Author Topic: Graham Dylandy  (Read 7876 times)

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Graham Dylandy
« on: June 24, 2017, 05:07:48 PM »
CHARACTER

Name: Graham Dylandy

Age: 17, 6th of Saaral

Species and Gender: Male Human

Symbol:


Occupation: First Year Beacon Student

Appearance: Graham Dylandy stands tall at 5'11. He has a simple complexion, with pale, tanned skin, grey irises and short, messy chestnut brown hair, several locks of which fall across his face. Graham has the facial shape of a slightly flattened oval, not enough to warrant it being a circle. He cuts a fine line between being built and being skinny, having enough of both to confuse people over arguing which description fits him better. Graham is left-handed instead of the usual right.

For everyday clothing, Graham chooses to show his status, opting for a sleeveless electric crimson tailcoat with bright silver linings, which travel the length of the topcoat in ornate patterns. The tailcoat reaches the top of his thighs. An armband with delicate patterns adorns his right forearm. Under the tailcoat, he wears a white and auburn tank top with black and gold trimmings. He also wears, compared to the rest of his outfit, plain white denim shorts with no special features to them, apart from pockets. His footwear of choice is, strangely enough, sandals. However, these are more tight-fitting than usual sandals, allowing Graham to run. His symbol is nowhere to be found anywhere on his clothing, the only visible place being a tiny stamp on his blade.

In combat, he adds on three extra components: a thin metal belt with a movable metal arm and clamp for his weapon; over his tailcoat, a small ammo belt that encircles Graham's right shoulder and armpit, holding dust canisters, and a mechanical combat mask that covers and protects his mouth and nose when in combat. It splits in half and loosely covers his ears when not in use. However, Graham finds the mask a bit too "edgy" and does not wear it in combat with other humans, unless there is a specific reason to (Desert environments and the like).
Spoiler: ShowHide
https://i.ytimg.com/vi/yCr4VXO0UhM/maxresdefault.jpg
Without the red circles, link because image is too big to simply fit on page


History: Born in a rich family in Vale, Graham Dylandy was the newest in a line of Hunters who could trace their ancestry all the way back to the Greyed War, where his ancestor fought without the usage of Dust, opting instead to carry a simple tachi into battle. His skill wielding the blade made up for his not using any Dust, and he did not participate in major fights, instead striking the back lines of the enemy and fading away before major conflicts erupted. It was the Dylandy family's decree that at least one descendant should carry on the mantle of being a Hunter, and as Graham was an only child, he was raised with the mindset of being a Hunter capable of impressing his father, who was also a Hunter before him, and passing on their age-old traditions to the next generation.

Every Hunter who had ever come from the Dylandy family had wielded the family heirloom, the same tachi that was used in the Greyed War by their ancestor, passed down with its techniques, kept in near pristine conditions. The techniques were, unlike others, not lost to time and stayed the same, apart from improvements added on by each Hunter. The tachi was the family's most precious possession and was what defined their style. Along with the blade, each generation passed down their gradually expanding knowledge of fighting, a form of martial art based on a iaijutsu/iaido hybrid. Graham was taught this style of combat by his father, who was brought up in the old styles and methods of the Hunters before him, which included his father's father (Graham's grandfather) and his grandfather. At the age of 10, Graham began his iaido training, practicing the movements of the tachi blade, and at night, he would study to catch up on his education. Due to his implanted mindset, however, Graham showed little interest toward that direction.

It would be 3 years before his father deemed him ready to move on to actual sparring, practicing the first instance of
iaijutsu with a blunt steel blade, unlike the wooden practice blade Graham had used during his iaido training. This took some time to get used to, as the transition from a wooden to steel blade was, well, strange. In order to allow Graham to spar more freely, his father unlocked his aura before the transition. However, 3 years of just practicing movements does dull the senses of combat, and to counteract this Graham's father brought him to an arms convention hosted by an Atlas company. There, Graham was treated to a spectacle of fighting with weapons beyond his comprehension, all bolstered with technology at another level that even two years of constant training couldn't hold a candle to. His young mind, exposed to high-tech mechanics for the first time (Apart from scrolls, his family didn't keep with the times) swarmed with ideas as to how the techniques he was learning could be aided with such technology.

Back at home, Graham spent a considerable amount of time researching different companies that offered mechanical upgrades, including prosthetics, Dust systems and launching chambers. He also brainstormed concepts that could possibly improve his combat capabilities further beyond his limits. One example was his cutting speed, where his line of thought went to Kinetic Dust. It would definitely improve the velocity of the cut, while another was to completely reforge the tachi with more modern concepts and designs. This ultimately did not proceed because Graham had zero experience with forging his own weapon. He also stayed clear from completely replacing his arm with a prosthetic, though it would be much more powerful. Being a cyborg didn't align with his interests, though he did purchase a mechanical combat mask that covered his mouth and nose when activated.

He went to his father/mentor with the information he'd gleaned and memorised, expecting to be given praise for his hard work and the green light to start modifications. What he didn't expect was harsh rebuking and what would almost result in physical punishment if not for his mother. It turned out his father didn't believe in the advantages of technology, believing that mixing it with their traditions would ruin the meaning, as well as trusting in their skills alone to carry them through any difficulty. "If it isn't broken don't fix it", basically. On the other side of the spectrum, Graham believed that combining technology with sword techniques could push the boundaries of how far he could improve, redefining his limits with no technical aid. This clearly went against the creed of the family, and his father forbid Graham from further pursuing the topic.

The young Graham was nothing if not determined at this point to prove his father wrong once and for all. He continued his training under his father with the pretense of seeing sense in what his father said, with his aim truly being to learn all he could from his father before taking his own path. At 15, with his father deeming him worthy of wielding the family tachi, he presented Graham with the precious sword, the elaborate patterns and simple yet effective blade being the chosen weapon for every Hunter under their roof. However, Graham threw that concept out the window, secretly approaching an Atlesian weapons modification store to request upgrades to the sword, providing ideas and concepts as to what he wanted done to the blade. The end result was Reformation, complete with a Dust ejection system and modernised design. Alongside the tachi, Graham requested a completely new weapon, Trinity, based off a tanto blade and completely mechanised. To prove his father wrong, Graham enrolled in Beacon Academy, under the guise that he was still using the unmodified sword, relying on his training to tide him through, aiming one day to cross blades with his father and open his eyes to the wide world of opportunities that awaited.

Personality: Graham is your wealthy, old descendant of a traditional family with a twist. He is a vivid believer that technology is the next step to improving the art of combat, even going so far as to modify the old family heirloom, which is considered to be mutilating the sword, at least in his family traditions. Apart from his ideals, which he will fight to defend, he's your average rebellious teenager. Rich and yet not spoiled, he doesn't flaunt his wealth to others, only using money for essentials or enhancements to the tachi blade and sheath (basically, splurging on technology). Graham is practiced at controlling his emotions, capable of showing a good poker face. Otherwise, outside of classes, which he does not do well in (he can't really be bothered to learn stuff that doesn't relate to fighting), and fights, he's pretty easygoing, able to keep his own in a conversation-well, most of the time. In a combat situation, he's confident from the training he's been through, which could be his downfall--overconfidence. It must be noted that Graham does not fight for honor/glory, nor does he fight for the sake of fighting-he will avoid combat if unnecessary.

Graham has a few hobbies, including playing with practice butterfly knives, pen tapping, and magazine-reading, the latter only because he is constantly searching for ways to prove his father wrong, that technology does indeed push the boundaries of combat, and is the way forward if he wishes to improve. He has no skill with actually assembling technology, and relies on outside sources to supply him with the kit he needs. He highly enjoys rock and metal music, and might burst into song if he thinks no-one's looking. If faced with a problem, he has no qualms with spending money to solve it, aka "money isn't a problem". He can be determined if he wants to, even headstrong when challenged. If someone questions his ideals, like his father did, he takes it personally and will not back down until the other person concedes his point.

Aura and Semblance: Aura Color- Electric Crimson / #FF003F

Semblance: Taunt Targeting - Graham looks at a visible living object--human or Grimm--for 2 seconds. The target then gains a deep red glow around it's outline, only visible to Graham, while Graham also gains the same glow, only visible to the target. This makes him feel like he's done a 5-min jog. Graham gains a 1/3 damage boost to his attacks against the designated target; however, the same applies to him, as in he takes 1/3rd more damage from the target as well. The target can dispel this effect by moving out of Graham's view completely. This can be achieved simply by forcing Graham's eyes closed for a duration of time longer than a blink, or by pushing his head so he can not see his target. Or moving behind cover. Only one person can be targeted at a time, and the effects fade after 10-15 seconds. After the effects fade, forcedly or otherwise, Graham must "recharge" for 15 seconds before he can use his Semblance again.

Combat Behavior: Think of Graham as a left-handed high-tech samurai with no code of honor to uphold. Due to Graham being left-handed, any tactics his opponent may have when fighting are mentally thrown off balance. He is very flexible (his body, not his tactics) and can use this to his advantage. Graham can alter his fighting style slightly between one-handed and two-handed, one being the swifter and shorter swings and parries, while two being the heavier slashes and stabs. When using a one-handed grip, his right hand is almost always on the ridged grip of his sheath. He does not dual-wield his tachi and his tanto, only using one at a time. Graham is capable of pulling off butterfly knife tricks with his tanto mid-fight to distract his opponents, though he does run the risk of dropping the blade.

He is proficient in close-quarters dueling, whether it be against swords, axes or hammers, but struggles against brawlers or fighters who get inside his tachi's range, or stay far enough from him that the tachi blade cannot reach them, like spear/glaive users. Graham has no hand-to-hand training, so disarming him will render him basically helpless (he can barely throw a punch). He has based almost all his combat strategies and styles on single combat, and while he excels at it, he is easily overwhelmed if multiple enemies gang up on him. In team fights, he singles out an opponent and focuses them down. It is noted that he does not adapt quickly to unorthodox weaponry like chains, boomerangs, or weapons that aren't normally seen on the battlefield, nor are his movements fast.

During his training, Graham was taught iaijutsu-based techniques as well as iaido, focusing on being aware and quickly responding to attacks. The training resulted in him being able to carry out smooth, controlled movements as well as enhancing his reaction time, and he prominently displays this when fighting, returning his tachi to the sheath after every confrontation, or when he needs to reposition himself. Iaijutsu is also utilised with the tanto. One technique he has practiced often is a Kinetic Dust-enhanced sword strike, straight from the sheath. The increased momentum from the Dust charge allows Graham to carry out highly powerful swings, though this is limited in that he needs to return the tachi to the sheath, and that he only has a limited amount of dust charges (5).

WEAPONS

Name: Reformation

Primary Weapon: Reformation is a renamed and heavily modified tachi blade and sheath. Measuring 30 inches in length, the electric crimson-colored blade of steel itself is relatively unchanged, retaining the traditional signature on the base of the blade, but with an additional symbol, translating to Reformed, etched crudely by Graham, as well as being repainted to his liking. The curve of the blade has been slightly straightened, though unnoticeable by an untrained eye. The two-handed grip of the blade, once adorned with gold tassels, has had the width reduced slightly and the tassels removed, replaced by a modern katana grip. It has also been modified to be left-handed. A slot for Dust canisters on the base of the handle has been added to the tachi.

Dust Functions: Graham only uses two types of Dust for Reformation, Electric and Ice dust. He keeps 3 canisters of each type with him at hand.

Electric (Lightning) Dust charges the blade with a electric current. The next strike that hits any target releases the energy into the target. Can paralyse a limb for a tiny duration of time. When this type of dust is inserted into the blade, there is audible crackling and blue sparks fly from the blade. The energy is only released on contact with a surface.
Ice (Freeze) Dust imbues the blade with a light blue color. The next strike causes any target it comes in contact with to freeze over. Can freeze an entire limb, though the ice is not thick. The ice is only activated if the blade comes in contact with a surface.

Sheath: The once ornate sheath has had many more modifications compared to the tachi. The black curved leather casing with red metal streaks and the original shape remain with the width being thickened, but the first 1/3rd section of the sheath has been removed near the mouth, replaced with a rifle-esque receiver. This device is powered by Kinetic Dust cartridges, with a 5-cartridge clip on the bottom, the modified section looking like a rifle loading chamber. There is also a ridged hand grip and a trigger complete with trigger guard, to fire off the Dust charge. When the tachi is in the sheath and the trigger compressed, the dust charge triggers, blasting the tachi out of the sheath with considerable force. Near the end of the modified section is a indented section for a clamp, replacing the traditional ropes/hangers that allow the blade to be worn horizontally. The clamp is attached to a movable mechanical arm on a belt, allowing the sheath to be extended or retracted away from the waist. The tachi and the sheath hang on the clamp on Graham's right side of his waist, horizontally.
Spoiler: ShowHide


Concept from MGRR: HF Murasama sheath

History: Once the old family heirloom, passed down to wielders in the Dylandy family that sought the mantle of a Hunter, Graham took the tachi and the sheath to a weapons modification store, where he requested for the blade to be customised to his preference, disregarding the blade's history in favor of his own ideals. The result was a mechanised version of the old blade, retaining the tachi's characteristics while simultaneously bolstering the power of the swings.

Name: Trinity

Primary Form: Trinity is a tanto blade that can fold up similar to a butterfly knife. When not in use/sheathed, the blade of the tanto telescopes so it fits the length of the handle. The handle then splits in two, like a butterfly knife, and folds around the blade, concealing it. The full length of the tanto automatically springs out when the two sections of the handle come together and exposes the compressed blade. Trinity is 12 inches long when unfolded, only 4 inches when folded, and Graham normally hides the blade in a pocket instead of displaying it, compared to his tachi.

History: Trinity was one of Graham's steps to proving that technology does improve combat, redesigning a traditional weapon with new styles and technology. It proved to be a useful surprise weapon.
« Last Edit: October 06, 2017, 07:08:37 AM by MonsterManic »
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Re: Graham Dylandy
« Reply #1 on: June 27, 2017, 11:10:42 AM »
For name, any color reference there? Not required but just curious.

Age down to occupation are good but if you can, an image for the symbol would be really appreciated. Not required though.
Name: Graham Dylandy

As for appearance, hate to break it to you but a fair number of students/characters stand at 5'10" or taller so being 5'11" isn't really "taller than most people his age". Also, what is tanned whitish? As for attire, is there any basis on where you got the idea for that harness? I've never heard of something like that. Also, wouldn't something like that limit mobility? Side note, you can use (spoiler)(img)place link here(/img)(/spoiler) for the image. That being said, images of your character's appearance would be appreciated but again, not necessary.

With history, what IS the greyed war? Are you confusing it with the Great War? Also, I find it rather hard to believe that some family could fight in a war against dust users with medieval gear. i'll let it slide though that this could be a small war. A big or multi national conflict would definitely register in history and that means other characters should probably know about it. However, depending on the parties involved, I can see it not being a well known fact. There are probably a bunch of wars that have been fought that neither of us know about. Also, "techniques stayed the same" sounds really unlikely in a world where people with swords that fire bullets are a thing. Also, there's only one tachi? So only one person in the family is a hunter at any given time?
Iaijutsu allowed because Adam.
Big thing here. He started training at age seven? Most seven year olds can't even focus for that long. How he could practice movements in "endless repetition" AND study at night, I have know idea. That's not even counting that the average kid needs at least 8 hours of sleep. How he manages to fit all that, I don't know.
"It would be 3 years before his father deemed him ready to move on to actual sparring" So he's ten at this point. He's sparring with a metal sword? That seems irresponsibly dangerous (especially if he hadn't unlocked his aura yet). Though there are 10 year olds that do practice similar stuff, I would like to argue that they are few and far in between.
I will admit though that it does make sense though that sparring in any respect after just practicing movements would be bad. Also props to you for noting that he has no smithing experience whatsoever and can't really make a new weapon.
Another thing is the fact that he managed to take his family heirloom and get it retrofitted with new gadgets without his family noticing? Also, why did his family condone him going to Beacon if they're against all the new fangled technowhatsits? Last bump that I can find with history for now is that he's 15 and entering Beacon. First years are usually 17-18.

Personality seems good enough.

For semblance, it's kinda hard to quantify stamina in terms of percentage. Maybe something like "it tires him a bit" or something along those lines would be more appropriate. Not only that but it's also hard to quantify 1/3 damage other than aura reserves outside of regulated battles with aura monitors. Good balance with the line of sight. I think 10-15 seconds might be too short to be effective in many situations but because he's a first year, that makes a lot of sense. My only question left for now is when did he unlock it?

Combat behavior seems really fleshed out. Biggest question. How do you butterfly knife trick a tachi. Other questions include how is he proficient with axes or hammers if he only trained with the tachi? if he's good at one on one, how is he in a team fight? The rest seems really solid. Good job on a well written combat behavior.

Regarding weapons. According to Professor Google, his tachi is a tad shorter than average. Any reason for that? Dust functions look balanced to me but are the canisters good for only one strike? What if he misses? Good detail on that ice dust effect.
The biggest problem I see with the weapon is proper formatting on the images and it's really similar to Adam's weapon.


All in all.
« Last Edit: June 27, 2017, 11:19:24 AM by ecksdeeeXD »
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Re: Graham Dylandy
« Reply #2 on: June 28, 2017, 02:30:27 PM »
I'll run through your points one by one.

No color reference.

Unfortunately, no image for symbol nor character. I don't have the skill to draw the character nor the money to commish a artist, though I would really like to.

Harness is there to prevent his arm from taking extensive muscle injuries. No basis, just there to make it realistic.

Somewhere in the site's history, the Great War is renamed to the Greyed War to link it to the real thing. Not sure where I read it, but I can change it back if it doesn't turn up. Yes there's only one tachi. Yes only one hunter at a time. Techniques improved over time as each generation added more to the fighting style, but basis stayed roughly the same.

Changed training age to 10. Note that sparring with a blunt metal sword. Added semblance unlocking during training. Added short section to explain how heirloom was retrofitted (in secret, family believes he's still using unmodified version). No, family does not argue with other people using new-fangled gadgets, just their own. Age should be changed as well.

Added section to describe stamina usage.

Made it more clear in combat section. He can fight against axes/hammers, not use them. For the butterfly knife, he simply retracts the blade until it fits the length of a normal one, then just twirls it around. Added section on team fighting.

Changed length of tachi. Ran weapon past Xarias a week or so ago and he gave the OK, despite mentioning that it WAS similar to Adam's. However, sheath does not double as a rifle, dust charges only used to boost sword swing velocity, cannot shoot sword like a projectile.
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Re: Graham Dylandy
« Reply #3 on: June 28, 2017, 11:22:03 PM »
Alright, well, given that the harness has no real basis on anything, that would make it unrealistic, wouldn't it? D: Also, again, that'd limit mobility which is probably needed by a hunter, especially one wearing a tailcoat.  So far on the show we've seen girls fighting in skirts and guys fighting in fine dress wear and none of them need harnesses so I don't know where you're coming from.

Ah, my bad then. It's in the lexicon as both greyed and great, it seems.

Also, I find it rather hard to believe that some family could fight in a war against dust users with medieval gear. This'll need an explanation.

So changes made, he started training at 10 and started sparring at 13? That I can understand as long as he isn't "one teen can take down an entire gang." He can spar at that age but he'll still be a thirteen year old. Another note, when did he unlock his aura? If he unlocked it AFTER he started sparring with a metal sword, that's a no. That can cause serious injury but if his aura protection is activated, that'll be allowable. Though I'd like you to put a period of transition for him getting used to the weight of it compared to the wooden sword he trained with.

About the stamina usage, 5% of his stamina is a 5 minute jog? So using 100% of his stamina would mean he can jog only for an hour and a half or so? I'd say remove the 5%. Saying that it makes him feel like he took a 5 minute jog is good enough I think.

Ah, that clears things up. AGAINST axes and hammers, not with them. When you say butterfly knife tricks, do you mean with his tachi or with his tanto? It wasn't specified and as someone reading his history (The major weapon mentioned being the tachi) I thought he was doing tricks with the tachi. Maybe clarify that in the profile.

Alright, given another person signed off on it, I'll give the weapon a pass on the "similar to adam's" front. Still, you didn't answer the other questions. Dust functions look balanced to me but are the canisters good for only one strike? What if he misses (Like rather that striking the opponent and freezing them, the sword swings through thin air? Does it spray ice everywhere in front of him)?





Another thing is the fact that he managed to take his family heirloom and get it retrofitted with new gadgets without his family noticing? Also, why did his family condone him going to Beacon if they're against all the new fangled technowhatsits? Last bump that I can find with history for now is that he's 15 and entering Beacon. First years are usually 17-18.
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Re: Graham Dylandy
« Reply #4 on: June 29, 2017, 02:26:34 AM »
Removed harness.

Added section on explanation. Bit lackluster in my opinion so I might come back to that.

Added period of transition, and unlocked aura protection before transition to metal sword.

Removed 5% stamina.

Clarified butterfly tricks only with tanto.

Added section for dust (Only releases energy/dust abilities upon contact with any surface, does not use up effect if it doesn't touch anything)

Not sure if the last paragraph is supposed to be there in your last post.
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Re: Graham Dylandy
« Reply #5 on: July 04, 2017, 09:24:18 AM »
Hi there! Sorry, hadn't realized you'd posted. The rest is good but that last paragraph is part of it. Had a little screw up with the post.
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Re: Graham Dylandy
« Reply #6 on: July 06, 2017, 05:09:27 PM »
Oh, np, was away on a trip...with no wifi. Last paragraph is already added in (his family's creed only extends to descendants, not anyone else, or they would have arguments with the whole world. Also, Graham hid the truth fro, his family, so they still think he has the original unmodified sword.)
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Re: Graham Dylandy
« Reply #7 on: July 07, 2017, 10:12:38 AM »
What do you mean his family's descendants? It's his family. Doesn't that make him a descendant?
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Re: Graham Dylandy
« Reply #8 on: July 07, 2017, 03:10:03 PM »
Sorry, don't think I explained it well enough. His family doesn't like any hunter from their family using technical upgrades, hence the argument, but is fine with other people doing whatever they want, because it's none of their business. Only Dylandy descendants (including Graham) are included in this rule. So as long as they believe Graham is using the unmodified tachi, they have no qualms with letting him attend Beacon.
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ecksdeeeXD

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Re: Graham Dylandy
« Reply #9 on: July 09, 2017, 09:52:23 AM »
Ah, alright then. Approved 1 of 2!
Zora Akash - The Sunset Scholar - First Year - Team PENDING

Elidyr Vulcan - The Copper Creator - Fourth Year - Team PENDING

Running Brook Sienna - The Purple Pugilist - Fourth Year - Team PENDING

Ashelynne Campbell - The Sapphire Sleeper - First Year - Team PENDING

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Re: Graham Dylandy
« Reply #10 on: July 21, 2017, 09:05:43 AM »
Bumping
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Setsuna Antiqua - First Year Leader, Team ASTC - Chivalrous Shield

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Tieren Augus - First Year Student - Emotional Berserker

Kei Tsz Fung - Fourth Year Member, Team SARK - Silent Duelist

Lunae Terenas - Second Year Student - Unlimited Explosion Works

Graham Dylandy - First Year Member, Team LLGD - Technological Samurai

Jocelyn Antiqua - First Year Member, Team CASA - Combat Medic

Yu Nanhai - First Year Student - Lone Survivor

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Kaliot

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Re: Graham Dylandy
« Reply #11 on: July 21, 2017, 06:48:53 PM »
A
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
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Re: Graham Dylandy
« Reply #12 on: October 06, 2017, 02:25:14 AM »

CHARACTER

Name: Graham Dylandy

Age: 17, 6th of Saaral

Species and Gender: Male Human

Symbol: A traditional Japanese katana with cracks and splinters coming off the blade

Occupation: First Year Beacon Student

Appearance: Graham Dylandy stands tall at 5'11. He has a simple complexion, with pale, tanned skin, grey irises and short, messy chestnut brown hair, several locks of which fall across his face. Graham has the facial shape of a slightly flattened oval, not enough to warrant it being a circle. He cuts a fine line between being built and being skinny, having enough of both to confuse people over arguing which description fits him better. Graham is left-handed instead of the usual right.

For everyday clothing, Graham chooses to show his status, opting for a sleeveless electric crimson tailcoat with bright silver linings, which travel the length of the topcoat in ornate patterns. The tailcoat reaches the top of his thighs. An armband with delicate patterns adorns his right forearm. Under the tailcoat, he wears a white and auburn tank top with black and gold trimmings. He also wears, compared to the rest of his outfit, plain white denim shorts with no special features to them, apart from pockets. His footwear of choice is, strangely enough, sandals. However, these are more tight-fitting than usual sandals, allowing Graham to run. His symbol is nowhere to be found anywhere on his clothing, the only visible place being a tiny stamp on his blade.

In combat, he adds on three extra components: a thin metal belt with a movable metal arm and clamp for his weapon; over his tailcoat, a small ammo belt that encircles Graham's right shoulder and armpit, holding dust canisters, and a mechanical combat mask that covers and protects his mouth and nose when in combat. It splits in half and loosely covers his ears when not in use. However, Graham finds the mask a bit too "edgy" and does not wear it in combat with other humans, unless there is a specific reason to (Desert environments and the like).
Spoiler: ShowHide
https://i.ytimg.com/vi/yCr4VXO0UhM/maxresdefault.jpg
Without the red circles, link because image is too big to simply fit on page


History: Born in a rich family in Vale, Graham Dylandy was the newest in a line of Hunters who could trace their ancestry all the way back to the Greyed War, where his ancestor fought without the usage of Dust, opting instead to carry a simple tachi into battle. His skill wielding the blade made up for his not using any Dust, and he did not participate in major fights, instead striking the back lines of the enemy and fading away before major conflicts erupted. It was the Dylandy family's decree that at least one descendant should carry on the mantle of being a Hunter, and as Graham was an only child, he was raised with the mindset of being a Hunter capable of impressing his father, who was also a Hunter before him, and passing on their age-old traditions to the next generation.

Every Hunter who had ever come from the Dylandy family had wielded the family heirloom, the same tachi that was used in the Greyed War by their ancestor, passed down with its techniques, kept in near pristine conditions. The techniques were, unlike others, not lost to time and stayed the same, apart from improvements added on by each Hunter. The tachi was the family's most precious possession and was what defined their style. Along with the blade, each generation passed down their gradually expanding knowledge of fighting, a form of martial art based on a iaijutsu/iaido hybrid. Graham was taught this style of combat by his father, who was brought up in the old styles and methods of the Hunters before him, which included his father's father (Graham's grandfather) and his grandfather. At the age of 10, Graham began his iaido training, practicing the movements of the tachi blade, and at night, he would study to catch up on his education. Due to his implanted mindset, however, Graham showed little interest toward that direction.

It would be 3 years before his father deemed him ready to move on to actual sparring, practicing the first instance of
iaijutsu with a blunt steel blade, unlike the wooden practice blade Graham had used during his iaido training. This took some time to get used to, as the transition from a wooden to steel blade was, well, strange. In order to allow Graham to spar more freely, his father unlocked his aura before the transition. However, 3 years of just practicing movements does dull the senses of combat, and to counteract this Graham's father brought him to an arms convention hosted by an Atlas company. There, Graham was treated to a spectacle of fighting with weapons beyond his comprehension, all bolstered with technology at another level that even two years of constant training couldn't hold a candle to. His young mind, exposed to high-tech mechanics for the first time (Apart from scrolls, his family didn't keep with the times) swarmed with ideas as to how the techniques he was learning could be aided with such technology.

Back at home, Graham spent a considerable amount of time researching different companies that offered mechanical upgrades, including prosthetics, Dust systems and launching chambers. He also brainstormed concepts that could possibly improve his combat capabilities further beyond his limits. One example was his cutting speed, where his line of thought went to Kinetic Dust. It would definitely improve the velocity of the cut, while another was to completely reforge the tachi with more modern concepts and designs. This ultimately did not proceed because Graham had zero experience with forging his own weapon. He also stayed clear from completely replacing his arm with a prosthetic, though it would be much more powerful. Being a cyborg didn't align with his interests, though he did purchase a mechanical combat mask that covered his mouth and nose when activated.

He went to his father/mentor with the information he'd gleaned and memorised, expecting to be given praise for his hard work and the green light to start modifications. What he didn't expect was harsh rebuking and what would almost result in physical punishment if not for his mother. It turned out his father didn't believe in the advantages of technology, believing that mixing it with their traditions would ruin the meaning, as well as trusting in their skills alone to carry them through any difficulty. "If it isn't broken don't fix it", basically. On the other side of the spectrum, Graham believed that combining technology with sword techniques could push the boundaries of how far he could improve, redefining his limits with no technical aid. This clearly went against the creed of the family, and his father forbid Graham from further pursuing the topic.

The young Graham was nothing if not determined at this point to prove his father wrong once and for all. He continued his training under his father with the pretense of seeing sense in what his father said, with his aim truly being to learn all he could from his father before taking his own path. At 15, with his father deeming him worthy of wielding the family tachi, he presented Graham with the precious sword, the elaborate patterns and simple yet effective blade being the chosen weapon for every Hunter under their roof. However, Graham threw that concept out the window, secretly approaching an Atlesian weapons modification store to request upgrades to the sword, providing ideas and concepts as to what he wanted done to the blade. The end result was Reformation, complete with a Dust ejection system and modernised design. Alongside the tachi, Graham requested a completely new weapon, Trinity, based off a tanto blade and completely mechanised. To prove his father wrong, Graham enrolled in Beacon Academy, under the guise that he was still using the unmodified sword, relying on his training to tide him through, aiming one day to cross blades with his father and open his eyes to the wide world of opportunities that awaited.

Personality: Graham is your wealthy, old descendant of a traditional family with a twist. He is a vivid believer that technology is the next step to improving the art of combat, even going so far as to modify the old family heirloom, which is considered to be mutilating the sword, at least in his family traditions. Apart from his ideals, which he will fight to defend, he's your average rebellious teenager. Rich and yet not spoiled, he doesn't flaunt his wealth to others, only using money for essentials or enhancements to the tachi blade and sheath (basically, splurging on technology). Graham is practiced at controlling his emotions, capable of showing a good poker face. Otherwise, outside of classes, which he does not do well in (he can't really be bothered to learn stuff that doesn't relate to fighting), and fights, he's pretty easygoing, able to keep his own in a conversation-well, most of the time. In a combat situation, he's confident from the training he's been through, which could be his downfall--overconfidence. It must be noted that Graham does not fight for honor/glory, nor does he fight for the sake of fighting-he will avoid combat if unnecessary.

Graham has a few hobbies, including playing with practice butterfly knives, pen tapping, and magazine-reading, the latter only because he is constantly searching for ways to prove his father wrong, that technology does indeed push the boundaries of combat, and is the way forward if he wishes to improve. He has no skill with actually assembling technology, and relies on outside sources to supply him with the kit he needs. He highly enjoys rock and metal music, and might burst into song if he thinks no-one's looking. If faced with a problem, he has no qualms with spending money to solve it, aka "money isn't a problem". He can be determined if he wants to, even headstrong when challenged. If someone questions his ideals, like his father did, he takes it personally and will not back down until the other person concedes his point.

Aura and Semblance: Aura Color- Electric Crimson / #FF003F

Semblance: Taunt Targeting- Graham looks at a visible living object--human or Grimm--for 2 seconds. The target then gains a deep red glow around it's outline, only visible to Graham, while Graham also gains the same glow, only visible to the target. This makes him feel like he's done a 5-min jog. Graham gains a 1/3 damage boost to his attacks against the designated target; however, the same applies to him, as in he takes 1/3rd more damage from the target as well. The target can dispel this effect by moving out of Graham's view completely. This can be achieved simply by forcing Graham's eyes closed for a duration of time longer than a blink, or by pushing his head so he can not see his target. Or moving behind cover. Only one person can be targeted at a time, and the effects fade after 10-15 seconds. After the effects fade, forcedly or otherwise, Graham must "recharge" for 15 seconds before he can use his Semblance again.

Combat Behavior: Think of Graham as a left-handed high-tech samurai with no code of honor to uphold. Due to Graham being left-handed, any tactics his opponent may have when fighting are mentally thrown off balance. He is very flexible (his body, not his tactics) and can use this to his advantage. Graham can alter his fighting style slightly between one-handed and two-handed, one being the swifter and shorter swings and parries, while two being the heavier slashes and stabs. When using a one-handed grip, his right hand is almost always on the ridged grip of his sheath. He does not dual-wield his tachi and his tanto, only using one at a time. Graham is capable of pulling off butterfly knife tricks with his tanto mid-fight to distract his opponents, though he does run the risk of dropping the blade.

He is proficient in close-quarters dueling, whether it be against swords, axes or hammers, but struggles against brawlers or fighters who get inside his tachi's range, or stay far enough from him that the tachi blade cannot reach them, like spear/glaive users. Graham has no hand-to-hand training, so disarming him will render him basically helpless (he can barely throw a punch). He has based almost all his combat strategies and styles on single combat, and while he excels at it, he is easily overwhelmed if multiple enemies gang up on him. In team fights, he singles out an opponent and focuses them down. It is noted that he does not adapt quickly to unorthodox weaponry like chains, boomerangs, or weapons that aren't normally seen on the battlefield, nor are his movements fast.

During his training, Graham was taught iaijutsu-based techniques as well as iaido, focusing on being aware and quickly responding to attacks. The training resulted in him being able to carry out smooth, controlled movements as well as enhancing his reaction time, and he prominently displays this when fighting, returning his tachi to the sheath after every confrontation, or when he needs to reposition himself. Iaijutsu is also utilised with the tanto. One technique he has practiced often is a Kinetic Dust-enhanced sword strike, straight from the sheath. The increased momentum from the Dust charge allows Graham to carry out highly powerful swings, though this is limited in that he needs to return the tachi to the sheath, and that he only has a limited amount of dust charges (5).

WEAPONS

Name: Reformation

Primary Weapon: Reformation is a renamed and heavily modified tachi blade and sheath. Measuring 30 inches in length, the electric crimson-colored blade of steel itself is relatively unchanged, retaining the traditional signature on the base of the blade, but with an additional symbol, translating to Reformed, etched crudely by Graham, as well as being repainted to his liking. The curve of the blade has been slightly straightened, though unnoticeable by an untrained eye. The two-handed grip of the blade, once adorned with gold tassels, has had the width reduced slightly and the tassels removed, replaced by a modern katana grip. It has also been modified to be left-handed. A slot for Dust canisters on the base of the handle has been added to the tachi.

Dust Functions: Graham only uses two types of Dust for Reformation, Electric and Ice dust. He keeps 3 canisters of each type with him at hand.

Electric (Lightning) Dust charges the blade with a electric current. The next strike that hits any target releases the energy into the target. Can paralyse a limb for a tiny duration of time. When this type of dust is inserted into the blade, there is audible crackling and blue sparks fly from the blade. The energy is only released on contact with a surface.
Ice (Freeze) Dust imbues the blade with a light blue color. The next strike causes any target it comes in contact with to freeze over. Can freeze an entire limb, though the ice is not thick. The ice is only activated if the blade comes in contact with a surface.

Sheath: The once ornate sheath has had many more modifications compared to the tachi. The black curved leather casing with red metal streaks and the original shape remain with the width being thickened, but the first 1/3rd section of the sheath has been removed near the mouth, replaced with a rifle-esque receiver. This device is powered by Kinetic Dust cartridges, with a 5-cartridge clip on the bottom, the modified section looking like a rifle loading chamber. There is also a ridged hand grip and a trigger complete with trigger guard, to fire off the Dust charge. When the tachi is in the sheath and the trigger compressed, the dust charge triggers, blasting the tachi out of the sheath with considerable force. Near the end of the modified section is a indented section for a clamp, replacing the traditional ropes/hangers that allow the blade to be worn horizontally. The clamp is attached to a movable mechanical arm on a belt, allowing the sheath to be extended or retracted away from the waist. The tachi and the sheath hang on the clamp on Graham's right side of his waist, horizontally.
Spoiler: ShowHide


Concept from MGRR: HF Murasama sheath

History: Once the old family heirloom, passed down to wielders in the Dylandy family that sought the mantle of a Hunter, Graham took the tachi and the sheath to a weapons modification store, where he requested for the blade to be customised to his preference, disregarding the blade's history in favor of his own ideals. The result was a mechanised version of the old blade, retaining the tachi's characteristics while simultaneously bolstering the power of the swings.

Name: Trinity

Primary Form: Trinity is a tanto blade that can fold up similar to a butterfly knife. When not in use/sheathed, the blade of the tanto telescopes so it fits the length of the handle. The handle then splits in two, like a butterfly knife, and folds around the blade, concealing it. The full length of the tanto automatically springs out when the two sections of the handle come together and exposes the compressed blade. Trinity is 12 inches long when unfolded, only 4 inches when folded, and Graham normally hides the blade in a pocket instead of displaying it, compared to his tachi.

History: Trinity was one of Graham's steps to proving that technology does improve combat, redesigning a traditional weapon with new styles and technology. It proved to be a useful surprise weapon.



Editing

MonsterManic

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Re: Graham Dylandy
« Reply #13 on: October 06, 2017, 11:35:18 AM »
Added symbol and made the profile less grey.
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Setsuna Antiqua - First Year Leader, Team ASTC - Chivalrous Shield

Tina Allan - First Year Member, Team ATLA - Twin Sharpshooter

Tieren Augus - First Year Student - Emotional Berserker

Kei Tsz Fung - Fourth Year Member, Team SARK - Silent Duelist

Lunae Terenas - Second Year Student - Unlimited Explosion Works

Graham Dylandy - First Year Member, Team LLGD - Technological Samurai

Jocelyn Antiqua - First Year Member, Team CASA - Combat Medic

Yu Nanhai - First Year Student - Lone Survivor

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Rachel Jonquil - First Year Student - Spirit Summoner

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Kaliot

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Re: Graham Dylandy
« Reply #14 on: October 06, 2017, 01:05:14 PM »
A
Pyre Persephone Delanto

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Sophea Devi Visorith - Beacon Nurse, Gardener, Health Nut, Scholar
Mao Visorith - First-Year Beacon Student, Team SFF[M]
Aurelia Caelius - Beacon Graduate, Huntress, Team [A]URM
Izumi Cremisi - Member of Obsidian Rose, Assassin, Thief, Arcade Enthusiast
Airi Fogden Bicardi - Second-Year Atlas Student, Family Heiress
Avery LeBlanc - Third-Year Atlas Student, Triplet, Duelist, Manipulator, Team SA[L]T | Threads [Team: ]
Yu Mei - Third-Year Haven Student
Suna Arevik - First-Year Shade Student, Scavenger-in-Training, Team S[S]MR
Mara Lev - Mercenary, de facto Leader of Siren

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Mahava Plains - The bastion of Eastern Sanus
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