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Character Creation / Re: Rory A Vogel
« Last post by Kingnoname1 on Today at 02:34:25 AM »
Not a full review I just thought I'd mention it quickly before the actual character review starts that the mods aren't generally for having semblance-like abilities, healing, tagged on as just something the character can do with their aura. Now I get that because Rory's semblance is a bit more last graspy than most he has less options but I'd fill that with tech or dust rather than another semi-semblance.

This character is incredibly detailed though and I don't mean to take away from that. It's really the only thing I can see which is 'wrong' here, except for formatting stuff like history at the end and having weakness scattered all through out the profile rather than just in Combat Behaviour, I just want to get this guy shot through reviewing as fast as possible.

Vision said it before but welcome to the board, look forward to seeing what you do with him after such an impressive start.
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Character Creation / Re: Graham Dylandy
« Last post by MonsterManic on Today at 02:26:34 AM »
Removed harness.

Added section on explanation. Bit lackluster in my opinion so I might come back to that.

Added period of transition, and unlocked aura protection before transition to metal sword.

Removed 5% stamina.

Clarified butterfly tricks only with tanto.

Added section for dust (Only releases energy/dust abilities upon contact with any surface, does not use up effect if it doesn't touch anything)

Not sure if the last paragraph is supposed to be there in your last post.
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Character Creation / Rory A Vogel
« Last post by Riven on Today at 12:59:28 AM »
⚔ T H E M E ~ M U S I C ⚔
Shatter Me
by Lindsey Stirling



CHARACTER

Name: Rory Albain Vogel

Age: 18

Species and Gender: Human (Male)

Symbol: 



Occupations:
Student (Beacon Academy, 1st year)
Apprentice baker / bakery worker
Amateur historian & wanna-be archaeologist

Appearance:


For those unfamiliar with him, Rory comes off as five feet ten inches of serious business. His standard demeanor is standoffish and reserved; some would even call him a bit of a stick-in-the-mud, given how hard it is to get anything more than a perfunctory smile out of him, but his affect warms noticeably among people he trusts or a topic of interest comes up. As a fighter he's lean-built with a runner's physique, though you'd hardly notice it with the multiple layers he tends to wear -- he comes off more as a bookish shut-in than a warrior-in-training, which isn't entirely wrong. His standard attire is usually in shades of dark red and stark white, sporting black or dark gray as minor notes. The most distinctive elements of Rory's standard ensemble are a crimson jacket with his personal emblem stitched onto the upper arms and a similarly hued bandana worn around his neck with a small ornamental pin attached to it, as well as a set of simple rectangular black-framed glasses. Notably, anytime he's out in public he wears the bandana, a turtleneck, or both -- his neck is always covered up when he's around other people. Dark gray pants and black high-traction shoes round out his look, giving him an appearance somewhere between an honor school student and a military recruit.

When battle is joined Rory swaps out his glasses for a pair of high-tech goggles, as well as donning a pair of black leather combat gloves and his vambraces. The goggles have some limited computing functions and run much of the same software as a Scroll, allowing Rory to make calls, access map data, take pictures and video, and access public data on the CCT -- as long as he can get a signal connection, at least. Even without a connection, however, the goggles have a few stand-alone functions: the built-in camera has infrared and night vision modes as well as 65x digital zoom, making it very useful for scouting out beyond the kingdoms' borders. These goggles are far from "do nothing". He could never have afforded such gear himself -- they were a gift from his employer / landlord upon his acceptance to Beacon, a prized possession he takes great care to protect.


Personality:
Not someone quick to open up to others, Rory can seem aloof or even dismissive on first encounter... the truth, however, is that once you've won his trust he will be your most ardent defender, willing to face down hell or high water for the people he cares about. The problem is getting there; having been badly hurt in the past he isn't hugely eager to engage emotionally with others for fear of making himself vulnerable again. This leads to him being fairly introverted and antisocial with his free time -- he would far sooner spend his spare hours outside of class and work with his nose in a book of history, mythology, or simple stories than go to parties or anything involving large groups. Still, that's not to say he can't be convinced... just, not easily.

Rory is the sort who doesn't do anything by half measures. He excels at academics and tackles his bakery responsibilities studiously. His biggest problem as a Beacon student is in practicals -- Rory's fighting style is chiefly defensive and his abilities best lend themselves to supporting others, so when it comes to sparring he often comes up short verses his more aggressive classmates. He has even been known to choke at key moments, hesitating when he has an opening or a chance to counterattack, much to the concern of his teachers. This, fortunately, doesn't seem to be an issue where fights with Grimm are concerned; Rory doesn't discuss why this is and will often retreat emotionally when the topic comes up. Not inconsequentially, he also tends not to talk about his family...

A young man of intellectual passions, Rory is deeply fascinated by the frayed and fragmented past of the nations and settlements of Remnant. He's full of theories and notions about what may have been lost to the Grimm over the ages, many of which he's pieced together himself from a combination of source materials and folklore. This, in no small measure, drives his interest in archaeology -- the young man's life ambition is to dig up the secrets and treasures of Remnant's past, with the knowledge of how dangerous such expeditions can be leading him to become a huntsman. After all, its no good finding ruins of the past if you're overrun by Grimm, and one can reason that discovering what's been lost can be as critical to humanity's future as defending what it has now. At least, that's Rory's take on such matters. He's also taken it on himself to develop a nigh-encyclopedic knowledge of the creatures of Grimm and their weak points, proving the old adage of knowledge being power in a very practical way.


Workplace & Apartment:

Rory has an... unusual arrangement in the City of Vale. Having come to the city several years before he was old enough to enroll, he managed to secure a job with a small local bakery and eventually got permission to live out of a small space in the attic. As you might image, the arrangement is... less than orthodox, and of questionable legality. Despite that, Rory approaches his living arrangements with the same stubborn stoicism that has carried him this far: the "loft", as he likes to call it, is immaculately kept and orderly. Second-hand furniture occupies what space can be spared, a small dresser and writing desk arranged to create a privacy wall for the bedroll on the bare wood-slats floor. Fortunately there's just barely enough headroom for an average person to walk around... as long as they stick to walking only in the middle of the attic where the roof peaks. Two small windows, one on each end of the room, let light and air in when the ladder-door is pulled up. The baker, one kindly and aging Mr. Brot, lives on the floor below where the bathroom and shower is located, with the bakery proper below that on the ground floor. It's... snug, but workable.

Standard daily schedule for the young Huntsman-to-be runs as follows: 4am wake up, 5am clean and sanitize kitchen, review orders, prepare dough and ingredients, with first goods in the ovens no later than 7am. Bakery work until 9am when the store opens -- rush to hand everything off to the morning shift, get into uniform, and grab a bus to the academy for morning classes (breakfast was likely an unsold roll or two from the day before; acceptable losses). Break for lunch with fellow students (thank goodness for school-subsidized lunch!) then use free period between afternoon classes to read in the library or find a quiet spot to meditate. When classes let out, catch bus back to bakery and prepare everything for the next day. Shower, shave, perform maintenance on vambraces as necessary. Review bank account and student email -- make adjustments as needed to future plans. Meditate for 30 minutes, then turn in for the night... and stare at the darkness for at least an hour as the disciplined bustle of the day finally gives way to the still and the empty of the night. Try not to think. Try not to remember. Breathe...

Get up at 4am. Do it all over again. Welcome to Beacon.


Aura and Semblance:

AURA SPECIALIST
While all hopeful Huntsmen and Huntresses to be train to strengthen and master their Auras, some make an strong focus out of it. The simple truth is that Rory has never been much of a fighter, so when strength from muscles failed him he turned inward for a different kind of strength. As a child he studiously worked his way through books of teachings both ancient and modern on how to draw out one's Aura, growing ever more desperate not to see himself as helpless, powerless, trapped. Unsurprisingly, when his crimson-hued Aura awoke it had a significant protective bent -- quick to guard, slow to strike. It... wasn't what Rory had hoped for, to put it mildly, but it was all he had to work with.

So he did.

Over his formative years Rory has honed his gifts, gaining a handful of advantages in the process. His experience using Aura defensively means that even though most opponents could probably toss him about like a rag doll he can recover quickly and isn't easily hurt... so long as he isn't hit too hard, at least, or struck without warning. This makes surprise attacks and high-speed attacks among his greatest vulnerabilities. Moreover, he's developed a talent for using his Aura to mend his own wounds and those of others, the downside being that healing someone else (or mending a serious wound of his own) requires his total concentration -- Rory needs to touch the wounded person's body and stay still for no less than ten seconds to mend anything more than a paper cut, and the more serious the injury the more time he needs... which can go from minutes in the best cases to hours in the worst. Needless to say, NOT a good thing to try on an active battlefield. Finally, Rory has some limited ability to channel his Aura into a physical strike, unleashing a small point-blank burst of moderately powerful energy that does precision damage to whatever he's touching in that instant. This isn't something he does often, however, and definitely can't do in succession as an offensive Aura burst leaves him winded and his defensive Aura weakened for no less than thirty seconds afterwards. Rory has been known to refer to this as his "desperation move", and not without good reason.


SEMBLANCE: AEGIS DOME
The Aegis Dome is something of a last resort -- as a defensive Aura technique it's nothing short of impressive, but it comes with serious downsides. When Rory unleashes his Semblance a dome of crimson energy crackling with white electricity forms, creating a solid barrier with a ten foot radius. The barrier can withstand a fairly extreme amount of punishment and last up to five minutes (as long as Rory hasn't overtaxed his Aura before using it). As long as they're close enough when the Semblance is used a small group of people can easily shelter inside the Dome... of course, this means that it's worthless for defending against an attacker who's already at close range. Another downside is that Rory physically cannot move his body while using his Semblance. Maintaining the barrier requires ALL of his effort and concentration -- it's difficult for him even to speak while holding an Aegis Dome together, forget about moving his arms and legs. And when the Dome goes down, regardless of if he's held it for an instant or as long as he can, Rory's Aura is completely exhausted -- the price one pays for "ultimate defense".

Another downside of the barrier is that it's two-way -- allies can't fire from inside it, limiting its usefulness as a tactical anchor point. On the plus side, however, anyone or anything that touches the outside of the Dome will get a nasty shock from the surface energies. The Dome can be a half-dome "bubble" or a full-dome "orb", but going for a full dome cuts the maximum time down to one minute. Rory believes it should be possible for him to eventually get greater control of his Semblance, enough to form it as a quarter-dome that allies can duck behind and out from at will and maybe even avoid Aura depletion... but those skills are still a ways off, to say the least.


Combat Behavior: Rory's approach to combat is to adopt a defensive and supporting role, using his vambraces and Aura talents to cover for his teammates. When fighting solo he adopts a more evasive approach, doing his best to avoid his opponents and wear them down until there's a good opportunity to counterattack.

WEAPON

Name:
Muhlstein Urteil
("Millstones of Judgement")


Primary Form:
The primary form of these "weapons" are simply armored vambraces, affording Rory quality protection and defense on his forearms. This is the compressed form of what are basically arm-mounted shields -- while more agile and precise in this state the vambraces offer far less overall protection, especially against ranged attacks. In this form the vambraces measure roughly one foot long by five inches wide, tapering slightly towards the wrist.

Secondary Form:
When activated, compartments in the sides of each vambrace open and a series of miniaturized panels unfold and connect to each other, quickly taking the shape of a gunmetal-hued kite shield trimmed with red accents and bearing Rory's symbol at the center. The vambrace-shields measure a full three feet long by one foot wide, curved and tapered in design to deflect blows and projectiles away as best as possible instead of simply absorbing force of impact on their surface. Being composed of so many interlocking plates also lends the shields a small degree of flexibility, further improving its ability to absorb and redirect forces directed against it.

Tertiary Form:
[None Yet]

Dust Functions:
[None Yet]


History:

Rory is not the type to share his past with people 'just because'. Much of the following information isn't known even by Beacon Academy or his employer. If you would rather avoid having this knowledge color your perspective of him, do not open the spoiler below.

Spoiler: show

Family. Family is supposed to be what's always there for you. People you can trust. A place to feel safe. One sure, certain thing in an uncertain world.

Not everyone is that lucky.

Rory Vogel was born the oldest child in a small traditional family living in a village far south of the Kingdom of Vale. From the outside you'd never guess that anything was wrong -- everyone in the community thought well of the mother and father, they were well enough respected and never caused any trouble... in public. The truth, however, wore darker shades. From very early on the mother's desire to preserve outward appearances, to be seen as a steadfast success as mother, wife, and advocate of the communal good led certain decisions to be made. Money came and went much too quickly. She was ashamed that their house, which she had chosen herself, wasn't living up to her expectations. Maybe she always had the seeds of disorder in her, the compulsion to control and direct, the deep-rooted need to be seen a certain way no matter the cost, or perhaps it was something that came with time. In all truth, it scarcely matters: however it began, it grew in time... and by the time their last child, a daughter, was born, a true madness seethed within the woman. As the years wore on and she felt herself slipping steadily further from her ideal her desperation grew... and it was her children who paid the price.

She would tell you she never laid a finger on the boy. She would blame his defiance and his willfulness for her desire to cast him out. She had all manner of rationale. He was wrong. He didn't know what he was talking about. He, not her, was tearing her "perfect" family apart. Why couldn't he just obey, submit? Why did he REFUSE to let his mother tell him what was and wasn't so?? HOW DARE HE SAY SHE BETRAYED HIM?!

"My mother, she killed me,

My father, he ate me,

My sister, little Marlinchen,

Gathered together all my bones,

Tied them in a silken handkerchief,

Laid them beneath the juniper tree..."


There are some things in life that you never recover from, no matter how far away you run or how long you wait for your heart to mend. Some wounds go beyond the physical; to say that someone "stabbed you in the back" isn't just a turn of phrase, after all. When trust is broken, when threats are made by people who hold your life in their hands, when loved ones make you choose between absolute, unquestioning obedience and the end of your life as you've know it, a kind of living death settles onto your shoulders. There is no worse feeling in the world than being powerless against a force you cannot reason with or escape from, that knows you intimately and won't hesitate to exploit your every vulnerability and uncertainty... that kind of entrapment, that kind of purgatory, never truly leaves a person. And so you bow your head. You submit to every unreasonable demand. You cry yourself to sleep until the tears don't come anymore.

And you wait. You watch. You prepare. And at the first good opportunity you fly like a bird on the wing! Somewhere, anywhere -- it scarcely matters. Anywhere but here.

You swear you'll never, ever go back. Never let them finish what they started, never again be their victim. They killed you, after a fashion -- you can never be that person again, and so much of what you were before is too painful to even consider. So you build a new life, and new self, as you go... and swear you'll never let anyone hurt you like that again.

Such were the circumstances which led one Rory A. Vogel to find his way north, with everything he owned in his pockets and a backpack, determined to reach the land of safety and opportunity: the grand City of Vale. Too young to attend the academy and too poor to make his way to Signal, Rory did what he could to get by. Ultimately, he was fortunate: a kindly local baker looking for an extra hand was willing to trust him enough to make delivery runs. In time, deliveries gave way to stocking the shelves, that gave way to running register, and eventually young Rory was being trained as an apprentice baker, earning money for his future while living in a small attic space above the bakery. It wasn't glamorous, but it was progress... and who in their right mind could pass up smelling fresh bread baking each and every morning? It was several years of saving up while hiring student tutors and studying everything from meditation exercises to practical weaponry mechanics before he was finally ready to enroll... even then, Rory ultimately had to choose getting raw materials and equipment over student dorm accommodations, but in truth he'd grown so attached to the small bakery loft that he wasn't certain he wanted to leave. It was one of the few true comforts he'd earned since fleeing his home, after all...

Thus began the story of a broken boy facing the world... a vow, to be strong enough to never suffer again, and an uncertain path forwards.

"...Laid them beneath the juniper tree..."*


4
Character Creation / Re: Graham Dylandy
« Last post by ecksdeeeXD on June 28, 2017, 11:22:03 PM »
Alright, well, given that the harness has no real basis on anything, that would make it unrealistic, wouldn't it? D: Also, again, that'd limit mobility which is probably needed by a hunter, especially one wearing a tailcoat.  So far on the show we've seen girls fighting in skirts and guys fighting in fine dress wear and none of them need harnesses so I don't know where you're coming from.

Ah, my bad then. It's in the lexicon as both greyed and great, it seems.

Also, I find it rather hard to believe that some family could fight in a war against dust users with medieval gear. This'll need an explanation.

So changes made, he started training at 10 and started sparring at 13? That I can understand as long as he isn't "one teen can take down an entire gang." He can spar at that age but he'll still be a thirteen year old. Another note, when did he unlock his aura? If he unlocked it AFTER he started sparring with a metal sword, that's a no. That can cause serious injury but if his aura protection is activated, that'll be allowable. Though I'd like you to put a period of transition for him getting used to the weight of it compared to the wooden sword he trained with.

About the stamina usage, 5% of his stamina is a 5 minute jog? So using 100% of his stamina would mean he can jog only for an hour and a half or so? I'd say remove the 5%. Saying that it makes him feel like he took a 5 minute jog is good enough I think.

Ah, that clears things up. AGAINST axes and hammers, not with them. When you say butterfly knife tricks, do you mean with his tachi or with his tanto? It wasn't specified and as someone reading his history (The major weapon mentioned being the tachi) I thought he was doing tricks with the tachi. Maybe clarify that in the profile.

Alright, given another person signed off on it, I'll give the weapon a pass on the "similar to adam's" front. Still, you didn't answer the other questions. Dust functions look balanced to me but are the canisters good for only one strike? What if he misses (Like rather that striking the opponent and freezing them, the sword swings through thin air? Does it spray ice everywhere in front of him)?





Another thing is the fact that he managed to take his family heirloom and get it retrofitted with new gadgets without his family noticing? Also, why did his family condone him going to Beacon if they're against all the new fangled technowhatsits? Last bump that I can find with history for now is that he's 15 and entering Beacon. First years are usually 17-18.
5
Character Creation / Re: +1'd Characters
« Last post by ecksdeeeXD on June 28, 2017, 10:37:02 PM »
6
Character Creation / Re: Yona (Ngeā) Bron
« Last post by ecksdeeeXD on June 28, 2017, 10:35:56 PM »
Praise be, indeed.

Explanation accepted.

Approved 1/2 :D
7
Beacon Academy / Re: Active [VCVS]
« Last post by SirZinger on June 28, 2017, 06:49:33 PM »
Verdant put the plate down to pick up his sandwich to eat it while Cerise talked, he just about half way through the sandwich when he saw Samual stomp his way over to the door of the dorm. Verdant's hairs were standing on ends and he could tell something was bothering Samual, however, he was confused as what it was that had Samual riled up but before he could interrupt Cerise to ask Samuel what was wrong, BOOM! The door was blown off the hinges with a single push from Samual.

Verdant through down his sandwich onto his plate. "Samual are you serious?!?!", Verdant yelled walking after Samual. "The school won't give us a new door for at least a week!", Verdant said as he stopped at the door. Verdant sighed and looked at his scroll and saw they would have to meet back at training hall soon. He turned around to look at to look at Cerise and spoke with a grin, "Well um we should probably get back to the training hall."

8
Character Creation / Re: Yona (Ngeā) Bron
« Last post by Sank180 on June 28, 2017, 04:46:23 PM »
made her taller due to some changes to personality
added faunus to the local joints
added some to the personality on her and bullying and being protective of other girls
edited semblance to answer all the questions on how summoning works and orders and dusts use and what gus said (praise be upon him)
added how she fights with out semblance and how good a shot she is. from what i have seen with combat schools they are like a private school where you pay to enter and because you are entering at maximum 14 or 15 years old i doubt the students are pre trained heavily for combat and go to these schools to learn how to fight to get into the big schools. with yona's good grades id guess she'd be able to get into combat school.
added some stuff on her umbrella and yes 30 shots of ice dust.
9
Introductions, birthdays, and departures. / I'm a wanderer...
« Last post by Riven on June 28, 2017, 04:19:23 PM »
But not that kind.

Hail and well met, RWBY-ites. Name's Riven, but I'll often answer to "Riv", "crusty ol' man", and even "dumbass" (if I like you enough, anyway). I'm a weathered hand at forum RP who's been away from the hobby for far too long, so hopefully you'll forgive me as I shake the dust off the creative toolkit. Long-time fan of Monty -- may his genius soul rest peacefully -- and adventure-prone story settings in general, which RWBY definitely provides in spades, so me tackling a RWBY RP was something of an inevitability I suppose. Any questions, feel free to ask 'em... though be warned, as I reserve the right to answer with memes. So... yeah;)

Anyways, looking forward to meeting all you talented people. As you were!
10
Amity Colosseum / Re: Switcheroo: Reginald/Zwei
« Last post by Kellenredx on June 28, 2017, 03:31:52 PM »
Axes? Shotguns? Zwei was almost insulted by  being given a weapon that wasn't as manly and amazing as his wonderful AT Rifle. Tossing the set of weapons randomly given to him aside, Zwei resolved that he would use a weapon that could not be taken from him, one that he has been honing for years: His body. He had been secretly practicing a new powerful martial art after rigourously studying the moves and priciples from a new Valish Cartoon he had watched on his scroll the night before.

Zwei held his arms out in front of himself, dropping into a low stance that seemed to oddly emphasize his rear. He smugly grinned beneath his mask as he imagined his opponent's shock.
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