Author Topic: Tourney Discussion [Combatants only]  (Read 23989 times)

Th3King0fChaos

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Re: Tourney Discussion [Combatants only]
« Reply #15 on: October 13, 2016, 09:29:39 PM »
I just modified I to instead of taking off the chain he'll attack by sending a bolt through the chain directly at her.
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Re: Tourney Discussion [Combatants only]
« Reply #16 on: October 15, 2016, 06:41:47 PM »
I'm not entirely positive on this, but I kinda gauged the amount of mist in the arena based on the right with roman. Gauge by how little ice dust that used to accumulate that much just in that secene, I don't believe there's really that much diffrence in visibility no matter where you are in the arena, seeing as it was a rather decent size chunk she hit. 

Maybe we can get one of the mods to weigh in though, the to the vague knowledge we have on that.
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Re: Tourney Discussion [Combatants only]
« Reply #17 on: October 15, 2016, 06:45:35 PM »
Yeah that would be best.
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Re: Tourney Discussion [Combatants only]
« Reply #18 on: October 16, 2016, 01:24:31 AM »
It thins out, yes.
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Re: Tourney Discussion [Combatants only]
« Reply #19 on: October 16, 2016, 12:51:37 PM »
You forgot to have him deal with the problem C2 presents down at the other and of this tunnel, specifically stated to be there waiting to stop attempts at escape. Unless Ismael is breaking through walls at a blistering speed.
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Re: Tourney Discussion [Combatants only]
« Reply #20 on: October 16, 2016, 01:16:17 PM »
I edited it to say he launched himself out with his boots when he made the hole.
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Re: Tourney Discussion [Combatants only]
« Reply #21 on: October 16, 2016, 01:45:24 PM »
that still doesn't state how he stops her from sending a chain down to halt him when he's trying to punch through stone in what would be an obvious attempt to escape.
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Re: Tourney Discussion [Combatants only]
« Reply #22 on: October 16, 2016, 02:46:33 PM »
The chain wouldn't instantly hit and Ismael wasn't just slowly strolling out. The chain would need about a few moments to readjust to get flung at him and maybe a second or two to get to him. That is enough time to have Ismael boost through the hole and out of the wat.
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Re: Tourney Discussion [Combatants only]
« Reply #23 on: October 16, 2016, 03:11:33 PM »
So he has the strength to instantly break through walls. The only characters we've seen show that level of strength to just blast out a wall in a single punch are characters like Yang and Nora, who gain Strength advantages as they fight or using explosives such as Nora's grenades. If this was a common ability, Ruby could have simply blasted through a wall rather than having to fight with Mercury to get away from him towards the end of Vol 4. If this is the case you have a character with ridiculous speed, ridiculous strength, the ability to fight at top standards at close, medium, and long range.Now you can ask Nathan the response Mod's have to these types of characters, seeing as this was the issue addressed with before they had him rework Nathan Eau.

 The only real weakness he is said to have is that he doesn't plan and does not actively shield with aura. Due to the fact that he is apparently unhittable, those don't really come into play. I have literally seen you have him take on 5-7 people at once, some of those in the higher class mates, and not go below 95% aura.
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Re: Tourney Discussion [Combatants only]
« Reply #24 on: October 16, 2016, 03:21:19 PM »
You took that battle as an actual battle. That was, I think, 5 people where during the whole thing only one person attacked at close range for one turn while 3 shots were fired. That's not a battle. This is a battle where it lasted long than 20 seconds in game time of talking, yelling, and useless strategy. I know Nora and Yang were the only two seen to show enough strength to break down an entire wall, but that's them using either only their aura or pure strength. Ismael used aura, strength, and kinetic dust enchantment to make a small enough hole for him to fit through. Also that ridiculous speed comes from dust and reflexes. If you take away the dust, he wouldn't have been able to get out of many of these scenarios that has happened.

The reason right now he is "unhittable" is because you have lots of set up time to get a hit off. If you attack with many strikes then there is a higher chance for a hit landing. You can dodge one big hit, but it's nearly impossible to dodge 10 small ones.
« Last Edit: October 16, 2016, 04:11:16 PM by Th3King0fChaos »
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Re: Tourney Discussion [Combatants only]
« Reply #25 on: October 16, 2016, 05:46:38 PM »
My problem comes from when you have stated your character has no idea that there's more than one clone at the moment, as well as the second one stated to have stayed behind the first making it highly unlikely he saw her, while being stated in the previous post to preparing himself to take a shot on the first clear target he sees, with C1 presenting that shot. Then you have him make the decision to go through a wall rather than use his kinetic dust to he can call on to easily take him the last... 10 feet of the hallway out of the blast zone, seeing as a lack of knowledge of a third clone as well as the evidence from crystal showing that the original is behind the first clone, so he'd have no reason to try to break through a wall, which he is only stated to punch with his gauntlet, leading one to think he has enough strength to simply punch once to get out.

This is compounded with earlier posts of him managing to both maintain balance whilst being dragged while dodging a rushing opponent, Knowing the exact timing to pull back on a chain while implementing kinetic dust to offset a more heavily built character. I'm not asking that he take on the full brunt of every attack, but to believe that he could perfectly avoid all this leads to one conclusion, Ismael is incapable of being even surprised in a fight.
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Re: Tourney Discussion [Combatants only]
« Reply #26 on: October 16, 2016, 06:55:48 PM »
Keeping balance with the pulling is not hard when you are going with the movement and the ducking part would be kinda hard, but doing it wouldn't be hard enough to have him get hit by it.

The second clone thing, that's my bad. I didn't really read it. All I did was skim the main things.

He can be surprised in a fight. Very easily in most regards. In the mist he would be able to do shit for nothing, so he booked it. In a 3 v 1 scenario, he would be able to defend against one person and he would go down so easily it's not even funny, but the set up time is what is killing your advantage. In these circumstances he would be surprised enough to get hit, but he is always wanting to keep distance, that's where he can kinda see what will happen next. Also if someone puts you in a funnel would you go 1 of the 2 ways you could get out that they could have planned for you to go, or would you try a way they wouldn't expect?


Also edited my post to say he spotted both clones when he looked around and he was suspicious of the clone not attacking him right out. He also took damage from the explosion, but it was mitigated to 10% to him.
« Last Edit: October 16, 2016, 09:53:49 PM by Th3King0fChaos »
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Re: Tourney Discussion [Combatants only]
« Reply #27 on: October 17, 2016, 01:04:16 PM »
Soniccraft, how is Cobe attacking, exactly? Your sheet says the steam dust causes the weapon to release it in dust form directly from the weapon. Razz is standing on the roof above Cobe, released the steam around himself and blew it up? Or am I just missing something obvious here?
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Re: Tourney Discussion [Combatants only]
« Reply #28 on: October 17, 2016, 03:22:28 PM »
Add an aura drain the to his punch, since he was stated to "Send his aura into overdrive" while doing this.
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Re: Tourney Discussion [Combatants only]
« Reply #29 on: October 17, 2016, 05:06:10 PM »
Oh yeah forgot about that. Done.
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