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Topics - Kellenredx

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1
General Discussion / RWBYFanon's 3rd Gladiatorial Games!
« on: May 02, 2017, 03:25:51 PM »
Hello and Welcome to the Third Rwbyfanon gladiatorial tournament!  

What is this?:
This is a fun little tournament that you will be allowed to create a fighter for, dictating their skills, name, race and equipment and seeing them fight to the death with the other user-created fighters.
The fights will be simulated through the game “Dwarf Fortress” using the object testing arena, the battlegrounds may vary a little but it is mostly unimportant.
So I am stealing this idea from a reddit user who has stolen the idea from another forum so feedback is fully welcome as this is the first time I’ve hosted one of these.
You will not be in direct control of the character, the AI will control both characters.

How this will work:
Once the fights begin, I will take some time to setup the fights and will dump the raw fightlog along with an image of the aftermath.
Rather than splitting my posts into many smaller ones, each post will include all fights within that section so your patience is appreciated. (Eg:All of the semi-final fights will be posted as one instead of as multiple posts) 
If you are the winner of your fight, you will be given additional points to improve your gear and skills, as your unused points will be doubled. I will PM you once the results have been posted and a maximum of four days will be allowed to send me your changes.

Here is the remaining information you will need I highly suggest you read this post completely before beginning gladiator creation, however.

Important Information about Certain materials, races and weapons: ShowHide


Those familiar with the game may notice that I have not included whips and scourges as select-able weapons and while I am allowing allowing animal-men, if you DO want to play as an animal man, you are free to PM me and we can sort out a suitable point-value for you. Here is a list of animal people that are in-game.

My reasoning for the animal-men being a case-by-case is that some animal men have special abilities, such as having instantly paralyzing poison or 8 arms (Though I’d be impressed if you managed to fill all 8 arms with weapons.)

My reasoning for not allowing scourges and whips ties into how the game mechanics work. Because in Dwarf Fortress there is no real health bar and damage is mapped to body parts, the very small contact area and high speed of whips mean that they ignore armor almost entirely and can hit bone easily, even if your character is a giant, bone damage does an extremely high amount of pain in the character and makes them very likely to just pass out, meaning that a fight can be won for a whip-user from the first attack, this can also be a problem with ranged weapons but less so so I have allowed them in, as armor actually is useful against them. 

Also Silver is a poor choice for edged weapons but great for blunt weapons, keep that in mind.

While I really want to leave creation options open, I feel that controlling these options is best. If you take issue with this, feel free to shoot me a PM as this is my first attempt at balancing such a thing.

Below is an explanation at the differences between axes, short-swords, spears, war-hammers and crossbows

Slashing weapons, like short swords and battle axes, work by concentrating their force along a sharp edge, allowing them to cut gashes in or to completely sever body parts. Severing is most likely when the body part's thickness is smaller than the weapon's contact edge. They make the quickest work of unarmored opponents who are not tremendously large. They are far less effective against armored targets, however, as armor may prevent the cutting, converting strikes into weaker blunt damage.

Piercing weapons, like spears and picks, work by concentrating their force at a point, allowing them to punch through armor and damage internal organs. They often get stuck in the opponent, giving their wielder further leverage on the target.

Crushing weapons, like war hammers and maces, work by concentrating their force behind a large, blunt mass, putting dents in armor and breaking bones beneath their blows. These weapons are slow to kill their targets - fighters have a habit of breaking every bone in their opponent's body before finally landing a fatal head strike and moving on to the next target - but are the most effective weapons against large and heavily armored foes.

Ranged weapons - crossbows, bows, and blowguns - are effectively piercing weapons which work at a distance. When used in melee combat as a bludgeon, crossbows produce blunt weapon damage instead. Bows used in melee are treated like extremely weak swords. 


Information about certain skills: ShowHide

While I feel I don’t need to touch on what ability the “Axe User” skill will change, a small explanation for others might be helpful as you create your gladiator. I will just be paraphrasing from the Dwarf Fortress Wiki to help you understand what some the less self-explanatory skills will do in the interest of fairness.

Observer: In combat, observer skill is used to note and anticipate the attacks of enemies. Skilled observers are less likely to be surprised by an opponent's charge, for instance, and less likely to receive a penalty for being attacked from the side. Higher levels of the skill give more information - which arm the opponent is using for its next attack for example.
Striker: This enhances unarmed strikes with your fist.
Biter: Characters do not often bite when they have other methods of attack unless they have a special attack related to it, that said biting can cause massive damage and bleedout.
Misc Object User: This is only useful if you plan on using silly weapons like a sock, however this skill is used for shield-bashing.
Discipline:  A creature with high discipline is less likely to retreat in battle.
Thrower: Characters rarely throw what they are holding but hey, you’re welcome to put points into it if you want
Fighter: . Its use or significance is currently not known. However, when tested in arena mode with two creature, one unskilled and one grand master fighter, the one with fighter skill won consistently while armed with any of the default weapons. Unarmed creatures showed no preference.

Ability to attack with picks is partially affected by the “Mining Skill” which is not available in the Object Testing Arena so keep that in mind.


Gladiator Template: ShowHide
 
Name:
Race and Gender:
Equipment:
Skills:
Points remaining: (Please double-check your amounts are correct)
Backstory: (Optional, this is just for flavor)

Below is a Sample Gladiator:

Name: Sir Shanksalot
Race and Gender: Human Male
Equipment:
Bronze Longsword
Bronze Buckler
Skills: Competent Fighter
Competent Swordsman
Competent Dodger
Competent Shield User
Points remaining: 0 (This means he will never earn any more points, even if he wins.)


Concerns, questions, and other information: ShowHide

“I have no idea what Dwarf Fortress is, can I still enter?”
Yep! I have no idea how many if you have played but even if this is your first time hearing about it, you are welcome to enter. Any questions about how something might work? Just shoot me a PM

“How many people will be allowed to join?”
I’ll allow in as many people who sign up within reason, in the event we have an odd number of entrants I will create an npc who abides by the rules if creation.


Gladiators: ShowHide
 
We have 8 Slots open for potential Fighters
-Elphino Managed by Walter
-Karl S Managed by Kaliot
-Arryn Kase Managed by Skylia
-Ellie Fantits Managed by Nurgle's Chosen Dr. Gustave
-ShieldBro 2.0 Managed by NS
-StormTroop Redshirt Managed by Swordslinger
-FuzzyBumpkin Managed by Xar
-Weak-Elf-Fucker managed by CC


Sign-Ups will remain open as long as they need to be, some fighters may have to fight extra matches, that said you are free to sign-up up to two gladiators, although there is no saying that both will get in, in the case that they both cannot fit into the bracket, I will ask you which one you'd like to use

So, want in? Fill and post the template and your gladiator will be one step closer to glory! (Or a brutal death.)


The Arena: ShowHide


Fighters will obviously start on opposite ends of the arena.


Things that are different this time around:
-Shields cost 10 more points
-Climber and Swimming skills removed as they seem like point-traps
-The starting distance between fighters has been increased, hopefully giving ranged fighters a better chance

Bracket

All of the Slots are filled and the first round will soon be underway

2
Beacon Academy / Feeling Iron and Pumping the Burn [Closed]
« on: December 17, 2016, 04:55:41 PM »
"Why the hell am I here?" Zwei questioned himself as he flung open the doors to the Beacon gym. The question was rather pointless as he already knew the answer to his own question but the feigned ignorance made him feel a little more sure of himself and helped calm his nerves. While he had known that he had been lagging behind in terms of both skill and knowledge in comparison to his classmates—his habit of doing only what was required finally came to bite him in this ass once more—his appointment as team leader had managed to fill him with enough motivation to at least try to better himself. The most obvious first step to him seemed to be simple physical training and refining his technique as a hunter.

            It was quite obvious by looking at the various machines that little expense had been spared in the creation and maintenance, the gym was quite expansive and well-lit, with multiple large mirrors set upon the walls to create the illusion of vastness. The various metal machines with jutting pulleys and weights sat idle in the room to which Zwei could only guess the method of use, resulting in him occasionally staring at the contraptions, taking in their strange shape. The few students there only offered him a glance at most before returning to their efforts, it was quite obvious that Zwei either wasn't familiar or confident enough to simply get started which was why he was thankful that another student was willing to...mentor him for lack of a better term. This "Mithra" he had met not long ago was a giant of a woman, possessing strength that awed him and a kind attitude—her angry outburst aside—that made him feel better about having to seek help. Zwei held his pack at his side, filled with a change of clothes and other sundries as he waited for her to show up and begin guiding him. 

3
General Discussion / RWBYFanon's 2nd Gladiatorial Games
« on: November 27, 2016, 06:44:20 PM »
Hello and Welcome to the Second Rwbyfanon gladiatorial tournament!  

What is this?:
This is a fun little tournament that you will be allowed to create a fighter for, dictating their skills, name, race and equipment and seeing them fight to the death with the other user-created fighters.
The fights will be simulated through the game “Dwarf Fortress” using the object testing arena, the battlegrounds may vary a little but it is mostly unimportant.
So I am stealing this idea from a reddit user who has stolen the idea from another forum so feedback is fully welcome as this is the first time I’ve hosted one of these.
You will not be in direct control of the character, the AI will control both characters.

How this will work:
Once the fights begin, I will take some time to setup the fights and will dump the raw fightlog along with a small snipped from the announcer's perspective, along with a image o the aftermath.
Rather than splitting my posts into many smaller ones, each post will include all fights within that section so your patience is appreciated. (Eg:All of the semi-final fights will be posted as one instead of as multiple posts) 
If you are the winner of your fight, you will be given additional points to improve your gear and skills, as your unused points will be doubled. I will PM you once the results have been posted and a maximum of four days will be allowed to send me your changes.

Here is the remaining information you will need I highly suggest you read this post completely before beginning gladiator creation, however.

Important Information about Certain materials, races and weapons: ShowHide


Those familiar with the game may notice that I have not included whips and scourges as select-able weapons and while I am allowing allowing animal-men, if you DO want to play as an animal man, you are free to PM me and we can sort out a suitable point-value for you. Here is a list of animal people that are in-game.

My reasoning for the animal-men being a case-by-case is that some animal men have special abilities, such as having instantly paralyzing poison or 8 arms (Though I’d be impressed if you managed to fill all 8 arms with weapons.)

My reasoning for not allowing scourges and whips ties into how the game mechanics work. Because in Dwarf Fortress there is no real health bar and damage is mapped to body parts, the very small contact area and high speed of whips mean that they ignore armor almost entirely and can hit bone easily, even if your character is a giant, bone damage does an extremely high amount of pain in the character and makes them very likely to just pass out, meaning that a fight can be won for a whip-user from the first attack, this can also be a problem with ranged weapons but less so so I have allowed them in, as armor actually is useful against them. 

Also Silver is a poor choice for edged weapons but great for blunt weapons, keep that in mind.

While I really want to leave creation options open, I feel that controlling these options is best. If you take issue with this, feel free to shoot me a PM as this is my first attempt at balancing such a thing.

Below is an explanation at the differences between axes, short-swords, spears, war-hammers and crossbows

Slashing weapons, like short swords and battle axes, work by concentrating their force along a sharp edge, allowing them to cut gashes in or to completely sever body parts. Severing is most likely when the body part's thickness is smaller than the weapon's contact edge. They make the quickest work of unarmored opponents who are not tremendously large. They are far less effective against armored targets, however, as armor may prevent the cutting, converting strikes into weaker blunt damage.

Piercing weapons, like spears and picks, work by concentrating their force at a point, allowing them to punch through armor and damage internal organs. They often get stuck in the opponent, giving their wielder further leverage on the target.

Crushing weapons, like war hammers and maces, work by concentrating their force behind a large, blunt mass, putting dents in armor and breaking bones beneath their blows. These weapons are slow to kill their targets - fighters have a habit of breaking every bone in their opponent's body before finally landing a fatal head strike and moving on to the next target - but are the most effective weapons against large and heavily armored foes.

Ranged weapons - crossbows, bows, and blowguns - are effectively piercing weapons which work at a distance. When used in melee combat as a bludgeon, crossbows produce blunt weapon damage instead. Bows used in melee are treated like extremely weak swords. 


Information about certain skills: ShowHide

While I feel I don’t need to touch on what ability the “Axe User” skill will change, a small explanation for others might be helpful as you create your gladiator. I will just be paraphrasing from the Dwarf Fortress Wiki to help you understand what some the less self-explanatory skills will do in the interest of fairness.

Observer: In combat, observer skill is used to note and anticipate the attacks of enemies. Skilled observers are less likely to be surprised by an opponent's charge, for instance, and less likely to receive a penalty for being attacked from the side. Higher levels of the skill give more information - which arm the opponent is using for its next attack for example.
Striker: This enhances unarmed strikes with your fist.
Biter: Characters do not often bite when they have other methods of attack unless they have a special attack related to it, that said biting can cause massive damage and bleedout.
Misc Object User: This is only useful if you plan on using silly weapons like a sock, however this skill is used for shield-bashing.
Discipline:  A creature with high discipline is less likely to retreat in battle.
Thrower: Characters rarely throw what they are holding but hey, you’re welcome to put points into it if you want
Fighter: . Its use or significance is currently not known. However, when tested in arena mode with two creature, one unskilled and one grand master fighter, the one with fighter skill won consistently while armed with any of the default weapons. Unarmed creatures showed no preference.

Ability to attack with picks is partially affected by the “Mining Skill” which is not available in the Object Testing Arena so keep that in mind.


Gladiator Template: ShowHide
 
Name:
Race and Gender:
Equipment:
Skills:
Points remaining: (Please double-check your amounts are correct)
Backstory: (Optional, this is just for flavor)

Below is a Sample Gladiator:

Name: Sir Shanksalot
Race and Gender: Human Male
Equipment:
Bronze Longsword
Bronze Buckler
Skills: Competent Fighter
Competent Swordsman
Competent Dodger
Competent Shield User
Points remaining: 0 (This means he will never earn any more points, even if he wins.)


Concerns, questions, and other information: ShowHide

“I have no idea what Dwarf Fortress is, can I still enter?”
Yep! I have no idea how many if you have played but even if this is your first time hearing about it, you are welcome to enter. Any questions about how something might work? Just shoot me a PM

“How many people will be allowed to join?”
I’ll allow in as many people who sign up within reason, in the event we have an odd number of entrants I will create an npc who abides by the rules if creation.


Gladiators: ShowHide
 
-GiantDad Managed by Sky
-Jeablook Joestar Managed by Sky
-Genjoj Shumuda Managed by NS
-Hanjo Shumuda Managed by NS
-FlibbityGibbet Managed by Seig
-Gonnabiteit Redshirt Managed by Swordslinger
-Captain Nopants Managed by Lies
-Big Guy Managed by Azure


Sign-Ups will remain open as long as they need to be, some fighters may have to fight extra matches, that said you are free to sign-up up to two gladiators, although there is no saying that both will get in, in the case that they both cannot fit into the bracket, I will ask you which one you'd like to use

So, want in? Fill and post the template and your gladiator will be one step closer to glory! (Or a brutal death.)

[BRACKET]

The Arena: ShowHide


Fighters will obviously start on opposite ends of the arena.


Things that are different this time around:
-Shields cost 10 more points
-Climber and Swimming skills removed as they seem like point-traps
-The starting distance between fighters has been increased, hopefully giving ranged fighters a better chance (But I still need to sort that out)

All Slots have been filled, The tournament will begin shortly!

4
Beacon Academy / [REDACTED] [Closed]
« on: October 27, 2016, 06:47:34 PM »
The masked man lazily walked down the halls mumbling a number out loud so he wouldn't forget where to stop, he dragged his suitcase behind him as he did so, the squeaky wheel echoing throughout the empty hallway. " Just how big is this damn place? he complained as he came to a stop near the door labelled "ZCFR". He inserted his key into the look, twisted the handle and stepped inside.

Honestly though, Zwei just wanted a nap, his hunched posture and dark circles heavily implied sleep deprivation as he had been up most of last night studying. He opened the door to his dorm room and lazily tossed his pack vaguely in the direction of one of the empty beds. He had heard something about him being a leader or something but he zoned out as he assumed it was some basic spiel about how 'important' they are now and figured everyone else would hear that talk. The masked boy flopped face first onto his bed as he tossed his weapons carelessly onto the floor.

 

5
General Discussion / RWBYFanon's 1st Gladiatorial Games
« on: October 21, 2016, 04:22:27 PM »
Hello and Welcome to the first Rwbyfanon gladiatorial tournament!  

What is this?:
This is a fun little tournament that you will be allowed to create a fighter for, dictating their skills, name, race and equipment and seeing them fight to the death with the other user-created fighters.
The fights will be simulated through the game “Dwarf Fortress” using the object testing arena, the battlegrounds may vary a little but it is mostly unimportant.
So I am stealing this idea from a reddit user who has stolen the idea from another forum so feedback is fully welcome as this is the first time I’ve hosted one of these.
You will not be in direct control of the character, the AI will control both characters.

How this will work:
Once the fights begin, I will take some time to setup, run and complete a writeup for each fight that will be done from the perspective of the announcer. This may take a while as .gifs of the fights will also be provided as well as a dump of the raw fight log (Hopefully).
Rather than splitting my posts into many smaller ones, each post will include all fights within that section so your patience is appreciated. (Eg:All of the semi-final fights will be posted as one instead of as multiple posts) 
If you are the winner of your fight, you will be given additional points to improve your gear and skills based as your unused points will be doubled. I will PM you once the results have been posted and a maximum of four days will be allowed to send me your changes.

Here is the remaining information you will need I highly suggest you read this post completely before beginning gladiator creation, however.

Important Information about Certain materials, races and weapons: ShowHide


Those familiar with the game may notice that I have not included whips and scourges as select-able weapons and while I am allowing allowing animal-men, if you DO want to play as an animal man, you are free to PM me and we can sort out a suitable point-value for you. Here is a list of animal people that are in-game.

My reasoning for the animal-men being a case-by-case is that some animal men have special abilities, such as having instantly paralyzing poison or 8 arms (Though I’d be impressed if you managed to fill all 8 arms with weapons.)

My reasoning for not allowing scourges and whips ties into how the game mechanics work. Because in Dwarf Fortress there is no real health bar and damage is mapped to body parts, the very small contact area and high speed of whips mean that they ignore armor almost entirely and can hit bone easily, even if your character is a giant, bone damage does an extremely high amount of pain in the character and makes them very likely to just pass out, meaning that a fight can be won for a whip-user from the first attack, this can also be a problem with ranged weapons but less so so I have allowed them in, as armor actually is useful against them. 

Also Silver is a poor choice for edged weapons but great for blunt weapons, keep that in mind.

While I really want to leave creation options open, I feel that controlling these options is best. If you take issue with this, feel free to shoot me a PM as this is my first attempt at balancing such a thing.


Information about certain skills: ShowHide

While I feel I don’t need to touch on what ability the “Axe User” skill will change, a small explanation for others might be helpful as you create your gladiator. I will just be paraphrasing from the Dwarf Fortress Wiki to help you understand what some the less self-explanatory skills will do in the interest of fairness.

Observer: In combat, observer skill is used to note and anticipate the attacks of enemies. Skilled observers are less likely to be surprised by an opponent's charge, for instance, and less likely to receive a penalty for being attacked from the side. Higher levels of the skill give more information - which arm the opponent is using for its next attack for example.
Striker: This enhances unarmed strikes with your fist.
Biter: Characters do not often bite when they have other methods of attack unless they have a special attack related to it, that said biting can cause massive damage and bleedout.
Misc Object User: This is only useful if you plan on using silly weapons like a sock, however this skill is used for shield-bashing.
Discipline:  A creature with high discipline is less likely to retreat in battle.
Thrower: Characters rarely throw what they are holding but hey, you’re welcome to put points into it if you want
Fighter: . Its use or significance is currently not known. However, when tested in arena mode with two creature, one unskilled and one grand master fighter, the one with fighter skill won consistently while armed with any of the default weapons. Unarmed creatures showed no preference.

Ability to attack with picks is partially affected by the “Mining Skill” which is not available in the Object Testing Arena so keep that in mind.
I also advise against taking points in swimming as water may not even show up in the arena.


Gladiator Template: ShowHide
 
Name:
Race and Gender:
Equipment:
Skills:
Points remaining: (Please double-check your amounts are correct)
Backstory: (Optional, this is just for flavor)


Sample Gladiator: ShowHide

Name: Sir Shanksalot
Race and Gender: Human Male
Equipment:
Bronze Longsword
Bronze Buckler
Skills: Competent Fighter
Competent Swordsman
Competent Dodger
Competent Shield User
Points remaining: 0 (This means he will never earn any more points, even if he wins.)


Concerns, questions, and other information: ShowHide

“I have no idea what Dwarf Fortress is, can I still enter?”
Yep! I have no idea how many if you have played but even if this is your first time hearing about it, you are welcome to enter. Any questions about how something might work? Is something here worded unclearly? Just wanna say “hi”? Feel free to shoot me a PM.

“How many people will be allowed to join?”
I’ll allow in as many people who sign up within reason, in the event we have an odd number of entrants I will create an npc who abides by the rules if creation.


Gladiators: ShowHide
 
-Not Yeti Thing, Managed by Kaliot
-Fuzzybumpkin Managed by Xarias
-Common Redshirt Managed by Swordslinger.
-Nutu the 'Arpy Managed by Kaliot
-Anastasia Managed by Azure
-Baron Von EvilSatan Managed by Janus
-ShieldBro Managed by NS
-N I G H T managed by Skylia
Etc.


Sign-Ups will remain open as long as they need to be, aiming for four days but if a lot of people sign up I will wait longer to allow more in, if few sign up and there is little interest beyond a handful of folks I will close it early.

So, want in? Fill and post the template and your gladiator will be one step closer to glory! (Or a brutal death.)

BRACKET

6
AMA Section / Kellenredx's AMA thread
« on: October 12, 2016, 07:17:59 PM »
Due to the overwhelming demand of Met telling me to make this, I have made it.

Spoiler: ShowHide


b-be gentle.

7
Approved Characters / Zwei Carter
« on: September 24, 2016, 08:07:44 PM »
CHARACTER

Name: Zwei Carter

Age: 19

Species and Gender: Human Male

Symbol: None

Occupation: 1st Year Beacon Student.

Appearance:
Zwei is 5’9” and has a decently muscular build, as expected of the average Beacon student, although he hasn’t really taken it much beyond that. His skin seems to be mostly pale due to covering most of his skin and staying indoors most of the time though he does have darker skin around his forearms and below his knees. His eyes, despite the dark circles around them are rather sharp, his bright blue eyes giving him a harsh looking glare that makes him look a tad upset regardless of his mood. His dark brown hair is often quite messy despite his best efforts and often hide his ears. His hair is of a decent length, reaching a little above his shoulders. His posture seems to be rather relaxed in most situations, his back slouched as he looks around lazily. Despite his unpleasant gaze, he often gives those he speaks to a warm, welcoming expression paired with a small smile. A notable feature which Zwei often tries his best to hide is the heavy scarring that covers most of his face, most of which seem to originate from slashing, though by luck it seems his eyes have been left alone.

On a regular day going about town, Zwei will often wear a simple outfit that takes minimal effort to put on, although he does own nicer clothes he simply likes to save them for some sort of occasion, for example you might catch him in light blue skinny jeans paired with a white tee. One notable feature about Zwei’s choice of what to wear is the metal, plain-looking mask that covers his entire face, it is secured to his face tight enough to prevent it from shifting while running with multiple leather straps. The mask's’ eyeholes are cut in such a way to imitate his sharp eyes, with small grooves in which lenses can be pushed into in the place of sunglasses. The inside of the mask is a thin layer of soft, black fabric that catches sweat and prevents his skin from being exposed due to the small holes around the mouth and nose that allow proper ventilation and prevent overheating.

In combat Zwei has taken a liking to keeping light and will usually wear a flexible pair of jeans secured with a brown leather belt that does not restrict his motion and has deep pockets for carrying assorted objects that can be closed with a zipper. On his upper body will usually be will usually be a normal t-shirt with a stab-proof vest underneath, as he finds anything heavier to hinder his movement and feel uncomfortable. These will usually be paired with a tightly secured pair of combat boots.


History:
Zwei was born the son of a self-employed blacksmith/metalworker. While he was quite mediocre at his job due to being partially self-taught, he was able to provide enough for Zwei and him and live comfortably, for the most part. Zwei and his father had a personal connection in their love of construction, with Zwei picking up on his father’s techniques as he slowly grew older. However, due to the fact that his father had been in the trade for so long, he had been slowly getting quite overconfident in himself as the years went by, forgetting that not only his son was watching him work nearly every day, but also forgetting that he, nor Zwei were immune to misfortune.
 
It had been a simple order, two benches for the public park, nothing special at all but the minor setbacks on the project had lead to great frustration in Zwei’s father, causing him to rush as he began to grind the metal rods into shape. To this day Zwei’s memory of the following event is still somewhat foggy despite him being 13 years old at the time. The official report states that the safety guard on the grinder was not adjusted properly, and as the grinding disk snapped, the shards flew around, and while they did not impact Zwei’s face directly, it did cause a nearby glass jar to shatter and fling jagged shards of glass directly into the young boy’s face at high speeds, causing multiple deep cuts along his face.

The next month of Zwei’s life was spent in the hospital, receiving multiple sets of stitches and attempts to restore what they could to his face, what you see today was the best they could do. The accident was blamed on Zwei’s father as he was deemed too irresponsible to maintain custody of Zwei and at the age of 13, Zwei was put up for adoption. The last thing Zwei ever made in his Father’s workshop before being taken away was one of the first iterations of the mask he wears today, out of extreme worry about being teased by the other children. His habit of hiding his face began here, despite his other habit of hiding himself in his room during his stay at temporary housing while waiting to be adopted. After a year of waiting Zwei had finally been chosen despite his scarring.

His initial fear and timidness was quickly melted away by the kindness of his new family and although he did hold a slight grudge against his father for causing the scarring, he did miss him. It was his adoptive sister that actually took care of Zwei the most, both of his adoptive parents working full time jobs did leave him quite a lot of spare time, which he mostly used to ask for tutoring from his sister, who had recently graduated from Beacon and was taking a year before seriously starting her work as a huntress. While this tutoring was initially simple things such as math, communication, history and other assorted things, the years of missed schooling was quite obvious and while he did try his best to catch up, even now he still has a ways to go.  By the time Zwei had reached age 17 and his sister was now around a lot less often,his tutoring slowly switched from common knowledge to Zwei suggesting that he might be taught what his sister learned from Signal and Beacon in an attempt to emulate his current role model.

While Zwei had never expressed his intentions to try and get into Beacon with his sister, he had managed to convince her to train him like he was going to do the entrance exam anyway, physical training and mental were done quite regularly. His exercise for that day being given to him over the phone in the mornings. It had taken until Zwei had reached the age of 19 before he could even consider attempting the test, despite his sister picking up on what he was going to do, she still acted surprised when he revealed that he had just met the minimum requirements to be accepted.

Despite him being quite older than most first years, Zwei’s youthful enthusiasm still surprises those he encounters.


Personality:
Even with his quirks, Zwei always seems to have a self-assured demeanor. With quite the interest in tinkering with devices and a slight streak for procrastination and staying indoors, Zwei’s social ability isn’t quite up to par with the rest of the student body, although that likely isn’t immediately apparent most of the time, so he often comes off as being somewhat silly around those he considers his friend. To most, however Zwei seems to be surprisingly casual, often engaging people he finds interesting suddenly without any embarrassment whenever he feels like having a conversation. Although most people would see him as being of slightly below average intelligence due to his risk-taking habits and lack of common knowledge, Zwei is rather good at thinking quickly and executing his plans. Although they are usually hidden from view, the scarring along his face is a bit of a sensitive point for him as he takes insults towards his appearance rather poorly. Zwei can be convinced, however to show his face to those he holds both a deep respect and trust for, even then it might be difficult to get the mask off of him. Although he is far from being any sort of weaponry nut, a test drive with some heavy firepower is a very easy way to get him excited.

In competitions, while Zwei may initially try to win fairly, if he starts to lose harshly, he often sees no problem with himself cheating as long as he isn’t caught. Although Zwei tends to handle pressure somewhat well, too many people asking too much of him at once often leads to him simply shutting down and not doing anything at all.

Zwei is rather easy to manipulate for anyone willing to put in the work to befriend him, as he would rarely question something a friend asks him unless it were to directly go against his own morals and even then, some careful wording might still persuade him unless truly absurd reasons and claims were being made.


Aura and Semblance:
Zwei’s semblance is the ability to use his aura to pull either specific objects towards him very strongly or everything around him towards his person with a slightly weakened pull. While Zwei does not need to give any sort of grand gesture or stick his arm out towards the object he wants to pull, he does need to focus for a moment before doing so, requiring him to slow his movement for about 2 seconds without being attacked before he can pull the object, although an opponent unaware of his semblance would not have an other indication of what he is about to do, this does provide ample time to attempt an attack.. The range of Zwei’s pull is a 3.5 meters around him in all directions (But having line-of-sight makes this far easier to pull off, as he would have to guess an object's location otherwise) and can pull with enough force to yank the average person off their feet but it certainly is not strong enough to make them ‘fly’ towards him. Zwei is able to control how much force he puts into a pull, although the focusing time required is still the same if he for some reason has to pull a fragile object lightly. Overuse of this semblance will lead to intense feelings of dizziness, usually after five uses within an hour. It should be noted that barriers such as a wall prevent Zwei from being able to use his semblance on something beyond it.

Combat Behavior:
Zwei often finds himself relying on misdirection and cheap tricks to win his fights, from throwing dirt in their eye to feigning a swipe of his weapon to instead bash them in the nose with his free hand. While both his strength and speed are sufficient, he does not seem to excel in either. With using a blunt weapon, Zwei’s main priorities are usually disabling his opponents and rendering them unable to fight back and will often aim for things such as the collarbone and is not afraid to gouge the eye from a beowulf if the need arises. Seeing as Zwei prefers to remain light in his choice of armor, he often prefers to either dodge and counterattack or in some circumstances, just take the hit to allow an opening for a finishing blow on an opponent.

Working in a group, Zwei works reasonably well, often preferring to be directed by a leader rather than left to his own devices if possible, although he may attempt to assume the leadership role if the current leader doesn’t seem to be able to lead. His effectiveness at leading isn’t the greatest due to little practice in doing so and it may be a good idea to get someone else to take charge from him.


WEAPON

Name: Difficulty Tweak

Primary Form:
 “Difficulty Tweak” is actually a set of black-rubber handled collapsible  police batons that measure 32.5 inches when they are fully extended with the shaft itself being of a silver color. The two batons are often kept collapsed and held in separate containers on the each side of his zip with a button-snap lid to be quickly grabbed and extended. The batons are extended simply by holding a small button and flicking them to the side, a mechanism on the inside will then lock in place and hold the baton in its extended position until the button is pressed and the shaft is pushed back inside the handle. The batons can be loaded with dust to electrify them, allowing them to stun opponents with a painful shock on contact, the dust is loaded into a small compartment on the bottom and is activated by hitting pressing a hidden button on the bottom of the handle in.

History:  
These batons were actually storebought by Zwei once he entered Beacon, he hasn’t been allowed much time to get used to them and yet he has already made modifications for them to be electrified.


Name: [None]

Primary Form:
 Zwei will often carry between two to four grenades with him when he goes out into the field which are often kept strapped onto some part of his body by a leather belt that can be loosened or tightened to fit wherever he would like it to be that day. The grenades themselves are rather normal and function as one would expect.

History:
Zwei buys his grenades, even he realizes how terrible of an idea it would be for him to build his own.

Name: Heartwork

Primary Form:
 Heartwork is a bolt-action anti-tank rifle which weighs 35 lbs unloaded and measures at 1.5 meters long. It should be noted that due to the weapon’s weight and cost of ammo, Zwei very rarely uses this weapon and won’t bring it with him into the field unless he sees a reason to bring it, such as a horde of large-grimm in an area. The look of the rifle itself is quite odd as it appears to be a mash of parts from various other similarly designed rifles, the barrel has a scratched-up silver color to it while there is a wooden handle and the stock is some sort of synthetic material that Zwei has painted black, it certainly isn’t pretty but it’s firepower is undeniable. The weapon can hold five rounds before needed to be reloaded and is compatible with dust ammunition. 

History:
 Zwei purchased the parts of Heartwork separately and assembled them together, causing it’s mismatched appearance. He had actually started construction the weapon long before even applying for Beacon.

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