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RPG Discussion / Fanon statistics 2: Electric RWBooYloo
« on: August 19, 2018, 05:26:41 PM »
    So it's over a year since I posted my original stats thread and a lot of improvements have been made since then so figured it was about time to update you all. I did consider just updating that thread but may end up using some of that stuff again later (though probably not)

    For those of you not familiar with me or my work, I started a spreadsheet cataloging all the characters last summer as we didn't really have any resource like that (and I needed something to keep my mind busy). What started off as a checklist of simple things has evolved into something pretty massive, that has only been possible thanks to the brilliant help I've gotten from MonsterManic, Kaliot, and Moth (Please give them a thumbsup next time you see them, I may still have done the most but it means the world to me that others have cared enough to help out).

    Spreadsheet stats

    I will summarize the main points here but if you ever want a look at the raw data, or just to browse out of interest the spreadsheet is open for anyone to take a look at (Always a link to it in my sig).

    Let's start simple with the number of approved characters, an additional 79 characters since last year. Making up 23% of our total 339 at this moment.

    Spoiler: Gender • show

    The male to female ratio is pretty much perfect, 170 female to 168 male, whilst there is only one character that is specifically nonbinary (this number is down from last year as transgendered characters were originally placed here, it was changed as I feel it is more appropriate to place them with the gender they identify as, they sure aren't non binary.)

    Spoiler: Species • show

    We have no idea what proportion of characters in the world of RWBY are Faunus so hard to say if our proportion is appropriate or not. Currently there are 120 Faunus characters, 35% of the total.

    While that may be reasonable the one place we are very statistically unbalanced is in the gender distribution of the Faunus. There are only 45 male Faunus compared to 75 female, as the amount of each gender are basically equal that means that female characters have a lot high percentage as Faunus (27% of all male characters and 44% of all female characters).

    Spoiler: Age • show

    Nothing all too interesting or new in regards to the age of our characters, 17 currently makes up exactly 1/3 of all characters (113) while 18 is in second place at 25% (85) and there are 46 characters that are over 25 years old, 14%. The average age is 21 which is slightly above last year which was 20.5, again showing that we are moving towards more diverse characters.

    Spoiler: Height • show

    This is one section that has improved vastly from last year as the graph then was presented just like the one above, and while somewhat useful there is so much variation of height between the genders that I wanted that shown, so that data was recollected by gender. The average male height is just above 5'8" while female is just above 5'5" (or 177cm and 168cm respectively if you come from a civilized country). There are also 27 characters that just don't have any height registered.

    Spoiler: Schools • show

    Not the easiest to make into a graph with how few students the other schools have so here I've included a cutout of the spreadsheet, main improvement here has been to track graduates as well as the current students. I can also say that last year we had 23 characters from schools other than beacon and now we have 48, an increase of 108%, really great to see the other schools grow!

    Spoiler: Parents • show

    Ahh one of my favorites, and one of the original topics for the first iteration of the checklist. We have updated this one a bit by emphasizing how many parents a character has, rather than how many have died. This was to make it easier to categorise characters that were raised by one parent with no mention of the other. That being said we do make a note of characters that specifically have murdered parents and can say with certainty that it's more common for both parents to get killed than just one.

    Spoiler: Weapons and semblance • show

    These ones can't exactly be shown as graphs due to the sheer amount of variation going on, however we have put a ton of work into these sections to make them far better organized and a lot more pleasant to look at. So I highly recommend you check out these sections of the spreadsheet. Monster gets pretty much all of the credit for how great the weapons section has turned out. On behalf of him I have a quick comment to everyone making characters with swords.
    Spoiler: From Monster for sword characters • show

    Spoiler: Faunus • show

    Oh boy, much like this spreadsheet in general this was one section that spiraled a bit into crazy town. Trying to figure out a good way to display the species that showed which were similar to each other (basically to group lions and cats closer than lions and penguins) left me with only one option, complete taxonomy. I've included an image in the spoiler as it is pretty damn gorgeous.

    In terms of stats there are 51 unique species, with Fox and Cat being tied for most common at 12 each. Just like last year, the most common traits were ears followed by tail, the third most common was profiles that claimed to be Faunus with no written Faunus traits.
    Spoiler: taxonomy • show

    Survey stats

    So I don't have time to add all the survey stuff now, but my plan is to add it in two weeks, so the start of September. This is both to give me time as I will have to do a lot of manual collection from the survey, but it is also time for people to do their homework so to speak.

    Right now there have been 166 responses out of 339, in other words 49%. If you like what I've been doing here then please take the time to do the survey once for each character, its designed to only take about one or two minutes each time
    Link to the survey!
    Spoiler: How to check if you have answered the survey • show

    Its been a while since the survey was started to totally understand if you can't remember if you have done it. To that end I've made it incredibly easy to check.
    1. Head to the spreadsheet
    2. Click the "User" tab
    3. Find your username
    4. If the character name has a colored background then a response has been submitted, if the background is white then please submit to the survey!
    If you have any issues with this please just hit me up on discord, lets at least get it to 50%

    To do

    • Finish and add the survey results
    • Determine student nationality, thereby determine the number of exchange students.
    • The team list is out of date with changes since I was gone so need to go through and update it
    • Proper tracking of the number of transgendered characters.
    • Find out why the /list thing keeps adding itself.
    • Any suggestions?

    Beacon Academy / Re: Big Game Hunting [Closed]
    « on: August 18, 2018, 06:55:55 AM »
    Diana had been in the workshop for about an hour this morning. Mainly going over maintenance on Eclipse, not that it needed it as she was in here a few times a week double and triple checking each part. Still she disassembled it, cleaned it, and applied a thin layer of oil to all the moving parts, she hadn't actually dueled since last time so the blade was in no need of sharpening meaning she finished a bit early. Enjoying the zen of just working on things she took out a scope design she had been working on and continued developing it rather than head back to the dorm.

    A few of the students that had been there when she came in had already left though there were two that didn't seem to be in too much of a hurry. Diana recognized the man as Smokey a fellow first year, though they hadn't spoken directly. The woman, however, was a complete unknown. Diana kept shooting glances over trying to figure out what she was working on but couldn't. As the morning waned a few students had come and gone, and as more joined there seemed to be a group forming around the unknown woman. Not able to keep her curiosity in check Diana packed up her weapon, put the scope in her satchel and headed over to the group.

    Following a bit behind Tieren she was close enough to hear him call it a Hoverboard, which she could confirm for herself moments later. Having seen who had been working on it Diana addressed her directly "That's incredible, really well done" she said with her typical warm smile.

    Spoiler: OOC • show
    sorry for the delay, had to leave town for a bit on short notice so got super busy out of nowhere, hopefully, shouldn't happen again.

    Character Editing / Re: Kisha Miles
    « on: August 11, 2018, 08:30:49 AM »
    Spoiler: pre-edit • show
    [quote author=DEXES link=topic=1190.msg14951#msg14951 date=1507998149]

    Name: Kisha Miles

    Age: 17

    Species and Gender: Human, Female


    Occupation: First year beacon student

    Theme: Tangled by NyxTheShieldOFFICIAL


    Spoiler: show
    Art belongs to ChosenVowels

    Kisha stands at 1,65cm and weighs 62kg, with an average slim build. Her brown shaded hair reaches to the base of her neck, mainly left messy. She has a pale, round face, with a small nose and slightly big brown eyes.

    Whenever it isn't required to wear the school uniform, you can see her wearing a brown hoodie. The hood represent the face of a cartoon-guinea pig, containing ears, eyes and a mouth. The word 'schoko' is printed under said face and on a name tag over her left chest.
    Her black belt is equipped with a belt holster for her dagger on the left, her symbol on the right.


    Kisha was born in a small village named Stemswell, which is located in the eastern end of vale. She spend most of her life with her grandparents. Her parents were highly respected Huntsmen, who were always asked to do the most dangerous missions there are. That resultes in them not being at home a lot. She spent most of her day in the cocolate shop her grandparents owned, helping out wherever she could.

    Even though Kisha didn't spend much time with her parents, she always looked up to them and made her goal early on, to become a huntress as well. She started practicing with a wooden sword when she was 9 and was given a bow a year after to train with. At the age of 13 she entered a combat school near her village. Soon after, a message arrived at the chocolate shop. Both of her parents died on the mission they were participate in, together with 3 other huntsmen. The exact cause for their death however, is still unknown. Even after her parents death, she kept on training and looked forward.
    She took courses to learn how to make and modify weapons and with the age of 16 she made her weapon Cocoa. As beacon started to invite Students to learn at their academy again, she signt up immediately and passed the entrance exam with flying colours.


    Kisha has a very kind, caring, and cheerful personality. She brings her hyperactiv nature alonge to wherever she is, often seen jumping around from place to place, changing the topic while talking, or running around when it's not appropriate. When Kisha talks, many of her words may sometimes come out randomly without her actually giving much thought to anything she comes up with. Kisha is very open with her companions and quickly grows fond of them. Despite the morally dodgy nature that she sometimes displayed, Kisha can act quite serious in battle. She also has a sense of humor and enjoys messing with people, keeping things lighthearted.

    Aura and Semblance:

    Kisha's Aura is Ember colored

    Her semblance gives her the ability to creat portals.

    She Forms a circle with both hands creating a portal on each side. She then can throw them like a frisbee wherever she wants to and the portal will stay there, even if this place is midst the air. The portals have an reach for about 30-40 meters. Kisha can only create two portals at once. If she tries to create a third one, the first one will disappear. Everything and everyone can go through the portals but everyone besides Kisha will get serious balance problems, through not being used to it. Kisha also can decide the size of the portals, and how long they stay open. They don't have a timelimit and leaving them open for a long time doesn't effect Kisha's endurance, as long she is conscious. The bigger the portals are, the more exhausted she get. It may happen that the portals close while something or someone is still in there. If this Person or thing is more that 50% through the portal, it will being blast out of it, due to pressure. If the person is less than 50% in the portal it will be thrown back.

    (A vid to the portals uhm... pls ignore the other stuff..)

    Combat Behavior:

    Kisha never fought a lot with other people in her past, which makes her more effective in a 1 vs 1 fight. She prefers to fight defensive rather than offensive which leads to her using her weapon in it's bow form befor turning it to her sword. One exceptions would be, if she don't have any cover from where to shoot. In a open field she will mostly likely uses her weapon in the sword form first.

    Even though she never fought in a group she will be cooperative and will listen to her leader. She can come up with strategies herself, but those are mostly not foolproof, and can even have some major lacks if she has to think about one while she's under stress. Her main strategie in situations like this is to creat some distance between her and her opponent with her portals.
    Kisha is fast and maneuverable, which is important. She doesn't wear any armor and if she gets hit, the hit WILL leave a mark.


    Name: Cocoa

    Primary Form:

    Cocoa, in his primary form, is a dagger with an blade length of 40 and a width of 3cm. It's made out of light materials and weighs about 2kg.

    Secondary Form:

    The dagger blade of Cocoa extends, changing it's lenght to 80cm, making it, including the handle, a 130cm long sword.

    Tertiary Form:

    Cocoa's third form is a longbow. Its arrows are modified with different kinds of dust. Her quiver is divided into four sections, each has his own type of dust, besides the fouth, which is mainly for normal arrows.
    Each section can store maximal eight arrows.

    Dusk Functions:

    Ice arrows: When the Arrow hits the ground it can freeze an 0,5x0,5m area. If the arrow hits a Person, it will freeze the body part it hit, though the ice isn’t thick.

    Fire arrows: The Arrow will cause a small fire on whatever it hits. The fire can be easily put out, but if its used the right way it can cause a lot of damage. The arrows can also be used as a torch.

    Lightning arrows: As soon the arrow hits his target, the hit body part will cramp in a 10cm² area.


    Kisha’s parents died when she was 16. Even though she never had so much contact with them, she knew exactly which weapons they used. So she made a duplicate of them.

    Other: Kisha has three hydrogen- and three smoke grenades attached to her pelt. The hydrogen grenades are mostly used together with the fire arrows to cause an explosion.

    Plot Zone / Re: Big Game Hunting [Tentative Signups]
    « on: August 09, 2018, 05:33:06 AM »
    Yeah thats what I was thinking as well, hopefully someone in the thread will know whats up, but if not Im sure we'll be fine

    Plot Zone / Re: Big Game Hunting [Tentative Signups]
    « on: August 09, 2018, 04:39:02 AM »
    Yeah I'll confirm Diana, however I also have no idea how to write combat and Diana is certainly more of a supporting character.

    Everywhere Else / Re: Foreign Delicacies [Closed]
    « on: August 07, 2018, 06:36:27 PM »
    As Yu spoke Diana light up a bit before responding "Oh I guess we're in the same boat then. I'm also a student at Beacon and come from Atlas... well Mantle. Where about did you live?". While most of Solitas, with the exception of Atlas proper, could quite fairly be referred to as a frigid wasteland something about his tone did unease her a bit but she tried to not react to it.

    "My name is Diana, Farran" awkwardly positioned to shake hands or anything she decided to give a quick curtsy before returning the question "And may I ask yours?"

    As Chantou gestured to the chair Diana looked at each of the two seated before her "That's very kind, but I don't want to interrupt if you guys are catching up. I just didn't want you to lose your case."

    Character Creation / Re: Draíochta Anam
    « on: August 06, 2018, 07:48:50 AM »
    RWBY is pretty inconsistent on a lot of things, as their goal is to create a good story rather than a super consistent world. Unfortunately we dont get off that easy as we have to find a balance between these things so that it works, is fair and fun for everyone to participate.

    You're more than welcome to have a 10 year old meet a grimm alone, you will just need to edit the profile into a eulogy. Kids killing grimm comes up in a lot of the characters we look at for reviews and we shut it down whenever it does. I think in general people are forgetting that grimm are supposed to be incredibly dangerous predators, we're just used to watching some of the best fighters in the world take them on. So I'm sorry but that is one thing that just won't work.

    Also want to quickly emphasize something King said before, if you are going to have any other peoples characters feature in the backstory you need to run it by them.

    That's all, best of luck!

    Everywhere Else / Re: Foreign Delicacies [Closed]
    « on: August 04, 2018, 04:05:28 PM »
    They're looking at the menu, she wasn't going to come back. Sighing to herself Diana figured that it would only be more awkward if she came with it in five minutes so it was time to rip the band-aid off so to speak, she picked up the case and made her way over to their table.

    Seeing that they were mid-conversation, she decided to stop just far enough away that she couldn't hear anything specific. She waited until she caught the eye of one of them and then held the case up as she approached. "Sorry I don't mean to interrupt, but this case was left on my table and I wondered if it could be yours?"

    Now that she was close she felt more confident that the woman had to be someone from Beacon, the man sitting next to her was wearing a mask so it was hard to tell. Not really sure how to continue the conversation or to excuse herself she quickly added "You wouldn't happen to be from Beacon, I can't shake the feeling I've seen you before". Realizing it might be considered rude to just address one of them she turned to the other and said "And you?", trying her best to seem friendly and inquisitive rather than nosey.

    Approved Characters / Re: Jima Purpora
    « on: August 03, 2018, 02:23:32 PM »
    Spoiler: preedit • show
    [quote author=Moth link=topic=1380.msg17136#msg17136 date=1522201918]

    Name: Jina Purpora

    Age: 19, Born 1st of Amare

    Species and Gender: Human Female

    Symbol:  Purple book

    Occupation: 3rd Year Beacon Student

    Appearance: Jina is a fairly tall woman at 5’10”, weighing approximately 150 lbs. Sporting a curvy figure with a DD chest and wide hips, she’s conventionally attractive, further improved by good muscle tone and long legs. Her black hair is done back in dreadlocks that come down to her waist with lavender tips and the occasional silver band. She wears a large pair of perfectly round glasses, though they’re mostly for show - she simply enjoys the aesthetic. She has a small overbite, and coupled with wide lips and a straight nose, she’s rather adorable. 

    Jina prefers tight clothing to avoid loose ends that may create problems in combat, though she has a soft spot for most forms of silver jewelry. She’s commonly seeing wearing knee-high combat over a pair of lace leggings, a dark-purple skirt offset by a black belt around her middle, which she uses to hang her mace from. She usually wears a dark red sleeveless tank, and over that a black leather jacket with shoulder spikes, personally modified by her to have strengthened bracers. On her back she wears a harness that usually has a four-sided metal pyramid attached to it, used to carry Grab n’ Go into combat.

    The most notable attribute of Jina’s appearance are the tattoos she has, only a few of which can be seen over her everyday clothing. All the tattoos are matching, done in white ink with red highlights, which stand out beautifully against her dark skin. On her back is a Nevermore in white, the grimm’s wings extending down the back of her upper arms, and the heak and beak visible on the back of her neck when her hair is up. A King Taijitu spirals down the length of her right leg, one head disappearing underneath her skirt while the other lays coiled at her ankle. A front-facing Goliath, her first and favorite tattoo, is located directly underneath her sternum - and she’s still planning on where to put a Death Stalker. If asked for the motivation behind the tattoos, she’ll simply state “Because they’re bitchin’!”

    History: Jima was initially a quiet girl, raised by overprotective parents in a middle class family, safely located in central Vale. Her bookish nature as a child didn’t afford her many friends, and her parents would never let her visit anybody else anyways - so she compensated through reading. Her reading preferences led her quickly to historical texts, the ones that detailed the wars between kingdoms and the way hunters and huntresses would fight for the safety of their people - all against these fascinating creatures known as Grimm, a mysterious species that the human race knew little about. Her parents adored her reading habits, and would help provide as many texts as she liked - so despite being a loner throughout childhood, she was perfectly happy in her written world.

    This all changed dramatically at age 11, when her class took a field trip took a trip to a historical landmark not far outside the kingdom of Vale. She’d practically begged her parents to let her attend, as it was the sight of an infamous battle between Kingdoms - the educational nature of the trip, alongside the fact they’d be personally escorted several student teams from Beacon eventually convinced them to relent. However, the somber nature of the visit as their teacher recounted the the story of what happened on the historical sight quickly took their toll on the impressionable young children, and soon the whole field trip was permeated by sad melancholy - which was enough to start attracting the attention of Grimm in the nearby forest.

    They Grimm came on faster than the students could anticipate, and soon the field trip was thrown into chaos. Children were running for their lives as the fledgling hunters attempted to defend the class, teachers couldn’t gain control as panicked children fled everywhere - and amongst the chaos, Jima sat enraptured, watching a mock-makeup of the historical battles she’d read about all her life happen right in front of her. The final straw came when a large Nevermore, attracted by the chaos, chose the frozen young woman as a target and dived at her. Jima would’ve been eaten then and there if it weren’t for a student tackling her out of the way of the dive - but the push caused Jima to be knocked unconscious as she hit her head on the ground.

    When she woke up again, everything was groggy and displaced. She could see her body from across the hospital room, and was hearing her mother’s sobbing from over her shoulder. She could smell the flowers next to her bedside as if her nose was buried in them, she could taste the bitter black coffee in the cup her father was holding - and when she tried to speak to them to let them know she was awake, her voice came from the foot of her bed despite her mouth still moving. The knock to her head had literally shook all of her senses loose, leaving them scattered in the vicinity around her body - accidentally kickstarting her semblance for the first time, and leaving her a stranger in her own body. Furthermore, she couldn’t find a way to return her senses to her body beyond the sense of touch, essentially leaving her stranded.

    Despite this seemingly horrific predicament, Jima took in stride - something had changed in her, after seeing a Grimm attack first-hand. Her fanatic obsession with history had shifted, landing on the soulless creatures that had been humanity's scourge as long as anybody could remember. Seeing them in person had utterly captivated her, and while she still understood the necessity of killing the creatures, she now had a new goal in mind - to know everything about them instead.

    She quickly adapted to her altered state of mind, learning to think of her now freely-moving senses as limbs, instead of just parts of her body. She could will her voice, sense of taste, eyesight and hearing - alongside her sense of touch - giving her an entirely new perspective of life. Her new obsessive attitude regarding Grimm somewhat scared her parents as she devoured every academic text about them she could get her hands on, and they eventually yielded to her begging request to enroll in Signal Academy, figuring the harsh training and lifestyle would scare some sense back into the formerly bookish girl - but instead it only invigorated her further. She reveled in the physical aspect and excelled in the academic, managing to graduate near the top of her class before applying to Beacon - and passed the entrance exam with ease, albeit with some difficulty in the physical aspect.

    During her first years at Beacon, her passion for the soulless creatures only grew, and as she matured she decided to do something to honor the creatures that had given her a new passion in life - getting her first tattoo, a Goliath, on her sternum. Each further year at Beacon warranted another tattoo, with the Nevermore appearing on her back during her second year, and the King Taijitu being freshly inked onto her leg as she returned to the school for her third year. Her offsetting obsession with the creatures of Grimm made her difficult to get along with despite her friendly and upbeat attitude, coupled by a somewhat-obvious lack of social skills as a result of overprotective parents for so many years. She never stayed friends with her team members for long, and would constantly transfer - never serving as a leader, instead being assigned a new one every year, with her third year at Beacon yielding her third, and hopefully final, team.

    During her time at Beacon, her fascination with Grimm and zest for the hunter lifestyle has allowed her to grow close to multiple professors - to the point where she proposed a new mechanism to help capture Grimm in the field, she was able to take the design into Beacon’s weapon workshop and emerge with a prototype. Her determination to study the mysterious creatures has resulted and in the creation of the Grab n’ Go 1.0, an experimental device she carries with her in the field that can (likely) easily be used to temporarily detain small and medium-sized Grimm by tying them up without major bodily harm, allowing for closer study before bludgeoning them to death. With the obsession of a lifetime and a passion that never dies, Jima’s determined to find a new team and stick with them to finally get that elusive sense of teamwork that’s slipped by her for the last two years - and hopefully, convince them to help her capture more Grimm!

    Personality: Despite Jima’s lack of social skills as a child, the young woman’s zest for life has morphed her into a friendly, charismatic young woman with an accidentally creepy nature. She loves to talk and chat, using any conversation as a form of verbal brainstorming - and will often be found scribbling in a well-worm notebook while in conversation, whether it’s anything from her latest sketch of a Grimm she recently encountered to more plans and prototypes to improve the Grab n’ Go. Her passion for reading as a young woman hasn’t faded in time, and can often be found with her nose buried in a book. She happily serves as an excellent tutor as a result, with her passion for knowledge being practically contagious and a nearly endless amount of patience carefully cultivated from years of building and creation. Her sense of humor can be a little twisted and dark at times with a certain dryness, and her words are often incredibly blunt.

    The one problem with being a chatterbox with a Grimm obsession is that Jima can be fairly socially oblivious. She’s so caught up in her own little world that insults slip right by her, whether she accidentally insults someone herself or someone is making fun of her. Coupled with this social incompetence and the nature of her semblance alongside a penchant for collecting as much data as she can, she’s something of a natural gossip - sending her eyesight and hearing roving wherever, picking up all the data she can. This awkwardness and her obsession with a soulless murdering species can make it hard for Jima to forge close friendships, and she’s never really had anybody she’s been particularly close to outside her parents - but even if she’s secretly lonely, she still her studies to bury herself in. It doesn’t help her case the nature of her semblance can inverdently creep people out, as her physical body will often gaze out into space while her eyesight is elsewhere, or her voice will emanate from halfway across the room when she’s sitting elsewhere - though on the plus side, this has made her excellent at pranks.

    Jima rarely gets mad, only usually getting frustrated when someone is being purposefully obtuse. She’s been going alone in her passion her entire life, and has learned to let the awkward glances and words slip away. She only really gets upset if someone is insulting her passion directly to her face, repeatedly, and telling her it’s a waste of time - then she’ll get concerningly quiet, withdrawing into herself and ignoring the outside world before she manages to shove the emotions away and continue on with a faux-cheery mood. She’s not very good at dealing with mad or sad people, having enough trouble managing her own negative emotions, and defeat/guilt is an entire other ballpark.

    Aura and Semblance: Jima has a slightly larger-than-average aura, proving to be a deep royal purple that goes along with her eye color. She’s especially good at detecting the presence of Grimm.

    Her semblance has both active and passive functions, and she’s nicknamed it “Information Overload”. After a bump on the head as a child, Jima’s senses were essentially knocked loose from her head, and she’s now able to move them almost as individual “limbs” - this extends to sight, hearing, sense of taste/ability to speak, and touch. It’s passive as this is something she can never really turn off, as she’s yet to return her senses to her own body beyond her sense of touch, but she can thankfully actively control where they travel within a certain radius. She still 180° of vision, and 360° hearing, but they now can be moved autonomously with alongside her other senses. Touch is the one ability she’s learned to essentially transfer between her body and traveling around her however, though to keep a degree of familiarity with her surroundings, she prefers to keep her sense of touch within her body. She still 180° of vision, and 360° hearing, but they now can be moved autonomously with no effort. The placement of her senses in the space around her is intangible and cannot be sensed, though they are blocked by tangible objects such as walls. Her senses furthermore have a limit - up to 40 meters from her body, it starts to become difficult to hear/speak/see, and while she can push her senses up to 50 meters it becomes progressively blurrier/harder to hear/speaks in a whisper, etc.

    Her semblance has a major downside however - wherever she’s cast her senses, her body is left without that sense. If she’s looking elsewhere her body is effectively blind, if her hearing is across the roof she’s deaf to the conversation next to her, and if she’s having a conversation with someone in the next room, she wouldn’t be able to answer the people in front of her without being mute. She therefore prefers to keep the majority of her senses close to her body at all times so she’s not left helpless - and if she needs to cast more than two major ones, will find a safe place to do it from.

    Combat Behavior: Jima’s a fast-moving upfront brawler with a brutal attack style, approaching opponents the same way she approaches everything: head-on. Despite her mace possessing an internal shotgun, she’s more physically comfortable with it in it’s non-gun form, thinking of it in the same way she does the rest of her senses - as an extension of her body. The same applies to her mace when in flail mode. She prefers not to waste time if there’s any to take, and will strike unexpectedly, leading her to developing a surprising physical style when combined with the martial arts she’s been trained in through her time at Beacon and Signal. This is further aided by creative use of the grappling hook in the end of her Mace, often using it to trip, tie up, or otherwise maneuver when in battle. She also enjoys banter when fighting - rambling on about something or other during a battle to distract her opponent, exchanging quips and the occasional insult when she manages to think of one in time.

    Jima’s semblance gives her a perfect view of the battlefield at all times, along with a severe physical advantage - it’s impossible to physically blind or deafen her, as her senses are separate from her body. While she’s still feel the pain of the attack, as long as that particular sense is physically elsewhere and her aura is still operative, she’ll be able to push through it and continue to battle. While separating her sense of touch from her physical body would in theory allow her to continue to fight without pain, it automatically snaps back into her body whenever she receives a brutal attack or her aura is depleted completely, allowing her to remain cognitively aware of her surroundings at most times. While Jima will jump at any opportunity to use the Grab n’ Go on a Grimm, she hesitates when using it on humans except in dire situations - personally understanding it’s painful effectiveness.

    Despite Jima’s strength as a frontline brawler, she still possess multiple weakness; primarily of being absolutely useless in ranged combat. She’s a melee combatant with a gun that becomes ineffective at long range, so she’s easily vulnerable to sniper shots or other forms of attacks at even from a medium distance. Furthermore, while her larger size and strength are useful, that’s left her less agile than she likes. Her weapon doesn’t possess a propulsion system that many students do, and while she does her best to make up for that with the grappling hook, she’s still at a clear disadvantage. Finally, if she’s caught unaware with the majority of her primary senses elsewhere, you can literally sneak up to her by just walking up, as she’s practically helpless in that form, and won’t notice the presence of others until her senses return to within range of her body, or she’s physically touched.


    Name: Goliath

    Primary Form: A 26-inch black all-metal mace with a thick handle and spiked head, Goliath is a deadly weapon that serves multiple functions. The head of the weapon is composed of 4 metal bands that curve to form a diamond shape, outlined with multiple metallic spikes. The spikes are retractable, allowing for safe carry outside of combat. The neck of the mace is thick, housing both the chain that allows for the head to detach to become flail and the weapon’s shotgun mechanism. The lower half of the weapon has a similar diamond-shaped though much smaller, and has a rubber grip to allow for better hold alongside a long wrist strap. The diamond at the end of the mace can open by twisting the metallic grip, revealing a spiked claw - and can then be fired from the end of the weapon, serving as a grappling hook that can extend up to 100 meters and is attached to the end of the weapon by carbon-nanofiber cabling that’s usually stored in the hilt of the weapon.

    Secondary Form: Goliath has two secondary forms: that of a flail, and a shotgun. When the flail is activated, the head of the mace detaches from the body and is connected by a silver chain that’s 36 inches along. The shotgun form of Goliath requires the head to be attached to the body. The diamond-shaped head can be opened up and the barrel of the gun extends, allowing Jima to fire the weapon via a pump built into the grip. The magazine of the shotgun only holds 5 shots at the time, and can be reloaded through the barrel of the gun in the neck of the weapon.

    Tertiary Form: When not in combat, the mace’s spikes are able to retract to make it safer and easier to carry.

    Dust Functions: Various types of dust can be loaded into the head of the mace in either regular or flail mode, allowing for the head to be electrified, lit on fire, frozen, etc. The barrel of the weapon can furthermore be loaded with bullets tipped with the intended type of ice.

    History: Forged and constantly upgraded during her time at Beacon, Goliath started as a mace with flail capabilities. Jima upgraded the mace to have to have the internal shotgun and the grappling hook after her lack of mobility on the battle made itself apparent, as did her disadvantage to students with guns.

    Name: Grab n’ Go 1.1

    Primary Form: The Grab n’ Go usually appears as a black metallic pyramid with a 12 inch-by-12 inch base attached to a harness on Jima’s back. When loaded onto the tip of Goliath in shotgun mode and fired without bullets in the magazine, the pyramid can shoot forwards from the tip of the mace at a high velocity. When fired, Jima is then capable of using a secondary remote attached to the buckles of her harness to cause every corner of the pyramid to separate from the main body, attached by the same carbon nanofiber cable in her grappling hook. These corners then transform into serrated hooks. When the primary body of the Grab n’ Go makes contact with a target, it automatically attaches itself through a series of metallic spines that shoot out, and the four serrated hooks can either fire into nearby solid surfaces and pull taunt, essentially trapping the target against it. The Grab n’ Go can also act as a bola when fired with a spin from Goliath’s barrel, wrapping around the target.

    Tertiary Form: A small black pyramid that Jima wears attached to a harness on her back.

    Dust Functions: None at the moment, though Jima’s drafting the plans.

    History: Planned by Jima in her second year in Beacon and perfected by her third, the Grab n’ Go is Jima’s beginning to finding safer and more effective ways of immobilizing Grimm in the field for safe study. The current Grab n’ Go is only capable of immobilizing Grimm up to the size of a small Ursa (and even that’s a stretch). The 1.0 version that automatically deployed on first contact instead of on command was quickly retired before it left the workshop - an accidental misfire proved its effective use on human subjects though, which Jima still has the scars to prove.

    Everywhere Else / Re: Foreign Delicacies [Closed]
    « on: August 03, 2018, 07:18:34 AM »
    Strolling through the various food stands, Diana was trying to figure out what she was in the mood for. Not wanting to eat the same as they had at Beacon she avoided any stands from Vale, and similarly avoided any food from Atlas simply because she wanted to save that for meals with her family. She had basically no experience with cuisine from Vacuo, it hadn't been too popular in Atlas considering the countries history with each other, and while she kept telling herself she would try it she usually wasn't in the mood for something completely unknown and today was no exception. So she tried to find something from Mistral. Finally deciding on a slightly smaller one that was out of the way and seemed to have a table or two free.

    As she approached, she saw a woman in a leather jacket leave a booth to join another one, while her clothes were different her appearance was still unique enough that Diana felt fairly sure that she had seen her at Beacon before, though she wasn't completely sure and it wasn't like they had ever talked.

    Glad to avoid sitting at the bar Diana was happy to take over the abandoned booth and started looking through the menu. As she started to look at the sushi selection she noticed a case for glasses still on the table. She was just about to pick it up and give it to the woman who had just left before it occurred to her that she may not have meant to leave the booth entierly, maybe she just wanted a quick word with whomever she was speaking to. Unsure of what to do she tried to keep an eye on her just to be sure of what was happening.

    Everywhere Else / Re: Foreign Delicacies [Closed]
    « on: August 01, 2018, 07:48:04 PM »
    While the Vytal festival was bond to be one of the highlights of the school year Diana couldn't stand the main attraction, the tournament. She had always been nervous about people fighting each other for sport, and having seen the disastrous consequences of the switcheroo fights she was now anxious during any match she watched. As such she had been dreading about having to attend the festival, that was until she learned that they would be in Atlas. Now that changed things. Her families finances may have improved from the poverty she grew up in, but they were certainly not to the point that she could just fly home regularly. A free ticket home, there was no way she could pass that up.

    As the fights started she made sure to be there for all her teammates and close friends matches, not that they could really see her in the stands. However, once they were done she ditched the colosseum and went straight home to spend a few moments with her parents. For the occasion she was dressed up a bit more than most people around her. She was wearing a short sleeved purple dress that matched her eyes, with woollen stockings as well as the fire dust choker her father had given her to help with the climate, it was also one of the rare times she had put some effort into the little makeup she wore. Although reluctant to do so she also wore a holster with her weapon on her hip.

    Unfortunately she couldn't stay there too long as she wanted to support some friends in their fights later that day, so after an hour or two she made her way back to the tournament. On her way back she passed by the tents that serviced the festival, realising that she hadn't actually eaten anything that day she decided to stop and find something to eat.

    Character Creation / Re: Dawn Mae
    « on: August 01, 2018, 05:36:26 AM »
    I'll leave the semblance and proper review to the others, however, I quickly want to point out two of my pet peeves.

    A panther isn't actually a species of animal, its a collective term for jaguars or leopards and since faunus are based on real species you should probably pick one of those.

    And 5'11 at 52kg with any muscle at all would make her anorexic, if that's the plan then you should mention it in the appearance description as most people won't take the time to calculate BMI.

    Best of luck!

    Cheers guys :D I've actually posted in threads and updated the spreadsheet, so its looking good ^^

    Everywhere Else / Re: Aca's Amazing Adventure! [Closed - RWND]
    « on: July 30, 2018, 04:20:45 PM »
    Although she would hardly admit it to any of the others using her semblance twice that fast had been more draining than expected, having zoned out a bit she blinked a few times before half jogging to catch up with the others walking into town. "Souvenir for me 120%, I mean money is all well and good but we can earn that in town." gesturing to the town in front of them she added "I'm already looking forward to painting this place, it's amazing." Not realizing that Ramm was trying to keep some distance for his semblance she happily walked up to him, although just behind so that he was still in front.

    Spoiler: Sorry • show

    Look at that, suddenly became half a year. I'm incredibly sorry and totally get it if people don't feel like continuing the thread. I'm generally a pretty private person about most things but given what has happened I feel the need to give some info over in this thread, tldr its been a difficult time for me, but that is hardly a good excuse.

    Beacon Academy / Re: The Newbie Strategos [Closed]
    « on: July 30, 2018, 04:05:18 PM »
    "Yeah I guess it would be heavier, don't really know if that helps at all. Sorry, never been the best at coming up with ideas" she mumbled. Initially very glad that Janna seemed to have a better idea, she couldn't hide her concerned expression at when she mentioned it would harm her. However, before she could raise her concerns Hagane spoke up. Thrilled to see their leader among them she stopped next to Brock, gave a warm smile before adding "How are you feeling?"

    Spoiler: Sorry • show

    Look at that, suddenly became half a year. I'm incredibly sorry and totally get it if people don't feel like continuing the thread. I'm generally a pretty private person about most things but given what has happened I feel the need to give some info over in this thread, tldr its been a difficult time for me, but that is hardly a good excuse.

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