* News

Recent Posts

Pages: [1] 2 3 ... 10
Character Creation / Dr. Budonoki Sophos
« Last post by Riven on Today at 11:57:53 AM »

Name: Dr. Budonoki Prasinus Sophos

Nicknames: "Budo" (among close colleges and personal friends), "The Surgeon Sage" (common media nickname)

Age: 54

Species and Gender: Lynx Faunus, Male


Spoiler: show

A stylized frond with detached leaves.

Theme Music: Curse Of The Dragon (Shanghai Seven Mix) by The Distillery


Teacher at Beacon Academy (Specialties: Aura Use & Theory, Practical Dust Applications, Wilderness Survival & Tracking, First Aid & Field Medicine)

Former professional surgeon and biotechnologist

Part time medical researcher and experimental botanist


Even at a glance, most people can tell there is something different about Professor Budonoki P. Sophos. The simple fixate on very obvious physical traits of course: things like his distinctive feline Faunus ears poking up pointedly from his graying dark brown hair and tipped with distinctive pointed fur tufts (when his head isn't covered by one of the woven conical hats he favors, at least), or the fact that he seems to have the same old-looking coil-barked walking stick with him at almost all times. The more observant might pick up on the fact that his wardrobe, frequently in earthy shades of green, brown, or off-gray, subtly hints at a wealth he has little desire to flaunt, suggested by the custom tailoring which weaves hints of a vine pattern into both his casual and formal clothes -- this theme is especially pronounced in his combat attire, where thin trails of variable green vine embellishment form an elaborate weave up the entire left-hand side of his charcoal-hued martial arts gi, with which he wears a dark green sash and black tabi boots. However, the most astute will register one aspect of Budonoki above all: his eyes. Bright green and dark brown in a starburst around the iris, his gaze is piercing to hold... but the longer you look, the more you'll see his eyes convey a sense of weight, of knowledge and the burden that comes with it, of a long life of success, failure, and struggle...

Doctor Sophos, as a matter of habit, doesn't go about announcing himself loudly -- this extends to his outfit choices as well as how he carries himself, such that not many people even notice when he enters a room... and, even once inside, few people assume he's important unless told otherwise. Adding to his cat-like features, he keeps his facial hair in a medium-length, pointed set of mutton chops that resemble the "beard" of a wild lynx. His olive skin tone is neither tan nor pale and, aside from some laugh lines and wrinkles showing at the edges, bears surprisingly few signs of aging for a man of his years. In fact, many would guess him to be a decade or more younger than he is -- a side effect of the unique path his life has taken, along with his holistic outlook. The one feature that truly betrays his age is his eyes; no one would mistake the look in those eyes for that of a younger man, certainly.


From his humble beginnings, few would have guessed that young Budonoki would grow to become the sort of man he would eventually become. Born in a small, predominantly Faunus farming community in southwestern Anima, greatness seemed almost as far away from the young boy as the stars themselves. Each day was hard toil, each season one of continual labor just to get by -- it was the only life his family had ever known. Yet, in the back of his mind, Budonoki felt something pull at him, as though the forests beyond the farms were whispering to him, bidding him come hence. At night he could almost hear them in his dreams. Admittedly, this notion terrified his parents to no end; while the area was not known for the ferocity or abundance of its Grimm they still lurked out beyond the walls nonetheless, and it wasn't unheard of to find the remains of travelers along the road to the nearest towns. Words of caution were urged, and the boy obeyed... mostly.

One muggy summer's eve, while the family was bringing their harvest to market, the forest's summons became too much. Half in a daze, Budonoki wandered from the camp and stumbled through the trees as if lured by a siren's song. At the time, all he could remember was that it was beautiful, more beautiful than anything he'd heard in his entire life. You might expect that this is when the boy would have his first fateful encounter with the creatures of Grimm, but no -- the entire night passed without incident, and the next morning his terrified family found him fast asleep among the roots of an oak tree. They had not only feared the worst but literally been forced to fend off a Beowolf in their search, not to mention hearing the distant howls of a whole Beowolf pack, yet the unarmed child had spent the whole night in the creatures' territory and suffered no harm. His family passed it off as impossible luck, a fluke of good fortune and childhood innocence, and after a good scolding they thought little more of it for almost a year. That was when a wandering Huntress sojourned in the family farm while passing through the area and discovered, much to her astonishment, that the child -- who had never had any formal training -- was generating an Aura with so much natural ease that even he didn't realize he was doing it. Much discussion followed, with the conclusion drawn that something must have happened in the forest that night, something that awakened young Budonoki's soul.

The boy's talents would be wasted on a small farm, or so the Huntress made her case that the family, and asked them to entrust him for training to one of the Academies. Haven seemed the logical choice, and after some consideration the boy's parents agreed. This was, after all, his chance to make a better life for himself. With tears and hugs he was sent off on his way to a much bigger, much stranger world than he had ever known.

Being only twelve upon arriving in Mistral, Budonoki was entrusted to a small preparatory boarding school in the city's mid-level districts. It was here that he discovered his thirst for knowledge, hungrily scouring the school's library for any tome that sparked his curiosity -- and there were plenty that did. History, art, science, philosophy, his young mind soaked it up like a sponge and went back for more, spending a great many nights reading under the blankets by flashlight long past the official lights-out call. Along the way he also discovered a passion for the natural world, feeling just as drawn to the vast stretches of green around the city as he had the bordering forests of the humble farm. Luckily the city's elaborate gardens and parks sated the itch for nature he so often felt; it was there that Budonoki often found himself when he needed calm, or just an escape from those among his classmates who bullied him for having "beast ears". Bringing his two passions together brought out the best results: if given a chance to study in the school's vegetable garden, which he often did, Budonoki's mind became incredibly sharp -- his test results, although always strong, were absolutely flawless when the season was warm and the weather agreeable. Nature, clearly, brought out the best within him, and when pressed he would just remark that he felt "more aware" among the greens and leaves and blossoms. This carried over when practical combat training began; in the school's practice room the young man was a middling fighter at best among his peers, but out on the grass he moved with a surety that seemed nearly preternatural. Confused and fascinated, the teachers consulted with the staff at Haven, concluding ultimately that a Semblance was likely at work here.

By the time he began his first year at Haven, Budonoki was a capable young student but more scholar than warrior. He soon began to find himself left behind. As word of his nature-focused Semblance spread he began to lose him the advantages he'd once enjoyed at the lower school. While he remained a model student academically he struggled in practicals, especially sparring -- even when matches were held outdoors his opponents had largely figured out that assaulting the local greenery or removing Budonoki from it turned him into a distracted, easy opponent. Feeling himself slipping but not wanting to give up on becoming a Huntsman, Budonoki caught wind of an inter-academy exchange student program and signed up at once, in hopes that new environs and new teachers could help him improve as a warrior. A few months later he was on an airship headed to the kingdom of Vale, whereupon he would end up partnered with a striking young woman named Sienna Andraste and on a team of one young Alec Chadwick. Things were rough at first as cultural and personal differences were ironed out, but by the end of the first semester the teammates were inseparable. Budonoki petitioned Haven for permission to stay on as a full student of Beacon, a petition which was accepted. The next three years passed almost as if a golden dream, flush with camaraderie and victories and the endless vigor of youth. By the time Budonoki graduated he was not only the intellectual equal of many of his teachers but a competent Huntsman with either his staff or his bare hands. Feeling indomitable, the team decided to stick together and see where their new careers would take them.

The turmoil of the Faunus Revolution initially seemed far away during those days of simple heroics and warm-hearted revelry... though Budonoki could never quite bring himself to forget about his homeland of Anima, nor the plight of his people there. When Sienna died a terrible death in combat, the team shattered and began to drift; Budonoki, for his part, could no longer ignore the call to defend the Faunus of Anima from the injustices and aggression they suffered. For a period of two years he aided a resistance group which operated out of Anima's woodlands and forests, using his talents as a scout to keep his fellow freedom fighters concealed from retaliation while also learning how to do the work of a field medic.

The Faunus Revolution, at last, came to a close. Now a very different man and having forsaken much of his idealism, Budonoki attempted to return home... only to find that his family farmstead was gone, attacked by Grimm and evacuated during the war. Lacking direction and in turmoil within himself, Budonoki wandered for a few years and eventually aligned himself with a small order of monks and mystics who practiced an ancient, Judo-like form of martial arts as well as deep meditation. Five years of training and soul searching with the monks allowed him to recenter himself as a person and tap into depths of his Aura and Semblance that the ignorance of youth and the strife of war had nearly blinded him to. He had forged himself into a warrior, yes... but he was not a creature of war. Even during the Revolution he had very seldom shed blood, spending nearly as much time patching up his comrades as he had fighting humans. No... his way was different, he realized: a fight to protect life, not to take it. Finding himself restored and whole within, he said fond farewells to the monks and set out once more. He instinctively felt there was a new path for himself, and knew with certainty that he was meant to be a healer just as much as a protector.

Starting over again in a new profession wasn't easy, but Budonoki dedicated himself to his studies as intently as he ever had. After five years in medical school and a two year apprenticeship under one of the greatest surgeons in Mistral, Budonoki became a fully licensed surgical physician and went on to make a name for himself. He had his critics and doubters along the way, to be sure -- despite its diversity there was still plenty of prejudice against Faunus in Mistral, in some ways more-so following the end of the war -- but talent and hard work have a way of silencing bitter voices, especially in a field where able hands are perpetually in high, even urgent, demand. While travelling to various villages to fulfill his practicums he took an interest in plant-sourced remedies, and here his deep connection with nature led him to several discoveries that would ultimately result in medical breakthroughs. Taking a strong interest in bio-engineering, he founded a small biotech firm called LifeWeave so that the work that he began was able to be carried on by others under his guidance. The company grew and prospered rapidly... but Budonoki, for all his talents, was no businessman -- after just a few years he sold most of his stake in LifeWeave and stepped down from ownership. He would still found ways to contribute now and then, and his departing arrangements made it possible to tap a limited measure of company resources as he needed, but other things were calling to him now.

Beacon was calling him back -- he could feel it in his soul. When he put in an application to come on as a teacher he wasn't immediately sure if they would take him, given his age and how long he'd been away from fighting Grimm. Yet it seemed someone there decided he would be a worthwhile addition to the staff. Time, of course, would tell how it played out...


Dr. Budonoki is a quiet, sagely sort of person. Quick to listen and slow to speak, he gives off the impression of having a soul from an earlier time despite how easily he navigates the modern world. Not only is he the sort to drink rose hip tea while reading up on the latest medical breakthroughs, he has a penchant for trying to incorporate elements of nature into both his personal and professional life -- teaching classes outdoors (when the weather permits), filling his apartment with potted plants, that sort of thing. His outlook centers upon careful consideration, balance, and avoiding unnecessary conflict, which is reflected in his teaching style through giving his students as much chance to explore and reach their own conclusions as possible.

The elephant in the room, of course, is that Budonoki is a Faunus, something he does not try to disguise. Though he largely keeps his views on matters of human-Faunus relations to himself he does feel great sorrow that, with all the true monsters in the world, humanity will so often look to those who are different from themselves as yet more monsters... and, in terrible irony, sometimes act monstrously themselves in response. He has no love for the White Fang, seeing their violence as misguided and repeating a senseless and destructive cycle; people, he has long since realized, cannot be forced into changing their beliefs and prejudices, and that far too often deeds done in the name of "justice" are just as guided by fear and othering as the worst of crimes. If anything, he views teaching as the surest path to change -- a major reason why he sought to come back and work at Beacon.

Despite what one may think, Budonoki's Semblance doesn't effect his eating habits quite as much as it might. Having grown up on a farm he is long since used to living off the land, and as a biologist he understands the necessary cycle of seed-bearing fruits and vegetables (viewing them as "offerings of the land"). However, he tries to avoid plant foodstuffs he views as "made through suffering" -- chiefly saps and sugarcane. As a consequence he has long since weaned himself off of most common sweets, opting instead for honey or sugar derived from sugarbeets. This awareness of food sourcing extends to meat as well, leading him to consume fairly little beef, poultry, and fish and commonly substituting tofu in their place. Many spices, chiefly those derived from roots and stems, are out as well -- he concedes, however, that leaves are to a plant much like hair is to a person and can, within respectful limits, be removed without causing lasting harm. Some would say it's a bland way to live life, and Budonoki doesn't judge them for their choices, but for him it is about facing nature with a clean conscience.

To the surprise of many, Budonoki's hobbies and interests extend beyond gardening, meditation, research, and rose hip tea -- he's also a surprisingly talented dancer, for one thing, with an excellent sense of rhythm and movement. He knows and practices a little bit of street magic every now and then, far preferring the sort of illusions that involve making objects vanish and reappear to what he views as the "uninspired" card tricks and number games many performers rely on.


Despite having the money to afford a house in the upper class area of the city, Doctor Budonoki opts instead to live on the top floor of a tall apartment complex in part of the residential district not far from Beacon. Not only does it give him a quick and easy commute to work, but it has other advantages as well. As part of his lease agreement for the apartment itself Budonoki was able to install a large shatter-proof glass greenhouse on the roof of the apartment building, taking advantage of the elevation and open sky to more easily create and control growing conditions. Here he experiments, trying out various innovative approaches on an assortment of plant species. Of particular note are his experiments with Dust as a soil additive: dozens of plant varieties are painstakingly cultivated in premium soil containing many types and saturation mixes of Dust in it. It was from a personal research bed much like this that he grew his Vine, and he often returns it to a special soil bed here to nourish and restore it. It also turns out that carefully limited Dust exposure can lead to simpler, but still remarkable, changes in various plant characteristics. Under low light conditions some of the plants he grows seem almost to shine and shimmer; the greenhouse's hot peppers can actually cause people and animals who eat them to literally breathe fire (with little to no control, it should be warned) for up to fifteen minutes, and those are just a few of the botanical wonders he has wrought. None of the research is at a stage where Budonoki is ready to share his discoveries with the world just yet, but it does make for quite a tour. If you're invited to visit, be sure to try the blueberries!

The apartment itself is decorated in a very Asian style in keeping with certain traditional aesthetics from Anima, though with the occasional modern flourish added in for effect: floor cushions and woven rice mats, shōji and darkly laquered low-set furniture, and many types of potted plants scattered about are somehow harmonized with bookcases full of texts on medicine, philosophy, and teaching, a holographic TV screen, and a handful of abstract art pieces hung upon the walls. For those with the proper mindset, Doctor Budonoki's apartment is a place where you can simultaneously lose yourself and feel right at home, a refuge of thought and stillness overlooking the city.

Aura and Semblance:

Budonoki's Aura is a fresh fern green, which chiefly becomes visible when he's meditating.

His Semblance is known as Verdant Sense, and confers several benefits. In simplest terms, Budonoki "feels" the plant life around him as a type of perpetual sixth sense. When someone steps on a blade of grass or brushes against a fern, if he's close enough he'll sense it in the back of his mind. If a tree is scorched by flame or carved into by a blade he will "hear" it "cry out" in suffering; if a person or creature is perched in its branches he will "feel" it sag and "hear" the tree "sigh" from the added weight. This early warning system also doubles as a tracking aid: should he come across the path a person or creature took through the underbrush he can trace the "memory" of their passing through the vegetation, even up to a full week after the fact (though fresher trails are, by far, better). The more greenery around him the sharper his Verdant Sense becomes, going from virtually nonexistent in an urban setting to shockingly accurate in dense jungles or forests. To put that in practical terms: if a Beowolf were to walk across a grassy yard in a village he would feel a 'presence', have a rough idea of where it was and how big it was, but little more, while in a forest he could at once identify the Beowolf, be able to guess at its strength, and know whether or not it was wounded by the way its body moved, all without ever so much as seeing the creature. This awareness extends beyond physical bodies: he can sense nearly anything that effects the local plant life, much as if the foliage were speaking directly into his mind. The standard range of his awareness is a 50 foot radius, giving him decent coverage of his immediate surroundings, but this can be expanded ten-fold if he sits, calms his mind, and attunes himself to a meditative state. The more surrounded by nature Budonoki is the more easily he can achieve this -- he cannot, however, move or fight without breaking his meditation in doing so.

As you might expect, the Verdant Sense means that Budonoki is the master of his surroundings in any sufficiently green area, making it child's play to avoid threats and launch ambushes. His Semblance, however, has been finely tuned through experience and deep introspection, strengthening the bond between Huntsman and wilderness yet further. When fighting in forests or jungles Budonoki's Aura is bolstered as well: he strikes harder, runs faster, heals from injuries quicker, and shrugs off Aura damage more easily. To put a number to it, his combat attributes are at 150% of their normal levels while in this boosted state. He also becomes a blind spot to the emotion-senses of Grimm when boosted, meaning that if they don't perceive him with their regular five senses they won't even know he's there.

There is a major drawback to this Semblance, one that can be exploited by a knowledgeable enough -- or simply destructive enough -- opponent: cause enough damage to the local flora and Budonoki's Verdant Sense can become overloaded with "screams of pain" from the vegetation. The greater the damage, the worse the experience is for him: he can shrug off the sensation of a tree being smashed apart thanks to years of experience and focus of will, but put him in the middle of a raging forest fire or other large-scale devastation and not only does he immediately become disoriented and unable to fight effectively, he risks going catatonic from prolonged exposure. Nature is Budonoki's heaven... but should the greenery be plunged into hell he will be dragged down with it.

Budonoki is also a fighter deeply in tune with his Aura, and as such can wield it expertly. His bare hands can project concentrated Aura to form protective barriers up to two feet wide or, alternatively, deliver Aura-infused strikes that cause small destructive shockwaves on contact (much the way Lie Ren and Fox do). Using these techniques can be taxing on his Aura, however, and as a result any Aura damage he takes while using these techniques or up to a minute afterwards hits twice as hard as normal.

Combat Behavior:

Budonoki fights as a martial artist does, whether using the Vine, his staff, or his hands and feet. His approach to combat is to engage up close and personal, relying on reflex, agility, and skill to create openings in his opponents' attacks. As far as physical attributes go he leans heavily towards speed over strength, able to dash about rapidly and with great precision in even complex, busy spaces. With the exception of Grimm, however, he typically fights to disable his opponents rather than destroy them, preferring to do as little harm as possible in order to resolve a conflict -- this sometimes causes him to underestimate an opponent or let a fight drag on longer than it ought to, which can and will come around to bite him. In a fight against human or Faunus opponents he will often target pressure points; he is knowledgeable enough that a few good strikes once someone's Aura is down can numb their arms or legs for a solid five minutes or more, or outright render someone unconscious. Against strong Grimm he pivots to a strategy of luring the creatures onto ground that favors him, utilizing terrain to gain an advantage and expose weak points, all with the goal of ending the fight as quickly and with as little destruction as possible.

As physical resilience is not exactly his strongest attribute, Budonoki has learned to favor Judo-style grapples, throws, and disarming maneuvers. He can take a hit, certainly, but he can't take many, especially when away from the lush grounds that grant him combat advantage. He's also at a disadvantage when fighting foes at long range, as both his fighting style and choice of weaponry tend to focus on close and mid-range combat almost exclusively.


First Aid Salve: One of the many products of the doctor's research, this salve is a medical aid intended to treat standard combat wounds, accelerate Aura-based healing, and stabilize the critically injured until they can be properly cared for. It looks like a green paste and has the smooth, spreadable consistency of chocolate pudding while smelling strongly of bitter herbs (and faint hints of nutmeg, for some reason). This topical salve is a densely packed slurry of nutrients and biological building blocks, along with a special Dust blend designed to stimulate and accelerate the proliferation phase of healing -- when applied to an open wound the salve encourages both body and Aura to focus on rebuilding nearby tissues, serving like a rich supply drop in the body's fight to restore itself. As a result the body almost doubles the rate of producing scar tissue and knitting itself together in the effected area; if combined with an active Aura, even a weakened one, a person will heal at a rate almost three times faster than they would otherwise. The salve was originally formulated to serve a post-surgical role but has shown itself versatile for a wide array of uses. While it cannot replace the work of a medical professional should someone, for example, get stabbed through and begun bleeding out, it can act as a stabilizing agent until help arrives.

Budonoki always keeps at least three doses of salve on his person and will stock up if preparing himself or others for a dangerous mission. The salve is still technically in clinical trials but LifeWeave expects to bring it to market within a year's time; the doses Budonoki carries are from a personal supply. Side effects include headache, mild fatigue, dizziness, and faintly glowing skin in the applied area. Less than 2% of trial participants experienced troubled breathing, accelerated heart rate, nausea, blurred vision, and brief loss of consciousness while using this product. If you are allergic to any form of Dust you should not use this product. Talk to your doctor and see if First Aid Salve is right for you (patent pending).


Name: Extendable Combat Staff

Primary Form: The weapon does not so much have 'forms' as it does 'settings' -- this staff, a very simple and unassuming metal pole in appearance, has on its main segment several recessed buttons which toggle the length it extends to. Due to the wonders of Remnant's micro-engineering technologies the staff can collapse down to being a mere foot long (for easy storage) or extend to an almost mind-blowing thirty feet long, all with the press of a button. The micro-hydraulics that drive the lightweight segmented metal lengths are top-tier tech, enabling the staff to go from fully collapsed to full extension in just over two seconds, making it a viable countermeasure when facing foes at close or moderate range. It is, ultimately, just a (variable) length of metal -- this weapon has no gun mode and cannot strike foes at any further out than its reach. It's standard combat length is just shy of six feet long, meaning it is very similar to a bo staff in practical use.

Secondary Form: (N/A)

Tertiary Form: (N/A)

Dust Functions: (N/A)

History: Budonoki has had many staves down through the years -- in his youth he fought with a blade-tipped staff that was functionally no different from a spear or halberd, during the Faunus Revolution he brought into battle a staff with electrified whip-like extensions intended to shut down anyone who engaged him in close quarters, but during his time with the monks Budonoki put aside these warlike implements. Now, as a teacher at a school to train warriors, he takes up a staff once again -- one designed not to slay, but to defend. The piece was commissioned from an expert weapon smith, intended to incorporate high-end design and sturdy, lightweight alloys with a simplicity and directness of purpose. Budonoki tends to rely on it chiefly in situations where he'd rather not reveal what his other staff, the Vine, is really capable of.


Name: 'Project Triple Helix-V, Specimen 27-08: Aura-Responsive Structured Bio-Engineering Prototype with Dust Aspects', AKA "The Vine"

Primary Form: [WOODEN STAFF]
The Vine's most practiced form by far is as a simple wooden staff -- in this state it curls tightly in on itself and forms a gnarled woody exterior shell which is almost as strong and resilient as metal. The staff form is four and a half feet long and entirely unassuming in appearance; to look at it you would never know Budonoki had painstakingly engineered it in a lab instead of merely picking it up on a walk through the woods. As the Vine is attuned to his Aura it also channels it very well -- while all weapons of Huntsmen and Huntresses are conduits for their Aura, a living conduit like the Vine is able to benefit from the defensive and healing qualities of Aura particularly well, giving the staff a resiliency few other weapons can claim and the ability to mend itself over time.

Secondary Form: [FRUITING BRANCH]
The Vine can be coaxed by Budonoki to rapidly bud, self-pollinate, and produce a softball-sized spherical fruit that resembles a pomegranate. For the record, this is not the sort of fruit you want to try and eat -- when lobbed at an enemy they rupture in a large, messy burst two feet wide that covers targets in sticky amber-colored sap. The sap rapidly hardens, making it difficult for large targets to move and potentially immobilizing smaller targets (especially when multiple doses of sap are applied). If the Vine is fed a Dust crystal these fruit-grenades can also carry various elemental bursts (see Dust Functions), not all of which produce sap. The Vine can produce one fruit every two minutes regularly, up to fifteen a day before its ability to fruit is exhausted; to accelerate the process Budonoki can "plant" one end of the staff into the ground, causing it to create temporary roots and draw nutrients from the soil. In decent quality soil this can accelerate fruit production to a rate of one every twenty seconds; if the soil is poor (sand, for example) this confers no benefit. The Vine can also be "planted" in water to engorge the fruit, resulting in sap bursts up to six feet wide instead of the standard two.

In this form the Vine is functionally little different from it's wooden staff state, though the woody exterior becomes thinner, greener, and somewhat more prone to damage to as the plant focuses on growth instead of protection.

Tertiary Form: [TRUE VINE]

In its other forms, the Vine doesn't so much resemble a vine as it does a stick; this one is the exception. At Budonoki's prompting the Vine sheds its wooden shell and becomes a flexible, elastic, and nimble green whip which moves not just when swung like a conventional weapon but also based on thought, reacting reflexively to subtle shifts in Budonoki's Aura. Fully extended, the Vine as a whip normally has a reach of up to fifteen feet... but this can be expanded.

Instead of actively wielding the Vine in this state Budonoki can "plant" it in suitable soil, causing it to grow -- and rather fast at that. It can double its length in less than a minute and sprout new extensions just as fast, meaning that within ten minutes the Vine can spread to cover a wide area. As the Vine grows in length it also becomes stronger; Budonoki's favored tactic when doing this is to have the Vine curl around and immobilize enemy targets, although it can be used in other ways as well. Vine tendrils can extend underground, reaching up snag feet, crumble loose terrain, or even create tunnels once they become long enough. If high levels of force are needed the Vine tendrils can weave together into a solid mass, lashing out with enough force to shatter the body of a Petra Gigas. In this state the Vine can regrow just as rapidly as it grows, meaning that hacking away at its tendrils will only delay it for so long. The one downside to this rapid growth is that Budonoki must remain completely still while directing it, entering into a meditative state which, if disturbed by injury or interruption, will cause the Vine to rapidly wither back down to its original size. Therefore its a bad idea for him to use the Vine in this way without allies to cover him, as it renders him dangerously exposed.

Feeding the Vine a Dust crystal in this state causes it to grow inch-long thorns which carry elemental attributes (see Dust Functions).

Dust Functions:

It should be noted that powdered or granular Dust confers no combat benefits to the Vine -- to have any effect it needs a Dust crystal, which it will take into itself and digest to create the resulting effects.


Air Dust -- Causes the erupting fruit to explode over a much larger radius (15 ft) and with enough force to knock over a human-sized target who takes a direct hit.

Ice Dust -- Replaces the sap inside the fruit with a bitterly cold liquid which freezes on contact and produces a large cloud of fog over the span of five minutes before evaporating (this can be extended or shortened due to ambient temperature and weather conditions). Best used with engorged fruit for maximum effect.

Fire Dust -- Instead of hardening, the sap produced by the fruit becomes highly acidic, enough to cause a painful burn on contact with exposed skin. If ingested by a creature with no Aura (fruit thrown into a Grimm's mouth, for example) the acidic sap can burn its way through internal organs and kill the victim from the inside out within a handful of minutes, causing incredible pain in the meantime.

Earth Dust -- Strengthens the sap, resulting in it taking on the durability of concrete as well as a dark, earthy hue once hardened. While hardening the sap becomes elastic and rubbery, making it especially difficult to break free of.

Electricity Dust -- Instead of sap, the exploding fruit releases a ten foot wide cloud of semi-translucent off-yellow vapor which, when breathed in, has a numbing effect. The vapor cloud can linger for up to two minutes before losing strength, and the longer a person or creature stays in the cloud the greater the effect. Full exposure has the benefit of severely dulling pain but also making it hard to feel one's arms and legs; this effect can last for up to ten minutes, with diminished exposure resulting in lesser effects and quicker recovery time.

Gravity Dust -- Instead of sap, the exploding fruit produces a dim purplish-gray cloud which lingers in place for up to two minutes, regardless of the effects of wind, shockwaves, or other forces which would disperse a common haze. Anything that passes through this cloud experiences 10% less gravity for roughly a minute, making it possible to run faster, jump higher, strike harder, or even slow down falls if used properly.


Ice Dust -- These razor-sharp pale-blue thorns bear an icy chill but are susceptible to flame; Budonoki can cause the Vine to launch them like throwing knives at targets. The effect lasts for one minute.

Earth Dust -- The curved hook-shaped thorns produced by an Earth Dust crystal may not be as sharp as the Ice variety but they are impressively strong and difficult to break off. The Vine itself also hardens and becomes slower but more damage resistant. The effect lasts for one minute.

Electricity Dust -- Electricity sparks and arches between these needlepoint thorns like a live electrical circuit, shocking anything they touch. The individual thorns are fragile but damaging them causes a brief electrical surge, doubling the pain for anyone unfortunate enough to be in their grip. The effect lasts for one minute.

History: The project which gave rise to the Vine was inspired by an old legend commonly told in the area of Anima where Budonoki grew up. "The Story of the Great Forest", sometimes referred to as "The Tale of First Weapons", tells of a time before mankind's discovery of Dust -- a time when the world was still young and the soul of nature itself resided in a vast forest of immeasurable size. The story goes that in those days the creatures of Grimm scoured the earth, their destructive impulses bent upon wiping out nature... and, over many seasons, their perpetual assault on the Great Forest weakened it. Before the darkness could overwhelm the forest entirely it entrusted five seeds to a great sage, desiring that they be planted across the entire world that nature might endure. The seeds did indeed sprout and give rise to forests of their own, covering the world in lush green life, but each one also grew something special: an expression of the Great Forest's power, a unique living tool by which the sage and a chosen few might defend nature against the dark forces. The seed which grew in the east became known as The Leaf, and called a light-hearted wanderer to don it as a cloak and command the grace of the wind itself. The seed grown in the west gave rise to The Root, summoning a vigilant farmer to bear it upon his feet and legs and command the strength and stability of the earth. The seed of the south, The Thorn, called a fierce warrior to take it up as a might blade, and the seed of the north, The Bark, bound itself to a motherly protector as an unflinching suit of armor. The sage, seeing the Great Forests' gifts, carefully tended the last seed himself -- it grew into a long and reaching Vine, deeply connected to the land and the pulse of the world and, in the form of a staff, the Vine and the sage traveled the world and tended to the first verdant shoots of human and Faunus civilization.

Whether there is any truth to this tale or not, it inspired Budonoki as a young child and has continued to captivate his imagination well into his older years. When he first began experimenting with bio-engineering the idea of creating a plant hybrid that emulated the seeds of the Great Forest was just a musing, an idle notion in the back of his mind... but also one that refused to go away. Once LifeWeave became an established company he had the resources on hand to find out what was possible, and what followed were many long nights in a private lab splicing genes, infusing micro-doses of Dust, and carefully exposing the resultant seedling to his Aura in hopes of creating a bond. Even with Budonoki's Semblance giving him deep insights into each specimen the first 26 batches were failures, falling to mutations or simply being unable to cope with the changes taking place inside themselves... but upon crafting batch 27 something remarkable happened: one of the specimens began to evolve, not only coping with the alterations and Dust infusions but embracing them in a stable, responsive manner. Budonoki took great pains to nurse this specimen to full maturity, exposing it to his Aura as it grew until the plant almost seemed to respond to his thoughts. To say it became almost like a child to him wouldn't be an exaggeration -- he's been known to refer to the Vine as his "old friend" and speak to it like a person, going to great lengths to nurture it and improve its capabilities.
WiP Characters / Re: Robyn Reseda (Ready I think?)
« Last post by Robin on Today at 11:12:46 AM »
Thank you for commenting! It's nice to see that people are nice here, that's always such a good thing for RPing.

I'll handle most of the changes when I get on a laptop; phones aren't the most comfortable thing to be typing long coherent paragraphs on, which is were a few of the errors came from.

Apart from that, the symbol isn't green because I wanted it to stand out in her green clothes, when I still thought I could make that look good in some way. I didn't want it to blend in at all.

The semblance isn't supposed to track Grimm for two reasons; I didn't want to make combat too easy for her and I couldn't think of a reason why she would be able to track Grimm, as hunting then down while untrained is both silly and Mary sueish ya know.
Thank you for contributing, it's a great help!
Aurum felt a bit dissappointed that Topaz and Avery left him to his solo  strike but nevertheless stuck with his plan. Surely if Saffron asked him nicely enough he would have followed eventually(after several death threats) but Dorian was just so....boring. He couldn't even get more than a condescending suggestion before he left the room and was now alone with his stupid prank videos and makeshift devices lying around.

Not wanting to get up, Dorian didn't say please as expected, Aurum lounged around for the meantime. If he really did need to rushhis bubbles were there and he'd be in the ship before they could even say Golden Time.
WiP Characters / Re: Luna Otonai (Finally Ready!!!)
« Last post by Lunacy on Today at 04:33:48 AM »
Center everything.



Name: Lunacy Otonai, "Luna" for short, “Lu” for shorter, and "El" by that special someone who will never exist.

Age: 17 (14th of Arashi, 63 AC)

Species and Gender: Wolf Faunus, Female


"Fen's Mark"
Her emblem is the center circle.

Occupation: Beacon Academy First Year, Freelance Musician

Appearance: A strangely intimidating air surrounds Luna's thin 5'8" frame, despite her shy nature. Luna often experiments with the concept of contrast, and her looks and wardrobe reflect that interest. Her clothing consists of mostly black colors to oppose her pale complexion and nearly-ridiculous 4' long bluish-silver hair, which she keeps cut to a scene-style taper. Luna inherited wolf ears and fangs, but keeps her hair long to hide her lack of a tail, which she considers embarrassing and somewhat shameful.

Her usual attire consists of a black crop top with small rips along the lower left, a silk jacket with a high collar and fur trim on the sleeves that she keeps unzipped, a white belt with her pack's emblem etched into the gold buckle, skin-tight black jeans ripped at the outer thighs, and knee-high black combat boots with silver laces up the sides. She keeps her weapon clipped to her belt on her right hip. A small gold hoop pierces her right ear, and another on her lower left lip. As her faunus ears prevent her from using conventional headphones, Luna also wears a gold choker with black trim that hides a small speaker inside for her music. Her eye color is amber.

History: Lunacy Otonai was born just outside the city of Wind Path in Mistral to a family of wolf faunus. Her parents raised their only child lovingly, hoping to shelter her from the dangers of Wind Path. But the outside world could only be held at bay for so long.

When Luna was 13 years old, she got mixed up with a few members of a locally infamous human mercenary group called the Red Winter after accidentally exposing one of their operations to local authorities. The Red Winter was furious to learn that Luna had compromised one of their most lucrative endeavors, and demanded that Luna pay them back the money they had lost. Unable to pay his daughter's debt, and fearing for his family's safety, Luna's father prepared the Otonai family to flee to Kuchinashi in the south of Mistral. Unfortunately, the Red Winter had heard they were on the run, and so the night before Luna's family had planned to leave Wind Path, the Red Winter paid them a visit. The mercinaries raided Luna's home and rounded up the Otonais. Then Luna was forced to watch in horror as the mercenaries' leader slit her parents throats.

The Red Winter looted the house, taking everything including 13-year-old Luna, whom their leader, Tamra, took special interest in. Tamra began training a reluctant Luna in combat and tactical strategy, teaching her how to survive in Wind Path and hoping to raise Luna to one day take her place as leader of Red Winter. Tamra taught Luna about auras, semblances, dust, and how to use each, and it was with Tamra's help that Luna discovered and learned to control her semblance of acoustic modification, though it was only strong enough to recreate music and other sounds. After a while, Luna and Tamra grew close, forming an almost familial bond. They began to deeply trust each other despite the fact that Tamra had murdered Luna's parents.

Almost three years later in a strange twist of fate, Tamra gave her weapon, the Red Wintersun, to Luna for her 16th birthday as a way to remember Luna's parents as well as herself by. Tamara told her that she had arranged for Luna to attend the Haven Academy in the main city of Mistral to become a huntress, and had planned to leave the Red Winter after one last job to tie up some loose ends financially. Then she and Luna would leave Wind Path together, and the two would start a new life for themselves in mistral as mother and daughter. Or so they hoped...

The other members resented Luna for being the only faunus in their group, believing it was because of this that Tamra had prioritized her. Fed up with Tamra's focus on Luna, and feeling that their leader had grown soft, the other members of Red Winter began to conspire against her. In the week following Luna's tenth birthday, the Red Winter turned on their leader. They tipped off Mistral authorities of the assassination job Tamra had recieved, and the authorities apprehended her before she could reach her target. The next day, Tamra was publicly executed in the streets of Wind Path. Luna was in shock when she saw the closest person she had to family dead, and she fell into despair.

Having dealt with Tamra, the remaining members of Red Winter turned their wrath on Luna. In her mourning of her late mother-figure she was easily overpowered as the other members proceded to subject her to unspeakable abuse. This continued for several months until the Red Winter abandoned a scarred, broken Luna on the road between Wind Path and Mistral to fend for herself or die. Neglected, hopeless, homeless, and hungry, Luna made her way south to the main city of Mistral.

Using her semblance like Tamra had taught her, Luna wrote songs, pouring all her wordless emotions into the music. Once in Mistral, her talents caught the attention of a few upper-class patrons who paid Luna to write songs for them. Soon, she had enough to afford food and clothes, and found a temporary place to stay. With so many dark memories of Mistral, Luna longed to escape the place that had caused her so much pain. She still wanted to train to be a huntress in honor of Tamra, but the reminders of those she had lost were too much for her to stay and attend Haven, so Luna decided to attend the academy in the nearby kingdom of Vale instead. Within a few months, and with help from her Mistrali patrons, Luna had saved up enough to pay for her enrollment and transportation. Soon after, she boarded a Vale-bound airship and set her sights on Beacon Academy.

Personality: Luna's favorite song is "Gasoline" by Halsey, if that tells you anything. She is shy and introverted in unfamiliar social environments, yet doesn't mind large crowds. She is obsessive about all things music, and she needs a constant intake of music to keep her mentally stable. The abuse she has suffered caused her personality to fracture in order to cope, and she can come across as detached and distant due to it, exhibiting violent or self-destructive mood swings from time to time. She occasionally experiences traumatic flashbacks from certain triggers due to post-traumatic stress.

Luna still craves friendship, as wolves are social creatures, but her trust issues usually win over her need to have relationships with others. However, once someone breaks down her walls, her true colors show and she is revealed to have a witty sense of humor along with a deeply loyal side that can easily turn to jealousy. Luna loves to be creative, and is passionate about individuality and self-expression, so places like Atlas and their policies can rub her the wrong way.

Aura and Semblance: Luna's aura appears silver, and her semblance allows her to manipulate acoustic waves, i.e. creating and negating sound, creating shockwaves, directing concussive blasts. However, her semblance's modification ability is only effective within a certain range, and "turning up the volume" to increase that range puts massive strain on her aura. Larger shockwaves take her longer to charge, and four of these charged blasts is all she can handle before needing a break from any semblance usage, lest risk hurting herself. The loudest sound she's ever generated was about as loud as a race car, and the loudest acoustic wave she has countered was about as loud as a room full of screaming children.

Combat Behavior:  Having trained with mercenaries and highly-skilled assassins, Luna's fighting style is unorthodox to say the least, and she has a tendency to be unpredictable and spontanious, doing whatever she deems most effective. She's also used to getting her job done efficiently, so she sometimes resorts to "dirty" strategies to get unfair advantages. She might not look all that strong at first glance, but what Luna lacks in muscle she more than compensates with raw speed. This combined with use of her semblance makes her very agile, capable of accelerating to inhuman velocities. She has night vision as a faunus, but prefers to track movement by sound during combat, thanks to her heightened hearing. Luna is quick to identify patterns, and uses this skill to study, psychoanalyze, then anticipate her enemy's attacks.

Luna is easily susceptible to stress triggers, and if she becomes overwhelmed in combat she is subject to a mental breakdown, making her even more reckless and unpredictable than usual, only this time without a clear strategy. Another weakness is her hair. She dares not cut it for fear of exposing her lack of a tail, but it is often used against her in almost comical ways. She also can get over-confident since she can usually best those with traditional training backgrounds. This makes her easily thrown off guard by an opponent who fights dirty like her.


Name: Formerly known as the Red Wintersun, Luna calls her weapon the "Point-Breaker" because wherever she points it, something breaks. She does her best to forget what the weapon has done in the hands of another.

General Appearance Concept Art:

The weapon is colored black with red accents.

Primary Form: Melee
Fully extended, the Point-Breaker is basically just a bladed ring on the end of a spear with fancy crystal decorations. It looks complex, but the concept is actually pretty simple. Opposite from the bladed ring is the spear's edge, a gravity dust crystal, designed to increase the effectiveness of Luna's semblance, particularly with shockwaves. In short, one end is for cutting lines, and the other is for punching holes.

Secondary Form: Ranged
The spear doubles as a semi-automatic sniper rifle that can shoot dust rounds. The back half of the spear and it's decorative-yet-functional crystal spike retract to make the whole assembly more compact. Using the rifle while in melee configuration adds to the blade ring's momentum.

Tertiary Form: Storage
When fully compact, the spear retracts into the bladed ring shape, which can be used as a close range melee weapon.

Dust Functions: Luna uses the gravity dust crystal to amplify her semblance's effects, particularly into the ground, which causes a shockwave or earthquake within a small radius to throw enemies back from her, or to launch herself into the air. If swapped for ice dust, the crystal can be used to form walls for shielding, or small projectiles which she launches with bursts from her semblance. The rifle configuration shoots ice dust rounds, used for either freezing enemies to trap them on impact, or more unorthodoxly, to create ice block structures for shielding or mobility.

History: The Point-Breaker was originally owned by Tamra of the Red Winter mercenaries, who used it to kill Luna's parents. Ironically, this weapon was given to Luna to wield shortly before Tamra's capture and execution. Luna is still strangely attached to the weapon, as it is the only thing she owns that is reminiscent of her deceased parents. She belives if she uses the weapon for good, the karma of her parents murder will be balanced. actually looks better
so too many moving parts. simpliy, simplify, simplify. revisions inbound ^^
OK so the big thing hanging over the history is why. If the father is trying to protect his family WHY does he take out a loan from a mercenary company of all things. When they realise the father isn't going to pay WHY do they kill him that ensures they dont get their money, it would make more sense to kill the mother or Luna herself as encouragement. WHY are her parents killed in front of her? What purpose does that serve? WHY is she taken under the wing of the bandit? WHY is she trained not only in basic stuff but actual combat? WHY does she form a motherly relationship with the person who killed her mother and father? Like I can't criticise tragic backstories but is the rape of a 10 year old really necessary? I'm not an expert on creating soundwaves but I'd imagine its a pretty complex activity to mimic a song you have only just heard and Luna does it literally in an afternoon. WHY does the mistrali person think that making music would make a good huntsman?

OK so enough whining from me lets try to move forward. Honestly I think the general idea of the backstory is pretty good, some might disagree but like I mentioned before I like tragic backstories, and I don't think much needs to be changed, remember these are only recommendations and if you want your original feel free to post it in character creation proper.
  • Protective family is a good starting point but have it go on for longer, maybe until 14 or 15. Have her develop her semblance and learn how to mimic songs, and only songs no shockwaves, here so it makes more sense later on.
  • Make it Luna who takes out the loan instead of her father, maybe she wants to get her parents something nice for an anniversary or birthday or maybe so she can run away to join combat school.
  • Luna can't or doesn't pay back the loan and the bandits attack killing her parents and taking Luna as a slave. However the bandit leader notices Luna's semblance and takes quite a shine to it, training her and what not.
  • The uprising can still happen, doubt its the most stable job bandit leader, or she can run away and end up on the streets like she does in your version. Except now she has a reason to be able to mimic songs.
  • As for the whole being taken in by a teacher thing I've made myself clear so I won't repeat it here but try to make there a link. Maybe the teacher has a similar semblance to Luna so she knows what it could be turned into? Maybe she recognises the girl from news or information about local bandits?

The purpose of these changes is to give a reason for a lot of the things happening in her story. If she brings the bandits down on her family it means a lot more than if they just show up. If the same thing that makes her a slave also makes her a huntress it means a lot more. Again just my opinion and I know I may seem negative a lot but I do only want to help you make the best character you can.
WiP Characters / Re: Robyn Reseda (Ready I think?)
« Last post by Mechajin on November 18, 2017, 10:07:33 PM »
Hey there, nice to see that you've gotten this finished! When you're ready, you should copy it over to the main Character Creation board, so the mods can officially review it, but before you do, let me just give you some feedback real quick!

Name: Nothing wrong here!

Age: It's common practice to choose a birthday, either at random, or from a month that relates to your character in some thematic way. the list of months we use can be found here!

Species and Gender: I've noticed you spell "Faunus" as "Faunas" a lot throughout the profile, something the mods may ask you to change for readability reasons, might be an idea to just do a sweep through and correct that before you move Robyn over, just to save time.

Symbol: This is seriously just personal opinion, but I'd have expected her symbol to be green, considering that's her favorite colour and symbols are typically unique to the individual, is the reddish robin more of a family symbol? As I said, just my personal opinion, you're free to do as you like!

Occupation: Yep.

Appearance: I really like this, there's a really solid amount of detail here without being hard to read, I especially like how you've given her some minor blemishes and distinguishing features, really helps make her feel unique, I wish I was that good at describing character appearances! Outfits are all good, not much to say, which I think is kind of the intent, so that's good!

History: More or less all good, in my opinion, only thing I really have to criticize is that there's no real mention of Grimm, more or less everyone outside of a major city has probably had some experience with Grimm, unless they're very young or frail. Mentioning that would help explain why she's so good with a crossbow, even in combat situations, as she never attended a combat school like Signal before taking Beacon's aptitude test, she's undoubtedly had a lot of chances to practice seeing as her life involved a lot of travelling between that village and her home.

Personality: Again, like the last two sections, readable yet informative, no real criticism here!

Aura and Semblance: A pretty simple semblance, makes sense that it'd be related to hunting and tracking, as that's been a pretty large part of her life, it's worth noting though that it won't work on Grimm, as they have no souls, and therefore no Aura. You might have known that already, but I figured it was important to point out regardless.

Combat Behaviour: I think she'd probably need a bit more close combat aptitude to get past Beacon's aptitude test, as it stands, she's gonna really struggle if any Grimm close in on her, at least as long as her ammunition is all explosive. Still, good on you for making sure to include concrete weaknesses

Weapon: Which leads me into my next point, but first I need to give you props for that name, really strong

So, Yewlogy seemingly exclusively uses explosive rounds, which fire off a fair amount of shrapnel. Strong, but dangerous at close range, either to her, or to any of her potential teammates who happen to be nearer to what she's shooting. Not only that, explosions are loud and that's kind of at odds with her preferred, stealthy fighting style, so it might be worth mentioning an additional, quieter ammo type.

All in all, I think it's really solid character and one I'm interested in seeing more of, there's a few typos and grammar errors which I think you should do a quick sweep for, but nothing too major at the end of the day. Good luck in approvals when you move this over!

Oh yeah, you should totally join our Discord server, there's pretty much always people online, and it's the best way to meet the other RPers, and that'll help you join threads, and figure out who you want to RP with! You can find out how to join the Discord here!
Everywhere Else / Re: Aca's Amazing Adventure! [Closed - RWND]
« Last post by Vision on November 18, 2017, 02:59:16 PM »
Bastet's excitement was obvious from the get-go, however even she showed a bit of restraint on the "off the books" nature of their mission. It was however brief, she had known Aca for long enough and trusted her intrinsically. Seeing that the others weren't all that pumped up she decided to back up Aca. "Heck forget going to another country, they're all the same or covered in ice anyways. A village far away from the city limits and decades abandoned, now we're talking." She sat down on Lav's desk with her usual grin however her cat ears were a bit low and showed that she still had some concerns.

As Aca continued explaining the plan Bas was playing along, listening closely and laughed at the super secret part. As soon as Aca mentioned the bribed pilot Bas' ears perked right up, she had been concerned how they were going to get there but as usual Aca had it covered. Looking at the uncomfortable expression of the pilot in the photo Bas mockingly asked "What on Remnant did you do to the poor pilot?"

With her opinions pretty apparent she gave Aca a bit of a wink before looking back at the others to see if they were inn.
Character Creation / Basalt Noir
« Last post by Ordelis on November 18, 2017, 12:43:22 PM »

Name: Basalt Noir

Age: 45

Species and Gender: male human

Symbol: Basalt - a silhouetted mannequin,

Occupation: Former Huntsman, Taxidermist

Appearance: Basalt wears a victorian era French frock coat. The outer coat is a rock grey with the lapels accented yellow. On his hands he wears black dress gloves. The inside shirt is white with the collar being a deep red. His trousers are a grey that match his coat with polished dress shoes on his feet. He is the stereotypical image of a rich man. He has a very lean and skinny figure standing at an average height of 5'8, his face is sunken and his skin is a sickly grey. His hair is stylled in a bowl cut colored blonde. His face is poorly shaven and messy in general. He smells of thick perfume.

History: Growing up as a huntsman at Beacon he loved nothing more then to boast about his Grimm kills. Big or small whatever he slew he always kept track of how many throughout his life he slayed. And he was good at it. In his youth he carried a massive sword that extended to twice the length of his whole body, and while currently he's nothing like when he was in his prime he was a dominant force as a huntsman. While as a huntsman he was a great fighter he did it for all the wrong reasons, he loved attention and bragged about all his exploits, he did what he did, not to protect people but for their admiration, and money. Greed, he was very much a greedy man as he was strong, never doing anything out of kindness or charity. Always he bled dry the people he worked for, regardless of their situation. Over time as a huntsman he became massively wealthy, this was thanks to his second skill he possesed, geology.

     His father was a collector of rocks, not dust, but mineral ores. His childhold home was filled with samples of rare and valuable minerals that were either great in value in terms of weapon making or even just sold as jewelry. While he never had any real interest in them, he took care in memorizing what was considered valuable and where to find them for the sole purpose of reselling them for profit. Incidentally his travels as a huntsman lead him to many barren and lawless lands that contained hidden treasures, before not accesible because of the Grimm. His skills however allowed him free reign of the many unclaimed ores waiting to be uncovered. However rocks were not his passion, it was always just a method for him to get rich quick.
     What he really wanted to do was make a name for himself and become famous, while he demanded attention, throughout his travels there were always those who opposed him. Those who saw him as nothing more then a show off and claimed his achievements were nothing more then lies. So he devoted his time to prove it. In order to do that he decided to learn the skills of a taxidermist, all for the sake of creating replica Grimm that he could claim he slew. He wanted to create a busineas out of it, he wanted all of Vale to know the things he accomplished. For at some point he cared more for peoples attention without the danger, then protecting them, and laid down his sword to learn a new skill.
     For the next few years Basalt spent his time in a trade school learning the ways of a taxidermist, specifically any kind of Grimm replica. One day he met his future wife, Marian Twanet. She was a very fragile woman, seemingly always sick, and frail looking. Despite this she was fierce, constantly picking fights with other students or starting arguments, insisting she was right even if she was wrong. And Basalt was madly in love with her, for once there was only one person's attention then anyone he wanted and it was hers. And strangely enough she seemed to want the same, or so it seemed.
     Years go by and the two quickly became married and had a child, Metate Noir. For some reason Marian had a fixation for training Metate up to be a strong huntress, despite the daughter had no interest in them. All Metate loved were dolls, pretty dolls, play dollls, and doll houses she had a collection of them she loved to play with. Basalt on the other hand over the years had created his ideal taxidermist business and showed off his self made trophies of Grimm heads in his own luxurious home. Metate fawned over the fake corpses, it was growing up with the grotesque heads of monsters she found her love for dolls.
      Many more years go by and the fateful day strikes. The day Metate discovered her semblance, to this day Basalt and Metate never knew why Marian did what she did. She maniacally attacked the two of them and ran away, Metate suffered a fatal wound on her left hand and a long scar down the middle of her face remained, initially it was believed Basalt was killed until he was seen again, with a scar across his neck. The unanswered question of why haunted Basalt, Marian showed no signs of resentment towards her family and yet out of nowhere she attempts murder on the both of them. Later it was discovered a vast sum of Lien was stolen from their home the night of the attack. But Basalt didn't think money was the reason, just a bonus.
     Present day Basalt quietly continues to run his taxidermy business with his daughter for the boastful huntsman and huntress wanting to show for their efforts. Though those who knew him say he was never the same since he lost Marian, his skin and eyes lost their color, his hair was unkempt, and generally a mess. Not a day goes by does he not wonder why Marian did what she did.

Personality: A boastful and proud man, though in recent years he's far more humble then he was in his youth he's not one to pass up bragging about his Grimm kills or misadventures. Still never does anything out of kindess but only for his benefit. Since the dissapearance of Marian he is far more quiet and reserved then he used to be. Though if given the oppurtunity he will still talk and ramble longer then most people will care for, this is his old desire for attention staying with him.

Aura and Semblance: Aura is a boulder grey color, his semblance is based off of his big headed and egotistical nature, he himself will claim it's based off his natural strength. It allows him to double the size of his body increasing his strength, defense, and range of his attacks, all this at a tremendous cost of his speed and his increased size making him an easy target. His full height comes out to 11'6.

Combat Behavior:  In his prime he was very simply a bruiser, no thought at all to his attacks but to wildly swing his large sword. This combined with his brutish semblance he was commonly reffered to as a monster on the battlefield. In recent days where his body is now less then a shadow of his former self it's a mystery whether he can so much as lift his signature sword.
With his semblance active, his speed is drastically reduced, therefore he will not always use his weapon extended but in its reduced form for a slight balance of his speed back.


Name: Goliath knife

Primary Form: A double edged pitch black sword, the width of this sword is unnaturally thick due to its second form. The weapon's full length is 5ft including the hilt.

Secondary Form: One edge of the sword folds out to double the length of the entire sword, making the weapon single edged. Extended all the way the weapon's full length is 9ft including the hilt.

Tertiary Form: In it's old days it was placed in a sheath on Basalt's back, nowadays it hangs over the fireplace as a memento to his glory days.

Dust Functions: The hilt of the weapon contains a space for one dust crystal to be loaded and fired. Two ways can utilize the dust inside the weapon; Area blast and Wave blast. With a powerful swing a blast of the element loaded fires of in an arc to its target. Two waves can be fired before the dust is expended. The other is to slam the weapon on the floor, creating a blast of the element around the user. Two Area blasts can be used before expended, or one wave and one area.

Fire - A stroke sends a blasting wave of fire, while an area blast surrounds Basalt in a smaller but more concentrated blast.
Ice - can only use Area blast, surrounding Basalt with ice
Earth - Basalt's most commonly used dust crystal, Wave blast creates massive boulders flying in the directed area, this effect is stronger when outdoors. Area blast impales everything around him in a small area with earth.
Lightning - sends an arc of lightning with a Wave in its intended direction. Area blast creates a small storm in the surrounding area around Basalt.

History: When not using his semblance Basalt will use his weapom in its primary form, a wide double edged sword. With his semblance he will extend it to its full length creating a large weapon befitting his size.

Beacon Academy / Re: Waffle Wednesdays[Open]
« Last post by Caster Sugar on November 18, 2017, 07:32:11 AM »
"Shenanigans? Whatever do you mean?" Fake Mia asked, a little too innocently as she swiped her Scroll across the scanner. Unfortunately for her, she had no idea that the register would display her identity, otherwise she probably would have covered up the display with an illusion. She hummed quietly to herself as she tried to think of what she could do next with this little joke, twirling her fake illusion hair with her real fingers. It was a fun little focus exercise for her.
Pages: [1] 2 3 ... 10