RWBY: The RPG

RPG World of Remnant => Amity Colosseum => Topic started by: Dr. Gustave on September 25, 2016, 09:54:36 PM

Title: Tourney Discussion [Combatants only]
Post by: Dr. Gustave on September 25, 2016, 09:54:36 PM
Feel free to talk with one another here, whatever you'd like, as long as it pertains to the tourney,
Title: Re: Tourney Discussion [Combatants only]
Post by: Asterisk on September 28, 2016, 03:42:51 AM
Would it be reasonable to make characters slightly more epic due to everyone training hard prior to the Vytal Festival? I know all my characters either started training themselves or others two months before.

Also, Camellia was supposed to be at the Vytal Festival, but something happened in Atlas and she was held back so now she's disqualified. Perhaps there was supposed to be one more extra bracket,
Title: Re: Tourney Discussion [Combatants only]
Post by: Dr. Gustave on September 28, 2016, 12:43:55 PM
Your characters are going to be as strong as they are in every other thread.
Title: Re: Tourney Discussion [Combatants only]
Post by: NotSurprised on September 28, 2016, 07:56:05 PM
Asterisk, I'm going to be asking you a few things.

First, how does Strelka's glass bullets do splash damage? Easy to explain, such as aiming at feet or something.

Second, how does her gun actually work? Bullets gaining velocity from propulsion dust providing the kick, I can see.
But the glass dust? Bullets do not simply gain mass midair quite simply, and the size you provided is quite absurd. It wouldn't even properly amass during the travel time to reach baseball size. The bullet would be moving too fast for that.
Title: Re: Tourney Discussion [Combatants only]
Post by: Asterisk on September 28, 2016, 08:15:06 PM
Would the glass fragmentation be a feasible answer?

As for how her gun works, the bullets don't actually fly that fast, probably about as fast as the rounds from Roman's cane except without a fiery explosion. Perhaps I should make them explode in the future.
Title: Re: Tourney Discussion [Combatants only]
Post by: NotSurprised on September 28, 2016, 08:19:53 PM
Glass Fragmentation would be a possible answer if it wasn't a direct hit considering there's nothing behind Sovereign for it to shatter against. Unless the bullet shattered midair, but there's nothing to create that effect since it's isolated basically.

Second, I'm going to need one extra bit of information: Is she firing glass dust or another dust type? Just incase since the weapon description was a little confusing.
Title: Re: Tourney Discussion [Combatants only]
Post by: Asterisk on September 28, 2016, 08:25:06 PM
Right. React accordingly to the glass dust as you see fit.

The bullet uses kinetic dust for propulsion and glass dust is contained in them for damage.
Title: Re: Tourney Discussion [Combatants only]
Post by: NotSurprised on September 28, 2016, 08:52:40 PM
Alright, the problem I'm seeing is that when the glass dust is activated, it would stay at the same size. It could only expand by increasing the bullet's volume, which is by heating the glass to a certain point. Even then, that's volume, not mass. It wouldn't do more damage, instead it'll be weaker.

Of course, I'm intending for Sovereign to block the bullets, but I'm nipping this future problem in the bud, as well as offer a few advice. Other dust would function a lot better considering the elements they provide. Glass... is just glass, and would probably only serve to be a poorman's shotgun blast for any other weapon.

I honestly don't care as to whether or not this advice is heeded in the tournament, so the match is still going to go on, unless you say otherwise.

Now that I'm done bringing this to your notice, I'm off to post in other things before checking for your answer.
Title: Re: Tourney Discussion [Combatants only]
Post by: Asterisk on September 28, 2016, 08:57:29 PM
Even though I heeded the advice, would I be able to change it? I'd feel like I were cheating if I didn't go by the character sheet even though I screwed up on it.
Title: Re: Tourney Discussion [Combatants only]
Post by: NotSurprised on September 28, 2016, 09:01:42 PM
I wouldn't feel that way and I know a few people who feel the same way, but if it makes you uncomfortable, it can be changed later then.

Really, it's all up to you.

Other than that, I'm off to post in our fight thread! GLHF!
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 13, 2016, 08:48:28 PM
I do try not to be petty when i get into fight threads, giving leeway due to the ambiguous that writing this out can give. But i will need you to clarify how he is actually avoiding being dragged by Tenne's chains by simply jumping back. The best this would do is make the chain go taut even sooner, causing him to be pulled all the sooner by the chain she was planning on spinning, especially since she has already been stated to have braced her stance in the previous post. Thanks ahead of time for the clarification.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 13, 2016, 09:07:53 PM
Sorry I reread it now and saw I didn't put in the part with kinetic dust, my bad.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 13, 2016, 09:12:20 PM
I didn't realize he could do that with his armor, none of the stuff in his profile say his armor is made to channel dust.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 13, 2016, 09:13:01 PM
Not in his armor his boots. His boots can either fortify his kicks dealing more knock back or propel him.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 13, 2016, 09:23:56 PM
Aight, that makes a bit more sense then. Though it's unlikely that he's unhooking his arm with the chain taut at the moment, I don't know if you ever tried to pull hooked straps off, but without some slack, unless he breaks his arm to get it unwrapped or willingly comes back to Tenne, he's not taking it off at the moment.

That is all, I'll try and get a post up soon
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 13, 2016, 09:29:39 PM
I just modified I to instead of taking off the chain he'll attack by sending a bolt through the chain directly at her.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 15, 2016, 06:41:47 PM
I'm not entirely positive on this, but I kinda gauged the amount of mist in the arena based on the right with roman. Gauge by how little ice dust that used to accumulate that much just in that secene, I don't believe there's really that much diffrence in visibility no matter where you are in the arena, seeing as it was a rather decent size chunk she hit. 

Maybe we can get one of the mods to weigh in though, the to the vague knowledge we have on that.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 15, 2016, 06:45:35 PM
Yeah that would be best.
Title: Re: Tourney Discussion [Combatants only]
Post by: Dr. Gustave on October 16, 2016, 01:24:31 AM
It thins out, yes.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 16, 2016, 12:51:37 PM
You forgot to have him deal with the problem C2 presents down at the other and of this tunnel, specifically stated to be there waiting to stop attempts at escape. Unless Ismael is breaking through walls at a blistering speed.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 16, 2016, 01:16:17 PM
I edited it to say he launched himself out with his boots when he made the hole.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 16, 2016, 01:45:24 PM
that still doesn't state how he stops her from sending a chain down to halt him when he's trying to punch through stone in what would be an obvious attempt to escape.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 16, 2016, 02:46:33 PM
The chain wouldn't instantly hit and Ismael wasn't just slowly strolling out. The chain would need about a few moments to readjust to get flung at him and maybe a second or two to get to him. That is enough time to have Ismael boost through the hole and out of the wat.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 16, 2016, 03:11:33 PM
So he has the strength to instantly break through walls. The only characters we've seen show that level of strength to just blast out a wall in a single punch are characters like Yang and Nora, who gain Strength advantages as they fight or using explosives such as Nora's grenades. If this was a common ability, Ruby could have simply blasted through a wall rather than having to fight with Mercury to get away from him towards the end of Vol 4. If this is the case you have a character with ridiculous speed, ridiculous strength, the ability to fight at top standards at close, medium, and long range.Now you can ask Nathan the response Mod's have to these types of characters, seeing as this was the issue addressed with before they had him rework Nathan Eau.

 The only real weakness he is said to have is that he doesn't plan and does not actively shield with aura. Due to the fact that he is apparently unhittable, those don't really come into play. I have literally seen you have him take on 5-7 people at once, some of those in the higher class mates, and not go below 95% aura.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 16, 2016, 03:21:19 PM
You took that battle as an actual battle. That was, I think, 5 people where during the whole thing only one person attacked at close range for one turn while 3 shots were fired. That's not a battle. This is a battle where it lasted long than 20 seconds in game time of talking, yelling, and useless strategy. I know Nora and Yang were the only two seen to show enough strength to break down an entire wall, but that's them using either only their aura or pure strength. Ismael used aura, strength, and kinetic dust enchantment to make a small enough hole for him to fit through. Also that ridiculous speed comes from dust and reflexes. If you take away the dust, he wouldn't have been able to get out of many of these scenarios that has happened.

The reason right now he is "unhittable" is because you have lots of set up time to get a hit off. If you attack with many strikes then there is a higher chance for a hit landing. You can dodge one big hit, but it's nearly impossible to dodge 10 small ones.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 16, 2016, 05:46:38 PM
My problem comes from when you have stated your character has no idea that there's more than one clone at the moment, as well as the second one stated to have stayed behind the first making it highly unlikely he saw her, while being stated in the previous post to preparing himself to take a shot on the first clear target he sees, with C1 presenting that shot. Then you have him make the decision to go through a wall rather than use his kinetic dust to he can call on to easily take him the last... 10 feet of the hallway out of the blast zone, seeing as a lack of knowledge of a third clone as well as the evidence from crystal showing that the original is behind the first clone, so he'd have no reason to try to break through a wall, which he is only stated to punch with his gauntlet, leading one to think he has enough strength to simply punch once to get out.

This is compounded with earlier posts of him managing to both maintain balance whilst being dragged while dodging a rushing opponent, Knowing the exact timing to pull back on a chain while implementing kinetic dust to offset a more heavily built character. I'm not asking that he take on the full brunt of every attack, but to believe that he could perfectly avoid all this leads to one conclusion, Ismael is incapable of being even surprised in a fight.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 16, 2016, 06:55:48 PM
Keeping balance with the pulling is not hard when you are going with the movement and the ducking part would be kinda hard, but doing it wouldn't be hard enough to have him get hit by it.

The second clone thing, that's my bad. I didn't really read it. All I did was skim the main things.

He can be surprised in a fight. Very easily in most regards. In the mist he would be able to do shit for nothing, so he booked it. In a 3 v 1 scenario, he would be able to defend against one person and he would go down so easily it's not even funny, but the set up time is what is killing your advantage. In these circumstances he would be surprised enough to get hit, but he is always wanting to keep distance, that's where he can kinda see what will happen next. Also if someone puts you in a funnel would you go 1 of the 2 ways you could get out that they could have planned for you to go, or would you try a way they wouldn't expect?


Also edited my post to say he spotted both clones when he looked around and he was suspicious of the clone not attacking him right out. He also took damage from the explosion, but it was mitigated to 10% to him.
Title: Re: Tourney Discussion [Combatants only]
Post by: Walter on October 17, 2016, 01:04:16 PM
Soniccraft, how is Cobe attacking, exactly? Your sheet says the steam dust causes the weapon to release it in dust form directly from the weapon. Razz is standing on the roof above Cobe, released the steam around himself and blew it up? Or am I just missing something obvious here?
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 17, 2016, 03:22:28 PM
Add an aura drain the to his punch, since he was stated to "Send his aura into overdrive" while doing this.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 17, 2016, 05:06:10 PM
Oh yeah forgot about that. Done.
Title: Re: Tourney Discussion [Combatants only]
Post by: snaketicus on October 17, 2016, 05:12:49 PM
I'd like to complain about Luckystar's current post.
http://rwby-rpg.rwbyfanon.com/index.php/topic,381.15.html
I don't believe he could go up the trees that quickly without being shot at, swung at, etcetera. Furthermore how did he do that whilst blinded?
And how did he even manage to avoid a kick like that when he's at fellatio height running off his own momentum near Fionn?
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 18, 2016, 10:26:28 PM
wait really, I work during the week and I really don't have a whole lot of time available afterwards.

While I don't plan on harassing you on this, I would like to request that our thread stay open. I am somewhat at fault as i didn't see the time limit in the announcement thread, but if possible I'd like to finish our fight
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 19, 2016, 01:48:17 AM
Just for clarification, did Ismael get wrapped by the chain, his rifle, or both. Wasn't sure with the wording so I thought it best to ask.
Title: Re: Tourney Discussion [Combatants only]
Post by: Th3King0fChaos on October 19, 2016, 08:39:07 AM
He got his rifle wrapped up to get himself out of it.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 20, 2016, 01:47:06 PM
C2 is on his left, the way he was stated trying to run. They are actively trying to box him in, and kinetic dust or no, they arent simply staring slackjawed as he runs by.
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 22, 2016, 03:04:50 PM
yo chaos you there?
Title: Re: Tourney Discussion [Combatants only]
Post by: Walter on October 23, 2016, 01:57:43 PM
Again, it seems like Cobe just blew up more smoke in his own face. The two were in close combat, yet Cobe reloaded, raised his weapon to fire, and then blew up the smoke he was still standing in before running away? How does that work, exactly?
Title: Re: Tourney Discussion [Combatants only]
Post by: The Fox Without on October 24, 2016, 07:05:43 PM
Soooo...I'm assuming Ismael got his weapons out of the lava before they melted.
Title: Re: Tourney Discussion [Combatants only]
Post by: Uncouth T-Rex on October 24, 2016, 10:47:36 PM
Even if he didn't he probably has more. Stashed in cubbyholes and various orifices.
Title: Re: Tourney Discussion [Combatants only]
Post by: Dr. Gustave on October 25, 2016, 03:21:21 AM
I'd like to point out that Zabar is the only non-beacon student in the 1v1 bracket. I hope Beacon enjoys missing out on all the glory.
Title: Re: Tourney Discussion [Combatants only]
Post by: Marticus on October 26, 2016, 10:25:13 AM
Hey, Gus, was that autohit supposed to be on Viridian? Cause I had the last post and can't think of a reason why I should be autohit.
Title: Re: Tourney Discussion [Combatants only]
Post by: Kiith on October 26, 2016, 10:54:06 AM
The aura math doesn't work out either if that would be the case. So I think it's just a mistake.
Title: Re: Tourney Discussion [Combatants only]
Post by: Marticus on October 26, 2016, 12:50:21 PM
I figured as much, just wanted to be sure more than anything.
Title: Re: Tourney Discussion [Combatants only]
Post by: Dr. Gustave on October 26, 2016, 04:16:09 PM
I meant Eddy, it's fixed now.
Title: Re: Tourney Discussion [Combatants only]
Post by: Siuwa on November 07, 2016, 10:22:21 AM
Yeah, no, I'm complaining about Nathan launching a 40% to 50% attack. Please tell him to fix it.
Title: Re: Tourney Discussion [Combatants only]
Post by: nathan67003 on November 07, 2016, 10:31:47 AM
Yo, bro, no need to go to the mods.

EDIT: There. 30-35%. High numbers aren't unheard of, although I may be misjudging the size of the crystal Tenne hurled at Ismael during the first round.
Title: Re: Tourney Discussion [Combatants only]
Post by: Dr. Gustave on November 07, 2016, 11:55:38 AM
An attack with as little setup as "He picked it up and threw it" isn't getting 30-35. 20-25 MAYBE. Something that's above 30 needs to be a heavy attack with a good amount of setup.
Title: Re: Tourney Discussion [Combatants only]
Post by: nathan67003 on November 07, 2016, 12:14:54 PM
Alright. Still kinda new at this, so trying my best. Changed to 20-25.
Title: Re: Tourney Discussion [Combatants only]
Post by: Uncouth T-Rex on November 10, 2016, 11:26:56 PM
Just clarifying that I am back and my harddrive melted, so no internet access for many a day, period. Aside from catching up on everything this tournament is first on the docket.
Title: Re: Tourney Discussion [Combatants only]
Post by: Timeworker on November 14, 2016, 09:31:01 PM
Ok I don't see why Jack should be dealing 20% damage and 15% with his bare hands and feet.
Yes I know he has extensive martial arts training but it is still his bare hands and bare feet against aura. A force which can withstand bullets, scythes, and explosions crumbles to a bare fist. Not only that Griz has years of aura practice and training that makes him an above average first year when it comes to sheer aura.
The explosion is fine but I just don't get why Jack is putting out the same damage Griz is when Griz has flippen wrecking ball hands which are enhanced with kinetic dust.

Jack is still a first year, why does he have power that rivals high caliber weapons?
Title: Re: Tourney Discussion [Combatants only]
Post by: Uncouth T-Rex on November 14, 2016, 10:54:51 PM
I thought I made this clear when we talked about this last time...I'm putting out what Jack should be doing to an average aura user. I'm not going to do your defensive math because I only have the vaguest idea of how dense Griz's, or anyone's, aura is, period. If you want to ratchet down the damage he takes I'm not going to complain.
Title: Re: Tourney Discussion [Combatants only]
Post by: Dr. Gustave on November 14, 2016, 10:56:32 PM
As a general rule of thumb, basic attacks  (Slashes, jabs, etc.) should do 1-10 damage,  heavy attacks (Attacks that have the users "full force" behind them. These attacks, if missed, would basically ensure that they won't be able to block or dodge of the opponent counters. Similarly, after taking a heavy attack, the opponent won't be able to immediately counter.) should do 11-20, attacks with set up (two or more posts in the making, ie setting a trap and then the next turn activating it and using it to empower your attack) should do 21-30, 31-39 should only be achieved through combos, with the total ending somewhere in that range IF all attacks hit OR, as mentioned above, a heavy attack with set up. Anything 40+ should be either a team attack or SERIOUSLY detrimental to the user.