Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Inexhaustive

Pages: [1]
1
WiP Characters / Matir Khan
« on: April 19, 2018, 03:55:26 AM »
CHARACTER

Name: Matir Khan

Age: 21, born the 20th of Klever/March

Species and Gender: Human and Male

Occupation: 4th Year Beacon Student

Appearance: Very big, very armor

Spoiler: Appearance • show


History:

Personality: Kind of dumb. Doesn’t really talk comprehensively.

Aura and Semblance: Aura Color: Flame Orange | Abilities: N/A
Semblance: Messenger of Eruptions - Channels geothermal energies through his palms into things, mostly the ground, gathering it to cause a violent eruption.

Combat Behavior: Really tanky, very strong, does a lot of damage. Not agile but can charge in one direction really fast.

WEAPON

Primary Form: Mace

2
WiP Characters / Akane Tozawa
« on: April 19, 2018, 03:30:31 AM »
CHARACTER

Name: Akane Tozawa

Age: 21, born the 23rd of Machlud/September

Species and Gender: Human and Female

Occupation: 4th Year Beacon Student

Symbol:

Appearance: Light red hair, blood red eyes, light skin. White button-up shirt with a black neck ribbon and a casually worn rust-colored cotton blazer over. Dark grey trousers, black converse sneakers, red scarf, Luxury watch.

Spoiler: Appearance • show


History: Grew up in a village to a family that does acupuncture and massage. Huntspeople come around for massages with work stories. Akane get inspired. Gets parental support. Goes to Mini-academy. Goes to Big-academy. Things happen. She misses half of a school year and has to retake. Ends up transferring from Mistral to Beacon with a teammate who also failed.

Personality: Akane is very calm and mature, yet at the same time, spunky and completely self-confident. She’s very well-versed in the subjects of advanced anatomy and kinesiology, having grown up inheriting her family’s special acupuncture techniques from her parents. She also enjoys giving massages to people and can do it very well, having picked it up from her parents too.

As someone who advocates that upperclassmen have a duty to help and aid their underclassmen, Akane can frequently be seen giving tips and tutoring students below her year, using her expertise in kinesiology to do so. She’s that senpai you can count on if you’re in deep shit.

Aura and Semblance: Aura Color: Blood Red | Abilities: Strength, Blast, Detection
Semblance: Messenger of Storms - Akane’s semblance allows her to shift into a particulate storm cloud that can freely zip around along any solid or liquid surface at high speeds (30 m/s or 67 mph), even vertical and upside down surfaces. The cloud gathers and condenses moisture around her which moves with her and rubs against surrounding air to generate static electricity that zaps random nearby objects. When she shifts out of this form, any remaining electricity gathered along with the moisture will be blasted out around her, shocking enemies and knocking them back. While her semblance is active, her scarf becomes a bright red light ribbon that trails behind her. Limitations pending.
Spoiler: Appearance • show

Combat Behavior: In combat, while Akane is completely confident in herself and her abilities, she always respects her opponent and starts off fighting at full power. As someone who meditates frequently to develop a clear mind and higher level of control over their consciousness, she gives off an aura of tranquility, even in the midst of battle and can also perform autosuggestion, filter out unnecessary thoughts, and divert her entire conscious state into a task.

As for physical abilities, Akane is someone who specializes greatly in movement speed and damage. She utilizes instantaneous bursts of strength from her aura, perfect 0-degree edge alignment, blindingly fast attack speeds, and a long nodachi blade to become a great destructive force on the battlefield. On top of this, being a natural expert in anatomy and kinesiology, her strikes are mostly targeted towards weak points when fighting stronger enemies.

WEAPON

Primary Form: Nodachi

Conceal Carry Weapon Akane always has at least one dagger concealed on her in combat, slipping it into unsuspecting enemies that are too focused on the big weapon.

3
WiP Characters / Eleanor Etoile
« on: April 13, 2018, 05:17:28 PM »
CHARACTER

Name: Eleanor Etoile

Theme: Two Steps From Hell - Enchantress

Age: 19

Species and Gender: Human - Female

Occupation: Beacon 4th Year

Appearance:

History:

Personality: Really kind person who loves all of existence despite its dark sides and is greatly connected to the world. A natural teacher and commander who inspires people, Eleanor is able to turn scared, panicking civilians into an organized phalanx within mere minutes. Aspires to join the Council of Remnant after becoming a huntress.

Aura and Semblance: Color: Neutron Star Blue
Semblance: Eleanor’s semblance allows her to generate destructive blue energies and manipulate it to a high degree. Things she can do include:
  • Emitting energy blades from her palms
  • Rapid-firing bolts from her hands powerful enough to rival an average heavy machine-gun
  • Firing a powerful beam out of her hands after a brief charge time.
  • Diffusing it throughout all of her aura to create reactive armor.
  • Exploding it out in an area of effect around her.
  • Packing it and sending it upwards, before it fires a series of beams downwards, bombarding a an area of effect below
After years of frequent use and training, Eleanor has a massive aura capacity and can fire her bolts for a little more than an hour with only brief pauses in between.

Combat Behavior: While she generally tries to avoid combat, Eleanor primarily utilizes her semblance and aura when fighting, mostly using the bolts from her semblance. Rivaling a M2 heavy machine-gun, each bolt is quite powerful, fired at a rate of 10 per second, and there's no gunshot, only a hum as it flies through the air. On top of that, Eleanor can use it while running around normally at the mode speed of huntresses her age, but with formidable stamina from daily morning jogs. She can also resize the bolt's power for other situations, such as if she needed to make them nonlethal. If she needs to make them more lethal, she stores it up, then fires it out as a beam.

WEAPON

Name:

Primary Form:

Secondary Form:

Tertiary Form:

Dust Functions:

History:

4
WiP Characters / Iris Mathoera
« on: March 28, 2018, 04:54:38 PM »
(Still going to be a while before I actually put this character up)

CHARACTER

Name: Iris Mathoera

Age: 21

Species and Gender: Human and Female

Occupation: Biology Professor, Independent Marijuana Grower

Appearance:

Spoiler: Appearance • show


History:

Personality: A very social and outgoing person, Iris is kind and always tries to inspire those around her and bring them up. At work, she is highly professional but also has a party side to her when the situation is appropriate. Many who know her believe she has a tendency to buy very expensive things when drunk, but in reality, Iris gets drunk in order to make a hefty purchase. Iris's single greatest asset is her vast intelligence. As someone who has a great interest in pretty much everything, Iris is great at studying and researching the world. She's a natural at constantly experimenting and optimizing everything in her life, especially those she considers great investments like her learning habits.

Aura and Semblance: Aura Color: Black | Abilities: N/A
Semblance: Iris can summon black thorny rose vines that slowly leech the energy of everything they constrict and supplies it to her. When it leeches energy, red rose flowers will start forming on the vines. Iris is sort of capable with her semblance but her aura isn't super good.

Combat Behavior: Iris avoids combat as much as possible, and while she isn't anywhere near the same level of combat abilities of students at huntsman academies, she is competent at shooting her Walther PPK/S and can somewhat use her semblance well. She is also really good at golf, and if the situation ever came up, she could hit ranged targets with a golf ball.

Equipment

Self-Defense Weapon: Walther PPK/S

Residence:

5
Beacon Academy / ‘Independent’ Study (Open | Library)
« on: March 24, 2018, 02:05:32 PM »
On a semi-busy day at the Beacon Academy library, Amane is sitting at an empty table doing some self studying. A large Grimm Anatomy book is laying in front of her, open to the Beringel chapter, along with copies of a few Grimm diagrams from the book that Amane printed out to take notes on.

Briefly checking her watch which was at 1:30 PM, Amane calculated and marked the center of mass of the Beringel on the forward orthograph as an arc to account for its gait, along with its weak spots marked with X’s. She then started taking short but detailed notes on the side, such as how much recoil control she needed to bring her gun from an average sized specimen’s center of mass to its nearest weak point before her next bullet chambered, along with how to adapt the numbers to varying sizes and distances. Giving her work a once over to make sure she was satisfied with it, Amane took a drink from her water bottle before continuing working.

6
Approved Characters / Amane Petrichor
« on: March 15, 2018, 03:04:31 PM »
CHARACTER

Name: Amane Mathoera Petrichor

Age: 18, born the 20th of Arashi (April)

Species and Gender: Human Female

Occupation: First Year Student at Beacon, Explorer

Appearance: Amane is 164cm tall, weighs 45kg, and has light skin. She has shoulder length blonde hair and amber eyes.

While Amane mixes and matches her apparel, her clothing of choice in the field consists of a dark grey weather resistant peacoat over a black polo shirt, dark brown jeans, a black beanie on her head, black moto boots, a dark brown scarf, an expensive watch on her left wrist, and a backpack with various supplies. She does not make any modifications to her school uniform unless its for things like weather conditions.

Amane also has a collection of expensive men’s colognes, which she wears interchangeably. She normally speaks with a British accent (RP) but can do a general American one well too.

Because of her semblance, her profile picture in the Beacon database is just a standard grey placeholder figure.

Spoiler: Appearance • show

Spoiler: Watch • show

History: Amane was born in Vale to not one, but two very successful scientists who were killed when she was little, assassinated in broad daylight on a highway as they were driving. The assassin, who was never caught, shot them both from opposing traffic with a silenced pistol while driving at high speeds. After ballistic experts confirmed that the level of sophistication and technique used was of huntsman level, an investigation was opened which led to the discovery that Amane's parents were involved in illegal activities and were assassinated when they wanted out to raise their child. Because of this, a large case involving a lot of lawyers ensued when it came time to decide what to do with the resources of the deceased and while it was eventually settled that money for damages would be seized and Amane would only inherit the remaining twenty percent of it, twenty percent of what the Petrichors had was still worth quite a lot.

As the cases were going on, Amane was taken in by the Mathoera family who were both also very successful scientists that respected her parents, even after they learned the results of the investigation. After quickly bonding with her new sister Iris, the two grew up together and as the years passed, Iris was invited to a school for highly gifted scientists. Seeing her sister and best friend moving up in the world, Amane resolved to do something that helped people too. She considered being a scientist but eventually decided it just wasn’t what she wanted to do. So, after her family told her they would support whatever she wanted to do, she decided to become a huntress and signed up for Signal Academy.

Even before discovering her semblance, Amane was really low-key and didn't like to attract attention, but was an excellent student who put in a lot of effort to train and study, even attending an extracurricular class to learn aura detection. However, she would slightly downplay her skills and never do anything flashy during demonstrations and duels, only getting passing scores so she doesn’t attract attention. After she discovered her semblance, she was even less there in the minds of others.

After graduating from Signal, Amane took an year off to work in the field, collecting lab samples for Iris, who graduated early and was immediately hired to work at a laboratory. This year for Amane consisted mostly of exploring ruins, but her searches have occasionally led her to exotic parts within the black market. Eventually though, Iris pushed her to go to Beacon so she can make friends other than Iris and finish her training to become a fully-fledged huntress.

Personality: Amane is a very grounded person who never panics and likes to thinks things through. She's also highly perceptive, good at collecting information, and willing to delve into morally grey areas. Despite her willingness to go around the law though, Amane advocates government infrastructure and “the system”, believing that a smoothly flowing civilization greatly increases humanity’s chances of survival. Amane understands that this could be considered hypocritical and while she believes it’s important to establish a code to live by, she’s too grounded to consider it (or anything else) sacred. Nothing is ever black or white and everything depends on the situation. Amane trusts only herself and no one else to make the right decisions and act in the best interests for the ‘good guys’.

Being an introvert, she doesn't talk a whole lot and tries to stay away from the center of attention, but can still make friendly conversation with others. While being somewhat withdrawn, she does have a slight humorous side and tends to make jokes occasionally.

Finally, Amane is also someone who lives life to a high standard while staying out of her comfort zone. She likes playing racing games, listening to house music, working on or riding her motorcycle, mixing cocktails to drink, and occasionally smoking weed. She dislikes greasy food, public restrooms, and disorganization in general.

Aura and Semblance: Aura Color: Invisible | Abilities: Detection
Semblance: People will forget what Amane looks like if they don’t see her for twelve hours. She also doesn’t appear on camera. While this ability is passive and cannot be controlled, those who knew her before her semblance was activated can remember what she looks like. One drawback of her semblance is that it slows down her aura regeneration by 50%.

Combat Behavior: Amane is someone who fights with pure precision and efficiency. Highly skilled at controlling her rifle and aiming in a short time frame, she can land two to the chest and one to the head within a single three round burst from thirty meters away. Her movements are devoid of anything extra as she moves around with agility, her reactions are impressive, and she’s great at strategy and decision-making in the spur of the moment. Her environmental sense is also a major asset, which she uses on top of her aura detection to predict enemies and hit various “oddshots”. With her throwing stars, Amane uses them very strategically and is able to throw them in curved trajectories.

However, Amane is very lightweight and not the strongest person out there so in a match of physical strength, many people can overtake her. She also lacks short term stamina and defensive aura capacity, which gives her trouble with drawn out short-distance battles and makes her a glass cannon. Finally, Amane doesn’t have much experience working in a team, but she understands this and is willing to cooperate with team members.

Spoiler: Techniques • show


Holding Angles - Amane likes to hold enemy bottlenecks from covered firing positions, attempting to angle herself and narrowing down the bottleneck to around 200-300cm wide. Because of the narrow gap to shoot through, Amane’s fast reactions come into play here in order to mow down any enemies passing through the bottleneck.
Spoiler: Example • show


One-Tap - AP rounds are expensive. Despite using an automatic rifle, Amane prefers to terminate enemies with one round to the head whenever the opportunity is presented.

Collateral Damage - Amane loves shooting targets that are lined up.

Prefiring - Amane is one who acts instead of reacts. Using the pings from her aura detection along with her environmental senses to deduce areas with a high chance of enemies, Amane keeps her gun pointed at where they are most likely to pop out, and can immediately fire at areas she knows where enemies are, even if she hasn’t seen them. Because of Amane’s trigger discipline however, there is usually a fifty millisecond delay for her to confirm that it is in fact an enemy.

Recoil Control - Amane not only has an excellent grip and stance to improve the grouping of her shots, she controls it with a fine level of precision, allowing the recoil deliver her line of fire to the next target. She mainly uses this for hitting a target’s head right after hitting its chest.

Spray Transfer - Amane is highly capable of changing targets without letting go of the trigger. Against two enemies placed about ten meters away and a maximum distance of three meters apart from each other, Amane is able to terminate the first one with her automatic rifle, then accurately turn to target the other within the .125 second interval of a next bullet being chambered.

Triple-Burst Failure to Stop - Amane’s signature technique, her version of failure to stop that is executed within a single three round burst from her automatic rifle. The first shot is either placed in the targets center of gravity near its navel, or on one side of its sternum. If placed in the center of gravity, she controls the recoil of her gun to let it instantly place the next shot to the target’s sternum. If the first shot is placed on one side of the sternum, she grounds the recoil to place the next shot in the other side of the target’s sternum. With the purpose of the first two shots being to stop the target in its tracks, Amane once against uses the recoil of her gun to place the third shot into the target’s “T-Zone” to turn off its lights. Amane is capable of doing this to enemies up to 30m away

Spoiler: Techniques (Not ready for field use yet!) • show

Cross Termination - "A group of enemies should not be seen as individuals, but a single group to be flowed through."
Somewhat a more advanced version of Spray Transfer, Cross Termination is a technique to use against tight groups of enemies where the user doesn’t let go of the trigger of an automatic weapon, but controls it, making every single bullet deliver a headshot to a different enemy. Amane needs to practice this technique a little more before it is ready to use in the field.

Crippling - “If you can’t find a weak point, make one.”
With Beacon Academy comes tougher, tankier enemies in the future. Amane developed this technique in preparation of that, which involves firing at certain kinematic weak points at the right times to cripple their movement, for example, the fulcrums of any strenuous actions the enemy might be performing, or even their center of gravity. Due to it being recently developed, Amane is not ready to use this in the field yet.


Equipment

Primary Weapon: A powerful automatic rifle with a silencer, holographic smart sight, foldable stock, and a strap for easy carry. It has a twenty-round magazine Amane loads with armor-penetrating bullets (Each one costing the equivalent of 2$), and she also carries three spares. The rifle is capable of medium-range sniping.
Spoiler: show

Weapon History: As someone with a preference for practicality, Amane started out with an ordinary rifle and slowly customized it to fit her use case the best. The armor-piercing bullets come from some of her and Iris's contacts in the weapons department of the company they work at. They are well tested but are still officially considered experimental.

Secondary Weapon: Desert Eagle Mark XIX

Weapon History: "You should totally learn to shoot that thing."

Tertiary Weapon: Tactical Bowie Knife

Concealed Carry Weapon: FN Five-seveN with a suppressor and spare magazine.

Combat Utilities: 3x tactical high-explosive throwing stars, 1x smoke grenade, 1x flashbang, 1x incendiary grenade. Amane will also carry more powerful explosives such as breaching charges or remote mines if she's knowingly going into a situation that calls for it.

Backpack: Climbing gear, various lab sample-collecting equipment/supplies, flares, compact multi-tool (pliers, tweezers, awl, wire cutter, various shape screwdrivers, coarse and fine files, scissor, can opener, serrated blade, bottle opener), compass, flashlight, duct tape, steel wire, pens, lighter, water purification tablets, mirror, thermal blanket, lockpick set, compact parachute, first aid kit, bobby pins, two tourniquets, scroll and earbuds, and a water bottle.

Vehicles:
Amane usually gets around on her black Ducati Panigale 1199 S motorcycle with an installed Termignoni racing exhaust system.
Spoiler: show

Amane drives her black Equus 770 Bass when she doesn't feel like riding her motorcycle.
Spoiler: show

Occasionally, Amane will also borrow one of Iris's cars to drive around:

Aston Martin 2018 Vantage
Color: Silver
Description: Fast and great for travelling in style, Iris purchased this car with her family’s money.
Spoiler: show

Range Rover Velar
Color: White
Description: A great car for travelling with company and going on road trips, the Range Rover Velar is spacious, powerful, and great at off-roading. Iris bought this from money she earned as a professor.
Spoiler: show

Mercedes E63 AMG (Alpha7 Performance Kit)
Color: White
Description: A comfortable, durable car that doesn’t attract much attention. After Amane installed a BiTurbo performance package, it became a monster capable of going from zero to sixty mph in under three seconds without compromising comfort.
Spoiler: show

Locations:

Residence:
Amane bought a spacious high level suite in Vale with some of the money inherited from her parents, where she likes to get work done in or relax and spend time alone.
Spoiler: show

Office:
After seeing results, the company Amane works at also gave her a spare medium-sized private side office to use, though she doesn't go there often. It has a very contemporary design with polished wood walls, a desk and a computer, along with a meeting area with two black leather couches across from each other and a table between with a small potted rare cactus on it.

7
Introductions, birthdays, and departures. / Hi, I’m Inexhaustive
« on: March 15, 2018, 06:03:51 AM »
Hi! I’m Inexhaustive. I was led to this site by one of your members while looking for a roleplaying environment to test and flesh out some ports of characters from my own work. And since I’m already very interested (about to be invested since I’m here) in the world of RWBY, that’s perfect!

A little bit about myself, I am a 3D artist at Ufotable Animation Studio (How I got into RWBY in the first place) and in my free time, I like to drive, play the piano (Chopin is my idol and Winter Wind is kept in my pocket), bake french pastries (I pretty much love anything France), and work on my own game project. Languages I speak are Japanese (native), English (been learning since I was four), Chinese (three years), and I am still practicing my French (can’t get the accent right  ̄▽ ̄). I also have a mild obsession with organizing data (tables, graphics, JSON, you name it) and like to use parentheses a lot. Finally, I do not get offended easily and if you have any issues with me (I sincerely hope there won’t be), just feel free to let me know.

Anyways, thanks for having me and I can’t wait to start interacting with everyone’s characters in this intriguing setting!

8
WiP Characters / Amane Petrichor
« on: March 14, 2018, 04:29:35 PM »
CHARACTER

Name: Amane Mathoera Petrichor

Age: 18, born the 20th of Arashi (April)

Species and Gender: Human Female

Occupation: First Year Student at Beacon, Explorer

Appearance: Amane is 164cm tall, weighs 45kg, and has light skin. She has shoulder length blonde hair and amber eyes.

While Amane mixes and matches her apparel, her clothing of choice in the field consists of a dark grey weather resistant peacoat over a black polo shirt, dark brown jeans, a black beanie on her head, black moto boots, a dark brown scarf, an expensive watch on her left wrist, and a backpack with various supplies. She does not make any modifications to her school uniform unless its for things like weather conditions.

Amane also has a collection of expensive men’s colognes, which she wears interchangeably. She normally speaks with a British accent (RP) but can do a general American one well too.

Because of her semblance, her profile picture in the Beacon database is just a standard grey placeholder figure.

Spoiler: Appearance • show

Spoiler: Watch • show

History: Amane was born in Vale to not one, but two very successful scientists who were killed when she was little, assassinated in broad daylight on a highway as they were driving. The assassin, who was never caught, shot them both from opposing traffic with a silenced pistol while driving at high speeds. After ballistic experts confirmed that the level of sophistication and technique used was of huntsman level, an investigation was opened which led to the discovery that Amane's parents were involved in illegal activities and were assassinated when they wanted out to raise their child. Because of this, a large case involving a lot of lawyers ensued when it came time to decide what to do with the resources of the deceased and while it was eventually settled that money for damages would be seized and Amane would only inherit the remaining twenty percent of it, twenty percent of what the Petrichors had was still worth quite a lot.

As the cases were going on, Amane was taken in by the Mathoera family who were both also very successful scientists that respected her parents, even after they learned the results of the investigation. After quickly bonding with her new sister Iris, the two grew up together and as the years passed, Iris was invited to a school for highly gifted scientists. Seeing her sister and best friend moving up in the world, Amane resolved to do something that helped people too. She considered being a scientist but eventually decided it just wasn’t what she wanted to do. So, after her family told her they would support whatever she wanted to do, she decided to become a huntress and signed up for Signal Academy.

Even before discovering her semblance, Amane was really low-key and didn't like to attract attention, but was an excellent student who put in a lot of effort to train and study, even attending an extracurricular class to learn aura detection. However, she would slightly downplay her skills and never do anything flashy during demonstrations and duels, only getting passing scores so she doesn’t attract attention. After she discovered her semblance, she was even less there in the minds of others.

After graduating from Signal, Amane took an year off to work in the field, collecting lab samples for Iris, who graduated early and was immediately hired to work at a laboratory. This year for Amane consisted mostly of exploring ruins, but her searches have occasionally led her to exotic parts within the black market. Eventually though, Iris pushed her to go to Beacon so she can make friends other than Iris and finish her training to become a fully-fledged huntress.

Personality: Amane is a very grounded person who never panics and likes to thinks things through. She's also highly perceptive, good at collecting information, and willing to delve into morally grey areas. Despite her willingness to go around the law though, Amane advocates government infrastructure and “the system”, believing that a smoothly flowing civilization greatly increases humanity’s chances of survival. Amane understands that this could be considered hypocritical and while she believes it’s important to establish a code to live by, she’s too grounded to consider it (or anything else) sacred. Nothing is ever black or white and everything depends on the situation. Amane trusts only herself and no one else to make the right decisions and act in the best interests for the ‘good guys’.

Being an introvert, she doesn't talk a whole lot and tries to stay away from the center of attention, but can still make friendly conversation with others. While being somewhat withdrawn, she does have a slight humorous side and tends to make jokes occasionally.

Finally, Amane is also someone who lives life to a high standard while staying out of her comfort zone. She likes playing racing games, listening to house music, working on or riding her motorcycle, mixing cocktails to drink, and occasionally smoking weed. She dislikes greasy food, public restrooms, and disorganization in general.

Aura and Semblance: Aura Color: Invisible | Abilities: Detection
Semblance: People will forget what Amane looks like if they don’t see her for twelve hours. She also doesn’t appear on camera. While this ability is passive and cannot be controlled, those who knew her before her semblance was activated can remember what she looks like. One drawback of her semblance is that it slows down her aura regeneration by 50%.

Combat Behavior: Amane is someone who fights with pure precision and efficiency. Highly skilled at controlling her rifle and aiming in a short time frame, she can land two to the chest and one to the head within a single three round burst from thirty meters away. Her movements are devoid of anything extra as she moves around with agility, her reactions are impressive, and she’s great at strategy and decision-making in the spur of the moment. Her environmental sense is also a major asset, which she uses on top of her aura detection to predict enemies and hit various “oddshots”. With her throwing stars, Amane uses them very strategically and is able to throw them in curved trajectories.

However, Amane is very lightweight and not the strongest person out there so in a match of physical strength, many people can overtake her. She also lacks short term stamina and defensive aura capacity, which gives her trouble with drawn out short-distance battles and makes her a glass cannon. Finally, Amane doesn’t have much experience working in a team, but she understands this and is willing to cooperate with team members.

Spoiler: Techniques • show


Holding Angles - Amane likes to hold enemy bottlenecks from covered firing positions, attempting to angle herself and narrowing down the bottleneck to around 200-300cm wide. Because of the narrow gap to shoot through, Amane’s fast reactions come into play here in order to mow down any enemies passing through the bottleneck.
Spoiler: Example • show


One-Tap - AP rounds are expensive. Despite using an automatic rifle, Amane prefers to terminate enemies with one round to the head whenever the opportunity is presented.

Collateral Damage - Amane loves shooting targets that are lined up.

Prefiring - Amane is one who acts instead of reacts. Using the pings from her aura detection along with her environmental senses to deduce areas with a high chance of enemies, Amane keeps her gun pointed at where they are most likely to pop out, and can immediately fire at areas she knows where enemies are, even if she hasn’t seen them. Because of Amane’s trigger discipline however, there is usually a fifty millisecond delay for her to confirm that it is in fact an enemy.

Recoil Control - Amane not only has an excellent grip and stance to improve the grouping of her shots, she controls it with a fine level of precision, allowing the recoil deliver her line of fire to the next target. She mainly uses this for hitting a target’s head right after hitting its chest.

Spray Transfer - Amane is highly capable of changing targets without letting go of the trigger. Against two enemies placed about ten meters away and a maximum distance of three meters apart from each other, Amane is able to terminate the first one with her automatic rifle, then accurately turn to target the other within the .125 second interval of a next bullet being chambered.

Triple-Burst Failure to Stop - Amane’s signature technique, her version of failure to stop that is executed within a single three round burst from her automatic rifle. The first shot is either placed in the targets center of gravity near its navel, or on one side of its sternum. If placed in the center of gravity, she controls the recoil of her gun to let it instantly place the next shot to the target’s sternum. If the first shot is placed on one side of the sternum, she grounds the recoil to place the next shot in the other side of the target’s sternum. With the purpose of the first two shots being to stop the target in its tracks, Amane once against uses the recoil of her gun to place the third shot into the target’s “T-Zone” to turn off its lights. Amane is capable of doing this to enemies up to 30m away

Spoiler: Techniques (Not ready for field use yet!) • show

Cross Termination - "A group of enemies should not be seen as individuals, but a single group to be flowed through."
Somewhat a more advanced version of Spray Transfer, Cross Termination is a technique to use against tight groups of enemies where the user doesn’t let go of the trigger of an automatic weapon, but controls it, making every single bullet deliver a headshot to a different enemy. Amane needs to practice this technique a little more before it is ready to use in the field.

Crippling - “If you can’t find a weak point, make one.”
With Beacon Academy comes tougher, tankier enemies in the future. Amane developed this technique in preparation of that, which involves firing at certain kinematic weak points at the right times to cripple their movement, for example, the fulcrums of any strenuous actions the enemy might be performing, or even their center of gravity. Due to it being recently developed, Amane is not ready to use this in the field yet.


Equipment

Primary Weapon: A powerful automatic rifle with a silencer, holographic smart sight, foldable stock, and a strap for easy carry. It has a twenty-round magazine Amane loads with armor-penetrating bullets (Each one costing the equivalent of 2$), and she also carries three spares. The rifle is capable of medium-range sniping.
Spoiler: show

Weapon History: As someone with a preference for practicality, Amane started out with an ordinary rifle and slowly customized it to fit her use case the best. The armor-piercing bullets come from some of her and Iris's contacts in the weapons department of the company they work at. They are well tested but are still officially considered experimental.

Secondary Weapon: Desert Eagle Mark XIX

Weapon History: "You should totally learn to shoot that thing."

Tertiary Weapon: Tactical Bowie Knife

Concealed Carry Weapon: FN Five-seveN with a suppressor and spare magazine.

Combat Utilities: 3x tactical high-explosive throwing stars, 1x smoke grenade, 1x flashbang, 1x incendiary grenade. Amane will also carry more powerful explosives such as breaching charges or remote mines if she's knowingly going into a situation that calls for it.

Backpack: Climbing gear, various lab sample-collecting equipment/supplies, flares, compact multi-tool (pliers, tweezers, awl, wire cutter, various shape screwdrivers, coarse and fine files, scissor, can opener, serrated blade, bottle opener), compass, flashlight, duct tape, steel wire, pens, lighter, water purification tablets, mirror, thermal blanket, lockpick set, compact parachute, first aid kit, bobby pins, two tourniquets, scroll and earbuds, and a water bottle.

Vehicles:
Amane usually gets around on her black Ducati Panigale 1199 S motorcycle with an installed Termignoni racing exhaust system.
Spoiler: show

Amane drives her black Equus 770 Bass when she doesn't feel like riding her motorcycle.
Spoiler: show

Occasionally, Amane will also borrow one of Iris's cars to drive around:

Aston Martin 2018 Vantage
Color: Silver
Description: Fast and great for travelling in style, Iris purchased this car with her family’s money.
Spoiler: show

Range Rover Velar
Color: White
Description: A great car for travelling with company and going on road trips, the Range Rover Velar is spacious, powerful, and great at off-roading. Iris bought this from money she earned as a professor.
Spoiler: show

Mercedes E63 AMG (Alpha7 Performance Kit)
Color: White
Description: A comfortable, durable car that doesn’t attract much attention. After Amane installed a BiTurbo performance package, it became a monster capable of going from zero to sixty mph in under three seconds without compromising comfort.
Spoiler: show

Locations:

Residence:
Amane bought a spacious high level suite in Vale with some of the money inherited from her parents, where she likes to get work done in or relax and spend time alone.
Spoiler: show

Office:
After seeing results, the company Amane works at also gave her a spare medium-sized private side office to use, though she doesn't go there often. It has a very contemporary design with polished wood walls, a desk and a computer, along with a meeting area with two black leather couches across from each other and a table between with a small potted rare cactus on it.

Pages: [1]
Powered by EzPortal