Author Topic: Gale Zephyr WIP  (Read 1772 times)

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Gale Zephyr WIP
« on: June 15, 2017, 02:35:19 AM »
CHARACTER

Name: Gale Zephyr

Age: 17

Species and Gender: Human Female

Symbol: Working on it

Occupation: Student, Delivery girl

Appearance: Gale has a round face, bluish grey jaw length hair that is wind blown and sticking up wildly. Her eyes are wide and bright cyan; her eyebrows are mildly unkept but not exceptionally bushy. Gale's nose is small and round, pointed straight. Her lips are greyish pink, of average fullness. Her ears are rather small, with attached, un-pierced earlobes.

Her skin is fair in places, but her thighs, face, stomach, and forearms have slight tan on them. She has no freckles of significant number, only a dot or two on her arms. She possesses no scars as well, nor any tattoos.

Gale's neck is rather fragile looking, lacking any exceptional mass, as is the case with the rest of her. Gale's build is extremely slight, she stands at a mere 4'5", weighing only 80 lbs. Gale's arms are longer than average for her size; her hands are somewhat rough from work, unpainted nails clearly bitten down rather than cut. Gale's collarbone is rather pronounced, and some of her ribs are visible on her sides. She sports medium sized breasts, though her stature makes them appear bigger, at least she likes to think.

Gale's stomach is flat, showing some signs of definition in the right light. Gale's legs are somewhat long compared to her torso, and much more defined than her arms, though still thin on average. Her feet are small and dainty, nails slightly neglected and grown.

On her head, Gale wears a pair of modern looking aviator goggles, tinted and reflective, with dark blue rims and a white strap.

Gale wears a very dark blue cropped compression shirt, covered by a blue leather half-jacket, sporting her symbol on the back. The jacket zips up, but is left open, and has long wings that form from the sleeves slightly above the elbow. The bottom hem of the body and wings of the jacket are trimmed soft cyan. The inside of the jacket is light blue, and fluffy like wool.

Gale wears a pair of darker blue compression shorts, and a cloth belt loosely around her hips. The belt has a triangle pattern on it, alternating white and blue, and is latched with a plain silver belt buckle.

Her boots are about knee height, medium blue and wide towards the top. Three larger bright blue straps run up the length of each boot, three smaller straps line the foot. The sole of each boot is grey, heeled slightly, and treaded like work boots.

Finally, her weapon, a pair of grey, leather driving gloves lined with steel shot.


History: Gale has little memory of her early childhood, her earliest is foggy at best, but was probably around 5 years old. She was a weak baby, born small and underdeveloped; she was apparently abandoned by her birth parents, and has no recollection of them, nor any knowledge of who had saved her. Gale was taken in by a small family of bird faunus, who remain her loving family still.

Living stably but far from luxury, Gale grew up in southern Vale beside an older brother and two younger twin sisters. Gale unlocked her semblance unusually early, which naturally wreaked havoc while young Gale discovered the ins and outs of her new powers.

Naturally, she could do only so much on her own, and out of necessity and noise complainants, Gale's parents enrolled her at Signal Academy to get a handle on her disruptive semblance. To almost everyone's surprise, she enjoyed her time greatly.

Young Gale had always been rowdy, but never the violent type; at Signal awoke a new kind of confidence and passion within Gale. Around this time, she ceased to grow any taller.

Though Gale enjoyed the physical half of her new schooling, she struggled academically- easily distracted and disinterested, she required additional tutoring to match the standards needed to move on. Nonetheless, she managed somehow to keep up with her peers and move up to the next step, Beacon Academy.

Neither Gale nor her parents had planned on continuing as far as she had, but as she gained further and further control of her violent streams of energy, and grew more fond of fighting, it was clear this was the path Gale was meant to take.

Personality:

Aura and Semblance: Roaring Mistral

Gale’s aura is potent and violent, perhaps making up for her stature. Roaring Mistral taps into her pool of energy directly, allowing her to open up a number of small portals, called 'jets,’ anywhere on her body, allowing raw force to pour out and push her in the opposite direction.

With careful application of her semblance, and lots of practice, Gale can achieve sustained flight as long as her aura remains. As of current, her top speed remains at 150 mph, though her average cruising speed settles around 65 mph. She can maintain this speed for half an hour before needing rest.

When a jet is open, a stream of bright cyan smoke and fire like a rocket engine emerges immediately. The 'fire’ is not hot- lukewarm at best- and the smoke quickly disappears after a few seconds. Each jet is disruptively​ loud, producing a roaring, crackling sound somewhere between a rocket and a revving engine; nothing can be done to quiet this noise, at least not if Gale wants to get anywhere with her semblance. A jet can be theoretically any size, but loses net power with the force spread out too much. Gale has found the most efficient size to be around the size of a sports drink cap.

To aide Gale in regenerating and maintaining her power, Roaring Mistral passively draws on her metabolism to supplement it somewhat. As a result, Gale is almost always hungry, since she tends to rely heavily on her semblance. Gale suspects this effect is the cause for her stunted growth.

Combat Behavior: Gale is unfit for direct confrontation, but far too aggressive and energetic to sit in the back lines. As a result, her fighting style revolves around being a pest- difficult to pin down while distracting and whittling down enemies by striking suddenly and leaving the enemy's range before they can strike back, rinse and repeat.

Gale is most effective in an open area, where she can fly and maneuver freely. The outdoors, and even cityscapes are her territory, as long as she has room to fly.

With her speed and size, Gale is very difficult to pin down. This is her primary strength, and the cornerstone of her strategy and style.

Though Gale is by no means a heavy hitter, she must not be underestimated. Her steel punches, with a good windup, leave quite a mark. She's no gunslinger, but enough hits will take her opponent down, and Gale’s fighting style revolves around landing many lighter hits without staying close for too long.

As one can imagine, Gale’s largest disadvantages come from the inability to fly. Without enough space, or if tethered somehow, she loses a grand majority of her mobility. Since Gale lacks the defensive capabilities of her peers, this can often be a death sentence- her defense strategy revolves around not being hit in the first place.

Though Gale can hold her own on the ground, she runs out of options quickly, and does not last long without retreating.


WEAPON

Name: These… Gloves, I guess?

Primary Form: Gale wears a pair of white leather gloves. In the knuckles of each glove is a lining of steel shot, and a small reservoir of kinetic dust for extra kick. Er, punch.

Secondary Form: nah

Tertiary Form: nope

Dust Functions: Highly simplistic, Gale’s gloves contain enough kinetic dust to make her attacks really hurt.

History: Gale was never the clever type, and has a preference for the direct and simple. When tasked with designing her own weapon, Gale kept the complexity to an absolute minimum, though it worked in her favor; she's only had the need to replace her gloves once since making the original pair. Students have offered to make her a new weapon, but Gale is perhaps too sentimental about her creation.

Kingnoname1

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Re: Gale Zephyr WIP
« Reply #1 on: June 15, 2017, 03:02:23 AM »
I know from discord that you were an old member of an older version of the site so you might of hashed out a compromise with the other mods but I still want to point two things out.

There has been a few particularly small characters coming through lately so the mods might ask you to bump up height to the upper limits of dwarfism, which is 4'10, or apply the weaknesses of dwarfism.

And we spoke a bit on discord about the flight thing. Even if you aren't using it with range weapons it still sets a precedent the board might want to avoid. That being said I wouldn't change it yet, just plan for what will happen if it does get bounced back.

But I really like the amount of detail you have gone into everything. It's really nice to see.
No criticism is too harsh so hit me with your best shot.

Calen Shrike - ASTC - First Year Beacon.

Saffron de Cortez - SALT - Third Year Atlas.

Amarant Lovis - (formerly of)ACCE - Headmaster of Atlas Academy

Ramalia - RASB - First Year Shade

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Re: Gale Zephyr WIP
« Reply #2 on: June 15, 2017, 08:42:27 AM »
There is precedent for flight capable characters, actually, so you might not be in much trouble for that. Semblance is remarkably similar to my characters.   We will probably ask for info on how her Aura was unlocked, though.