Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kingnoname1

Pages: [1] 2 3 ... 47
1
Beacon Academy / Re: Stargazing [Open]
« on: Today at 08:05:57 AM »
'Might also be worth keeping a rope or two on your person, don't want to run out of your semblance mid fight. I must confess I would be the first to take advantage of that in a tournament.' Calen remarked as he took the rope and started tying. Holding it openly so both Prisim and Billy could easily see it still took Calen three attempts to successfully link the multiple overhand knots together into an acceptable Honda knot. 'So yea there you go, the stopper knot is important but be careful it doesn't take up to much of the rope.' Calen explained handing the newly lasso'ed rope back to Billy.

'I had a dance show which went pretty late and then there was an after party but I had to leave before it got too out of control.' Calen responded straightening his clothes out. 'So do you want to continue trying out on the pipes or would prefer are more human target?' Calen offered finally gesturing at himself.

2
Clearly content with the bone Cornell through her Rachael continued. 'I'm sorry captain but there won't be any friendly soul on board, my friend is strictly r&d and infiltrating the Atlas Academy is something I can imagine anyone doing. Although we have managed to do something to help you with any security on board, the computer systems should read you as a Captain, felt the rank was appropriate' Seeming unaware that her description of her 'contact' has changed to 'friend' Rachael did seem genuinely apologetic she wasn't more helpful. 'Once the storm passes we can reestablish contact and work out how to move on with what the package exactly is.



The bots completely ignored Cornell as she made her way through the hull, finding her sea legs quickly progress was quick and the source of the noise became clear. A young man stood over a series of controls rushing between console to console, something was clearly wrong with the ship. Cornell could hear a one sided conversation between the young man and the rest of the people on board.

'The engine is holding together but she is struggling, I'm not sure if we should move the ship around much to try to keep the engine as stable as possible. The stabilizers also seem to be playing up, I can try to keep us upright manually but it means we will have to keep someone down here unless people want to try swimming to our objective.’

’In theory the ships droids should take care of major breaches they just need time. That might not be a luxury we can afford, even if you can’t wield the hull close yourself simply halting the influx of water would be greatly appreciated. I would advise Aurum and yourself to meet up, there seems to be something playing up with the systems and we can’t afford for everyone to be separated.The internal scanners also seem to be playing up unless one of you are trying to sneak up on me.’

Clearly focused on whatever his task was Cornell would have to make serious noise to disturb the young man. Although it was also clear that the ship wasn't doing take well in the storm.

3
(Monster asked to be skipped)

Splitting the clams into three even groups Calen offered each to one of his team mates along with one each of his throwing knives, engraved Aldon, Halath and Thran respectively.'It might not be up to snuff I'm afraid, there is a reason why you probably haven't eaten fresh water clams but hopefully the fire and spices have crisped them up enough it's not too embarrassing.' Calen remarked in a good mood despite his exhaustion. As Calen made his way back from Anna the gaunt boy thought out loud. 'Apologies if you have thought about this before Miss Fall but if you are relying on sound is there a reason to be up here rather than by the fire?' Calen asked genuinely.

Settling by Teddy Calen kept pushing the fish around and spliting the fire into two, keeping one raging hot while the other died down to coals to ensure the fish cooked evenly. 'Find anything interesting Master Teddy Bear in town? Seems a nice enough place, maybe we can find something useful in the morning.' Calen teased good naturedly, or as good naturedly as Calen gets, as he looks around at the ruined buildings. The dancing fire and full moon light up their surroundings strangely, making everything seem a little more than it actually was. Satisfied with fish for the moment Calen then went about splitting up the forest greens in four even plates ready for the final touches.

It wasn't long before dinner was completely ready and once again the plates went around, although this time Calen was clearly partaking. Despite all their spices the clams weren't up to Calen's normal quality the fish had a natural sublet sweet flavour easily making them the star of the rather bland meal. Calen only nibbled slowly on his fist, savouring each taste, but otherwise content to let the meal pass in mostly silence. Behind them the woods seemed to quite down although if this was simply everyone going to sleep or something darker stalked the wilderness wasn't clear.

4
AMA Section / Re: Designing Characters
« on: May 21, 2018, 06:50:30 AM »
Most of my characters are first a theme or personality traits and I build off from there. For example my first character Calen has a pretty consistent theme of a Shrike, a small bird probably best known impaling their prey on spikes. The white-black colour scheme is common in most sub species which Calen mirrors. Although not specifically 'territorial' the same sort of tenacity which has driven pairs of Shrikes to defend their territory against entire migrating flocks carries through Calen with a lot of what he does. Calen's favourite hobbies cooking and dancing are both implimented by the tiny birds although cooking perhaps needs pretty big quotation marks. The birds small statue but impressive speed is where I got Calen's general appearance as well as semblance. Then I tend to fill in the gaps with aspects of my own personality making Calen a 'in the mirror darkly' version of myself.

The only exception to this is Amarant, the Atlas headmaster, as we needed him for a thread.

5
Everywhere Else / Re: Preparing for the Coming Storm, Team Three
« on: May 21, 2018, 05:37:56 AM »
As Topaz walked into the room with the droid bay installed the thick purple sluge beneath her feet squelched loudly but otherwise was no real inconvenience. The droids were definitively in some kind of sleep mode with the console lighting up as the huntress-in-training approached. This did draw attention the Atlas student's attention to the holding mechanisms, it quickly became apparent this wasn't what the Atlesian Knight-130 series are normally hooked up to, it didn't even look like Atlas tech. Far more bulky and imposing compared the the normally sleek, utilitarian Altas designs. A nearby screen had a command prompt to release droids or take one for repair.

'You're not even thinking of running away? Are you bait I wonder or just that stupid. Do you even think about your purpose?' The raider remarked pointing at Gray, waxing on philosophically in her strange sing-song tone. Too soon did the small pause of conflict shatter and the raider was back on the move, still trying to box Gray in although this time a blue liquid started being injected into her gauntlets. Her arms up in a boxers stance the raider approached slowly but carefully unsure of what to make of this unfolding fight.

6
Beacon Academy / Re: Stargazing [Open]
« on: May 21, 2018, 04:35:26 AM »
'My memory is one of my few positive traits.' Calen joked giving an exaggerated bow before nodding in understanding. 'I'll endeavour not to take it personally then but I'm sure we all have interesting team mates. I must say I was quite dismayed when I learned of the practice but it has grown on me some what...like a mould.' Calen continues smiling as he pockets the unwanted hankerchief.

Turning back towards Billy Calen gestured to the rope. 'Honda knot right? Had a bit of a cowboy phase when I was younger but lack the coordination for it. But it's not that complex a knot but....' Calen began before turning around looking in vain for Amane to ask a few questions about the rope, elasticity, friction, weight, blah. 'It might not be a 100% cross over given the rope isn't 100% your rope but it's better than nothing. Do you need a hand tying the honda knot? If your semblance always does it might to be quick to come to mind.' Calen offered hand outstretched.

7
Beacon Academy / Re: Stargazing [Open]
« on: May 20, 2018, 02:31:25 AM »
'I'm pretty sure we form teams of four but sweet dreams Miss Petrichor.' Calen calls out as Amane makes her way back into her room the second time. A strange, confused tenor dominated the gaunt boy's voice as his mind tried and failed to remember through the strange girl's semblance. Shaking his head to re-orientate himself Calen nodded a greeting at Prism. 'Good evening Mis-Prism.' Calen remarked before sparing a look at his fogwatch and correcting himself. 'Well morning I suppose but let's not bother with that quite yet.'

Springing up Calen approached Billy slowly and offered the girl a handkerchief. 'So what seems to be the problem? Can't make the rope strong enough or does it loose or dissipate too quickly for you to move? I'm not terribly familiar with construct semblances so you might have to use small words.' Calen smiled his most reassuring smile although his sunken cheeks combined with the surrounding darkness didn't help the affect.

8
Beacon Academy / Re: Stargazing [Open]
« on: May 19, 2018, 03:46:37 AM »
Returning home late from a rather successful dance recital Calen was in a good mood. Clad in far more colourful clothing than normal, white jacket with flairs going down to his knees and an ornate gold trim over an equally gaudy red undershirt and his black slacks had orange-gold designs down the side of each leg. Together, although it looked quite splendid from the stage, it was simply too much in close quarters. Fairly tired from his day out as well as diet or lack there of Calen still couldn't quite go to bed yet, a curse from above had drawn his curiosity and Calen wasn't about to let his curiosity go unsatisfied. Shooting up to the source of the noise with his semblance Calen let is stage outfit flutter madly in the wind creating a comically, almost cartoon characterish, over the top entrance.

'Please be mindful of the smaller pipes ears young miss, what ever problem you have with it's mother I'm sure can be dealt with cordially.' Calen remarks, sarcasm dripping off every word as the gaunt boy smiles his best choir boy smile. Settling down on the half wall that surrounds their section of the roof Calen gives Amane a small wave and continued more seriously. 'It is pretty late darling, or early I suppose, I'm sure whatever you need to be done will be there to do in the morning... but that doesn't mean we have to meet it sleeping. What can I do to help?' Calen offered in uncharacteristic kindness. Like always Calen's action are never truly benevolent but he did understand if his more unsavoury characteristics were to be dismissed as rumour there would have to be at least as many positive as negative circling around the school.

9
Everywhere Else / Re: Preparing for the Coming Storm, Team Three
« on: May 17, 2018, 08:28:33 PM »
The droid stops for a few moments, silent as the beeping finally stops.

'I... can open the doors.' The droid responded cautiously opening herself up as Amane began tinkering away at it's insides. Having a much closer look at the machines insides it didn't look like what one who knew anything about the Atlesian Knight-130 series would expect. Luckily whatever the model actual was wasn't that complex and on top of that the cables seemed only loosened from their sockets. Gesturing it's hand to the side the left side door opening, revealing a significant droid bay, space for easily a dozen of machines although only six 'sat' deactive on racks.

Although the droid storage and repair mechanisms as well as the droids themselves where luckily untouched by the mess the rest of the room was a mess. The floor, most of the walls and even parts of the ceiling were covered by a thick purple sluge, some destroyed science experiment left abandoned. The droids themselves didn't activate but the machinery was clearly still active. The damaged droid clearly wanted to move in that direction but was hesitant to move with Amane's hands in it's insides.

Along with the sounds of violence coming from the room Gray had dashed into which everyone could hear Akel could here sounds coming from the room passed the droid room. A mans voice calling out although what exactly was being said was too muffled by intervening steel to be heard.

10
Approved Characters / Re: Nathan Eau
« on: May 16, 2018, 08:45:08 PM »
edits approved.

11
Approved Characters / Re: Nathan Eau
« on: May 16, 2018, 06:02:35 PM »
Spoiler: pre edits • show
CHARACTER

Name: Nathan Nad Eau (a.k.a. Nathan Eau)

Age: 17, born 6th of Zinnober 63 AC

Species and Gender: Male human

Symbol:
Spoiler: show


Occupation: Beacon Academy student, first year

Appearance: At 176.5 cm/5'9½" (he doesn't mind rounding up or down) and 72.5 kg/160 lbs, Nathan is more lean than fit, and while not actually chiseled, he still has some definition to his muscles. His lower body has more bulk than his upper body, but this is partially offset by his large ribcage and broad shoulders. He thinks of himself as "ridiculously average-looking" or "ever-so-slightly on the attractive side", depending on how far you push that particular investigation (although seriously, why in Remnant would you?). He has more defined neck muscles than the average person. His voice usually hangs about the low to mid-low range. If he's warm and his arms are below his chest, veins are VERY visible all over the hands and forearms. He has a thick (about 3 mm wide, 2 mm high, 3 cm long) scar on his right elbow. He has fine (almost feminine but not quite), agile hands. He is left-handed. He has tanned (perhaps a bit paler than Neptune) skin. He has short (about 4 cm),VERY dark brown (looks basically black) hair. His eyes are dark gold/light and rich brown (depending on how far away you're standing). He usually crosses his arms when standing, but it doesn't mean anything. His face tends to remain relatively emotionless, albeit it's not for lack of trying to be expressive. He walks very fast (pretty much overtakes anyone who isn't jogging) thanks to long strides from good rotation of the pelvis and years of practice.

He has only dark grey running shoes. Normal clothes: His favorite garments are a black, somewhat slim-fit T-shirt going down the arms to just above the elbow with dark lime green lines on the sides and dark blue jeans, although it isn't uncommon for him to simply don "a shirt" and "some jeans". If it's cold/raining, he wears a dark grey coat with a hood. School clothing: standard Beacon uniform apart from a slightly loose tie and the aforementioned running shoes. Formal clothing: a white, ever-so-slightly ivory lounge suit with notched lapel, the overall colour being quite reminescent of a white rose's petals. Usually worn with a vibrant green, vibrant cyan or vibrant purple tie. Pajama: white T-shirt and red and black plaid pajama pants. Combat-ready: dons a dark grey harness worn over his coat/shirt with 1 pouch (horizontal on left-hand side of belt that's about 15.5*10 cm). The harness has fixation points in the middle of the back for his weapon and more fixation points on the sides of the back to snap on extra luggage space. After some recent events, he also keeps three slugs in his jeans' left front pocket.

Spoiler: Goddamn hex codes • show
Shoes: #969696
Green lines on shirt: #00D219
Tie colours: about #14EA00, about #00F6F0, about #BD00FF


History: Nathan was born and raised in Vale. He spent ages 5-12 going to a school about 1.5 km away from his home. He also spent those years being bullied, rejected or ignored by all other kids. When he was 12, his parents divorced and he stayed with his mother. During the last semester of school that year, he scored very high on an Aura ability test part of the normal orientation process. Having been taught the hard way how not everyone can defend themselves, he decided to put his newfound skills to use by becoming a Huntsman. Not even 3 months later, his mother met an Atlasian scientist who was working in Vale at the time. He subsequently enrolled in a local Combat School, about 4 km from residence. Starting from the first semester, he was taught a lot by his stepfather about Dust, technology and science in general through common interests and regular discussions. Although he didn't get bullied or rejected at school anymore, he didn't really make anything more than acquaintances and circumstantial friendships.

During his time at combat school, he had a few classes of hand-to-hand combat like everyone, but never practiced it outside of said classes, of which there were about 3 or 4 (talking about how many times a lesson was given, not how many classes and, somewhat by extension, teachers). When it came to fighting with weapons, he vastly preferred the versatility of staves to swords, maces and gauntlets. Practicing regularly, he gradually taught himself to mix and match combat styles rather than staying with a single one every battle. Not only did he think it would make him more adaptable, he also thought it would make him harder to contend with. His style, through the years, eventually reached a stable state, where he defends whilst taking advantage of every opening he can, in any way he can. During that entire time, however, he somewhat neglected to practice long-range firearm handling.

When he was about 14, he started experimenting with Dust under strict safety protocols in a small part of his basement (he was shown how by his stepfather). Upon learning the nature of his semblance, he started to create schematics and data for his to-be weapon and the required Dust components. His desire to defend victims and pursue aggressors having only grown stronger during his years at combat school, he was eager to advance his training even further and enter Beacon. He scored pretty good at all parts of the entrance exam. His parents moved to Atlas as he moved to the Academy.

Personality: Relaxed and calm, he likes to make the odd joke and is generally easy-going. He has vast trouble understanding non-aggressive body language and prefers to be as honest as possible without unduly hurting anyone. Although not lacking in self-confidence, he's rather shy and will not go towards others unless they first come to him or he has to go to them. He rarely gets angry or even worked up, as he is incredibly patient. He is a fast learner and a great listener. He has an immense imagination and fabulous memory (for the things he cares about). Messing with the ones he loves with the serious intention of hurting them is not recommended, as he may go into (I don't know how to describe this in a word or two: it's basically as if his emotions turned into a cold, soul-wrenching abyss where the only thing that exists is the will to get what's wrong to stop, all the while keeping a very calm face). He has very good senses (for a human) and tends to dislike loud noises and bright lights, carrying a pair of high-tech, flexible sunglasses in his jeans' pocket (so they don't continually break when he fights). He has a lot of difficulty in putting his full trust into someone else.

He usually enjoys just playing games on his computer, but sometimes reads a bit.

Aura and Semblance: His Aura is of a bright white colour and turns jet black when "angry" (see emotion described above), seemingly absorbing light within line of sight instead of emitting it. His semblance is Energy: that is, he can control his own kinetic energy. To be more clear, he can turn his Aura into kinetic energy, but not at a distance. The energy being inherently associated with momentum, he only uses it for powerful blows, lest he fling himself out of control to go faster.

When 'angry', pale black tendrils (these are entirely unsubstantial, aka Aura) that start appearing around him and become darker, larger, more numerous and more opaque the worse he gets. The air will seem to grow stale. His irises will take on the slightest tinge of red while his pupils contract to a point.

It is worth noting that he has never told anyone what his semblance is and that he tries to use it as little as possible.

Spoiler: Examples for scale • show
Here are some examples of the uses for scale.
Hits: - Like a speeding truck for 60% of his Aura.
        - Like a speeding car for 40%.
        - Unusually powerful blows for 5% (enough to severely stun most Grimm).

Numbers: These are based on the examples above, if applied to someone with an arbitrarily average build, Aura, etc. NOTE: As long as this very sentence is present, apply a 2x modifier to the cost.
       - 1% --> 4% Aura damage
       - 5% --> 20% Aura damage
       - 8% --> 33% Aura damage (current cap, he's yet to make more powerful blows)
Spoiler: Ignore these for now, for future approved developments only • show
       - 10% --> 42% Aura damage
       - 15% --> 65% Aura damage
       - 20% --> 90% Aura damage


Anything beyond that will merely do more damage, beyond the now-shattered Aura, with the semi-exponential function still applying. The amount of seconds he must wait before his Aura is usable again is equal to twice the percentage of Aura consumed.

Adapted 'costs' for the new 'strain' mechanic - the cost multiplier is already present.

       - 4% Aura damage: Minor fatigue, basically a slight buzzing in the ears for a couple seconds. Can use this a maximum of 49 times, the 50th knocking him out from exhaustion.
       - 20% Aura damage: Feels as though the blood was drained from his head for a second or two; shaky for a few more seconds afterwards, then fatigued. (He can dish out 9 hits like this, the 10th one causing him to collapse from exhaustion)
       - 33% Aura damage (current cap, he's yet to manage more powerful blows): Feels as though the blood drained from his head for about 5 seconds. Shaky for approximately 20 seconds afterwards, then fatigue sets in. (He can dish out 4 hits like this, the 5th one causing him to collapse from exhaustion)


In addition, his semblance can be used to propel objects towards targets. The accuracy of this 'throw' of sorts is proportional to the amount of energy used and inversely proportional to the object's size. As a landmark, using around 16% on one of the slugs he uses within his weapon gets him an initial accuracy slightly worse than an assault rifle, making it a good choice at the lower mid-range and closer.

Here, 'initial accuracy' refers to the accuracy of the object's motion towards the intended target. Factors that come into play after the propulsion, such as gravity, wind, object aerodynamics and such are not included (unless he explicitly takes them into account, if possible).

Combat Behavior: He tends to favor swift, precise and efficient movements when defending and powerful blows when attacking. He mixes hand-to-hand with weapon combat freely. He will favor confrontation if an enemy is actively chasing him but will otherwise prefer stealth. He will try to dodge and block all he can. When first encountering an enemy, he will never attack first - unless he can get a surprise snipe in.

He will prefer to concentrate on one threat at a time and take care of it as fast and as safely as possible, which opens him up to surprise attacks from unsuspected additional threats. When he suspects more than he can see, he will tend to maintain a more defensive posture.

If outnumbered, he will be capable of resisting without using his semblance a small amount of time but will prefer to get some distance between him and the enemy to come back in at a new angle.

Although his weapon would have you think otherwise, Nathan is relatively unskilled at long range sniping, mostly just winging it. He's good - for someone with little to no practice. His largest weakness, however, is very close melee or hand-to-hand combat. He never practiced those, preferring to hone his staff skills as it allows him a greater reach.

WEAPON

Name: Ergia

Primary Form: Ergia's primary form is relatively tame - a matte, black cylinder about a foot long, slightly too large to grasp comfortably with the average hand. Two thin green lines circle it, separating the cylinder into thirds. Nathan's symbol is visible on the back of the uppermost third. When hooked onto its place on the harness, it can serve as a jumppack, providing relatively limited vertical mobility. Used for going up or breaking a fall - when angled correctly. Maximum autonomy of 3 minutes without 'reloading'.

Spoiler: Not now - for approved future development only. • show
When unhooked, it can serve as a flamethrower, producing an intense, bunsen burner-like flame about 6 meters long, although the heat is still pretty intense for about 3 meters after that.


Secondary Form: Both staff mechanisms extend to their maximum lengths of 75 cm, making the weapon a 180 cm matte black staff with dark lime green lines and a thicker, 30 cm cylinder in the middle. Transformation can take as little as 2 seconds. In this form, parts of the staff portion can either be electrified or the air around them, heated to a point where it can easily cut through organic materials, but will only slowly heat up dense non-organic stuff like concrete, steel, etc.

Tertiary Form: The top/forward staff mechanism extends by 30 centimeters and a handle and variable strength scope flip out of the top section. Fires 5x20 mm tungsten slugs at a rate of 12 per second and speed of Mach 2 (3% damage  per shot against someone with arbitrarily average Aura). Each magazine of these 'light' rounds has about 300 of them. He keeps one mag on his harness and one in Ergia. Transformation takes about 1 second from storage form and 2 seconds from staff form.

Dust Functions: The way Ergia uses Dust can be considered somewhat different from the norm. Although the jumppack uses a mix of Kinetic and Gravity Dust to provide thrust, about a quarter of a litre per 3 minute charge, the rest only uses Dust indirectly. Six power crystals are located at the centre of the main cylinder, providing the entire weapon with vast amounts of power, needed for everything from the jumppack to the staff modifiers. The power crystals must be recharged with power when empty and, even through intense usage, will drain rather slowly, a single one lasting a good 10 minutes or so.

History: Ergia was made, from plans to fully functional, in the last three years prior to his entry at Beacon. The components took about 6 months to get right and the shell and final assembly, 6 more months. It was made to make the most use of his semblance and to be as versatile as possible. It was named Ergia due to having vast amounts of energy at its heart.

Spoiler: Specifics and Schematics • show
The primary form is a 30 cm long, 6.8 cm diameter matte black cylinder with 2 dark lime green lines on the wall 10 cm from the bases. The bottom opens up when engaging the jetpack. The central section is dedicated to housing the power cores and control mechanisms, the upper section is devoted to the first staff mechanism while the bottom part is reserved to the jetpack and second staff mechanisms. The staff portions have an external diameter of 3 cm. The jumppack is a tiny thing that occupies a third of the main cylinder, consuming Dust to provide thrust. The second form's extra functions are achieved by using small Dust crystals integrated within Ergia in conjunction with the main power. Most of the circuitry has Dust in it to make it as compact as possible. The power cores mentioned earlier are custom-made Dust crystals created to store enormous amounts of energy each. They glow a soft, pleasant cerulean when full and are a dark, dull blue when empty. They are 9 cm long and 2 cm wide at their widest. There are 6 of them at all times in the center section of the cylinder. Nathan stores an extra 6 in his belt-level pouch. The jumppack mechanism uses a special blend of Dust that greatly increases the thrust produced and comsumption efficiency when used in conjunction with the energy from the power cores.

Spoiler: Power crystal schematic • show

Spoiler: Only for approved future developments • show
Basically, the LR Crystal as last approved.


=======================================

Pre-Beacon theme: Mad World - Gary Jules & Micheal Andrews

12
Everywhere Else / Re: Preparing for the Coming Storm, Team Three
« on: May 16, 2018, 06:53:46 AM »
Throwing the sword she snatched away to the back of the room the raider looked up grinning as Gray tried to flip over her. Reacting quickly by flexing her gauntlets dust pulsed out as the purple solution was ejected leading to a huge gravitational wave pinning Gray at least temporarily to the roof. Jumping up with surprising speed given her considerable size the raider launches a brutal one two combination, first one to pin on of the huntsman-in-training's arms to the roof with the second being a hopefully, depending on your perspective, clean hook. Both swings augmented buy the still raging buzz saws even if Gray avoids the attacks the sounds of contact radiate clearly through to the gathered hunters-in-training in the previous room. Gray's detonation still takes place engulfing both fighters.

The droid doesn't say anything although it does slightly back away from Amane, positioning itself so Topaz is between it and the fragger. The droid does continue beeping as it slowly makes it way around the room dripping a considerable amount of dust onto the floor, not that it seems to be bothering the barely functional machine that much.

13
Everywhere Else / Re: Among a thicket of berries(RASB Initation)
« on: May 16, 2018, 05:46:59 AM »
Ramalia wasn't new to being the center of attention; her size, her weapons, her tattoos even her accent always seemed to draw eyes consciously and subconsciously. It wasn't unwanted, being used to being then center of attention the former scavenger found it comforting almost like she was back home. That didn't mean she wouldn't have some fun with Patchouli while she was doing her upgrades. Googles obtensively used to shield her eyes from the sparking dust also hid the steel blue glow as her semblance activated. Drawing her animal companions to her, the hawk flying through the doors followed by the wolf and the snake coiling out from beneath the floor. Unfortunately, or fortunately depending on your perspective, Ramalia's pranks where at least delayed by her leaders arrival.

Ramalia had in fact consumed a fair amount of popular culture since her short time in Vacuo, purely to send back to people she told herself, and as such knew a few details about the Sundown Twins, although ignorant of past exploits including the Sundown Sisters and the transition between. Quite flummoxed by the concept of models as well as their, from the outside at least, seemingly random decision to become hunters the former scavenger didn't have a particularly high opinion of the two. The music wasn't bad though.  As such diplomacy wasn't Ramalia's first port of call having their first real interaction being a direct challenge. Silently the giant cannoneer stood up tall before almost comically leaning over so their faces were level and only a few centimeters apart. Pushing her googles up Ramalia revealed the steel blue glow from her eyes as her snake slithered up and coiled up the now out stretched arm as she went to grasp Ezra's shoulder. Unless the model did anything the snake would travel across the newly formed bridge wrapping itself tightly, but not too tightly.... yet, around her body with it's head resting on Ezra's shoulder.

It was clearly a test although the specifics and consequences of failure, or benefits of success for that matter, weren't clear. 'Perhaps you should listen to the rest of our team mates leader no need to look any weaker than you actually are.' Ramalia responded, the rhythmic flow of her words doing nothing to hide her spitefulness towards Ezra. Straightening back up Ramalia looked towards Patchouli for the first time with her own eyes. 'Whatever position you had before which kept you like that is irrelevant here, you need food more than anyone here.' Ramalia continued with less spiteful undercurrents but no less harsh as she threw a pack of dried food towards the faunus. 'Eat.' The former scavenger demanded. Equally clear was the rather blatant leadership challenge Ramalia was making, even before their first mission had begun in earnest.

Sensing conflict the animals grew agitated the hawk and wolf got ready to launch at a moments notice while the snake gripped just a little tighter(or simply hissed if it never made contact). The rest of the support crew also left the room although likely not really knowing why, survival instincts are subconscious after all.

14
Approved Characters / Re: Azre and Erza Sundown
« on: May 15, 2018, 07:34:38 PM »


Edits approved.

15
Everywhere Else / Re: Preparing for the Coming Storm, Team One
« on: May 15, 2018, 02:37:28 AM »
'I can assure you Specialist I've fought twice as many battles without my wings than you have in your entire carrier. And I feel there will be more to come' Amarant responded coldly. Seemingly drawn into Lyssa's bait the headmaster didn't respond as Solaris maneuvered her way behind him or when Lyssa set up her walls. It was only when Solaris made her move to charge did Amarant respond. Stretching out and encasing the Specialist in his wings Amarant not only let the attack go through but magnified the blow in return for keeping Solaris moving. Moving straight into Lyssa's glaive thrusts. Serious damage had been done to Amarant's suit and his aura levels were dropping quick as well. A loud crack sounded as the left most wing folded together, trying desperately to maintain cohesion while a spray tried to maintain the leaking dust. Amarant's suit seemed to resist his movements for a few moments however Solaris's emp didn't seem to have any serious impact.

Backing off into the thick fog as soon Amarant's departure was quickly filled as a series of pistons came shooting out of the fog. Huge chunks of metal easily 4 meters in diameter slammed into each other, if they didn't squish the huntresses, leading to a series of deafening booms throughout the underground arena. The pattern the pistons were moving in was simple enough, five squares of pistons in total each with 12 pistons, at any time the opposite sides of row 1,3,5 or 2,4 was slamming together or just retreating.

Pages: [1] 2 3 ... 47
Powered by EzPortal