Author Topic: Imber Mordred  (Read 4953 times)

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Imber Mordred
« on: December 03, 2017, 09:52:07 AM »
CHARACTER

Name: Imber Mordred

Age: 27

Species and Gender: Human Male

Occupation: Freelance Huntsman, Graduated from Beacon

Appearance: Standing six foot tall, Imber Mordred sets quite the imposing figure. This is only enhanced by his seemingly ever present 'resting bitch face', as some might call it. Unlike some of the younger hunters, Imber does not dress in flamboyant, over the top outfits, instead preferring simple yet more practical designs. A pair of dark grey denim trousers and a white button-up shirt, covered with a black trench coat and combat boots to complete the set make up his normal wardrobe.

His skin is flawless, pale white and marred only by the ever present five o'clock shadow that seems to haunt his features. His hair, cut short is a dark brown, almost black in most lighting, offset rather dramatically by his bright, almost neon green eyes.

History: In a world where Villages are swept aside as easily as footprints in the sand, Imber was raised to be strong, independent and hopefully, capable of defending his home. It was for that reason he chose to be a Hunter. However, the day he left on the Bullhead from his Village, Kuroyuri, his old home was wiped out. He could only watch on helplessly as the smoke rose from the ruins in the distance.

This distanced him from others for the beginning of his first year, until his team managed to get him to open up a little, to them, at least. Most of the other students assumed the reason for his lack of socialising was due to arrogance, given his prowess in Combat Classes and high grades in most other classes (With the exception of Grimm Studies, of course.) By the end of his first year, he had finally started to talk to other students further than a curtious, yet empty greeting, and simple hollow pleasantries.

During the holidays, Imber remained in Vale, no longer having a home to return to. He remained in a hotel, taking a part time job. It turned out it was easier than he expected. Being a Hunter, he was naturally in great shape, something that made being a waiter in a local Café easy. It was at a teammates suggestion that he take that particular job, too. Another attempt to break him out of his shell, no doubt.

The second year progressed, and with it, the Vytal tournament came to Vale. He had no particular interest in the tournament, but for the sake of his team, who all seemed enthused about the event, he agreed to go along with it for them. The first round was over rather quickly, with the opposing team having the misfortune to only be first years. After that, however, Imber found a strange satisfaction in rather public fight, the thrill of the victory and applause washing over him. Their team progressed to the semi-finals, before finally being taken out by another team from Beacon. After their defeat, the group of four soon became a group of eight, becoming fast friends with the team that had all but wiped the floor with them.

The third year passed quickly, almost too quickly for the now 21 year old, who found himself ending up in a relationship with his partner. Apparently not uncommon, given the constant close proximity the team would share. Their romance developed slowly over the year, the two staying together for most every activity. Given it was both of their first relationships, there was plenty of bumbling and awkward moments, made even more awkward by the other two members of their team poking fun at them.

Come the fourth year, Imber felt completely at home amongst his team, and the four made a pact on their final year to stick together, often going on missions and taking holidays together, meeting at least once a month to catch up whenever missions kept them apart.

Two years after Beacon, Imber decided to go Freelance, along with his partner, so they could spend more time together, as well as meet with the rest of their old team more often. Alas, the life of a Hunter is filled with peril. The best, the worst, and those with bad luck generally have a short life expectancy. His partner was the former of the lot, and after leaving for a mission in autumn, she never returned.

Like some Hunters that lost their partners while not in a time of crisis, Imber benched himself until he felt he was fit for duty once more. The rest of his team moved in with him during that time, sticking together and recovering together. None of them left for missions until Imber was ready to return to duty a year later.

Since then, he has been leaving on missions every other week, clearing out Grimm infestations and reclaiming vital locations, such as farms and mines that were unlucky enough to attract Grimm attention, but lucky enough to not be completely overrun. His free time was spent in bars, or on the cliffs of Beacon, looking out over the Emerald Forest fondly, reminiscing over old times, though he still has never returned to the ruins of Kuroyuri, finding it too painful to go through that loss a second time.

Personality: Much like his name might suggest, (Imber being the Latin word for a rainstorm or a rain cloud) his general demeanor is rather gloomy, tending to see the worst outcomes to any given situation. Though that pessimism, as most would attest, is one of the reasons he has yet to face a challenge he cannot overcome. That isn't to say that he never loses a fight, just that he is better prepared for whatever might come.
 
Imber could also be described as versatile, cunning, and certainly not afraid to play dirty to win. Should he find himself outnumbered or outmatched, no amount of dirt throwing or groin kicking is below him. Some would call him dishonorable, he would disagree, stating that it is called survival, and his opponent a fool for allowing him to use such tactics.
 
Outside of combat, in is every day life, he is generally seen, when not on missions, at the local watering hole, either with old friends from his time at Beacon, or enjoying the downtime alone. Either suits him fine, though he does have the occasional bout of nostalgia.

RELATIONSHIPS

Name: Robin Baker
Relation: Member of Team IXRA (Formerly), Partner of Imber (Formerly).
Occupation: Freelance Huntress (Formerly), Presumed Deceased, MIA
Additional Details: Imber and Robin first met during initiation at Beacon. He was charging headlong into a large group of Beowolves, intent on avenging the destruction of his village, despite knowing the futility of such actions, and Robin, rather than leave him to his fate, or help then run off before eye-contact could be made, decided to stick with him. The two didn't talk much for the first few days, but after several nights, and some conversations with the rest of their team, the three decided they would force him to open up, or die trying. Naturally, after some time, it worked out.

The two of them got along rather well, after his initial refusal to so much as speak to the rest of his team. Robin became the first person that Imber truly opened up to, and closest friend. She was the one to help him when he couldn't sleep, or when he dozed off in class, being a rather studious, doting woman, with an apparent soft spot for Imber.

During their Second Year, Robin and Imber progressed to the 2v2 stage of the Vytal Tournament together, the two of them fighting side-by-side with Robin as the tactician, as always, and Imber placing his full trust in her. They lost, unfortunately, but they progressed further than any really expected them to, given the strength of their opposition.

As the years passed, Robin slowly began to fall for the young man, but wasn't quite sure how to approach the subject with him. On the run-up to their Third Year Dance, Xun and Aria all but forced the young woman to tell Imber how she felt, and to her relief and surprise, Imber reciprocated. Of course, this only brought on an unending onslaught of teasing from their team, who knew all along that the two felt that way about each other.

Years after Beacon, Imber and Robin went Freelance together, deciding to buy a house on a peaceful island called Patch. Of course, this was outside the walls, but was a popular location for Huntsman families, so any Grimm that came too close quickly found itself falling victim to several territorial hunters. Unfortunately, the peace didn't last. The two loved their job, so though they didn't need the money, they left for missions regularly. One day, Robin never returned a Search and Rescue mission was launched, but the Grimm rarely leave bodies, so Robin was presumed to have died on that mission.

Name: Xun Ling
Relation: Member of Team IXRA (Formerly)
Occupation: Vale Huntsman
Additional Details: Xun Ling was, and still is, Imber's closest male friend. Hailing from the south of Vacuo, he is a rather relaxed man, one who, after Imber became more personable, came to enjoy the company of the young man. The two often sneaked out of Beacon during the weekends to visit Vale after dark. Despite his Oriental complexion, he always seemed older than he looked, so bars rarely asked for ID. Of course, the rest of the team soon caught on and demanded to know why they weren't invited also. So ended their 'Guys night out' and instead became an unofficial team activity. They were caught, eventually, though not until they were well into their second year, when they were all old enough to drink legally anyway, so the tradition continued, only being put on hold for coursework (at Robins insistence) and missions (though relaxing evening was never far behind those).

Xun was actually the first person to note that Imber and Robin had an attraction to one another, and he noted as such to Imber, who denied it, stating that while he did enjoy her company, he felt that she only acted the way she did around him because of his loss. It wasn't until Robin asked him to the dance that he started to realise what a fool he'd been. Naturally, Xun didn't miss the opportunity to say 'I told you so'.

After Beacon, Xun and Aria left on missions together, but still returned once a month to meet with Imber and Robin. After Robin's death, the two moved in with Imber, pooling their savings (of which there was no shortage, as none of them were big spenders and left for missions every other week) to recover together. Though Imber needed it more than the rest, Robin was still like a sister to Xun and Aria. When Imber declared that he was ready to return to Hunting, Xun and Aria left with him, going on missions together for the first few months to both keep an eye on him, and remind him they would always be there for him.

Name: Aria Malcash
Relation: Member of Team IXRA (Formerly)
Occupation: Vale Huntress
Additional Details: Aria was always a free spirited girl, 'going where the wind takes her', in her words. She was a bit of a joker, always trying to lighten the mood and make her friends smile. She got along well with the Imber and Xun, though Robin took a bit of work to get used to, their personalities clashing somewhat in the beginning, and even more so during their third year, just a few months before the dance. Aria suggested to Robin that she take Imber to the dance, but when she refused for a plethora of insincere reasons, Aria mentioned that she might just have to ask him herself. The dorm room did not survive the ensuing conflict, but Robin shortly apologised to an unharmed Aria and asked the young man to the dance when he returned, thinking that a bomb had gone off in their room.

Aria and Xun, over the years, became closer. Unlike Robin and Imber, they needed no intervention to push them closer, however, opting to take matters into their own hands. The two decided to stay together after Beacon, and then with Imber for over a year after Robin's death. When they finally left, they returned to missions together, but never taking on solo missions, determined to not lose each other. While they would have stayed and left on missions with Imber, he told them he'd rather stay Freelance, though the three still meet regularly.
 
Aura and Semblance: Imber is highly proficient at manipulating his Aura, which takes a pale gold colouration, through the use of his Semblance, capable of moulding it to his will. This is not without it's downsides, however, with the act of constructing a weapon taking large amounts of concentration, and coming with the obvious downside of him literally using his Aura to create his weaponry. For all intents and purposes, these weapons behave exactly the same as their physical counterparts.

While Imber is capable of creating any weapon he can picture, there are several that he favours. Each one takes a certain amount of time and Aura to construct. Many variables can influence this, such as how familiar he is with the weapon, how complex the weapon is, and how practised he is at creating said weapon.

Imber is also capable of creating other constructs, such as a key. However, in order to create a working key, he must know the exact specifications, and be familiar enough with it. Alternatively, he could have a picture handy to create one that would actually work. The creation of other objects, such as a watch, while technically possible, would be far too complex due to the many tiny moving parts. Large constructs, such as a wall, are also technically possible, but would drain too much Aura to be seriously considered, except for under the most dire of circumstances.

With the sole exception of his Aura Grenades, Imber must maintain a physical connection to his constructs, lest they vanish and take the spent Aura with them. He can also will away the constructs as he wishes. If he is rendered unconscious or is otherwise unable to consciously activate and maintain his Semblance, he cannot create or maintain any constructs.

For examples of miscellaneous items Imber can create, a brief table will be provided. All costs and time assume he is very familiar with the object in question. Unfamiliar items will take longer to create.

Size: Small (E.g. A key)
Time: 0.5 seconds.
Aura Cost: 0.5%

Size: Medium (E.g. A Table)
Time: 5 seconds.
Aura Cost: 5%

Size: Large (E.g. A 6 by 12 wall)
Time: 15 seconds.
Aura Cost: 20%


AURIC WEAPONRY

Weapon: Bastard Sword
Weapon Details: A Bastard Sword, also known as a Hand and a Half Sword, is, as the name suggests, the bastard child of a Longsword and a Greatsword. Heavier than a Longsword, but still able to be swung to decent effect while wielding a shield or some other off-hand weapon. It has a reach of three foot and ten inches, making it half a foot longer than most any given Longsword.
Time To Construct: 2 seconds.
Aura Percentage: 3%

Weapon: Heater Shield
Weapon Details: It's a shield. A solid barrier worn on the offhand to deflect or block attacks. It can also be introduced to a face to annoy the person trying to kill you. Smaller than a Kite shield, but with similar shape.
Time To Construct: 1 second.
Aura Percentage: 1%

Weapon: Aura Grenade
Weapon Details A refinement on his original Auric weapon, and one that is much more potent. A simple, unassuming oblong ball, one that, when introduced to Dust Crystals, takes on their colouration and Dust Effect. These are the sole exception to the rule that he must be holding onto a construct to keep it around.
Time To Construct: 2 seconds per Grenade
Aura Percentage: 1%

Weapon: Tantó
Weapon Details: A Tantó is a short, double edged straight blade, made primarily for stabbing, though the edge can also be used for slashing. It is only 12 inches long, making it ideal for use once having broken through an enemies guard.
Time To Construct: 0.5 seconds
Aura Percentage: 1%

Weapon: Tachi
Weapon Details: A Tachi, generally used in conjunction with the Tantó, is a flat, curved single edged blade, suited for sweeping slashes. The blade itself has a 2.5 foot reach, making it ideal for close range encounters, being quickly able to dispatch unarmoured enemies while staying outside the range of most other melee weapons.
Time To Construct: 3 seconds.
Aura Percentage: 2%

Weapon: Kusarigama
Weapon Details: The Kusarigama is a long-range melee weapon, in effect it is a sickle attached to a 3.6 meter long chain. This makes it ideal for restraining, disarming, or just engaging an opponent from longer distances. It can also be wielded as dual sickles once the engagement has come to close quarters.
Time To Construct: 5 seconds
Aura Percentage: 5%


Combat Behaviour:  In combat, Imber relies on his Aura, using Aura Manipulation to create a verity of weaponry to fight with. Though he generally uses an Auric Bastard Sword (Or a Hand and a Half Sword) he is capable of creating almost any simple (non-Mechashift) weaponry. He is also capable of creating Aura Grenades for more wide spread field control, however given their construction time and cost, they are generally ineffective under most circumstances. In a battle, Imber prefers to wrest any semblance of control over the flow of the battle away from his foe, keeping them on the back-foot both metaphorically and literally.

Naturally, with such a versatile and powerful Semblance, there are several considerable downsides to consider. Primarily, to create any Auric Construct (the very tools he fights with) he must use his own Aura reserves, essentially weakening himself to fight. This is as well as tiring him out, as any Semblance use would. Secondly, the Constructs all take time to create, and they must be created on the fly, as they can, and will, vanish upon leaving his possession. Moreover, while is capable of creating most any weapon, that does not mean he is an expert in their use.

His Bastard Sword, however, being his go-to weapon, is one that he has long since mastered. It was the first proper weapon he constructed and as such, has always been a favourite for both it's simplicity and power, with both it's reach and weight.

His Tantó and Tachi would be close seconds. He cannot use them to the same effectiveness as his Bastard Sword, but in the right situation, these two weapons have saved his hide where his Bastard Sword could not.

The Kusarigama, being a relatively unfamiliar and complex weapon to learn, let alone master, is a highly situational weapon. He would not consider it worthwhile to use seriously, however in a pinch, or when he feels he can, he may use these unique weapons. Provided of course, he is certain he won't shoot himself in the foot.

WEAPONS

Name: Noob Tube

Description: Bearing all the appearance of a traditional M79, the Noob Tube is a single fire, hand load Grenade Launcher, capable of firing Aura Grenades to a maximum range of 200 meters, at 50 metres per second. With it, he can fire six shots a minute, should he so chose. When not in use, he will generally have it holstered in the small of his back, allowing him to grip the handle and pull it free to load and fire the first grenade as quickly as possible.

History: The Noob Tube has no great or spectacular history. He bought it from an Arms Dealer during his third year at Beacon, after deciding that he needed a more reliable and effective way to deliver his Grenades. For a bargain, the out of date weapon was his. Though he went through several of them trying to get the Grenades just right. Too much Aura and they didn't fit in the barrel and exploded prematurely, leaving him with nasty burns and a concussion. Too little, and the same thing happened, only with less flames.

Of course, after finally managing to get it to work properly, he then had to figure out other variables, such as how far it could fire a grenade, how fast it would reach it's target, and how accurate it would be. It turned out that the accuracy wasn't so much of an issue. With the help of his team, he managed to find plenty of soft targets to practice on in the Emerald forest (though the teachers insisted he take his weapons training to the outskirts, away from beacon after several craters 'mysteriously appeared' between his trips to Beacon's Infirmary) and quickly got the hang of the weapon. That's not to say there wasn't the occasional misfire while he was still getting used to it. By the end of the Fourth Year, he was proud to consider the Noob Tube an addition to his repertoire.


Dust Functions: Like most Caster Semblance users, Imber is capable of infusing his Semblance with Dust, resulting in a great verity of weaponry, despite his lack of actual weapons. Naturally, infusing his Semblance with Dust, as with most Dust Casters, will change the colouration of the weapon he uses it with, with the notable exception of Wind Dust, which renders the weapons invisible.

While he could use almost any form of Dust with his Auric Weaponry, many would be impractical. For example, Fire Dust with a Sword would quickly turn on him, scorching his own hands while doing little other than singe his opponents eyebrows. For this reason, such Dust would be used exclusively with his hand-cannon like Aura Balls.

Fire: When used with his Aura Blade, Fire is released with each strike, immersing his opponent in flames. When used with the Aura Grenades, it acts more like an Incendiary Grenade, spewing flames and igniting and flammable surface nearby.

Ice: With the use of this Dust, his Aura Blade takes on a frozen chill, capable of transferring the ice on every strike, temporarily encasing the enemy in ice and slowing them considerably. The same can be used for Aura Grenades, generating a large Frost Zone, freezing over the local area and anyone unfortunate to be caught within.

Air: When used with Aura Blades, the blade becomes invisible to the naked eye, and can be swung at much greater speeds that before. In addition to this, gusts of wind are released with each slash of his blade. Aside from a sudden gust of wind, there is no real effect to Air Dust with the Aura Grenade.

Earth: There is little use for a stone sword, however, when used with his Aura Grenades, it acts much like a real grenade would, throwing out flecks of shrapnel.

Lightning: A rather interesting use when used with both Blade and Ball. With the Blade, the use of Lightning Dust causes static transfer, shocking the opponent through direct contact, or through other conductive material, such as the metal of their weapon. When used with an Aura Grenade, the result is similar, but to a much greater, if not more brief effect. It would cause a localised thunderstorm, shooting out arcs of lightning for several seconds before dissipating.

Gravity: Gravity Dust. Pretty useless with a Blade, but extremely effective with his Grenade. Upon throwing (or firing) a Gravity Grenade, the Crystal inside would activate, slowing drawing in anything nearby that isn't nailed down. After impact, or at Imber's will, this effect would increase tenfold, not capable of pulling in anything of significant size, but more than capable of toppling weak trees, lifting rocks and anyone under 100Lbs.
« Last Edit: December 05, 2017, 11:17:40 PM by Vitalis597 »
"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

Imber Mordred - Freelancer

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Re: Imber Mordred
« Reply #1 on: December 03, 2017, 04:20:00 PM »
Alright, let's start from the top.

Quote
Appearance: Standing fix foot tall,
Change to "six" foot tall.

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Imber does not dress in flamboyant, over the top outfits, instead preferring simple yet practical designs. [...] covered with a black trench coat
Trench coats aren't really practical outside of trenches. Not that you can't have a trench coat, it is RWBY after all, just pointing it out.

Quote
He, like most students who had no place else to go,
There's not really any evidence to support that, change "most" to "some".

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Being a Hunter, he was naturally attractive
Being a hunter doesn't exactly mean you're naturally attractive, I'm sure there are more than a handful of ugly hunters. Like before, not to say you can't have him be attractive, just that it isn't necessarily a connection.

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The third year passed quickly, almost too quickly for the now 21 year old, who found himself ending up in a relationship with his partner.
We think you could use some more details on his partner, they kind of just pop up in the history only to die a bit later.

Quote
Like most Hunters that lost their partners while not in a time of crisis, Imber was 'benched' until he was deemed 'fit for duty' once more.
While it does make sense that a hunter in need of therapeutic help would be seen unfit to head out on missions, we haven't really seen anything official about it in canon and we don't have an official organization in fanon to bench him. It would work better if it was him choosing to stay away from missions for a while or maybe his old teammates keeping tabs on him and making sure he doesn't go out.

Quote
None of them left for missions until Imber was cleared for duty the following year.
This doesn't make much sense considering their jobs are generally saving people. It seems a bit selfish to not go out on missions for an entire year because of a teammate, not to mention the cost of living. that said, it would be fine if it actually is them being selfish, it just needs to be stated or alluded to in the text.

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his general demenor is rather gloomy [...] no amount of dirt throwing or groin kicking is blow him.
Demeanor, Below.



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Combat Behaviour: [...] create a verity of weaponry [...] Dust Functions: [...] resulting in a great verity of weaponry
Variety

Okay so for Aura/Semblance, Combat Behavior, and Weapon we're going wrap it all into one part.

The healing ability is different enough from the rest of the semblance to count as a second ability and as such should either be removed or replace the rest of the semblance. Detail the aura weaponry under semblance, not just combat behavior. Add some details on the basic timeframe of how quickly or slowly he can transition between dust types, how long it takes to create the balls, how long it takes to create or switch weapons, etc. Expand on, and add weaknesses to, combat behavior. If you'd like examples, you can check some of my student characters.

All in all for this section, as a full hunter you do get benefits over students, obviously. Graduates should be powerful but not broken.
Atlas: ShowHide
Mercenary: Kol Augur ~ The Judicator of Atlas
Speaking: #5C5054 Thinking: #EAC117

Mistral: ShowHide
Huntress-in-Training: Aca Roth ~ Member of Team RWND
Speaking: #E05260 Thinking: #EA857F
Huntress-in-Training: Brook Pallas ~ Member of Team CNBR
Speaking: #4863A0 Thinking: #98AFC7
Council Member: Phaedo Katsaros ~ Figurehead for Faunus/Human relations
Speaking: #667C26 Thinking: #B6CC76

Vacuo: ShowHide
40th Vytal Tournament Champion: Zabar Aga ~ Member of Team DAWN
Speaking: #CD7F32 Thinking: #EE9A4D

Vale: ShowHide
Huntress: Malina Nahualli-Roth ~ Leader of Team MCCA
Speaking: #993A64 Thinking: #8B0C44
Beacon Professor: Titania Printemps ~ Assistant Headmistress of Beacon Academy
Speaking: #4AA02C Thinking: #E55B3C
Drop-out: Durian Ghede ~ Former leader of team DFDL
Speaking: #E1BD27 Thinking: #AF8B00

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Re: Imber Mordred
« Reply #2 on: December 03, 2017, 10:52:51 PM »
Wow, you REALLY do hate me, don't you? I've seen you review others and this is probably the most you've ever nit picked something.

Spelling errors will be changed, thank you for pointing them out.

Trench coats are practical just about anywhere. They are warm, concealing, and have plenty of storage space. That makes them practical.

There is, actually. By considering amount of students that wouldn't have any place to go due to losing their villages (See: Ren and Nora) or other circumstances, and applying a small amount of logical reasoning, we can deduce that they would need some place to live for the weeks, or months, between classes. If we assume that those without a family to return to would b short on funds, due to their family being dead and unable to provide said funds it is unlikely that they would be able to to go anywhere. If we consider the amount of students that ran away, and thus, were cut off from their funds (See: Weiss and Jaune) we can deduce that returning home is NOT, in fact, an option, as that would defy the entire point of running away. Now, naturally, these people would be low on funds, as previously stated. Yet, they will still need to eat, drink and sleep somewhere. Given that Teachers are only Human (Or Faunus) too, it's safe to assume that they have lives also, and would not stay at Beacon all year round, taking their own holidays. This leaves one option for those with no place to go. Get a job and work for your food. The reason I said most was because there is a good chance that some people, (See Weiss) held onto some of their funds for a while, and thus, could do as they pleased, or maybe they lived with their teams. But for the most part, it would be them becoming self sufficient.

Being a hunter does, actually. Now, admittedly, attractiveness is a subjective term, however a strong physique, unblemished skin, and a healthy glow is, to the vast majority of the world, what one would consider attractive. Hunters will always be at peak condition both due to Aura (Natural healing, which replaces dead cells faster than a normal human, thus, making you look younger and healthier for longer)  and their intense physical training.

I was trying to keep it concise and didn't elaborate much on her, given the colour of her eyes doesn't really mean anything in regards to his history, but sure. I'll expand. But that's gonna mean a lot more reading to be done.

The Council and the Huntsman academies are shown to be the authority on Huntsmen. While it has never been shown that such a thing does happen, we also have not seen any instances of ambulances or fire trucks, but we don't assume they don't exist, right? In the real world, the military can, and will, bench anyone they think might be a hazard to themselves or others around them. Given that any given Hunter who has gone off the rails could wipe out a good chunk of a city before more Hunters were called in to take them down, I think it's safe to say that Oz (or whoever is in charge of Beacon) would suggest that he take 'some personal time'.

It was their teammate too. Sure, Imber was the one in a relationship with her, but the four of them had known each other since they arrived at Beacon. They lived together for four years, growing closer with each passing day, fought together for years, and then, suddenly, one of them was ripped away unexpectedly. Yes, Imber felt it the most, but that doesn't mean the rest of the team didn't feel a thing. A good canon example would be Pyrrha's death. Pyrrha kissed Jaune then got killed. Jaune was crippled. Ruby was crippled. Ren and Nora were also hurt by it. Under normal circumstances, you'd expect someone to talk to them given the amount of friends they lost that day. I mean, the whole "End of the world" scenario kinda ruins that, but you get the picture.

In character creation rules and info, you say that you will compromise. So lets compromise. The reason everyone was shitting all over my idea before was because it's "too OP" Explain to me how you think it is over powered, and I will tell you how it is not, in fact, overpowered in the slightest.

Alright, I'll move some things around, but bulking it out is going to take up a fair deal of space.
"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

Imber Mordred - Freelancer

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Re: Imber Mordred
« Reply #3 on: December 04, 2017, 03:01:04 AM »
This was written by Staff Member Janus. Specifically for you
____________________________________________________________________

Boy. Ya dun goofed.
 
So, first off, let me point out that the above conclusions were pulled from a drawn out collaborative effort by the majority of the Staff on site. We approached it with a pretty fair, level tone, despite some of us wanting to take more severe actions. Your callous disregard and desperate clinging to your own ego has done little more than aggravate us. As experienced as you are, I can assure you the team here is collectively, if not individually, more.
We have a published Sci-Fi Writer for an Admin.
For degrees, we have a biologist, a Medical Science, and a Masters in Business.
For age, some of us are closing in on our 30s, if not already there.
For life, we’ve got students, retailers, food service, and me.
 
My name is Janus. I’m the resident military buff and gun enthusiast. Generally I offer opinions on things like combat semblance, history, and *especially* weapons. I spent time in the Marines, including a fun trip to Afghanistan.
Now, I’m not telling you this to toot my own horn, or the rest of the mod team. I just want you to understand that we don’t hate you. Most of us could give two shits about you. At this point, you’re largely beneath us. I’m pointing this out so you can understand why we’re telling you things.
Trench Coats are practical in trenches, hence the name. They’re bulky, heavy, and extremely poor from a tactical standpoint. Protip: Pockets suck. They conceal very little, particularly against critters like the Grimm, but they’re not particularly useful against people, either. With the right fabric, maybe they could break up the silhouette enough to disrupt people’s aim, but I doubt it. They’re hot as shit, too. Essentially useless in anything other than a very limited environment beyond trying to look cool.
 
You don’t get to make sweeping generalizations, not as new and unproven as you are. Taking two students out of the dozens seen and trying to apply a “small amount of logical reasoning” is idiotic. Your sample size is abysmally small, even drawing from the show. Right now, with the last census by Vision, 61.5% of characters have both parents surviving, which does give most of those characters a home to go to.
 
Now, you even admitted that attractiveness is a subjective term. Being a Hunter does not directly make someone more attractive, it just makes them more fit. Given that scars are shown to remain, as with Weiss, it can be safely assumed that it’s pretty easy for them to have, oh, I don’t know, acne scars, razor nicks, etc. Complexion, skin texture, skin color, facial structure, the list of physical attributes beyond build and skin go on. Even build can be subjective. Most of the characters we’ve seen are in pretty decent shape, I’ll give, but we do see some reedy characters like Neon Katt, portly Port, or stacked Yang. A lot of these can throw people off. I’m not a fan of short chicks, myself. Doesn’t matter how fit they are.
We’re not expecting a full new character sheet for the partner. A name would be nice. The gender was indeterminate until your response. That’s poor writing. If she’s so important, then there should be at least a name and some personality to her.
 
Again, generalizations and assumptions. This is breaching worldbuild levels of influence. We’ve yet to see exactly what influence the academies have in the show. Trying to establish a political, economic, or other system is not our intention. If it’s clarified in the show, we may make some changes, until then, keep your opinions on what the Headmasters or Councils will do to yourself. As a sidenote, you’re somewhat correct about how the Military handles problematic servicemembers, but the issue here is that Hunters aren’t part of a military, hence the big issue with Atlas recruiting Huntsmen into the military.
 
I’ve no doubt that the rest of the team felt something when the unnamed partner up and vanished. That being said, they’re supposed to be devoted to a higher cause than just their team. If they’re willing to drop what they’re doing to take care of their mopey buddy, they need to reevaluate the reasons they became Hunters to begin with. Crippled is a massive stretch, when talking about Jaune and Ruby. Neither of them lost much of their effectiveness, with Ruby becoming even more so in the aftermath. As significant as her loss was, as keenly felt as it still is on the show, all of the characters remain focused on their tasks. They’re also still all students, not graduates, which makes Imbers team’s actions even more nonsensical.
Here’s where I get really salty. We intend to work with people on developing characters or Worldbuilds or whatever. That being said, shit’s pretty difficult. It becomes less enjoyable, however, when dealing with people who have shitty attitudes. You have one of those. Your arrogance has been noted. Your reactions to criticism and input from staff has been noted. Had you approached this reasonably, we’d probably be willing to discuss more with you, but at this point, we’re not playing nice. We’re not banning you, yet, but keep this shit up and yet will be a lot sooner than you’d expect.
Change the fucking semblance. This isn’t a negotiation, or a debate, or whatever. Drop the healing, or drop the crystals. One or the other.
And drop the fucking attitude.
 
Now enjoy the response from our Irish, Sociopathic Bulldog.
« Last Edit: December 04, 2017, 03:41:35 AM by Seig »
Mithra Ragvos The 4th Year Giantess of Beacon

Mira Ragvos 4th Year Weaponsmith

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Re: Imber Mordred
« Reply #4 on: December 04, 2017, 03:01:29 AM »
To start this off. I want you to know I defended you at first. I told people to back off of you in staff chat and give you another chance. Maybe you were just stressed out. But you continue to insult and fight. The last straw for me was how you insulted not just us, but every member on the site with your little rant about how you can't trust anyone to live up to your standards. So now I'm going to give you exactly what you wanted. High standards. I am going to review you with every ounce of scrutiny I can physically muster.

Congratulations. You've managed to piss everyone off enough to gain what we lovingly refer to as a Vox Review. Something we only give out to the worst of the worst. So without further ado. Let's start this shit.

___________________________________________________________________________________________________________________

Alright. Name is kinda stupid. But nothing bad. Same with the age and occupation. But I'd honestly be surprised if even you managed to fuck that up somehow.

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Standing six foot tall, Imber Mordred sets quite the imposing figure. This is only enhanced by his seemingly ever present 'resting bitch face', as some might call it.


6 feet is intimidating to you? This is RWBY. Have you seen the guys in this show? 6 feet is not that far off from average in the real show. We have people walking around Beacon that would dwarf your supposedly intimidating badass. Hell, I'm a chick and I'm still taller than him. But oh we still have far more to dissect.

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Unlike most of the younger hunters, Imber does not dress in flamboyant, over the top outfits,



That took almost no time at all. Even in your profile you can't help but be a judgmental dickbag. Have you bothered to read anything here? Or are you so high and mighty you just assume everyone acts how you think they will? We have dozens of characters that dress in practical clothing. Many even wear armor. You're not some special renegade for not wearing a power rangers costume.

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instead preferring simple yet practical designs. A pair of dark grey denim trousers and a white button-up shirt, covered with a black trench coat and combat boots to complete the set make up his normal wardrobe.

I'd call you a moron for this if Janus hadn't already ripped you a new one. So I'll spare you a second round.

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His skin is flawless, pale white and marred only by the ever present five o'clock shadow that seems to haunt his features. His hair, cut short is a dark brown, almost black in most lighting, offset rather dramatically by his bright, almost neon green eyes.



Neon green is a new one. So at least I'll give you that. And as much as I would love to dig into your flawless skin. Aura unfortunately covers your ass on that one. I'vealready spent this much energy on this stupid review and we're only finished with appearance. Lord help me. Onto the history!



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In a world where Villages are swept aside as easily as footprints in the sand, Imber was raised to be strong, independent and hopefully, capable of defending his home.



I can already tell this character is going to be a bundle of non edgy originality.

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It was for that reason he chose to be a Hunter. However, the day he left on the Bullhead from his Village, Kuroyuri, his old home was wiped out. He could only watch on helplessly as the smoke rose from the ruins in the distance.



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This distanced him from others for the beginning of his first year, until his team managed to get him to open up a little, to them, at least. Most of the other students assumed the reason for his lack of socialising was due to arrogance, given his prowess in Combat Classes and high grades in most other classes



That's just wonderful. He can join all the other genius misunderstood loners of Beacon. I hear they have weekly meetups! You have to bring your own razor blades though.

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By the end of his first year, he had finally started to talk to other students further than a curtious, yet empty greeting, and simple hollow pleasantries.

Character development. Good. Something I don't have to bitch about. Let's see if it continues.

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During the holidays, Imber remained in Vale, no longer having a home to return to. He, like most students who had no place else to go, remained in a hotel, taking a part time job.



Beacon is a full time boarding school. Many people who attend don't have families. It wouldn't just dump them into the street when time comes. If your character wants to move out during that period, fine. But don't make such a giant choice for every single person on the site.

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. The first round was over rather quickly, with the opposing team having the misfortune to only be first years. After that, however, Imber found a strange satisfaction in rather public fight, the thrill of the victory and applause washing over him, and their team progressed to the semi-finals, before finally being taken out by another team from Beacon.



But shitty writing aside, at least he enjoys something. Even if it is the tired old "loner loves fighting" cliche.

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After their defeat, the group of four soon became a group of eight, becoming fast friends with the team that had all but wiped the floor with them

I bet these will be important long lasting characters. Right? RIIIIIGHT?

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The third year passed quickly, almost too quickly for the now 21 year old, who found himself ending up in a relationship with his partner. Apparently not uncommon, given the constant close proximity the team would share. Their romance developed slowly over the year, the two staying together for most every activity.

Cute. Another character I bet will last a long time.

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Come the fourth year, Imber felt completely at home amongst his team, and the four made a pact on their final year to stick together, often going on missions and taking holidays together, meeting at least once a month to catch up whenever missions kept them apart.

Wow! A finished character arc! I'm honestly impressed! He grew up and became a well mannered functioning adu-



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Alas, the life of a Hunter is filled with peril. The best, the worst, and those with bad luck generally have a short life expectancy. His partner was the former of the lot, and never returned from a solo mission not a year later.



Of course! Why have a meaningful relationship with another character when you can kill them off for easy conflict? But hey. At least I get to use the phrase Arc Nullification. I don't get to do that enough. For fucking real. She died for even less of a reason than King "I'm just a fakeout character" Cold. I mean my god. She wasn't even around long enough to have a name! But I fucking digress. I could spend way more time on this but I honestly don't want to waste the effort.

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Like most Hunters that lost their partners while not in a time of crisis, Imber was 'benched' until he was deemed 'fit for duty' once more. A process of a therapist talking about his feelings, loss and recovery. The vast majority of which the young man ignored. The rest of his team moved in with him during that time, sticking together and recovering together. None of them left for missions until Imber was cleared for duty the following year.



So what you really want me to believe, is that this guy is so fucking important. They would rather do absolutely nothing for an entire fucking year, ignoring missions that risked the lives of innocent people, just so they can make this fuckhead feel better. He is a fucking hunter! If he can't handle death he shouldn't even have his license! The actual fucking teenagers in the show handle death better than this guy! And boy howdy. isn't it great that Vale suddenly has a hunter regulatory agency? That thing that only Atlas is seen to have? STOP MAKING FUCKING CHOICES FOR THE WORLD ITSELF!

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Since then, he has been leaving on missions every other week, clearing out Grimm infestations and reclaiming vital locations, such as farms and mines that were unlucky enough to attract Grimm attention, but lucky enough to not be completely overrun.

So he's been doing his job?

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His free time was spent in bars, or on the cliffs of Beacon, looking out over the Emerald Forest fondly, reminiscing over old times, though he still has never returned to the ruins of Kuroyuri, finding it too painful to go through that loss a second time.



I'm not even doing this one. This is beneath me. If you are really so experienced you should know what is wrong with this. You know what you did.

And thank fucking Christ that is history done with! I just love seeing any semblance of character development getting thrown out the window for manufactured conflict! I'm only two sections in and I already want to relapse into alcoholism. But the show must continue on....unfortunately. Just let me prepare before we dive into this "Personality"



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Much like his name might suggest, (Imber being the Latin word for a rainstorm or a raincloud)



Quote
general demeanor is rather gloomy, tending to see the worst outcomes to any given situation.



Seriously. Why would anyone want to interact with this dude? You do realize the entire point of this site is to interact with other people. No one is going to want to hang around a pessimistic emo 27 year old. ((Author's note: This is a tip for your real life too!))

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Though that pessimism, as most would attest, is one of the reasons he has yet to face a challenge he cannot overcome. That isn't to say that he never loses a fight, just that he is better prepared for whatever might come.



Being a downer piece of shit does not give you superhuman planning abilities. And did you forget this is Shounen/Shoujo? Optimism and the desire to always fight for a better tomorrow is the entire cornerstone of this show! But whatever. Let me get through this edgy shit before I start cutting myself by proximity.

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Imber could also be described as versatile, cunning, and certainly not afraid to play dirty to win. Should he find himself outnumbered or outmatched, no amount of dirt throwing or groin kicking is below him. Some would call him dishonourable, he would disagree, stating that it is called survival, and his opponent a fool for allowing him to use such tactics.



More standard edgelord shit. Check it off the list!

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Outside of combat, in is every day life, he is generally seen, when not on missions, at the local watering hole, either with old friends from his time at Beacon, or enjoying the downtime alone.

You really love your run on sentences dude. And that's really what this character is. A single run on sentence of every single standard loner cliche you can think of. I seriously expected more from someone who spoke so highly of himself. BUT WHATEVER! WEAPON TIME!



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Imber is somewhat a master at manipulating his Aura through the use of his Semblance, capable of moulding it to his will. This is not without it's downsides, however, with the act of even constructing a firing orb taking vast amounts of concentration, and coming with the obvious downside of him literally shooting his Aura to take down an enemy, making it, in most cases, not worth it.

Oh look! Aura constructs! I've never seen those before! Nope! Not a once.

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is skill at Aura Manipulation, however, somewhat offsets this major downside to his fighting style, albeit, is rather useless in combat in itself. He can force his Aura out of his body and into other containers, provided they are capable of storing such a powerful energy form



I don't care what you say. You are never being allowed to have both the crystals and the weapons. No chance. Give up. We've discussed this as an entire staff. Take the fucking loss. I'm not having this fucking conversation again.

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In combat, Imber relies on his Aura and Aura Crystals, using Aura Manipulation to create a verity of weaponry to fight with, though he generally uses an Auric Bastard Sword (Or a Hand and a Half Sword) he is capable of creating almost any simple (non-Mechashift) weaponry. He is also capable of firing Aura Balls, though this is, generally, inefficient. For this reason, he prefers to close the distance and engage in close quarters combat, generally taking a more aggressive stance and seeking to control the flow of battle.

Depressed loner? Check. Aggressive melee style? Check. Can also do ranged but just not as good? Check. Can't even claim to be surprised at his point.

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While he could use almost any form of Dust with his Auric Weaponry, many would be impractical. For example, Fire Dust with a Sword would quickly turn on him, scorching his own hands while doing little other than singe his opponents eyebrows.


Everyone else seems to handle it fine. Also. Aura. Protects from burns dude.

And you know what? I could pick apart the rest of the dust functions. But I am absolutely fucking done with you. And your shit. I wanted to help you fit in here. But at every turn you chose to be an elitist dickhead and fight us all. And you really want me to be honest?

You aren't even that good of a writer!

Most of your supposed "English Conversational Skills" are not even flowery language. It's just extra words that mean nothing. The written equivalent of white noise. And yet you have the gall to assume everyone else is below you. I want this place to be open to everyone. I want to help people bring the best out of themselves. But you, you would hurt that. You honestly would just hurt others experiences. For no other reason than you feel like you're better than them. So you know what? I'm done. This review is over.



« Last Edit: December 04, 2017, 03:13:17 AM by Seig »
Mithra Ragvos The 4th Year Giantess of Beacon

Mira Ragvos 4th Year Weaponsmith

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Re: Imber Mordred
« Reply #5 on: December 04, 2017, 03:09:08 PM »
And done. Review pl0x.
"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

Imber Mordred - Freelancer

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Re: Imber Mordred
« Reply #6 on: December 04, 2017, 04:00:46 PM »
  • Ignored 3edgy5me remarks
  • Added relationships, teammates, additional background on IXRA and Imber as a person
  • Edited History
  • Cleaned up grammatical errors.
  • Added more specific weapon details
  • Stipulated weaknesses
  • Expanded definition of Semblance
  • Removed Aura Crystals
« Last Edit: December 04, 2017, 04:10:09 PM by Vitalis597 »
"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

Imber Mordred - Freelancer

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Re: Imber Mordred
« Reply #7 on: December 04, 2017, 08:17:51 PM »
Okay, I'm taking the reins here and will be doing the full review of things. Please note that, as I am an extremely nice guy and what not, I can also be very blunt at times with some things. If I ask for something to be changed, then it needs to be changed. If I ask that something be removed, then it needs to be removed. I am blunt because I want this to be approved faster so you can RP sooner. That said, let's get this show on the road:

Appearance:
Quote
Unlike most of the younger hunters
Not that many huntsman dress flamboyant. change the word from "most" to "some". That is something that the entire staff are on agreement with.

History:
A couple things here:
1. You make a lot of generalizations here and use the word "Most" very frequently in reference to the other students. That speaks against a lot of the other characters made on the board, which you don't want to do. Change that word to either "Some" and it'll be acceptable.
2. You have down that he did poorly in Grimm Studies. If that is the case, then that would automatically put him at a disadvantage against fighting Grimm, particularly the larger ones, as Grimm Studies include many things, such as Grimm weak points and Grimm strengths. If you want to leave it as is, then that's fine, but that will need to be reflected in how you use him, particularly when fighting Grimm.
3.
Quote
Being a Hunter, he was naturally more attractive and in great shape
Not every Hunter is naturally more attractive. That's what's implied here. I would say to remove the attractive part since it's already implied in his appearance.

Personality:
There are quite a few spelling errors here. I suggest you copy and paste it somewhere (Word Doc, Open Office, Google Doc, etc) and spell check it. Also, there are some cliches here in the personality (i.e. he's pretty emo while being in an RP board that involves interacting with other players). Not saying it's bad, but I want to mention it so you are aware of them at least.

Aura and Semblance:
Here's where we had a few issues:
1. You have down that he's somewhat of a master at manipulating his aura. This then implies that he would be a master at using his semblance, which is all about creating objects. The implication here is that it makes him seem like he's able to do anything and everything in regards to his aura and semblance perfectly. Honestly, the easiest fix would be the change the word "master" to "proficient". The other thing you can do is give more specifics on what he's a master at.
2. In regards to the orb creation: this doesn't quite exactly fit in terms of the other aura constructs he makes. If these are constructs of stuff he's seen and know, then that will need to be seen in this creation. That said, you can rephrase these from "orbs" to "grenades" and we'll allow that. The only thing would be to increase the time to create them since they would be bigger.
3. In regards to the weapons and shield: Do they have a breaking point? Like, a certain amount of damage and then the shield breaks apart? Either they have a breaking point or they are unbreakable, but they drain aura for each hit they defend against (to a lesser degree than normal for the shield, but normal damage against the weapons).
4. Can you give us an example of what the cost and time to construct would be for him to create a small object, a medium object, and a large object he's not familiar with? For example, a coin, a chair, and a wall? Just so we can get a better concept of his limitations.
5. Not super important, but does he have an aura color?

Combat Behavior:
A few things here:
1. The aura orb, which we addressed earlier, will need to be addressed here also.
2. There needs to be more detail on his fighting style. Currently, he uses a vast amount of different types of weapons, so a little detail on how he is competent to fight with such weapons will be needed. I would say that he can be a master at fighting with one weapon type, extremely good at another two weapons, and competent with everything else (on a bright note, it leaves him open for growth with those weapons).
3. The whole thing about "control the flow of battle" is common for any warrior as anyone would want to do that in a fight so there's no need to point that out.

Dust Function:
Just a few things:
1. The whole aura orb thing, like earlier, will need to be addressed.
2. How is it that the fire sword would burn him, but the lightning sword doesn't shock him and the air sword doesn't blow him away? Kinda seems like it doesn't match up here. I would say that it's fine if he wants to have a fire sword since his aura would protect him from burns.

Relationships:
There is a problem here: If you're intending to use the characters listed below, then this whole section will need to be removed completely. You can create those characters individually in the NPC profile section here: http://rwby-rpg.rwbyfanon.com/index.php/board,48.0.html. Robin's section can be moved into Imber's history since she's deceased, but the others will need to be moved out.
However, if you're never going to use those characters at all, then you can leave them as is. Just state what you're going to do and we can go from there.

That covers my review. As always, feel free to PM me if you have any questions/concerns. I'd be more than happy to discuss them with you.
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper currently Teamless

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder currently Teamless

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon

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Re: Imber Mordred
« Reply #8 on: December 05, 2017, 12:39:45 AM »
Okay. Done.

For a list of changes, see above.

Aura Ball's/Grenades Dust effects have been changed.
Grenade Launcher "Noob Tube" has been added.
Relationships section moved to be with the rest of the 'personal' stuff, instead of 'combat stuff'. (I'm sure there's more technical terms, but I'm actually starting to feel tired. Fuckin sue me.)
"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

Imber Mordred - Freelancer

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Re: Imber Mordred
« Reply #9 on: December 05, 2017, 11:00:47 PM »
Awesome! Everything is looking good and we're all but one step away from getting you approved.

There was just one thing that we listed earlier that wasn't addressed. Not a big deal as we had a plethora of things listed, but still something that needs to be addressed:

Aura and Semblance:
3. In regards to the weapons and shield: Do they have a breaking point? Like, a certain amount of damage and then the shield breaks apart? Either they have a breaking point or they are unbreakable, but they drain aura for each hit they defend against (to a lesser degree than normal for the shield, but normal damage against the weapons).

Also, just a question that came up from the others, but will the weapons (i.e. the bastard sword) glow according to the dust that is used (red for fire, blue for ice, etc)? I know the grenades do, but does it also do the same with everything else?

That was all we saw that needs to be addressed. Well done! :)
« Last Edit: December 05, 2017, 11:05:09 PM by jjb2158 »
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper currently Teamless

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder currently Teamless

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon

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Re: Imber Mordred
« Reply #10 on: December 05, 2017, 11:21:26 PM »
And all changes done. A sentence at the end of the first paragraph of each section has been added to address both points.
"Sometimes, when it looks like all hope is lost, people can turn against each other. They end up full of hate. But really, when they stop and think about it, they're making themselves sad for no reason."

Imber Mordred - Freelancer

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Re: Imber Mordred
« Reply #11 on: December 06, 2017, 03:29:53 PM »
After a lot of work being done on this, I can say that this is good to go!

Group Reviewed (JJB, Vox, Gus, Janus, Seig, and Xarias)
Group Approved (JJB, Vision, and NS).

Happy RPing!
First Year Beacon Student: Rackley Winchester - The Hawkeye Sniper currently Teamless

Second Year Beacon Student: Jett Davenport - The Playful Shadow Knight of Team MLDC (Melodic)

Third Year Beacon Student: Suntalia Lyn Ryker - The Voice of Thunder currently Teamless

Fourth Year Beacon Student: Savas Carnelian - The Quiet Berserker Leader of Team SARK (Stark)

Beacon Professor: Oberon Falcov - The Man With A Plan / Team Strategy Teacher of Beacon