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Messages - Janus Rogo

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2
WiP Characters / Redmond "Rusty" Cipher
« on: February 13, 2018, 11:04:20 AM »
I'm sick and tired of losing progress on my posts so this is going in here

CHARACTER

Name: Redmond Daynim Cipher, or "Rusty"

Age: 17

Species and Gender: Human Male

Symbol:  (Longhorn)

Occupation: Student, Heir-apparent of Cipher Industries

Appearance: Beefy, genial old boy. Relatively big. Expand.

History: Sample Text

Personality: Good ol' Southern boy. Not very book smart. Good with hands. Hard worker. Mildly racist. "Don't trust them Faunus."

Aura and Semblance: Portal Glyphs or Shearing?

Combat Behavior:  Heavy weapons fire. Saturation of large areas, suppression of human/Faunus.

WEAPON

Name: Rattler

Primary Form: Chaingun/Flamethrower

Secondary Form: Sample Text

Tertiary Form: Sample Text

Dust Functions: None. Incorporates Fire Dust in Flamer tanks, crystallized Gravity Dust rings for round acceleration, Crystal Lightning Dust for power.

History: "Inherited" prototype weapon tricked out for his use. Large amount of small rounds accelerated to higher velocities, increasing damage to more inline with larger rounds. Flamethrower intensely hot, excellent at discouraging close range engagement. Expenses are smaller than expected, due to utilization of smaller rounds, and are largely covered by family fortune.

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MiA Characters / Re: Aqua Phoenix
« on: December 19, 2017, 12:25:57 PM »
Normally. I'd be happy to explain why you're a piece of shit. I'm gonna let Seig take this one, because it's the Christmas Season. Ho hi ho.

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Gus sucks.

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WiP Characters / Re: Gale Zephyr WIP
« on: June 15, 2017, 08:42:27 AM »
There is precedent for flight capable characters, actually, so you might not be in much trouble for that. Semblance is remarkably similar to my characters.   We will probably ask for info on how her Aura was unlocked, though.

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RPG Discussion / Re: Character Creation for Dummies
« on: June 14, 2017, 10:51:30 AM »
Updates for weapons soon. Looks like common sense eludes a good few.
Please.

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Approved Characters / Re: Aoife Alaura
« on: June 02, 2017, 01:05:12 PM »
The question we were wondering is "Can she 'aim' the ricochets?" Bounce shots around corners, between enemies, etc. Pool/pinball style.

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Teams / Re: First Year Beacon Team (4/4)
« on: April 21, 2017, 12:20:57 PM »
Team TANG

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"Swear to the Maidens, it laughs at me. I can hear it, right at the edge of things. When I'm dropping off to sleep or when shit goes south, or whatever. It fucking laughs at me.... Or I'm losing my damn mind, hell, I don't know."

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Approved Characters / Re: Lunae Terenas
« on: March 21, 2017, 06:57:39 AM »
You don't need to specify exact calibers. There's no rule against it, but it is occasionally nice to have that detail. When you do is generally when I get involved, though, and I'm pretty good with guns. Also you should change the names of the  weapons. I doubt Remnant has US Military weapon naming conventions.

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WiP Characters / Re: Kenny Tihanu
« on: February 07, 2017, 12:33:59 PM »
No idea how the fuck it happened, but hey, whatever, I guess.

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WiP Characters / Re: Kenny Tihanu
« on: February 07, 2017, 12:27:46 PM »
Maybe ist the best think just to wait until a mod shows up and says his opinion.

You do know I'm one of the Worldbuild Mods, right? I'm not Character Creation, but I generally know my stuff.

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WiP Characters / Re: Kenny Tihanu
« on: February 07, 2017, 11:45:58 AM »
Unlikely. Too many abilities. Semblances can do one thing. Some boost strength, some allow elemental contro, some create little energy drones. Janus' generates thrust. Etc. You've got, like, seven abilities in one.

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AMA Section / Re: How do your characters spend their free time?
« on: February 06, 2017, 10:26:00 PM »
"Hmmm....", Janus growled, rubbing at the stubble growing on his chin. "Well, free time in the Hunting line of work, or even my line, now, is a bit of a... misnomer." He gestured to the table he was seated at. An open scroll sat at the edge, the rest of it was newspapers, articles, maps, and magazines. "See, if you're between jobs, you should be keeping an eye out for the next one. When you're solely a Huntsman, you can see where the world is shifting, you look close enough. Where's conflict brewing? Where're supply lines shortening. Where...", he paused for a moment, swiping across a block of articles.

{LOCAL LEADERS UNABLE TO B-}
{BLAZE DEVASTATES MUCH OF LO-}
{TYPHOON CALLUS MAKES LANDFA-}
{EXPLOSION ATTRIBUTED TO WHIT-}
]

"Where is shit gonna go wrong? You find those, you find Grimm.", he sighs, sitting back, he tugs a bottle out of case on the floor next to him, cracking it open on his rifles barrel.

"Now, in my line, you're looking for a lot of the same shit. There's a fair amount of us out there, so you wanna try and be the first one on site, or the first to get a message through, whichever. There's some... less reputable boards that you can find, if you're discrete enough, skilled enough, connected enough, what have you.", he waved dismissively, downing a considerable portion of the ale. "Generally speaking, you'll get better results if you're proactive. You gotta actively hunt down leads, which could be anything. Political, economic, criminal, legal or illicit. That takes time."

The Mercenary paused for a moment, shifting a few of his papers aside, revealing one with a quickly drawn White Fang logo on it. "Course, you're gotta keep your own skill level up, too. Gotta train, gotta work, gotta learn. Time, time, time. You never know what, or who, you're gonna end up tangling with next. Your life, your paycheck, and usually both, depend directly on how much time you put into your work."

With that, he polished the drink off, setting it on the floor, next to a cluster of it's brothers.

"So, kid, to sum it up? Downtime is just wasted time. Waste not, want not, hm?"

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