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Author Topic: Maena Nadir  (Read 167 times)

nathan67003

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Maena Nadir
« on: September 29, 2017, 05:48:14 PM »
Planning to do the thing in Vacuo.
OHEYLOOK IT'S A DIFFERENT PERSON NOW

CHARACTER

Name: Maena Nadir

Age: 17, born 31st of Saule 63 AC

Species and Gender: Female human

Symbol: A series of lines of various sizes, the same colour as her Aura, radiating from a common center.

Occupation: Shade Academy student, first year

Appearance: Clocking in at 172.7 cm/5'8" and about 59 kg/130 lbs, Maena's muscles don't really show, albeit she looks quite lean and healthy. Her C-cup chest's not especially noteworthy, either. Her face is a set of soft, smooth features. Her voice is somewhat high - at least, a bit higher than average for women her age. She sports a naturally tanned skin with around shoulderbone-length, straight and black hair usually kept in a bun. Her eyes are of a deep, rich hazelnut. She writes with her left hand.

More often than not, Maena can be seen wearing bright yellow work boots, finding it an excellent all-rounder that still breathes enough to be comfortable in the desert. Not too bright, though - the sand is already blinding enough as it is. While her favourite clothes are a pair of beige jeggings and a white t-shirt, she doesn't shy away from switching at a moment's notice, depending on the weather. When going out into the sun for a prolonged amount of time, she'll bring along a legionnaire's cap, desert-coloured in most cases. She has some rare clothing adapted to cooler climates, but they're deeeeeeep in her wradrobe. Her more formal attire is a black dress with a smooth, straight skirt that goes down to her ankles alongside some black sandal-type shoes. Her sleeping stuff could be briefly described as 'the minimum', although not the bare minimum. Come on. Her combat attire is pretty much just a large pouch/sling bag on her left for ammo, a few holsters and an attachment point to keep the halberd form in her back and ready to use.

History:

Personality: Maena is a bright and energetic young woman, possessing a surprisingly vast sense of humour - mind you, she's not the one to cracks jokes most of the time. She refrains from being overtly mean to others unless they themselves are being overtly mean to someone. If (somehow) angered, she will more often than not make a mess before swiftly departing to prevent further escalation, then come back when things have cooled down to settle the litigious matters.

Her most glaring quality - and defect - is her dedication to the task at hand. We're not merely talking about being studious, here. We're talking about studying until dropping from lack of sleep, or in more complex terms, working towards her intended goal with an abandon rarely seen. Thus, while she's friendly to (almost) all, she has few people she considers as "actual friends", every single one being extremely precious to her. This also makes her have stunningly excellent scores and grades at the cost of, well, sleep and whatnot.

Her hobbies are pretty much nonexistant - having a hobby would make her too focused solely on the aforementioned activity, which would be highly detrimental to her grades and general well-being. She therefore fills her free time with whatever aids her goals - learning to cook the perfect crepe, studying the finer points of Dust properties or even just practicing combat.

Aura and Semblance: Maena's Aura is a somewhat silvery blue - if that even makes sense. It can be clearly seen when coalescing.

Her semblance is Emission: She is capable of emitting her Aura in a variety of light-like ways, where power, 'wavelength' and emission method can be changed. Using her semblance requires significant concentration, making Maena almost completely immobile while she does so - unless she's using very low power. To be clear: it is light-like, and far from travelling anywhere close to relativistic speeds.

Power: Maena can effortlessly keep a continuous emission of very low power (high-power laser pointer) in directional mode and the equivalent of a bright lightbulb in omnidirectional/non-directional mode. Unless you happen to get the directional mode's low-power emission right in the eye, these are entirely harmless. As a general rule of thumb, however much 'battery' she uses is directly proportional to the power emitted. Pulsed mode is approximately twice as efficient as continuous mode, charging taking twice as many seconds as the amount of capacity she's using. Omnidirectional uses significantly (~10 times) less capacity due to the enormous amount of power that needs to be funneled into the far larger surface area to induce similar effects (high brightness). The maximum she can dish out, as of now, is 2% capacity continuous and 20% instant.

Wavelength: At the moment, Maena can only emit a single 'wavelength'/'colour' at a time and cannot reverse the emission's direction in omni mode (superpose emissions of the same wavelength at different phases). She can currently go from about mid-infrared to Neon red-ish.

Method: There are two sub-methods that must be chosen at once.
- Continuous/Pulsed: In continuous mode, the emission is, as implied, continuous. Think of a laser (pointer), but with varying power (width is currently fixed and small). Pulsed, however, requires her to charge her emission: using (X/2)% capacity requires X seconds of charging. Pulsed releases in a brief flash, packing far more instant power than continuous.
- Directional/Omnidirectional: Directed emission creates a correlated stream of of Aura (in other words, a laser-like emission of Aura, but not necessarily out of visible or IR light*). This isn't as easy to aim as you may think; getting it to hit the target right off the bat is notably difficult. Add to that the fact that she's generally rather mediocre at aiming and you get a good-accuracy range for pulsed at 50-ish m or less.  She can only create one beam at a time. Omnidirectional emits the Aura from the surface of a sphere surrounding Maena, making her briefly look like a glowing, featureless ball of light if pulsed. Unless it's, y'know, not optical light, in which case you don't see shit. Continuous isn't powerful enough to obscure her. Also noteworthy, it isn't really capable of doing much damage, if at all. IR will feel like 'HOLY SHIT THAT'S HOT' but won't actually burn Aura-protected things for various reasons.

*Gaussian beam mechanics apply. Don't bother about this if you don't know what that means as it's not very important.

Combat Behavior: Maena tends to follow a certain pattern when commencing a battle: start with Sositi in halberd form to test out the opposition and, depending on the verdict, remain with the pole's superior reach or split her weapon for added mobility at the expense of some power and lots of reach. Every now and then she'll 'spice things up' by blasting the enemy with the shotgun form, mostly when significant damage is needed.

Her greatest weakness is change - she lacks adaptability in terms of numbers. If she starts a fight with two Beowolves and an Ursa suddenly joins in, she will remain focused on the battle's initial condition and will forego attacking - and sometimes, even defending - the Ursa until the Beowolves have been dealt with.

When using the halberd form, she will have a higher tendency to use piercing attacks, due to the lesser wind-up and greater power - unless the opponent is weak enough that the extra power would be a waste. In split form, she'll make great use of her augmented mobility to dodge around the attacks and enemies, aiming to land hard blows in every opening she can take advantage of. She rarely fires the shotgun at anything but close range, her aim being... rather sub-par, let's say.

WEAPON

Name: Sositi

Primary Form: Sositi's more readily handled form consists of a large stick/small staff, a tonfa and an axe, the three of which all have distinct holsters. The axe looks a bit odd; apart from the spearhead-like extension of the middle shaft, the blades are hollow. That is, if you look at the blades from the side, they're only about a few centimeters of metal taking the shape of an arc on either side of the central shaft. The purpose of these voids is to ensnare enemy weapons and potentially disarm opponents.

Secondary Form: The axe fits on one end of the stick, while the tonfa's handle folds in and locks in on the other side. Minus the fiddling of assembly, which takes a few seconds, voilą, you have a working halberd. Do note that it is much faster to disassemble than it is to assemble.

Tertiary Form: The spearhead splits into two and moves to the unoccupied sides of the central shaft, 90 degrees relative to the axe blades. Just like that, a shotgun is ready to fire. It holds a max of 6 slugs at a time. Packs a rather heavy punch, with decent (read: not too large) spread, enough to still be pretty damaging right outside of close range and into mid-range - at least, with buckshot. Deershot packs a harder punch, flies better (requires decent aiming well to hit anything beyond close range) and has a longer max range. She carries around 6 standard deershots and 36 buckshots in her bag, possibly more depending on the mission.

Dust Functions: The shotgun is capable of accepting Dust ammo of the buckshot or deershot type, although she rarely has more than 2 deershot slugs per Dust type, which she prefers anyway because they have a bigger oomph than Dust buckshots.
- Fire: Explodes into a fireball.
- Kinetic + Fire mix: Explodes more like C4 and less like 'oooooh sudden heat'.
- Ice: Freezes stuff.
- Lightning: Zaps stuff. Hard.
- Kinetic: Hits much harder than normal due to increased projectile speed.
- Gravity: Multiplies the projectile's apparent mass by lots. Hits even harder, but the recoil is beyond atrocious.
Buckshot versions are more like concentrated sprays of Dust than projectiles. Gravity and Kinetic have, in this instance, a narrower spread and more speed, but not nearly as much as in deershot form.

History: Made when Maena started exploring weapon options during her time at Oasis. She decided on the design because it was simple (low failure rates, low costs), polyvalent and powerful as well as fitted to her strengths and weaknesses.
« Last Edit: Today at 02:48:58 PM by nathan67003 »
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Scarlett/Corinth,Korynn,etc. Briggart/Topaz (In the works)
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Kaliot

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Re: Maena Nadir
« Reply #1 on: October 18, 2017, 04:46:00 PM »
Goals/exact uses of semblance?
Ask Me Anything!

Spoiler: Characters • show

Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - First-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training

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Obsidian Rose - Valish Criminal Organization

nathan67003

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Re: Maena Nadir
« Reply #2 on: October 18, 2017, 04:55:17 PM »
Err, for now, close- to early mid-range power bursts, long-range DoT, view finding ('look at this!'), flashbang (without the bang), heat source in cold environments. Think that covers most of it. To note that the flash is a bit less efficient because, y'know, red. Or IR, depending.

Eventually, even more powerful blasts close-range and long-range power comparable to current anti-projectile laser prototypes. Possible use in conjunction of Lightning Dust for creating electrolasers. Wavelength spanning entire EM spectrum, giving access to more penetrating shots up-close (which would be useless at long range because atmosphere) as well as fun things like microwave emission for cooking food/doing a person-sized Active Denial System. Multiple lasers at once, phase-based simultaneous emission to reverse emission direction (omnidirectional mode only).

Did I answer your question(s)?
Nathan Eau, De Facto Jetpack Guy of Team ROSE
Camelia Sol, Miss Magnetic Personality and Team CBLT Leader
Anna Fall, Insightful Visionary of Team ASTC
Brock Greenwood, Human Titan of Team HTDG
Helena Chlophyll, Ray of Sunshine of Team CHES
Scarlett/Corinth,Korynn,etc. Briggart/Topaz (In the works)
Max (mp)
Chloe (mp)
Maena Nadir (WiP)
Europa/Encela(dus)/Io/Callisto/Calypso (In the works)
Hannah Glass
Mark Cassini
Carlson Ferram
"Definitely not Johnny"
"Some goddamn bullshit"
AAAA (a.k.a. AMAA)
AMCAA

Kingnoname1

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Re: Maena Nadir
« Reply #3 on: October 19, 2017, 03:37:06 AM »
I think the proper name for the hat you are thinking of is called a Legionnaires Cap

So the semblance seems ridiculously strong to me. If I'm reading this correctly Maena can instantly aura break infinite students as long as they are pack close+whatever cancer the EM radiation causes with a third of her reserves. Even in a scaled down I can't see anyone accepting accepting a semblance whose first form is auto hitting within an unspecified radius even ignoring your less than sterling reputation. And that's not going in to everything else you can do with it.

Weapon seems fine although it seems strange you have the base form the three separate weapons. Why not have the halberd the base form and everything splits off from there? I'm sure Sositi could be plural but it's still a bit odd.
No criticism is too harsh so hit me with your best shot.

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nathan67003

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Re: Maena Nadir
« Reply #4 on: October 19, 2017, 05:53:02 AM »
Ooooh, thanks. Added that.

Yyyeeeaaaah, I've toned it down. Now it's X% continuous and twice as efficient for pulsed. Also, be aware that there is no autohit: aim isn't exactly her strong suit, as implied in the semblance's description. Also also be aware that she CANNOT Aura break an infinite number of students (why the hell did that even come up?) and that EM radiation goes from radio waves to gamma rays, so cancer's going to be delayed for a while. (seriously, a pulsed blast of gamma wouldn't give you cancer as much as pose a serious threat to your life) Also, again, radius SPECIFIED (mid-short range for pulsed is accurate enough, but that doesn't take into account people darting around to evade it) and a laser is, as long as you can see it, somewhat easy to aim. Omnidirectional can't really autohit either since it requires charging a pulse and continuous is rather underwhelming. Also, specified that semblance use requires significant concentration, making her almost completely immobile.

Oh and that's just because she uses the separated form more often than the halberd in combat. I could still switch them up, if you feel it'd be way better.

EDIT: Further rejiggered semblance from Discord talk w/ King, Calen, Monster and a few others I probably don't remember (I know, Ed). Removed damage values as per the recent change in the character template.
« Last Edit: October 20, 2017, 08:01:21 AM by nathan67003 »
Nathan Eau, De Facto Jetpack Guy of Team ROSE
Camelia Sol, Miss Magnetic Personality and Team CBLT Leader
Anna Fall, Insightful Visionary of Team ASTC
Brock Greenwood, Human Titan of Team HTDG
Helena Chlophyll, Ray of Sunshine of Team CHES
Scarlett/Corinth,Korynn,etc. Briggart/Topaz (In the works)
Max (mp)
Chloe (mp)
Maena Nadir (WiP)
Europa/Encela(dus)/Io/Callisto/Calypso (In the works)
Hannah Glass
Mark Cassini
Carlson Ferram
"Definitely not Johnny"
"Some goddamn bullshit"
AAAA (a.k.a. AMAA)
AMCAA