest jacket with her symbol vaguely embossed on the back. Various pockets – three on each side -- are somewhat imperceptibly lining near the edge of the jacket, perhaps for storage of some kind.

The dress shirt is tucked into tight, likely flexible brown pants of what seems to be a leather-denim quality. A holster concealing a weapon of some sort rests on her hip, shut for discreteness. Laced boots of a honey mustard color with a two-inch heel finish off the look. The best way to describe her style, aside from studious, is easily “wild-west.”

History:
Larimar Chalice was born in the month of Frost, year 63 AC to two Grimm hunters of typical renown. Although her parents weren't known far and wide or enough to warrant their names, they naturally abetted the ongoing efforts to keep the creatures of Grimm at bay. Like all hunters of Grimm before them, her parents had their combat and weaponry education at Signal Academy and then migrated to Beacon Academy eventually after. Over time, they met and fell in love; thus, Larimar was born as their first and only offspring, and she eventually would grow up to follow their same profession.

As a child, Larimar was usually kept safe within Vale and sequestered from any dangers. This didn't stop her from pursuing curiosities here and there. At times, she would escape from home and steal bread from neighbors, converse with the local fauna, explore the nadirs of Vale, and mindlessly travel into treacherous situations and only escaping entirely unawares of the danger she was in -- or at least the potential danger she could face. Many times did her parents, or rather one or the other, would find her outside of their home whenever she escaped -- this only warranted a strict lecture at a young age she seldom understood, so she continued to pursue her maddening adventures anyway. A bubbly young girl who didn't really listen to authority -- everything to Larimar in her sophomoric youth was incredibly hilarious.

It's important to mention that Larimar didn't always have the guidance of both her parents while growing up. At times it would be just her mother, and months later, it would be just her father. Sometimes, she would go a few weeks without either parent being there to supervise; in this case, Larimar would find great joy in pursuing more adventures despite the drones and disdain that the guardians her parents hired bellowed. Larimar was decidedly lonely, and she pursued fun to distract herself from the fact that her parents weren't always around to tell her stories of their own crusades and the victories that they were lauded for -- even if only by a few. They weren't famous hunters, so nothing was ever too extravagant and they never brought back information of truly perilous missions.

As she grew, she made a friend that once led her astray just outside of the Vale city limits into a forest presumably infested mildly with Grimm. This led Larimar and her unnamed, unidentified friend to be chased by a Grimm only to be saved by her parents slaying the Grimm in tandem. It should be noted that this friend was entirely unidentified because they were soon sent away to live elsewhere due to the potential dangers. Larimar was naturally punished, and she was disallowed to making any more friends until she grew older. It was an overprotective practice for her parents to compensate for never truly being there -- after all, her life being saved was entirely up to chance.

As the years passed, Larimar began attending Signal Academy and had her Aura unlocked by both of her parents. Over time and in her lessons there, she built her first weapon -- Erupter -- and was given lessons on combat strategies and how to handle those situations. Through these practices, Larimar soon discovered her Semblance in her third year of Signal Academy, and she began to understand how she could use it to her advantage. However, she also noticed that many of her Signal Academy classmates were dropping out. Many left due to fear for their lives -- after all, pursuing the life of a Grimm hunter wasn't for the faint of heart. Others left in grief due to their parents, close relatives, and even older friends attending Beacon Academy meeting their untimely deaths at the wretched claws of Grimm. Larimar noted this and soon became withdrawn herself. Over time, that fear began to creep up on her -- more so concern for the pain she would feel if she lost her parents or a close friend, so she never truly made any genuine friends even through her graduation from Signal.

During her time at Signal, Larimar excelled at maintaining her weapon and practicing her Semblance to serve her best in combat. Her long range prowess was also something she excelled at, likely in part of her mother using a long-ranged weapon as well. Many strategies relied on her Semblance to disorient her enemies, and so she was often found reading up on Aura, how it could manifest, and practicing it as a means to improve upon her Semblance. Like many combat students her age, she was still fundamentally a beginner at it. At best, she was an intermediate master of her Semblance and how Aura functioned, and some machinations were still left to be discovered on experience alone.

She continues to practice her Semblance application in battle to this day, and is only further discovering its maximum potential. No doubt that she is no where near achieving the true strength of her Semblance yet, but every day, she discovers just an inch more of crushing force-strength than before.

Now she joins Beacon Academy as one of the first years, knowing full well that she was in for a ride that would shatter the preventive measures she has in place.

Personality:
Larimar Chalice is easily side-lined by her own personality since she doesn’t consistently seek out social interaction. In no way or form does she suffer from any kind of anxiety to support this, but she is an introvert who can only sometimes bare to be anywhere in-between both social behaviors. As a person who is, no doubt, multifaceted like the rest of human-kind, she experiences a wide-range of emotions that are only expected. But she keeps herself tightly shut and has never been the kind to open up about these emotions, not wishing to disturb anyone with her paltry problems. Instead, she is observant and always calculating, easily fitting the trope that the “shy ones are always the most dangerous.”

No doubt that like many people her age, and many who pursue the profession that she does, she is terrified of growing attached to others. Grimm vastly outlasting and outnumbering humans only burgeons this worry, so this is likely another reason why she doesn’t “seize” the day or easily makes friends and cohorts. This is somewhat on a deeper level, but most tend to assume that she is coldly haughty and holier-than-thou on the surface due to her aversion of those her age. This fragility no doubt can easily be exploited by others if she were ever to gain someone she truly cared for, and thus have them taken away or placed in danger just to get to her. This is something she works on every day, but it’s an onerous task to take on.

Despite her closed personality, Larimar is easily an erudite – she has no issue showing this either. Coolly correcting others when confident on her answer and the research backed behind it, she sometimes comes off on the wrong foot with those who don’t take critique easily. Perhaps this is in part to her wishing no one to make a foolish mistake that could domino out of control, or she truly finds some satisfaction in knowing more than those her age. Part of her does indeed find this kind of satisfaction; feeling more prepared than others has always been an edge she wishes to continue pursuing and maintaining.

Her meager presence as a whole also adds on benefits that many can’t boast. Anger doesn’t come easily to her, and typically it takes plenty of obstacles to truly spark her ire. Piquant situations are met with a “cool-under-fire” attitude that easily helps her in many situations. She understands the virtue of “if you can’t control it, don’t try to change it”, and thus doesn’t typically grow frantic in situations that most would typically become depressed with. In battle, this truly shows when her veneer is utterly poker-faced and she shows very little reaction, if any at all – unless a certain tactic, Semblance, or action surprises her. Needless to say, she is not the kind of person that allows her emotions to shine through on her face.

Beneath it all is no doubt a fear of being abused in many way, not excluding the guilt and disconcerting images and thoughts that could pervade her mind. She fears abusing herself most of all, doubt creeping up on her and self-blame that could rapture her self-worth eternally. But this seldom happens, and she rarely thinks thoughts of this caliber. No doubt that her persona acts as a defense mechanism so that she doesn’t wind into a depression of this severity, but she also understands that part of her life is to bond with others and to unite with others against the Grimm.

She just wished it wasn’t such a risky procedure.

Aura and Semblance:
Larimar Chalice’s Aura is a moonstone hue.
Her Semblance’s name is aptly called Crush. She is able to employ her Aura to target something – or in some very rare, and specific cases, someone – and crush it.

The machinations of her Semblance dictates that it is pressure-based, using the condensed air molecules around the target to crush it.  The maximum amount of force that she can employ is enough to crush a vehicle of typical size -- such as a car. The larger the object, however, the longer it takes to dent it, damage it, and then ultimately crush it into a crude shadow of its former self.

She can’t instantly jut her arm forward and will a vehicle into mulch – she must maintain genuine focus on the target for her Semblance to take true hold. Crushing a car would no doubt take several minutes if her focus is not deterred. However, using this much force and pushing her Semblance will only reduce her physical stamina and her Aura. Once her Aura begins to flicker, she can no longer muster up the power to crush a car. Her Semblance’s power would sharply decrease so that it's enough to disorient a person as if they were deep underwater.

Furthermore, her Semblance also can’t instantly crush an Aura-protected human or thing just because she is able to reach enough force to crush a car. Aside from the moral standpoint of actually crushing someone and definitely killing them, she is not just fighting this but also the incredible defenses that Aura gives a person. As such, she can only employ enough minimal force to disorient a person as if they were deep underwater. This allows her to control the flow of battle in her favor, and certainly gives her an edge in the maneuvering department. However, she must maintain focus on her target for the full effects of her Semblance to take hold. The less focus, the less force she can apply at a consistent rate.

This doesn’t mean her Semblance is utterly dependent on keeping consistent force on one person alone. If faced with multiple enemies, focusing long enough to disorient them and then jumping to the next target is also a tactic that she has employed in the past. Naturally, this puts her at a disadvantage if she is too close to her enemy or if multiple opponents have reached her bubble. Her Semblance would become one-person dependent, and she wouldn’t be able to tactfully apply full force to two people alone – at least not with her training, knowledge of how Aura works, and age/experience.

The amount of times she can use this Semblance is utterly dependent on the amount of force output she foists onto an object. If she is using it in combat to disorient enemies then she is able to withstand using it without reaching critical exhaustion. As explained previously, using her Semblance to crush a vehicle the size of a car at full force would almost instantly exhaust her Aura reserves and cause it to flicker, putting her in a dangerous position. Naturally, just because she is able to use her Semblance in succession at low force levels doesn’t mean that her Aura won’t deplete over time. If in combat with multiple opponents and employing her Semblance to disorient them in successions, her Aura will deplete quicker than it can regenerate.

The maximum range at her current experience level is fifty feet.

Combat Behavior:
Larimar Chalice is first and foremost an evasive, long-range fighter. With lambent movements, a keen-eye for long range shooting, and a cool demeanor, there is no doubt she puts her mind to work. Naturally, her combat skills are on par with a first year Beacon Student, but she has received combat training virtually her entire life due to her parents being hunters of Grimm.

Larimar relies on her Semblance to disorient her opponents and put them at a disadvantage to further improve her aim and potentially dispatch them. As such, her Aura remaining intact and employing a careful diagnostics of the situation is imperative for any of her combat plans to be a successive. She is strategic and cunning, always using her environment for cover as any good long range combatant would. Her accuracy is her primary strength, aside from her Semblance, when hoping to dispatch her opponents -- whom are primarily Grimm. She is alert and quick on her feet, coming up with battle strategies where she can help it.

However, Larimar doesn't fare well in melee combat. Her weapon is virtually useless in a fist fight, or a sword fight, or any other kind of fight involving a melee weapon. If backed into a corner, she is virtually as good as done if she isn't saved as soon as possible. She also can't immediately use her Semblance on multiple people at once, and if she has little room to maneuver when facing various opponents, she can't allow her Semblance to truly shine. Her melee skills are basic at best, so keeping a distance is always the best deal for her to take. Sometimes her planning underestimates the situation as well, causing flubs that can't be helped. As a first year Beacon Combat Student, this is expected, and she actively works on these weaknesses, but she knows full well that improving on her strengths is her primary priority.

WEAPON

Name: Erupter

Primary Form:
Erupter is aptly named due to its physical nature of being a basic flechette gun entirely painted turquoise in color. It is no larger than half the size of a forearm, and it can be easily placed inside of the holster Larimar holds around her hip. Erupter is a long-ranged weapon that harbors a cluster barrel which contains the small flechettes. The flechettes have a mix of fire dust, ice dust, and lightning dust. Upon impact, the flechettes would explode on their target, likely disorienting them and causing some damage in the process. Erupter is semi-automatic with a quick reload time, and isn't particularly useful in melee combat. Erupter also doesn't have any other forms.

Dust Functions:
Erupter is a flechette gun and therefore the ammo it uses can be infused with Dust. Naturally, this "infusion" is actually just a small Dust core with a pretty hefty impact on the target.

Fire Dust
explodes on contact and may cause a slight singe and discomfort to the target if the hit is made to a non-Aura protected, bare-skinned individual.
Ice Dust is typically used to slow targets down, primarily shot at their limbs or feet to prevent movement. Like Fire Dust, it also explodes upon contact and may cause some freezer burn on the skin on a non-Aura protected individual.
Lightning Dust explodes on contact, shocking the target. If enough of these flechettes hit a target, it could potentially cause slight paralysis to disorient and further slow down a target.

History:
Erupter was crafted by Larimar with inspiration from her mother's own long-ranged weapon -- except it was fundamentally different due to being closer to a traditional gun and not a rifle. After coming to the conclusion that melee certainly wasn't her cup of tea, she took advantage of her weaponry classes at Signal and studied diligently to craft her own weapon, and learned to maintain it. At first, she was using regular bullet ammo for it, but her mother guided her to a more useful method of ammunition -- Dust. Through tutelage from her mother and Signal, Erupter came to be in its final iteration -- a flechette launcher gun that worked well with her Semblance's assistance to dispatch her targets as quickly as possible.
2
Beacon Academy / Re: Big Game Hunting [Closed]
« Last post by MonsterManic on Today at 10:52:15 AM »
"Damn, now I feel rude for just barging in when you've just laid out such an enticin' deal. First impressions aside, I hope y'all don't have too many grumbles about me tagging along." The muscled boy adds. before slapping his hand to his face. "Probably past the stage of mentioning I don't have many manners, but better late than never. Name's Tieren Augus, Beacon first year. In case you couldn't figure it out." he grins, slapping the weapon on his right arm and stepping back a step. The weapon's blade unfolds to reveal the entire length of the steelwork, scarred and worn but undeniably razor-sharp. "Beats whackin' at fake heads every day. Where we goin'?"
3
To say that Setsuna was knocked senseless wasn't too far from the truth. One second he was close enough to reach out and slap Smokey across the face to knock him out of the fight. The next he was flying away from the fight, crashing into the floor close to the frozen lake. His upper body felt like it'd been given a bathe in dry ice whilst he was soaked, and being hit so hard it felt like his physical body was left behind could only mean his Semblance had forcibly ended.

Trying to get up proved more difficult than just feeling groggy. Smokey's last gasp of glory had left Setsuna's entire upper body coated in a gleaming layer of ice, covering everything but a single left eye. It was a perfect living ice sculpture. He tried to growl in annoyance but all that came out of his sealed lips was an unintelligible mumble. This is going to hurt, he told himself. Staggering to his feet took the better of ten seconds, but once he got his grip he almost fell over again since his entire body was still off balance from the intended sword strike.

No other way but forward. With his one free eye Setsuna ran headlong for the closest pillar, closing his eyes the moment before impact. Normally he'd have taken worse, but his Semblance shutting down meant slamming into something the equivalent of a brick wall actually felt like it, Aura or no. With a pained groan he fell backward, the hand holding his sword opening and dropping his weapon. He'd have to see his sister later for the concussion he was sure he just gave himself, but for now there was some after-battle pleasantries to tend to. Whether that actually was Prism hovering above the stands cheering her lungs out or just his brain acting up he couldn't tell.

"Hey. Billy." Setsuna called, limping after his former opponent as she dragged a unconscious Smokey off the stage. "Thank you for the match. I'm sorry I tried to drown you." Shards of ice fell off his clothing as he extended a shaking hand toward the girl, already stumbling and wobbling from the collision.

Setsuna's Final Stats:
  ● Aura: [███-------] 39% [46% from Matchstick Volley, 10+5% from wall collision]
  ● Semblance: FORCED RECHARGE - 30 SECOND DURATION REMAINING - Damage taken + 50%, Damage done - 50%
4
RPG Discussion / Re: Weekly Writing Prompts
« Last post by Dr. Gustave on Today at 09:40:35 AM »
The prompt this week is a one-line prompt, the prompt has to appear somewhere in the response to be counted as a submission.

200+ word count (Just don't write a novel.)

At the start of the story indicate whether it is a Canon or What-If scenario. Canon means it happens within the canon of the site and you need to have it either be from the perspective of your own approved character or an NPC where the focus of the story is on your approved character. An example of this would be if I had a specialist character and wrote a story from the perspective of their CO about how they keep messing up. Additionally, you may have other characters or NPCs in your story but if they're other's characters you must have approval from the user.

What-If means it's basically an alternate universe or timeline, this allows for a stronger focus on writing because you aren't constrained by site rules or RWBY, you can have anyone or anything as the PoV but you still need permission to use others' characters. That said, What-If scenarios, while no being canon on site, can still say something about the character PoV it follows if the character itself is effectively unchanged from canon, it's just that the events never happened on site.

There will be a winner this week, the prompt is open until midnight on Friday, going into Saturday, EST. After that, voting will be open for the entirety of Saturday and the winner will choose the prompt for the next week and their submission will be loved to a winners thread.

The main focus of all this should be on writing itself with character development as a beneficial side effect, we should be striving to write something that we can look back at and think, "Yeah, I'm actually proud of that." This is an excellent chance to improve your own writing as well as give criticism to or get criticism from others.

If you have any questions, do not post here, talk to me on the discord server. Only writing can be posted here, anything else will be deleted.

"What are you gonna do, shoot me?"
5
RPG Discussion / Re: Weekly Writing Prompts
« Last post by Dr. Gustave on Today at 09:38:37 AM »
No one posted because we're all failures.
6
It was a quite Saturday morning in Beacon, and a cold breeze filled the air outside the big academy. It was the perfect morning to lie in bed and recover from all the lessons and learning of the last few days. Not for Mikado Drak. The young Huntsmen-in-training left his dorm room a long time ago and has been sitting in the Academys library ever since.
A book with many drawings and texts about Grimm was opened infront of him and he flicked through the pages. The text itself was only read briefly, what he paid more attention to were the the drawings and the corresponding features added on it's side.
Just as he was about to turn over another page, his scroll vibrated. It was a text message, the transmitter was the Academy.


Dear Mikado Drak

We send you this message to inform you that you have been selected for a training mission in the mountains.

Following is the description of your mission:

A horde of Grimm is approaching the mountain village 'Monaha' at high speed. The inhabitants of Monaha have already begun their evacuation to the neighboring village, but the there prevailing storm and the uneven path to the next village slows down this process to a critical point. The goal here is to get as much time for the evacuation as possible and, if possible, eliminate the horde.

According to reports about the horde we could determine that this mission is suited for a first year student.
Despite all this, we decided not to send you alone.
Your teammate Smokey Emberstone will be accompanying you on this mission, as well as the Huntress Siu Ceong.
We kindly ask you to gather with equipment at the landing platforms outside the Academy by the time stated below. From there, a bullhead will pick you up and bring you to Monaha.

Best regards, Beacon staff.



Mikado stared at his scroll for a moment. He read the message again. Nothing changed. He couldn’t help but let out an annoyed sigh. Of all his teammates, no, of all students at Beacon, it of course had to be Smokey. He could still remember how his 'teammate' pointed his motherfucking cannon sniper at him. And no matter how much it bothered him to say that, not only did the weapon look good, but it could probably also bring a trained Huntsmen to his knees with a good targeted shot. However, this didn’t change his attitude and view towards Smokey. So, why, out of all people, did it had to be him?

He got up and closed the book. The noise of pages being slammed together made Kiro, who lay next to the book on the table, raise his head. Mikado gave the dragon a quick pet on his head and gestured him with a wave to come along, while picking up the book with his other hand. The black dragon responded immediately, jumped at his owners arm and made his way from there over the shoulder to the head, where he then made himself comfortable on the boy’s hair.

Mikado brought back the book before leaving the library to get his equipment. He would leave it to Smokey to tell the rest of the team about their little 'adventure' they’re going to have...

Hm, Siu Ceong...
He never heard that name before, but according to the message, she was supposed to be a graduate Huntress. That didn’t sound to bad. Well, nothing could sound worse that the fact that he and Smokey, alone, went on this mission. Well, not alone-alone, because Siu would be there, but alone in the sense of their team. Alone in the sense of all students at Beacon. It couldn’t get any worse...

It was not long before Mikado geared up with his weapon, dust crystals and bullets, heading for the landing platforms. The bullhead was already there, along with the associated pilot.
"Ahh, the students, excuse me, but shouldn’t there be two?"
"He'll come," Mikado replied as bored as possible. He decided not to wait for Smokey and immediately entered the open Bullhead
7
Beacon Academy / Re: Big Game Hunting [Closed]
« Last post by DEXES on Today at 01:09:26 AM »
Kisha couldn’t help but laugh amused at Jima's answer. And when Smokey got in, it was just funnier. Oh yeah, Smokey. That was his name.
"Oki doki loki, Smokes... Smokey. Got it." So, whatcha doing here?
There was no time to ask the last part, as two students had already joined the group, both of which said something about Jima's newest built weapon

It wasn’t like she didn't notice the weapon, she just didn’t pay that much attention to it, but now that everyone was starting to talk about it, she also looked at the sword-hoverboard hybrid. And when Jima showed them the chainsaw function, her eyes widened in excitement. She wanted one.

She clapped her hands excitedly as Jima announced to try out the weapon in the forest, and she even invited her.
"Dude, I'm definitely coming with you! No ifs and buts, you can't get rid of me now"
8
WiP Characters / Larimar Chalice (WIP)
« Last post by Blissey on August 18, 2018, 05:24:56 PM »
CHARACTER

Name: Larimar Chalice

Age: 17, born in the month of Frost, 63 AC

Species and Gender: Human woman

Symbol:  A crumbling gem of ambiguous design with a hand outstretched above it. The symbol is a silky turquoise color.

Occupation: Combat Student at Beacon Academy - First Year

Appearance: The most striking feature that Larimar Chalice boasts is her turquoise hair bound in two twin tails, easily reaching several inches past her lower-back. With the rest of her hair being slicked back, the top seems only slightly unkempt as if to add to her overall charm. Her ovoid face reveals a warm complexion, and boring hues of brown complemented by dark-framed glasses. Somewhat full lips rest beneath her thin nose, completing the first impressions most would have when setting their attention on her.

Larimar’s body can be defined as typical for a girl her age – apple shaped, athletically toned as all hunstmen and huntresses typically are, and strongly framed. Her height is a respectable five foot and six inches, and she seems to carry herself with a disposition that says “I’m trying my best to seem like I know what I’m doing, but I’m probably going to end up not doing it properly in the end.” Her gait and stature don’t necessarily lack confidence, but she is without a doubt as insecure someone her age would be if they were to risk their lives day-to-day.

In contrast to her bright locks, her clothes are incredibly studious and practical in nature. A long-sleeved dress shirt, white in color, with her sleeves rolled up so that the cuffs are turned covers her torso. Along with this, a dark blue vest jacket with her symbol vaguely embossed on the back. Various pockets – three on each side -- are somewhat imperceptibly lining near the edge of the jacket, perhaps for storage of some kind.

The dress shirt is tucked into tight, likely flexible brown pants of what seems to be a leather-denim quality. A holster concealing a weapon of some sort rests on her hip, shut for discreteness. Laced boots of a honey mustard color with a two-inch heel finish off the look. The best way to describe her style, aside from studious, is easily “wild-west.”

History:
Larimar Chalice was born in the month of Frost, year 63 AC to two Grimm hunters of typical renown. Although her parents weren't known far and wide or enough to warrant their names, they naturally abetted the ongoing efforts to keep the creatures of Grimm at bay. Like all hunters of Grimm before them, her parents had their combat and weaponry education at Signal Academy and then migrated to Beacon Academy eventually after. Over time, they met and fell in love; thus, Larimar was born as their first and only offspring, and she eventually would grow up to follow their same profession.

As a child, Larimar was usually kept safe within Vale and sequestered from any dangers. This didn't stop her from pursuing curiosities here and there. At times, she would escape from home and steal bread from neighbors, converse with the local fauna, explore the nadirs of Vale, and mindlessly travel into treacherous situations and only escaping entirely unawares of the danger she was in -- or at least the potential danger she could face. Many times did her parents, or rather one or the other, would find her outside of their home whenever she escaped -- this only warranted a strict lecture at a young age she seldom understood, so she continued to pursue her maddening adventures anyway. A bubbly young girl who didn't really listen to authority -- everything to Larimar in her sophomoric youth was incredibly hilarious.

It's important to mention that Larimar didn't always have the guidance of both her parents while growing up. At times it would be just her mother, and months later, it would be just her father. Sometimes, she would go a few weeks without either parent being there to supervise; in this case, Larimar would find great joy in pursuing more adventures despite the drones and disdain that the guardians her parents hired bellowed. Larimar was decidedly lonely, and she pursued fun to distract herself from the fact that her parents weren't always around to tell her stories of their own crusades and the victories that they were lauded for -- even if only by a few. They weren't famous hunters, so nothing was ever too extravagant and they never brought back information of truly perilous missions.

As she grew, she made a friend that once led her astray just outside of the Vale city limits into a forest presumably infested mildly with Grimm. This led Larimar and her unnamed, unidentified friend to be chased by a Grimm only to be saved by her parents slaying the Grimm in tandem. It should be noted that this friend was entirely unidentified because they were soon sent away to live elsewhere due to the potential dangers. Larimar was naturally punished, and she was disallowed to making any more friends until she grew older. It was an overprotective practice for her parents to compensate for never truly being there -- after all, her life being saved was entirely up to chance.

As the years passed, Larimar began attending Signal Academy and had her Aura unlocked by both of her parents. Over time and in her lessons there, she built her first weapon -- Erupter -- and was given lessons on combat strategies and how to handle those situations. Through these practices, Larimar soon discovered her Semblance in her third year of Signal Academy, and she began to understand how she could use it to her advantage. However, she also noticed that many of her Signal Academy classmates were dropping out. Many left due to fear for their lives -- after all, pursuing the life of a Grimm hunter wasn't for the faint of heart. Others left in grief due to their parents, close relatives, and even older friends attending Beacon Academy meeting their untimely deaths at the wretched claws of Grimm. Larimar noted this and soon became withdrawn herself. Over time, that fear began to creep up on her -- more so concern for the pain she would feel if she lost her parents or a close friend, so she never truly made any genuine friends even through her graduation from Signal.

During her time at Signal, Larimar excelled at maintaining her weapon and practicing her Semblance to serve her best in combat. Her long range prowess was also something she excelled at, likely in part of her mother using a long-ranged weapon as well. Many strategies relied on her Semblance to disorient her enemies, and so she was often found reading up on Aura, how it could manifest, and practicing it as a means to improve upon her Semblance. Like many combat students her age, she was still fundamentally a beginner at it. At best, she was an intermediate master of her Semblance and how Aura functioned, and some machinations were still left to be discovered on experience alone.

She continues to practice her Semblance application in battle to this day, and is only further discovering its maximum potential. No doubt that she is no where near achieving the true strength of her Semblance yet, but every day, she discovers just an inch more of crushing force-strength than before.

Now she joins Beacon Academy as one of the first years, knowing full well that she was in for a ride that would shatter the preventive measures she has in place.

Personality:
Larimar Chalice is easily side-lined by her own personality since she doesn’t consistently seek out social interaction. In no way or form does she suffer from any kind of anxiety to support this, but she is an introvert who can only sometimes bare to be anywhere in-between both social behaviors. As a person who is, no doubt, multifaceted like the rest of human-kind, she experiences a wide-range of emotions that are only expected. But she keeps herself tightly shut and has never been the kind to open up about these emotions, not wishing to disturb anyone with her paltry problems. Instead, she is observant and always calculating, easily fitting the trope that the “shy ones are always the most dangerous.”

No doubt that like many people her age, and many who pursue the profession that she does, she is terrified of growing attached to others. Grimm vastly outlasting and outnumbering humans only burgeons this worry, so this is likely another reason why she doesn’t “seize” the day or easily makes friends and cohorts. This is somewhat on a deeper level, but most tend to assume that she is coldly haughty and holier-than-thou on the surface due to her aversion of those her age. This fragility no doubt can easily be exploited by others if she were ever to gain someone she truly cared for, and thus have them taken away or placed in danger just to get to her. This is something she works on every day, but it’s an onerous task to take on.

Despite her closed personality, Larimar is easily an erudite – she has no issue showing this either. Coolly correcting others when confident on her answer and the research backed behind it, she sometimes comes off on the wrong foot with those who don’t take critique easily. Perhaps this is in part to her wishing no one to make a foolish mistake that could domino out of control, or she truly finds some satisfaction in knowing more than those her age. Part of her does indeed find this kind of satisfaction; feeling more prepared than others has always been an edge she wishes to continue pursuing and maintaining.

Her meager presence as a whole also adds on benefits that many can’t boast. Anger doesn’t come easily to her, and typically it takes plenty of obstacles to truly spark her ire. Piquant situations are met with a “cool-under-fire” attitude that easily helps her in many situations. She understands the virtue of “if you can’t control it, don’t try to change it”, and thus doesn’t typically grow frantic in situations that most would typically become depressed with. In battle, this truly shows when her veneer is utterly poker-faced and she shows very little reaction, if any at all – unless a certain tactic, Semblance, or action surprises her. Needless to say, she is not the kind of person that allows her emotions to shine through on her face.

Beneath it all is no doubt a fear of being abused in many way, not excluding the guilt and disconcerting images and thoughts that could pervade her mind. She fears abusing herself most of all, doubt creeping up on her and self-blame that could rapture her self-worth eternally. But this seldom happens, and she rarely thinks thoughts of this caliber. No doubt that her persona acts as a defense mechanism so that she doesn’t wind into a depression of this severity, but she also understands that part of her life is to bond with others and to unite with others against the Grimm.

She just wished it wasn’t such a risky procedure.

Aura and Semblance:
Larimar Chalice’s Aura is a moonstone hue.
Her Semblance’s name is aptly called Crush. She is able to employ her Aura to target something – or in some very rare, and specific cases, someone – and crush it.

The machinations of her Semblance dictates that it is pressure-based, using the condensed air molecules around the target to crush it.  The maximum amount of force that she can employ is enough to crush a vehicle of typical size -- such as a car. The larger the object, however, the longer it takes to dent it, damage it, and then ultimately crush it into a crude shadow of its former self.

She can’t instantly jut her arm forward and will a vehicle into mulch – she must maintain genuine focus on the target for her Semblance to take true hold. Crushing a car would no doubt take several minutes if her focus is not deterred. However, using this much force and pushing her Semblance will only reduce her physical stamina and her Aura. Once her Aura begins to flicker, she can no longer muster up the power to crush a car. Her Semblance’s power would sharply decrease so that it's enough to disorient a person as if they were deep underwater.

Furthermore, her Semblance also can’t instantly crush an Aura-protected human or thing just because she is able to reach enough force to crush a car. Aside from the moral standpoint of actually crushing someone and definitely killing them, she is not just fighting this but also the incredible defenses that Aura gives a person. As such, she can only employ enough minimal force to disorient a person as if they were deep underwater. This allows her to control the flow of battle in her favor, and certainly gives her an edge in the maneuvering department. However, she must maintain focus on her target for the full effects of her Semblance to take hold. The less focus, the less force she can apply at a consistent rate.

This doesn’t mean her Semblance is utterly dependent on keeping consistent force on one person alone. If faced with multiple enemies, focusing long enough to disorient them and then jumping to the next target is also a tactic that she has employed in the past. Naturally, this puts her at a disadvantage if she is too close to her enemy or if multiple opponents have reached her bubble. Her Semblance would become one-person dependent, and she wouldn’t be able to tactfully apply full force to two people alone – at least not with her training, knowledge of how Aura works, and age/experience.

The amount of times she can use this Semblance is utterly dependent on the amount of force output she foists onto an object. If she is using it in combat to disorient enemies then she is able to withstand using it without reaching critical exhaustion. As explained previously, using her Semblance to crush a vehicle the size of a car at full force would almost instantly exhaust her Aura reserves and cause it to flicker, putting her in a dangerous position. Naturally, just because she is able to use her Semblance in succession at low force levels doesn’t mean that her Aura won’t deplete over time. If in combat with multiple opponents and employing her Semblance to disorient them in successions, her Aura will deplete quicker than it can regenerate.

The maximum range at her current experience level is fifty feet.

Combat Behavior:
Larimar Chalice is first and foremost an evasive, long-range fighter. With lambent movements, a keen-eye for long range shooting, and a cool demeanor, there is no doubt she puts her mind to work. Naturally, her combat skills are on par with a first year Beacon Student, but she has received combat training virtually her entire life due to her parents being hunters of Grimm.

Larimar relies on her Semblance to disorient her opponents and put them at a disadvantage to further improve her aim and potentially dispatch them. As such, her Aura remaining intact and employing a careful diagnostics of the situation is imperative for any of her combat plans to be a successive. She is strategic and cunning, always using her environment for cover as any good long range combatant would. Her accuracy is her primary strength, aside from her Semblance, when hoping to dispatch her opponents -- whom are primarily Grimm. She is alert and quick on her feet, coming up with battle strategies where she can help it.

However, Larimar doesn't fare well in melee combat. Her weapon is virtually useless in a fist fight, or a sword fight, or any other kind of fight involving a melee weapon. If backed into a corner, she is virtually as good as done if she isn't saved as soon as possible. She also can't immediately use her Semblance on multiple people at once, and if she has little room to maneuver when facing various opponents, she can't allow her Semblance to truly shine. Her melee skills are basic at best, so keeping a distance is always the best deal for her to take. Sometimes her planning underestimates the situation as well, causing flubs that can't be helped. As a first year Beacon Combat Student, this is expected, and she actively works on these weaknesses, but she knows full well that improving on her strengths is her primary priority.

WEAPON

Name: Erupter

Primary Form:
Erupter is aptly named due to its physical nature of being a basic flechette gun entirely painted turquoise in color. It is no larger than half the size of a forearm, and it can be easily placed inside of the holster Larimar holds around her hip. Erupter is a long-ranged weapon that harbors a cluster barrel which contains the small flechettes. The flechettes have a mix of fire dust, ice dust, and lightning dust. Upon impact, the flechettes would explode on their target, likely disorienting them and causing some damage in the process. Erupter is semi-automatic with a quick reload time, and isn't particularly useful in melee combat. Erupter also doesn't have any other forms.

Dust Functions:
Erupter is a flechette gun and therefore the ammo it uses can be infused with Dust. Naturally, this "infusion" is actually just a small Dust core with a pretty hefty impact on the target.

Fire Dust
explodes on contact and may cause a slight singe and discomfort to the target if the hit is made to a non-Aura protected, bare-skinned individual.
Ice Dust is typically used to slow targets down, primarily shot at their limbs or feet to prevent movement. Like Fire Dust, it also explodes upon contact and may cause some freezer burn on the skin on a non-Aura protected individual.
Lightning Dust explodes on contact, shocking the target. If enough of these flechettes hit a target, it could potentially cause slight paralysis to disorient and further slow down a target.

History: Erupter was crafted by Larimar with inspiration from her mother's own long-ranged weapon -- except it was fundamentally different due to being closer to a traditional gun and not a rifle. After coming to the conclusion that melee certainly wasn't her cup of tea, she took advantage of her weaponry classes at Signal and studied diligently to craft her own weapon, and learned to maintain it. At first, she was using regular bullet ammo for it, but her mother guided her to a more useful method of ammunition -- Dust. Through tutelage from her mother and Signal, Erupter came to be in its final iteration -- a flechette launcher gun that worked well with her Semblance's assistance to dispatch her targets as quickly as possible.
9
Beacon Academy / Re: Big Game Hunting [Closed]
« Last post by ReaperJoe on August 18, 2018, 03:28:50 PM »
As Kisha walks up and greets him, Smokey's countenance adopts a bit of mild annoyance at the nickname.  However, when he goes to correct her, the words stop in their tracks as Kisha makes her very bold assumption, leaving him kind of gaping like a fish out of water.  It's only when Jima makes her joke that his voice finally returns to him.

"*Ahem.*  Her family started it," he says, going along with Jima's imagination.  "Also, my name is Smokey.  Please, call me Smokey."  He has enough bad nicknames that he doesn't need to add any more to the list. 

As two more students approach, Smokey starts to feel the itch to leave.  Between Jima's bizarre personality and outlook, Kisha's..."outgoing" personality, and the loudmouth newcomer who seems to be the exact type of person to try and pick a fight, Smokey's patience might not last very long.  So, Smokey starts to subtely slip away.  He stops, though, when Jima mentions the idea of field-testing.

"...How large we talkin'?" Smokey asks, almost daring to hope.  The itch to leave is slowly becoming an itchy trigger finger.
10
Beacon Academy / Re: Big Game Hunting [Closed]
« Last post by Moth on August 18, 2018, 11:37:43 AM »
Jima so enraptured in her new weapon that she barely notices someone running headfirst into her back, only twisting when she hears a familiar voice. Turning her head to glance over her shoulder confirms her suspicions, giving a grin to the short newcomer. "Smokey, long time no see! Yeah, this is-"

She barely gets the first sentence out before someone else approaches the two standing in the middle of the courtyard. Her nickname for Smokey makes Jima snort, and her characteristic snort just grows into a mischievous smirk as she asks if the two of them are dating. "Jima Purpora. And excuse you, it's fiance, not girlfriend. We're going to wed this summer, it'll finally end the blood feud that's been happening between our families for centuries. Isn't that right, dear?" She clearly jokes, glancing to Smokey.

Regardless of whether or not Smokey runs with the joke, two more curious students approach, both complimenting her handiwork. That earns both of them a blinding grin flashed in their direction, and Jima crosses her arms as she gazes proudly at her creation. "This beauty here wad designed and built by yours truly, thank you very much! Her name's Requiem, though right now she's technically in her Alpha configuration. Fully capable hoverboard with the classic three-crystal motor, only amped up in scale and size. She's capable of limited flight, high-powered dust effects, aaand," She steps forwards, yanking a drawstring on the side of the motor on the hilt. The sword immediately roars to life with one pull, before settling into a heavy purr as the blade of the sword opens up, a chain locking into place as it begins to rotate. "Inbuilt chainsaw!

"I only really got her up and working, and I'm about to take her out for a field test." She explains, affectionately patting the motor. "I know this good Grimm spot a bit of a ways into the Emerald Forest and was gonna take her there - if you're all interested in seeing her work and feel like killing some large Grimm, feel free to tag along."
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